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Mirage, won 13-3 · Mon 09 Nov, 22:05

BerciK22,756

The match

Aim

422 msTTD609 msTTK3.1°Crosshair↓33%1st bullet38%Spray20%Head56%Counter-strafe

Scoreboard

73ADR88%KAST

Positioning

Shots

7/18Rushed↓0/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472934%
MAC-102748%
M4A1-S1250%
Glock-18825%
MP9825%
AWP540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/757 bomb 0:37 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 14.9 s T3.3
12/753 bomb 0:32 2 kills (MAC-10 ×2), all headshots, in 1 s T2.5
13/7516 1:23 1 kill (AWP), a wallbang, 1 headshot CT2.4
21/756 1:06 2 kills (AK-47 ×2), all headshots, in 6.6 s T1.6
32/7512 1:16 1 kill (AWP) T1.0
34/752 1:42 1 kill (MAC-10) T0.8
36/755 0:28 1 kill (M4A1-S) T0.8
38/7514 1:29 1 kill (M4A1-S), 1 headshot CT0.7
63/7511 1:39 1 kill (MAC-10), 1 headshot T-0.8
64/751 1:17 1 kill (Glock), 1 through smoke T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:05 1v3 before the plant T · 100 HP · Back Alleylost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:41 goodblinded Şekil Vedat 4.2 s (1.5 s white), ARV3L3S 4.0 s (1.3 s white); blinded LOKU 3.2 s on the move through T Ramp - safe
1 1:39 blinded an enemy, but hurt the team tooblinded Şekil Vedat 4.3 s (1.5 s white), ARV3L3S 4.1 s (1.3 s white), h0jdukk 4.1 s (1.3 s white); blinded Vanila 4.3 s on the move through T Ramp - an enemy could see them; blinded LOKU 3.2 s holding Bombsite A - safe
5 1:48 wastedno enemy blinded for long
6 1:11 wastedno enemy blinded for long; blinded themselves 4.8 s on the move through Apartments - safe; blinded Vanila 2.0 s on the move through Apartments - safe
7 1:14 hurt the teamno enemy blinded for long; blinded Vanila 4.2 s on the move through Bombsite A - an enemy could see them
14 bomb 0:32 wastedno enemy blinded for long
15 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 25 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:38 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 895 units away; a running throw
4 bomb 0:13 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1206 units away

Positioning

In 1 of your 21 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 17 duels (59%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:18 h0jdukkBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 6 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
5 0:07 Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 261 units awayit got you killed by R҈O༙D͜͡𝑅𝑰G̶𝙊 2.0 s later
6 1:03 Fake plant let go after 0.78 s · 3 v 2 · the nearest CT 890 units awaybaited ARV3L3S - killed them 2.9 s later; then planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradeAgnostic was killed 128 units away: not traded within 5 s (pros: 625 ms)
1 1:26 tradeVanila was killed 568 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:40 holdheld with LOKU, 614 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before LOKU)
3 1:02 holdheld with LOKU, 647 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:02 tradeLOKU was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:39 tradeFalcoN ™ was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:34 holdheld with Vanila, 399 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:40 holdheld with Vanila, 521 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:39 tradeVanila was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
6 1:08 tradeVanila was killed 391 units away: you traded in 2,625 ms (pros: 1,641 ms)
6 0:59 holdheld with Agnostic, 686 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Agnostic)
7 bomb 0:39 tradeLOKU was killed 611 units away: you traded in 2,344 ms (pros: 2,031 ms)
7 bomb 0:39 tradeAgnostic was killed 552 units away: you traded in 1,719 ms (pros: 2,031 ms)
7 bomb 0:24 tradeFalcoN ™ was killed 1030 units away: you traded in 1,922 ms (pros: 2,609 ms)
9 0:54 tradeAgnostic was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
11 1:40 in their waystood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:21 holdheld with FalcoN ™, 170 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after FalcoN ™)
12 1:21 tradeFalcoN ™ was killed 249 units away: you traded in 4,734 ms (pros: 625 ms)
15 1:39 tradeVanila was killed 198 units away: not traded within 5 s (pros: 969 ms)
16 1:27 holdheld with LOKU, 513 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before LOKU)
16 1:26 tradeLOKU was killed 497 units away: you traded in 3,062 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themGlock-18734 ms–0.2°
1 1:17 h0jdukkkilled themGlock-181516 ms1516 ms13.9°
1 bomb 0:39 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themUSP-S406 ms406 ms2.3°
2 1:43 Şekil Vedatkilled themMAC-10266 ms500 ms2.7°
3 bomb 0:33 crimean reaperkilled themMAC-10234 ms750 ms5.5°
3 bomb 0:31 h0jdukkkilled themMAC-10422 ms484 ms33.8°
5 0:28 Şekil Vedatkilled themM4A1-S297 ms609 ms1.7°
5 0:04 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themM4A4531 ms–1.7°
5 0:04 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themAK-47531 ms531 ms14.7°
6 1:06 Şekil Vedathit by themM4A4625 ms–3.5°
6 1:06 Şekil Vedatkilled themAK-47922 ms922 ms10.8°
6 0:59 ARV3L3Skilled themAK-47188 ms188 ms2.0°
7 1:05 h0jdukkhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:37 ARV3L3Skilled themAK-47375 ms984 ms6.3°
7 bomb 0:22 R҈O༙D͜͡𝑅𝑰G̶𝙊hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:22 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:42 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themMP9281 ms500 ms8.2°
8 1:42 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themAK-47344 ms–2.3°
9 0:38 Şekil Vedatkilled by themAWP2359 ms2359 ms51.5°
10 1:33 h0jdukkkilled by themMP9312 ms875 ms1.0°
10 1:33 h0jdukkhit themAK-47453 ms–9.9°
11 1:40 crimean reaperkilled themMAC-10500 ms656 ms3.1°
11 1:36 ARV3L3Shit themMP9469 ms–32.5°
11 1:36 ARV3L3Skilled by themM4A1-S562 ms953 ms31.2°
12 1:16 crimean reaperkilled themAWP281 ms281 ms0.5°
12 bomb 0:38 h0jdukkhit by themAK-47547 ms–2.8°
12 bomb 0:22 h0jdukkkilled by themAK-47719 ms719 ms26.3°
14 1:30 crimean reaperkilled themM4A1-S406 ms609 ms1.1°
14 1:29 crimean reaperhit by themMAC-10500 ms–5.7°
16 1:25 R҈O༙D͜͡𝑅𝑰G̶𝙊hit by themAK-47516 ms–1.4°
16 1:23 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themAWP516 ms516 ms5.9°
16 1:16 crimean reaperkilled by themGlock-18391 ms1062 ms2.8°

Shots

You fired 7 of your 18 first shots too soon: 5 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 61%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 R҈O༙D͜͡𝑅𝑰G̶𝙊Glock-18667fired while moving (145 u/s), too fast to be accurate - stop first2/524% / 39%
1 1:24 crimean reaperGlock-18304fine - pros would have fired it too0/326% / 42%
1 1:17 h0jdukkGlock-18458fine - pros would have fired it too1/3killed them58% / 59%
1 bomb 0:39 R҈O༙D͜͡𝑅𝑰G̶𝙊Glock-18504fine - pros would have fired it too0/2cut short (a death, a reload)37% / 40%
2 1:43 Şekil VedatMAC-10322fired while moving (239 u/s), too fast to be accurate - stop first4/10killed them5% / 52%
3 bomb 0:31 h0jdukkMAC-10573fine - pros would have fired it too2/7killed them63% / 63%
5 0:28 Şekil VedatM4A1-S1244fine - pros would have fired it too4/6killed them72% / 72%
5 0:05 R҈O༙D͜͡𝑅𝑰G̶𝙊M4A1-S281fired while moving (202 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)37% / 61%
6 0:59 ARV3L3SAK-47584fine - pros would have fired it too1/4killed them77% / 77%
7 bomb 0:38 ARV3L3SAK-471052aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first3/14killed them1% / 48%
8 1:42 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-47325fired while moving (72 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)13% / 62%
10 1:33 h0jdukkAK-47509fine - pros would have fired it too3/6cut short (a death, a reload)31% / 48%
11 1:36 ARV3L3SMP9215fired while moving (198 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)10% / 50%
12 1:16 crimean reaperAWP718fine - pros would have fired it too1/1killed them83% / 83%
12 bomb 0:38 h0jdukkAWP707fine - pros would have fired it too0/367% / 74%
14 1:30 crimean reaperM4A1-S853fine - pros would have fired it too2/7killed them60% / 60%
16 1:25 R҈O༙D͜͡𝑅𝑰G̶𝙊AWP936fine - pros would have fired it too1/3killed them74% / 74%
16 1:17 crimean reaperAWP861aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)32% / 86%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.