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Inferno, lost 6-13 · Tue 10 Nov, 01:07

🗲 Cookiezz 🗲21,701

The match

Aim

328 msTTD391 msTTK1.8°Crosshair↓41%1st bullet46%Spray25%Head94%Counter-strafe

Scoreboard

75ADR63%KAST

Positioning

Shots

5/17Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2040%
USP-S80%
AWP771%
AK-4750%
Desert Eagle250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/883 0:47 2 kills (M4A1-S ×2), 1 headshot, in 0.7 s CT4.1
13/8812 bomb 0:25 2 kills (M4A1-S ×2), 1 headshot, in 0.5 s CT3.6
17/888 1:37 2 kills (AWP ×2), in 8.2 s CT2.7
22/884 1:36 1 kill (Deagle), 1 headshot CT2.1
27/885 1:23 2 kills (AWP ×2), in 35.6 s CT1.6
30/886 1:41 2 kills (AWP ×2), in 64.3 s CT1.2
32/8811 1:41 1 kill (AWP) CT1.0
52/8810 1:41 2 kills (AWP ×2), in 77.5 s CT0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:06 1v2 before the plant CT · 100 HP · Archlost - died with two or more on them at once · saw them first
10 0:53 1v3 before the plant CT · 39 HP · Bombsite Blost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:45 wastedno enemy blinded for long
3 0:58 wastedno enemy blinded for long
5 1:03 misled a peekbarely blinded ֆecretJuice 1.0 s (0.1 s white), gohonestly. 0.9 s (0.1 s white) the enemy was barely blinded, and SENTEXZ-_- peeked ֆecretJuice 1.1 s after the pop; hit them first
6 1:27 wastedno enemy blinded for long
7 1:12 goodblinded gohonestly. 4.1 s (1.4 s white)
8 1:16 wastedno enemy blinded for long
9 bomb 0:19 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:43 exposeda molotov at Banana - seen by 1 enemy for 0.1 s, the nearest 711 units away
18 1:47 punishedkilled by ֆecretJuice 0.3 s after throwing an HE at Middle, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 1240 units away, thrown in the open; a running throw

Positioning

In 1 of your 23 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 12 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 bomb 0:18 SquxBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:16 line of firestood in Vlad Yama福's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 0:58 tradeSENTEXZ-_- was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
3 0:51 tradekczr was killed 591 units away: you traded in 4,906 ms (pros: 2,031 ms)
5 1:08 tradew urr was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
5 1:01 tradeSENTEXZ-_- was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
7 1:44 in their waystood between w urr and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:39 tradew urr was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
9 1:06 tradew urr was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 line of firestood in Vlad Yama福's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:43 tradeVlad Yama福 was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
15 1:34 line of firestood in w urr's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:32 line of firestood in w urr's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:16 line of firestood in SENTEXZ-_-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:17 line of firestood in w urr's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
17 1:14 tradeVlad Yama福 was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
17 1:12 tradekczr was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
18 1:47 in their waystood between SENTEXZ-_- and an enemy they could see, for 188 ms (pros: 125 ms at a time)
19 1:45 tradeVlad Yama福 was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
19 1:31 holdheld with kczr, 250 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before kczr)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
3 0:47 gohonestly.killed themM4A1-S219 ms516 ms1.8°
3 0:47 R1VALkilled themM4A1-S359 ms859 ms4.9°
3 bomb 0:27 ֆecretJuicekilled by themAK-47547 ms750 ms9.3°
4 1:39 Squxhit by themAK-47422 ms–0.8°
4 1:36 Squxkilled themDesert Eagle312 ms312 ms4.0°
4 1:10 R1VALkilled by themM4A4266 ms266 ms1.4°
5 1:23 R1VALkilled themAWP391 ms391 ms0.7°
5 0:47 gohonestly.hit by themAK-47141 ms–1.5°
5 0:47 gohonestly.killed themAWP156 ms156 ms4.0°
5 0:40 ֆecretJuicekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:41 ֆecretJuicekilled themAWP312 ms312 ms0.8°
6 0:36 R1VALkilled themAWP672 ms672 ms6.5°
7 1:07 ֆecretJuicekilled by themAK-47188 ms188 ms1.1°
8 1:37 gohonestly.hit by themAK-47234 ms–0.2°
8 1:37 gohonestly.killed themAWP547 ms547 ms1.5°
8 1:29 Seykilled themAWP328 ms328 ms0.9°
9 bomb 0:18 Squxkilled by themAWP297 ms297 ms6.6°
10 1:41 ֆecretJuicekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:17 R1VALkilled themAWP328 ms328 ms0.5°
11 1:41 ֆecretJuicekilled themAWP328 ms328 ms0.8°
11 0:46 gohonestly.killed by themAK-47500 ms500 ms0.9°
12 bomb 0:25 ֆecretJuicehit by themAK-47172 ms–3.3°
12 bomb 0:25 Squxkilled themM4A1-S297 ms1000 ms9.3°
12 bomb 0:25 ֆecretJuicekilled themM4A1-S375 ms578 ms22.9°
12 bomb 0:15 gohonestly.killed by themAWP234 ms234 ms1.0°
13 1:42 gohonestly.killed by themUSP-S219 ms219 ms3.1°
14 1:35 R1VALkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:31 Seykilled by themAK-47141 ms141 ms1.0°
17 1:08 Squxkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:47 ֆecretJuicekilled by themAWP422 ms422 ms2.4°
19 1:30 ֆecretJuicekilled by themM4A1-S500 ms500 ms4.2°

Shots

You fired 5 of your 17 first shots too soon: 4 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 R1VALUSP-S840aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/27% / 47%
1 1:30 R1VALUSP-S832fine - pros would have fired it too0/243% / 43%
1 1:24 ֆecretJuiceUSP-S873fine - pros would have fired it too0/630% / 43%
3 0:47 gohonestly.M4A1-S447fine - pros would have fired it too6/14killed them36% / 58%
3 bomb 0:27 ֆecretJuiceM4A1-S652aim far off: your crosshair was about 14 player widths (450 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
4 1:39 SquxDesert Eagle1339fine - pros would have fired it too0/135% / 35%
4 1:36 SquxDesert Eagle1183fine - pros would have fired it too1/1killed them39% / 39%
5 1:23 R1VALAWP1374fine - pros would have fired it too1/2killed them49% / 72%
5 0:47 gohonestly.AWP266fine - pros would have fired it too1/1killed them71% / 71%
6 0:36 R1VALAWP1032aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1killed them37% / 74%
8 1:37 gohonestly.AWP1339fine - pros would have fired it too1/1killed them87% / 87%
9 bomb 0:25 SquxAK-47730fired while moving (141 u/s), too fast to be accurate - stop first0/62% / 58%
10 bomb 0:17 R1VALAWP1680fine - pros would have fired it too1/1killed them76% / 76%
11 0:51 gohonestly.AWP1102fine - pros would have fired it too0/241% / 67%
12 bomb 0:25 ֆecretJuiceM4A1-S164fine - pros would have fired it too3/14killed them66% / 66%
13 1:42 gohonestly.Glock-18482fine - pros would have fired it too0/1cut short (a death, a reload)54% / 56%
19 1:30 ֆecretJuiceAK-47625aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/3cut short (a death, a reload)10% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.