Premier · Tue 10 Nov, 01:07 · 19 rounds, 31 min
Inferno
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 21 | 9 | 5 | +12 | 110 | 57% | 84% | 3-1 | 1 | 4 | 2/2 | 219 ms | 250 ms | 1.0° | 53% | 56% | 31% | 88% | 28 | 6% 2/34 | 0 | 0 | 2 | 25% | 1/4 | 0% 0/5 | 26% 8/31 | 3 | 5 | 10% 1/10 | 0% | 44% pro 58% | ||||
| 17 | 12 | 3 | +5 | 92 | 47% | 74% | 1-2 | 7 | 4 | 1/3 | 453 ms | 609 ms | 3.3° | 42% | 83% | 40% | 79% | 13 | 9% 2/22 | 2 | 0 | 0 | 24% | 1/4 | 0/0 | 30% 6/20 | 3 | 3 | 20% 1/5 | 0% | 47% pro 59% | ||||
| 15 | 13 | 4 | +2 | 86 | 67% | 84% | 2-2 | 86 | 5 | 0/3 | 336 ms | 524 ms | 3.1° | 52% | 32% | 23% | 67% | 20 | 3% 1/31 | 1 | 0 | 0 | 24% | 0% 0/17 | 0/3 | 50% 11/22 | 5 | 6 | 0% 0/7 | 0% | 33% pro 55% | ||||
| 15 | 15 | 2 | +0 | 82 | 47% | 74% | 4-3 | 11 | 4 | 0/1 | 422 ms | 782 ms | 1.8° | 35% | 56% | 24% | 50% | 13 | 3% 1/29 | 0 | 0 | 1 | 53% | 10% 1/10 | 0/3 | 50% 11/22 | 9 | 2 | 33% 2/6 | 1% | 33% pro 56% | ||||
| 5 | 12 | 3 | -7 | 32 | 60% | 68% | 1-0 | 62 | 2 | – | 344 ms | 266 ms | 1.5° | 39% | 33% | 27% | 83% | 9 | 5% 1/20 | 0 | 0 | 1 | 50% | 9% 1/11 | 0/2 | 60% 21/35 | 3 | 18 | 70% 19/27 | 0% | 21% pro 51% | ||||
| Started as CTs · 6 | Started as CTs · 6 | Started as CTs · 6 | Started as CTs · 6 | ||||||||||||||||||||||||||||||||
| 15 | 16 | 2 | -1 | 73 | 47% | 68% | 2-1 | 35 | 0 | – | 484 ms | 703 ms | 7.5° | 31% | 62% | 23% | 58% | 15 | 11% 3/27 | 2 | 0 | 1 | 33% | 0% 0/6 | 1/3 | 62% 16/26 | 10 | 6 | 29% 2/7 | 0% | 33% pro 58% | ||||
| 14 | 14 | 2 | +0 | 75 | 21% | 63% | 5-3 | 178 | 1 | 0/2 | 328 ms | 391 ms | 1.8° | 41% | 46% | 25% | 94% | 13 | 4% 1/23 | 1 | 0 | 0 | 8% | 0% 0/6 | 0/4 | 29% 5/17 | 1 | 4 | 0% 0/6 | 0% | 40% pro 59% | ||||
| 12 | 15 | 6 | -3 | 80 | 58% | 63% | 0-1 | 160 | 13 | 0/2 | 234 ms | 360 ms | 1.4° | 48% | 40% | 19% | 62% | 18 | 0% 0/23 | 0 | 0 | 0 | 22% | 0% 0/11 | 0/1 | 40% 8/20 | 6 | 2 | 0% 0/6 | 2% | 39% pro 54% | ||||
| 10 | 16 | 3 | -6 | 66 | 70% | 58% | 0-4 | 4 | 0 | 0/1 | 274 ms | 469 ms | 2.2° | 44% | 38% | 20% | 44% | 18 | 0% 0/29 | 0 | 0 | 0 | 33% | 0% 0/11 | 0/3 | 58% 11/19 | 10 | 1 | 17% 1/6 | 5% | 36% pro 55% | ||||
| 10 | 16 | 2 | -6 | 62 | 50% | 58% | 1-2 | 108 | 2 | 0/7 | 297 ms | 656 ms | 2.4° | 50% | 20% | 21% | 88% | 17 | 15% 4/27 | 2 | 0 | 2 | 74% | 14% 1/7 | 0/3 | 22% 4/18 | 3 | 1 | 20% 1/5 | 0% | 42% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 1 1:30 | 4 kills (USP-S ×4), a wallbang, all headshots, in 8.5 s CT | 11.6 | |
| 2 | 12 1:22 | 4 kills (AWP ×3, Deagle), 1 headshot, in 59.2 s T | 8.3 | |
| 3 | 4 1:32 | 4 kills (M4A1-S ×2, M4A4 ×2), 1 through smoke, 2 headshots, in 46.1 s T | 7.8 | |
| 4 | 2 1:19 | 3 kills (Tec-9 ×2, M4A1-S), a wallbang, all headshots, in 7.6 s T | 6.9 | |
| 5 | 11 1:35 | 4 kills (AK-47 ×4), 2 headshots, in 89.3 s T | 5.7 | |
| 6 | 9 1:42 | 2 kills (Deagle ×2), all headshots, in 18.8 s T | 5.7 | |
| 7 | 8 1:15 | 3 kills (M4A1-S ×2, Tec-9), a wallbang, 2 headshots, in 46.2 s T | 5.0 | |
| 8 | 17 1:12 | 3 kills (Galil ×2, Knife), 2 headshots, in 13.4 s CT | 5.0 | |
| 9 | 14 1:24 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 4.2 s CT | 4.4 | |
| 10 | 13 1:42 | 2 kills (USP-S ×2), all headshots, in 1.5 s CT | 4.3 | |
| 11 | 3 0:47 | 2 kills (M4A1-S ×2), 1 headshot, in 0.7 s CT | 4.1 | |
| 12 | 15 1:43 | 2 kills (M4A4 ×2), 2 through smoke, a wallbang, 1 headshot, in 53.1 s CT | 4.0 |
Every moment (88)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 bomb 0:25 | 2 kills (M4A1-S ×2), 1 headshot, in 0.5 s CT | 3.6 | |
| 14 | 13 1:38 | 2 kills (USP-S ×2), all headshots, in 3.7 s CT | 2.7 | |
| 15 | 6 1:10 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.7 | |
| 16 | 18 1:17 | 2 kills (Galil ×2), 1 headshot, in 10.1 s T | 2.7 | |
| 17 | 8 1:37 | 2 kills (AWP ×2), in 8.2 s CT | 2.7 | |
| 18 | 11 0:55 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 19 | 3 bomb 0:27 | 2 kills (AK-47 ×2), all headshots, in 14.1 s T | 2.3 | |
| 20 | 9 1:06 | 2 kills (AWP ×2), in 29.6 s T | 2.2 | |
| 21 | 5 1:19 | 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 40 s CT | 2.2 | |
| 22 | 4 1:36 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 23 | 7 1:41 | 2 kills (AK-47 ×2), a wallbang, in 0.7 s CT | 2.1 | |
| 24 | 7 1:04 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 18.9 s CT | 2.0 | |
| 25 | 8 1:10 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 1.7 | |
| 26 | 19 1:28 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 4.1 s T | 1.6 | |
| 27 | 5 1:23 | 2 kills (AWP ×2), in 35.6 s CT | 1.6 | |
| 28 | 14 1:29 | 1 kill (Deagle), 1 headshot T | 1.6 | |
| 29 | 2 1:18 | 2 kills (M4A1-S ×2), 1 headshot, in 9.8 s CT | 1.4 | |
| 30 | 6 1:41 | 2 kills (AWP ×2), in 64.3 s CT | 1.2 | |
| 31 | 9 1:32 | 2 kills (M4A1-S, AK-47), in 5.9 s CT | 1.2 | |
| 32 | 11 1:41 | 1 kill (AWP) CT | 1.0 | |
| 33 | 15 1:24 | 1 kill (Knife) CT | 1.0 | |
| 34 | 16 1:38 | 1 kill (Zeus) CT | 1.0 | |
| 35 | 18 1:47 | 1 kill (AWP) CT | 1.0 | |
| 36 | 19 1:45 | 1 kill (AWP) CT | 1.0 | |
| 37 | 19 1:23 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 38 | 7 1:39 | 2 kills (MAC-10, AK-47), 1 headshot, in 32.2 s T | 1.0 | |
| 39 | 3 1:13 | 1 kill (AK-47) T | 0.9 | |
| 40 | 3 0:58 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 41 | 9 1:11 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 42 | 10 0:53 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 43 | 17 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 29 s CT | 0.9 | |
| 44 | 8 1:13 | 1 kill (M4A1-S) CT | 0.8 | |
| 45 | 9 1:17 | 1 kill (Galil) T | 0.7 | |
| 46 | 10 1:30 | 1 kill (AK-47) T | 0.7 | |
| 47 | 12 1:26 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 48 | 6 0:53 | 1 kill (M4A1-S) CT | 0.7 | |
| 49 | 14 1:32 | 2 kills (MP9 ×2), 1 headshot, in 1.4 s CT | 0.7 | |
| 50 | 11 1:43 | 1 kill (FAMAS) CT | 0.6 | |
| 51 | 11 1:38 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 52 | 10 1:41 | 2 kills (AWP ×2), in 77.5 s CT | 0.5 | |
| 53 | 3 0:51 | 1 kill (M4A1-S) T | 0.5 | |
| 54 | 10 0:56 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 55 | 16 1:29 | 1 kill (AWP) CT | 0.4 | |
| 56 | 5 0:45 | 1 kill (MP9), 1 headshot CT | 0.4 | |
| 57 | 18 1:42 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 58 | 3 1:04 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 59 | 15 1:09 | 1 kill (AK-47) T | 0.4 | |
| 60 | 1 1:46 | 1 kill (Glock), 1 headshot T | 0.3 | |
| 61 | 11 1:24 | 1 kill (AWP) T | 0.3 | |
| 62 | 17 0:57 | 1 kill (Galil), 1 through smoke, 1 headshot T | 0.2 | |
| 63 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | 0.1 | |
| 64 | 18 0:01 | 2 kills (AK-47, Glock), 1 headshot, in 7 s T | 0.1 | |
| 65 | 14 1:35 | 1 kill (M4A1-S), 1 through smoke CT | 0.1 | |
| 66 | 6 1:13 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 67 | 6 1:31 | 1 kill (AK-47), 1 headshot CT | 0.0 | |
| 68 | 10 1:32 | 1 kill (MP9) CT | 0.0 | |
| 69 | 14 1:34 | 1 kill (Tec-9), 1 through smoke T | 0.0 | |
| 70 | 1 1:15 | 1 kill (USP-S), 1 headshot CT | -0.1 | |
| 71 | 5 1:08 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 72 | 2 1:35 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 73 | 16 1:31 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 74 | 2 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 9.8 s CT | -0.3 | |
| 75 | 6 0:59 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 76 | 19 1:22 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 77 | 19 0:38 | 1 kill (M4A4) CT | -0.4 | |
| 78 | 8 0:26 | 1 kill (AK-47) CT | -0.4 | |
| 79 | 10 1:33 | 1 kill (AK-47) T | -0.5 | |
| 80 | 19 1:30 | 1 kill (M4A1-S), 1 headshot CT | -0.5 | |
| 81 | 7 1:31 | 1 kill (M4A1-S) CT | -0.7 | |
| 82 | 15 1:10 | 1 kill (M4A1-S) CT | -0.8 | |
| 83 | 4 1:14 | 1 kill (AK-47) T | -0.9 | |
| 84 | 15 1:25 | 1 kill (AK-47), 1 headshot T | -0.9 | |
| 85 | 5 1:01 | 2 kills (AK-47 ×2), 1 headshot, in 21 s T | -0.9 | |
| 86 | 18 round over | 1 kill (Knife) CT | -1.2 | |
| 87 | 12 1:23 | 1 kill (MP9), 1 headshot CT | -1.3 | |
| 88 | 12 bomb 0:05 | 1 kill (M4A1-S) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:21 | 1v4 before the plant T · 73 HP · Banana | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 1:18 | 1v3 before the plant T · 100 HP · Second Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:27 | 1v2 after the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 4 1:10 | 1v4 before the plant CT · 100 HP · Second Mid | lost - died later · saw each other | |
| 5 0:45 | 1v3 before the plant T · 56 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 0:53 | 1v3 before the plant T · 75 HP · Apartments | lost - died in the first fight · saw each other | |
| 7 1:04 | 1v3 before the plant T · 12 HP · Bombsite B | lost - died later · they saw them first | |
| 8 1:10 | 1v4 before the plant T · 100 HP · Apartments | lost - died later, after 2 kills · first fight won, saw each other | |
| 9 1:06 | 1v2 before the plant CT · 100 HP · Arch | lost - died with two or more on them at once · saw them first | |
| 10 0:53 | 1v3 before the plant CT · 39 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other | |
| 11 0:55 | 1v2 before the plant T · 89 HP · Arch | won - killed both · saw each other | |
| 11 0:46 | 1v1 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 12 bomb 0:15 | 1v2 after the plant CT · 73 HP · Arch | lost - died later, after 1 kill · saw each other | |
| 12 bomb 0:05 | 1v1 after the plant T · 91 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 13 1:38 | 1v5 before the plant T · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 1:24 | 1v3 before the plant T · 100 HP · Middle | lost - died later | |
| 15 1:10 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 1:31 | 1v5 before the plant T · 83 HP · T Ramp | lost - died with two or more on them at once · first fight lost, saw each other | |
| 17 0:59 | 1v5 before the plant T · 100 HP · T Spawn | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 18 0:01 | 1v2 before the plant CT · 100 HP · Upstairs | won - ran the clock out | |
| 19 1:23 | 1v3 before the plant T · 100 HP · T Spawn | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:12 | misled a peek | barely blinded w urr 1.0 s (0.1 s white) the enemy was barely blinded, and ֆecretJuice peeked w urr 0.3 s after the pop; hit them first | |
| 4 1:28 | misled a peek | barely blinded kczr 1.0 s (0.1 s white) the enemy was barely blinded, and R1VAL peeked kczr 0.1 s after the pop; hit them first | |
| 5 1:03 | misled a peek | barely blinded ֆecretJuice 1.0 s (0.1 s white), gohonestly. 0.9 s (0.1 s white) the enemy was barely blinded, and SENTEXZ-_- peeked ֆecretJuice 1.1 s after the pop; hit them first | |
| 10 1:34 | misled a peek | barely blinded kczr 1.0 s (0.1 s white) the enemy was barely blinded, and R1VAL peeked kczr 3.0 s after the pop; hit them first | |
| 19 1:28 | hurt the team | barely blinded 🗲 Cookiezz 🗲 0.9 s (0.1 s white); blinded Sey 4.0 s on the move through T Ramp - ran into a fight; blinded R1VAL 4.0 s holding T Ramp - ran into a fight; blinded ֆecretJuice 3.8 s holding Lower Mid - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 1:41 | punished | killed by 🗲 Cookiezz 🗲 with a smoke in hand at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1270 units away | |
| 7 1:41 | punished | killed by w urr with a smoke in hand at Banana - seen by 1 enemy for 0.2 s, the nearest 598 units away | |
| 9 1:12 | punished | killed by w urr 1.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 916 units away | |
| 10 1:43 | punished | hit by gohonestly. 0.3 s after throwing an HE at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 10 1:21 | punished | hit by SENTEXZ-_- with a flash out at Apartments, 1.0 s before the throw - seen by 1 enemy for 0.8 s, the nearest 957 units away | |
| 11 1:41 | punished | killed by 🗲 Cookiezz 🗲 0.3 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1277 units away, thrown in the open; a running throw | |
| 12 bomb 0:25 | punished | killed by 🗲 Cookiezz 🗲 0.9 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 530 units away, thrown in the open; a jump throw | |
| 18 1:47 | punished | killed by ֆecretJuice 0.3 s after throwing an HE at Middle, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 1240 units away, thrown in the open; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 11 0:18 | Fake plant let go after 0.34 s · 1 v 1, alone · the nearest CT 485 units away | then planted it | |
| 15 0:53 | Fake plant let go after 0.16 s · 1 v 3, alone · the nearest CT 494 units away | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.