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Mirage, lost 3-13 · Mon 09 Nov, 22:05

R҈O༙D͜͡𝑅𝑰G̶𝙊17,183

The match

Aim

406 msTTD594 msTTK2.3°Crosshair↓17%1st bullet57%Spray42%Head78%Counter-strafe

Scoreboard

74ADR56%KAST

Positioning

Shots

14/25Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2821%
AK-471942%
USP-S1020%
MP91050%
Desert Eagle650%
Glock-18617%
MAC-1010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/7516 1:33 2 kills (AK-47 ×2), all headshots, in 6.8 s T2.8
14/759 0:54 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 18.2 s CT2.4
30/7512 1:33 1 kill (MP9), 1 headshot CT1.0
41/755 0:04 1 kill (AK-47), 1 headshot CT0.5
43/758 1:41 1 kill (MP9), 1 headshot CT0.5
53/754 bomb 0:18 1 kill (MP9), 1 headshot CT0.2
54/751 1:26 2 kills (USP-S ×2), 1 through smoke, all headshots, in 11.2 s CT0.2
61/757 bomb 0:24 1 kill (Deagle), 1 headshot CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:17 1v2 before the plant CT · 19 HP · Junglelost - died later, after 1 kill · first fight won, saw each other
4 bomb 0:39 1v4 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · first fight won, saw them first
7 bomb 0:31 1v3 after the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other
14 bomb 0:36 1v4 after the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 2 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:48 goodblinded BerciK 4.5 s (1.7 s white), LOKU 4.0 s (1.3 s white)
16 1:37 goodblinded Vanila 5.1 s (2.3 s white), LOKU 4.4 s (1.6 s white)

Positioning

In 1 of your 23 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 14 duels (64%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:36 AgnosticT Spawnstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradeARV3L3S was killed 802 units away: not traded within 5 s (pros: 2,031 ms)
1 1:24 tradecrimean reaper was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
1 1:17 tradeh0jdukk was killed 541 units away: you traded in 2,172 ms (pros: 2,031 ms)
4 1:38 tradeŞekil Vedat was killed 802 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:31 tradeh0jdukk was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 line of firestood in h0jdukk's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:36 peek togetherpeeked the same enemy as h0jdukk, 859 ms before them - early - you went first, alone
9 1:09 tradeARV3L3S was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
9 0:58 tradecrimean reaper was killed 771 units away: you traded in 4,594 ms (pros: 2,031 ms)
12 1:16 tradecrimean reaper was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 tradeARV3L3S was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeŞekil Vedat was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:38 tradeh0jdukk was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:36 tradeARV3L3S was killed 207 units away: not traded within 5 s (pros: 625 ms)
15 1:34 tradeŞekil Vedat was killed 955 units away: not traded within 5 s (pros: 2,031 ms)
16 1:41 line of firestood in crimean reaper's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
16 1:37 line of firestood in crimean reaper's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:36 line of firestood in crimean reaper's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:36 in their waystood between crimean reaper and an enemy they could see, for 312 ms (pros: 125 ms at a time)
16 1:26 peek togetherpeeked the same enemy as crimean reaper, 562 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 Vanilakilled themUSP-S656 ms1859 ms13.1°
1 1:27 BerciKhit by themGlock-18734 ms–0.2°
1 1:27 Vanilahit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:26 LOKUhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:39 BerciKkilled themUSP-S406 ms406 ms2.3°
1 bomb 0:39 LOKUkilled by themGlock-18891 ms1078 ms11.8°
2 1:21 Vanilahit themDesert Eagle281 ms–0.8°
2 1:21 Vanilahit by themAK-47469 ms–0.3°
2 1:17 Agnostickilled by themGalil AR156 ms156 ms1.2°
3 1:33 Vanilakilled by themAK-47422 ms531 ms1.7°
4 bomb 0:18 Vanilakilled themMP90 ms78 ms1.7°
5 0:04 BerciKhit by themM4A4531 ms–1.7°
5 0:04 BerciKkilled themAK-47531 ms531 ms14.7°
6 1:38 LOKUkilled by themAK-47750 ms1062 ms15.3°
6 1:38 LOKUhit themAK-47922 ms–42.8°
7 bomb 0:25 FalcoN ™hit by themAK-472891 ms–1.5°
7 bomb 0:24 FalcoN ™killed themDesert Eagle3406 ms3828 ms32.7°
7 bomb 0:22 BerciKhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:22 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:42 BerciKkilled themMP9281 ms500 ms8.2°
8 1:42 BerciKhit by themAK-47344 ms–2.3°
8 1:36 Agnostickilled by themAK-47344 ms547 ms1.2°
9 0:54 Agnostickilled themM4A1-S297 ms594 ms1.1°
9 0:36 LOKUkilled themM4A1-S859 ms1562 ms0.7°
10 1:27 Agnostickilled by themAK-47297 ms297 ms1.0°
11 bomb 0:26 FalcoN ™killed by themMP7688 ms844 ms12.5°
12 1:33 Agnostickilled themMP9172 ms672 ms4.8°
12 bomb 0:37 LOKUkilled by themAK-47594 ms891 ms0.8°
12 bomb 0:37 LOKUhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 Agnostichit themGlock-1831 ms–0.6°
13 1:31 Agnostickilled by themUSP-S281 ms797 ms7.8°
14 bomb 0:32 Vanilakilled by themM4A1-S234 ms344 ms1.2°
15 1:14 FalcoN ™killed by themFAMAS438 ms625 ms5.5°
16 1:33 Vanilakilled themAK-47359 ms359 ms1.7°
16 1:26 LOKUhit by themM4A4359 ms–4.5°
16 1:26 LOKUkilled themAK-47469 ms672 ms2.8°
16 1:25 BerciKhit themAK-47516 ms–1.4°
16 1:23 BerciKkilled by themAWP516 ms516 ms5.9°

Shots

You fired 14 of your 25 first shots too soon: 9 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 LOKUUSP-S520aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first5/11cut short (a death, a reload)6% / 52%
1 1:19 BerciKUSP-S488aim far off: your crosshair was about 4.5 player widths (148 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 44%
1 1:18 BerciKUSP-S459aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first0/12% / 61%
1 bomb 0:40 BerciKUSP-S504aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2killed them20% / 47%
1 bomb 0:39 LOKUUSP-S1125fired while moving (92 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)26% / 35%
2 1:21 VanilaDesert Eagle1063fine - pros would have fired it too1/127% / 36%
5 0:04 BerciKAK-47262fine - pros would have fired it too1/7killed them53% / 53%
6 1:38 LOKUAK-47622fine - pros would have fired it too2/3cut short (a death, a reload)48% / 48%
7 bomb 0:25 FalcoN ™Desert Eagle513fired while moving (92 u/s), too fast to be accurate - stop first2/5killed them22% / 43%
8 1:42 BerciKMP9315fired while moving (233 u/s), too fast to be accurate - stop first2/9killed them50% / 59%
8 1:36 AgnosticMP9512fired while moving (170 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)40% / 47%
9 0:54 AgnosticM4A1-S1173fine - pros would have fired it too2/7killed them26% / 48%
9 0:37 LOKUM4A1-S862aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/15killed them21% / 48%
10 1:27 AgnosticM4A1-S1166fine - pros would have fired it too0/3cut short (a death, a reload)27% / 45%
11 bomb 0:26 FalcoN ™M4A1-S200too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)2% / 59%
12 bomb 0:37 LOKUAK-47881fired while moving (85 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)9% / 46%
13 1:41 AgnosticGlock-18953aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/516% / 37%
13 1:38 AgnosticGlock-181135fine - pros would have fired it too0/159% / 59%
13 1:38 AgnosticGlock-181129fine - pros would have fired it too1/154% / 54%
13 1:31 AgnosticGlock-18438too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)7% / 39%
14 bomb 0:32 VanilaMAC-10370fine - pros would have fired it too0/1cut short (a death, a reload)34% / 47%
15 1:14 FalcoN ™AK-47656aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/3cut short (a death, a reload)18% / 52%
16 1:33 VanilaAK-47405fine - pros would have fired it too1/5killed them57% / 57%
16 1:26 LOKUAK-47456fine - pros would have fired it too3/7killed them35% / 47%
16 1:25 BerciKAK-47936fine - pros would have fired it too1/455% / 55%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 16 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.