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Inferno, lost 6-13 · Tue 10 Nov, 01:07

Vlad Yama福24,652

The match

Aim

274 msTTD469 msTTK2.2°Crosshair↓44%1st bullet38%Spray20%Head44%Counter-strafe

Scoreboard

66ADR58%KAST

Positioning

Shots

11/19Rushed↓1/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP92733%
M4A1-S2143%
AK-472050%
Desert Eagle667%
Galil AR20%
USP-S1100%
SSG 081100%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
28/8814 1:29 1 kill (Deagle), 1 headshot T1.6
31/889 1:32 2 kills (M4A1-S, AK-47), in 5.9 s CT1.2
51/8811 1:38 1 kill (Scout), 1 headshot CT0.6
56/885 0:45 1 kill (MP9), 1 headshot CT0.4
67/886 1:31 1 kill (AK-47), 1 headshot CT0.0
70/881 1:15 1 kill (USP-S), 1 headshot CT-0.1
72/882 1:35 1 kill (M4A1-S), 1 headshot CT-0.3
81/887 1:31 1 kill (M4A1-S) CT-0.7
87/8812 1:23 1 kill (MP9), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:31 1v5 before the plant T · 83 HP · T Ramplost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:18 wastedbarely blinded gohonestly. 1.0 s (0.1 s white)
7 1:26 wastedno enemy blinded for long
7 bomb 0:33 wastedbarely blinded ֆecretJuice 1.0 s (0.1 s white); blinded themselves 2.5 s holding Bombsite B - safe; blinded kczr 2.3 s on the move through Banana - safe
17 1:22 wastedbarely blinded Sey 0.9 s (0.1 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 tradew urr was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
1 1:15 peek togetherpeeked the same enemy as kczr, 344 ms before them - early - you went first, alone
1 1:15 peek togetherpeeked the same enemy as 🗲 Cookiezz 🗲, 78 ms after them - a double peek
2 1:33 holdheld with kczr, 297 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:19 tradekczr was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
4 1:26 tradekczr was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
5 1:53 line of firestood in kczr's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:42 tradekczr was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
12 1:26 tradeSENTEXZ-_- was killed 424 units away: you traded in 3,141 ms (pros: 1,641 ms)
13 1:42 trade🗲 Cookiezz 🗲 was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradekczr was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 tradekczr was killed 492 units away: you traded in 2,359 ms (pros: 1,641 ms)
14 1:30 tradeSENTEXZ-_- was killed 92 units away: you traded in 984 ms (pros: 625 ms)
16 1:34 line of firestood in SENTEXZ-_-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:31 trade🗲 Cookiezz 🗲 was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
18 1:47 trade🗲 Cookiezz 🗲 was killed 926 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:15 Squxkilled themUSP-S438 ms438 ms1.0°
2 1:37 Squxhit themM4A4281 ms–17.8°
2 1:36 gohonestly.hit by themGlock-1894 ms–1.5°
2 1:35 gohonestly.killed themM4A1-S250 ms344 ms2.1°
2 1:18 ֆecretJuicekilled by themTec-9297 ms297 ms3.9°
3 1:13 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 ֆecretJuicehit themDesert Eagle234 ms–2.0°
4 1:18 Seyhit themDesert Eagle281 ms–2.3°
4 1:16 gohonestly.hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:14 gohonestly.hit themDesert Eagle172 ms–2.5°
4 1:14 gohonestly.killed by themAK-47281 ms484 ms5.0°
5 1:22 Seyhit themMP9406 ms–3.7°
5 1:22 Seyhit by themAK-47641 ms–1.1°
5 0:45 Squxkilled themMP9359 ms922 ms5.7°
6 1:32 Squxkilled themAK-47234 ms531 ms4.4°
6 1:32 Squxhit by themTec-9297 ms–1.3°
6 1:13 gohonestly.killed by themAK-47297 ms297 ms1.0°
7 1:32 Squxkilled themM4A1-S78 ms1078 ms1.8°
7 1:32 Squxhit by themTec-9125 ms–0.9°
8 1:15 Squxkilled by themTec-9562 ms562 ms2.6°
9 1:32 Seykilled themM4A1-S172 ms469 ms7.4°
9 1:26 ֆecretJuicekilled themAK-47359 ms469 ms2.9°
9 1:24 gohonestly.killed by themDesert Eagle406 ms406 ms1.1°
10 1:33 Seykilled by themAK-47312 ms922 ms7.6°
11 1:38 Seykilled themSSG 08312 ms312 ms0.7°
11 1:35 gohonestly.killed by themAK-47172 ms562 ms0.9°
12 1:23 R1VALkilled themMP978 ms219 ms6.7°
12 1:22 gohonestly.killed by themAWP234 ms234 ms7.0°
13 1:40 gohonestly.killed by themUSP-S172 ms172 ms1.0°
14 1:30 ֆecretJuicekilled themDesert Eagle594 ms1094 ms1.1°
14 1:30 ֆecretJuicehit by themMP9734 ms–13.9°
14 1:24 Squxkilled by themUSP-S469 ms734 ms1.7°
15 1:43 ֆecretJuicekilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 R1VALhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 gohonestly.killed by themAWP219 ms219 ms0.8°
17 1:14 ֆecretJuicehit themGalil AR94 ms–0.3°
17 1:14 R1VALkilled by themAK-4794 ms94 ms0.3°
18 1:43 R1VALhit themAK-47688 ms–2.0°
18 1:42 R1VALkilled by themAK-471031 ms1422 ms13.1°
19 1:45 R1VALhit themAK-47266 ms–0.7°
19 1:45 R1VALkilled by themAWP375 ms375 ms0.0°

Shots

You fired 11 of your 19 first shots too soon: 10 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:15 SquxUSP-S542fine - pros would have fired it too1/2killed them46% / 48%
2 1:37 SquxM4A1-S98fine - pros would have fired it too2/748% / 62%
2 1:18 ֆecretJuiceM4A1-S399fired while moving (114 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)17% / 62%
4 1:22 ֆecretJuiceDesert Eagle366fine - pros would have fired it too1/155% / 55%
4 1:14 gohonestly.Desert Eagle154fine - pros would have fired it too1/2cut short (a death, a reload)65% / 65%
5 1:22 SeyMP91329fired while moving (119 u/s), too fast to be accurate - stop first1/617% / 49%
5 1:21 SeyMP91348fired while moving (114 u/s), too fast to be accurate - stop first3/838% / 57%
5 0:46 SquxMP9947fired while moving (121 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 66%
5 0:45 SquxMP9987fine - pros would have fired it too2/7killed them58% / 58%
6 1:32 SquxAK-47401fine - pros would have fired it too4/7killed them53% / 53%
9 1:32 SeyM4A1-S220fired while moving (180 u/s), too fast to be accurate - stop first3/7killed them16% / 54%
9 1:26 ֆecretJuiceAK-47820fired while moving (140 u/s), too fast to be accurate - stop first2/6killed them8% / 49%
9 1:24 gohonestly.AK-471040fine - pros would have fired it too0/1cut short (a death, a reload)34% / 47%
12 1:23 R1VALMP9173fired while moving (95 u/s), too fast to be accurate - stop first2/8killed them27% / 57%
13 1:43 gohonestly.Glock-181197fired while moving (217 u/s), too fast to be accurate - stop first0/122% / 47%
14 1:30 ֆecretJuiceDesert Eagle307fired while moving (166 u/s), too fast to be accurate - stop first2/4killed them12% / 44%
17 1:14 ֆecretJuiceGalil AR1048fired while moving (134 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)19% / 59%
18 1:43 R1VALAK-471419aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/11cut short (a death, a reload); 4 bullets after pros would have stopped25% / 49%
19 1:45 R1VALAK-471850fine - pros would have fired it too1/1cut short (a death, a reload)64% / 64%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 29 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 18 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.