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Mirage, won 13-3 · Mon 09 Nov, 22:05

LOKU20,000

The match

Aim

446 msTTD446 msTTK3.4°Crosshair↓32%1st bullet41%Spray44%Head46%Counter-strafe

Scoreboard

73ADR62%KAST

Positioning

Shots

14/24Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472540%
Glock-182433%
M4A1-S1127%
AWP333%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/758 1:47 3 kills (AK-47 ×3), 2 headshots, in 22.7 s T4.9
8/751 1:29 3 kills (Glock ×3), 2 headshots, in 15.2 s T2.9
26/754 bomb 0:39 1 kill (AWP), 1 headshot T1.0
37/7515 1:34 2 kills (M4A1-S ×2), all headshots, in 25.6 s CT0.7
42/756 1:37 1 kill (AK-47), 1 headshot T0.5
50/7512 bomb 0:37 1 kill (AK-47), 1 headshot T0.3
59/7513 1:48 1 kill (USP-S), 1 headshot CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:39 1v1 after the plant T · 100 HP · Bombsite Awon - killed them · first fight won, saw each other
11 bomb 0:03 1v1 after the plant T · 100 HP · Bombsite Bwon - the bomb went off

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 2 good, 2 weak, 10 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long
2 1:47 wastedno enemy blinded for long
3 1:47 weakbarely blinded Şekil Vedat 2.7 s (0.4 s white); blinded themselves 3.8 s on the move through Side Alley - safe; blinded Agnostic 3.2 s on the move through Side Alley - safe; blinded Vanila 2.6 s on the move through Side Alley - safe
3 1:45 weakbarely blinded Şekil Vedat 2.6 s (0.3 s white); blinded themselves 1.5 s holding Top Mid - safe; blinded Agnostic 1.3 s on the move through Top Mid - safe
5 1:48 wastedno enemy blinded for long; blinded BerciK 1.6 s on the move through Top Mid - safe; blinded Agnostic 2.2 s on the move through Top Mid - safe
6 1:48 wastedno enemy blinded for long
7 1:22 wastedno enemy blinded for long; blinded Vanila 1.9 s holding Palace Interior - safe
7 1:21 wastedno enemy blinded for long; blinded Vanila 1.9 s holding Palace Interior - safe
8 1:48 wastedno enemy blinded for long
8 1:47 wastedno enemy blinded for long
9 1:28 wastedno enemy blinded for long
10 1:27 wastedno enemy blinded for long
10 1:07 hurt the teambarely blinded ARV3L3S 2.5 s (0.3 s white); blinded Agnostic 3.9 s on the move through Bombsite A - took damage 0.9 s after the pop; blinded FalcoN ™ 4.7 s holding Bombsite A - an enemy could see them; blinded Vanila 1.7 s holding Bombsite A - safe
12 1:47 goodblinded crimean reaper 3.9 s (1.2 s white)
12 1:46 goodblinded crimean reaper 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:13 exposeda molotov at T Ramp - seen by 1 enemy for 0.4 s, the nearest 981 units away
10 1:07 exposedan HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 495 units away, thrown in the open; a running throw
11 1:16 exposedan HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 1172 units away, thrown in the open

Positioning

In 1 of your 19 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 16 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 6 fast peeks (33%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:34 crimean reaperConnectorcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradeAgnostic was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
1 1:26 tradeVanila was killed 429 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:40 holdheld with BerciK, 614 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after BerciK)
1 bomb 0:39 tradeBerciK was killed 632 units away: you traded in 672 ms (pros: 625 ms)
2 1:45 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:45 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:19 line of firestood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
3 1:30 tradeAgnostic was killed 161 units away: not traded within 5 s (pros: 969 ms)
5 1:39 tradeVanila was killed 211 units away: not traded within 5 s (pros: 969 ms)
9 1:15 tradeVanila was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
9 0:54 tradeAgnostic was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
9 0:38 tradeBerciK was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
10 1:09 tradeVanila was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
10 1:06 tradeAgnostic was killed 563 units away: not traded within 5 s (pros: 625 ms)
11 bomb 0:32 tradeAgnostic was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
15 1:39 tradeVanila was killed 213 units away: not traded within 5 s (pros: 969 ms)
16 1:33 tradeVanila was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
16 1:27 holdheld with BerciK, 513 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BerciK)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 ARV3L3Shit themGlock-1816 ms–0.4°
1 1:29 ARV3L3Skilled themGlock-18375 ms375 ms0.7°
1 1:26 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:24 crimean reaperkilled themGlock-18672 ms844 ms1.9°
1 bomb 0:39 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themGlock-18891 ms1078 ms11.8°
2 1:47 crimean reaperhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 crimean reaperhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:02 ARV3L3Skilled by themFAMAS141 ms141 ms0.7°
4 bomb 0:39 crimean reaperkilled themAWP250 ms250 ms1.1°
5 1:18 h0jdukkkilled by themM4A4375 ms1188 ms2.6°
5 1:17 h0jdukkhit themGlock-181047 ms–25.6°
6 1:38 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themAK-47750 ms1062 ms15.3°
6 1:38 R҈O༙D͜͡𝑅𝑰G̶𝙊hit by themAK-47922 ms–42.8°
6 1:34 crimean reaperkilled by themM4A1-S62 ms156 ms1.4°
7 bomb 0:39 ARV3L3Skilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 ARV3L3Shit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:47 crimean reaperkilled themAK-47297 ms406 ms2.2°
8 1:40 ARV3L3Skilled themAK-47156 ms156 ms5.8°
8 1:24 h0jdukkkilled themAK-47656 ms766 ms7.9°
8 1:24 h0jdukkhit by themAK-47719 ms–1.5°
9 0:36 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themM4A1-S859 ms1562 ms0.7°
10 0:45 ARV3L3Skilled by themM4A1-S344 ms1047 ms6.1°
10 0:44 ARV3L3Shit themAK-47891 ms–1.2°
12 bomb 0:37 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themAK-47594 ms891 ms0.8°
12 bomb 0:37 R҈O༙D͜͡𝑅𝑰G̶𝙊hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:48 Şekil Vedatkilled themUSP-S453 ms453 ms7.5°
15 1:34 Şekil Vedatkilled themM4A1-S438 ms438 ms1.1°
15 1:09 crimean reaperkilled themM4A1-S422 ms422 ms26.1°
16 1:26 R҈O༙D͜͡𝑅𝑰G̶𝙊hit themM4A4359 ms–4.5°
16 1:26 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themAK-47469 ms672 ms2.8°

Shots

You fired 14 of your 24 first shots too soon: 8 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 Şekil VedatGlock-18972aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/410% / 36%
1 1:37 ARV3L3SGlock-18841fired while moving (159 u/s), too fast to be accurate - stop first0/127% / 37%
1 1:36 ARV3L3SGlock-18822fine - pros would have fired it too1/464% / 64%
1 1:30 ARV3L3SGlock-18778aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them12% / 41%
1 1:27 R҈O༙D͜͡𝑅𝑰G̶𝙊Glock-18487fine - pros would have fired it too1/939% / 44%
1 1:24 crimean reaperGlock-18618aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/5killed them15% / 44%
1 bomb 0:39 R҈O༙D͜͡𝑅𝑰G̶𝙊Glock-181128fired while moving (158 u/s), too fast to be accurate - stop first2/5killed them60% / 63%
4 bomb 0:39 crimean reaperAWP567fine - pros would have fired it too1/1killed them71% / 71%
5 1:17 h0jdukkGlock-18661aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/3cut short (a death, a reload)9% / 38%
6 1:38 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-47648aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/9killed them24% / 47%
8 1:47 crimean reaperAK-471414fine - pros would have fired it too2/6killed them67% / 67%
8 1:40 ARV3L3SAK-47551fine - pros would have fired it too1/4killed them70% / 70%
8 1:25 h0jdukkAK-47431fired while moving (215 u/s), too fast to be accurate - stop first2/10killed them8% / 48%
9 0:53 R҈O༙D͜͡𝑅𝑰G̶𝙊AWP959aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/147% / 87%
9 0:37 R҈O༙D͜͡𝑅𝑰G̶𝙊AWP862fired while moving (34 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)31% / 78%
10 0:44 ARV3L3SAK-47943fine - pros would have fired it too1/5cut short (a death, a reload)49% / 53%
12 bomb 0:38 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-47878fired while moving (30 u/s), too fast to be accurate - stop first3/7killed them8% / 51%
13 1:48 Şekil VedatUSP-S1692fired while moving (116 u/s), too fast to be accurate - stop first1/2killed them38% / 43%
13 bomb 0:34 h0jdukkUSP-S435fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 52%
13 bomb 0:34 h0jdukkUSP-S414aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/321% / 53%
15 1:34 Şekil VedatM4A1-S1682fine - pros would have fired it too1/4killed them55% / 55%
15 1:09 crimean reaperM4A1-S175fine - pros would have fired it too1/6killed them30% / 50%
16 1:36 crimean reaperM4A1-S1215aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/328% / 59%
16 1:26 R҈O༙D͜͡𝑅𝑰G̶𝙊M4A1-S456fine - pros would have fired it too1/2cut short (a death, a reload)60% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.