Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 48% |
| MP9 | 24 | 29% |
| Galil AR | 11 | 0% |
| Glock-18 | 9 | 11% |
| M4A1-S | 9 | 33% |
| MAC-10 | 8 | 50% |
| Tec-9 | 7 | 71% |
| USP-S | 7 | 57% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/88 | 2 1:19 | 3 kills (Tec-9 ×2, M4A1-S), a wallbang, all headshots, in 7.6 s T | 6.9 |
| 12/88 | 15 1:43 | 2 kills (M4A4 ×2), 2 through smoke, a wallbang, 1 headshot, in 53.1 s CT | 4.0 |
| 19/88 | 3 bomb 0:27 | 2 kills (AK-47 ×2), all headshots, in 14.1 s T | 2.3 |
| 35/88 | 18 1:47 | 1 kill (AWP) CT | 1.0 |
| 38/88 | 7 1:39 | 2 kills (MAC-10, AK-47), 1 headshot, in 32.2 s T | 1.0 |
| 49/88 | 14 1:32 | 2 kills (MP9 ×2), 1 headshot, in 1.4 s CT | 0.7 |
| 80/88 | 19 1:30 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
| 85/88 | 5 1:01 | 2 kills (AK-47 ×2), 1 headshot, in 21 s T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:18 | 1v3 before the plant T · 100 HP · Second Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 5 0:45 | 1v3 before the plant T · 56 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 7 1:04 | 1v3 before the plant T · 12 HP · Bombsite B | lost - died later · they saw them first |
Flashes
12 flashes: 5 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:12 | misled a peek | barely blinded w urr 1.0 s (0.1 s white) the enemy was barely blinded, and ֆecretJuice peeked w urr 0.3 s after the pop; hit them first |
| 3 1:24 | good | blinded Vlad Yama福 4.0 s (1.2 s white) |
| 3 1:05 | good | blinded 🗲 Cookiezz 🗲 3.0 s (0.5 s white) |
| 4 1:32 | wasted | no enemy blinded for long |
| 5 1:12 | wasted | no enemy blinded for long |
| 6 1:41 | wasted | no enemy blinded for long |
| 6 1:39 | good | blinded w urr 4.9 s (2.1 s white) |
| 7 1:45 | good | blinded w urr 4.7 s (1.9 s white) |
| 8 1:15 | good | blinded SENTEXZ-_- 4.8 s (2.0 s white) |
| 12 bomb 0:29 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Top Mid - safe |
| 17 1:31 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe |
| 18 1:29 | wasted | no enemy blinded for long; blinded gohonestly. 5.0 s holding T Ramp - safe |
Throws
40 grenades: 33 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:14 | exposed | a flash at Second Mid - seen by 1 enemy for 0.1 s, the nearest 589 units away; a running throw |
| 6 1:41 | exposed | a flash at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1282 units away; a running throw |
| 6 1:41 | punished | killed by 🗲 Cookiezz 🗲 with a smoke in hand at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1270 units away |
| 7 1:46 | exposed | a flash at Banana - seen by 1 enemy for 0.1 s, the nearest 768 units away; a running throw |
| 11 1:41 | punished | killed by 🗲 Cookiezz 🗲 0.3 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1277 units away, thrown in the open; a running throw |
| 14 1:47 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1222 units away; a running throw |
| 17 0:46 | exposed | a flash at T Spawn - seen by 1 enemy for 1.4 s, the nearest 653 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 1:31 | Lower Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with gohonestly., 369 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before gohonestly.) |
| 1 1:30 | trade | R1VAL was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:24 | trade | gohonestly. was killed 147 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:22 | trade | Sey was killed 120 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:27 | trade | R1VAL was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:13 | hold | held with Squx, 104 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Squx) |
| 3 1:04 | trade | Squx was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:28 | hold | held with Sey, 640 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:18 | hold | held with Sey, 575 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:23 | trade | R1VAL was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:22 | hold | held with Sey, 1048 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:48 | hold | held with gohonestly., 609 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:47 | trade | gohonestly. was killed 609 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:41 | in their way | stood between Sey and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:41 | trade | R1VAL was killed 244 units away: you traded in 1,406 ms (pros: 625 ms) |
| 7 1:40 | trade | Sey was killed 220 units away: you traded in 703 ms (pros: 625 ms) |
| 7 1:04 | trade | gohonestly. was killed 34 units away: not traded within 5 s (pros: 969 ms) |
| 12 bomb 0:26 | hold | held with Squx, 368 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Squx) |
| 12 bomb 0:25 | in their way | stood between Squx and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:34 | trade | R1VAL was killed 683 units away: you traded in 3,750 ms (pros: 2,031 ms) |
| 17 1:14 | hold | held with R1VAL, 187 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before R1VAL) |
| 17 0:57 | trade | Squx was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:17 | trade | Sey was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:10 | trade | R1VAL was killed 232 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Glock-18 | 250 ms | – | 0.5° | ||
| 1 1:37 | hit by them | P2000 | 547 ms | – | 3.2° | ||
| 1 1:21 | killed by them | USP-S | 188 ms | 188 ms | 1.6° | ||
| 2 1:20 | killed them | Tec-9 | 359 ms | 1062 ms | 3.9° | ||
| 2 1:18 | killed them | Tec-9 | 297 ms | 297 ms | 3.9° | ||
| 2 1:12 | killed them | M4A1-S | 281 ms | 391 ms | 4.3° | ||
| 2 1:08 | killed by them | M4A1-S | 250 ms | 453 ms | 0.4° | ||
| 3 bomb 0:27 | killed them | AK-47 | 547 ms | 750 ms | 9.3° | ||
| 3 bomb 0:13 | killed them | AK-47 | 375 ms | 375 ms | 1.8° | ||
| 4 1:22 | hit by them | Desert Eagle | 234 ms | – | 2.0° | ||
| 5 1:02 | hit by them | Five-SeveN | 406 ms | – | 2.4° | ||
| 5 1:01 | killed them | AK-47 | 750 ms | 1250 ms | 2.5° | ||
| 5 0:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:39 | killed by them | FAMAS | 703 ms | 703 ms | 1.8° | ||
| 6 1:41 | killed by them | AWP | 312 ms | 312 ms | 0.8° | ||
| 7 1:40 | killed them | MAC-10 | 16 ms | 547 ms | 5.5° | ||
| 7 1:39 | hit by them | AK-47 | 547 ms | – | 28.6° | ||
| 7 1:07 | killed them | AK-47 | 188 ms | 188 ms | 1.1° | ||
| 7 bomb 0:29 | hit them | AK-47 | 281 ms | – | 1.8° | ||
| 7 bomb 0:29 | killed by them | AK-47 | 562 ms | 562 ms | 6.5° | ||
| 8 1:14 | killed by them | M4A1-S | 281 ms | 484 ms | 11.6° | ||
| 8 1:13 | hit them | AK-47 | 469 ms | – | 30.0° | ||
| 9 1:26 | killed by them | AK-47 | 359 ms | 469 ms | 2.9° | ||
| 10 1:41 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:41 | killed by them | AWP | 328 ms | 328 ms | 0.8° | ||
| 12 bomb 0:25 | hit them | AK-47 | 172 ms | – | 3.3° | ||
| 12 bomb 0:25 | killed by them | M4A1-S | 375 ms | 578 ms | 22.9° | ||
| 13 1:47 | hit them | P2000 | 328 ms | – | 3.0° | ||
| 13 1:42 | hit them | P2000 | 219 ms | – | 2.4° | ||
| 13 1:42 | hit them | P2000 | 328 ms | – | 1.1° | ||
| 13 1:42 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit by them | Desert Eagle | 62 ms | – | 0.4° | ||
| 13 1:38 | hit by them | Glock-18 | 141 ms | – | 0.1° | ||
| 14 1:32 | killed them | MP9 | 719 ms | 1078 ms | 3.2° | ||
| 14 1:31 | killed them | MP9 | 344 ms | 562 ms | 2.2° | ||
| 14 1:30 | killed by them | Desert Eagle | 594 ms | 1094 ms | 1.1° | ||
| 14 1:30 | hit them | MP9 | 734 ms | – | 13.9° | ||
| 15 1:43 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:50 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:14 | hit by them | Galil AR | 94 ms | – | 0.3° | ||
| 18 1:47 | killed them | AWP | 422 ms | 422 ms | 2.4° | ||
| 18 1:07 | killed by them | Galil AR | 234 ms | 234 ms | 2.3° | ||
| 19 1:30 | killed them | M4A1-S | 500 ms | 500 ms | 4.2° | ||
| 19 1:30 | killed by them | Tec-9 | 719 ms | 2406 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1794 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/2 | 21% / 37% | ||
| 1 1:37 | Glock-18 | 808 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 5% / 48% | ||
| 1 1:24 | Glock-18 | 871 | aim far off: your crosshair was about 6 player widths (200 units) off their body - get on target first | 0/8 | 1% / 47% | ||
| 2 1:20 | Tec-9 | 319 | fine - pros would have fired it too | 4/8 | killed them | 52% / 52% | |
| 2 1:18 | Tec-9 | 389 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 2 1:12 | M4A1-S | 556 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 3 bomb 0:27 | AK-47 | 677 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 3/8 | killed them | 8% / 50% | |
| 3 bomb 0:13 | AK-47 | 473 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/5 | killed them | 19% / 59% | |
| 4 1:22 | AK-47 | 360 | fine - pros would have fired it too | 0/9 | 33% / 50% | ||
| 5 1:02 | AK-47 | 675 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 4/14 | killed them | 18% / 54% | |
| 7 1:07 | AK-47 | 863 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 7 bomb 0:29 | AK-47 | 737 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 57% / 57% | |
| 8 1:13 | AK-47 | 134 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 69% / 69% | |
| 9 1:28 | Galil AR | 745 | fine - pros would have fired it too | 0/8 | 42% / 47% | ||
| 9 1:26 | Galil AR | 817 | fired while moving (29 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 23% / 66% | |
| 12 bomb 0:25 | AK-47 | 164 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 23% / 63% | |
| 13 1:47 | USP-S | 1366 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | 5% / 50% | ||
| 13 1:42 | USP-S | 1330 | fine - pros would have fired it too | 3/9 | 36% / 36% | ||
| 14 1:32 | MP9 | 332 | fine - pros would have fired it too | 3/11 | killed them | 45% / 57% | |
| 14 1:31 | MP9 | 366 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 4/18 | killed them | 7% / 63% | |
| 18 1:47 | AWP | 1233 | fine - pros would have fired it too | 1/1 | killed them | 61% / 62% | |
| 19 1:30 | M4A1-S | 625 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/7 | killed them | 18% / 47% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.