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Cache, lost 7-13 · Tue 10 Nov, 02:32

Squx27,388

The match

Aim

312 msTTD469 msTTK1.8°Crosshair↓30%1st bullet32%Spray23%Head55%Counter-strafe

Scoreboard

122ADR70%KAST

Positioning

Shots

23/44Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479535%
M4A1-S2162%
Galil AR1450%
Glock-18944%
MP9862%
P250425%
USP-S30%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10118 1:25 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 12.6 s T8.2
3/1016 1:05 3 kills (M4A1-S ×2, AK-47), a wallbang, 2 headshots, in 31.6 s CT7.3
5/1013 1:16 3 kills (M4A1-S ×3), 1 headshot, in 11.2 s CT5.5
17/1019 1:22 2 kills (MP9 ×2), 1 headshot, in 4.5 s CT3.2
29/1014 bomb 0:28 2 kills (AK-47 ×2), in 5.3 s CT2.1
32/10119 1:29 2 kills (AK-47 ×2), in 3.2 s T1.9
33/10117 1:39 1 kill (AK-47), 1 through smoke, 1 headshot T1.9
48/10113 bomb 0:24 1 kill (Glock), 1 headshot T0.6
67/10120 1:02 2 kills (AK-47 ×2), all headshots, in 15 s T-0.2
68/10114 0:41 1 kill (Galil), 1 headshot T-0.2
69/10116 1:29 1 kill (Galil) T-0.2
76/1017 1:39 2 kills (AK-47 ×2), 1 headshot, in 7.8 s CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:28 1v4 after the plant CT · 89 HP · B Mainlost - died in the first fight · saw each other
4 bomb 0:37 1v3 after the plant CT · 100 HP · Tree Roomlost - died later, after 2 kills · first fight won, saw each other
9 1:11 1v3 before the plant CT · 37 HP · Bombsite Blost - died later · they saw them first
13 0:22 1v3 before the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 0 good, 0 weak, 8 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:24 wastedno enemy blinded for long
6 0:56 wastedno enemy blinded for long
6 0:53 wastedno enemy blinded for long
7 1:41 wastedno enemy blinded for long
8 1:43 wastedno enemy blinded for long; blinded themselves 3.5 s on the move through Bombsite A - safe
8 1:40 wastedno enemy blinded for long
11 1:43 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite A - safe
12 1:26 hurt the teamno enemy blinded for long; blinded DISSWHOISS 4.6 s holding Catwalk - an enemy could see them; blinded Kimball 3.4 s holding Truck - safe
18 bomb 0:32 misled a peekbarely blinded ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ 0.7 s (0.1 s white) the enemy was barely blinded, and Squx peeked ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ 1.2 s after the pop; hit them first
20 0:56 wastedbarely blinded lukazura 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 27 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:19 exposeda molotov at A Main - seen by 1 enemy for 0.1 s, the nearest 343 units away
18 1:33 exposedan HE at Garage - seen by 3 enemies for 2.8 s, the nearest 363 units away, thrown in the open
18 1:28 exposeda molotov at Garage - seen by 2 enemies for 2.4 s, the nearest 442 units away, thrown in the open; a running throw
20 1:39 exposedan HE at Garage - seen by 1 enemy for 0.6 s, the nearest 1386 units away; a running throw

Positioning

In 2 of your 44 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Garage. Pros do that in about 1 duel in 16. You crouched in 21 of your 34 duels (62%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:28 BreDGaragepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
19 1:30 lukazuraGaragepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 6 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:09 tradeDISSWHOISS was killed 354 units away: you traded in 1,656 ms (pros: 625 ms)
4 bomb 0:37 tradeDISSWHOISS was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
6 1:08 holdheld with nn.nkz, 774 units and 132° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:08 tradenn.nkz was killed 775 units away: you traded in 2,438 ms (pros: 2,031 ms)
6 1:06 holdheld with Kimball, 1009 units and 180° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before Kimball)
6 1:04 holdheld with Kimball, 989 units and 141° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after Kimball)
6 1:04 holdheld with Kimball, 988 units and 113° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:03 tradeKimball was killed 978 units away: you traded in 2,156 ms (pros: 2,031 ms)
9 1:20 tradeTomas was killed 334 units away: you traded in 2,016 ms (pros: 1,641 ms)
9 1:11 holdheld with nn.nkz, 35 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after nn.nkz)
9 1:11 tradenn.nkz was killed 57 units away: not traded within 5 s (pros: 625 ms)
13 1:09 tradeDISSWHOISS was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
14 0:48 tradeTomas was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
17 1:40 holdheld with Kimball, 434 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Kimball)
17 1:39 tradeKimball was killed 396 units away: you traded in 109 ms (pros: 625 ms)
18 1:40 tradeKimball was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
20 0:49 tradeDISSWHOISS was killed 233 units away: you traded in 2,125 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:29 GOODerkilled by themGlock-18703 ms2016 ms7.5°
2 1:28 GOODerkilled by themAK-47656 ms844 ms18.0°
3 1:16 lukazurakilled themM4A1-S359 ms453 ms2.5°
3 1:07 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themM4A1-S203 ms297 ms0.5°
3 1:05 GOODerkilled themM4A1-S250 ms547 ms0.2°
3 1:05 GOODerhit by themAK-47281 ms–1.2°
4 bomb 0:28 lukazurakilled themAK-47375 ms578 ms3.2°
4 bomb 0:23 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit by themGalil AR172 ms–2.7°
4 bomb 0:23 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAK-47328 ms438 ms3.1°
4 bomb 0:22 GOODerkilled by themAK-47438 ms438 ms4.4°
5 1:28 BreDhit by themAK-47328 ms–8.1°
5 1:28 BreDhit themP250–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 GOODerkilled by themAK-47484 ms1438 ms15.0°
5 1:24 GOODerhit themP250672 ms–53.5°
6 1:05 BreDkilled themM4A1-S266 ms469 ms0.7°
6 1:02 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themM4A1-S172 ms812 ms0.3°
6 0:34 lukazurakilled themAK-47328 ms625 ms3.7°
7 1:39 lukazurakilled themAK-47375 ms375 ms1.2°
7 1:39 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themAK-47281 ms–3.8°
7 1:32 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit by themGlock-18594 ms–29.0°
7 1:32 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAK-47828 ms922 ms3.9°
7 1:18 GameOverSukahit themAK-47281 ms–9.0°
7 1:18 GameOverSukakilled by themTec-9359 ms844 ms12.1°
8 bomb 0:35 BreDkilled by themAK-47234 ms625 ms2.0°
9 1:22 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themMP9328 ms391 ms1.8°
9 1:18 BreDkilled themMP9188 ms469 ms4.2°
9 1:18 BreDhit by themAK-47297 ms–3.5°
9 1:01 GameOverSukakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:31 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themM4A4422 ms–3.6°
10 1:30 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themAK-47484 ms594 ms7.7°
11 bomb 0:34 GameOverSukahit themMP9281 ms–0.8°
11 bomb 0:34 GameOverSukakilled by themAK-47469 ms469 ms2.6°
12 1:24 lukazurahit by themAK-47297 ms–0.5°
12 1:04 BreDkilled by themAK-47594 ms594 ms3.9°
13 bomb 0:35 GOODerhit themGlock-18250 ms–1.9°
13 bomb 0:24 GOODerkilled themGlock-18188 ms188 ms1.6°
13 bomb 0:23 GameOverSukahit themGlock-18172 ms–1.5°
13 bomb 0:21 BreDhit by themP2000312 ms–12.6°
13 bomb 0:19 GameOverSukahit themGlock-18656 ms–21.9°
13 bomb 0:18 GameOverSukahit by themP20001016 ms–3.5°
13 bomb 0:17 BreDkilled by themUSP-S281 ms281 ms11.8°
14 0:41 lukazurahit by themFAMAS219 ms–1.7°
14 0:41 lukazurakilled themGalil AR312 ms750 ms3.6°
14 0:38 GameOverSukakilled by themFAMAS344 ms344 ms1.6°
15 1:41 lukazurahit themGalil AR359 ms–1.7°
15 1:41 lukazurakilled by themMP9438 ms719 ms4.7°
16 1:29 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
16 1:26 lukazurakilled by themM4A1-S219 ms328 ms2.9°
17 1:39 lukazurakilled themAK-47234 ms234 ms0.4°
18 1:26 BreDkilled themAK-472031 ms2328 ms5.0°
18 1:25 BreDhit by themMP92328 ms–20.6°
18 1:21 lukazurakilled themAK-47312 ms312 ms1.6°
18 bomb 0:39 GameOverSukakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:31 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themAK-47422 ms–0.6°
18 bomb 0:30 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themGalil AR688 ms1969 ms1.1°
19 1:30 lukazurakilled themAK-47312 ms500 ms0.1°
19 1:26 GOODerhit by themP2000281 ms–3.9°
19 1:26 GOODerkilled themAK-47312 ms516 ms2.5°
19 1:19 BreDhit themAK-47312 ms–0.6°
19 1:18 BreDkilled by themFive-SeveN734 ms891 ms6.5°
20 1:04 GameOverSukahit themAK-47266 ms–1.1°
20 1:03 GameOverSukahit by themFAMAS359 ms–3.8°
20 1:02 GameOverSukakilled themAK-471391 ms1391 ms0.9°
20 0:47 lukazurakilled themAK-47250 ms250 ms2.3°
20 0:40 BreDkilled by themM4A1-S203 ms203 ms1.6°

Shots

You fired 23 of your 44 first shots too soon: 14 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:29 GOODerUSP-S557fired while moving (207 u/s), too fast to be accurate - stop first0/32% / 47%
1 bomb 0:27 GOODerUSP-S544aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)8% / 57%
3 1:16 lukazuraM4A1-S883fine - pros would have fired it too2/5killed them76% / 76%
3 1:07 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A1-S871fine - pros would have fired it too2/5killed them36% / 47%
3 1:05 GOODerM4A1-S1119fired while moving (108 u/s), too fast to be accurate - stop first4/8killed them10% / 49%
4 bomb 0:28 lukazuraAK-471254fine - pros would have fired it too3/5killed them46% / 58%
4 bomb 0:23 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47594fine - pros would have fired it too2/6killed them25% / 47%
5 1:28 BreDP250507fine - pros would have fired it too1/338% / 43%
5 1:25 GOODerP250702fired while moving (126 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)21% / 43%
6 1:05 GameOverSukaM4A1-S803fine - pros would have fired it too3/758% / 58%
6 0:34 lukazuraAK-47457fine - pros would have fired it too2/7killed them46% / 47%
7 1:39 lukazuraAK-47947fired while moving (108 u/s), too fast to be accurate - stop first2/15killed them; 1 bullet after pros would have stopped16% / 57%
7 1:32 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47432aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/9killed them11% / 62%
7 1:18 GameOverSukaAK-47307fine - pros would have fired it too3/6cut short (a death, a reload)51% / 60%
8 bomb 0:36 BreDM4A1-S337fired while moving (153 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 51%
9 1:18 BreDMP9549fired while moving (189 u/s), too fast to be accurate - stop first4/9killed them49% / 61%
10 1:31 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A1-S471fired while moving (117 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)14% / 51%
11 bomb 0:34 GameOverSukaMP9630fired while moving (127 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)44% / 53%
12 1:24 lukazuraAWP1132aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/126% / 66%
13 bomb 0:35 GOODerGlock-18898fine - pros would have fired it too1/139% / 48%
13 bomb 0:24 GOODerGlock-18642fine - pros would have fired it too1/1killed them58% / 58%
13 bomb 0:23 GameOverSukaGlock-18842fine - pros would have fired it too1/143% / 48%
13 bomb 0:21 BreDGlock-18310aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/114% / 50%
13 bomb 0:19 GameOverSukaGlock-18745aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/47% / 50%
13 bomb 0:17 BreDGlock-18398aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)28% / 58%
14 0:41 lukazuraGalil AR776fired while moving (74 u/s), too fast to be accurate - stop first4/10killed them28% / 46%
14 0:38 GameOverSukaGalil AR1556fine - pros would have fired it too0/1cut short (a death, a reload)42% / 45%
15 1:41 lukazuraGalil AR561fired while moving (178 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)18% / 51%
16 1:26 lukazuraGalil AR712fine - pros would have fired it too0/1cut short (a death, a reload)31% / 46%
17 1:39 lukazuraAK-471170fine - pros would have fired it too1/3killed them59% / 59%
18 1:37 GameOverSukaAK-47626fired while moving (176 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)0% / 48%
18 1:30 GameOverSukaAK-47678aim far off: your crosshair was about 14 player widths (443 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
18 1:26 BreDAK-47249fired while moving (89 u/s), too fast to be accurate - stop first3/8killed them32% / 55%
18 1:21 lukazuraAK-471155fine - pros would have fired it too1/3killed them63% / 63%
18 bomb 0:31 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-471717aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/61 bullet after pros would have stopped17% / 50%
18 bomb 0:30 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-471705aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/8cut short (a death, a reload); 4 bullets after pros would have stopped6% / 44%
19 1:30 lukazuraAK-47368fine - pros would have fired it too3/6killed them48% / 52%
19 1:26 GOODerAK-47408fired while moving (99 u/s), too fast to be accurate - stop first3/7killed them12% / 50%
19 1:19 BreDAK-47903fine - pros would have fired it too2/6cut short (a death, a reload)40% / 54%
20 1:04 GameOverSukaAK-47830fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 50%
20 1:04 GameOverSukaAK-47830fine - pros would have fired it too1/648% / 48%
20 1:03 GameOverSukaAK-47834fine - pros would have fired it too0/638% / 46%
20 1:02 GameOverSukaAK-47835fine - pros would have fired it too1/3killed them67% / 67%
20 0:47 lukazuraAK-47435fired while moving (171 u/s), too fast to be accurate - stop first1/4killed them23% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.