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Inferno, won 13-6 · Tue 10 Nov, 01:07

Squx26,987

The match

Aim

453 msTTD609 msTTK3.3°Crosshair↓42%1st bullet83%Spray40%Head79%Counter-strafe

Scoreboard

92ADR74%KAST

Positioning

Shots

6/20Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471146%
Tec-91040%
M4A1-S1050%
AWP560%
USP-S475%
Glock-1830%
Galil AR367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/888 1:15 3 kills (M4A1-S ×2, Tec-9), a wallbang, 2 headshots, in 46.2 s T5.0
8/8817 1:12 3 kills (Galil ×2, Knife), 2 headshots, in 13.4 s CT5.0
9/8814 1:24 2 kills (USP-S ×2), 1 through smoke, all headshots, in 4.2 s CT4.4
20/889 1:06 2 kills (AWP ×2), in 29.6 s T2.2
33/8815 1:24 1 kill (Knife) CT1.0
34/8816 1:38 1 kill (Zeus) CT1.0
37/8819 1:23 1 kill (USP-S), 1 headshot CT1.0
39/883 1:13 1 kill (AK-47) T0.9
54/8810 0:56 1 kill (AK-47), 1 headshot T0.5
61/8811 1:24 1 kill (AWP) T0.3
86/8818 round over 1 kill (Knife) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:21 1v4 before the plant T · 73 HP · Bananalost - died with two or more on them at once · first fight lost, saw each other
8 1:10 1v4 before the plant T · 100 HP · Apartmentslost - died later, after 2 kills · first fight won, saw each other
18 0:01 1v2 before the plant CT · 100 HP · Upstairswon - ran the clock out

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 wastedbarely blinded Vlad Yama福 0.5 s (0.0 s white)
3 1:40 wastedbarely blinded kczr 0.9 s (0.1 s white), SENTEXZ-_- 0.8 s (0.1 s white)
5 1:31 goodblinded SENTEXZ-_- 4.2 s (1.5 s white); blinded Sey 2.7 s holding Middle - safe
11 1:19 wastedno enemy blinded for long
12 bomb 0:24 weakbarely blinded 🗲 Cookiezz 🗲 2.1 s (0.2 s white); blinded ֆecretJuice 5.0 s holding Top Mid - safe
15 0:56 wastedno enemy blinded for long
17 1:04 goodblinded w urr 4.6 s (1.8 s white); blinded ֆecretJuice 4.8 s on the move through T Spawn - safe; blinded themselves 1.9 s on the move through T Spawn - safe
18 1:10 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 bomb 0:25 punishedkilled by 🗲 Cookiezz 🗲 0.9 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 530 units away, thrown in the open; a jump throw

Positioning

In 2 of your 22 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 17 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:05 kczrBalconypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 round over w urrUpstairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 line of firestood in gohonestly.'s line of fire while they fought, for 750 ms (pros: 188 ms at a time)
3 1:13 holdheld with ֆecretJuice, 104 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before ֆecretJuice)
5 1:23 tradeR1VAL was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
9 1:43 holdheld with gohonestly., 338 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after gohonestly.)
9 1:11 tradeR1VAL was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:17 tradeR1VAL was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:26 holdheld with ֆecretJuice, 368 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ֆecretJuice)
12 bomb 0:25 tradeֆecretJuice was killed 374 units away: not traded within 5 s (pros: 625 ms)
14 1:29 tradeֆecretJuice was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
15 1:25 tradeR1VAL was killed 489 units away: you traded in 422 ms (pros: 625 ms)
18 1:17 tradeSey was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
18 1:10 tradeR1VAL was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
18 1:07 tradeֆecretJuice was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
18 0:01 tradegohonestly. was killed 33 units away: not traded within 5 s (pros: 969 ms)
19 1:28 tradeֆecretJuice was killed 753 units away: you traded in 4,906 ms (pros: 2,031 ms)
19 1:24 tradeSey was killed 1120 units away: you traded in 812 ms (pros: 625 ms)
19 1:22 tradeR1VAL was killed 920 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:15 Vlad Yama福killed by themUSP-S438 ms438 ms1.0°
2 1:37 Vlad Yama福hit by themM4A4281 ms–17.8°
2 1:37 kczrkilled by themM4A1-S625 ms625 ms24.7°
3 1:13 Vlad Yama福killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:04 kczrkilled by themM4A1-S625 ms812 ms25.7°
4 1:39 🗲 Cookiezz 🗲hit themAK-47422 ms–0.8°
4 1:36 🗲 Cookiezz 🗲killed by themDesert Eagle312 ms312 ms4.0°
5 0:45 Vlad Yama福killed by themMP9359 ms922 ms5.7°
6 1:32 Vlad Yama福killed by themAK-47234 ms531 ms4.4°
6 1:32 Vlad Yama福hit themTec-9297 ms–1.3°
7 1:32 Vlad Yama福killed by themM4A1-S78 ms1078 ms1.8°
7 1:32 Vlad Yama福hit themTec-9125 ms–0.9°
8 1:15 Vlad Yama福killed themTec-9562 ms562 ms2.6°
8 1:07 kczrkilled themM4A1-S656 ms656 ms4.0°
8 0:29 SENTEXZ-_-hit by themAK-47375 ms–2.1°
8 0:29 SENTEXZ-_-killed themM4A1-S375 ms766 ms3.9°
8 0:26 w urrkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:06 w urrhit by themAK-47719 ms–4.1°
9 1:06 w urrkilled themAWP1578 ms1578 ms1.5°
9 bomb 0:18 🗲 Cookiezz 🗲killed themAWP297 ms297 ms6.6°
10 0:59 SENTEXZ-_-hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:56 SENTEXZ-_-killed themAK-47188 ms188 ms4.8°
11 1:24 kczrkilled themAWP469 ms469 ms3.3°
11 0:55 w urrkilled by themDesert Eagle1375 ms1375 ms37.2°
12 bomb 0:25 🗲 Cookiezz 🗲killed by themM4A1-S297 ms1000 ms9.3°
14 1:24 Vlad Yama福killed themUSP-S469 ms734 ms1.7°
14 1:19 w urrkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
17 1:12 kczrkilled themGalil AR453 ms547 ms8.4°
17 1:08 w urrhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:08 🗲 Cookiezz 🗲killed themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 0:57 w urrkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 round over w urrkilled by themGlock-18109 ms1297 ms1.0°
19 1:23 kczrkilled themUSP-S2594 ms2594 ms15.3°

Shots

You fired 6 of your 20 first shots too soon: 3 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:15 🗲 Cookiezz 🗲Glock-18525aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)25% / 52%
2 1:37 Vlad Yama福Glock-1883fine - pros would have fired it too0/1cut short (a death, a reload)30% / 52%
3 1:04 kczrAK-47358fired while moving (167 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 50%
4 1:39 🗲 Cookiezz 🗲AK-471340fine - pros would have fired it too1/663% / 63%
4 1:36 🗲 Cookiezz 🗲AK-471183fine - pros would have fired it too0/2cut short (a death, a reload)48% / 49%
6 1:32 Vlad Yama福Tec-9401fine - pros would have fired it too1/2cut short (a death, a reload)55% / 55%
8 1:16 Vlad Yama福Tec-9100aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them23% / 49%
8 1:07 kczrM4A1-S400fired while moving (111 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 50%
8 1:07 kczrM4A1-S391fine - pros would have fired it too1/6killed them44% / 50%
8 0:29 SENTEXZ-_-M4A1-S669fine - pros would have fired it too4/7killed them67% / 67%
9 1:06 w urrAWP1288fine - pros would have fired it too1/1killed them44% / 70%
9 bomb 0:26 🗲 Cookiezz 🗲AWP771fine - pros would have fired it too0/166% / 70%
9 bomb 0:18 🗲 Cookiezz 🗲AWP527fine - pros would have fired it too1/1killed them76% / 76%
10 0:56 SENTEXZ-_-AK-47411fine - pros would have fired it too1/4killed them74% / 74%
10 bomb 0:02 🗲 Cookiezz 🗲AWP1265fine - pros would have fired it too0/169% / 69%
11 1:24 kczrAWP816fine - pros would have fired it too1/1killed them78% / 78%
14 1:24 Vlad Yama福USP-S185fine - pros would have fired it too2/2killed them47% / 49%
17 1:12 kczrGalil AR338fired while moving (104 u/s), too fast to be accurate - stop first2/5killed them51% / 72%
18 1:15 kczrUSP-S769aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/124% / 48%
19 1:23 kczrUSP-S537fine - pros would have fired it too1/1killed them35% / 39%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.