Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 51% |
| Glock-18 | 21 | 43% |
| M4A1-S | 19 | 53% |
| MAC-10 | 11 | 91% |
| USP-S | 9 | 22% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/75 | 12 1:42 | 3 kills (AK-47 ×3), 1 headshot, in 57.2 s T | 5.0 |
| 6/75 | 3 1:33 | 3 kills (AK-47 ×3), 1 headshot, in 42.6 s T | 3.2 |
| 22/75 | 14 1:34 | 2 kills (M4A1-S ×2), in 14.9 s CT | 1.5 |
| 23/75 | 11 1:35 | 2 kills (MAC-10, M4A1-S), in 5.7 s T | 1.2 |
| 27/75 | 8 1:36 | 1 kill (AWP) T | 1.0 |
| 33/75 | 7 1:25 | 2 kills (AK-47 ×2), all headshots, in 32.4 s T | 0.8 |
| 62/75 | 2 1:41 | 1 kill (AK-47) T | -0.6 |
| 67/75 | 4 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 36.4 s T | -1.2 |
| 71/75 | 1 1:42 | 1 kill (Glock), 1 headshot T | -1.4 |
| 75/75 | 13 1:43 | 1 kill (USP-S), 1 headshot CT | -2.8 |
Flashes
7 flashes: 2 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:21 | good | blinded R҈O༙D͜͡𝑅𝑰G̶𝙊 4.7 s (1.9 s white); blinded themselves 1.6 s on the move through Bombsite A - safe |
| 8 1:26 | wasted | no enemy blinded for long |
| 9 1:18 | weak | barely blinded crimean reaper 1.6 s (0.1 s white) |
| 10 1:18 | wasted | barely blinded crimean reaper 0.6 s (0.0 s white) |
| 12 bomb 0:37 | wasted | no enemy blinded for long |
| 15 1:46 | wasted | no enemy blinded for long; blinded BerciK 4.4 s holding Middle - safe |
| 16 1:36 | good | blinded crimean reaper 5.0 s (2.2 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:45 | T Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 1:09 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:36 | Underpass | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | trade | FalcoN ™ was killed 181 units away: you traded in 3,844 ms (pros: 969 ms) |
| 1 1:29 | trade | Agnostic was killed 536 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:28 | peek together | peeked the same enemy as BerciK, 531 ms after them - late - your team-mate went first, as bait |
| 1 1:28 | peek together | peeked the same enemy as LOKU, 250 ms after them - a double peek |
| 3 1:30 | trade | Agnostic was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:39 | trade | FalcoN ™ was killed 639 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | hold | held with FalcoN ™, 813 units and 146° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after FalcoN ™) |
| 8 1:34 | trade | Agnostic was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:35 | peek together | peeked the same enemy as BerciK, 766 ms after them - late - your team-mate went first, as bait |
| 11 1:35 | trade | BerciK was killed 332 units away: you traded in 312 ms (pros: 625 ms) |
| 12 bomb 0:38 | hold | held with BerciK, 817 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | Glock-18 | 797 ms | 3062 ms | 2.3° | ||
| 1 1:44 | hit by them | P2000 | 1203 ms | – | 0.4° | ||
| 1 1:34 | hit them | Glock-18 | 312 ms | – | 0.8° | ||
| 1 1:27 | killed by them | USP-S | 656 ms | 1859 ms | 13.1° | ||
| 1 1:27 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:42 | hit by them | Desert Eagle | 359 ms | – | 5.8° | ||
| 2 1:42 | killed them | AK-47 | 609 ms | 1203 ms | 2.4° | ||
| 2 1:21 | hit by them | Desert Eagle | 281 ms | – | 0.8° | ||
| 2 1:21 | hit them | AK-47 | 469 ms | – | 0.3° | ||
| 3 1:33 | killed them | AK-47 | 422 ms | 531 ms | 1.7° | ||
| 3 1:17 | killed them | AK-47 | 406 ms | 609 ms | 51.2° | ||
| 3 bomb 0:33 | hit by them | Galil AR | 938 ms | – | 17.9° | ||
| 3 bomb 0:30 | killed them | AK-47 | 359 ms | 656 ms | 3.1° | ||
| 4 1:41 | hit by them | Desert Eagle | 359 ms | – | 0.9° | ||
| 4 1:22 | killed them | AK-47 | 281 ms | 281 ms | 8.1° | ||
| 4 0:45 | killed them | AK-47 | 359 ms | 359 ms | 2.5° | ||
| 4 bomb 0:18 | killed by them | MP9 | 0 ms | 78 ms | 1.7° | ||
| 5 1:39 | killed by them | M4A1-S | 328 ms | 719 ms | 6.1° | ||
| 5 1:39 | hit them | AK-47 | 344 ms | – | 3.8° | ||
| 6 1:46 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | killed by them | M4A1-S | 594 ms | 781 ms | 23.6° | ||
| 7 1:25 | killed them | AK-47 | 2781 ms | 2781 ms | 51.4° | ||
| 7 bomb 0:31 | killed them | AK-47 | 141 ms | 141 ms | 1.9° | ||
| 8 1:36 | killed them | AWP | 922 ms | 922 ms | 22.2° | ||
| 9 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:15 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:09 | killed by them | AWP | 375 ms | 375 ms | 1.3° | ||
| 11 1:40 | hit them | MAC-10 | 250 ms | – | 2.6° | ||
| 11 1:35 | killed them | MAC-10 | 141 ms | 438 ms | 7.6° | ||
| 11 1:29 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:29 | hit them | M4A4 | 172 ms | – | 4.5° | ||
| 11 1:29 | killed by them | AK-47 | 391 ms | 391 ms | 2.5° | ||
| 12 1:43 | killed them | AK-47 | 281 ms | 688 ms | 4.3° | ||
| 12 1:36 | killed them | AK-47 | 234 ms | 734 ms | 1.6° | ||
| 12 1:36 | hit by them | AWP | 406 ms | – | 1.4° | ||
| 12 bomb 0:15 | killed them | AK-47 | 312 ms | 609 ms | 5.8° | ||
| 13 1:45 | hit them | P2000 | 328 ms | – | 5.1° | ||
| 13 1:44 | hit by them | Glock-18 | 672 ms | – | 9.4° | ||
| 13 1:43 | killed them | USP-S | 250 ms | 250 ms | 5.2° | ||
| 13 1:40 | killed by them | Glock-18 | 188 ms | 375 ms | 0.8° | ||
| 14 1:35 | killed them | M4A1-S | 391 ms | 984 ms | 8.4° | ||
| 14 1:34 | hit by them | Desert Eagle | 969 ms | – | 1.4° | ||
| 14 bomb 0:32 | killed them | M4A1-S | 234 ms | 344 ms | 1.2° | ||
| 15 1:40 | killed by them | Galil AR | 297 ms | 656 ms | 1.8° | ||
| 15 1:39 | hit them | M4A4 | 391 ms | – | 1.2° | ||
| 16 1:33 | killed by them | AK-47 | 359 ms | 359 ms | 1.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1050 | fired while moving (185 u/s), too fast to be accurate - stop first | 8/14 | killed them | 26% / 42% | |
| 1 1:39 | Glock-18 | 973 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/3 | 2% / 39% | ||
| 1 1:36 | Glock-18 | 761 | fine - pros would have fired it too | 0/3 | 28% / 44% | ||
| 1 1:34 | Glock-18 | 847 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/2 | 44% / 47% | ||
| 1 1:27 | Glock-18 | 158 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 63% / 63% | |
| 2 1:42 | AK-47 | 735 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/12 | killed them | 16% / 49% | |
| 2 1:21 | AK-47 | 1067 | fine - pros would have fired it too | 1/4 | 70% / 70% | ||
| 3 1:33 | AK-47 | 433 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/6 | killed them | 9% / 55% | |
| 3 1:17 | AK-47 | 187 | fine - pros would have fired it too | 3/5 | killed them | 62% / 62% | |
| 3 bomb 0:32 | AK-47 | 1427 | aim far off: your crosshair was about 18 player widths (572 units) off their body - get on target first | 0/4 | 1% / 44% | ||
| 3 bomb 0:32 | AK-47 | 65 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/8 | 2% / 59% | ||
| 3 bomb 0:30 | AK-47 | 1393 | fine - pros would have fired it too | 3/7 | killed them | 50% / 50% | |
| 4 1:41 | AK-47 | 1272 | fine - pros would have fired it too | 0/3 | 49% / 49% | ||
| 4 1:22 | AK-47 | 284 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | killed them | 25% / 52% | |
| 4 0:46 | AK-47 | 302 | fine - pros would have fired it too | 1/6 | killed them | 33% / 53% | |
| 7 1:25 | AK-47 | 303 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 7 bomb 0:31 | AK-47 | 442 | fine - pros would have fired it too | 1/3 | killed them | 76% / 76% | |
| 8 1:36 | AWP | 1455 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 11 1:40 | MAC-10 | 520 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 61% | |
| 11 1:40 | MAC-10 | 471 | fine - pros would have fired it too | 3/8 | 65% / 69% | ||
| 12 1:43 | AK-47 | 1101 | fine - pros would have fired it too | 4/8 | killed them | 44% / 46% | |
| 12 1:36 | AK-47 | 814 | fine - pros would have fired it too | 3/8 | killed them | 58% / 58% | |
| 12 bomb 0:15 | AK-47 | 792 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/4 | killed them | 29% / 59% | |
| 13 1:45 | USP-S | 856 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/5 | 38% / 42% | ||
| 13 1:43 | USP-S | 990 | fine - pros would have fired it too | 1/1 | killed them | 34% / 38% | |
| 13 1:42 | USP-S | 1198 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 43% | |
| 13 1:41 | USP-S | 1201 | fine - pros would have fired it too | 0/1 | 24% / 38% | ||
| 13 1:41 | USP-S | 1196 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 28% / 38% | |
| 14 1:35 | M4A1-S | 1344 | fired while moving (91 u/s), too fast to be accurate - stop first | 4/9 | killed them | 18% / 48% | |
| 14 bomb 0:32 | M4A1-S | 369 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/6 | killed them | 58% / 74% | |
| 15 1:40 | M4A1-S | 676 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 26% / 49% | |
| 16 1:33 | M4A1-S | 405 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 49% / 69% |
Throws
37 grenades: 37 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.