Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 46 | 33% |
| Glock-18 | 14 | 57% |
| M4A1-S | 9 | 33% |
| MP9 | 4 | 50% |
| Desert Eagle | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/88 | 11 0:55 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 23/88 | 7 1:41 | 2 kills (AK-47 ×2), a wallbang, in 0.7 s CT | 2.1 |
| 41/88 | 9 1:11 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 62/88 | 17 0:57 | 1 kill (Galil), 1 through smoke, 1 headshot T | 0.2 |
| 64/88 | 18 0:01 | 2 kills (AK-47, Glock), 1 headshot, in 7 s T | 0.1 |
| 76/88 | 19 1:22 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 78/88 | 8 0:26 | 1 kill (AK-47) CT | -0.4 |
| 88/88 | 12 bomb 0:05 | 1 kill (M4A1-S) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:27 | 1v2 after the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 4 1:10 | 1v4 before the plant CT · 100 HP · Second Mid | lost - died later · saw each other |
| 11 0:46 | 1v1 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 12 bomb 0:15 | 1v2 after the plant CT · 73 HP · Arch | lost - died later, after 1 kill · saw each other |
| 14 1:24 | 1v3 before the plant T · 100 HP · Middle | lost - died later |
| 17 0:59 | 1v5 before the plant T · 100 HP · T Spawn | lost - died with two or more on them at once, after 1 kill · saw each other |
| 19 1:23 | 1v3 before the plant T · 100 HP · T Spawn | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:44 | good | blinded Sey 4.4 s (1.6 s white) |
Throws
24 grenades: 22 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:45 | exposed | a molotov at Banana - seen by 1 enemy for 0.2 s, the nearest 761 units away |
| 19 1:11 | exposed | an HE at T Spawn - seen by 1 enemy for 0.4 s, the nearest 1311 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:28 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 7 1:41 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 12 bomb 0:06 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 round over | Lower Mid | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. You traded 2 of the 15 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:33 | hold | held with kczr, 771 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:19 | trade | kczr was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:28 | hold | held with 🗲 Cookiezz 🗲, 259 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 bomb 0:27 | trade | 🗲 Cookiezz 🗲 was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:43 | line of fire | stood in 🗲 Cookiezz 🗲's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 0:29 | trade | SENTEXZ-_- was killed 581 units away: you traded in 3,219 ms (pros: 2,031 ms) |
| 9 1:17 | trade | SENTEXZ-_- was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:56 | trade | SENTEXZ-_- was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | 🗲 Cookiezz 🗲 was killed 989 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | hold | held with kczr, 410 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:41 | trade | kczr was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | trade | Vlad Yama福 was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:24 | trade | Vlad Yama福 was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | Vlad Yama福 was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:14 | trade | Vlad Yama福 was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:12 | trade | kczr was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:08 | trade | 🗲 Cookiezz 🗲 was killed 210 units away: not traded within 5 s (pros: 625 ms) |
| 17 0:59 | trade | SENTEXZ-_- was killed 201 units away: you traded in 2,297 ms (pros: 969 ms) |
| 19 1:31 | hold | held with kczr, 317 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:23 | trade | kczr was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Glock-18 | 250 ms | – | 0.5° | ||
| 1 1:46 | killed by them | Glock-18 | 156 ms | 156 ms | 0.9° | ||
| 2 1:12 | killed by them | M4A1-S | 281 ms | 391 ms | 4.3° | ||
| 3 bomb 0:28 | hit them | MP9 | 297 ms | – | 2.8° | ||
| 3 bomb 0:13 | killed by them | AK-47 | 375 ms | 375 ms | 1.8° | ||
| 4 bomb 0:20 | hit them | AK-47 | 297 ms | – | 2.4° | ||
| 4 bomb 0:20 | killed by them | M4A4 | 406 ms | 766 ms | 5.1° | ||
| 5 1:08 | killed by them | AK-47 | 125 ms | 125 ms | 0.4° | ||
| 7 1:41 | killed them | AK-47 | 281 ms | 469 ms | 3.2° | ||
| 7 1:41 | killed them | AK-47 | 297 ms | 1094 ms | 3.5° | ||
| 7 1:40 | hit by them | Desert Eagle | 281 ms | – | 2.7° | ||
| 7 1:40 | killed by them | MAC-10 | 16 ms | 547 ms | 5.5° | ||
| 7 1:39 | hit them | AK-47 | 547 ms | – | 28.6° | ||
| 8 0:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:12 | killed them | AK-47 | 312 ms | 609 ms | 1.7° | ||
| 9 1:06 | hit them | AK-47 | 719 ms | – | 4.1° | ||
| 9 1:06 | killed by them | AWP | 1578 ms | 1578 ms | 1.5° | ||
| 10 0:53 | killed by them | AK-47 | 328 ms | 328 ms | 1.0° | ||
| 11 0:55 | killed them | Desert Eagle | 1375 ms | 1375 ms | 37.2° | ||
| 11 bomb 0:36 | killed by them | AK-47 | 172 ms | 359 ms | 0.6° | ||
| 12 bomb 0:35 | hit by them | AK-47 | 500 ms | – | 2.5° | ||
| 12 bomb 0:34 | hit them | M4A4 | 953 ms | – | 1.4° | ||
| 12 bomb 0:10 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:05 | killed them | M4A1-S | 469 ms | 656 ms | 0.5° | ||
| 12 bomb 0:05 | killed by them | Desert Eagle | 203 ms | 500 ms | 1.7° | ||
| 13 1:42 | hit by them | P2000 | 219 ms | – | 2.4° | ||
| 13 1:38 | hit them | Glock-18 | 141 ms | – | 0.1° | ||
| 13 1:38 | killed by them | USP-S | 859 ms | 859 ms | 2.3° | ||
| 14 1:19 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:10 | hit them | AK-47 | 281 ms | – | 2.0° | ||
| 15 1:10 | killed by them | M4A1-S | 344 ms | 734 ms | 1.4° | ||
| 16 1:43 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:08 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:57 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:53 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:45 | hit them | Glock-18 | 938 ms | – | 47.4° | ||
| 17 0:45 | killed by them | AK-47 | 3547 ms | 3750 ms | 4.9° | ||
| 18 0:01 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 round over | killed them | Glock-18 | 109 ms | 1297 ms | 1.0° | ||
| 19 1:22 | killed them | AK-47 | 375 ms | 375 ms | 3.2° | ||
| 19 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:51 | hit by them | M4A4 | 94 ms | – | 0.5° | ||
| 19 0:51 | hit them | AK-47 | 141 ms | – | 0.3° | ||
| 19 0:45 | hit by them | M4A4 | 94 ms | – | 0.6° | ||
| 19 0:45 | hit them | AK-47 | 219 ms | – | 1.3° | ||
| 19 0:38 | killed by them | M4A4 | 188 ms | 188 ms | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 bomb 0:28 | MP9 | 872 | fine - pros would have fired it too | 2/6 | 63% / 63% | ||
| 3 bomb 0:13 | MP9 | 459 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 48% | |
| 4 bomb 0:21 | AK-47 | 221 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | 22% / 51% | ||
| 4 bomb 0:20 | AK-47 | 229 | fired while moving (135 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 27% / 50% | |
| 7 1:41 | AK-47 | 620 | fine - pros would have fired it too | 6/17 | killed them | 31% / 56% | |
| 8 0:26 | AK-47 | 815 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/8 | killed them | 4% / 55% | |
| 9 1:12 | AK-47 | 953 | fine - pros would have fired it too | 3/7 | killed them | 52% / 52% | |
| 9 1:06 | AK-47 | 1280 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 9 1:06 | AK-47 | 1287 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 26% / 46% | |
| 11 0:55 | Desert Eagle | 84 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 11 bomb 0:36 | AWP | 464 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 82% / 82% | |
| 12 bomb 0:12 | M4A1-S | 976 | fine - pros would have fired it too | 0/5 | 29% / 50% | ||
| 12 bomb 0:05 | M4A1-S | 413 | fine - pros would have fired it too | 3/3 | killed them | 71% / 71% | |
| 13 1:38 | Glock-18 | 1516 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 38% / 48% | |
| 15 1:10 | AK-47 | 592 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 53% / 53% | |
| 17 0:45 | Glock-18 | 396 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 34% / 43% | |
| 19 1:22 | AK-47 | 541 | fine - pros would have fired it too | 1/6 | killed them | 40% / 53% | |
| 19 0:51 | AK-47 | 1358 | fine - pros would have fired it too | 1/1 | 56% / 56% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.