Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 22 | 46% |
| Galil AR | 15 | 20% |
| Desert Eagle | 10 | 40% |
| USP-S | 9 | 22% |
| M4A4 | 4 | 25% |
| FAMAS | 2 | 50% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/75 | 7 bomb 0:39 | 2 kills (FAMAS ×2), in 0.6 s CT | 2.8 |
| 18/75 | 10 1:06 | 2 kills (M4A1-S ×2), 1 headshot, in 21.8 s CT | 1.9 |
| 40/75 | 3 1:02 | 1 kill (FAMAS), 1 headshot CT | 0.6 |
| 65/75 | 11 1:35 | 1 kill (M4A1-S), 1 headshot CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:31 | 1v2 after the plant CT · 75 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 0:20 | wasted | no enemy blinded for long |
Throws
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 0:53 | exposed | an HE at Palace Interior - seen by 1 enemy for 0.6 s, the nearest 706 units away; a running throw |
| 11 1:39 | exposed | a molotov at Bombsite B - seen by 3 enemies for 0.6 s, the nearest 428 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:00 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 6 1:03 | Fell for BerciK's fake plant let go after 0.78 s · 3 v 2 · the nearest CT 890 units away | baited you - killed you 2.9 s later; then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | hold | held with Şekil Vedat, 529 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:42 | trade | Şekil Vedat was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:17 | trade | R҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:32 | trade | crimean reaper was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:44 | trade | h0jdukk was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:06 | trade | Şekil Vedat was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | hold | held with Şekil Vedat, 1025 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before Şekil Vedat) |
| 10 1:27 | trade | R҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:14 | hold | held with crimean reaper, 906 units and 78° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:14 | trade | crimean reaper was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | trade | crimean reaper was killed 328 units away: you traded in 4,250 ms (pros: 1,641 ms) |
| 12 1:43 | hold | held with Şekil Vedat, 351 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:42 | trade | Şekil Vedat was killed 338 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:48 | trade | Şekil Vedat was killed 242 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:35 | hold | held with Şekil Vedat, 874 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:34 | trade | Şekil Vedat was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:38 | trade | h0jdukk was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:47 | line of fire | stood in crimean reaper's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 16 1:46 | line of fire | stood in crimean reaper's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 16 1:45 | line of fire | stood in crimean reaper's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 16 1:43 | line of fire | stood in R҈O༙D͜͡𝑅𝑰G̶𝙊's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:43 | line of fire | stood in crimean reaper's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit by them | Glock-18 | 16 ms | – | 0.4° | ||
| 1 1:34 | hit by them | Glock-18 | 312 ms | – | 0.8° | ||
| 1 1:29 | killed by them | Glock-18 | 375 ms | 375 ms | 0.7° | ||
| 2 1:16 | hit them | P2000 | 359 ms | – | 1.3° | ||
| 2 1:15 | killed by them | Galil AR | 1172 ms | 1703 ms | 51.9° | ||
| 3 1:02 | killed them | FAMAS | 141 ms | 141 ms | 0.7° | ||
| 3 bomb 0:33 | hit them | Galil AR | 938 ms | – | 17.9° | ||
| 3 bomb 0:30 | killed by them | AK-47 | 359 ms | 656 ms | 3.1° | ||
| 4 1:41 | hit them | Desert Eagle | 359 ms | – | 0.9° | ||
| 4 1:23 | hit by them | AK-47 | 359 ms | – | 3.5° | ||
| 4 1:22 | killed by them | AK-47 | 281 ms | 281 ms | 8.1° | ||
| 5 1:17 | hit them | M4A4 | 484 ms | – | 1.0° | ||
| 5 1:17 | killed by them | AK-47 | 531 ms | 734 ms | 3.2° | ||
| 6 0:59 | hit by them | AK-47 | 406 ms | – | 4.7° | ||
| 6 0:59 | killed by them | AK-47 | 188 ms | 188 ms | 2.0° | ||
| 7 bomb 0:39 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:37 | killed by them | AK-47 | 375 ms | 984 ms | 6.3° | ||
| 8 1:40 | killed by them | AK-47 | 156 ms | 156 ms | 5.8° | ||
| 9 1:29 | hit them | Desert Eagle | 688 ms | – | 1.0° | ||
| 10 1:06 | killed them | M4A1-S | 62 ms | 359 ms | 3.0° | ||
| 10 0:45 | killed them | M4A1-S | 344 ms | 1047 ms | 6.1° | ||
| 10 0:44 | hit by them | AK-47 | 891 ms | – | 1.2° | ||
| 11 1:36 | hit by them | MP9 | 469 ms | – | 32.5° | ||
| 11 1:36 | killed them | M4A1-S | 562 ms | 953 ms | 31.2° | ||
| 11 1:35 | killed by them | MAC-10 | 141 ms | 438 ms | 7.6° | ||
| 12 1:36 | killed by them | AK-47 | 234 ms | 734 ms | 1.6° | ||
| 12 1:36 | hit them | AWP | 406 ms | – | 1.4° | ||
| 13 1:35 | killed by them | USP-S | 1031 ms | 3641 ms | 1.5° | ||
| 13 1:33 | hit them | Desert Eagle | 2750 ms | – | 13.2° | ||
| 14 bomb 0:36 | hit them | Desert Eagle | 359 ms | – | 19.0° | ||
| 14 bomb 0:36 | killed by them | FAMAS | 484 ms | 844 ms | 28.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 846 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 1:34 | USP-S | 841 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 17% / 39% | ||
| 1 1:29 | USP-S | 777 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 2 1:16 | USP-S | 910 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 2 1:15 | USP-S | 939 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 39% / 39% | |
| 3 1:02 | FAMAS | 730 | fine - pros would have fired it too | 1/4 | killed them | 35% / 48% | |
| 3 bomb 0:33 | Galil AR | 1424 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 3/15 | cut short (a death, a reload); 6 bullets after pros would have stopped | 1% / 52% | |
| 3 bomb 0:30 | USP-S | 1393 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 33% | |
| 4 1:41 | Desert Eagle | 1272 | fine - pros would have fired it too | 1/1 | 52% / 52% | ||
| 4 1:23 | Desert Eagle | 510 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 5 1:17 | M4A4 | 1102 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 36% / 73% | |
| 9 1:29 | Desert Eagle | 707 | fine - pros would have fired it too | 1/1 | 42% / 42% | ||
| 10 1:06 | M4A1-S | 123 | fired while moving (188 u/s), too fast to be accurate - stop first | 2/9 | killed them | 2% / 53% | |
| 10 0:45 | M4A1-S | 943 | fine - pros would have fired it too | 5/11 | killed them | 45% / 60% | |
| 11 1:36 | M4A1-S | 248 | fired while moving (188 u/s), too fast to be accurate - stop first | 3/10 | killed them | 65% / 79% | |
| 12 1:36 | AWP | 815 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 80% / 80% | |
| 13 1:35 | Desert Eagle | 1125 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 15% / 35% | |
| 14 bomb 0:36 | Desert Eagle | 130 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 21% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.