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Mirage, won 13-3 · Mon 09 Nov, 22:05

FalcoN ™22,440

The match

Aim

484 msTTD734 msTTK5.1°Crosshair↓38%1st bullet47%Spray22%Head54%Counter-strafe

Scoreboard

97ADR100%KAST

Positioning

Shots

14/27Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474842%
FAMAS2152%
MP71644%
USP-S1242%
Glock-1840%
M4A1-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/755 1:16 2 kills (AK-47 ×2), a wallbang, all headshots, in 5.6 s T4.5
4/7514 bomb 0:38 2 kills (FAMAS ×2), a wallbang, in 2 s CT4.3
11/756 1:44 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 63.1 s T2.7
20/7510 1:14 2 kills (AK-47 ×2), all headshots, in 30.4 s T1.7
39/7516 1:09 1 kill (AK-47), 1 headshot CT0.7
47/7515 1:14 1 kill (FAMAS) CT0.5
55/7511 bomb 0:25 1 kill (MP7), 1 headshot T0.1
56/754 1:38 1 kill (AK-47), 1 headshot T0.0
60/752 1:13 1 kill (MP7) T-0.3
72/7513 1:32 1 kill (USP-S) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:36 1v2 before the plant T · 61 HP · Ladderlost - saved, the time ran out · saw each other
10 0:44 1v3 before the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 3 good, 0 weak, 10 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 wastedno enemy blinded for long; blinded Agnostic 1.8 s on the move through Top Mid - safe; blinded themselves 2.7 s on the move through Top Mid - safe
2 1:33 wastedno enemy blinded for long; blinded Agnostic 1.0 s on the move through Catwalk - safe; blinded Vanila 1.1 s on the move through Catwalk - safe
3 1:29 wastedno enemy blinded for long; blinded BerciK 4.2 s on the move through Back Alley - safe; blinded themselves 1.0 s on the move through Back Alley - safe
4 1:34 wastedno enemy blinded for long; blinded LOKU 3.3 s holding Top Mid - safe
4 1:25 wastedno enemy blinded for long; blinded LOKU 3.4 s holding Top Mid - safe
6 1:10 wastedbarely blinded crimean reaper 1.1 s (0.1 s white); blinded themselves 2.4 s on the move through Top Mid - safe
6 1:07 wastedno enemy blinded for long; blinded themselves 2.7 s on the move through Top Mid - safe
9 0:24 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Middle - safe
10 1:08 hurt the teambarely blinded ARV3L3S 1.7 s (0.1 s white); blinded Agnostic 4.5 s on the move through Scaffolding - an enemy could see them; blinded themselves 2.0 s on the move through Bombsite A - an enemy could see them
11 1:39 goodblinded crimean reaper 3.0 s (0.5 s white) Vanila peeked crimean reaper 0.8 s before the pop - too late - the flash popped after they showed; hit them first
12 1:25 wastedno enemy blinded for long; blinded BerciK 3.5 s holding Middle - safe
13 1:46 goodblinded ARV3L3S 5.0 s (2.2 s white), Şekil Vedat 4.7 s (1.9 s white); blinded LOKU 2.9 s on the move through Snipers Nest - safe
15 1:18 wastedno enemy blinded for long
16 1:14 goodblinded crimean reaper 4.8 s (2.0 s white)
16 1:09 hurt the teambarely blinded crimean reaper 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Bombsite A - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 33 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:21 exposeda molotov at Apartments - seen by 1 enemy for 0.5 s, the nearest 1419 units away; a running throw
10 1:09 exposeda flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 575 units away; a jump throw
12 1:22 exposedan HE at Connector - seen by 1 enemy for 0.5 s, the nearest 935 units away; a running throw
13 1:48 exposeda flash at Middle - seen by 1 enemy for 0.4 s, the nearest 1494 units away; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:30 tradeAgnostic was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
3 1:02 tradeLOKU was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 holdheld with Vanila, 813 units and 146° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before Vanila)
5 1:16 tradeAgnostic was killed 1302 units away: you traded in 4,906 ms (pros: 2,609 ms)
8 1:42 holdheld with BerciK, 685 units and 85° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:41 tradeBerciK was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
9 0:54 tradeAgnostic was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 peek togetherpeeked the same enemy as Vanila, 172 ms after them - a double peek
10 1:09 tradeVanila was killed 305 units away: not traded within 5 s (pros: 1,641 ms)
10 1:06 tradeAgnostic was killed 738 units away: not traded within 5 s (pros: 625 ms)
10 0:44 tradeLOKU was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 holdheld with Vanila, 1034 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 bomb 0:32 tradeAgnostic was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
12 1:21 holdheld with BerciK, 170 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before BerciK)
13 1:51 line of firestood in LOKU's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 bomb 0:33 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 bomb 0:36 in their waystood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time)
16 1:33 tradeVanila was killed 433 units away: not traded within 5 s (pros: 1,641 ms)
16 1:27 holdheld with LOKU, 285 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:26 holdheld with BerciK, 761 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:17 holdheld with BerciK, 713 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:16 tradeBerciK was killed 747 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Şekil Vedatkilled by themUSP-S266 ms266 ms0.1°
2 1:13 crimean reaperkilled themMP7438 ms609 ms10.3°
3 bomb 0:39 h0jdukkhit themMP7312 ms–2.5°
3 bomb 0:39 h0jdukkkilled by themM4A1-S375 ms484 ms2.1°
4 1:39 Şekil Vedathit by themDesert Eagle500 ms–1.1°
4 1:39 Şekil Vedatkilled themAK-471031 ms1609 ms6.8°
4 1:23 ARV3L3Shit themAK-47359 ms–3.5°
5 1:17 ARV3L3Shit by themM4A4484 ms–1.0°
5 1:17 ARV3L3Skilled themAK-47531 ms734 ms3.2°
5 1:11 crimean reaperkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:05 Şekil Vedatkilled by themAWP312 ms312 ms1.0°
6 1:45 h0jdukkhit by themM4A4203 ms–10.1°
6 1:44 h0jdukkkilled themAK-47234 ms625 ms1.5°
6 bomb 0:27 crimean reaperkilled themAK-47234 ms234 ms1.4°
7 bomb 0:25 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themAK-472891 ms–1.5°
7 bomb 0:24 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themDesert Eagle3406 ms3828 ms32.7°
9 1:29 ARV3L3Shit by themDesert Eagle688 ms–1.0°
9 0:22 Şekil Vedathit themAK-47328 ms–5.6°
10 1:14 crimean reaperkilled themAK-47281 ms281 ms0.2°
10 0:43 Şekil Vedatkilled themAK-471109 ms1109 ms11.2°
10 0:10 h0jdukkkilled by themAK-47406 ms703 ms0.9°
11 bomb 0:26 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themMP7688 ms844 ms12.5°
11 bomb 0:04 h0jdukkkilled by themAK-47406 ms812 ms0.6°
12 1:21 crimean reaperkilled by themAWP547 ms547 ms1.9°
13 1:35 ARV3L3Skilled themUSP-S1031 ms3641 ms1.5°
13 1:33 ARV3L3Shit by themDesert Eagle2750 ms–13.2°
13 bomb 0:33 h0jdukkhit themP2000281 ms–5.1°
14 bomb 0:40 h0jdukkhit themFAMAS844 ms–4.1°
14 bomb 0:38 h0jdukkkilled themFAMAS1047 ms1141 ms10.0°
14 bomb 0:36 ARV3L3Shit by themDesert Eagle359 ms–19.0°
14 bomb 0:36 ARV3L3Skilled themFAMAS484 ms844 ms28.2°
15 1:14 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themFAMAS438 ms625 ms5.5°
16 1:09 crimean reaperhit by themAK-47203 ms–3.1°
16 1:09 crimean reaperkilled themAK-47484 ms484 ms7.8°

Shots

You fired 14 of your 27 first shots too soon: 9 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:48 Şekil VedatGlock-181335fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 36%
1 1:47 Şekil VedatGlock-181336fired while moving (103 u/s), too fast to be accurate - stop first0/456% / 59%
2 1:13 crimean reaperMP7174aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/10killed them17% / 50%
3 bomb 0:39 h0jdukkMP7418fine - pros would have fired it too3/3cut short (a death, a reload)47% / 54%
4 1:39 Şekil VedatAK-471682aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/18% / 45%
4 1:39 Şekil VedatAK-471682fine - pros would have fired it too1/230% / 53%
4 1:38 Şekil VedatAK-471682fine - pros would have fired it too2/2killed them48% / 48%
4 1:23 ARV3L3SAK-47513fired while moving (94 u/s), too fast to be accurate - stop first2/86% / 47%
5 1:17 ARV3L3SAK-471092fired while moving (125 u/s), too fast to be accurate - stop first3/9killed them14% / 56%
6 1:44 h0jdukkAK-47724fine - pros would have fired it too4/10killed them30% / 50%
7 bomb 0:25 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-47513fired while moving (114 u/s), too fast to be accurate - stop first3/16cut short (a death, a reload)1% / 49%
9 1:29 ARV3L3SAK-47706fired while moving (119 u/s), too fast to be accurate - stop first0/37% / 51%
9 0:23 Şekil VedatAK-47559fired while moving (206 u/s), too fast to be accurate - stop first2/82% / 48%
10 1:14 crimean reaperAK-47859fired while moving (51 u/s), too fast to be accurate - stop first1/5killed them23% / 69%
10 0:43 Şekil VedatAK-47810fine - pros would have fired it too1/4killed them63% / 63%
11 bomb 0:26 R҈O༙D͜͡𝑅𝑰G̶𝙊MP7205aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/13killed them28% / 59%
11 bomb 0:03 h0jdukkM4A1-S1143fine - pros would have fired it too0/1cut short (a death, a reload)70% / 70%
12 1:48 ARV3L3SAK-471484aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/224% / 62%
13 1:35 ARV3L3SUSP-S1133aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/717% / 48%
13 1:33 ARV3L3SUSP-S1124fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
13 1:32 ARV3L3SUSP-S1126fine - pros would have fired it too1/1killed them49% / 49%
13 bomb 0:33 h0jdukkUSP-S196fired while moving (136 u/s), too fast to be accurate - stop first1/334% / 47%
14 1:27 h0jdukkFAMAS741fine - pros would have fired it too2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 62%
14 bomb 0:38 h0jdukkFAMAS948fine - pros would have fired it too2/6killed them61% / 61%
14 bomb 0:36 ARV3L3SFAMAS133fine - pros would have fired it too4/11killed them62% / 65%
15 1:14 R҈O༙D͜͡𝑅𝑰G̶𝙊FAMAS654fired while moving (92 u/s), too fast to be accurate - stop first3/7killed them45% / 69%
16 1:09 crimean reaperAK-47378fine - pros would have fired it too1/1killed them68% / 68%

Positioning

In none of your 23 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 18 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.