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Inferno, won 13-6 · Tue 10 Nov, 01:07

Sey24,176

The match

Aim

344 msTTD266 msTTK1.5°Crosshair↓39%1st bullet33%Spray27%Head83%Counter-strafe

Scoreboard

32ADR68%KAST

Positioning

Shots

21/35Rushed↓19/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474025%
USP-S617%
Desert Eagle520%
M4A1-S2100%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
63/8813 1:41 1 kill (USP-S), 1 headshot CT0.1
73/8816 1:31 1 kill (AK-47), 1 headshot CT-0.3
75/886 0:59 1 kill (AK-47), 1 headshot T-0.4
79/8810 1:33 1 kill (AK-47) T-0.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:34 goodblinded SENTEXZ-_- 4.5 s (1.7 s white)
8 1:36 goodblinded w urr 4.8 s (2.0 s white); blinded gohonestly. 3.2 s holding T Ramp - safe
15 1:31 wastedno enemy blinded for long
17 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:38 exposeda flash at Banana - seen by 1 enemy for 0.1 s, the nearest 769 units away
17 0:45 exposeda smoke at T Spawn - seen by 1 enemy for 1.8 s, the nearest 874 units away, thrown in the open

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 14 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:24 SENTEXZ-_-Bombsite Bcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 line of firestood in gohonestly.'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:45 line of firestood in gohonestly.'s line of fire while they fought, for 562 ms (pros: 188 ms at a time)
1 1:30 tradeR1VAL was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
1 1:24 tradegohonestly. was killed 162 units away: not traded within 5 s (pros: 625 ms)
4 1:18 holdheld with gohonestly., 642 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms before gohonestly.)
6 1:41 tradeֆecretJuice was killed 329 units away: not traded within 5 s (pros: 1,641 ms)
6 1:10 tradegohonestly. was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 tradegohonestly. was killed 559 units away: not traded within 5 s (pros: 625 ms)
10 1:41 tradeֆecretJuice was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
11 1:43 tradeR1VAL was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 tradeֆecretJuice was killed 305 units away: not traded within 5 s (pros: 1,641 ms)
12 1:26 holdheld with R1VAL, 147 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after R1VAL)
12 bomb 0:25 tradeֆecretJuice was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:25 tradeSqux was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:15 holdheld with gohonestly., 129 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after gohonestly.)
16 1:29 holdheld with gohonestly., 468 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after gohonestly.)
17 0:57 tradeSqux was killed 869 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 SENTEXZ-_-hit themGlock-18375 ms–1.5°
1 1:22 SENTEXZ-_-killed by themUSP-S109 ms109 ms1.4°
2 1:18 SENTEXZ-_-killed by themM4A1-S78 ms250 ms0.1°
3 bomb 0:28 w urrhit by themMP9297 ms–2.8°
4 1:18 Vlad Yama福hit by themDesert Eagle281 ms–2.3°
5 1:22 Vlad Yama福hit by themMP9406 ms–3.7°
5 1:22 Vlad Yama福hit themAK-47641 ms–1.1°
5 1:19 kczrkilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
6 0:59 kczrhit by themM4A4328 ms–0.9°
6 0:59 kczrkilled themAK-47344 ms344 ms0.3°
6 0:53 SENTEXZ-_-killed by themM4A1-S219 ms625 ms2.1°
7 1:41 w urrkilled by themAK-47297 ms1094 ms3.5°
7 1:40 w urrhit themDesert Eagle281 ms–2.7°
8 1:29 🗲 Cookiezz 🗲killed by themAWP328 ms328 ms0.9°
9 1:32 Vlad Yama福killed by themM4A1-S172 ms469 ms7.4°
10 1:33 Vlad Yama福killed themAK-47312 ms922 ms7.6°
10 1:32 kczrkilled by themMP9484 ms906 ms44.3°
11 1:38 Vlad Yama福killed by themSSG 08312 ms312 ms0.7°
12 bomb 0:35 w urrhit themAK-47500 ms–2.5°
12 bomb 0:34 w urrhit by themM4A4953 ms–1.4°
12 bomb 0:05 w urrkilled by themM4A1-S469 ms656 ms0.5°
13 1:41 kczrkilled themUSP-S188 ms188 ms0.7°
15 0:51 SENTEXZ-_-hit themM4A4531 ms–4.8°
16 1:31 🗲 Cookiezz 🗲killed themAK-47141 ms141 ms1.0°
17 1:03 SENTEXZ-_-hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:01 SENTEXZ-_-hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:18 kczrkilled by themGalil AR344 ms422 ms5.0°
19 1:24 kczrkilled by themM4A1-S891 ms1297 ms51.1°

Shots

You fired 21 of your 35 first shots too soon: 18 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 19 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 SENTEXZ-_-Glock-18920fine - pros would have fired it too1/240% / 48%
2 1:19 SENTEXZ-_-Desert Eagle1801fine - pros would have fired it too0/129% / 30%
3 bomb 0:28 w urrDesert Eagle872aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/114% / 40%
5 1:22 Vlad Yama福AK-471321aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 57%
5 1:21 Vlad Yama福AK-471349fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
5 1:21 Vlad Yama福AK-471351fine - pros would have fired it too1/173% / 73%
6 0:59 kczrAK-47430fine - pros would have fired it too1/6killed them34% / 50%
6 0:53 SENTEXZ-_-AK-47546fine - pros would have fired it too0/2cut short (a death, a reload)43% / 48%
7 1:41 w urrDesert Eagle481fine - pros would have fired it too1/3cut short (a death, a reload)35% / 52%
9 1:32 Vlad Yama福AK-47207fired while moving (62 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 48%
10 1:33 Vlad Yama福AK-47367fired while moving (88 u/s), too fast to be accurate - stop first4/8killed them5% / 53%
11 1:38 Vlad Yama福AK-471225fine - pros would have fired it too0/1cut short (a death, a reload)49% / 49%
12 bomb 0:35 w urrAK-47750fine - pros would have fired it too1/642% / 52%
12 bomb 0:15 🗲 Cookiezz 🗲AK-47139aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/527% / 60%
13 1:42 kczrUSP-S1313fine - pros would have fired it too0/121% / 34%
13 1:41 kczrUSP-S1314fine - pros would have fired it too1/1killed them60% / 60%
13 1:35 SENTEXZ-_-USP-S891fired while moving (234 u/s), too fast to be accurate - stop first0/515% / 51%
15 0:51 SENTEXZ-_-M4A1-S466fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
15 0:50 SENTEXZ-_-M4A1-S475fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 48%
16 1:31 🗲 Cookiezz 🗲AK-47905fine - pros would have fired it too1/5killed them46% / 59%
17 0:50 w urrAK-47806aim far off: your crosshair was about 5.5 player widths (175 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:50 w urrAK-47806aim far off: your crosshair was about 5 player widths (162 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:50 w urrAK-47806aim far off: your crosshair was about 5.5 player widths (177 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:49 w urrAK-47806aim far off: your crosshair was about 5.5 player widths (182 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:49 w urrAK-47806aim far off: your crosshair was about 5.5 player widths (178 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:49 w urrAK-47806aim far off: your crosshair was about 5 player widths (161 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:49 w urrAK-47806aim far off: your crosshair was about 5 player widths (158 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:48 w urrAK-47806aim far off: your crosshair was about 5 player widths (164 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 0:48 w urrAK-47817aim far off: your crosshair was about 5 player widths (166 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
17 0:48 w urrAK-47819aim far off: your crosshair was about 5 player widths (158 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
17 0:48 w urrAK-47823aim far off: your crosshair was about 6 player widths (185 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
17 0:47 w urrAK-47833aim far off: your crosshair was about 5.5 player widths (181 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
17 0:47 w urrAK-47853aim far off: your crosshair was about 6.5 player widths (201 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
17 0:47 w urrAK-47869aim far off: your crosshair was about 7 player widths (227 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
17 0:46 w urrAK-47872aim far off: your crosshair was about 6.5 player widths (207 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.