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Mirage, won 13-3 · Mon 09 Nov, 22:05

Vanila21,795

The match

Aim

336 msTTD609 msTTK3.5°Crosshair↓43%1st bullet59%Spray15%Head57%Counter-strafe

Scoreboard

127ADR81%KAST

Positioning

Shots

15/32Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475151%
Glock-182143%
M4A1-S1953%
MAC-101191%
USP-S922%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/7512 1:42 3 kills (AK-47 ×3), 1 headshot, in 57.2 s T5.0
6/753 1:33 3 kills (AK-47 ×3), 1 headshot, in 42.6 s T3.2
22/7514 1:34 2 kills (M4A1-S ×2), in 14.9 s CT1.5
23/7511 1:35 2 kills (MAC-10, M4A1-S), in 5.7 s T1.2
27/758 1:36 1 kill (AWP) T1.0
33/757 1:25 2 kills (AK-47 ×2), all headshots, in 32.4 s T0.8
62/752 1:41 1 kill (AK-47) T-0.6
67/754 1:22 2 kills (AK-47 ×2), 1 headshot, in 36.4 s T-1.2
71/751 1:42 1 kill (Glock), 1 headshot T-1.4
75/7513 1:43 1 kill (USP-S), 1 headshot CT-2.8

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:21 goodblinded R҈O༙D͜͡𝑅𝑰G̶𝙊 4.7 s (1.9 s white); blinded themselves 1.6 s on the move through Bombsite A - safe
8 1:26 wastedno enemy blinded for long
9 1:18 weakbarely blinded crimean reaper 1.6 s (0.1 s white)
10 1:18 wastedbarely blinded crimean reaper 0.6 s (0.0 s white)
12 bomb 0:37 wastedno enemy blinded for long
15 1:46 wastedno enemy blinded for long; blinded BerciK 4.4 s holding Middle - safe
16 1:36 goodblinded crimean reaper 5.0 s (2.2 s white)

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 25 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:45 Şekil VedatT Rampcover not used: 16 units away, they'd have seen only your headkilled them
10 1:09 Şekil VedatBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:36 ARV3L3SUnderpasscover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 tradeFalcoN ™ was killed 181 units away: you traded in 3,844 ms (pros: 969 ms)
1 1:29 tradeAgnostic was killed 536 units away: not traded within 5 s (pros: 625 ms)
1 1:28 peek togetherpeeked the same enemy as BerciK, 531 ms after them - late - your team-mate went first, as bait
1 1:28 peek togetherpeeked the same enemy as LOKU, 250 ms after them - a double peek
3 1:30 tradeAgnostic was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:39 tradeFalcoN ™ was killed 639 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 holdheld with FalcoN ™, 813 units and 146° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after FalcoN ™)
8 1:34 tradeAgnostic was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
11 1:35 peek togetherpeeked the same enemy as BerciK, 766 ms after them - late - your team-mate went first, as bait
11 1:35 tradeBerciK was killed 332 units away: you traded in 312 ms (pros: 625 ms)
12 bomb 0:38 holdheld with BerciK, 817 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Şekil Vedatkilled themGlock-18797 ms3062 ms2.3°
1 1:44 Şekil Vedathit by themP20001203 ms–0.4°
1 1:34 ARV3L3Shit themGlock-18312 ms–0.8°
1 1:27 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themUSP-S656 ms1859 ms13.1°
1 1:27 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:42 h0jdukkhit by themDesert Eagle359 ms–5.8°
2 1:42 h0jdukkkilled themAK-47609 ms1203 ms2.4°
2 1:21 R҈O༙D͜͡𝑅𝑰G̶𝙊hit by themDesert Eagle281 ms–0.8°
2 1:21 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themAK-47469 ms–0.3°
3 1:33 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themAK-47422 ms531 ms1.7°
3 1:17 Şekil Vedatkilled themAK-47406 ms609 ms51.2°
3 bomb 0:33 ARV3L3Shit by themGalil AR938 ms–17.9°
3 bomb 0:30 ARV3L3Skilled themAK-47359 ms656 ms3.1°
4 1:41 ARV3L3Shit by themDesert Eagle359 ms–0.9°
4 1:22 ARV3L3Skilled themAK-47281 ms281 ms8.1°
4 0:45 h0jdukkkilled themAK-47359 ms359 ms2.5°
4 bomb 0:18 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themMP90 ms78 ms1.7°
5 1:39 crimean reaperkilled by themM4A1-S328 ms719 ms6.1°
5 1:39 crimean reaperhit themAK-47344 ms–3.8°
6 1:46 h0jdukkhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:08 Şekil Vedatkilled by themM4A1-S594 ms781 ms23.6°
7 1:25 Şekil Vedatkilled themAK-472781 ms2781 ms51.4°
7 bomb 0:31 h0jdukkkilled themAK-47141 ms141 ms1.9°
8 1:36 Şekil Vedatkilled themAWP922 ms922 ms22.2°
9 1:15 Şekil Vedathit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:15 Şekil Vedatkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:09 Şekil Vedatkilled by themAWP375 ms375 ms1.3°
11 1:40 crimean reaperhit themMAC-10250 ms–2.6°
11 1:35 ARV3L3Skilled themMAC-10141 ms438 ms7.6°
11 1:29 Şekil Vedatkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:29 h0jdukkhit themM4A4172 ms–4.5°
11 1:29 h0jdukkkilled by themAK-47391 ms391 ms2.5°
12 1:43 Şekil Vedatkilled themAK-47281 ms688 ms4.3°
12 1:36 ARV3L3Skilled themAK-47234 ms734 ms1.6°
12 1:36 ARV3L3Shit by themAWP406 ms–1.4°
12 bomb 0:15 h0jdukkkilled themAK-47312 ms609 ms5.8°
13 1:45 crimean reaperhit themP2000328 ms–5.1°
13 1:44 crimean reaperhit by themGlock-18672 ms–9.4°
13 1:43 crimean reaperkilled themUSP-S250 ms250 ms5.2°
13 1:40 h0jdukkkilled by themGlock-18188 ms375 ms0.8°
14 1:35 Şekil Vedatkilled themM4A1-S391 ms984 ms8.4°
14 1:34 Şekil Vedathit by themDesert Eagle969 ms–1.4°
14 bomb 0:32 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themM4A1-S234 ms344 ms1.2°
15 1:40 crimean reaperkilled by themGalil AR297 ms656 ms1.8°
15 1:39 crimean reaperhit themM4A4391 ms–1.2°
16 1:33 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themAK-47359 ms359 ms1.7°

Shots

You fired 15 of your 32 first shots too soon: 10 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 Şekil VedatGlock-181050fired while moving (185 u/s), too fast to be accurate - stop first8/14killed them26% / 42%
1 1:39 h0jdukkGlock-18973fired while moving (202 u/s), too fast to be accurate - stop first0/32% / 39%
1 1:36 crimean reaperGlock-18761fine - pros would have fired it too0/328% / 44%
1 1:34 ARV3L3SGlock-18847fired while moving (155 u/s), too fast to be accurate - stop first1/244% / 47%
1 1:27 R҈O༙D͜͡𝑅𝑰G̶𝙊Glock-18158fine - pros would have fired it too3/7cut short (a death, a reload)63% / 63%
2 1:42 h0jdukkAK-47735aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/12killed them16% / 49%
2 1:21 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-471067fine - pros would have fired it too1/470% / 70%
3 1:33 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-47433fired while moving (75 u/s), too fast to be accurate - stop first2/6killed them9% / 55%
3 1:17 Şekil VedatAK-47187fine - pros would have fired it too3/5killed them62% / 62%
3 bomb 0:32 ARV3L3SAK-471427aim far off: your crosshair was about 18 player widths (572 units) off their body - get on target first0/41% / 44%
3 bomb 0:32 h0jdukkAK-4765aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/82% / 59%
3 bomb 0:30 ARV3L3SAK-471393fine - pros would have fired it too3/7killed them50% / 50%
4 1:41 ARV3L3SAK-471272fine - pros would have fired it too0/349% / 49%
4 1:22 ARV3L3SAK-47284fired while moving (95 u/s), too fast to be accurate - stop first1/5killed them25% / 52%
4 0:46 h0jdukkAK-47302fine - pros would have fired it too1/6killed them33% / 53%
7 1:25 Şekil VedatAK-47303fine - pros would have fired it too1/4killed them60% / 60%
7 bomb 0:31 h0jdukkAK-47442fine - pros would have fired it too1/3killed them76% / 76%
8 1:36 Şekil VedatAWP1455fine - pros would have fired it too1/1killed them76% / 76%
11 1:40 crimean reaperMAC-10520aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 61%
11 1:40 crimean reaperMAC-10471fine - pros would have fired it too3/865% / 69%
12 1:43 Şekil VedatAK-471101fine - pros would have fired it too4/8killed them44% / 46%
12 1:36 ARV3L3SAK-47814fine - pros would have fired it too3/8killed them58% / 58%
12 bomb 0:15 h0jdukkAK-47792aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/4killed them29% / 59%
13 1:45 crimean reaperUSP-S856fired while moving (136 u/s), too fast to be accurate - stop first1/538% / 42%
13 1:43 crimean reaperUSP-S990fine - pros would have fired it too1/1killed them34% / 38%
13 1:42 h0jdukkUSP-S1198fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 43%
13 1:41 h0jdukkUSP-S1201fine - pros would have fired it too0/124% / 38%
13 1:41 h0jdukkUSP-S1196fired while moving (114 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)28% / 38%
14 1:35 Şekil VedatM4A1-S1344fired while moving (91 u/s), too fast to be accurate - stop first4/9killed them18% / 48%
14 bomb 0:32 R҈O༙D͜͡𝑅𝑰G̶𝙊M4A1-S369fired while moving (126 u/s), too fast to be accurate - stop first2/6killed them58% / 74%
15 1:40 crimean reaperM4A1-S676fine - pros would have fired it too3/4cut short (a death, a reload)26% / 49%
16 1:33 R҈O༙D͜͡𝑅𝑰G̶𝙊M4A1-S405fired while moving (112 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)49% / 69%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 37 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.