Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 13 | 23% |
| USP-S | 11 | 27% |
| AWP | 8 | 38% |
| Desert Eagle | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/75 | 9 1:15 | 2 kills (AWP ×2), 1 headshot, in 36.4 s CT | 1.9 |
| 29/75 | 10 1:09 | 1 kill (AWP) CT | 1.0 |
| 48/75 | 5 1:05 | 1 kill (AWP) CT | 0.4 |
| 69/75 | 6 1:08 | 1 kill (M4A1-S), 1 headshot CT | -1.4 |
| 70/75 | 1 1:46 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Flashes
7 flashes: 1 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | wasted | no enemy blinded for long |
| 3 1:47 | wasted | no enemy blinded for long |
| 9 1:21 | wasted | no enemy blinded for long; blinded ARV3L3S 2.1 s holding Top Mid - safe |
| 9 0:19 | wasted | no enemy blinded for long |
| 11 1:31 | good | blinded Vanila 3.3 s (0.7 s white) h0jdukk peeked Vanila 1.8 s after the pop - too early - the enemy had recovered; got hit first |
| 12 1:44 | blinded an enemy, but hurt the team too | blinded BerciK 3.2 s (0.6 s white); blinded ARV3L3S 3.6 s holding Middle - an enemy could see them |
| 15 1:37 | misled a peek | barely blinded BerciK 1.2 s (0.1 s white), LOKU 1.2 s (0.1 s white) the enemy was barely blinded, and Şekil Vedat peeked LOKU 2.0 s after the pop; got hit first |
Throws
14 grenades: 11 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 0:15 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1037 units away, thrown in the open |
| 12 1:46 | exposed | a flash at Middle - seen by 1 enemy for 0.2 s, the nearest 1461 units away |
| 12 1:42 | punished | killed by Vanila with a flash in hand at Middle - seen by 1 enemy for 0.9 s, the nearest 1091 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:33 | trade | R҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:47 | trade | crimean reaper was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:40 | trade | ARV3L3S was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | hold | held with ARV3L3S, 1025 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ARV3L3S) |
| 9 1:09 | trade | ARV3L3S was killed 335 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:27 | trade | R҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:14 | hold | held with crimean reaper, 877 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after crimean reaper) |
| 10 1:14 | trade | crimean reaper was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:30 | hold | held with h0jdukk, 84 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before h0jdukk) |
| 16 1:39 | line of fire | stood in crimean reaper's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed them | USP-S | 266 ms | 266 ms | 0.1° | ||
| 1 1:44 | killed by them | Glock-18 | 797 ms | 3062 ms | 2.3° | ||
| 1 1:44 | hit them | P2000 | 1203 ms | – | 0.4° | ||
| 2 1:43 | killed by them | MAC-10 | 266 ms | 500 ms | 2.7° | ||
| 3 1:17 | killed by them | AK-47 | 406 ms | 609 ms | 51.2° | ||
| 4 1:39 | hit them | Desert Eagle | 500 ms | – | 1.1° | ||
| 4 1:39 | killed by them | AK-47 | 1031 ms | 1609 ms | 6.8° | ||
| 5 1:05 | killed them | AWP | 312 ms | 312 ms | 1.0° | ||
| 5 0:28 | killed by them | M4A1-S | 297 ms | 609 ms | 1.7° | ||
| 6 1:08 | killed them | M4A1-S | 594 ms | 781 ms | 23.6° | ||
| 6 1:06 | hit them | M4A4 | 625 ms | – | 3.5° | ||
| 6 1:06 | killed by them | AK-47 | 922 ms | 922 ms | 10.8° | ||
| 7 1:25 | killed by them | AK-47 | 2781 ms | 2781 ms | 51.4° | ||
| 8 1:36 | killed by them | AWP | 922 ms | 922 ms | 22.2° | ||
| 9 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:15 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:38 | killed them | AWP | 2359 ms | 2359 ms | 51.5° | ||
| 9 0:22 | hit by them | AK-47 | 328 ms | – | 5.6° | ||
| 10 1:09 | killed them | AWP | 375 ms | 375 ms | 1.3° | ||
| 10 0:43 | killed by them | AK-47 | 1109 ms | 1109 ms | 11.2° | ||
| 11 1:29 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:43 | killed by them | AK-47 | 281 ms | 688 ms | 4.3° | ||
| 13 1:48 | killed by them | USP-S | 453 ms | 453 ms | 7.5° | ||
| 14 1:35 | killed by them | M4A1-S | 391 ms | 984 ms | 8.4° | ||
| 14 1:34 | hit them | Desert Eagle | 969 ms | – | 1.4° | ||
| 15 1:34 | killed by them | M4A1-S | 438 ms | 438 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:48 | USP-S | 1335 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 1 1:47 | USP-S | 1335 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 38% | |
| 1 1:46 | USP-S | 1336 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 1 1:44 | USP-S | 1022 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 13% / 42% | |
| 4 1:39 | Desert Eagle | 1683 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 61% | |
| 5 1:05 | AWP | 1779 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 6 1:09 | M4A1-S | 223 | fired while moving (141 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 49% | |
| 8 1:37 | AWP | 1466 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 61% | |
| 9 0:38 | AWP | 715 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 9 0:23 | AWP | 560 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 34% / 78% | ||
| 10 1:22 | AWP | 1604 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 12% / 61% | ||
| 10 1:09 | AWP | 1195 | fine - pros would have fired it too | 1/1 | killed them | 76% / 82% | |
| 11 1:29 | AWP | 562 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 86% / 86% | |
| 13 1:48 | Desert Eagle | 1692 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 41% | |
| 14 1:34 | Desert Eagle | 1336 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 24% / 38% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.