Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 20 | 40% |
| USP-S | 8 | 0% |
| AWP | 7 | 71% |
| AK-47 | 5 | 0% |
| Desert Eagle | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/88 | 3 0:47 | 2 kills (M4A1-S ×2), 1 headshot, in 0.7 s CT | 4.1 |
| 13/88 | 12 bomb 0:25 | 2 kills (M4A1-S ×2), 1 headshot, in 0.5 s CT | 3.6 |
| 17/88 | 8 1:37 | 2 kills (AWP ×2), in 8.2 s CT | 2.7 |
| 22/88 | 4 1:36 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 27/88 | 5 1:23 | 2 kills (AWP ×2), in 35.6 s CT | 1.6 |
| 30/88 | 6 1:41 | 2 kills (AWP ×2), in 64.3 s CT | 1.2 |
| 32/88 | 11 1:41 | 1 kill (AWP) CT | 1.0 |
| 52/88 | 10 1:41 | 2 kills (AWP ×2), in 77.5 s CT | 0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:06 | 1v2 before the plant CT · 100 HP · Arch | lost - died with two or more on them at once · saw them first |
| 10 0:53 | 1v3 before the plant CT · 39 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:45 | wasted | no enemy blinded for long |
| 3 0:58 | wasted | no enemy blinded for long |
| 5 1:03 | misled a peek | barely blinded ֆecretJuice 1.0 s (0.1 s white), gohonestly. 0.9 s (0.1 s white) the enemy was barely blinded, and SENTEXZ-_- peeked ֆecretJuice 1.1 s after the pop; hit them first |
| 6 1:27 | wasted | no enemy blinded for long |
| 7 1:12 | good | blinded gohonestly. 4.1 s (1.4 s white) |
| 8 1:16 | wasted | no enemy blinded for long |
| 9 bomb 0:19 | wasted | no enemy blinded for long |
Throws
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:43 | exposed | a molotov at Banana - seen by 1 enemy for 0.1 s, the nearest 711 units away |
| 18 1:47 | punished | killed by ֆecretJuice 0.3 s after throwing an HE at Middle, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 1240 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 bomb 0:18 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:16 | line of fire | stood in Vlad Yama福's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 0:58 | trade | SENTEXZ-_- was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:51 | trade | kczr was killed 591 units away: you traded in 4,906 ms (pros: 2,031 ms) |
| 5 1:08 | trade | w urr was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:01 | trade | SENTEXZ-_- was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:44 | in their way | stood between w urr and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:39 | trade | w urr was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:06 | trade | w urr was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | line of fire | stood in Vlad Yama福's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:43 | trade | Vlad Yama福 was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:34 | line of fire | stood in w urr's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:32 | line of fire | stood in w urr's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:16 | line of fire | stood in SENTEXZ-_-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:17 | line of fire | stood in w urr's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 17 1:14 | trade | Vlad Yama福 was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:12 | trade | kczr was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:47 | in their way | stood between SENTEXZ-_- and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 19 1:45 | trade | Vlad Yama福 was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:31 | hold | held with kczr, 250 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before kczr) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 3 0:47 | killed them | M4A1-S | 219 ms | 516 ms | 1.8° | ||
| 3 0:47 | killed them | M4A1-S | 359 ms | 859 ms | 4.9° | ||
| 3 bomb 0:27 | killed by them | AK-47 | 547 ms | 750 ms | 9.3° | ||
| 4 1:39 | hit by them | AK-47 | 422 ms | – | 0.8° | ||
| 4 1:36 | killed them | Desert Eagle | 312 ms | 312 ms | 4.0° | ||
| 4 1:10 | killed by them | M4A4 | 266 ms | 266 ms | 1.4° | ||
| 5 1:23 | killed them | AWP | 391 ms | 391 ms | 0.7° | ||
| 5 0:47 | hit by them | AK-47 | 141 ms | – | 1.5° | ||
| 5 0:47 | killed them | AWP | 156 ms | 156 ms | 4.0° | ||
| 5 0:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:41 | killed them | AWP | 312 ms | 312 ms | 0.8° | ||
| 6 0:36 | killed them | AWP | 672 ms | 672 ms | 6.5° | ||
| 7 1:07 | killed by them | AK-47 | 188 ms | 188 ms | 1.1° | ||
| 8 1:37 | hit by them | AK-47 | 234 ms | – | 0.2° | ||
| 8 1:37 | killed them | AWP | 547 ms | 547 ms | 1.5° | ||
| 8 1:29 | killed them | AWP | 328 ms | 328 ms | 0.9° | ||
| 9 bomb 0:18 | killed by them | AWP | 297 ms | 297 ms | 6.6° | ||
| 10 1:41 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:17 | killed them | AWP | 328 ms | 328 ms | 0.5° | ||
| 11 1:41 | killed them | AWP | 328 ms | 328 ms | 0.8° | ||
| 11 0:46 | killed by them | AK-47 | 500 ms | 500 ms | 0.9° | ||
| 12 bomb 0:25 | hit by them | AK-47 | 172 ms | – | 3.3° | ||
| 12 bomb 0:25 | killed them | M4A1-S | 297 ms | 1000 ms | 9.3° | ||
| 12 bomb 0:25 | killed them | M4A1-S | 375 ms | 578 ms | 22.9° | ||
| 12 bomb 0:15 | killed by them | AWP | 234 ms | 234 ms | 1.0° | ||
| 13 1:42 | killed by them | USP-S | 219 ms | 219 ms | 3.1° | ||
| 14 1:35 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:31 | killed by them | AK-47 | 141 ms | 141 ms | 1.0° | ||
| 17 1:08 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:47 | killed by them | AWP | 422 ms | 422 ms | 2.4° | ||
| 19 1:30 | killed by them | M4A1-S | 500 ms | 500 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 840 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 7% / 47% | ||
| 1 1:30 | USP-S | 832 | fine - pros would have fired it too | 0/2 | 43% / 43% | ||
| 1 1:24 | USP-S | 873 | fine - pros would have fired it too | 0/6 | 30% / 43% | ||
| 3 0:47 | M4A1-S | 447 | fine - pros would have fired it too | 6/14 | killed them | 36% / 58% | |
| 3 bomb 0:27 | M4A1-S | 652 | aim far off: your crosshair was about 14 player widths (450 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 4 1:39 | Desert Eagle | 1339 | fine - pros would have fired it too | 0/1 | 35% / 35% | ||
| 4 1:36 | Desert Eagle | 1183 | fine - pros would have fired it too | 1/1 | killed them | 39% / 39% | |
| 5 1:23 | AWP | 1374 | fine - pros would have fired it too | 1/2 | killed them | 49% / 72% | |
| 5 0:47 | AWP | 266 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 6 0:36 | AWP | 1032 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | killed them | 37% / 74% | |
| 8 1:37 | AWP | 1339 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 9 bomb 0:25 | AK-47 | 730 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/6 | 2% / 58% | ||
| 10 bomb 0:17 | AWP | 1680 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 11 0:51 | AWP | 1102 | fine - pros would have fired it too | 0/2 | 41% / 67% | ||
| 12 bomb 0:25 | M4A1-S | 164 | fine - pros would have fired it too | 3/14 | killed them | 66% / 66% | |
| 13 1:42 | Glock-18 | 482 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 56% | |
| 19 1:30 | AK-47 | 625 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.