ProPeeksBlogCalloutsDiscordSign in

Inferno, won 13-6 · Tue 10 Nov, 01:07

gohonestly.24,565

The match

Aim

219 msTTD250 msTTK1.0°Crosshair↓53%1st bullet56%Spray31%Head88%Counter-strafe

Scoreboard

110ADR84%KAST

Positioning

Shots

8/31Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475149%
M4A1-S944%
Desert Eagle650%
AWP580%
M4A4450%
Glock-18367%
USP-S2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8812 1:22 4 kills (AWP ×3, Deagle), 1 headshot, in 59.2 s T8.3
5/8811 1:35 4 kills (AK-47 ×4), 2 headshots, in 89.3 s T5.7
6/889 1:42 2 kills (Deagle ×2), all headshots, in 18.8 s T5.7
10/8813 1:42 2 kills (USP-S ×2), all headshots, in 1.5 s CT4.3
40/883 0:58 1 kill (AK-47), 1 headshot T0.9
42/8810 0:53 1 kill (AK-47), 1 headshot T0.9
55/8816 1:29 1 kill (AWP) CT0.4
60/881 1:46 1 kill (Glock), 1 headshot T0.3
66/886 1:13 1 kill (AK-47), 1 headshot T0.0
71/885 1:08 1 kill (AK-47), 1 headshot T-0.3
77/8819 0:38 1 kill (M4A4) CT-0.4
82/8815 1:10 1 kill (M4A1-S) CT-0.8
83/884 1:14 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 0:55 1v2 before the plant T · 89 HP · Archwon - killed both · saw each other
12 bomb 0:05 1v1 after the plant T · 91 HP · Bombsite Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:21 goodblinded w urr 4.8 s (2.0 s white), 🗲 Cookiezz 🗲 4.4 s (1.6 s white)
10 1:34 misled a peekbarely blinded kczr 1.0 s (0.1 s white) the enemy was barely blinded, and R1VAL peeked kczr 3.0 s after the pop; hit them first
11 1:47 goodblinded SENTEXZ-_- 4.8 s (2.0 s white), Vlad Yama福 4.6 s (1.8 s white)
15 1:41 weakbarely blinded 🗲 Cookiezz 🗲 1.9 s (0.2 s white)
18 1:15 wastedno enemy blinded for long
19 1:28 hurt the teambarely blinded 🗲 Cookiezz 🗲 0.9 s (0.1 s white); blinded Sey 4.0 s on the move through T Ramp - ran into a fight; blinded R1VAL 4.0 s holding T Ramp - ran into a fight; blinded ֆecretJuice 3.8 s holding Lower Mid - safe

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 7 of your 28 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:08 w urrBombsite Bcover not used: 48 units away, they'd have seen only your headkilled them
11 bomb 0:36 w urrBombsite Bcover not used: 48 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 4 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 2 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
11 0:18 Fake plant let go after 0.34 s · 1 v 1, alone · the nearest CT 485 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with ֆecretJuice, 369 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after ֆecretJuice)
1 1:30 tradeR1VAL was killed 182 units away: not traded within 5 s (pros: 625 ms)
1 1:29 line of firestood in Sey's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:24 in their waystood between Sey and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:37 tradeSqux was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
3 1:04 tradeSqux was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 tradeSqux was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
4 1:18 holdheld with Sey, 642 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after Sey)
5 1:23 tradeR1VAL was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
5 1:10 line of firestood in ֆecretJuice's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:09 line of firestood in ֆecretJuice's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
5 1:06 line of firestood in ֆecretJuice's line of fire while they fought, for 1,688 ms (pros: 188 ms at a time)
6 1:31 tradeSqux was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
6 1:29 line of firestood in Sey's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:38 peek togetherpeeked the same enemy as Sey, 94 ms after them - a double peek
9 1:43 holdheld with Squx, 338 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Squx)
9 1:26 tradeֆecretJuice was killed 1151 units away: you traded in 2,172 ms (pros: 2,609 ms)
9 1:11 tradeR1VAL was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 tradeֆecretJuice was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
11 1:43 tradeR1VAL was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 tradeֆecretJuice was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
11 1:38 tradeSey was killed 239 units away: you traded in 3,094 ms (pros: 969 ms)
12 1:23 tradeR1VAL was killed 155 units away: you traded in 484 ms (pros: 969 ms)
12 bomb 0:26 holdheld with Squx, 667 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 bomb 0:25 tradeֆecretJuice was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:25 tradeSqux was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:15 holdheld with Sey, 129 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Sey)
12 bomb 0:05 tradeSey was killed 211 units away: you traded in 703 ms (pros: 625 ms)
16 1:29 line of firestood in Sey's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
16 1:29 holdheld with Sey, 468 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Sey)
17 0:57 tradeSqux was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
18 1:17 tradeSey was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
18 1:10 tradeR1VAL was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
18 1:07 tradeֆecretJuice was killed 838 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 w urrkilled themGlock-18156 ms156 ms0.9°
1 1:24 SENTEXZ-_-killed by themUSP-S266 ms266 ms0.9°
2 1:36 Vlad Yama福hit themGlock-1894 ms–1.5°
2 1:35 Vlad Yama福killed by themM4A1-S250 ms344 ms2.1°
3 0:58 SENTEXZ-_-killed themAK-47234 ms438 ms2.3°
3 0:47 🗲 Cookiezz 🗲killed by themM4A1-S219 ms516 ms1.8°
4 1:16 Vlad Yama福hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:14 Vlad Yama福hit by themDesert Eagle172 ms–2.5°
4 1:14 Vlad Yama福killed themAK-47281 ms484 ms5.0°
5 1:08 w urrkilled themAK-47125 ms125 ms0.4°
5 0:47 🗲 Cookiezz 🗲hit themAK-47141 ms–1.5°
5 0:47 🗲 Cookiezz 🗲killed by themAWP156 ms156 ms4.0°
6 1:13 Vlad Yama福killed themAK-47297 ms297 ms1.0°
6 1:10 kczrhit themAK-47391 ms–1.7°
6 1:10 kczrkilled by themM4A1-S375 ms766 ms4.5°
7 1:05 SENTEXZ-_-killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 🗲 Cookiezz 🗲hit themAK-47234 ms–0.2°
8 1:37 🗲 Cookiezz 🗲killed by themAWP547 ms547 ms1.5°
9 1:42 kczrkilled themDesert Eagle78 ms78 ms0.1°
9 1:24 Vlad Yama福killed themDesert Eagle406 ms406 ms1.1°
10 1:43 SENTEXZ-_-hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:53 w urrkilled themAK-47328 ms328 ms1.0°
11 1:38 SENTEXZ-_-hit themAK-47469 ms–0.2°
11 1:38 SENTEXZ-_-hit by themMP9500 ms–6.9°
11 1:35 Vlad Yama福killed themAK-47172 ms562 ms0.9°
11 1:06 SENTEXZ-_-killed themAK-47250 ms250 ms3.9°
11 0:46 🗲 Cookiezz 🗲killed themAK-47500 ms500 ms0.9°
11 bomb 0:36 w urrkilled themAK-47172 ms359 ms0.6°
12 1:22 Vlad Yama福killed themAWP234 ms234 ms7.0°
12 1:20 kczrkilled themAWP31 ms31 ms0.5°
12 bomb 0:15 🗲 Cookiezz 🗲killed themAWP234 ms234 ms1.0°
12 bomb 0:10 w urrhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:05 w urrkilled themDesert Eagle203 ms500 ms1.7°
13 1:42 🗲 Cookiezz 🗲killed themUSP-S219 ms219 ms3.1°
13 1:40 Vlad Yama福killed themUSP-S172 ms172 ms1.0°
15 1:10 w urrhit by themAK-47281 ms–2.0°
15 1:10 w urrkilled themM4A1-S344 ms734 ms1.4°
15 1:09 SENTEXZ-_-killed by themAK-47625 ms734 ms27.5°
16 1:43 w urrhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 w urrhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 Vlad Yama福killed themAWP219 ms219 ms0.8°
18 0:01 w urrkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:14 w urrhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:14 w urrhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:51 w urrhit themM4A494 ms–0.5°
19 0:51 w urrhit by themAK-47141 ms–0.3°
19 0:45 w urrhit themM4A494 ms–0.6°
19 0:45 w urrhit by themAK-47219 ms–1.3°
19 0:38 w urrkilled themM4A4188 ms188 ms4.9°

Shots

You fired 8 of your 31 first shots too soon: 5 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 w urrGlock-181371fine - pros would have fired it too1/1killed them42% / 42%
2 1:36 Vlad Yama福Glock-18384fine - pros would have fired it too1/2cut short (a death, a reload)62% / 62%
3 0:58 SENTEXZ-_-AK-47276fine - pros would have fired it too3/7killed them46% / 55%
3 0:47 🗲 Cookiezz 🗲AK-47449aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)17% / 47%
5 1:08 w urrAK-47742fine - pros would have fired it too1/4killed them72% / 72%
5 0:47 🗲 Cookiezz 🗲AK-47268fine - pros would have fired it too1/2cut short (a death, a reload)74% / 74%
6 1:13 Vlad Yama福AK-47611fine - pros would have fired it too1/2killed them63% / 63%
8 1:37 🗲 Cookiezz 🗲AK-471339fine - pros would have fired it too2/3cut short (a death, a reload)65% / 65%
9 1:24 Vlad Yama福Desert Eagle1039fine - pros would have fired it too1/1killed them51% / 51%
9 1:06 w urrAK-471277fine - pros would have fired it too0/260% / 60%
10 0:58 w urrAK-47599aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/613% / 55%
10 0:53 w urrAK-47653fine - pros would have fired it too1/2killed them51% / 51%
11 1:39 SENTEXZ-_-AK-471166aim far off: your crosshair was about a player's width (33 units) off their body - get on target first3/1116% / 62%
11 1:35 Vlad Yama福AK-471261fine - pros would have fired it too3/7killed them40% / 55%
11 1:06 SENTEXZ-_-AK-47545fine - pros would have fired it too1/4killed them54% / 54%
11 0:49 🗲 Cookiezz 🗲AK-471257fired while moving (168 u/s), too fast to be accurate - stop first0/41% / 46%
11 0:46 🗲 Cookiezz 🗲AK-471176fired while moving (112 u/s), too fast to be accurate - stop first1/4killed them9% / 46%
11 bomb 0:36 w urrAK-47476fine - pros would have fired it too3/7killed them66% / 66%
12 1:22 Vlad Yama福AWP280fine - pros would have fired it too2/2killed them60% / 66%
12 bomb 0:15 🗲 Cookiezz 🗲AWP241fine - pros would have fired it too1/1killed them74% / 76%
12 bomb 0:10 w urrAWP804aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)48% / 79%
12 bomb 0:08 w urrDesert Eagle757aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/118% / 55%
12 bomb 0:07 w urrDesert Eagle630fine - pros would have fired it too0/131% / 54%
12 bomb 0:06 w urrDesert Eagle528fine - pros would have fired it too0/246% / 56%
12 bomb 0:05 w urrDesert Eagle484fine - pros would have fired it too2/2killed them41% / 61%
13 1:42 🗲 Cookiezz 🗲USP-S498fine - pros would have fired it too1/1killed them49% / 54%
13 1:40 Vlad Yama福USP-S837fine - pros would have fired it too1/1killed them61% / 61%
15 1:10 w urrM4A1-S597fired while moving (117 u/s), too fast to be accurate - stop first4/9killed them6% / 47%
19 0:53 w urrM4A41318fine - pros would have fired it too0/160% / 60%
19 0:51 w urrM4A41358fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
19 0:45 w urrM4A41314fine - pros would have fired it too1/127% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 23 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.