Premier · Tue 10 Nov, 02:32 · 20 rounds, 33 min
Cache
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 27 | 12 | 5 | +15 | 123 | 59% | 90% | 7-0 | 4 | 1 | 1/4 | 508 ms | 625 ms | 5.5° | 28% | 59% | 30% | 58% | 34 | 5% 2/43 | 0 | 0 | 2 | 35% | 0% 0/14 | 0/0 | 50% 21/42 | 14 | 7 | 12% 1/8 | 0% | 30% pro 54% | ||||
| 23 | 18 | 6 | +5 | 133 | 65% | 90% | 3-2 | 55 | 1 | 0/2 | 398 ms | 711 ms | 2.6° | 34% | 41% | 27% | 47% | 32 | 10% 4/41 | 1 | 0 | 3 | 50% | 7% 1/14 | 0/3 | 46% 24/52 | 16 | 8 | 20% 4/20 | 5% | 33% pro 53% | ||||
| 16 | 10 | 5 | +6 | 76 | 38% | 80% | 4-2 | 30 | 5 | 2/3 | 359 ms | 391 ms | 3.9° | 44% | 44% | 21% | 72% | 19 | 4% 1/27 | 0 | 0 | 1 | 35% | 0% 0/6 | 0/0 | 46% 13/28 | 6 | 7 | 36% 5/14 | 0% | 32% pro 52% | ||||
| 11 | 17 | 3 | -6 | 54 | 27% | 60% | 0-2 | 46 | 2 | 0/1 | 594 ms | 852 ms | 5.8° | 33% | 47% | 11% | 56% | 16 | 11% 3/28 | 1 | 1 | 3 | 57% | 20% 2/10 | 0/1 | 59% 13/22 | 5 | 8 | – | 7% | 26% pro 50% | ||||
| 8 | 12 | 6 | -4 | 58 | 62% | 80% | 0-0 | 130 | 2 | – | 375 ms | 484 ms | 3.5° | 25% | 31% | 12% | 50% | 18 | 12% 3/25 | 2 | 0 | 1 | 15% | 0% 0/11 | 0/1 | 59% 16/27 | 12 | 4 | 21% 3/14 | 8% | 25% pro 52% | ||||
| Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | ||||||||||||||||||||||||||||||||
| 24 | 17 | 4 | +7 | 122 | 50% | 70% | 3-1 | 153 | 1 | 0/4 | 312 ms | 469 ms | 1.8° | 30% | 32% | 23% | 55% | 33 | 4% 2/44 | 2 | 0 | 0 | 62% | 0% 0/14 | 0/0 | 52% 23/44 | 14 | 9 | 15% 2/13 | 4% | 31% pro 53% | ||||
| 19 | 16 | 2 | +3 | 96 | 63% | 65% | 2-1 | 0 | 0 | 2/3 | 328 ms | 500 ms | 1.9° | 33% | 35% | 22% | 61% | 22 | 0% 0/34 | 0 | 0 | 0 | 22% | 8% 1/12 | 0/3 | 47% 16/34 | 12 | 4 | 11% 1/9 | 0% | 36% pro 56% | ||||
| 10 | 16 | 4 | -6 | 59 | 50% | 60% | 0-4 | 3 | 2 | – | 516 ms | 1297 ms | 5.8° | 25% | 19% | 19% | 64% | 19 | 4% 1/28 | 1 | 0 | 1 | 11% | 0% 0/11 | 0/0 | 62% 24/39 | 11 | 13 | 50% 10/20 | 0% | 28% pro 53% | ||||
| 8 | 18 | 3 | -10 | 50 | 38% | 70% | 0-2 | 2 | 0 | 0/5 | 609 ms | 984 ms | 3.5° | 23% | 28% | 14% | 82% | 19 | 0% 0/27 | 0 | 0 | 0 | 65% | 0/4 | 0/3 | 48% 14/29 | 4 | 10 | 25% 3/12 | 6% | 32% pro 52% | ||||
| 8 | 19 | 3 | -11 | 53 | 62% | 50% | 1-6 | 34 | 0 | 0/3 | 375 ms | 476 ms | 4.0° | 27% | 38% | 15% | 59% | 15 | 3% 1/30 | 0 | 0 | 1 | 53% | 0% 0/13 | 0/4 | 59% 13/22 | 8 | 5 | 10% 1/10 | 0% | 30% pro 54% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 1:12 | 4 kills (AK-47 ×4), 3 headshots, in 27.1 s T | 8.8 | |
| 2 | 18 1:25 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 12.6 s T | 8.2 | |
| 3 | 6 1:05 | 3 kills (M4A1-S ×2, AK-47), a wallbang, 2 headshots, in 31.6 s CT | 7.3 | |
| 4 | 8 1:35 | 4 kills (AK-47 ×3, Tec-9), 2 headshots, in 49.8 s T | 7.1 | |
| 5 | 3 1:16 | 3 kills (M4A1-S ×3), 1 headshot, in 11.2 s CT | 5.5 | |
| 6 | 8 bomb 0:40 | 3 kills (AK-47 ×3), all headshots, in 4.7 s CT | 5.0 | |
| 7 | 16 1:26 | 3 kills (M4A1-S ×3), 1 headshot, in 7.5 s CT | 4.8 | |
| 8 | 11 1:34 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 35.8 s CT | 4.7 | |
| 9 | 11 1:46 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.5 | |
| 10 | 6 1:07 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.4 | |
| 11 | 10 1:28 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.1 | |
| 12 | 4 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T | 3.8 |
Every moment (101)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 17 1:09 | 3 kills (AK-47 ×3), 2 headshots, in 34.2 s T | 3.8 | |
| 14 | 15 1:40 | 1 kill (Galil), 1 through smoke, a wallbang T | 3.7 | |
| 15 | 5 0:57 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 3.3 | |
| 16 | 12 1:40 | 2 kills (M4A1-S ×2), 1 headshot, in 6.6 s CT | 3.2 | |
| 17 | 9 1:22 | 2 kills (MP9 ×2), 1 headshot, in 4.5 s CT | 3.2 | |
| 18 | 2 1:32 | 3 kills (MAC-10 ×3), all headshots, in 12.1 s T | 3.2 | |
| 19 | 15 1:18 | 2 kills (FAMAS ×2), all headshots, in 7.2 s CT | 2.6 | |
| 20 | 3 1:29 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.6 | |
| 21 | 5 1:24 | 3 kills (AK-47 ×3), 2 headshots, in 46.7 s T | 2.5 | |
| 22 | 4 1:15 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 23.8 s T | 2.5 | |
| 23 | 20 0:03 | 1 kill (M4A4), a wallbang CT | 2.5 | |
| 24 | 17 1:28 | 2 kills (M4A1-S ×2), in 8.3 s CT | 2.5 | |
| 25 | 3 1:19 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.2 | |
| 26 | 11 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 25.8 s T | 2.1 | |
| 27 | 16 0:32 | 1 kill (AWP), a wallbang CT | 2.1 | |
| 28 | 5 1:13 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 29 | 4 bomb 0:28 | 2 kills (AK-47 ×2), in 5.3 s CT | 2.1 | |
| 30 | 5 1:09 | 1 kill (M4A4), a wallbang CT | 2.0 | |
| 31 | 18 1:18 | 2 kills (MP9, Galil), in 14.9 s CT | 2.0 | |
| 32 | 19 1:29 | 2 kills (AK-47 ×2), in 3.2 s T | 1.9 | |
| 33 | 17 1:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.9 | |
| 34 | 15 1:45 | 2 kills (Scout ×2), all headshots, in 35 s CT | 1.7 | |
| 35 | 7 1:18 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 9.1 s T | 1.6 | |
| 36 | 15 1:40 | 1 kill (MP9), 1 through smoke, 1 headshot CT | 1.5 | |
| 37 | 17 1:32 | 1 kill (AK-47) T | 1.0 | |
| 38 | 9 1:36 | 2 kills (AWP ×2), in 25.3 s T | 1.0 | |
| 39 | 15 1:32 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 40 | 6 0:51 | 1 kill (Galil) T | 0.8 | |
| 41 | 9 1:13 | 1 kill (AK-47) T | 0.8 | |
| 42 | 2 1:34 | 1 kill (Deagle), 1 headshot CT | 0.7 | |
| 43 | 4 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 44 | 10 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 45 | 20 0:45 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 46 | 13 1:09 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 47 | 18 1:26 | 1 kill (AWP) CT | 0.6 | |
| 48 | 13 bomb 0:24 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 49 | 19 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 2.6 s T | 0.5 | |
| 50 | 20 0:40 | 2 kills (M4A1-S ×2), all headshots, in 27.7 s CT | 0.5 | |
| 51 | 7 0:18 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 52 | 10 1:32 | 1 kill (FAMAS), 1 headshot CT | 0.4 | |
| 53 | 20 1:09 | 2 kills (M4A1-S ×2), 1 headshot, in 19.7 s CT | 0.2 | |
| 54 | 2 bomb 0:38 | 1 kill (Galil), 1 headshot T | 0.2 | |
| 55 | 1 1:33 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 56 | 18 1:40 | 1 kill (M4A1-S), 1 headshot CT | 0.2 | |
| 57 | 5 bomb 0:30 | 1 kill (M4A1-S) CT | 0.2 | |
| 58 | 19 bomb 0:28 | 1 kill (Galil), 1 headshot T | 0.1 | |
| 59 | 13 1:45 | 3 kills (USP-S ×3), all headshots, in 113.2 s CT | 0.1 | |
| 60 | 6 1:08 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 61 | 15 1:12 | 1 kill (AK-47) T | 0.0 | |
| 62 | 16 1:24 | 1 kill (AK-47) T | -0.0 | |
| 63 | 9 1:01 | 1 kill (AK-47), 1 headshot T | -0.0 | |
| 64 | 10 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 15.9 s T | -0.0 | |
| 65 | 3 1:31 | 1 kill (M4A4) CT | -0.1 | |
| 66 | 10 1:40 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 67 | 20 1:02 | 2 kills (AK-47 ×2), all headshots, in 15 s T | -0.2 | |
| 68 | 14 0:41 | 1 kill (Galil), 1 headshot T | -0.2 | |
| 69 | 16 1:29 | 1 kill (Galil) T | -0.2 | |
| 70 | 14 0:38 | 1 kill (FAMAS) CT | -0.2 | |
| 71 | 2 1:27 | 1 kill (AK-47) T | -0.3 | |
| 72 | 12 1:03 | 1 kill (AK-47) T | -0.3 | |
| 73 | 16 1:17 | 1 kill (M4A1-S) CT | -0.3 | |
| 74 | 9 1:20 | 1 kill (AK-47) T | -0.4 | |
| 75 | 16 1:18 | 1 kill (Galil) T | -0.4 | |
| 76 | 7 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s CT | -0.5 | |
| 77 | 4 1:22 | 1 kill (M4A1-S) CT | -0.5 | |
| 78 | 6 1:05 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 79 | 7 1:27 | 1 kill (M4A1-S) CT | -0.5 | |
| 80 | 11 bomb 0:34 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 81 | 17 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.5 | |
| 82 | 1 bomb 0:27 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 83 | 3 1:32 | 1 kill (Galil) T | -0.6 | |
| 84 | 8 1:29 | 1 kill (Glock) T | -0.6 | |
| 85 | 13 0:22 | 1 kill (USP-S) CT | -0.7 | |
| 86 | 11 1:23 | 1 kill (M4A1-S) CT | -0.8 | |
| 87 | 1 1:37 | 2 kills (Glock ×2), 1 headshot, in 25.5 s T | -0.8 | |
| 88 | 14 0:36 | 1 kill (MP9) CT | -1.0 | |
| 89 | 18 1:23 | 2 kills (AK-47, AWP), in 25 s T | -1.0 | |
| 90 | 6 1:03 | 1 kill (AK-47) T | -1.0 | |
| 91 | 5 1:07 | 2 kills (Galil, AK-47), in 11 s T | -1.0 | |
| 92 | 19 1:18 | 1 kill (Five-SeveN) CT | -1.2 | |
| 93 | 13 1:20 | 2 kills (Glock ×2), all headshots, in 49.4 s T | -1.5 | |
| 94 | 3 1:09 | 1 kill (AK-47), 1 headshot T | -1.5 | |
| 95 | 4 1:15 | 1 kill (AK-47) CT | -1.8 | |
| 96 | 1 1:39 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 97 | 7 1:18 | 1 kill (Tec-9), 1 headshot T | -1.9 | |
| 98 | 8 bomb 0:14 | 1 kill (M4A1-S) CT | -1.9 | |
| 99 | 1 1:24 | 1 kill (USP-S), 1 headshot CT | -1.9 | |
| 100 | 14 1:37 | 2 kills (FAMAS ×2), in 49.6 s CT | -2.3 | |
| 101 | 2 bomb 0:39 | 1 kill (MP9), 1 headshot CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:28 | 1v4 after the plant CT · 89 HP · B Main | lost - died in the first fight · saw each other | |
| 2 1:20 | 1v4 before the plant CT · 100 HP · Connector | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 3 1:07 | 1v2 before the plant T · 79 HP · B Main | lost - died in the first fight · saw each other | |
| 4 bomb 0:37 | 1v3 after the plant CT · 100 HP · Tree Room | lost - died later, after 2 kills · first fight won, saw each other | |
| 4 bomb 0:23 | 1v1 after the plant T · 100 HP · Checkers | won - killed them · first fight won, saw them first | |
| 5 0:56 | 1v2 before the plant CT · 100 HP · Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 bomb 0:30 | 1v1 after the plant T · 73 HP · Quad | won - killed them | |
| 6 1:01 | 1v3 before the plant T · 100 HP · B Main | lost - died later, after 1 kill · first fight won, they saw them first | |
| 7 1:17 | 1v3 before the plant T · 74 HP · Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 bomb 0:31 | 1v2 after the plant CT · 100 HP · Tree Room | lost - died later, after 1 kill · saw each other | |
| 8 bomb 0:14 | 1v1 after the plant T · 25 HP · B Main | won - killed them · first fight won, saw each other | |
| 9 1:11 | 1v3 before the plant CT · 37 HP · Bombsite B | lost - died later · they saw them first | |
| 10 1:14 | 1v3 before the plant CT · 19 HP · Bombsite B | lost - saved, the bomb went off | |
| 11 bomb 0:34 | 1v2 after the plant T · 64 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 bomb 0:27 | 1v1 after the plant CT · 75 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw each other | |
| 12 1:02 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later · saw them first | |
| 13 0:22 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · neither was looking | |
| 14 0:38 | 1v4 before the plant T · 1 HP · A Main | lost - died in the first fight · saw each other | |
| 15 1:11 | 1v2 before the plant T · 72 HP · B Main | lost - died in the first fight · saw each other | |
| 16 1:17 | 1v2 before the plant T · 18 HP · Squeaky | lost - died later · saw each other | |
| 17 0:46 | 1v2 before the plant CT · 46 HP · Checkers | lost - died in the first fight · saw each other | |
| 18 bomb 0:39 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 bomb 0:29 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 19 1:21 | 1v5 before the plant CT · 100 HP · T Yard | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 20 0:13 | 1v2 before the plant T · 33 HP · B Main | lost - died with two or more on them at once · first fight lost, neither was looking |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 8 bomb 0:16 | hurt the team | barely blinded Kimball 2.0 s (0.2 s white); blinded GameOverSuka 4.2 s on the move through Bombsite B - took damage 1.4 s after the pop | |
| 11 1:26 | misled a peek | barely blinded nn.nkz 1.9 s (0.2 s white), Tomas 1.1 s (0.1 s white) the enemy was barely blinded, and BreD peeked nn.nkz 0.4 s after the pop; got hit first | |
| 12 1:26 | hurt the team | no enemy blinded for long; blinded DISSWHOISS 4.6 s holding Catwalk - an enemy could see them; blinded Kimball 3.4 s holding Truck - safe | |
| 18 bomb 0:32 | misled a peek | barely blinded ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ 0.7 s (0.1 s white) the enemy was barely blinded, and Squx peeked ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ 1.2 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 8 bomb 0:32 | punished | hit by GameOverSuka 1.0 s after throwing a smoke at Heaven, before the gun was ready - seen by 2 enemies for 0.5 s, the nearest 670 units away | |
| 10 1:29 | punished | killed by Kimball 0.4 s after throwing a smoke at Boost, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1132 units away, thrown in the open; a running throw | |
| 12 1:40 | punished | killed by DISSWHOISS with an HE in hand at Boost - seen by 1 enemy for 0.8 s, the nearest 951 units away | |
| 12 1:34 | punished | killed by DISSWHOISS with a molotov in hand at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 704 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 8 bomb 0:18 | Fake defuse let go after 0.31 s · 1 v 2, alone · no kit, 8 s to spare | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.