Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 19 | 63% |
| AK-47 | 11 | 54% |
| USP-S | 9 | 56% |
| MP9 | 8 | 12% |
| Five-SeveN | 7 | 29% |
| Desert Eagle | 5 | 20% |
| Tec-9 | 5 | 20% |
| FAMAS | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/88 | 1 1:30 | 4 kills (USP-S ×4), a wallbang, all headshots, in 8.5 s CT | 11.6 |
| 24/88 | 7 1:04 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 18.9 s CT | 2.0 |
| 25/88 | 8 1:10 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 1.7 |
| 29/88 | 2 1:18 | 2 kills (M4A1-S ×2), 1 headshot, in 9.8 s CT | 1.4 |
| 48/88 | 6 0:53 | 1 kill (M4A1-S) CT | 0.7 |
| 59/88 | 15 1:09 | 1 kill (AK-47) T | 0.4 |
| 69/88 | 14 1:34 | 1 kill (Tec-9), 1 through smoke T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:38 | 1v5 before the plant T · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other |
| 15 1:10 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
11 flashes: 6 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:39 | wasted | barely blinded Sey 0.7 s (0.1 s white) |
| 3 1:43 | wasted | no enemy blinded for long; blinded kczr 4.4 s on the move through Top Mid - safe |
| 5 1:44 | good | blinded R1VAL 4.4 s (1.6 s white) |
| 6 1:43 | wasted | barely blinded gohonestly. 1.1 s (0.1 s white), ֆecretJuice 1.1 s (0.1 s white), Sey 0.6 s (0.0 s white) |
| 7 1:44 | wasted | barely blinded gohonestly. 0.5 s (0.0 s white) |
| 8 1:43 | good | blinded ֆecretJuice 4.2 s (1.4 s white), Squx 3.8 s (1.1 s white) |
| 9 1:43 | good | blinded Sey 4.1 s (1.3 s white) |
| 10 1:40 | good | blinded Sey 3.2 s (0.6 s white) |
| 14 1:40 | good | blinded R1VAL 3.3 s (0.7 s white) |
| 17 1:06 | good | blinded Squx 3.8 s (1.1 s white) |
| 17 1:04 | wasted | no enemy blinded for long; blinded w urr 1.0 s on the move through T Spawn - safe |
Throws
42 grenades: 40 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 27 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:40 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 680 units away; a running throw |
| 10 1:43 | punished | hit by gohonestly. 0.3 s after throwing an HE at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Fakes
You faked 1 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 15 0:53 | Fake plant let go after 0.16 s · 1 v 3, alone · the nearest CT 494 units away | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. You traded 3 of the 18 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:19 | trade | kczr was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:12 | trade | w urr was killed 565 units away: you traded in 3,891 ms (pros: 2,031 ms) |
| 6 0:59 | trade | kczr was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:07 | trade | kczr was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:42 | trade | kczr was killed 200 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:35 | trade | Vlad Yama福 was killed 467 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:42 | trade | 🗲 Cookiezz 🗲 was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | kczr was killed 50 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:40 | in their way | stood between w urr and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 13 1:40 | trade | Vlad Yama福 was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | hold | held with w urr, 304 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:38 | trade | w urr was killed 282 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:35 | trade | 🗲 Cookiezz 🗲 was killed 156 units away: you traded in 484 ms (pros: 969 ms) |
| 15 1:10 | trade | w urr was killed 145 units away: you traded in 375 ms (pros: 625 ms) |
| 17 1:14 | trade | Vlad Yama福 was killed 407 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:12 | trade | kczr was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:09 | hold | held with w urr, 142 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:08 | trade | 🗲 Cookiezz 🗲 was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:47 | trade | 🗲 Cookiezz 🗲 was killed 371 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:42 | trade | Vlad Yama福 was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | Vlad Yama福 was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | line of fire | stood in 🗲 Cookiezz 🗲's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | hit them | P2000 | 547 ms | – | 3.2° | ||
| 1 1:30 | killed them | USP-S | 203 ms | 203 ms | 1.1° | ||
| 1 1:24 | killed them | USP-S | 266 ms | 266 ms | 0.9° | ||
| 1 1:23 | hit by them | Glock-18 | 375 ms | – | 1.5° | ||
| 1 1:22 | killed them | USP-S | 109 ms | 109 ms | 1.4° | ||
| 1 1:21 | killed them | USP-S | 188 ms | 188 ms | 1.6° | ||
| 2 1:18 | killed them | M4A1-S | 78 ms | 250 ms | 0.1° | ||
| 2 1:08 | killed them | M4A1-S | 250 ms | 453 ms | 0.4° | ||
| 3 0:58 | killed by them | AK-47 | 234 ms | 438 ms | 2.3° | ||
| 4 1:32 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:02 | hit them | Five-SeveN | 406 ms | – | 2.4° | ||
| 5 1:01 | killed by them | AK-47 | 750 ms | 1250 ms | 2.5° | ||
| 6 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:53 | killed them | M4A1-S | 219 ms | 625 ms | 2.1° | ||
| 7 1:05 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:29 | hit by them | AK-47 | 281 ms | – | 1.8° | ||
| 7 bomb 0:29 | killed them | AK-47 | 562 ms | 562 ms | 6.5° | ||
| 8 1:10 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:29 | hit them | AK-47 | 375 ms | – | 2.1° | ||
| 8 0:29 | killed by them | M4A1-S | 375 ms | 766 ms | 3.9° | ||
| 9 1:17 | killed by them | Galil AR | 406 ms | 484 ms | 1.8° | ||
| 10 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:22 | hit them | M4A4 | 250 ms | – | 0.8° | ||
| 10 0:59 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:56 | killed by them | AK-47 | 188 ms | 188 ms | 4.8° | ||
| 11 1:38 | hit by them | AK-47 | 469 ms | – | 0.2° | ||
| 11 1:38 | hit them | MP9 | 500 ms | – | 6.9° | ||
| 11 1:06 | killed by them | AK-47 | 250 ms | 250 ms | 3.9° | ||
| 12 1:26 | hit them | FAMAS | 219 ms | – | 1.4° | ||
| 12 1:26 | killed by them | AK-47 | 312 ms | 312 ms | 1.3° | ||
| 13 1:42 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit them | Desert Eagle | 62 ms | – | 0.4° | ||
| 13 1:40 | hit them | Desert Eagle | 62 ms | – | 0.6° | ||
| 13 1:34 | killed by them | USP-S | 422 ms | 797 ms | 1.3° | ||
| 14 1:36 | killed them | Tec-9 | 94 ms | 2234 ms | 1.1° | ||
| 14 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:31 | killed by them | MP9 | 344 ms | 562 ms | 2.2° | ||
| 15 1:09 | killed them | AK-47 | 625 ms | 734 ms | 27.5° | ||
| 15 0:51 | hit by them | M4A4 | 531 ms | – | 4.8° | ||
| 15 0:50 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:03 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:01 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 813 | fine - pros would have fired it too | 1/2 | 43% / 54% | ||
| 1 1:32 | USP-S | 507 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 8% / 51% | ||
| 1 1:24 | USP-S | 760 | fine - pros would have fired it too | 1/3 | killed them | 46% / 48% | |
| 1 1:22 | USP-S | 1063 | fine - pros would have fired it too | 2/2 | killed them | 44% / 44% | |
| 2 1:18 | M4A1-S | 1802 | fine - pros would have fired it too | 2/4 | killed them | 58% / 58% | |
| 2 1:08 | M4A1-S | 562 | fine - pros would have fired it too | 3/5 | killed them | 58% / 58% | |
| 3 0:58 | M4A1-S | 282 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 47% | |
| 5 1:02 | Five-SeveN | 675 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 15% / 38% | |
| 6 0:53 | M4A1-S | 539 | fired while moving (103 u/s), too fast to be accurate - stop first | 4/9 | killed them | 17% / 55% | |
| 7 bomb 0:29 | AK-47 | 732 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/8 | killed them | 12% / 47% | |
| 8 0:30 | AK-47 | 677 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 17% / 53% | |
| 9 1:17 | M4A1-S | 267 | fired while moving (224 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 9% / 51% | |
| 10 1:22 | M4A1-S | 967 | fine - pros would have fired it too | 4/8 | 62% / 62% | ||
| 11 1:38 | MP9 | 1163 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/9 | 1 bullet after pros would have stopped | 20% / 45% | |
| 12 1:26 | FAMAS | 760 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 69% / 69% | |
| 13 1:41 | Desert Eagle | 1382 | fine - pros would have fired it too | 1/4 | 23% / 32% | ||
| 13 1:35 | Desert Eagle | 988 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 85% / 85% | |
| 14 1:36 | Tec-9 | 637 | fine - pros would have fired it too | 2/2 | 63% / 63% | ||
| 14 1:31 | Tec-9 | 406 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 25% / 52% | |
| 15 1:09 | AK-47 | 664 | fine - pros would have fired it too | 2/5 | killed them | 73% / 73% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.