ProPeeksBlogCalloutsDiscordSign in

Inferno, won 13-6 · Tue 10 Nov, 01:07

ֆecretJuice24,879

The match

Aim

336 msTTD524 msTTK3.1°Crosshair↓52%1st bullet32%Spray23%Head67%Counter-strafe

Scoreboard

86ADR84%KAST

Positioning

Shots

11/22Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472948%
MP92429%
Galil AR110%
Glock-18911%
M4A1-S933%
MAC-10850%
Tec-9771%
USP-S757%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/882 1:19 3 kills (Tec-9 ×2, M4A1-S), a wallbang, all headshots, in 7.6 s T6.9
12/8815 1:43 2 kills (M4A4 ×2), 2 through smoke, a wallbang, 1 headshot, in 53.1 s CT4.0
19/883 bomb 0:27 2 kills (AK-47 ×2), all headshots, in 14.1 s T2.3
35/8818 1:47 1 kill (AWP) CT1.0
38/887 1:39 2 kills (MAC-10, AK-47), 1 headshot, in 32.2 s T1.0
49/8814 1:32 2 kills (MP9 ×2), 1 headshot, in 1.4 s CT0.7
80/8819 1:30 1 kill (M4A1-S), 1 headshot CT-0.5
85/885 1:01 2 kills (AK-47 ×2), 1 headshot, in 21 s T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:18 1v3 before the plant T · 100 HP · Second Midlost - died later, after 1 kill · first fight won, saw each other
5 0:45 1v3 before the plant T · 56 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
7 1:04 1v3 before the plant T · 12 HP · Bombsite Blost - died later · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 5 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:12 misled a peekbarely blinded w urr 1.0 s (0.1 s white) the enemy was barely blinded, and ֆecretJuice peeked w urr 0.3 s after the pop; hit them first
3 1:24 goodblinded Vlad Yama福 4.0 s (1.2 s white)
3 1:05 goodblinded 🗲 Cookiezz 🗲 3.0 s (0.5 s white)
4 1:32 wastedno enemy blinded for long
5 1:12 wastedno enemy blinded for long
6 1:41 wastedno enemy blinded for long
6 1:39 goodblinded w urr 4.9 s (2.1 s white)
7 1:45 goodblinded w urr 4.7 s (1.9 s white)
8 1:15 goodblinded SENTEXZ-_- 4.8 s (2.0 s white)
12 bomb 0:29 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Top Mid - safe
17 1:31 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe
18 1:29 wastedno enemy blinded for long; blinded gohonestly. 5.0 s holding T Ramp - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 33 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:14 exposeda flash at Second Mid - seen by 1 enemy for 0.1 s, the nearest 589 units away; a running throw
6 1:41 exposeda flash at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1282 units away; a running throw
6 1:41 punishedkilled by 🗲 Cookiezz 🗲 with a smoke in hand at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1270 units away
7 1:46 exposeda flash at Banana - seen by 1 enemy for 0.1 s, the nearest 768 units away; a running throw
11 1:41 punishedkilled by 🗲 Cookiezz 🗲 0.3 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1277 units away, thrown in the open; a running throw
14 1:47 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1222 units away; a running throw
17 0:46 exposeda flash at T Spawn - seen by 1 enemy for 1.4 s, the nearest 653 units away, thrown in the open

Positioning

In 1 of your 31 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 21 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 1:31 🗲 Cookiezz 🗲Lower Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with gohonestly., 369 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before gohonestly.)
1 1:30 tradeR1VAL was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
1 1:24 tradegohonestly. was killed 147 units away: not traded within 5 s (pros: 625 ms)
1 1:22 tradeSey was killed 120 units away: not traded within 5 s (pros: 625 ms)
2 1:27 tradeR1VAL was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
3 1:13 holdheld with Squx, 104 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Squx)
3 1:04 tradeSqux was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:28 holdheld with Sey, 640 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:18 holdheld with Sey, 575 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:23 tradeR1VAL was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
5 1:22 holdheld with Sey, 1048 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:48 holdheld with gohonestly., 609 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:47 tradegohonestly. was killed 609 units away: not traded within 5 s (pros: 2,031 ms)
7 1:41 in their waystood between Sey and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:41 tradeR1VAL was killed 244 units away: you traded in 1,406 ms (pros: 625 ms)
7 1:40 tradeSey was killed 220 units away: you traded in 703 ms (pros: 625 ms)
7 1:04 tradegohonestly. was killed 34 units away: not traded within 5 s (pros: 969 ms)
12 bomb 0:26 holdheld with Squx, 368 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Squx)
12 bomb 0:25 in their waystood between Squx and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:34 tradeR1VAL was killed 683 units away: you traded in 3,750 ms (pros: 2,031 ms)
17 1:14 holdheld with R1VAL, 187 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before R1VAL)
17 0:57 tradeSqux was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
18 1:17 tradeSey was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
18 1:10 tradeR1VAL was killed 232 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 w urrhit themGlock-18250 ms–0.5°
1 1:37 SENTEXZ-_-hit by themP2000547 ms–3.2°
1 1:21 SENTEXZ-_-killed by themUSP-S188 ms188 ms1.6°
2 1:20 kczrkilled themTec-9359 ms1062 ms3.9°
2 1:18 Vlad Yama福killed themTec-9297 ms297 ms3.9°
2 1:12 w urrkilled themM4A1-S281 ms391 ms4.3°
2 1:08 SENTEXZ-_-killed by themM4A1-S250 ms453 ms0.4°
3 bomb 0:27 🗲 Cookiezz 🗲killed themAK-47547 ms750 ms9.3°
3 bomb 0:13 w urrkilled themAK-47375 ms375 ms1.8°
4 1:22 Vlad Yama福hit by themDesert Eagle234 ms–2.0°
5 1:02 SENTEXZ-_-hit by themFive-SeveN406 ms–2.4°
5 1:01 SENTEXZ-_-killed themAK-47750 ms1250 ms2.5°
5 0:40 🗲 Cookiezz 🗲killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:39 kczrkilled by themFAMAS703 ms703 ms1.8°
6 1:41 🗲 Cookiezz 🗲killed by themAWP312 ms312 ms0.8°
7 1:40 w urrkilled themMAC-1016 ms547 ms5.5°
7 1:39 w urrhit by themAK-47547 ms–28.6°
7 1:07 🗲 Cookiezz 🗲killed themAK-47188 ms188 ms1.1°
7 bomb 0:29 SENTEXZ-_-hit themAK-47281 ms–1.8°
7 bomb 0:29 SENTEXZ-_-killed by themAK-47562 ms562 ms6.5°
8 1:14 kczrkilled by themM4A1-S281 ms484 ms11.6°
8 1:13 kczrhit themAK-47469 ms–30.0°
9 1:26 Vlad Yama福killed by themAK-47359 ms469 ms2.9°
10 1:41 🗲 Cookiezz 🗲killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:41 🗲 Cookiezz 🗲killed by themAWP328 ms328 ms0.8°
12 bomb 0:25 🗲 Cookiezz 🗲hit themAK-47172 ms–3.3°
12 bomb 0:25 🗲 Cookiezz 🗲killed by themM4A1-S375 ms578 ms22.9°
13 1:47 kczrhit themP2000328 ms–3.0°
13 1:42 w urrhit themP2000219 ms–2.4°
13 1:42 kczrhit themP2000328 ms–1.1°
13 1:42 SENTEXZ-_-hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 SENTEXZ-_-hit by themDesert Eagle62 ms–0.4°
13 1:38 w urrhit by themGlock-18141 ms–0.1°
14 1:32 kczrkilled themMP9719 ms1078 ms3.2°
14 1:31 SENTEXZ-_-killed themMP9344 ms562 ms2.2°
14 1:30 Vlad Yama福killed by themDesert Eagle594 ms1094 ms1.1°
14 1:30 Vlad Yama福hit themMP9734 ms–13.9°
15 1:43 Vlad Yama福killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:50 SENTEXZ-_-killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:14 Vlad Yama福hit by themGalil AR94 ms–0.3°
18 1:47 🗲 Cookiezz 🗲killed themAWP422 ms422 ms2.4°
18 1:07 kczrkilled by themGalil AR234 ms234 ms2.3°
19 1:30 🗲 Cookiezz 🗲killed themM4A1-S500 ms500 ms4.2°
19 1:30 kczrkilled by themTec-9719 ms2406 ms3.7°

Shots

You fired 11 of your 22 first shots too soon: 6 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 w urrGlock-181794fired while moving (111 u/s), too fast to be accurate - stop first1/221% / 37%
1 1:37 SENTEXZ-_-Glock-18808aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/35% / 48%
1 1:24 🗲 Cookiezz 🗲Glock-18871aim far off: your crosshair was about 6 player widths (200 units) off their body - get on target first0/81% / 47%
2 1:20 kczrTec-9319fine - pros would have fired it too4/8killed them52% / 52%
2 1:18 Vlad Yama福Tec-9389fine - pros would have fired it too1/3killed them53% / 53%
2 1:12 w urrM4A1-S556fine - pros would have fired it too2/5killed them71% / 71%
3 bomb 0:27 🗲 Cookiezz 🗲AK-47677too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target3/8killed them8% / 50%
3 bomb 0:13 w urrAK-47473fired while moving (98 u/s), too fast to be accurate - stop first1/5killed them19% / 59%
4 1:22 Vlad Yama福AK-47360fine - pros would have fired it too0/933% / 50%
5 1:02 SENTEXZ-_-AK-47675aim far off: your crosshair was about a player's width (27 units) off their body - get on target first4/14killed them18% / 54%
7 1:07 🗲 Cookiezz 🗲AK-47863fine - pros would have fired it too1/3killed them69% / 69%
7 bomb 0:29 SENTEXZ-_-AK-47737fine - pros would have fired it too2/4cut short (a death, a reload)57% / 57%
8 1:13 kczrAK-47134fine - pros would have fired it too1/1cut short (a death, a reload)69% / 69%
9 1:28 Vlad Yama福Galil AR745fine - pros would have fired it too0/842% / 47%
9 1:26 Vlad Yama福Galil AR817fired while moving (29 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)23% / 66%
12 bomb 0:25 🗲 Cookiezz 🗲AK-47164aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4cut short (a death, a reload)23% / 63%
13 1:47 kczrUSP-S1366fired while moving (240 u/s), too fast to be accurate - stop first1/25% / 50%
13 1:42 kczrUSP-S1330fine - pros would have fired it too3/936% / 36%
14 1:32 kczrMP9332fine - pros would have fired it too3/11killed them45% / 57%
14 1:31 SENTEXZ-_-MP9366aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first4/18killed them7% / 63%
18 1:47 🗲 Cookiezz 🗲AWP1233fine - pros would have fired it too1/1killed them61% / 62%
19 1:30 🗲 Cookiezz 🗲M4A1-S625fired while moving (178 u/s), too fast to be accurate - stop first1/7killed them18% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.