Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 40% |
| M4A1-S | 18 | 28% |
| M4A4 | 10 | 60% |
| USP-S | 4 | 75% |
| Galil AR | 3 | 67% |
| AWP | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/88 | 4 1:32 | 4 kills (M4A1-S ×2, M4A4 ×2), 1 through smoke, 2 headshots, in 46.1 s T | 7.8 |
| 14/88 | 13 1:38 | 2 kills (USP-S ×2), all headshots, in 3.7 s CT | 2.7 |
| 36/88 | 19 1:45 | 1 kill (AWP) CT | 1.0 |
| 43/88 | 17 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 29 s CT | 0.9 |
| 45/88 | 9 1:17 | 1 kill (Galil) T | 0.7 |
| 46/88 | 10 1:30 | 1 kill (AK-47) T | 0.7 |
| 47/88 | 12 1:26 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 53/88 | 3 0:51 | 1 kill (M4A1-S) T | 0.5 |
| 57/88 | 18 1:42 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 65/88 | 14 1:35 | 1 kill (M4A1-S), 1 through smoke CT | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:53 | 1v3 before the plant T · 75 HP · Apartments | lost - died in the first fight · saw each other |
Flashes
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | wasted | no enemy blinded for long; blinded Squx 1.2 s on the move through Second Mid - safe |
| 4 1:28 | misled a peek | barely blinded kczr 1.0 s (0.1 s white) the enemy was barely blinded, and R1VAL peeked kczr 0.1 s after the pop; hit them first |
| 6 1:28 | wasted | barely blinded kczr 1.0 s (0.1 s white) |
| 10 1:25 | good | blinded SENTEXZ-_- 4.1 s (1.4 s white); blinded themselves 4.2 s on the move through Apartments - safe |
| 10 1:19 | wasted | barely blinded w urr 1.3 s (0.1 s white), SENTEXZ-_- 0.7 s (0.1 s white) |
| 12 1:34 | good | blinded kczr 5.1 s (2.2 s white) |
Throws
32 grenades: 26 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:30 | exposed | a flash at Middle - seen by 1 enemy for 0.1 s, the nearest 214 units away |
| 7 1:41 | punished | killed by w urr with a smoke in hand at Banana - seen by 1 enemy for 0.2 s, the nearest 598 units away |
| 9 1:12 | punished | killed by w urr 1.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 916 units away |
| 10 1:22 | exposed | a smoke at Apartments - seen by 1 enemy for 0.1 s, the nearest 994 units away, thrown in the open |
| 10 1:21 | punished | hit by SENTEXZ-_- with a flash out at Apartments, 1.0 s before the throw - seen by 1 enemy for 0.8 s, the nearest 957 units away |
| 19 1:26 | exposed | an HE at Lower Mid - seen by 1 enemy for 1.2 s, the nearest 793 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:31 | Apartments | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | peek together | peeked the same enemy as gohonestly., 188 ms before them - a double peek |
| 2 1:37 | trade | Squx was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:35 | trade | gohonestly. was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:47 | trade | gohonestly. was killed 86 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:41 | trade | ֆecretJuice was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 0:53 | trade | Sey was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | trade | gohonestly. was killed 327 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:29 | trade | Sey was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:13 | trade | ֆecretJuice was killed 164 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:32 | trade | Sey was killed 635 units away: you traded in 1,859 ms (pros: 2,031 ms) |
| 12 1:26 | hold | held with Sey, 147 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Sey) |
| 13 1:40 | in their way | stood between ֆecretJuice and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 1:40 | line of fire | stood in ֆecretJuice's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:39 | peek together | peeked the same enemy as ֆecretJuice, 484 ms before them - early - you went first, alone |
| 13 1:36 | line of fire | stood in ֆecretJuice's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 13 1:35 | peek together | peeked the same enemy as ֆecretJuice, 594 ms after them - late - your team-mate went first, as bait |
| 13 1:35 | peek together | peeked the same enemy as Sey, 781 ms after them - late - your team-mate went first, as bait |
| 15 1:39 | line of fire | stood in ֆecretJuice's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:14 | hold | held with ֆecretJuice, 187 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after ֆecretJuice) |
| 17 0:57 | trade | Squx was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 0:45 | in their way | stood between Sey and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 17 0:45 | in their way | stood between Sey and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 18 1:24 | line of fire | stood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 18 1:17 | trade | Sey was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | USP-S | 203 ms | 203 ms | 1.1° | ||
| 2 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:27 | killed by them | M4A1-S | 328 ms | 328 ms | 3.5° | ||
| 3 0:52 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:47 | killed by them | M4A1-S | 359 ms | 859 ms | 4.9° | ||
| 4 1:32 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:26 | killed them | M4A1-S | 844 ms | 938 ms | 38.1° | ||
| 4 1:10 | killed them | M4A4 | 266 ms | 266 ms | 1.4° | ||
| 4 bomb 0:20 | hit by them | AK-47 | 297 ms | – | 2.4° | ||
| 4 bomb 0:20 | killed them | M4A4 | 406 ms | 766 ms | 5.1° | ||
| 5 1:23 | killed by them | AWP | 391 ms | 391 ms | 0.7° | ||
| 6 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:36 | killed by them | AWP | 672 ms | 672 ms | 6.5° | ||
| 7 1:41 | killed by them | AK-47 | 281 ms | 469 ms | 3.2° | ||
| 8 1:10 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:17 | killed them | Galil AR | 406 ms | 484 ms | 1.8° | ||
| 9 1:12 | killed by them | AK-47 | 312 ms | 609 ms | 1.7° | ||
| 10 1:30 | killed them | AK-47 | 500 ms | 1109 ms | 4.1° | ||
| 10 1:22 | hit by them | M4A4 | 250 ms | – | 0.8° | ||
| 10 bomb 0:17 | killed by them | AWP | 328 ms | 328 ms | 0.5° | ||
| 11 1:43 | killed by them | FAMAS | 500 ms | 1312 ms | 13.1° | ||
| 11 1:43 | hit them | AK-47 | 656 ms | – | 1.2° | ||
| 12 1:26 | hit by them | FAMAS | 219 ms | – | 1.4° | ||
| 12 1:26 | killed them | AK-47 | 312 ms | 312 ms | 1.3° | ||
| 12 1:23 | killed by them | MP9 | 78 ms | 219 ms | 6.7° | ||
| 13 1:40 | hit by them | Desert Eagle | 62 ms | – | 0.6° | ||
| 13 1:38 | killed them | USP-S | 859 ms | 859 ms | 2.3° | ||
| 13 1:34 | killed them | USP-S | 422 ms | 797 ms | 1.3° | ||
| 14 1:36 | killed by them | Tec-9 | 94 ms | 2234 ms | 1.1° | ||
| 14 1:35 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:25 | killed by them | AK-47 | 469 ms | 469 ms | 7.5° | ||
| 16 1:41 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:14 | killed them | AK-47 | 94 ms | 94 ms | 0.3° | ||
| 17 0:53 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:45 | hit by them | Glock-18 | 938 ms | – | 47.4° | ||
| 17 0:45 | killed them | AK-47 | 3547 ms | 3750 ms | 4.9° | ||
| 18 1:43 | hit by them | AK-47 | 688 ms | – | 2.0° | ||
| 18 1:42 | killed them | AK-47 | 1031 ms | 1422 ms | 13.1° | ||
| 19 1:45 | hit by them | AK-47 | 266 ms | – | 0.7° | ||
| 19 1:45 | killed them | AWP | 375 ms | 375 ms | 0.0° | ||
| 19 1:23 | hit by them | M4A4 | 1062 ms | – | 17.3° | ||
| 19 1:22 | killed by them | AK-47 | 375 ms | 375 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | Glock-18 | 504 | fine - pros would have fired it too | 0/2 | 27% / 44% | ||
| 3 0:47 | M4A1-S | 334 | too soon: your crosshair was still moving onto them, about 4.5 player widths (138 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 1% / 49% | |
| 4 1:27 | M4A1-S | 184 | fired while moving (218 u/s), too fast to be accurate - stop first | 2/10 | killed them | 19% / 48% | |
| 4 1:10 | M4A4 | 347 | fine - pros would have fired it too | 1/5 | killed them | 38% / 50% | |
| 4 bomb 0:21 | M4A4 | 201 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/5 | 8% / 55% | ||
| 4 bomb 0:20 | M4A4 | 238 | fine - pros would have fired it too | 5/12 | killed them | 26% / 48% | |
| 8 1:12 | AK-47 | 297 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/12 | 7% / 52% | ||
| 9 1:17 | Galil AR | 260 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/7 | killed them | 19% / 63% | |
| 10 1:30 | AK-47 | 539 | fired while moving (59 u/s), too fast to be accurate - stop first | 4/11 | killed them | 35% / 72% | |
| 11 1:44 | AK-47 | 472 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 48% / 56% | |
| 12 1:26 | AK-47 | 760 | fine - pros would have fired it too | 1/5 | killed them | 74% / 74% | |
| 13 1:40 | USP-S | 1653 | fine - pros would have fired it too | 0/1 | 27% / 32% | ||
| 13 1:38 | USP-S | 1477 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 13 1:34 | USP-S | 869 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 47% | |
| 13 1:34 | USP-S | 863 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 15 1:25 | M4A1-S | 463 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 53% | |
| 17 1:14 | AK-47 | 1131 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/5 | killed them | 66% / 75% | |
| 17 0:45 | AK-47 | 392 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/9 | killed them | 15% / 47% | |
| 18 1:43 | AK-47 | 1399 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 18 1:42 | AK-47 | 1389 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/11 | killed them; 1 bullet after pros would have stopped | 12% / 53% | |
| 19 1:45 | AWP | 1850 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 19 1:23 | AWP | 776 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 73% / 73% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.