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Inferno, lost 6-13 · Tue 10 Nov, 01:07

kczr26,377

The match

Aim

484 msTTD703 msTTK7.5°Crosshair↓31%1st bullet62%Spray23%Head58%Counter-strafe

Scoreboard

73ADR68%KAST

Positioning

Shots

16/26Rushed↓2/7Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S3647%
FAMAS1154%
AK-47911%
MP97100%
Tec-9667%
Desert Eagle50%
Galil AR560%
Glock-1840%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/886 1:10 1 kill (M4A1-S), a wallbang, 1 headshot CT2.7
16/8818 1:17 2 kills (Galil ×2), 1 headshot, in 10.1 s T2.7
21/885 1:19 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 40 s CT2.2
26/8819 1:28 2 kills (Tec-9, M4A1-S), 1 headshot, in 4.1 s T1.6
44/888 1:13 1 kill (M4A1-S) CT0.8
50/8811 1:43 1 kill (FAMAS) CT0.6
58/883 1:04 1 kill (M4A1-S), 1 headshot CT0.4
68/8810 1:32 1 kill (MP9) CT0.0
74/882 1:37 2 kills (M4A1-S ×2), 1 headshot, in 9.8 s CT-0.3
84/8815 1:25 1 kill (AK-47), 1 headshot T-0.9

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Apartments. Pros do that in about 1 duel in 16. You crouched in 7 of your 21 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:38 SquxApartmentscover not used: 16 units away, they'd have seen only your headkilled them
13 1:42 SeyMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:25 R1VALApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 tradew urr was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
3 1:13 tradeVlad Yama福 was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
4 1:32 tradeSENTEXZ-_- was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
5 0:40 trade🗲 Cookiezz 🗲 was killed 959 units away: you traded in 500 ms (pros: 625 ms)
6 1:13 tradeVlad Yama福 was killed 1099 units away: you traded in 3,312 ms (pros: 2,609 ms)
10 1:33 tradeVlad Yama福 was killed 698 units away: you traded in 906 ms (pros: 625 ms)
12 1:22 tradeVlad Yama福 was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 in their waystood between w urr and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:43 tradeVlad Yama福 was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
17 1:14 tradeVlad Yama福 was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
18 1:42 tradeVlad Yama福 was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeVlad Yama福 was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
19 1:31 holdheld with 🗲 Cookiezz 🗲, 250 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after 🗲 Cookiezz 🗲)
19 1:30 trade🗲 Cookiezz 🗲 was killed 240 units away: you traded in 2,203 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:37 Squxkilled themM4A1-S625 ms625 ms24.7°
2 1:33 R1VALhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:27 R1VALkilled themM4A1-S328 ms328 ms3.5°
2 1:20 ֆecretJuicekilled by themTec-9359 ms1062 ms3.9°
3 1:04 Squxkilled themM4A1-S625 ms812 ms25.7°
3 0:52 R1VALkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:26 R1VALkilled by themM4A1-S844 ms938 ms38.1°
5 1:19 Seykilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 0:39 ֆecretJuicekilled themFAMAS703 ms703 ms1.8°
6 1:10 gohonestly.hit by themAK-47391 ms–1.7°
6 1:10 gohonestly.killed themM4A1-S375 ms766 ms4.5°
6 0:59 Seyhit themM4A4328 ms–0.9°
6 0:59 Seykilled by themAK-47344 ms344 ms0.3°
8 1:14 ֆecretJuicekilled themM4A1-S281 ms484 ms11.6°
8 1:13 ֆecretJuicehit by themAK-47469 ms–30.0°
8 1:07 Squxkilled by themM4A1-S656 ms656 ms4.0°
9 1:42 gohonestly.killed by themDesert Eagle78 ms78 ms0.1°
10 1:32 Seykilled themMP9484 ms906 ms44.3°
10 1:30 R1VALkilled by themAK-47500 ms1109 ms4.1°
11 1:43 R1VALkilled themFAMAS500 ms1312 ms13.1°
11 1:43 R1VALhit by themAK-47656 ms–1.2°
11 1:24 Squxkilled by themAWP469 ms469 ms3.3°
12 1:20 gohonestly.killed by themAWP31 ms31 ms0.5°
13 1:47 ֆecretJuicehit by themP2000328 ms–3.0°
13 1:42 ֆecretJuicehit by themP2000328 ms–1.1°
13 1:41 Seykilled by themUSP-S188 ms188 ms0.7°
14 1:32 ֆecretJuicekilled by themMP9719 ms1078 ms3.2°
15 1:25 R1VALkilled themAK-47469 ms469 ms7.5°
17 1:12 Squxkilled by themGalil AR453 ms547 ms8.4°
18 1:18 Seykilled themGalil AR344 ms422 ms5.0°
18 1:07 ֆecretJuicekilled themGalil AR234 ms234 ms2.3°
19 1:30 ֆecretJuicekilled themTec-9719 ms2406 ms3.7°
19 1:24 Seykilled themM4A1-S891 ms1297 ms51.1°
19 1:23 R1VALhit themM4A41062 ms–17.3°
19 1:23 Squxkilled by themUSP-S2594 ms2594 ms15.3°

Shots

You fired 16 of your 26 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:37 SquxM4A1-S496fine - pros would have fired it too1/4killed them57% / 57%
2 1:27 R1VALM4A1-S335fired while moving (96 u/s), too fast to be accurate - stop first1/5killed them13% / 56%
2 1:19 ֆecretJuiceM4A1-S319aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
3 1:05 SquxM4A1-S332fired while moving (97 u/s), too fast to be accurate - stop first2/9killed them3% / 61%
3 0:52 R1VALAK-47705aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/510% / 52%
4 1:27 R1VALDesert Eagle181aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)30% / 69%
5 0:39 ֆecretJuiceFAMAS1033fine - pros would have fired it too1/4killed them65% / 65%
6 1:42 R1VALM4A1-S2055aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/11% / 43%
6 1:10 gohonestly.M4A1-S631aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/7killed them6% / 52%
6 0:59 SeyM4A1-S430fine - pros would have fired it too1/2cut short (a death, a reload)28% / 50%
8 1:14 ֆecretJuiceM4A1-S149fired while moving (117 u/s), too fast to be accurate - stop first2/6killed them30% / 59%
8 1:09 SquxAK-47414fired while moving (121 u/s), too fast to be accurate - stop first0/622% / 68%
10 1:32 SeyMP9250fired while moving (220 u/s), too fast to be accurate - stop first7/11killed them45% / 56%
11 1:43 R1VALFAMAS451fired while moving (87 u/s), too fast to be accurate - stop first5/14killed them39% / 54%
13 1:47 ֆecretJuiceGlock-181365fired while moving (180 u/s), too fast to be accurate - stop first0/214% / 51%
13 1:42 ֆecretJuiceGlock-181338aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/11% / 37%
14 1:32 ֆecretJuiceDesert Eagle342fine - pros would have fired it too0/3cut short (a death, a reload)51% / 61%
15 1:25 R1VALAK-47463fired while moving (81 u/s), too fast to be accurate - stop first1/6killed them34% / 59%
18 1:18 SeyGalil AR277fine - pros would have fired it too2/5killed them49% / 54%
18 1:15 SquxGalil AR784fired while moving (190 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 54%
18 1:07 ֆecretJuiceGalil AR187fired while moving (111 u/s), too fast to be accurate - stop first1/4killed them56% / 69%
18 round over SquxAWP55fine - pros would have fired it too0/1cut short (a death, a reload)89% / 91%
19 1:30 ֆecretJuiceTec-9505fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
19 1:29 ֆecretJuiceTec-9487fine - pros would have fired it too3/4killed them40% / 48%
19 1:24 SeyM4A1-S904fine - pros would have fired it too5/5killed them55% / 55%
19 1:24 R1VALM4A1-S778fine - pros would have fired it too3/5cut short (a death, a reload)60% / 60%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.