Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 40% |
| Glock-18 | 24 | 33% |
| M4A1-S | 11 | 27% |
| AWP | 3 | 33% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/75 | 8 1:47 | 3 kills (AK-47 ×3), 2 headshots, in 22.7 s T | 4.9 |
| 8/75 | 1 1:29 | 3 kills (Glock ×3), 2 headshots, in 15.2 s T | 2.9 |
| 26/75 | 4 bomb 0:39 | 1 kill (AWP), 1 headshot T | 1.0 |
| 37/75 | 15 1:34 | 2 kills (M4A1-S ×2), all headshots, in 25.6 s CT | 0.7 |
| 42/75 | 6 1:37 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 50/75 | 12 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 59/75 | 13 1:48 | 1 kill (USP-S), 1 headshot CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:39 | 1v1 after the plant T · 100 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 11 bomb 0:03 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off |
Flashes
15 flashes: 2 good, 2 weak, 10 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long |
| 2 1:47 | wasted | no enemy blinded for long |
| 3 1:47 | weak | barely blinded Şekil Vedat 2.7 s (0.4 s white); blinded themselves 3.8 s on the move through Side Alley - safe; blinded Agnostic 3.2 s on the move through Side Alley - safe; blinded Vanila 2.6 s on the move through Side Alley - safe |
| 3 1:45 | weak | barely blinded Şekil Vedat 2.6 s (0.3 s white); blinded themselves 1.5 s holding Top Mid - safe; blinded Agnostic 1.3 s on the move through Top Mid - safe |
| 5 1:48 | wasted | no enemy blinded for long; blinded BerciK 1.6 s on the move through Top Mid - safe; blinded Agnostic 2.2 s on the move through Top Mid - safe |
| 6 1:48 | wasted | no enemy blinded for long |
| 7 1:22 | wasted | no enemy blinded for long; blinded Vanila 1.9 s holding Palace Interior - safe |
| 7 1:21 | wasted | no enemy blinded for long; blinded Vanila 1.9 s holding Palace Interior - safe |
| 8 1:48 | wasted | no enemy blinded for long |
| 8 1:47 | wasted | no enemy blinded for long |
| 9 1:28 | wasted | no enemy blinded for long |
| 10 1:27 | wasted | no enemy blinded for long |
| 10 1:07 | hurt the team | barely blinded ARV3L3S 2.5 s (0.3 s white); blinded Agnostic 3.9 s on the move through Bombsite A - took damage 0.9 s after the pop; blinded FalcoN ™ 4.7 s holding Bombsite A - an enemy could see them; blinded Vanila 1.7 s holding Bombsite A - safe |
| 12 1:47 | good | blinded crimean reaper 3.9 s (1.2 s white) |
| 12 1:46 | good | blinded crimean reaper 3.5 s (0.9 s white) |
Throws
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:13 | exposed | a molotov at T Ramp - seen by 1 enemy for 0.4 s, the nearest 981 units away |
| 10 1:07 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 495 units away, thrown in the open; a running throw |
| 11 1:16 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 1172 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:34 | Connector | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | Agnostic was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:26 | trade | Vanila was killed 429 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:40 | hold | held with BerciK, 614 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after BerciK) |
| 1 bomb 0:39 | trade | BerciK was killed 632 units away: you traded in 672 ms (pros: 625 ms) |
| 2 1:45 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:45 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:19 | line of fire | stood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 3 1:30 | trade | Agnostic was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:39 | trade | Vanila was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:15 | trade | Vanila was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:54 | trade | Agnostic was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:38 | trade | BerciK was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:09 | trade | Vanila was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:06 | trade | Agnostic was killed 563 units away: not traded within 5 s (pros: 625 ms) |
| 11 bomb 0:32 | trade | Agnostic was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:39 | trade | Vanila was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:33 | trade | Vanila was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:27 | hold | held with BerciK, 513 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BerciK) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | Glock-18 | 16 ms | – | 0.4° | ||
| 1 1:29 | killed them | Glock-18 | 375 ms | 375 ms | 0.7° | ||
| 1 1:26 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:24 | killed them | Glock-18 | 672 ms | 844 ms | 1.9° | ||
| 1 bomb 0:39 | killed them | Glock-18 | 891 ms | 1078 ms | 11.8° | ||
| 2 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:02 | killed by them | FAMAS | 141 ms | 141 ms | 0.7° | ||
| 4 bomb 0:39 | killed them | AWP | 250 ms | 250 ms | 1.1° | ||
| 5 1:18 | killed by them | M4A4 | 375 ms | 1188 ms | 2.6° | ||
| 5 1:17 | hit them | Glock-18 | 1047 ms | – | 25.6° | ||
| 6 1:38 | killed them | AK-47 | 750 ms | 1062 ms | 15.3° | ||
| 6 1:38 | hit by them | AK-47 | 922 ms | – | 42.8° | ||
| 6 1:34 | killed by them | M4A1-S | 62 ms | 156 ms | 1.4° | ||
| 7 bomb 0:39 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:47 | killed them | AK-47 | 297 ms | 406 ms | 2.2° | ||
| 8 1:40 | killed them | AK-47 | 156 ms | 156 ms | 5.8° | ||
| 8 1:24 | killed them | AK-47 | 656 ms | 766 ms | 7.9° | ||
| 8 1:24 | hit by them | AK-47 | 719 ms | – | 1.5° | ||
| 9 0:36 | killed by them | M4A1-S | 859 ms | 1562 ms | 0.7° | ||
| 10 0:45 | killed by them | M4A1-S | 344 ms | 1047 ms | 6.1° | ||
| 10 0:44 | hit them | AK-47 | 891 ms | – | 1.2° | ||
| 12 bomb 0:37 | killed them | AK-47 | 594 ms | 891 ms | 0.8° | ||
| 12 bomb 0:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:48 | killed them | USP-S | 453 ms | 453 ms | 7.5° | ||
| 15 1:34 | killed them | M4A1-S | 438 ms | 438 ms | 1.1° | ||
| 15 1:09 | killed them | M4A1-S | 422 ms | 422 ms | 26.1° | ||
| 16 1:26 | hit them | M4A4 | 359 ms | – | 4.5° | ||
| 16 1:26 | killed by them | AK-47 | 469 ms | 672 ms | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 972 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 10% / 36% | ||
| 1 1:37 | Glock-18 | 841 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/1 | 27% / 37% | ||
| 1 1:36 | Glock-18 | 822 | fine - pros would have fired it too | 1/4 | 64% / 64% | ||
| 1 1:30 | Glock-18 | 778 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 12% / 41% | |
| 1 1:27 | Glock-18 | 487 | fine - pros would have fired it too | 1/9 | 39% / 44% | ||
| 1 1:24 | Glock-18 | 618 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/5 | killed them | 15% / 44% | |
| 1 bomb 0:39 | Glock-18 | 1128 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/5 | killed them | 60% / 63% | |
| 4 bomb 0:39 | AWP | 567 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 5 1:17 | Glock-18 | 661 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 9% / 38% | |
| 6 1:38 | AK-47 | 648 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/9 | killed them | 24% / 47% | |
| 8 1:47 | AK-47 | 1414 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 8 1:40 | AK-47 | 551 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 8 1:25 | AK-47 | 431 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/10 | killed them | 8% / 48% | |
| 9 0:53 | AWP | 959 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 47% / 87% | ||
| 9 0:37 | AWP | 862 | fired while moving (34 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 31% / 78% | |
| 10 0:44 | AK-47 | 943 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 49% / 53% | |
| 12 bomb 0:38 | AK-47 | 878 | fired while moving (30 u/s), too fast to be accurate - stop first | 3/7 | killed them | 8% / 51% | |
| 13 1:48 | USP-S | 1692 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/2 | killed them | 38% / 43% | |
| 13 bomb 0:34 | USP-S | 435 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 52% | |
| 13 bomb 0:34 | USP-S | 414 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 21% / 53% | ||
| 15 1:34 | M4A1-S | 1682 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 15 1:09 | M4A1-S | 175 | fine - pros would have fired it too | 1/6 | killed them | 30% / 50% | |
| 16 1:36 | M4A1-S | 1215 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 28% / 59% | ||
| 16 1:26 | M4A1-S | 456 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 60% / 60% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.