Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 42% |
| FAMAS | 21 | 52% |
| MP7 | 16 | 44% |
| USP-S | 12 | 42% |
| Glock-18 | 4 | 0% |
| M4A1-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/75 | 5 1:16 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 5.6 s T | 4.5 |
| 4/75 | 14 bomb 0:38 | 2 kills (FAMAS ×2), a wallbang, in 2 s CT | 4.3 |
| 11/75 | 6 1:44 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 63.1 s T | 2.7 |
| 20/75 | 10 1:14 | 2 kills (AK-47 ×2), all headshots, in 30.4 s T | 1.7 |
| 39/75 | 16 1:09 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 47/75 | 15 1:14 | 1 kill (FAMAS) CT | 0.5 |
| 55/75 | 11 bomb 0:25 | 1 kill (MP7), 1 headshot T | 0.1 |
| 56/75 | 4 1:38 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 60/75 | 2 1:13 | 1 kill (MP7) T | -0.3 |
| 72/75 | 13 1:32 | 1 kill (USP-S) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:36 | 1v2 before the plant T · 61 HP · Ladder | lost - saved, the time ran out · saw each other |
| 10 0:44 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
15 flashes: 3 good, 0 weak, 10 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | wasted | no enemy blinded for long; blinded Agnostic 1.8 s on the move through Top Mid - safe; blinded themselves 2.7 s on the move through Top Mid - safe |
| 2 1:33 | wasted | no enemy blinded for long; blinded Agnostic 1.0 s on the move through Catwalk - safe; blinded Vanila 1.1 s on the move through Catwalk - safe |
| 3 1:29 | wasted | no enemy blinded for long; blinded BerciK 4.2 s on the move through Back Alley - safe; blinded themselves 1.0 s on the move through Back Alley - safe |
| 4 1:34 | wasted | no enemy blinded for long; blinded LOKU 3.3 s holding Top Mid - safe |
| 4 1:25 | wasted | no enemy blinded for long; blinded LOKU 3.4 s holding Top Mid - safe |
| 6 1:10 | wasted | barely blinded crimean reaper 1.1 s (0.1 s white); blinded themselves 2.4 s on the move through Top Mid - safe |
| 6 1:07 | wasted | no enemy blinded for long; blinded themselves 2.7 s on the move through Top Mid - safe |
| 9 0:24 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Middle - safe |
| 10 1:08 | hurt the team | barely blinded ARV3L3S 1.7 s (0.1 s white); blinded Agnostic 4.5 s on the move through Scaffolding - an enemy could see them; blinded themselves 2.0 s on the move through Bombsite A - an enemy could see them |
| 11 1:39 | good | blinded crimean reaper 3.0 s (0.5 s white) Vanila peeked crimean reaper 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
| 12 1:25 | wasted | no enemy blinded for long; blinded BerciK 3.5 s holding Middle - safe |
| 13 1:46 | good | blinded ARV3L3S 5.0 s (2.2 s white), Şekil Vedat 4.7 s (1.9 s white); blinded LOKU 2.9 s on the move through Snipers Nest - safe |
| 15 1:18 | wasted | no enemy blinded for long |
| 16 1:14 | good | blinded crimean reaper 4.8 s (2.0 s white) |
| 16 1:09 | hurt the team | barely blinded crimean reaper 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Bombsite A - ran into a fight |
Throws
37 grenades: 33 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:21 | exposed | a molotov at Apartments - seen by 1 enemy for 0.5 s, the nearest 1419 units away; a running throw |
| 10 1:09 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 575 units away; a jump throw |
| 12 1:22 | exposed | an HE at Connector - seen by 1 enemy for 0.5 s, the nearest 935 units away; a running throw |
| 13 1:48 | exposed | a flash at Middle - seen by 1 enemy for 0.4 s, the nearest 1494 units away; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:30 | trade | Agnostic was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:02 | trade | LOKU was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | hold | held with Vanila, 813 units and 146° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before Vanila) |
| 5 1:16 | trade | Agnostic was killed 1302 units away: you traded in 4,906 ms (pros: 2,609 ms) |
| 8 1:42 | hold | held with BerciK, 685 units and 85° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:41 | trade | BerciK was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:54 | trade | Agnostic was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:14 | peek together | peeked the same enemy as Vanila, 172 ms after them - a double peek |
| 10 1:09 | trade | Vanila was killed 305 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:06 | trade | Agnostic was killed 738 units away: not traded within 5 s (pros: 625 ms) |
| 10 0:44 | trade | LOKU was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | hold | held with Vanila, 1034 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 bomb 0:32 | trade | Agnostic was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:21 | hold | held with BerciK, 170 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before BerciK) |
| 13 1:51 | line of fire | stood in LOKU's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 bomb 0:33 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 bomb 0:36 | in their way | stood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 16 1:33 | trade | Vanila was killed 433 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:27 | hold | held with LOKU, 285 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:26 | hold | held with BerciK, 761 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:17 | hold | held with BerciK, 713 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:16 | trade | BerciK was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed by them | USP-S | 266 ms | 266 ms | 0.1° | ||
| 2 1:13 | killed them | MP7 | 438 ms | 609 ms | 10.3° | ||
| 3 bomb 0:39 | hit them | MP7 | 312 ms | – | 2.5° | ||
| 3 bomb 0:39 | killed by them | M4A1-S | 375 ms | 484 ms | 2.1° | ||
| 4 1:39 | hit by them | Desert Eagle | 500 ms | – | 1.1° | ||
| 4 1:39 | killed them | AK-47 | 1031 ms | 1609 ms | 6.8° | ||
| 4 1:23 | hit them | AK-47 | 359 ms | – | 3.5° | ||
| 5 1:17 | hit by them | M4A4 | 484 ms | – | 1.0° | ||
| 5 1:17 | killed them | AK-47 | 531 ms | 734 ms | 3.2° | ||
| 5 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:05 | killed by them | AWP | 312 ms | 312 ms | 1.0° | ||
| 6 1:45 | hit by them | M4A4 | 203 ms | – | 10.1° | ||
| 6 1:44 | killed them | AK-47 | 234 ms | 625 ms | 1.5° | ||
| 6 bomb 0:27 | killed them | AK-47 | 234 ms | 234 ms | 1.4° | ||
| 7 bomb 0:25 | hit them | AK-47 | 2891 ms | – | 1.5° | ||
| 7 bomb 0:24 | killed by them | Desert Eagle | 3406 ms | 3828 ms | 32.7° | ||
| 9 1:29 | hit by them | Desert Eagle | 688 ms | – | 1.0° | ||
| 9 0:22 | hit them | AK-47 | 328 ms | – | 5.6° | ||
| 10 1:14 | killed them | AK-47 | 281 ms | 281 ms | 0.2° | ||
| 10 0:43 | killed them | AK-47 | 1109 ms | 1109 ms | 11.2° | ||
| 10 0:10 | killed by them | AK-47 | 406 ms | 703 ms | 0.9° | ||
| 11 bomb 0:26 | killed them | MP7 | 688 ms | 844 ms | 12.5° | ||
| 11 bomb 0:04 | killed by them | AK-47 | 406 ms | 812 ms | 0.6° | ||
| 12 1:21 | killed by them | AWP | 547 ms | 547 ms | 1.9° | ||
| 13 1:35 | killed them | USP-S | 1031 ms | 3641 ms | 1.5° | ||
| 13 1:33 | hit by them | Desert Eagle | 2750 ms | – | 13.2° | ||
| 13 bomb 0:33 | hit them | P2000 | 281 ms | – | 5.1° | ||
| 14 bomb 0:40 | hit them | FAMAS | 844 ms | – | 4.1° | ||
| 14 bomb 0:38 | killed them | FAMAS | 1047 ms | 1141 ms | 10.0° | ||
| 14 bomb 0:36 | hit by them | Desert Eagle | 359 ms | – | 19.0° | ||
| 14 bomb 0:36 | killed them | FAMAS | 484 ms | 844 ms | 28.2° | ||
| 15 1:14 | killed them | FAMAS | 438 ms | 625 ms | 5.5° | ||
| 16 1:09 | hit by them | AK-47 | 203 ms | – | 3.1° | ||
| 16 1:09 | killed them | AK-47 | 484 ms | 484 ms | 7.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:48 | Glock-18 | 1335 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 36% | |
| 1 1:47 | Glock-18 | 1336 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | 56% / 59% | ||
| 2 1:13 | MP7 | 174 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/10 | killed them | 17% / 50% | |
| 3 bomb 0:39 | MP7 | 418 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 47% / 54% | |
| 4 1:39 | AK-47 | 1682 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 8% / 45% | ||
| 4 1:39 | AK-47 | 1682 | fine - pros would have fired it too | 1/2 | 30% / 53% | ||
| 4 1:38 | AK-47 | 1682 | fine - pros would have fired it too | 2/2 | killed them | 48% / 48% | |
| 4 1:23 | AK-47 | 513 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/8 | 6% / 47% | ||
| 5 1:17 | AK-47 | 1092 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/9 | killed them | 14% / 56% | |
| 6 1:44 | AK-47 | 724 | fine - pros would have fired it too | 4/10 | killed them | 30% / 50% | |
| 7 bomb 0:25 | AK-47 | 513 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/16 | cut short (a death, a reload) | 1% / 49% | |
| 9 1:29 | AK-47 | 706 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/3 | 7% / 51% | ||
| 9 0:23 | AK-47 | 559 | fired while moving (206 u/s), too fast to be accurate - stop first | 2/8 | 2% / 48% | ||
| 10 1:14 | AK-47 | 859 | fired while moving (51 u/s), too fast to be accurate - stop first | 1/5 | killed them | 23% / 69% | |
| 10 0:43 | AK-47 | 810 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 11 bomb 0:26 | MP7 | 205 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/13 | killed them | 28% / 59% | |
| 11 bomb 0:03 | M4A1-S | 1143 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 70% / 70% | |
| 12 1:48 | AK-47 | 1484 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 24% / 62% | ||
| 13 1:35 | USP-S | 1133 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/7 | 17% / 48% | ||
| 13 1:33 | USP-S | 1124 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 13 1:32 | USP-S | 1126 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 13 bomb 0:33 | USP-S | 196 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/3 | 34% / 47% | ||
| 14 1:27 | FAMAS | 741 | fine - pros would have fired it too | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 62% | |
| 14 bomb 0:38 | FAMAS | 948 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 14 bomb 0:36 | FAMAS | 133 | fine - pros would have fired it too | 4/11 | killed them | 62% / 65% | |
| 15 1:14 | FAMAS | 654 | fired while moving (92 u/s), too fast to be accurate - stop first | 3/7 | killed them | 45% / 69% | |
| 16 1:09 | AK-47 | 378 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.