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Inferno, lost 6-13 · Tue 10 Nov, 01:07

w urr27,311

The match

Aim

297 msTTD656 msTTK2.4°Crosshair↓50%1st bullet20%Spray21%Head88%Counter-strafe

Scoreboard

62ADR58%KAST

Positioning

Shots

4/18Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474633%
Glock-181457%
M4A1-S933%
MP9450%
Desert Eagle1100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/8811 0:55 1 kill (Deagle), 1 headshot CT2.5
23/887 1:41 2 kills (AK-47 ×2), a wallbang, in 0.7 s CT2.1
41/889 1:11 1 kill (AK-47), 1 headshot CT0.9
62/8817 0:57 1 kill (Galil), 1 through smoke, 1 headshot T0.2
64/8818 0:01 2 kills (AK-47, Glock), 1 headshot, in 7 s T0.1
76/8819 1:22 1 kill (AK-47), 1 headshot T-0.4
78/888 0:26 1 kill (AK-47) CT-0.4
88/8812 bomb 0:05 1 kill (M4A1-S) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:27 1v2 after the plant CT · 100 HP · Bombsite Blost - died in the first fight · saw each other
4 1:10 1v4 before the plant CT · 100 HP · Second Midlost - died later · saw each other
11 0:46 1v1 before the plant CT · 100 HP · Bombsite Blost - died in the first fight · saw each other
12 bomb 0:15 1v2 after the plant CT · 73 HP · Archlost - died later, after 1 kill · saw each other
14 1:24 1v3 before the plant T · 100 HP · Middlelost - died later
17 0:59 1v5 before the plant T · 100 HP · T Spawnlost - died with two or more on them at once, after 1 kill · saw each other
19 1:23 1v3 before the plant T · 100 HP · T Spawnlost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:44 goodblinded Sey 4.4 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 22 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:45 exposeda molotov at Banana - seen by 1 enemy for 0.2 s, the nearest 761 units away
19 1:11 exposedan HE at T Spawn - seen by 1 enemy for 0.4 s, the nearest 1311 units away

Positioning

In 4 of your 27 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 14 of your 19 duels (74%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:28 SeyBombsite Bcover not used: 96 units away, they'd have seen only your headlived
7 1:41 R1VALBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
12 bomb 0:06 SeyBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 round over SquxLower Midcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. You traded 2 of the 15 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:33 holdheld with kczr, 771 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:19 tradekczr was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:28 holdheld with 🗲 Cookiezz 🗲, 259 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 bomb 0:27 trade🗲 Cookiezz 🗲 was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
5 1:43 line of firestood in 🗲 Cookiezz 🗲's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 0:29 tradeSENTEXZ-_- was killed 581 units away: you traded in 3,219 ms (pros: 2,031 ms)
9 1:17 tradeSENTEXZ-_- was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
10 0:56 tradeSENTEXZ-_- was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 trade🗲 Cookiezz 🗲 was killed 989 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 holdheld with kczr, 410 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:41 tradekczr was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 tradeVlad Yama福 was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
14 1:24 tradeVlad Yama福 was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeVlad Yama福 was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
17 1:14 tradeVlad Yama福 was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
17 1:12 tradekczr was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
17 1:08 trade🗲 Cookiezz 🗲 was killed 210 units away: not traded within 5 s (pros: 625 ms)
17 0:59 tradeSENTEXZ-_- was killed 201 units away: you traded in 2,297 ms (pros: 969 ms)
19 1:31 holdheld with kczr, 317 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:23 tradekczr was killed 621 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 ֆecretJuicehit by themGlock-18250 ms–0.5°
1 1:46 gohonestly.killed by themGlock-18156 ms156 ms0.9°
2 1:12 ֆecretJuicekilled by themM4A1-S281 ms391 ms4.3°
3 bomb 0:28 Seyhit themMP9297 ms–2.8°
3 bomb 0:13 ֆecretJuicekilled by themAK-47375 ms375 ms1.8°
4 bomb 0:20 R1VALhit themAK-47297 ms–2.4°
4 bomb 0:20 R1VALkilled by themM4A4406 ms766 ms5.1°
5 1:08 gohonestly.killed by themAK-47125 ms125 ms0.4°
7 1:41 R1VALkilled themAK-47281 ms469 ms3.2°
7 1:41 Seykilled themAK-47297 ms1094 ms3.5°
7 1:40 Seyhit by themDesert Eagle281 ms–2.7°
7 1:40 ֆecretJuicekilled by themMAC-1016 ms547 ms5.5°
7 1:39 ֆecretJuicehit themAK-47547 ms–28.6°
8 0:26 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:12 R1VALkilled themAK-47312 ms609 ms1.7°
9 1:06 Squxhit themAK-47719 ms–4.1°
9 1:06 Squxkilled by themAWP1578 ms1578 ms1.5°
10 0:53 gohonestly.killed by themAK-47328 ms328 ms1.0°
11 0:55 Squxkilled themDesert Eagle1375 ms1375 ms37.2°
11 bomb 0:36 gohonestly.killed by themAK-47172 ms359 ms0.6°
12 bomb 0:35 Seyhit by themAK-47500 ms–2.5°
12 bomb 0:34 Seyhit themM4A4953 ms–1.4°
12 bomb 0:10 gohonestly.hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:05 Seykilled themM4A1-S469 ms656 ms0.5°
12 bomb 0:05 gohonestly.killed by themDesert Eagle203 ms500 ms1.7°
13 1:42 ֆecretJuicehit by themP2000219 ms–2.4°
13 1:38 ֆecretJuicehit themGlock-18141 ms–0.1°
13 1:38 R1VALkilled by themUSP-S859 ms859 ms2.3°
14 1:19 Squxkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 R1VALhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:10 gohonestly.hit themAK-47281 ms–2.0°
15 1:10 gohonestly.killed by themM4A1-S344 ms734 ms1.4°
16 1:43 gohonestly.hit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 gohonestly.hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:08 Squxhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 0:57 Squxkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 0:53 R1VALhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
17 0:45 R1VALhit themGlock-18938 ms–47.4°
17 0:45 R1VALkilled by themAK-473547 ms3750 ms4.9°
18 0:01 gohonestly.killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 round over Squxkilled themGlock-18109 ms1297 ms1.0°
19 1:22 R1VALkilled themAK-47375 ms375 ms3.2°
19 1:14 gohonestly.hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:14 gohonestly.hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:51 gohonestly.hit by themM4A494 ms–0.5°
19 0:51 gohonestly.hit themAK-47141 ms–0.3°
19 0:45 gohonestly.hit by themM4A494 ms–0.6°
19 0:45 gohonestly.hit themAK-47219 ms–1.3°
19 0:38 gohonestly.killed by themM4A4188 ms188 ms4.9°

Shots

You fired 4 of your 18 first shots too soon: 3 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 bomb 0:28 SeyMP9872fine - pros would have fired it too2/663% / 63%
3 bomb 0:13 ֆecretJuiceMP9459fired while moving (239 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 48%
4 bomb 0:21 R1VALAK-47221aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/522% / 51%
4 bomb 0:20 R1VALAK-47229fired while moving (135 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)27% / 50%
7 1:41 R1VALAK-47620fine - pros would have fired it too6/17killed them31% / 56%
8 0:26 SquxAK-47815fired while moving (138 u/s), too fast to be accurate - stop first1/8killed them4% / 55%
9 1:12 R1VALAK-47953fine - pros would have fired it too3/7killed them52% / 52%
9 1:06 SquxAK-471280fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
9 1:06 SquxAK-471287fine - pros would have fired it too0/2cut short (a death, a reload)26% / 46%
11 0:55 SquxDesert Eagle84fine - pros would have fired it too1/1killed them81% / 81%
11 bomb 0:36 gohonestly.AWP464fine - pros would have fired it too0/1cut short (a death, a reload)82% / 82%
12 bomb 0:12 SeyM4A1-S976fine - pros would have fired it too0/529% / 50%
12 bomb 0:05 SeyM4A1-S413fine - pros would have fired it too3/3killed them71% / 71%
13 1:38 R1VALGlock-181516fine - pros would have fired it too1/3cut short (a death, a reload)38% / 48%
15 1:10 gohonestly.AK-47592fine - pros would have fired it too2/5cut short (a death, a reload)53% / 53%
17 0:45 R1VALGlock-18396fine - pros would have fired it too1/3cut short (a death, a reload)34% / 43%
19 1:22 R1VALAK-47541fine - pros would have fired it too1/6killed them40% / 53%
19 0:51 gohonestly.AK-471358fine - pros would have fired it too1/156% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.