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Mirage, lost 3-13 · Mon 09 Nov, 22:05

ARV3L3S22,290

The match

Aim

382 msTTD656 msTTK2.2°Crosshair↓33%1st bullet41%Spray19%Head86%Counter-strafe

Scoreboard

61ADR38%KAST

Positioning

Shots

7/18Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2246%
Galil AR1520%
Desert Eagle1040%
USP-S922%
M4A4425%
FAMAS250%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/757 bomb 0:39 2 kills (FAMAS ×2), in 0.6 s CT2.8
18/7510 1:06 2 kills (M4A1-S ×2), 1 headshot, in 21.8 s CT1.9
40/753 1:02 1 kill (FAMAS), 1 headshot CT0.6
65/7511 1:35 1 kill (M4A1-S), 1 headshot CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:31 1v2 after the plant CT · 75 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 0:20 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 0:53 exposedan HE at Palace Interior - seen by 1 enemy for 0.6 s, the nearest 706 units away; a running throw
11 1:39 exposeda molotov at Bombsite B - seen by 3 enemies for 0.6 s, the nearest 428 units away

Positioning

In 1 of your 21 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 15 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:00 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
6 1:03 Fell for BerciK's fake plant let go after 0.78 s · 3 v 2 · the nearest CT 890 units awaybaited you - killed you 2.9 s later; then planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 holdheld with Şekil Vedat, 529 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:42 tradeŞekil Vedat was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
2 1:17 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:32 tradecrimean reaper was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
6 1:44 tradeh0jdukk was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
6 1:06 tradeŞekil Vedat was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 holdheld with Şekil Vedat, 1025 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before Şekil Vedat)
10 1:27 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 holdheld with crimean reaper, 906 units and 78° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:14 tradecrimean reaper was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 tradecrimean reaper was killed 328 units away: you traded in 4,250 ms (pros: 1,641 ms)
12 1:43 holdheld with Şekil Vedat, 351 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:42 tradeŞekil Vedat was killed 338 units away: not traded within 5 s (pros: 1,641 ms)
13 1:48 tradeŞekil Vedat was killed 242 units away: not traded within 5 s (pros: 969 ms)
14 1:35 holdheld with Şekil Vedat, 874 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:34 tradeŞekil Vedat was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:38 tradeh0jdukk was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
16 1:47 line of firestood in crimean reaper's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
16 1:46 line of firestood in crimean reaper's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
16 1:45 line of firestood in crimean reaper's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
16 1:43 line of firestood in R҈O༙D͜͡𝑅𝑰G̶𝙊's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:43 line of firestood in crimean reaper's line of fire while they fought, for 562 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 LOKUhit by themGlock-1816 ms–0.4°
1 1:34 Vanilahit by themGlock-18312 ms–0.8°
1 1:29 LOKUkilled by themGlock-18375 ms375 ms0.7°
2 1:16 Agnostichit themP2000359 ms–1.3°
2 1:15 Agnostickilled by themGalil AR1172 ms1703 ms51.9°
3 1:02 LOKUkilled themFAMAS141 ms141 ms0.7°
3 bomb 0:33 Vanilahit themGalil AR938 ms–17.9°
3 bomb 0:30 Vanilakilled by themAK-47359 ms656 ms3.1°
4 1:41 Vanilahit themDesert Eagle359 ms–0.9°
4 1:23 FalcoN ™hit by themAK-47359 ms–3.5°
4 1:22 Vanilakilled by themAK-47281 ms281 ms8.1°
5 1:17 FalcoN ™hit themM4A4484 ms–1.0°
5 1:17 FalcoN ™killed by themAK-47531 ms734 ms3.2°
6 0:59 Agnostichit by themAK-47406 ms–4.7°
6 0:59 BerciKkilled by themAK-47188 ms188 ms2.0°
7 bomb 0:39 LOKUkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 LOKUhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 Agnostickilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:37 BerciKkilled by themAK-47375 ms984 ms6.3°
8 1:40 LOKUkilled by themAK-47156 ms156 ms5.8°
9 1:29 FalcoN ™hit themDesert Eagle688 ms–1.0°
10 1:06 Agnostickilled themM4A1-S62 ms359 ms3.0°
10 0:45 LOKUkilled themM4A1-S344 ms1047 ms6.1°
10 0:44 LOKUhit by themAK-47891 ms–1.2°
11 1:36 BerciKhit by themMP9469 ms–32.5°
11 1:36 BerciKkilled themM4A1-S562 ms953 ms31.2°
11 1:35 Vanilakilled by themMAC-10141 ms438 ms7.6°
12 1:36 Vanilakilled by themAK-47234 ms734 ms1.6°
12 1:36 Vanilahit themAWP406 ms–1.4°
13 1:35 FalcoN ™killed by themUSP-S1031 ms3641 ms1.5°
13 1:33 FalcoN ™hit themDesert Eagle2750 ms–13.2°
14 bomb 0:36 FalcoN ™hit themDesert Eagle359 ms–19.0°
14 bomb 0:36 FalcoN ™killed by themFAMAS484 ms844 ms28.2°

Shots

You fired 7 of your 18 first shots too soon: 4 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 LOKUUSP-S846fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 1:34 VanilaUSP-S841aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/217% / 39%
1 1:29 LOKUUSP-S777fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
2 1:16 AgnosticUSP-S910fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
2 1:15 AgnosticUSP-S939fine - pros would have fired it too0/2cut short (a death, a reload)39% / 39%
3 1:02 LOKUFAMAS730fine - pros would have fired it too1/4killed them35% / 48%
3 bomb 0:33 VanilaGalil AR1424aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first3/15cut short (a death, a reload); 6 bullets after pros would have stopped1% / 52%
3 bomb 0:30 VanilaUSP-S1393fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 33%
4 1:41 VanilaDesert Eagle1272fine - pros would have fired it too1/152% / 52%
4 1:23 FalcoN ™Desert Eagle510fine - pros would have fired it too0/147% / 47%
5 1:17 FalcoN ™M4A41102fired while moving (84 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)36% / 73%
9 1:29 FalcoN ™Desert Eagle707fine - pros would have fired it too1/142% / 42%
10 1:06 AgnosticM4A1-S123fired while moving (188 u/s), too fast to be accurate - stop first2/9killed them2% / 53%
10 0:45 LOKUM4A1-S943fine - pros would have fired it too5/11killed them45% / 60%
11 1:36 BerciKM4A1-S248fired while moving (188 u/s), too fast to be accurate - stop first3/10killed them65% / 79%
12 1:36 VanilaAWP815fine - pros would have fired it too1/1cut short (a death, a reload)80% / 80%
13 1:35 FalcoN ™Desert Eagle1125aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/5cut short (a death, a reload)15% / 35%
14 bomb 0:36 FalcoN ™Desert Eagle130aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)21% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.