Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 95 | 35% |
| M4A1-S | 21 | 62% |
| Galil AR | 14 | 50% |
| Glock-18 | 9 | 44% |
| MP9 | 8 | 62% |
| P250 | 4 | 25% |
| USP-S | 3 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/101 | 18 1:25 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 12.6 s T | 8.2 |
| 3/101 | 6 1:05 | 3 kills (M4A1-S ×2, AK-47), a wallbang, 2 headshots, in 31.6 s CT | 7.3 |
| 5/101 | 3 1:16 | 3 kills (M4A1-S ×3), 1 headshot, in 11.2 s CT | 5.5 |
| 17/101 | 9 1:22 | 2 kills (MP9 ×2), 1 headshot, in 4.5 s CT | 3.2 |
| 29/101 | 4 bomb 0:28 | 2 kills (AK-47 ×2), in 5.3 s CT | 2.1 |
| 32/101 | 19 1:29 | 2 kills (AK-47 ×2), in 3.2 s T | 1.9 |
| 33/101 | 17 1:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.9 |
| 48/101 | 13 bomb 0:24 | 1 kill (Glock), 1 headshot T | 0.6 |
| 67/101 | 20 1:02 | 2 kills (AK-47 ×2), all headshots, in 15 s T | -0.2 |
| 68/101 | 14 0:41 | 1 kill (Galil), 1 headshot T | -0.2 |
| 69/101 | 16 1:29 | 1 kill (Galil) T | -0.2 |
| 76/101 | 7 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:28 | 1v4 after the plant CT · 89 HP · B Main | lost - died in the first fight · saw each other |
| 4 bomb 0:37 | 1v3 after the plant CT · 100 HP · Tree Room | lost - died later, after 2 kills · first fight won, saw each other |
| 9 1:11 | 1v3 before the plant CT · 37 HP · Bombsite B | lost - died later · they saw them first |
| 13 0:22 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · neither was looking |
Flashes
10 flashes: 0 good, 0 weak, 8 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:24 | wasted | no enemy blinded for long |
| 6 0:56 | wasted | no enemy blinded for long |
| 6 0:53 | wasted | no enemy blinded for long |
| 7 1:41 | wasted | no enemy blinded for long |
| 8 1:43 | wasted | no enemy blinded for long; blinded themselves 3.5 s on the move through Bombsite A - safe |
| 8 1:40 | wasted | no enemy blinded for long |
| 11 1:43 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite A - safe |
| 12 1:26 | hurt the team | no enemy blinded for long; blinded DISSWHOISS 4.6 s holding Catwalk - an enemy could see them; blinded Kimball 3.4 s holding Truck - safe |
| 18 bomb 0:32 | misled a peek | barely blinded ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ 0.7 s (0.1 s white) the enemy was barely blinded, and Squx peeked ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ 1.2 s after the pop; hit them first |
| 20 0:56 | wasted | barely blinded lukazura 1.0 s (0.1 s white) |
Throws
31 grenades: 27 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:19 | exposed | a molotov at A Main - seen by 1 enemy for 0.1 s, the nearest 343 units away |
| 18 1:33 | exposed | an HE at Garage - seen by 3 enemies for 2.8 s, the nearest 363 units away, thrown in the open |
| 18 1:28 | exposed | a molotov at Garage - seen by 2 enemies for 2.4 s, the nearest 442 units away, thrown in the open; a running throw |
| 20 1:39 | exposed | an HE at Garage - seen by 1 enemy for 0.6 s, the nearest 1386 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:28 | Garage | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 19 1:30 | Garage | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 6 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:09 | trade | DISSWHOISS was killed 354 units away: you traded in 1,656 ms (pros: 625 ms) |
| 4 bomb 0:37 | trade | DISSWHOISS was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:08 | hold | held with nn.nkz, 774 units and 132° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:08 | trade | nn.nkz was killed 775 units away: you traded in 2,438 ms (pros: 2,031 ms) |
| 6 1:06 | hold | held with Kimball, 1009 units and 180° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before Kimball) |
| 6 1:04 | hold | held with Kimball, 989 units and 141° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after Kimball) |
| 6 1:04 | hold | held with Kimball, 988 units and 113° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:03 | trade | Kimball was killed 978 units away: you traded in 2,156 ms (pros: 2,031 ms) |
| 9 1:20 | trade | Tomas was killed 334 units away: you traded in 2,016 ms (pros: 1,641 ms) |
| 9 1:11 | hold | held with nn.nkz, 35 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after nn.nkz) |
| 9 1:11 | trade | nn.nkz was killed 57 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:09 | trade | DISSWHOISS was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:48 | trade | Tomas was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:40 | hold | held with Kimball, 434 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Kimball) |
| 17 1:39 | trade | Kimball was killed 396 units away: you traded in 109 ms (pros: 625 ms) |
| 18 1:40 | trade | Kimball was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 0:49 | trade | DISSWHOISS was killed 233 units away: you traded in 2,125 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | killed by them | Glock-18 | 703 ms | 2016 ms | 7.5° | ||
| 2 1:28 | killed by them | AK-47 | 656 ms | 844 ms | 18.0° | ||
| 3 1:16 | killed them | M4A1-S | 359 ms | 453 ms | 2.5° | ||
| 3 1:07 | killed them | M4A1-S | 203 ms | 297 ms | 0.5° | ||
| 3 1:05 | killed them | M4A1-S | 250 ms | 547 ms | 0.2° | ||
| 3 1:05 | hit by them | AK-47 | 281 ms | – | 1.2° | ||
| 4 bomb 0:28 | killed them | AK-47 | 375 ms | 578 ms | 3.2° | ||
| 4 bomb 0:23 | hit by them | Galil AR | 172 ms | – | 2.7° | ||
| 4 bomb 0:23 | killed them | AK-47 | 328 ms | 438 ms | 3.1° | ||
| 4 bomb 0:22 | killed by them | AK-47 | 438 ms | 438 ms | 4.4° | ||
| 5 1:28 | hit by them | AK-47 | 328 ms | – | 8.1° | ||
| 5 1:28 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:25 | killed by them | AK-47 | 484 ms | 1438 ms | 15.0° | ||
| 5 1:24 | hit them | P250 | 672 ms | – | 53.5° | ||
| 6 1:05 | killed them | M4A1-S | 266 ms | 469 ms | 0.7° | ||
| 6 1:02 | killed them | M4A1-S | 172 ms | 812 ms | 0.3° | ||
| 6 0:34 | killed them | AK-47 | 328 ms | 625 ms | 3.7° | ||
| 7 1:39 | killed them | AK-47 | 375 ms | 375 ms | 1.2° | ||
| 7 1:39 | hit them | AK-47 | 281 ms | – | 3.8° | ||
| 7 1:32 | hit by them | Glock-18 | 594 ms | – | 29.0° | ||
| 7 1:32 | killed them | AK-47 | 828 ms | 922 ms | 3.9° | ||
| 7 1:18 | hit them | AK-47 | 281 ms | – | 9.0° | ||
| 7 1:18 | killed by them | Tec-9 | 359 ms | 844 ms | 12.1° | ||
| 8 bomb 0:35 | killed by them | AK-47 | 234 ms | 625 ms | 2.0° | ||
| 9 1:22 | killed them | MP9 | 328 ms | 391 ms | 1.8° | ||
| 9 1:18 | killed them | MP9 | 188 ms | 469 ms | 4.2° | ||
| 9 1:18 | hit by them | AK-47 | 297 ms | – | 3.5° | ||
| 9 1:01 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:31 | hit them | M4A4 | 422 ms | – | 3.6° | ||
| 10 1:30 | killed by them | AK-47 | 484 ms | 594 ms | 7.7° | ||
| 11 bomb 0:34 | hit them | MP9 | 281 ms | – | 0.8° | ||
| 11 bomb 0:34 | killed by them | AK-47 | 469 ms | 469 ms | 2.6° | ||
| 12 1:24 | hit by them | AK-47 | 297 ms | – | 0.5° | ||
| 12 1:04 | killed by them | AK-47 | 594 ms | 594 ms | 3.9° | ||
| 13 bomb 0:35 | hit them | Glock-18 | 250 ms | – | 1.9° | ||
| 13 bomb 0:24 | killed them | Glock-18 | 188 ms | 188 ms | 1.6° | ||
| 13 bomb 0:23 | hit them | Glock-18 | 172 ms | – | 1.5° | ||
| 13 bomb 0:21 | hit by them | P2000 | 312 ms | – | 12.6° | ||
| 13 bomb 0:19 | hit them | Glock-18 | 656 ms | – | 21.9° | ||
| 13 bomb 0:18 | hit by them | P2000 | 1016 ms | – | 3.5° | ||
| 13 bomb 0:17 | killed by them | USP-S | 281 ms | 281 ms | 11.8° | ||
| 14 0:41 | hit by them | FAMAS | 219 ms | – | 1.7° | ||
| 14 0:41 | killed them | Galil AR | 312 ms | 750 ms | 3.6° | ||
| 14 0:38 | killed by them | FAMAS | 344 ms | 344 ms | 1.6° | ||
| 15 1:41 | hit them | Galil AR | 359 ms | – | 1.7° | ||
| 15 1:41 | killed by them | MP9 | 438 ms | 719 ms | 4.7° | ||
| 16 1:29 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:26 | killed by them | M4A1-S | 219 ms | 328 ms | 2.9° | ||
| 17 1:39 | killed them | AK-47 | 234 ms | 234 ms | 0.4° | ||
| 18 1:26 | killed them | AK-47 | 2031 ms | 2328 ms | 5.0° | ||
| 18 1:25 | hit by them | MP9 | 2328 ms | – | 20.6° | ||
| 18 1:21 | killed them | AK-47 | 312 ms | 312 ms | 1.6° | ||
| 18 bomb 0:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:31 | hit them | AK-47 | 422 ms | – | 0.6° | ||
| 18 bomb 0:30 | killed by them | Galil AR | 688 ms | 1969 ms | 1.1° | ||
| 19 1:30 | killed them | AK-47 | 312 ms | 500 ms | 0.1° | ||
| 19 1:26 | hit by them | P2000 | 281 ms | – | 3.9° | ||
| 19 1:26 | killed them | AK-47 | 312 ms | 516 ms | 2.5° | ||
| 19 1:19 | hit them | AK-47 | 312 ms | – | 0.6° | ||
| 19 1:18 | killed by them | Five-SeveN | 734 ms | 891 ms | 6.5° | ||
| 20 1:04 | hit them | AK-47 | 266 ms | – | 1.1° | ||
| 20 1:03 | hit by them | FAMAS | 359 ms | – | 3.8° | ||
| 20 1:02 | killed them | AK-47 | 1391 ms | 1391 ms | 0.9° | ||
| 20 0:47 | killed them | AK-47 | 250 ms | 250 ms | 2.3° | ||
| 20 0:40 | killed by them | M4A1-S | 203 ms | 203 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | USP-S | 557 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/3 | 2% / 47% | ||
| 1 bomb 0:27 | USP-S | 544 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 57% | |
| 3 1:16 | M4A1-S | 883 | fine - pros would have fired it too | 2/5 | killed them | 76% / 76% | |
| 3 1:07 | M4A1-S | 871 | fine - pros would have fired it too | 2/5 | killed them | 36% / 47% | |
| 3 1:05 | M4A1-S | 1119 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/8 | killed them | 10% / 49% | |
| 4 bomb 0:28 | AK-47 | 1254 | fine - pros would have fired it too | 3/5 | killed them | 46% / 58% | |
| 4 bomb 0:23 | AK-47 | 594 | fine - pros would have fired it too | 2/6 | killed them | 25% / 47% | |
| 5 1:28 | P250 | 507 | fine - pros would have fired it too | 1/3 | 38% / 43% | ||
| 5 1:25 | P250 | 702 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 21% / 43% | |
| 6 1:05 | M4A1-S | 803 | fine - pros would have fired it too | 3/7 | 58% / 58% | ||
| 6 0:34 | AK-47 | 457 | fine - pros would have fired it too | 2/7 | killed them | 46% / 47% | |
| 7 1:39 | AK-47 | 947 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/15 | killed them; 1 bullet after pros would have stopped | 16% / 57% | |
| 7 1:32 | AK-47 | 432 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/9 | killed them | 11% / 62% | |
| 7 1:18 | AK-47 | 307 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 51% / 60% | |
| 8 bomb 0:36 | M4A1-S | 337 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 51% | |
| 9 1:18 | MP9 | 549 | fired while moving (189 u/s), too fast to be accurate - stop first | 4/9 | killed them | 49% / 61% | |
| 10 1:31 | M4A1-S | 471 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 14% / 51% | |
| 11 bomb 0:34 | MP9 | 630 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 44% / 53% | |
| 12 1:24 | AWP | 1132 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 26% / 66% | ||
| 13 bomb 0:35 | Glock-18 | 898 | fine - pros would have fired it too | 1/1 | 39% / 48% | ||
| 13 bomb 0:24 | Glock-18 | 642 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 13 bomb 0:23 | Glock-18 | 842 | fine - pros would have fired it too | 1/1 | 43% / 48% | ||
| 13 bomb 0:21 | Glock-18 | 310 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 14% / 50% | ||
| 13 bomb 0:19 | Glock-18 | 745 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/4 | 7% / 50% | ||
| 13 bomb 0:17 | Glock-18 | 398 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 28% / 58% | |
| 14 0:41 | Galil AR | 776 | fired while moving (74 u/s), too fast to be accurate - stop first | 4/10 | killed them | 28% / 46% | |
| 14 0:38 | Galil AR | 1556 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 45% | |
| 15 1:41 | Galil AR | 561 | fired while moving (178 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 18% / 51% | |
| 16 1:26 | Galil AR | 712 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 46% | |
| 17 1:39 | AK-47 | 1170 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 18 1:37 | AK-47 | 626 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 0% / 48% | |
| 18 1:30 | AK-47 | 678 | aim far off: your crosshair was about 14 player widths (443 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 18 1:26 | AK-47 | 249 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/8 | killed them | 32% / 55% | |
| 18 1:21 | AK-47 | 1155 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 18 bomb 0:31 | AK-47 | 1717 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/6 | 1 bullet after pros would have stopped | 17% / 50% | |
| 18 bomb 0:30 | AK-47 | 1705 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/8 | cut short (a death, a reload); 4 bullets after pros would have stopped | 6% / 44% | |
| 19 1:30 | AK-47 | 368 | fine - pros would have fired it too | 3/6 | killed them | 48% / 52% | |
| 19 1:26 | AK-47 | 408 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/7 | killed them | 12% / 50% | |
| 19 1:19 | AK-47 | 903 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 40% / 54% | |
| 20 1:04 | AK-47 | 830 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 50% | |
| 20 1:04 | AK-47 | 830 | fine - pros would have fired it too | 1/6 | 48% / 48% | ||
| 20 1:03 | AK-47 | 834 | fine - pros would have fired it too | 0/6 | 38% / 46% | ||
| 20 1:02 | AK-47 | 835 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 20 0:47 | AK-47 | 435 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/4 | killed them | 23% / 60% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.