Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 45 | 29% |
| M4A4 | 18 | 39% |
| Glock-18 | 17 | 6% |
| USP-S | 12 | 0% |
| M4A1-S | 10 | 40% |
| MP9 | 10 | 50% |
| Desert Eagle | 6 | 33% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/75 | 11 1:29 | 3 kills (AK-47 ×3), 1 headshot, in 49.8 s CT | 3.0 |
| 15/75 | 4 1:29 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 35/75 | 3 bomb 0:39 | 1 kill (M4A1-S) CT | 0.8 |
| 44/75 | 12 bomb 0:22 | 1 kill (AK-47) CT | 0.5 |
| 46/75 | 10 1:32 | 2 kills (MP9, AK-47), all headshots, in 82.8 s CT | 0.5 |
| 51/75 | 5 1:17 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 52/75 | 8 1:34 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 58/75 | 13 1:40 | 1 kill (Glock), a wallbang, 1 headshot T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:36 | 1v4 before the plant CT · 100 HP · Palace Interior | lost - died later, after 1 kill · first fight won, saw each other |
| 11 bomb 0:25 | 1v2 after the plant CT · 27 HP · Shop | lost - saved, the bomb went off · first fight won, saw each other |
| 12 bomb 0:37 | 1v3 after the plant CT · 99 HP · Middle | lost - died later, after 1 kill · saw each other |
| 13 1:31 | 1v4 before the plant T · 96 HP · Bombsite A | lost - died later · they saw them first |
Flashes
13 flashes: 1 good, 1 weak, 9 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:47 | good | blinded FalcoN ™ 4.7 s (1.9 s white); blinded crimean reaper 3.9 s on the move through Bombsite A - safe |
| 9 1:46 | weak | barely blinded LOKU 2.1 s (0.2 s white) |
| 10 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 10 0:32 | wasted | barely blinded FalcoN ™ 0.9 s (0.1 s white) |
| 10 0:22 | wasted | no enemy blinded for long |
| 11 1:47 | wasted | no enemy blinded for long |
| 12 bomb 0:23 | hurt the team | barely blinded BerciK 2.8 s (0.4 s white); blinded themselves 1.0 s holding CT Spawn - an enemy could see them |
| 12 bomb 0:15 | hurt the team | barely blinded Vanila 0.7 s (0.1 s white); blinded themselves 4.8 s on the move through Stairs - died 0.4 s after the pop |
| 13 1:47 | wasted | no enemy blinded for long |
| 13 1:46 | wasted | no enemy blinded for long |
| 14 1:38 | wasted | no enemy blinded for long; blinded ARV3L3S 1.9 s holding Bombsite A - safe |
| 14 1:37 | wasted | no enemy blinded for long; blinded ARV3L3S 1.9 s holding Bombsite A - safe |
| 14 1:35 | wasted | no enemy blinded for long; blinded ARV3L3S 1.9 s holding Bombsite A - safe |
Throws
25 grenades: 23 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:10 | punished | hit by Agnostic 1.4 s after throwing a smoke at Jungle, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1141 units away |
| 12 bomb 0:35 | exposed | an HE at Middle - seen by 1 enemy for 0.5 s, the nearest 594 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:32 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 8 1:35 | T Spawn | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 13 1:42 | T Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 bomb 0:32 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Şekil Vedat was killed 439 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:29 | trade | ARV3L3S was killed 781 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:24 | trade | crimean reaper was killed 252 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:37 | line of fire | stood in crimean reaper's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 3 1:17 | trade | Şekil Vedat was killed 573 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:32 | trade | crimean reaper was killed 467 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:28 | trade | Şekil Vedat was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:36 | trade | R҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 144 units away: you traded in 1,312 ms (pros: 969 ms) |
| 10 0:45 | hold | held with Şekil Vedat, 764 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:43 | trade | Şekil Vedat was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:30 | hold | held with Şekil Vedat, 84 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after Şekil Vedat) |
| 11 1:29 | trade | Şekil Vedat was killed 124 units away: you traded in 516 ms (pros: 969 ms) |
| 11 bomb 0:25 | trade | R҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:48 | trade | Şekil Vedat was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | trade | crimean reaper was killed 273 units away: you traded in 2,672 ms (pros: 625 ms) |
| 13 1:31 | trade | R҈O༙D͜͡𝑅𝑰G̶𝙊 was killed 349 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:34 | trade | Şekil Vedat was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit by them | Glock-18 | 750 ms | – | 24.9° | ||
| 1 1:17 | killed by them | Glock-18 | 1516 ms | 1516 ms | 13.9° | ||
| 2 1:42 | hit them | Desert Eagle | 359 ms | – | 5.8° | ||
| 2 1:42 | killed by them | AK-47 | 609 ms | 1203 ms | 2.4° | ||
| 3 bomb 0:39 | hit by them | MP7 | 312 ms | – | 2.5° | ||
| 3 bomb 0:39 | killed them | M4A1-S | 375 ms | 484 ms | 2.1° | ||
| 3 bomb 0:31 | killed by them | MAC-10 | 422 ms | 484 ms | 33.8° | ||
| 4 1:44 | hit by them | AK-47 | 453 ms | – | 2.0° | ||
| 4 1:29 | killed them | Desert Eagle | 172 ms | 172 ms | 0.8° | ||
| 4 0:45 | killed by them | AK-47 | 359 ms | 359 ms | 2.5° | ||
| 5 1:18 | killed them | M4A4 | 375 ms | 1188 ms | 2.6° | ||
| 5 1:17 | hit by them | Glock-18 | 1047 ms | – | 25.6° | ||
| 6 1:46 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:45 | hit them | M4A4 | 203 ms | – | 10.1° | ||
| 6 1:44 | killed by them | AK-47 | 234 ms | 625 ms | 1.5° | ||
| 7 1:08 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:31 | killed by them | AK-47 | 141 ms | 141 ms | 1.9° | ||
| 8 1:35 | hit by them | AK-47 | 484 ms | – | 8.6° | ||
| 8 1:35 | killed them | AK-47 | 688 ms | 984 ms | 10.1° | ||
| 8 1:24 | killed by them | AK-47 | 656 ms | 766 ms | 7.9° | ||
| 8 1:24 | hit them | AK-47 | 719 ms | – | 1.5° | ||
| 9 1:17 | hit them | M4A4 | 344 ms | – | 2.6° | ||
| 9 1:17 | killed by them | AK-47 | 469 ms | 469 ms | 7.6° | ||
| 10 1:33 | killed them | MP9 | 312 ms | 875 ms | 1.0° | ||
| 10 1:33 | hit by them | AK-47 | 453 ms | – | 9.9° | ||
| 10 0:10 | killed them | AK-47 | 406 ms | 703 ms | 0.9° | ||
| 11 1:29 | hit by them | M4A4 | 172 ms | – | 4.5° | ||
| 11 1:29 | killed them | AK-47 | 391 ms | 391 ms | 2.5° | ||
| 11 bomb 0:33 | killed them | AK-47 | 375 ms | 1375 ms | 2.1° | ||
| 11 bomb 0:04 | killed them | AK-47 | 406 ms | 812 ms | 0.6° | ||
| 12 bomb 0:38 | hit them | AK-47 | 547 ms | – | 2.8° | ||
| 12 bomb 0:22 | killed them | AK-47 | 719 ms | 719 ms | 26.3° | ||
| 12 bomb 0:15 | killed by them | AK-47 | 312 ms | 609 ms | 5.8° | ||
| 13 1:42 | hit by them | P2000 | 438 ms | – | 1.2° | ||
| 13 1:40 | killed them | Glock-18 | 188 ms | 375 ms | 0.8° | ||
| 13 bomb 0:33 | hit by them | P2000 | 281 ms | – | 5.1° | ||
| 13 bomb 0:32 | killed by them | USP-S | 250 ms | 250 ms | 0.3° | ||
| 14 bomb 0:40 | hit by them | FAMAS | 844 ms | – | 4.1° | ||
| 14 bomb 0:38 | killed by them | FAMAS | 1047 ms | 1141 ms | 10.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | USP-S | 989 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 17% / 42% | ||
| 1 1:32 | USP-S | 927 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/10 | 11% / 42% | ||
| 1 1:18 | USP-S | 446 | aim far off: your crosshair was about 10.5 player widths (342 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 48% | |
| 2 1:42 | Desert Eagle | 737 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 42% / 55% | |
| 3 1:24 | M4A1-S | 927 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/2 | 1% / 61% | ||
| 3 1:23 | M4A1-S | 1450 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/7 | 3 bullets after pros would have stopped | 28% / 54% | |
| 3 bomb 0:39 | M4A1-S | 420 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/6 | killed them | 17% / 55% | |
| 4 1:44 | Desert Eagle | 706 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 4 1:39 | Desert Eagle | 751 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 11% / 47% | ||
| 4 1:29 | Desert Eagle | 592 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/1 | killed them | 47% / 56% | |
| 4 0:45 | AK-47 | 304 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 50% | |
| 5 1:18 | M4A4 | 748 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 62% | |
| 5 1:18 | M4A4 | 686 | fine - pros would have fired it too | 4/14 | killed them | 59% / 61% | |
| 7 1:12 | AWP | 1389 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 29% / 76% | ||
| 8 1:35 | AK-47 | 530 | fired while moving (192 u/s), too fast to be accurate - stop first | 2/11 | killed them | 26% / 64% | |
| 8 1:25 | AK-47 | 431 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 16% / 62% | |
| 9 1:17 | M4A1-S | 792 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 17% / 46% | |
| 10 1:33 | MP9 | 527 | fired while moving (125 u/s), too fast to be accurate - stop first | 5/15 | killed them | 44% / 57% | |
| 10 0:10 | AK-47 | 874 | fired while moving (73 u/s), too fast to be accurate - stop first | 2/9 | killed them | 46% / 58% | |
| 11 1:29 | AK-47 | 424 | fine - pros would have fired it too | 1/5 | killed them | 46% / 47% | |
| 11 bomb 0:33 | AK-47 | 851 | fine - pros would have fired it too | 3/16 | killed them | 70% / 70% | |
| 11 bomb 0:04 | AK-47 | 1134 | fired while moving (180 u/s), too fast to be accurate - stop first | 3/9 | killed them | 8% / 52% | |
| 12 bomb 0:38 | AK-47 | 705 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/8 | 28% / 71% | ||
| 12 bomb 0:23 | AK-47 | 648 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 51% | |
| 13 1:43 | Glock-18 | 1191 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 50% | |
| 13 1:42 | Glock-18 | 1198 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/9 | killed them | 2% / 38% | |
| 13 bomb 0:38 | Glock-18 | 961 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | 13% / 37% | ||
| 13 bomb 0:34 | Glock-18 | 429 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 58% | |
| 13 bomb 0:33 | Glock-18 | 978 | too soon: your crosshair was still moving onto them, about 2.5 player widths (81 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 1% / 36% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.