Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 49% |
| M4A1-S | 9 | 44% |
| Desert Eagle | 6 | 50% |
| AWP | 5 | 80% |
| M4A4 | 4 | 50% |
| Glock-18 | 3 | 67% |
| USP-S | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/88 | 12 1:22 | 4 kills (AWP ×3, Deagle), 1 headshot, in 59.2 s T | 8.3 |
| 5/88 | 11 1:35 | 4 kills (AK-47 ×4), 2 headshots, in 89.3 s T | 5.7 |
| 6/88 | 9 1:42 | 2 kills (Deagle ×2), all headshots, in 18.8 s T | 5.7 |
| 10/88 | 13 1:42 | 2 kills (USP-S ×2), all headshots, in 1.5 s CT | 4.3 |
| 40/88 | 3 0:58 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 42/88 | 10 0:53 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 55/88 | 16 1:29 | 1 kill (AWP) CT | 0.4 |
| 60/88 | 1 1:46 | 1 kill (Glock), 1 headshot T | 0.3 |
| 66/88 | 6 1:13 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 71/88 | 5 1:08 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 77/88 | 19 0:38 | 1 kill (M4A4) CT | -0.4 |
| 82/88 | 15 1:10 | 1 kill (M4A1-S) CT | -0.8 |
| 83/88 | 4 1:14 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 0:55 | 1v2 before the plant T · 89 HP · Arch | won - killed both · saw each other |
| 12 bomb 0:05 | 1v1 after the plant T · 91 HP · Bombsite A | won - killed them · first fight won, saw each other |
Flashes
6 flashes: 2 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:21 | good | blinded w urr 4.8 s (2.0 s white), 🗲 Cookiezz 🗲 4.4 s (1.6 s white) |
| 10 1:34 | misled a peek | barely blinded kczr 1.0 s (0.1 s white) the enemy was barely blinded, and R1VAL peeked kczr 3.0 s after the pop; hit them first |
| 11 1:47 | good | blinded SENTEXZ-_- 4.8 s (2.0 s white), Vlad Yama福 4.6 s (1.8 s white) |
| 15 1:41 | weak | barely blinded 🗲 Cookiezz 🗲 1.9 s (0.2 s white) |
| 18 1:15 | wasted | no enemy blinded for long |
| 19 1:28 | hurt the team | barely blinded 🗲 Cookiezz 🗲 0.9 s (0.1 s white); blinded Sey 4.0 s on the move through T Ramp - ran into a fight; blinded R1VAL 4.0 s holding T Ramp - ran into a fight; blinded ֆecretJuice 3.8 s holding Lower Mid - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:08 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 11 bomb 0:36 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | killed them |
Fakes
You faked 1 of the 4 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 2 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 11 0:18 | Fake plant let go after 0.34 s · 1 v 1, alone · the nearest CT 485 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with ֆecretJuice, 369 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after ֆecretJuice) |
| 1 1:30 | trade | R1VAL was killed 182 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:29 | line of fire | stood in Sey's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:24 | in their way | stood between Sey and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:37 | trade | Squx was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:04 | trade | Squx was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | trade | Squx was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:18 | hold | held with Sey, 642 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after Sey) |
| 5 1:23 | trade | R1VAL was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:10 | line of fire | stood in ֆecretJuice's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:09 | line of fire | stood in ֆecretJuice's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 5 1:06 | line of fire | stood in ֆecretJuice's line of fire while they fought, for 1,688 ms (pros: 188 ms at a time) |
| 6 1:31 | trade | Squx was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:29 | line of fire | stood in Sey's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 1:38 | peek together | peeked the same enemy as Sey, 94 ms after them - a double peek |
| 9 1:43 | hold | held with Squx, 338 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Squx) |
| 9 1:26 | trade | ֆecretJuice was killed 1151 units away: you traded in 2,172 ms (pros: 2,609 ms) |
| 9 1:11 | trade | R1VAL was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | trade | ֆecretJuice was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:43 | trade | R1VAL was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:41 | trade | ֆecretJuice was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:38 | trade | Sey was killed 239 units away: you traded in 3,094 ms (pros: 969 ms) |
| 12 1:23 | trade | R1VAL was killed 155 units away: you traded in 484 ms (pros: 969 ms) |
| 12 bomb 0:26 | hold | held with Squx, 667 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 bomb 0:25 | trade | ֆecretJuice was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:25 | trade | Squx was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:15 | hold | held with Sey, 129 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Sey) |
| 12 bomb 0:05 | trade | Sey was killed 211 units away: you traded in 703 ms (pros: 625 ms) |
| 16 1:29 | line of fire | stood in Sey's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 16 1:29 | hold | held with Sey, 468 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Sey) |
| 17 0:57 | trade | Squx was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:17 | trade | Sey was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:10 | trade | R1VAL was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:07 | trade | ֆecretJuice was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed them | Glock-18 | 156 ms | 156 ms | 0.9° | ||
| 1 1:24 | killed by them | USP-S | 266 ms | 266 ms | 0.9° | ||
| 2 1:36 | hit them | Glock-18 | 94 ms | – | 1.5° | ||
| 2 1:35 | killed by them | M4A1-S | 250 ms | 344 ms | 2.1° | ||
| 3 0:58 | killed them | AK-47 | 234 ms | 438 ms | 2.3° | ||
| 3 0:47 | killed by them | M4A1-S | 219 ms | 516 ms | 1.8° | ||
| 4 1:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:14 | hit by them | Desert Eagle | 172 ms | – | 2.5° | ||
| 4 1:14 | killed them | AK-47 | 281 ms | 484 ms | 5.0° | ||
| 5 1:08 | killed them | AK-47 | 125 ms | 125 ms | 0.4° | ||
| 5 0:47 | hit them | AK-47 | 141 ms | – | 1.5° | ||
| 5 0:47 | killed by them | AWP | 156 ms | 156 ms | 4.0° | ||
| 6 1:13 | killed them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 6 1:10 | hit them | AK-47 | 391 ms | – | 1.7° | ||
| 6 1:10 | killed by them | M4A1-S | 375 ms | 766 ms | 4.5° | ||
| 7 1:05 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | hit them | AK-47 | 234 ms | – | 0.2° | ||
| 8 1:37 | killed by them | AWP | 547 ms | 547 ms | 1.5° | ||
| 9 1:42 | killed them | Desert Eagle | 78 ms | 78 ms | 0.1° | ||
| 9 1:24 | killed them | Desert Eagle | 406 ms | 406 ms | 1.1° | ||
| 10 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:53 | killed them | AK-47 | 328 ms | 328 ms | 1.0° | ||
| 11 1:38 | hit them | AK-47 | 469 ms | – | 0.2° | ||
| 11 1:38 | hit by them | MP9 | 500 ms | – | 6.9° | ||
| 11 1:35 | killed them | AK-47 | 172 ms | 562 ms | 0.9° | ||
| 11 1:06 | killed them | AK-47 | 250 ms | 250 ms | 3.9° | ||
| 11 0:46 | killed them | AK-47 | 500 ms | 500 ms | 0.9° | ||
| 11 bomb 0:36 | killed them | AK-47 | 172 ms | 359 ms | 0.6° | ||
| 12 1:22 | killed them | AWP | 234 ms | 234 ms | 7.0° | ||
| 12 1:20 | killed them | AWP | 31 ms | 31 ms | 0.5° | ||
| 12 bomb 0:15 | killed them | AWP | 234 ms | 234 ms | 1.0° | ||
| 12 bomb 0:10 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:05 | killed them | Desert Eagle | 203 ms | 500 ms | 1.7° | ||
| 13 1:42 | killed them | USP-S | 219 ms | 219 ms | 3.1° | ||
| 13 1:40 | killed them | USP-S | 172 ms | 172 ms | 1.0° | ||
| 15 1:10 | hit by them | AK-47 | 281 ms | – | 2.0° | ||
| 15 1:10 | killed them | M4A1-S | 344 ms | 734 ms | 1.4° | ||
| 15 1:09 | killed by them | AK-47 | 625 ms | 734 ms | 27.5° | ||
| 16 1:43 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | killed them | AWP | 219 ms | 219 ms | 0.8° | ||
| 18 0:01 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:51 | hit them | M4A4 | 94 ms | – | 0.5° | ||
| 19 0:51 | hit by them | AK-47 | 141 ms | – | 0.3° | ||
| 19 0:45 | hit them | M4A4 | 94 ms | – | 0.6° | ||
| 19 0:45 | hit by them | AK-47 | 219 ms | – | 1.3° | ||
| 19 0:38 | killed them | M4A4 | 188 ms | 188 ms | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1371 | fine - pros would have fired it too | 1/1 | killed them | 42% / 42% | |
| 2 1:36 | Glock-18 | 384 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 62% / 62% | |
| 3 0:58 | AK-47 | 276 | fine - pros would have fired it too | 3/7 | killed them | 46% / 55% | |
| 3 0:47 | AK-47 | 449 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 47% | |
| 5 1:08 | AK-47 | 742 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 5 0:47 | AK-47 | 268 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 74% / 74% | |
| 6 1:13 | AK-47 | 611 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 8 1:37 | AK-47 | 1339 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 65% / 65% | |
| 9 1:24 | Desert Eagle | 1039 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 9 1:06 | AK-47 | 1277 | fine - pros would have fired it too | 0/2 | 60% / 60% | ||
| 10 0:58 | AK-47 | 599 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/6 | 13% / 55% | ||
| 10 0:53 | AK-47 | 653 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 11 1:39 | AK-47 | 1166 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 3/11 | 16% / 62% | ||
| 11 1:35 | AK-47 | 1261 | fine - pros would have fired it too | 3/7 | killed them | 40% / 55% | |
| 11 1:06 | AK-47 | 545 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 11 0:49 | AK-47 | 1257 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/4 | 1% / 46% | ||
| 11 0:46 | AK-47 | 1176 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/4 | killed them | 9% / 46% | |
| 11 bomb 0:36 | AK-47 | 476 | fine - pros would have fired it too | 3/7 | killed them | 66% / 66% | |
| 12 1:22 | AWP | 280 | fine - pros would have fired it too | 2/2 | killed them | 60% / 66% | |
| 12 bomb 0:15 | AWP | 241 | fine - pros would have fired it too | 1/1 | killed them | 74% / 76% | |
| 12 bomb 0:10 | AWP | 804 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 48% / 79% | |
| 12 bomb 0:08 | Desert Eagle | 757 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 18% / 55% | ||
| 12 bomb 0:07 | Desert Eagle | 630 | fine - pros would have fired it too | 0/1 | 31% / 54% | ||
| 12 bomb 0:06 | Desert Eagle | 528 | fine - pros would have fired it too | 0/2 | 46% / 56% | ||
| 12 bomb 0:05 | Desert Eagle | 484 | fine - pros would have fired it too | 2/2 | killed them | 41% / 61% | |
| 13 1:42 | USP-S | 498 | fine - pros would have fired it too | 1/1 | killed them | 49% / 54% | |
| 13 1:40 | USP-S | 837 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 15 1:10 | M4A1-S | 597 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/9 | killed them | 6% / 47% | |
| 19 0:53 | M4A4 | 1318 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 19 0:51 | M4A4 | 1358 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 19 0:45 | M4A4 | 1314 | fine - pros would have fired it too | 1/1 | 27% / 45% |
Throws
23 grenades: 23 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.