Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 34% |
| MAC-10 | 27 | 48% |
| M4A1-S | 12 | 50% |
| Glock-18 | 8 | 25% |
| MP9 | 8 | 25% |
| AWP | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/75 | 7 bomb 0:37 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 14.9 s T | 3.3 |
| 12/75 | 3 bomb 0:32 | 2 kills (MAC-10 ×2), all headshots, in 1 s T | 2.5 |
| 13/75 | 16 1:23 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.4 |
| 21/75 | 6 1:06 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 1.6 |
| 32/75 | 12 1:16 | 1 kill (AWP) T | 1.0 |
| 34/75 | 2 1:42 | 1 kill (MAC-10) T | 0.8 |
| 36/75 | 5 0:28 | 1 kill (M4A1-S) T | 0.8 |
| 38/75 | 14 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 63/75 | 11 1:39 | 1 kill (MAC-10), 1 headshot T | -0.8 |
| 64/75 | 1 1:17 | 1 kill (Glock), 1 through smoke T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:05 | 1v3 before the plant T · 100 HP · Back Alley | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
7 flashes: 1 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:41 | good | blinded Şekil Vedat 4.2 s (1.5 s white), ARV3L3S 4.0 s (1.3 s white); blinded LOKU 3.2 s on the move through T Ramp - safe |
| 1 1:39 | blinded an enemy, but hurt the team too | blinded Şekil Vedat 4.3 s (1.5 s white), ARV3L3S 4.1 s (1.3 s white), h0jdukk 4.1 s (1.3 s white); blinded Vanila 4.3 s on the move through T Ramp - an enemy could see them; blinded LOKU 3.2 s holding Bombsite A - safe |
| 5 1:48 | wasted | no enemy blinded for long |
| 6 1:11 | wasted | no enemy blinded for long; blinded themselves 4.8 s on the move through Apartments - safe; blinded Vanila 2.0 s on the move through Apartments - safe |
| 7 1:14 | hurt the team | no enemy blinded for long; blinded Vanila 4.2 s on the move through Bombsite A - an enemy could see them |
| 14 bomb 0:32 | wasted | no enemy blinded for long |
| 15 1:26 | wasted | no enemy blinded for long |
Throws
27 grenades: 25 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:38 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 895 units away; a running throw |
| 4 bomb 0:13 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1206 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:18 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 2 of the 6 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 5 0:07 | Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 261 units away | it got you killed by R҈O༙D͜͡𝑅𝑰G̶𝙊 2.0 s later |
| 6 1:03 | Fake plant let go after 0.78 s · 3 v 2 · the nearest CT 890 units away | baited ARV3L3S - killed them 2.9 s later; then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | Agnostic was killed 128 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:26 | trade | Vanila was killed 568 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:40 | hold | held with LOKU, 614 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before LOKU) |
| 3 1:02 | hold | held with LOKU, 647 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:02 | trade | LOKU was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:39 | trade | FalcoN ™ was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:34 | hold | held with Vanila, 399 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:40 | hold | held with Vanila, 521 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:39 | trade | Vanila was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:08 | trade | Vanila was killed 391 units away: you traded in 2,625 ms (pros: 1,641 ms) |
| 6 0:59 | hold | held with Agnostic, 686 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Agnostic) |
| 7 bomb 0:39 | trade | LOKU was killed 611 units away: you traded in 2,344 ms (pros: 2,031 ms) |
| 7 bomb 0:39 | trade | Agnostic was killed 552 units away: you traded in 1,719 ms (pros: 2,031 ms) |
| 7 bomb 0:24 | trade | FalcoN ™ was killed 1030 units away: you traded in 1,922 ms (pros: 2,609 ms) |
| 9 0:54 | trade | Agnostic was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:40 | in their way | stood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:21 | hold | held with FalcoN ™, 170 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after FalcoN ™) |
| 12 1:21 | trade | FalcoN ™ was killed 249 units away: you traded in 4,734 ms (pros: 625 ms) |
| 15 1:39 | trade | Vanila was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:27 | hold | held with LOKU, 513 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before LOKU) |
| 16 1:26 | trade | LOKU was killed 497 units away: you traded in 3,062 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit them | Glock-18 | 734 ms | – | 0.2° | ||
| 1 1:17 | killed them | Glock-18 | 1516 ms | 1516 ms | 13.9° | ||
| 1 bomb 0:39 | killed by them | USP-S | 406 ms | 406 ms | 2.3° | ||
| 2 1:43 | killed them | MAC-10 | 266 ms | 500 ms | 2.7° | ||
| 3 bomb 0:33 | killed them | MAC-10 | 234 ms | 750 ms | 5.5° | ||
| 3 bomb 0:31 | killed them | MAC-10 | 422 ms | 484 ms | 33.8° | ||
| 5 0:28 | killed them | M4A1-S | 297 ms | 609 ms | 1.7° | ||
| 5 0:04 | hit them | M4A4 | 531 ms | – | 1.7° | ||
| 5 0:04 | killed by them | AK-47 | 531 ms | 531 ms | 14.7° | ||
| 6 1:06 | hit by them | M4A4 | 625 ms | – | 3.5° | ||
| 6 1:06 | killed them | AK-47 | 922 ms | 922 ms | 10.8° | ||
| 6 0:59 | killed them | AK-47 | 188 ms | 188 ms | 2.0° | ||
| 7 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:37 | killed them | AK-47 | 375 ms | 984 ms | 6.3° | ||
| 7 bomb 0:22 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:22 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:42 | killed by them | MP9 | 281 ms | 500 ms | 8.2° | ||
| 8 1:42 | hit them | AK-47 | 344 ms | – | 2.3° | ||
| 9 0:38 | killed by them | AWP | 2359 ms | 2359 ms | 51.5° | ||
| 10 1:33 | killed by them | MP9 | 312 ms | 875 ms | 1.0° | ||
| 10 1:33 | hit them | AK-47 | 453 ms | – | 9.9° | ||
| 11 1:40 | killed them | MAC-10 | 500 ms | 656 ms | 3.1° | ||
| 11 1:36 | hit them | MP9 | 469 ms | – | 32.5° | ||
| 11 1:36 | killed by them | M4A1-S | 562 ms | 953 ms | 31.2° | ||
| 12 1:16 | killed them | AWP | 281 ms | 281 ms | 0.5° | ||
| 12 bomb 0:38 | hit by them | AK-47 | 547 ms | – | 2.8° | ||
| 12 bomb 0:22 | killed by them | AK-47 | 719 ms | 719 ms | 26.3° | ||
| 14 1:30 | killed them | M4A1-S | 406 ms | 609 ms | 1.1° | ||
| 14 1:29 | hit by them | MAC-10 | 500 ms | – | 5.7° | ||
| 16 1:25 | hit by them | AK-47 | 516 ms | – | 1.4° | ||
| 16 1:23 | killed them | AWP | 516 ms | 516 ms | 5.9° | ||
| 16 1:16 | killed by them | Glock-18 | 391 ms | 1062 ms | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 667 | fired while moving (145 u/s), too fast to be accurate - stop first | 2/5 | 24% / 39% | ||
| 1 1:24 | Glock-18 | 304 | fine - pros would have fired it too | 0/3 | 26% / 42% | ||
| 1 1:17 | Glock-18 | 458 | fine - pros would have fired it too | 1/3 | killed them | 58% / 59% | |
| 1 bomb 0:39 | Glock-18 | 504 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 37% / 40% | |
| 2 1:43 | MAC-10 | 322 | fired while moving (239 u/s), too fast to be accurate - stop first | 4/10 | killed them | 5% / 52% | |
| 3 bomb 0:31 | MAC-10 | 573 | fine - pros would have fired it too | 2/7 | killed them | 63% / 63% | |
| 5 0:28 | M4A1-S | 1244 | fine - pros would have fired it too | 4/6 | killed them | 72% / 72% | |
| 5 0:05 | M4A1-S | 281 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 37% / 61% | |
| 6 0:59 | AK-47 | 584 | fine - pros would have fired it too | 1/4 | killed them | 77% / 77% | |
| 7 bomb 0:38 | AK-47 | 1052 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 3/14 | killed them | 1% / 48% | |
| 8 1:42 | AK-47 | 325 | fired while moving (72 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 13% / 62% | |
| 10 1:33 | AK-47 | 509 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 31% / 48% | |
| 11 1:36 | MP9 | 215 | fired while moving (198 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 10% / 50% | |
| 12 1:16 | AWP | 718 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 12 bomb 0:38 | AWP | 707 | fine - pros would have fired it too | 0/3 | 67% / 74% | ||
| 14 1:30 | M4A1-S | 853 | fine - pros would have fired it too | 2/7 | killed them | 60% / 60% | |
| 16 1:25 | AWP | 936 | fine - pros would have fired it too | 1/3 | killed them | 74% / 74% | |
| 16 1:17 | AWP | 861 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 32% / 86% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.