Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 36 | 47% |
| FAMAS | 11 | 54% |
| AK-47 | 9 | 11% |
| MP9 | 7 | 100% |
| Tec-9 | 6 | 67% |
| Desert Eagle | 5 | 0% |
| Galil AR | 5 | 60% |
| Glock-18 | 4 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/88 | 6 1:10 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.7 |
| 16/88 | 18 1:17 | 2 kills (Galil ×2), 1 headshot, in 10.1 s T | 2.7 |
| 21/88 | 5 1:19 | 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 40 s CT | 2.2 |
| 26/88 | 19 1:28 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 4.1 s T | 1.6 |
| 44/88 | 8 1:13 | 1 kill (M4A1-S) CT | 0.8 |
| 50/88 | 11 1:43 | 1 kill (FAMAS) CT | 0.6 |
| 58/88 | 3 1:04 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 68/88 | 10 1:32 | 1 kill (MP9) CT | 0.0 |
| 74/88 | 2 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 9.8 s CT | -0.3 |
| 84/88 | 15 1:25 | 1 kill (AK-47), 1 headshot T | -0.9 |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:38 | Apartments | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 13 1:42 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:25 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | trade | w urr was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:13 | trade | Vlad Yama福 was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:32 | trade | SENTEXZ-_- was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:40 | trade | 🗲 Cookiezz 🗲 was killed 959 units away: you traded in 500 ms (pros: 625 ms) |
| 6 1:13 | trade | Vlad Yama福 was killed 1099 units away: you traded in 3,312 ms (pros: 2,609 ms) |
| 10 1:33 | trade | Vlad Yama福 was killed 698 units away: you traded in 906 ms (pros: 625 ms) |
| 12 1:22 | trade | Vlad Yama福 was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | in their way | stood between w urr and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:43 | trade | Vlad Yama福 was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:14 | trade | Vlad Yama福 was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:42 | trade | Vlad Yama福 was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | Vlad Yama福 was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:31 | hold | held with 🗲 Cookiezz 🗲, 250 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after 🗲 Cookiezz 🗲) |
| 19 1:30 | trade | 🗲 Cookiezz 🗲 was killed 240 units away: you traded in 2,203 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:37 | killed them | M4A1-S | 625 ms | 625 ms | 24.7° | ||
| 2 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:27 | killed them | M4A1-S | 328 ms | 328 ms | 3.5° | ||
| 2 1:20 | killed by them | Tec-9 | 359 ms | 1062 ms | 3.9° | ||
| 3 1:04 | killed them | M4A1-S | 625 ms | 812 ms | 25.7° | ||
| 3 0:52 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:26 | killed by them | M4A1-S | 844 ms | 938 ms | 38.1° | ||
| 5 1:19 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:39 | killed them | FAMAS | 703 ms | 703 ms | 1.8° | ||
| 6 1:10 | hit by them | AK-47 | 391 ms | – | 1.7° | ||
| 6 1:10 | killed them | M4A1-S | 375 ms | 766 ms | 4.5° | ||
| 6 0:59 | hit them | M4A4 | 328 ms | – | 0.9° | ||
| 6 0:59 | killed by them | AK-47 | 344 ms | 344 ms | 0.3° | ||
| 8 1:14 | killed them | M4A1-S | 281 ms | 484 ms | 11.6° | ||
| 8 1:13 | hit by them | AK-47 | 469 ms | – | 30.0° | ||
| 8 1:07 | killed by them | M4A1-S | 656 ms | 656 ms | 4.0° | ||
| 9 1:42 | killed by them | Desert Eagle | 78 ms | 78 ms | 0.1° | ||
| 10 1:32 | killed them | MP9 | 484 ms | 906 ms | 44.3° | ||
| 10 1:30 | killed by them | AK-47 | 500 ms | 1109 ms | 4.1° | ||
| 11 1:43 | killed them | FAMAS | 500 ms | 1312 ms | 13.1° | ||
| 11 1:43 | hit by them | AK-47 | 656 ms | – | 1.2° | ||
| 11 1:24 | killed by them | AWP | 469 ms | 469 ms | 3.3° | ||
| 12 1:20 | killed by them | AWP | 31 ms | 31 ms | 0.5° | ||
| 13 1:47 | hit by them | P2000 | 328 ms | – | 3.0° | ||
| 13 1:42 | hit by them | P2000 | 328 ms | – | 1.1° | ||
| 13 1:41 | killed by them | USP-S | 188 ms | 188 ms | 0.7° | ||
| 14 1:32 | killed by them | MP9 | 719 ms | 1078 ms | 3.2° | ||
| 15 1:25 | killed them | AK-47 | 469 ms | 469 ms | 7.5° | ||
| 17 1:12 | killed by them | Galil AR | 453 ms | 547 ms | 8.4° | ||
| 18 1:18 | killed them | Galil AR | 344 ms | 422 ms | 5.0° | ||
| 18 1:07 | killed them | Galil AR | 234 ms | 234 ms | 2.3° | ||
| 19 1:30 | killed them | Tec-9 | 719 ms | 2406 ms | 3.7° | ||
| 19 1:24 | killed them | M4A1-S | 891 ms | 1297 ms | 51.1° | ||
| 19 1:23 | hit them | M4A4 | 1062 ms | – | 17.3° | ||
| 19 1:23 | killed by them | USP-S | 2594 ms | 2594 ms | 15.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:37 | M4A1-S | 496 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 2 1:27 | M4A1-S | 335 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 56% | |
| 2 1:19 | M4A1-S | 319 | aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 3 1:05 | M4A1-S | 332 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/9 | killed them | 3% / 61% | |
| 3 0:52 | AK-47 | 705 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/5 | 10% / 52% | ||
| 4 1:27 | Desert Eagle | 181 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 30% / 69% | |
| 5 0:39 | FAMAS | 1033 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 6 1:42 | M4A1-S | 2055 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/1 | 1% / 43% | ||
| 6 1:10 | M4A1-S | 631 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/7 | killed them | 6% / 52% | |
| 6 0:59 | M4A1-S | 430 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 28% / 50% | |
| 8 1:14 | M4A1-S | 149 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/6 | killed them | 30% / 59% | |
| 8 1:09 | AK-47 | 414 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/6 | 22% / 68% | ||
| 10 1:32 | MP9 | 250 | fired while moving (220 u/s), too fast to be accurate - stop first | 7/11 | killed them | 45% / 56% | |
| 11 1:43 | FAMAS | 451 | fired while moving (87 u/s), too fast to be accurate - stop first | 5/14 | killed them | 39% / 54% | |
| 13 1:47 | Glock-18 | 1365 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/2 | 14% / 51% | ||
| 13 1:42 | Glock-18 | 1338 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | 1% / 37% | ||
| 14 1:32 | Desert Eagle | 342 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 51% / 61% | |
| 15 1:25 | AK-47 | 463 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/6 | killed them | 34% / 59% | |
| 18 1:18 | Galil AR | 277 | fine - pros would have fired it too | 2/5 | killed them | 49% / 54% | |
| 18 1:15 | Galil AR | 784 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 54% | |
| 18 1:07 | Galil AR | 187 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/4 | killed them | 56% / 69% | |
| 18 round over | AWP | 55 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 89% / 91% | |
| 19 1:30 | Tec-9 | 505 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 19 1:29 | Tec-9 | 487 | fine - pros would have fired it too | 3/4 | killed them | 40% / 48% | |
| 19 1:24 | M4A1-S | 904 | fine - pros would have fired it too | 5/5 | killed them | 55% / 55% | |
| 19 1:24 | M4A1-S | 778 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 60% / 60% |
Throws
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.