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Mirage, lost 3-13 · Mon 09 Nov, 22:05

Şekil Vedat17,725

The match

Aim

594 msTTD375 msTTK1.3°Crosshair↓28%1st bullet25%Spray33%Head89%Counter-strafe

Scoreboard

42ADR38%KAST

Positioning

Shots

7/15Rushed↓1/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1323%
USP-S1127%
AWP838%
Desert Eagle520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/759 1:15 2 kills (AWP ×2), 1 headshot, in 36.4 s CT1.9
29/7510 1:09 1 kill (AWP) CT1.0
48/755 1:05 1 kill (AWP) CT0.4
69/756 1:08 1 kill (M4A1-S), 1 headshot CT-1.4
70/751 1:46 1 kill (USP-S), 1 headshot CT-1.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 wastedno enemy blinded for long
3 1:47 wastedno enemy blinded for long
9 1:21 wastedno enemy blinded for long; blinded ARV3L3S 2.1 s holding Top Mid - safe
9 0:19 wastedno enemy blinded for long
11 1:31 goodblinded Vanila 3.3 s (0.7 s white) h0jdukk peeked Vanila 1.8 s after the pop - too early - the enemy had recovered; got hit first
12 1:44 blinded an enemy, but hurt the team tooblinded BerciK 3.2 s (0.6 s white); blinded ARV3L3S 3.6 s holding Middle - an enemy could see them
15 1:37 misled a peekbarely blinded BerciK 1.2 s (0.1 s white), LOKU 1.2 s (0.1 s white) the enemy was barely blinded, and Şekil Vedat peeked LOKU 2.0 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 0:15 exposeda molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1037 units away, thrown in the open
12 1:46 exposeda flash at Middle - seen by 1 enemy for 0.2 s, the nearest 1461 units away
12 1:42 punishedkilled by Vanila with a flash in hand at Middle - seen by 1 enemy for 0.9 s, the nearest 1091 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:33 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
8 1:47 tradecrimean reaper was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
8 1:40 tradeARV3L3S was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 holdheld with ARV3L3S, 1025 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ARV3L3S)
9 1:09 tradeARV3L3S was killed 335 units away: not traded within 5 s (pros: 1,641 ms)
10 1:27 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 holdheld with crimean reaper, 877 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after crimean reaper)
10 1:14 tradecrimean reaper was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
11 1:30 holdheld with h0jdukk, 84 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before h0jdukk)
16 1:39 line of firestood in crimean reaper's line of fire while they fought, for 625 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 FalcoN ™killed themUSP-S266 ms266 ms0.1°
1 1:44 Vanilakilled by themGlock-18797 ms3062 ms2.3°
1 1:44 Vanilahit themP20001203 ms–0.4°
2 1:43 BerciKkilled by themMAC-10266 ms500 ms2.7°
3 1:17 Vanilakilled by themAK-47406 ms609 ms51.2°
4 1:39 FalcoN ™hit themDesert Eagle500 ms–1.1°
4 1:39 FalcoN ™killed by themAK-471031 ms1609 ms6.8°
5 1:05 FalcoN ™killed themAWP312 ms312 ms1.0°
5 0:28 BerciKkilled by themM4A1-S297 ms609 ms1.7°
6 1:08 Vanilakilled themM4A1-S594 ms781 ms23.6°
6 1:06 BerciKhit themM4A4625 ms–3.5°
6 1:06 BerciKkilled by themAK-47922 ms922 ms10.8°
7 1:25 Vanilakilled by themAK-472781 ms2781 ms51.4°
8 1:36 Vanilakilled by themAWP922 ms922 ms22.2°
9 1:15 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:15 Vanilakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 0:38 BerciKkilled themAWP2359 ms2359 ms51.5°
9 0:22 FalcoN ™hit by themAK-47328 ms–5.6°
10 1:09 Vanilakilled themAWP375 ms375 ms1.3°
10 0:43 FalcoN ™killed by themAK-471109 ms1109 ms11.2°
11 1:29 Vanilakilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:43 Vanilakilled by themAK-47281 ms688 ms4.3°
13 1:48 LOKUkilled by themUSP-S453 ms453 ms7.5°
14 1:35 Vanilakilled by themM4A1-S391 ms984 ms8.4°
14 1:34 Vanilahit themDesert Eagle969 ms–1.4°
15 1:34 LOKUkilled by themM4A1-S438 ms438 ms1.1°

Shots

You fired 7 of your 15 first shots too soon: 5 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 61%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:48 FalcoN ™USP-S1335fine - pros would have fired it too0/160% / 60%
1 1:47 FalcoN ™USP-S1335fired while moving (93 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 38%
1 1:46 FalcoN ™USP-S1336fine - pros would have fired it too1/1killed them50% / 50%
1 1:44 VanilaUSP-S1022aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/7cut short (a death, a reload)13% / 42%
4 1:39 FalcoN ™Desert Eagle1683fine - pros would have fired it too1/3cut short (a death, a reload)45% / 61%
5 1:05 FalcoN ™AWP1779fine - pros would have fired it too1/1killed them79% / 79%
6 1:09 VanilaM4A1-S223fired while moving (141 u/s), too fast to be accurate - stop first2/7killed them4% / 49%
8 1:37 VanilaAWP1466aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)19% / 61%
9 0:38 BerciKAWP715fine - pros would have fired it too1/1killed them86% / 86%
9 0:23 FalcoN ™AWP560aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/134% / 78%
10 1:22 AgnosticAWP1604aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/212% / 61%
10 1:09 VanilaAWP1195fine - pros would have fired it too1/1killed them76% / 82%
11 1:29 VanilaAWP562fine - pros would have fired it too0/1cut short (a death, a reload)86% / 86%
13 1:48 LOKUDesert Eagle1692aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)4% / 41%
14 1:34 VanilaDesert Eagle1336fine - pros would have fired it too1/2cut short (a death, a reload)24% / 38%

Positioning

In none of your 19 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 12 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.