Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 27 | 33% |
| M4A1-S | 21 | 43% |
| AK-47 | 20 | 50% |
| Desert Eagle | 6 | 67% |
| Galil AR | 2 | 0% |
| USP-S | 1 | 100% |
| SSG 08 | 1 | 100% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 28/88 | 14 1:29 | 1 kill (Deagle), 1 headshot T | 1.6 |
| 31/88 | 9 1:32 | 2 kills (M4A1-S, AK-47), in 5.9 s CT | 1.2 |
| 51/88 | 11 1:38 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 56/88 | 5 0:45 | 1 kill (MP9), 1 headshot CT | 0.4 |
| 67/88 | 6 1:31 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 70/88 | 1 1:15 | 1 kill (USP-S), 1 headshot CT | -0.1 |
| 72/88 | 2 1:35 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 81/88 | 7 1:31 | 1 kill (M4A1-S) CT | -0.7 |
| 87/88 | 12 1:23 | 1 kill (MP9), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:31 | 1v5 before the plant T · 83 HP · T Ramp | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:18 | wasted | barely blinded gohonestly. 1.0 s (0.1 s white) |
| 7 1:26 | wasted | no enemy blinded for long |
| 7 bomb 0:33 | wasted | barely blinded ֆecretJuice 1.0 s (0.1 s white); blinded themselves 2.5 s holding Bombsite B - safe; blinded kczr 2.3 s on the move through Banana - safe |
| 17 1:22 | wasted | barely blinded Sey 0.9 s (0.1 s white) |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | trade | w urr was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:15 | peek together | peeked the same enemy as kczr, 344 ms before them - early - you went first, alone |
| 1 1:15 | peek together | peeked the same enemy as 🗲 Cookiezz 🗲, 78 ms after them - a double peek |
| 2 1:33 | hold | held with kczr, 297 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:19 | trade | kczr was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:26 | trade | kczr was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:53 | line of fire | stood in kczr's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:42 | trade | kczr was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:26 | trade | SENTEXZ-_- was killed 424 units away: you traded in 3,141 ms (pros: 1,641 ms) |
| 13 1:42 | trade | 🗲 Cookiezz 🗲 was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | kczr was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | trade | kczr was killed 492 units away: you traded in 2,359 ms (pros: 1,641 ms) |
| 14 1:30 | trade | SENTEXZ-_- was killed 92 units away: you traded in 984 ms (pros: 625 ms) |
| 16 1:34 | line of fire | stood in SENTEXZ-_-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:31 | trade | 🗲 Cookiezz 🗲 was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:47 | trade | 🗲 Cookiezz 🗲 was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:15 | killed them | USP-S | 438 ms | 438 ms | 1.0° | ||
| 2 1:37 | hit them | M4A4 | 281 ms | – | 17.8° | ||
| 2 1:36 | hit by them | Glock-18 | 94 ms | – | 1.5° | ||
| 2 1:35 | killed them | M4A1-S | 250 ms | 344 ms | 2.1° | ||
| 2 1:18 | killed by them | Tec-9 | 297 ms | 297 ms | 3.9° | ||
| 3 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | hit them | Desert Eagle | 234 ms | – | 2.0° | ||
| 4 1:18 | hit them | Desert Eagle | 281 ms | – | 2.3° | ||
| 4 1:16 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:14 | hit them | Desert Eagle | 172 ms | – | 2.5° | ||
| 4 1:14 | killed by them | AK-47 | 281 ms | 484 ms | 5.0° | ||
| 5 1:22 | hit them | MP9 | 406 ms | – | 3.7° | ||
| 5 1:22 | hit by them | AK-47 | 641 ms | – | 1.1° | ||
| 5 0:45 | killed them | MP9 | 359 ms | 922 ms | 5.7° | ||
| 6 1:32 | killed them | AK-47 | 234 ms | 531 ms | 4.4° | ||
| 6 1:32 | hit by them | Tec-9 | 297 ms | – | 1.3° | ||
| 6 1:13 | killed by them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 7 1:32 | killed them | M4A1-S | 78 ms | 1078 ms | 1.8° | ||
| 7 1:32 | hit by them | Tec-9 | 125 ms | – | 0.9° | ||
| 8 1:15 | killed by them | Tec-9 | 562 ms | 562 ms | 2.6° | ||
| 9 1:32 | killed them | M4A1-S | 172 ms | 469 ms | 7.4° | ||
| 9 1:26 | killed them | AK-47 | 359 ms | 469 ms | 2.9° | ||
| 9 1:24 | killed by them | Desert Eagle | 406 ms | 406 ms | 1.1° | ||
| 10 1:33 | killed by them | AK-47 | 312 ms | 922 ms | 7.6° | ||
| 11 1:38 | killed them | SSG 08 | 312 ms | 312 ms | 0.7° | ||
| 11 1:35 | killed by them | AK-47 | 172 ms | 562 ms | 0.9° | ||
| 12 1:23 | killed them | MP9 | 78 ms | 219 ms | 6.7° | ||
| 12 1:22 | killed by them | AWP | 234 ms | 234 ms | 7.0° | ||
| 13 1:40 | killed by them | USP-S | 172 ms | 172 ms | 1.0° | ||
| 14 1:30 | killed them | Desert Eagle | 594 ms | 1094 ms | 1.1° | ||
| 14 1:30 | hit by them | MP9 | 734 ms | – | 13.9° | ||
| 14 1:24 | killed by them | USP-S | 469 ms | 734 ms | 1.7° | ||
| 15 1:43 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | killed by them | AWP | 219 ms | 219 ms | 0.8° | ||
| 17 1:14 | hit them | Galil AR | 94 ms | – | 0.3° | ||
| 17 1:14 | killed by them | AK-47 | 94 ms | 94 ms | 0.3° | ||
| 18 1:43 | hit them | AK-47 | 688 ms | – | 2.0° | ||
| 18 1:42 | killed by them | AK-47 | 1031 ms | 1422 ms | 13.1° | ||
| 19 1:45 | hit them | AK-47 | 266 ms | – | 0.7° | ||
| 19 1:45 | killed by them | AWP | 375 ms | 375 ms | 0.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:15 | USP-S | 542 | fine - pros would have fired it too | 1/2 | killed them | 46% / 48% | |
| 2 1:37 | M4A1-S | 98 | fine - pros would have fired it too | 2/7 | 48% / 62% | ||
| 2 1:18 | M4A1-S | 399 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 17% / 62% | |
| 4 1:22 | Desert Eagle | 366 | fine - pros would have fired it too | 1/1 | 55% / 55% | ||
| 4 1:14 | Desert Eagle | 154 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 65% / 65% | |
| 5 1:22 | MP9 | 1329 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/6 | 17% / 49% | ||
| 5 1:21 | MP9 | 1348 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/8 | 38% / 57% | ||
| 5 0:46 | MP9 | 947 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 66% | |
| 5 0:45 | MP9 | 987 | fine - pros would have fired it too | 2/7 | killed them | 58% / 58% | |
| 6 1:32 | AK-47 | 401 | fine - pros would have fired it too | 4/7 | killed them | 53% / 53% | |
| 9 1:32 | M4A1-S | 220 | fired while moving (180 u/s), too fast to be accurate - stop first | 3/7 | killed them | 16% / 54% | |
| 9 1:26 | AK-47 | 820 | fired while moving (140 u/s), too fast to be accurate - stop first | 2/6 | killed them | 8% / 49% | |
| 9 1:24 | AK-47 | 1040 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 47% | |
| 12 1:23 | MP9 | 173 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/8 | killed them | 27% / 57% | |
| 13 1:43 | Glock-18 | 1197 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/1 | 22% / 47% | ||
| 14 1:30 | Desert Eagle | 307 | fired while moving (166 u/s), too fast to be accurate - stop first | 2/4 | killed them | 12% / 44% | |
| 17 1:14 | Galil AR | 1048 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 19% / 59% | |
| 18 1:43 | AK-47 | 1419 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/11 | cut short (a death, a reload); 4 bullets after pros would have stopped | 25% / 49% | |
| 19 1:45 | AK-47 | 1850 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 64% / 64% |
Throws
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.