Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 28 | 21% |
| AK-47 | 19 | 42% |
| USP-S | 10 | 20% |
| MP9 | 10 | 50% |
| Desert Eagle | 6 | 50% |
| Glock-18 | 6 | 17% |
| MAC-10 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/75 | 16 1:33 | 2 kills (AK-47 ×2), all headshots, in 6.8 s T | 2.8 |
| 14/75 | 9 0:54 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 18.2 s CT | 2.4 |
| 30/75 | 12 1:33 | 1 kill (MP9), 1 headshot CT | 1.0 |
| 41/75 | 5 0:04 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 43/75 | 8 1:41 | 1 kill (MP9), 1 headshot CT | 0.5 |
| 53/75 | 4 bomb 0:18 | 1 kill (MP9), 1 headshot CT | 0.2 |
| 54/75 | 1 1:26 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 11.2 s CT | 0.2 |
| 61/75 | 7 bomb 0:24 | 1 kill (Deagle), 1 headshot CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:17 | 1v2 before the plant CT · 19 HP · Jungle | lost - died later, after 1 kill · first fight won, saw each other |
| 4 bomb 0:39 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw them first |
| 7 bomb 0:31 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
| 14 bomb 0:36 | 1v4 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
2 flashes: 2 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:48 | good | blinded BerciK 4.5 s (1.7 s white), LOKU 4.0 s (1.3 s white) |
| 16 1:37 | good | blinded Vanila 5.1 s (2.3 s white), LOKU 4.4 s (1.6 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:36 | T Spawn | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | ARV3L3S was killed 802 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:24 | trade | crimean reaper was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:17 | trade | h0jdukk was killed 541 units away: you traded in 2,172 ms (pros: 2,031 ms) |
| 4 1:38 | trade | Şekil Vedat was killed 802 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:31 | trade | h0jdukk was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | line of fire | stood in h0jdukk's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:36 | peek together | peeked the same enemy as h0jdukk, 859 ms before them - early - you went first, alone |
| 9 1:09 | trade | ARV3L3S was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:58 | trade | crimean reaper was killed 771 units away: you traded in 4,594 ms (pros: 2,031 ms) |
| 12 1:16 | trade | crimean reaper was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | ARV3L3S was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | Şekil Vedat was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:38 | trade | h0jdukk was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:36 | trade | ARV3L3S was killed 207 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:34 | trade | Şekil Vedat was killed 955 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:41 | line of fire | stood in crimean reaper's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 16 1:37 | line of fire | stood in crimean reaper's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:36 | line of fire | stood in crimean reaper's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:36 | in their way | stood between crimean reaper and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 16 1:26 | peek together | peeked the same enemy as crimean reaper, 562 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | killed them | USP-S | 656 ms | 1859 ms | 13.1° | ||
| 1 1:27 | hit by them | Glock-18 | 734 ms | – | 0.2° | ||
| 1 1:27 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:26 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:39 | killed them | USP-S | 406 ms | 406 ms | 2.3° | ||
| 1 bomb 0:39 | killed by them | Glock-18 | 891 ms | 1078 ms | 11.8° | ||
| 2 1:21 | hit them | Desert Eagle | 281 ms | – | 0.8° | ||
| 2 1:21 | hit by them | AK-47 | 469 ms | – | 0.3° | ||
| 2 1:17 | killed by them | Galil AR | 156 ms | 156 ms | 1.2° | ||
| 3 1:33 | killed by them | AK-47 | 422 ms | 531 ms | 1.7° | ||
| 4 bomb 0:18 | killed them | MP9 | 0 ms | 78 ms | 1.7° | ||
| 5 0:04 | hit by them | M4A4 | 531 ms | – | 1.7° | ||
| 5 0:04 | killed them | AK-47 | 531 ms | 531 ms | 14.7° | ||
| 6 1:38 | killed by them | AK-47 | 750 ms | 1062 ms | 15.3° | ||
| 6 1:38 | hit them | AK-47 | 922 ms | – | 42.8° | ||
| 7 bomb 0:25 | hit by them | AK-47 | 2891 ms | – | 1.5° | ||
| 7 bomb 0:24 | killed them | Desert Eagle | 3406 ms | 3828 ms | 32.7° | ||
| 7 bomb 0:22 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:22 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:42 | killed them | MP9 | 281 ms | 500 ms | 8.2° | ||
| 8 1:42 | hit by them | AK-47 | 344 ms | – | 2.3° | ||
| 8 1:36 | killed by them | AK-47 | 344 ms | 547 ms | 1.2° | ||
| 9 0:54 | killed them | M4A1-S | 297 ms | 594 ms | 1.1° | ||
| 9 0:36 | killed them | M4A1-S | 859 ms | 1562 ms | 0.7° | ||
| 10 1:27 | killed by them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 11 bomb 0:26 | killed by them | MP7 | 688 ms | 844 ms | 12.5° | ||
| 12 1:33 | killed them | MP9 | 172 ms | 672 ms | 4.8° | ||
| 12 bomb 0:37 | killed by them | AK-47 | 594 ms | 891 ms | 0.8° | ||
| 12 bomb 0:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | hit them | Glock-18 | 31 ms | – | 0.6° | ||
| 13 1:31 | killed by them | USP-S | 281 ms | 797 ms | 7.8° | ||
| 14 bomb 0:32 | killed by them | M4A1-S | 234 ms | 344 ms | 1.2° | ||
| 15 1:14 | killed by them | FAMAS | 438 ms | 625 ms | 5.5° | ||
| 16 1:33 | killed them | AK-47 | 359 ms | 359 ms | 1.7° | ||
| 16 1:26 | hit by them | M4A4 | 359 ms | – | 4.5° | ||
| 16 1:26 | killed them | AK-47 | 469 ms | 672 ms | 2.8° | ||
| 16 1:25 | hit them | AK-47 | 516 ms | – | 1.4° | ||
| 16 1:23 | killed by them | AWP | 516 ms | 516 ms | 5.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 520 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 5/11 | cut short (a death, a reload) | 6% / 52% | |
| 1 1:19 | USP-S | 488 | aim far off: your crosshair was about 4.5 player widths (148 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 44% | |
| 1 1:18 | USP-S | 459 | aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first | 0/1 | 2% / 61% | ||
| 1 bomb 0:40 | USP-S | 504 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | killed them | 20% / 47% | |
| 1 bomb 0:39 | USP-S | 1125 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 26% / 35% | |
| 2 1:21 | Desert Eagle | 1063 | fine - pros would have fired it too | 1/1 | 27% / 36% | ||
| 5 0:04 | AK-47 | 262 | fine - pros would have fired it too | 1/7 | killed them | 53% / 53% | |
| 6 1:38 | AK-47 | 622 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 48% / 48% | |
| 7 bomb 0:25 | Desert Eagle | 513 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/5 | killed them | 22% / 43% | |
| 8 1:42 | MP9 | 315 | fired while moving (233 u/s), too fast to be accurate - stop first | 2/9 | killed them | 50% / 59% | |
| 8 1:36 | MP9 | 512 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 40% / 47% | |
| 9 0:54 | M4A1-S | 1173 | fine - pros would have fired it too | 2/7 | killed them | 26% / 48% | |
| 9 0:37 | M4A1-S | 862 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/15 | killed them | 21% / 48% | |
| 10 1:27 | M4A1-S | 1166 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 27% / 45% | |
| 11 bomb 0:26 | M4A1-S | 200 | too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 2% / 59% | |
| 12 bomb 0:37 | AK-47 | 881 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 9% / 46% | |
| 13 1:41 | Glock-18 | 953 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 16% / 37% | ||
| 13 1:38 | Glock-18 | 1135 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 13 1:38 | Glock-18 | 1129 | fine - pros would have fired it too | 1/1 | 54% / 54% | ||
| 13 1:31 | Glock-18 | 438 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 7% / 39% | |
| 14 bomb 0:32 | MAC-10 | 370 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 47% | |
| 15 1:14 | AK-47 | 656 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 18% / 52% | |
| 16 1:33 | AK-47 | 405 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 16 1:26 | AK-47 | 456 | fine - pros would have fired it too | 3/7 | killed them | 35% / 47% | |
| 16 1:25 | AK-47 | 936 | fine - pros would have fired it too | 1/4 | 55% / 55% |
Throws
16 grenades: 16 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.