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Inferno, lost 6-13 · Tue 10 Nov, 01:07

SENTEXZ-_-24,883

The match

Aim

234 msTTD360 msTTK1.4°Crosshair↓48%1st bullet40%Spray19%Head62%Counter-strafe

Scoreboard

80ADR63%KAST

Positioning

Shots

8/20Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1963%
AK-471154%
USP-S956%
MP9812%
Five-SeveN729%
Desert Eagle520%
Tec-9520%
FAMAS1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/881 1:30 4 kills (USP-S ×4), a wallbang, all headshots, in 8.5 s CT11.6
24/887 1:04 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 18.9 s CT2.0
25/888 1:10 1 kill (AK-47), 1 through smoke, 1 headshot CT1.7
29/882 1:18 2 kills (M4A1-S ×2), 1 headshot, in 9.8 s CT1.4
48/886 0:53 1 kill (M4A1-S) CT0.7
59/8815 1:09 1 kill (AK-47) T0.4
69/8814 1:34 1 kill (Tec-9), 1 through smoke T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:38 1v5 before the plant T · 100 HP · Middlelost - died with two or more on them at once · first fight lost, saw each other
15 1:10 1v4 before the plant T · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 6 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:39 wastedbarely blinded Sey 0.7 s (0.1 s white)
3 1:43 wastedno enemy blinded for long; blinded kczr 4.4 s on the move through Top Mid - safe
5 1:44 goodblinded R1VAL 4.4 s (1.6 s white)
6 1:43 wastedbarely blinded gohonestly. 1.1 s (0.1 s white), ֆecretJuice 1.1 s (0.1 s white), Sey 0.6 s (0.0 s white)
7 1:44 wastedbarely blinded gohonestly. 0.5 s (0.0 s white)
8 1:43 goodblinded ֆecretJuice 4.2 s (1.4 s white), Squx 3.8 s (1.1 s white)
9 1:43 goodblinded Sey 4.1 s (1.3 s white)
10 1:40 goodblinded Sey 3.2 s (0.6 s white)
14 1:40 goodblinded R1VAL 3.3 s (0.7 s white)
17 1:06 goodblinded Squx 3.8 s (1.1 s white)
17 1:04 wastedno enemy blinded for long; blinded w urr 1.0 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 40 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 27 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:40 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 680 units away; a running throw
10 1:43 punishedhit by gohonestly. 0.3 s after throwing an HE at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
15 0:53 Fake plant let go after 0.16 s · 1 v 3, alone · the nearest CT 494 units awaydied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. You traded 3 of the 18 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:19 tradekczr was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
2 1:12 tradew urr was killed 565 units away: you traded in 3,891 ms (pros: 2,031 ms)
6 0:59 tradekczr was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
8 1:07 tradekczr was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
9 1:42 tradekczr was killed 200 units away: not traded within 5 s (pros: 969 ms)
11 1:35 tradeVlad Yama福 was killed 467 units away: not traded within 5 s (pros: 1,641 ms)
13 1:42 trade🗲 Cookiezz 🗲 was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradekczr was killed 50 units away: not traded within 5 s (pros: 969 ms)
13 1:40 in their waystood between w urr and an enemy they could see, for 375 ms (pros: 125 ms at a time)
13 1:40 tradeVlad Yama福 was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 holdheld with w urr, 304 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:38 tradew urr was killed 282 units away: not traded within 5 s (pros: 1,641 ms)
14 1:35 trade🗲 Cookiezz 🗲 was killed 156 units away: you traded in 484 ms (pros: 969 ms)
15 1:10 tradew urr was killed 145 units away: you traded in 375 ms (pros: 625 ms)
17 1:14 tradeVlad Yama福 was killed 407 units away: not traded within 5 s (pros: 1,641 ms)
17 1:12 tradekczr was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
17 1:09 holdheld with w urr, 142 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:08 trade🗲 Cookiezz 🗲 was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
18 1:47 trade🗲 Cookiezz 🗲 was killed 371 units away: not traded within 5 s (pros: 625 ms)
18 1:42 tradeVlad Yama福 was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeVlad Yama福 was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 line of firestood in 🗲 Cookiezz 🗲's line of fire while they fought, for 688 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 ֆecretJuicehit themP2000547 ms–3.2°
1 1:30 R1VALkilled themUSP-S203 ms203 ms1.1°
1 1:24 gohonestly.killed themUSP-S266 ms266 ms0.9°
1 1:23 Seyhit by themGlock-18375 ms–1.5°
1 1:22 Seykilled themUSP-S109 ms109 ms1.4°
1 1:21 ֆecretJuicekilled themUSP-S188 ms188 ms1.6°
2 1:18 Seykilled themM4A1-S78 ms250 ms0.1°
2 1:08 ֆecretJuicekilled themM4A1-S250 ms453 ms0.4°
3 0:58 gohonestly.killed by themAK-47234 ms438 ms2.3°
4 1:32 R1VALkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:02 ֆecretJuicehit themFive-SeveN406 ms–2.4°
5 1:01 ֆecretJuicekilled by themAK-47750 ms1250 ms2.5°
6 1:23 R1VALhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:53 Seykilled themM4A1-S219 ms625 ms2.1°
7 1:05 gohonestly.killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:29 ֆecretJuicehit by themAK-47281 ms–1.8°
7 bomb 0:29 ֆecretJuicekilled themAK-47562 ms562 ms6.5°
8 1:10 R1VALkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:29 Squxhit themAK-47375 ms–2.1°
8 0:29 Squxkilled by themM4A1-S375 ms766 ms3.9°
9 1:17 R1VALkilled by themGalil AR406 ms484 ms1.8°
10 1:43 gohonestly.hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:22 R1VALhit themM4A4250 ms–0.8°
10 0:59 Squxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:56 Squxkilled by themAK-47188 ms188 ms4.8°
11 1:38 gohonestly.hit by themAK-47469 ms–0.2°
11 1:38 gohonestly.hit themMP9500 ms–6.9°
11 1:06 gohonestly.killed by themAK-47250 ms250 ms3.9°
12 1:26 R1VALhit themFAMAS219 ms–1.4°
12 1:26 R1VALkilled by themAK-47312 ms312 ms1.3°
13 1:42 ֆecretJuicehit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 ֆecretJuicehit themDesert Eagle62 ms–0.4°
13 1:40 R1VALhit themDesert Eagle62 ms–0.6°
13 1:34 R1VALkilled by themUSP-S422 ms797 ms1.3°
14 1:36 R1VALkilled themTec-994 ms2234 ms1.1°
14 1:35 R1VALhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:31 ֆecretJuicekilled by themMP9344 ms562 ms2.2°
15 1:09 gohonestly.killed themAK-47625 ms734 ms27.5°
15 0:51 Seyhit by themM4A4531 ms–4.8°
15 0:50 ֆecretJuicekilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:03 Seyhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:01 Seyhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 8 of your 20 first shots too soon: 6 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 ֆecretJuiceUSP-S813fine - pros would have fired it too1/243% / 54%
1 1:32 R1VALUSP-S507aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/28% / 51%
1 1:24 gohonestly.USP-S760fine - pros would have fired it too1/3killed them46% / 48%
1 1:22 SeyUSP-S1063fine - pros would have fired it too2/2killed them44% / 44%
2 1:18 SeyM4A1-S1802fine - pros would have fired it too2/4killed them58% / 58%
2 1:08 ֆecretJuiceM4A1-S562fine - pros would have fired it too3/5killed them58% / 58%
3 0:58 gohonestly.M4A1-S282fine - pros would have fired it too0/1cut short (a death, a reload)37% / 47%
5 1:02 ֆecretJuiceFive-SeveN675fired while moving (105 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)15% / 38%
6 0:53 SeyM4A1-S539fired while moving (103 u/s), too fast to be accurate - stop first4/9killed them17% / 55%
7 bomb 0:29 ֆecretJuiceAK-47732fired while moving (130 u/s), too fast to be accurate - stop first1/8killed them12% / 47%
8 0:30 SquxAK-47677fired while moving (112 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)17% / 53%
9 1:17 R1VALM4A1-S267fired while moving (224 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)9% / 51%
10 1:22 R1VALM4A1-S967fine - pros would have fired it too4/862% / 62%
11 1:38 gohonestly.MP91163fired while moving (107 u/s), too fast to be accurate - stop first1/91 bullet after pros would have stopped20% / 45%
12 1:26 R1VALFAMAS760fine - pros would have fired it too2/2cut short (a death, a reload)69% / 69%
13 1:41 ֆecretJuiceDesert Eagle1382fine - pros would have fired it too1/423% / 32%
13 1:35 R1VALDesert Eagle988fine - pros would have fired it too0/2cut short (a death, a reload)85% / 85%
14 1:36 R1VALTec-9637fine - pros would have fired it too2/263% / 63%
14 1:31 ֆecretJuiceTec-9406aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/4cut short (a death, a reload)25% / 52%
15 1:09 gohonestly.AK-47664fine - pros would have fired it too2/5killed them73% / 73%

Positioning

In none of your 23 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 18 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.