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Inferno, won 13-6 · Tue 10 Nov, 01:07

R1VAL27,081

The match

Aim

422 msTTD782 msTTK1.8°Crosshair↓35%1st bullet56%Spray24%Head50%Counter-strafe

Scoreboard

82ADR74%KAST

Positioning

Shots

11/22Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473540%
M4A1-S1828%
M4A41060%
USP-S475%
Galil AR367%
AWP250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/884 1:32 4 kills (M4A1-S ×2, M4A4 ×2), 1 through smoke, 2 headshots, in 46.1 s T7.8
14/8813 1:38 2 kills (USP-S ×2), all headshots, in 3.7 s CT2.7
36/8819 1:45 1 kill (AWP) CT1.0
43/8817 1:14 2 kills (AK-47 ×2), 1 headshot, in 29 s CT0.9
45/889 1:17 1 kill (Galil) T0.7
46/8810 1:30 1 kill (AK-47) T0.7
47/8812 1:26 1 kill (AK-47), 1 headshot T0.7
53/883 0:51 1 kill (M4A1-S) T0.5
57/8818 1:42 1 kill (AK-47), 1 headshot CT0.4
65/8814 1:35 1 kill (M4A1-S), 1 through smoke CT0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:53 1v3 before the plant T · 75 HP · Apartmentslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 wastedno enemy blinded for long; blinded Squx 1.2 s on the move through Second Mid - safe
4 1:28 misled a peekbarely blinded kczr 1.0 s (0.1 s white) the enemy was barely blinded, and R1VAL peeked kczr 0.1 s after the pop; hit them first
6 1:28 wastedbarely blinded kczr 1.0 s (0.1 s white)
10 1:25 goodblinded SENTEXZ-_- 4.1 s (1.4 s white); blinded themselves 4.2 s on the move through Apartments - safe
10 1:19 wastedbarely blinded w urr 1.3 s (0.1 s white), SENTEXZ-_- 0.7 s (0.1 s white)
12 1:34 goodblinded kczr 5.1 s (2.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 26 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:30 exposeda flash at Middle - seen by 1 enemy for 0.1 s, the nearest 214 units away
7 1:41 punishedkilled by w urr with a smoke in hand at Banana - seen by 1 enemy for 0.2 s, the nearest 598 units away
9 1:12 punishedkilled by w urr 1.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 916 units away
10 1:22 exposeda smoke at Apartments - seen by 1 enemy for 0.1 s, the nearest 994 units away, thrown in the open
10 1:21 punishedhit by SENTEXZ-_- with a flash out at Apartments, 1.0 s before the throw - seen by 1 enemy for 0.8 s, the nearest 957 units away
19 1:26 exposedan HE at Lower Mid - seen by 1 enemy for 1.2 s, the nearest 793 units away; a running throw

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 19 duels (53%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:31 kczrApartmentscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 peek togetherpeeked the same enemy as gohonestly., 188 ms before them - a double peek
2 1:37 tradeSqux was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
2 1:35 tradegohonestly. was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
3 0:47 tradegohonestly. was killed 86 units away: not traded within 5 s (pros: 625 ms)
6 1:41 tradeֆecretJuice was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
6 0:53 tradeSey was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 tradegohonestly. was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
8 1:29 tradeSey was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
8 1:13 tradeֆecretJuice was killed 164 units away: not traded within 5 s (pros: 969 ms)
10 1:32 tradeSey was killed 635 units away: you traded in 1,859 ms (pros: 2,031 ms)
12 1:26 holdheld with Sey, 147 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Sey)
13 1:40 in their waystood between ֆecretJuice and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 1:40 line of firestood in ֆecretJuice's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:39 peek togetherpeeked the same enemy as ֆecretJuice, 484 ms before them - early - you went first, alone
13 1:36 line of firestood in ֆecretJuice's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
13 1:35 peek togetherpeeked the same enemy as ֆecretJuice, 594 ms after them - late - your team-mate went first, as bait
13 1:35 peek togetherpeeked the same enemy as Sey, 781 ms after them - late - your team-mate went first, as bait
15 1:39 line of firestood in ֆecretJuice's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:14 holdheld with ֆecretJuice, 187 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after ֆecretJuice)
17 0:57 tradeSqux was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
17 0:45 in their waystood between Sey and an enemy they could see, for 250 ms (pros: 125 ms at a time)
17 0:45 in their waystood between Sey and an enemy they could see, for 500 ms (pros: 125 ms at a time)
18 1:24 line of firestood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
18 1:17 tradeSey was killed 660 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 SENTEXZ-_-killed by themUSP-S203 ms203 ms1.1°
2 1:33 kczrhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:27 kczrkilled by themM4A1-S328 ms328 ms3.5°
3 0:52 kczrkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 0:47 🗲 Cookiezz 🗲killed by themM4A1-S359 ms859 ms4.9°
4 1:32 SENTEXZ-_-killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:26 kczrkilled themM4A1-S844 ms938 ms38.1°
4 1:10 🗲 Cookiezz 🗲killed themM4A4266 ms266 ms1.4°
4 bomb 0:20 w urrhit by themAK-47297 ms–2.4°
4 bomb 0:20 w urrkilled themM4A4406 ms766 ms5.1°
5 1:23 🗲 Cookiezz 🗲killed by themAWP391 ms391 ms0.7°
6 1:23 SENTEXZ-_-hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:36 🗲 Cookiezz 🗲killed by themAWP672 ms672 ms6.5°
7 1:41 w urrkilled by themAK-47281 ms469 ms3.2°
8 1:10 SENTEXZ-_-killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:17 SENTEXZ-_-killed themGalil AR406 ms484 ms1.8°
9 1:12 w urrkilled by themAK-47312 ms609 ms1.7°
10 1:30 kczrkilled themAK-47500 ms1109 ms4.1°
10 1:22 SENTEXZ-_-hit by themM4A4250 ms–0.8°
10 bomb 0:17 🗲 Cookiezz 🗲killed by themAWP328 ms328 ms0.5°
11 1:43 kczrkilled by themFAMAS500 ms1312 ms13.1°
11 1:43 kczrhit themAK-47656 ms–1.2°
12 1:26 SENTEXZ-_-hit by themFAMAS219 ms–1.4°
12 1:26 SENTEXZ-_-killed themAK-47312 ms312 ms1.3°
12 1:23 Vlad Yama福killed by themMP978 ms219 ms6.7°
13 1:40 SENTEXZ-_-hit by themDesert Eagle62 ms–0.6°
13 1:38 w urrkilled themUSP-S859 ms859 ms2.3°
13 1:34 SENTEXZ-_-killed themUSP-S422 ms797 ms1.3°
14 1:36 SENTEXZ-_-killed by themTec-994 ms2234 ms1.1°
14 1:35 🗲 Cookiezz 🗲killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:35 SENTEXZ-_-hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 w urrhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 kczrkilled by themAK-47469 ms469 ms7.5°
16 1:41 Vlad Yama福hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:14 Vlad Yama福killed themAK-4794 ms94 ms0.3°
17 0:53 w urrhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
17 0:45 w urrhit by themGlock-18938 ms–47.4°
17 0:45 w urrkilled themAK-473547 ms3750 ms4.9°
18 1:43 Vlad Yama福hit by themAK-47688 ms–2.0°
18 1:42 Vlad Yama福killed themAK-471031 ms1422 ms13.1°
19 1:45 Vlad Yama福hit by themAK-47266 ms–0.7°
19 1:45 Vlad Yama福killed themAWP375 ms375 ms0.0°
19 1:23 kczrhit by themM4A41062 ms–17.3°
19 1:22 w urrkilled by themAK-47375 ms375 ms3.2°

Shots

You fired 11 of your 22 first shots too soon: 9 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 SENTEXZ-_-Glock-18504fine - pros would have fired it too0/227% / 44%
3 0:47 🗲 Cookiezz 🗲M4A1-S334too soon: your crosshair was still moving onto them, about 4.5 player widths (138 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)1% / 49%
4 1:27 kczrM4A1-S184fired while moving (218 u/s), too fast to be accurate - stop first2/10killed them19% / 48%
4 1:10 🗲 Cookiezz 🗲M4A4347fine - pros would have fired it too1/5killed them38% / 50%
4 bomb 0:21 w urrM4A4201fired while moving (110 u/s), too fast to be accurate - stop first0/58% / 55%
4 bomb 0:20 w urrM4A4238fine - pros would have fired it too5/12killed them26% / 48%
8 1:12 kczrAK-47297fired while moving (113 u/s), too fast to be accurate - stop first0/127% / 52%
9 1:17 SENTEXZ-_-Galil AR260fired while moving (78 u/s), too fast to be accurate - stop first2/7killed them19% / 63%
10 1:30 kczrAK-47539fired while moving (59 u/s), too fast to be accurate - stop first4/11killed them35% / 72%
11 1:44 kczrAK-47472fine - pros would have fired it too3/10cut short (a death, a reload)48% / 56%
12 1:26 SENTEXZ-_-AK-47760fine - pros would have fired it too1/5killed them74% / 74%
13 1:40 w urrUSP-S1653fine - pros would have fired it too0/127% / 32%
13 1:38 w urrUSP-S1477fine - pros would have fired it too1/1killed them56% / 56%
13 1:34 SENTEXZ-_-USP-S869fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 47%
13 1:34 SENTEXZ-_-USP-S863fine - pros would have fired it too1/1killed them62% / 62%
15 1:25 kczrM4A1-S463fired while moving (103 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 53%
17 1:14 Vlad Yama福AK-471131fired while moving (73 u/s), too fast to be accurate - stop first1/5killed them66% / 75%
17 0:45 w urrAK-47392fired while moving (77 u/s), too fast to be accurate - stop first2/9killed them15% / 47%
18 1:43 Vlad Yama福AK-471399fired while moving (96 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
18 1:42 Vlad Yama福AK-471389aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/11killed them; 1 bullet after pros would have stopped12% / 53%
19 1:45 Vlad Yama福AWP1850fine - pros would have fired it too1/1killed them79% / 79%
19 1:23 kczrAWP776fine - pros would have fired it too0/1cut short (a death, a reload)73% / 73%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.