Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 11 | 46% |
| Tec-9 | 10 | 40% |
| M4A1-S | 10 | 50% |
| AWP | 5 | 60% |
| USP-S | 4 | 75% |
| Glock-18 | 3 | 0% |
| Galil AR | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/88 | 8 1:15 | 3 kills (M4A1-S ×2, Tec-9), a wallbang, 2 headshots, in 46.2 s T | 5.0 |
| 8/88 | 17 1:12 | 3 kills (Galil ×2, Knife), 2 headshots, in 13.4 s CT | 5.0 |
| 9/88 | 14 1:24 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 4.2 s CT | 4.4 |
| 20/88 | 9 1:06 | 2 kills (AWP ×2), in 29.6 s T | 2.2 |
| 33/88 | 15 1:24 | 1 kill (Knife) CT | 1.0 |
| 34/88 | 16 1:38 | 1 kill (Zeus) CT | 1.0 |
| 37/88 | 19 1:23 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 39/88 | 3 1:13 | 1 kill (AK-47) T | 0.9 |
| 54/88 | 10 0:56 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 61/88 | 11 1:24 | 1 kill (AWP) T | 0.3 |
| 86/88 | 18 round over | 1 kill (Knife) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:21 | 1v4 before the plant T · 73 HP · Banana | lost - died with two or more on them at once · first fight lost, saw each other |
| 8 1:10 | 1v4 before the plant T · 100 HP · Apartments | lost - died later, after 2 kills · first fight won, saw each other |
| 18 0:01 | 1v2 before the plant CT · 100 HP · Upstairs | won - ran the clock out |
Flashes
8 flashes: 2 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | wasted | barely blinded Vlad Yama福 0.5 s (0.0 s white) |
| 3 1:40 | wasted | barely blinded kczr 0.9 s (0.1 s white), SENTEXZ-_- 0.8 s (0.1 s white) |
| 5 1:31 | good | blinded SENTEXZ-_- 4.2 s (1.5 s white); blinded Sey 2.7 s holding Middle - safe |
| 11 1:19 | wasted | no enemy blinded for long |
| 12 bomb 0:24 | weak | barely blinded 🗲 Cookiezz 🗲 2.1 s (0.2 s white); blinded ֆecretJuice 5.0 s holding Top Mid - safe |
| 15 0:56 | wasted | no enemy blinded for long |
| 17 1:04 | good | blinded w urr 4.6 s (1.8 s white); blinded ֆecretJuice 4.8 s on the move through T Spawn - safe; blinded themselves 1.9 s on the move through T Spawn - safe |
| 18 1:10 | wasted | no enemy blinded for long |
Throws
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 bomb 0:25 | punished | killed by 🗲 Cookiezz 🗲 0.9 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 530 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:05 | Balcony | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 round over | Upstairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | line of fire | stood in gohonestly.'s line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 3 1:13 | hold | held with ֆecretJuice, 104 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before ֆecretJuice) |
| 5 1:23 | trade | R1VAL was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:43 | hold | held with gohonestly., 338 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after gohonestly.) |
| 9 1:11 | trade | R1VAL was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:17 | trade | R1VAL was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:26 | hold | held with ֆecretJuice, 368 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ֆecretJuice) |
| 12 bomb 0:25 | trade | ֆecretJuice was killed 374 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:29 | trade | ֆecretJuice was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:25 | trade | R1VAL was killed 489 units away: you traded in 422 ms (pros: 625 ms) |
| 18 1:17 | trade | Sey was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:10 | trade | R1VAL was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:07 | trade | ֆecretJuice was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:01 | trade | gohonestly. was killed 33 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:28 | trade | ֆecretJuice was killed 753 units away: you traded in 4,906 ms (pros: 2,031 ms) |
| 19 1:24 | trade | Sey was killed 1120 units away: you traded in 812 ms (pros: 625 ms) |
| 19 1:22 | trade | R1VAL was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:15 | killed by them | USP-S | 438 ms | 438 ms | 1.0° | ||
| 2 1:37 | hit by them | M4A4 | 281 ms | – | 17.8° | ||
| 2 1:37 | killed by them | M4A1-S | 625 ms | 625 ms | 24.7° | ||
| 3 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:04 | killed by them | M4A1-S | 625 ms | 812 ms | 25.7° | ||
| 4 1:39 | hit them | AK-47 | 422 ms | – | 0.8° | ||
| 4 1:36 | killed by them | Desert Eagle | 312 ms | 312 ms | 4.0° | ||
| 5 0:45 | killed by them | MP9 | 359 ms | 922 ms | 5.7° | ||
| 6 1:32 | killed by them | AK-47 | 234 ms | 531 ms | 4.4° | ||
| 6 1:32 | hit them | Tec-9 | 297 ms | – | 1.3° | ||
| 7 1:32 | killed by them | M4A1-S | 78 ms | 1078 ms | 1.8° | ||
| 7 1:32 | hit them | Tec-9 | 125 ms | – | 0.9° | ||
| 8 1:15 | killed them | Tec-9 | 562 ms | 562 ms | 2.6° | ||
| 8 1:07 | killed them | M4A1-S | 656 ms | 656 ms | 4.0° | ||
| 8 0:29 | hit by them | AK-47 | 375 ms | – | 2.1° | ||
| 8 0:29 | killed them | M4A1-S | 375 ms | 766 ms | 3.9° | ||
| 8 0:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | hit by them | AK-47 | 719 ms | – | 4.1° | ||
| 9 1:06 | killed them | AWP | 1578 ms | 1578 ms | 1.5° | ||
| 9 bomb 0:18 | killed them | AWP | 297 ms | 297 ms | 6.6° | ||
| 10 0:59 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:56 | killed them | AK-47 | 188 ms | 188 ms | 4.8° | ||
| 11 1:24 | killed them | AWP | 469 ms | 469 ms | 3.3° | ||
| 11 0:55 | killed by them | Desert Eagle | 1375 ms | 1375 ms | 37.2° | ||
| 12 bomb 0:25 | killed by them | M4A1-S | 297 ms | 1000 ms | 9.3° | ||
| 14 1:24 | killed them | USP-S | 469 ms | 734 ms | 1.7° | ||
| 14 1:19 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:12 | killed them | Galil AR | 453 ms | 547 ms | 8.4° | ||
| 17 1:08 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:08 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:57 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 round over | killed by them | Glock-18 | 109 ms | 1297 ms | 1.0° | ||
| 19 1:23 | killed them | USP-S | 2594 ms | 2594 ms | 15.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:15 | Glock-18 | 525 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 25% / 52% | |
| 2 1:37 | Glock-18 | 83 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 52% | |
| 3 1:04 | AK-47 | 358 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 50% | |
| 4 1:39 | AK-47 | 1340 | fine - pros would have fired it too | 1/6 | 63% / 63% | ||
| 4 1:36 | AK-47 | 1183 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 49% | |
| 6 1:32 | Tec-9 | 401 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 55% / 55% | |
| 8 1:16 | Tec-9 | 100 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 23% / 49% | |
| 8 1:07 | M4A1-S | 400 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 50% | |
| 8 1:07 | M4A1-S | 391 | fine - pros would have fired it too | 1/6 | killed them | 44% / 50% | |
| 8 0:29 | M4A1-S | 669 | fine - pros would have fired it too | 4/7 | killed them | 67% / 67% | |
| 9 1:06 | AWP | 1288 | fine - pros would have fired it too | 1/1 | killed them | 44% / 70% | |
| 9 bomb 0:26 | AWP | 771 | fine - pros would have fired it too | 0/1 | 66% / 70% | ||
| 9 bomb 0:18 | AWP | 527 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 10 0:56 | AK-47 | 411 | fine - pros would have fired it too | 1/4 | killed them | 74% / 74% | |
| 10 bomb 0:02 | AWP | 1265 | fine - pros would have fired it too | 0/1 | 69% / 69% | ||
| 11 1:24 | AWP | 816 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 14 1:24 | USP-S | 185 | fine - pros would have fired it too | 2/2 | killed them | 47% / 49% | |
| 17 1:12 | Galil AR | 338 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/5 | killed them | 51% / 72% | |
| 18 1:15 | USP-S | 769 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 24% / 48% | ||
| 19 1:23 | USP-S | 537 | fine - pros would have fired it too | 1/1 | killed them | 35% / 39% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.