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Mirage, lost 3-13 · Mon 09 Nov, 22:05

h0jdukk19,999

The match

Aim

375 msTTD719 msTTK2.3°Crosshair↓14%1st bullet40%Spray24%Head52%Counter-strafe

Scoreboard

87ADR73%KAST

Positioning

Shots

24/29Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474529%
M4A41839%
Glock-18176%
USP-S120%
M4A1-S1040%
MP91050%
Desert Eagle633%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/7511 1:29 3 kills (AK-47 ×3), 1 headshot, in 49.8 s CT3.0
15/754 1:29 1 kill (Deagle), 1 headshot CT2.1
35/753 bomb 0:39 1 kill (M4A1-S) CT0.8
44/7512 bomb 0:22 1 kill (AK-47) CT0.5
46/7510 1:32 2 kills (MP9, AK-47), all headshots, in 82.8 s CT0.5
51/755 1:17 1 kill (M4A4), 1 headshot CT0.3
52/758 1:34 1 kill (AK-47), 1 headshot CT0.3
58/7513 1:40 1 kill (Glock), a wallbang, 1 headshot T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:36 1v4 before the plant CT · 100 HP · Palace Interiorlost - died later, after 1 kill · first fight won, saw each other
11 bomb 0:25 1v2 after the plant CT · 27 HP · Shoplost - saved, the bomb went off · first fight won, saw each other
12 bomb 0:37 1v3 after the plant CT · 99 HP · Middlelost - died later, after 1 kill · saw each other
13 1:31 1v4 before the plant T · 96 HP · Bombsite Alost - died later · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 1 good, 1 weak, 9 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:47 goodblinded FalcoN ™ 4.7 s (1.9 s white); blinded crimean reaper 3.9 s on the move through Bombsite A - safe
9 1:46 weakbarely blinded LOKU 2.1 s (0.2 s white)
10 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
10 0:32 wastedbarely blinded FalcoN ™ 0.9 s (0.1 s white)
10 0:22 wastedno enemy blinded for long
11 1:47 wastedno enemy blinded for long
12 bomb 0:23 hurt the teambarely blinded BerciK 2.8 s (0.4 s white); blinded themselves 1.0 s holding CT Spawn - an enemy could see them
12 bomb 0:15 hurt the teambarely blinded Vanila 0.7 s (0.1 s white); blinded themselves 4.8 s on the move through Stairs - died 0.4 s after the pop
13 1:47 wastedno enemy blinded for long
13 1:46 wastedno enemy blinded for long
14 1:38 wastedno enemy blinded for long; blinded ARV3L3S 1.9 s holding Bombsite A - safe
14 1:37 wastedno enemy blinded for long; blinded ARV3L3S 1.9 s holding Bombsite A - safe
14 1:35 wastedno enemy blinded for long; blinded ARV3L3S 1.9 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 23 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:10 punishedhit by Agnostic 1.4 s after throwing a smoke at Jungle, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1141 units away
12 bomb 0:35 exposedan HE at Middle - seen by 1 enemy for 0.5 s, the nearest 594 units away, thrown in the open

Positioning

In 4 of your 27 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 20 duels (60%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:32 BerciKBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
8 1:35 AgnosticT Spawncover not used: 16 units away, they'd have seen only your headkilled them
13 1:42 AgnosticT Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 bomb 0:32 AgnosticBombsite Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeŞekil Vedat was killed 439 units away: not traded within 5 s (pros: 1,641 ms)
1 1:29 tradeARV3L3S was killed 781 units away: not traded within 5 s (pros: 2,031 ms)
1 1:24 tradecrimean reaper was killed 252 units away: not traded within 5 s (pros: 1,641 ms)
3 1:37 line of firestood in crimean reaper's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
3 1:17 tradeŞekil Vedat was killed 573 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:32 tradecrimean reaper was killed 467 units away: not traded within 5 s (pros: 1,641 ms)
5 0:28 tradeŞekil Vedat was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
8 1:36 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 144 units away: you traded in 1,312 ms (pros: 969 ms)
10 0:45 holdheld with Şekil Vedat, 764 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:43 tradeŞekil Vedat was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
11 1:30 holdheld with Şekil Vedat, 84 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after Şekil Vedat)
11 1:29 tradeŞekil Vedat was killed 124 units away: you traded in 516 ms (pros: 969 ms)
11 bomb 0:25 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
13 1:48 tradeŞekil Vedat was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 tradecrimean reaper was killed 273 units away: you traded in 2,672 ms (pros: 625 ms)
13 1:31 tradeR҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 349 units away: not traded within 5 s (pros: 625 ms)
14 1:34 tradeŞekil Vedat was killed 809 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Agnostichit by themGlock-18750 ms–24.9°
1 1:17 BerciKkilled by themGlock-181516 ms1516 ms13.9°
2 1:42 Vanilahit themDesert Eagle359 ms–5.8°
2 1:42 Vanilakilled by themAK-47609 ms1203 ms2.4°
3 bomb 0:39 FalcoN ™hit by themMP7312 ms–2.5°
3 bomb 0:39 FalcoN ™killed themM4A1-S375 ms484 ms2.1°
3 bomb 0:31 BerciKkilled by themMAC-10422 ms484 ms33.8°
4 1:44 Agnostichit by themAK-47453 ms–2.0°
4 1:29 Agnostickilled themDesert Eagle172 ms172 ms0.8°
4 0:45 Vanilakilled by themAK-47359 ms359 ms2.5°
5 1:18 LOKUkilled themM4A4375 ms1188 ms2.6°
5 1:17 LOKUhit by themGlock-181047 ms–25.6°
6 1:46 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:45 FalcoN ™hit themM4A4203 ms–10.1°
6 1:44 FalcoN ™killed by themAK-47234 ms625 ms1.5°
7 1:08 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:05 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:31 Vanilakilled by themAK-47141 ms141 ms1.9°
8 1:35 Agnostichit by themAK-47484 ms–8.6°
8 1:35 Agnostickilled themAK-47688 ms984 ms10.1°
8 1:24 LOKUkilled by themAK-47656 ms766 ms7.9°
8 1:24 LOKUhit themAK-47719 ms–1.5°
9 1:17 Agnostichit themM4A4344 ms–2.6°
9 1:17 Agnostickilled by themAK-47469 ms469 ms7.6°
10 1:33 BerciKkilled themMP9312 ms875 ms1.0°
10 1:33 BerciKhit by themAK-47453 ms–9.9°
10 0:10 FalcoN ™killed themAK-47406 ms703 ms0.9°
11 1:29 Vanilahit by themM4A4172 ms–4.5°
11 1:29 Vanilakilled themAK-47391 ms391 ms2.5°
11 bomb 0:33 Agnostickilled themAK-47375 ms1375 ms2.1°
11 bomb 0:04 FalcoN ™killed themAK-47406 ms812 ms0.6°
12 bomb 0:38 BerciKhit themAK-47547 ms–2.8°
12 bomb 0:22 BerciKkilled themAK-47719 ms719 ms26.3°
12 bomb 0:15 Vanilakilled by themAK-47312 ms609 ms5.8°
13 1:42 Agnostichit by themP2000438 ms–1.2°
13 1:40 Vanilakilled themGlock-18188 ms375 ms0.8°
13 bomb 0:33 FalcoN ™hit by themP2000281 ms–5.1°
13 bomb 0:32 Agnostickilled by themUSP-S250 ms250 ms0.3°
14 bomb 0:40 FalcoN ™hit by themFAMAS844 ms–4.1°
14 bomb 0:38 FalcoN ™killed by themFAMAS1047 ms1141 ms10.0°

Shots

You fired 24 of your 29 first shots too soon: 13 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 VanilaUSP-S989aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/317% / 42%
1 1:32 AgnosticUSP-S927aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1011% / 42%
1 1:18 BerciKUSP-S446aim far off: your crosshair was about 10.5 player widths (342 units) off their body - get on target first0/2cut short (a death, a reload)1% / 48%
2 1:42 VanilaDesert Eagle737fired while moving (117 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)42% / 55%
3 1:24 VanilaM4A1-S927fired while moving (160 u/s), too fast to be accurate - stop first0/21% / 61%
3 1:23 FalcoN ™M4A1-S1450aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/73 bullets after pros would have stopped28% / 54%
3 bomb 0:39 FalcoN ™M4A1-S420fired while moving (116 u/s), too fast to be accurate - stop first2/6killed them17% / 55%
4 1:44 AgnosticDesert Eagle706fine - pros would have fired it too0/153% / 53%
4 1:39 AgnosticDesert Eagle751aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/111% / 47%
4 1:29 AgnosticDesert Eagle592fired while moving (88 u/s), too fast to be accurate - stop first1/1killed them47% / 56%
4 0:45 VanilaAK-47304fine - pros would have fired it too0/1cut short (a death, a reload)33% / 50%
5 1:18 LOKUM4A4748fired while moving (115 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 62%
5 1:18 LOKUM4A4686fine - pros would have fired it too4/14killed them59% / 61%
7 1:12 BerciKAWP1389aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/129% / 76%
8 1:35 AgnosticAK-47530fired while moving (192 u/s), too fast to be accurate - stop first2/11killed them26% / 64%
8 1:25 LOKUAK-47431aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/6cut short (a death, a reload)16% / 62%
9 1:17 AgnosticM4A1-S792fired while moving (102 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)17% / 46%
10 1:33 BerciKMP9527fired while moving (125 u/s), too fast to be accurate - stop first5/15killed them44% / 57%
10 0:10 FalcoN ™AK-47874fired while moving (73 u/s), too fast to be accurate - stop first2/9killed them46% / 58%
11 1:29 VanilaAK-47424fine - pros would have fired it too1/5killed them46% / 47%
11 bomb 0:33 AgnosticAK-47851fine - pros would have fired it too3/16killed them70% / 70%
11 bomb 0:04 FalcoN ™AK-471134fired while moving (180 u/s), too fast to be accurate - stop first3/9killed them8% / 52%
12 bomb 0:38 BerciKAK-47705fired while moving (112 u/s), too fast to be accurate - stop first2/828% / 71%
12 bomb 0:23 BerciKAK-47648fired while moving (209 u/s), too fast to be accurate - stop first1/7killed them3% / 51%
13 1:43 VanilaGlock-181191aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 50%
13 1:42 VanilaGlock-181198fired while moving (129 u/s), too fast to be accurate - stop first2/9killed them2% / 38%
13 bomb 0:38 AgnosticGlock-18961aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/513% / 37%
13 bomb 0:34 LOKUGlock-18429too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 58%
13 bomb 0:33 AgnosticGlock-18978too soon: your crosshair was still moving onto them, about 2.5 player widths (81 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)1% / 36%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.