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Mirage, lost 3-13 · Mon 09 Nov, 22:05

crimean reaper20,110

The match

Aim

391 msTTD719 msTTK4.7°Crosshair↓26%1st bullet25%Spray26%Head52%Counter-strafe

Scoreboard

57ADR62%KAST

Positioning

Shots

18/26Rushed↓4/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1741%
Glock-181429%
USP-S1118%
AK-47922%
MP980%
Galil AR633%
Desert Eagle333%
AWP333%
MAC-10333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/755 1:39 2 kills (M4A1-S ×2), 1 headshot, in 23 s CT2.1
19/753 1:30 1 kill (M4A1-S), 1 through smoke CT1.9
31/7512 1:21 1 kill (AWP), 1 headshot CT1.0
45/7515 1:39 1 kill (Galil), 1 headshot T0.5
49/756 1:34 1 kill (M4A1-S) CT0.4
66/751 1:29 1 kill (USP-S), 1 headshot CT-1.0
74/7516 1:16 1 kill (Glock) T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:15 1v5 before the plant CT · 33 HP · CT Spawnlost - died in the first fight · saw each other
6 0:59 1v3 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
15 1:14 1v4 before the plant T · 21 HP · Side Alleylost - died in the first fight · they saw them first
16 1:23 1v3 before the plant T · 100 HP · T Ramplost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 0 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:49 wastedno enemy blinded for long; blinded themselves 2.3 s on the move through Bombsite A - safe; blinded h0jdukk 3.4 s on the move through Bombsite A - safe
6 1:42 wastedno enemy blinded for long; blinded h0jdukk 4.8 s holding Bombsite A - safe
9 1:21 goodblinded LOKU 5.3 s (2.5 s white), Agnostic 5.2 s (2.4 s white) h0jdukk peeked Agnostic 3.0 s after the pop - too early - the enemy had recovered; hit them first
10 1:49 wastedno enemy blinded for long; blinded themselves 1.2 s on the move through Bombsite A - safe
11 1:44 wastedno enemy blinded for long
12 1:34 wastedno enemy blinded for long
14 1:48 wastedno enemy blinded for long; blinded ARV3L3S 1.5 s on the move through Palace Alley - safe
16 1:49 wastedbarely blinded FalcoN ™ 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:46 exposeda flash at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 821 units away; a running throw
16 1:24 exposeda smoke at T Ramp - seen by 1 enemy for 0.4 s, the nearest 852 units away

Positioning

In 2 of your 22 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 10 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:25 LOKUStairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:16 BerciKBombsite Acover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeŞekil Vedat was killed 429 units away: not traded within 5 s (pros: 1,641 ms)
1 1:29 tradeARV3L3S was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 tradeh0jdukk was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
6 1:44 tradeh0jdukk was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
6 1:37 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 1800 units away: you traded in 3,406 ms (pros: 2,609 ms)
6 0:59 tradeARV3L3S was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
7 1:25 tradeŞekil Vedat was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 holdheld with ARV3L3S, 1051 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:17 tradeh0jdukk was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
9 1:09 tradeARV3L3S was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
10 1:27 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 holdheld with Şekil Vedat, 877 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms before Şekil Vedat)
15 1:14 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 195 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Agnostickilled themUSP-S312 ms828 ms7.6°
1 1:24 LOKUkilled by themGlock-18672 ms844 ms1.9°
2 1:47 LOKUhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 FalcoN ™killed by themMP7438 ms609 ms10.3°
3 1:34 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 LOKUhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:33 BerciKkilled by themMAC-10234 ms750 ms5.5°
4 bomb 0:39 LOKUkilled by themAWP250 ms250 ms1.1°
5 1:39 Vanilakilled themM4A1-S328 ms719 ms6.1°
5 1:39 Vanilahit by themAK-47344 ms–3.8°
5 1:16 Agnostickilled themM4A1-S625 ms1219 ms4.7°
5 1:11 FalcoN ™killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 LOKUkilled themM4A1-S62 ms156 ms1.4°
6 bomb 0:27 FalcoN ™killed by themAK-47234 ms234 ms1.4°
7 1:14 Agnostickilled by themAK-47156 ms156 ms9.0°
8 1:47 LOKUkilled by themAK-47297 ms406 ms2.2°
9 0:59 Agnostichit themDesert Eagle641 ms–46.9°
9 0:59 Agnostickilled by themAK-473094 ms3297 ms4.4°
10 1:14 FalcoN ™killed by themAK-47281 ms281 ms0.2°
11 1:40 Vanilahit by themMAC-10250 ms–2.6°
11 1:40 BerciKkilled by themMAC-10500 ms656 ms3.1°
12 1:21 FalcoN ™killed themAWP547 ms547 ms1.9°
12 1:16 BerciKkilled by themAWP281 ms281 ms0.5°
13 1:45 Vanilahit by themP2000328 ms–5.1°
13 1:44 Vanilahit themGlock-18672 ms–9.4°
13 1:43 Vanilakilled by themUSP-S250 ms250 ms5.2°
14 1:30 BerciKkilled by themM4A1-S406 ms609 ms1.1°
14 1:29 BerciKhit themMAC-10500 ms–5.7°
15 1:40 Vanilakilled themGalil AR297 ms656 ms1.8°
15 1:39 Vanilahit by themM4A4391 ms–1.2°
15 1:09 LOKUkilled by themM4A1-S422 ms422 ms26.1°
16 1:16 BerciKkilled themGlock-18391 ms1062 ms2.8°
16 1:09 FalcoN ™hit themAK-47203 ms–3.1°
16 1:09 FalcoN ™killed by themAK-47484 ms484 ms7.8°

Shots

You fired 18 of your 26 first shots too soon: 9 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 VanilaUSP-S791fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 48%
1 1:36 VanilaUSP-S765aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/221% / 49%
1 1:29 AgnosticUSP-S724fine - pros would have fired it too2/3killed them30% / 44%
1 1:27 LOKUUSP-S474fired while moving (134 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 50%
1 1:27 LOKUUSP-S491fine - pros would have fired it too0/1cut short (a death, a reload)38% / 39%
1 1:24 BerciKUSP-S334aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2cut short (a death, a reload)19% / 40%
2 1:13 FalcoN ™Desert Eagle177aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)18% / 70%
3 bomb 0:33 BerciKM4A1-S472fired while moving (171 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 67%
5 1:17 AgnosticM4A1-S1032too soon: your crosshair was still moving onto them, about 1.5 player widths (49 units) off - pros wait the split second it takes to get on target4/11killed them3% / 49%
6 1:34 LOKUM4A1-S1199fine - pros would have fired it too2/5killed them43% / 54%
7 1:14 AgnosticDesert Eagle399fine - pros would have fired it too0/1cut short (a death, a reload)37% / 48%
8 1:47 LOKUAWP1413fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%
9 0:59 AgnosticDesert Eagle538aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1cut short (a death, a reload)10% / 44%
10 1:14 FalcoN ™AWP861aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)41% / 75%
11 1:40 BerciKMP9256fired while moving (175 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)35% / 63%
12 1:21 FalcoN ™AWP935fine - pros would have fired it too1/1killed them87% / 87%
13 1:45 VanilaGlock-18859fired while moving (205 u/s), too fast to be accurate - stop first1/71% / 46%
13 1:43 VanilaGlock-18985aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)17% / 47%
14 1:30 BerciKMAC-10850fired while moving (172 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)9% / 46%
15 1:40 VanilaGalil AR682fired while moving (111 u/s), too fast to be accurate - stop first2/9killed them8% / 57%
15 1:09 LOKUGalil AR169too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)2% / 57%
16 1:36 LOKUAK-471209fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 58%
16 1:35 LOKUAK-471215fired while moving (147 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
16 1:23 BerciKAK-47860aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/79% / 49%
16 1:17 BerciKGlock-18855fired while moving (194 u/s), too fast to be accurate - stop first3/9killed them3% / 37%
16 1:09 FalcoN ™AK-47374fired while moving (87 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)7% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.