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Cache, won 13-7 · Tue 10 Nov, 02:32

BreD29,392

The match

Aim

508 msTTD625 msTTK5.5°Crosshair↓28%1st bullet59%Spray30%Head58%Counter-strafe

Scoreboard

123ADR90%KAST

Positioning

Shots

21/42Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477646%
M4A1-S3636%
USP-S1040%
Galil AR667%
Glock-18520%
Five-SeveN450%
Tec-93100%
MP910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10112 1:12 4 kills (AK-47 ×4), 3 headshots, in 27.1 s T8.8
4/1018 1:35 4 kills (AK-47 ×3, Tec-9), 2 headshots, in 49.8 s T7.1
12/1014 1:23 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T3.8
24/10117 1:28 2 kills (M4A1-S ×2), in 8.3 s CT2.5
35/1017 1:18 2 kills (Tec-9, M4A1-S), 1 headshot, in 9.1 s T1.6
44/10110 1:41 1 kill (AK-47), 1 headshot T0.7
50/10120 0:40 2 kills (M4A1-S ×2), all headshots, in 27.7 s CT0.5
54/1012 bomb 0:38 1 kill (Galil), 1 headshot T0.2
59/10113 1:45 3 kills (USP-S ×3), all headshots, in 113.2 s CT0.1
60/1016 1:08 1 kill (AK-47), 1 headshot T0.0
73/10116 1:17 1 kill (M4A1-S) CT-0.3
74/1019 1:20 1 kill (AK-47) T-0.4
83/1013 1:32 1 kill (Galil) T-0.6
92/10119 1:18 1 kill (Five-SeveN) CT-1.2
96/1011 1:39 1 kill (Glock), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:17 1v3 before the plant T · 74 HP · Midlost - died later, after 1 kill · first fight won, saw each other
8 bomb 0:14 1v1 after the plant T · 25 HP · B Mainwon - killed them · first fight won, saw each other
17 0:46 1v2 before the plant CT · 46 HP · Checkerslost - died in the first fight · saw each other
19 1:21 1v5 before the plant CT · 100 HP · T Yardlost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 bomb 0:16 hurt the teambarely blinded Kimball 2.0 s (0.2 s white); blinded GameOverSuka 4.2 s on the move through Bombsite B - took damage 1.4 s after the pop
12 0:54 wastedno enemy blinded for long; blinded lukazura 1.6 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 19 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:13 exposeda molotov at Garage - seen by 1 enemy for 0.9 s, the nearest 954 units away; a running throw

Positioning

In 2 of your 43 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 13 of your 37 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:36 TomasB Maincover not used: 16 units away, they'd have seen only your headkilled them
12 1:03 KimballHighwaycover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with lukazura, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after lukazura)
1 1:41 in their waystood between lukazura and an enemy they could see, for 688 ms (pros: 125 ms at a time)
1 1:41 line of firestood in lukazura's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
1 1:41 line of firestood in GOODer's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:28 holdheld with lukazura, 486 units and 78° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:24 tradelukazura was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:39 tradelukazura was killed 1429 units away: you traded in 500 ms (pros: 2,609 ms)
4 1:22 in their waystood between GameOverSuka and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:22 tradeGameOverSuka was killed 197 units away: you traded in 438 ms (pros: 625 ms)
6 1:07 tradeGOODer was killed 219 units away: not traded within 5 s (pros: 625 ms)
6 1:06 peek togetherpeeked the same enemy as GameOverSuka, 156 ms before them - a double peek
7 1:30 holdheld with GOODer, 864 units and 54° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:27 tradeGOODer was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
7 1:17 tradeGameOverSuka was killed 815 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:40 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:39 holdheld with lukazura, 1038 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:35 tradeGOODer was killed 934 units away: you traded in 4,484 ms (pros: 2,031 ms)
8 bomb 0:14 tradeGameOverSuka was killed 822 units away: you traded in 781 ms (pros: 2,031 ms)
9 1:22 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
11 1:46 tradeGOODer was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 peek togetherpeeked the same enemy as lukazura, 312 ms before them - early - you went first, alone
11 1:24 holdheld with lukazura, 52 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before lukazura)
12 1:40 tradeGOODer was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
13 0:25 holdheld with GOODer, 557 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before GOODer)
13 bomb 0:24 tradeGOODer was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
16 1:18 tradelukazura was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
17 1:32 tradeGOODer was killed 472 units away: you traded in 3,844 ms (pros: 1,641 ms)
17 0:46 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
19 1:29 tradelukazura was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
20 1:05 holdheld with GameOverSuka, 563 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:02 tradeGameOverSuka was killed 535 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Tomaskilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:38 nn.nkzkilled themGalil AR78 ms78 ms0.6°
3 1:34 nn.nkzhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 nn.nkzkilled themGalil AR328 ms500 ms0.7°
3 1:31 Kimballkilled by themM4A4375 ms828 ms4.4°
4 1:23 Kimballkilled themAK-47531 ms828 ms48.1°
4 1:21 nn.nkzkilled themAK-47625 ms812 ms34.9°
4 1:21 nn.nkzhit by themM4A4781 ms–3.5°
4 1:16 Tomaskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:16 Tomashit themAK-47406 ms–3.6°
5 1:28 Squxhit themAK-47328 ms–8.1°
5 1:28 Squxhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
5 1:11 Kimballhit by themDesert Eagle391 ms–1.3°
5 0:57 Kimballkilled by themDesert Eagle438 ms438 ms3.8°
6 1:08 nn.nkzkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:05 Tomashit by themDesert Eagle469 ms–3.9°
6 1:05 Squxkilled by themM4A1-S266 ms469 ms0.7°
7 1:18 nn.nkzkilled themTec-9328 ms328 ms5.8°
7 1:09 Kimballkilled themM4A1-S547 ms750 ms7.2°
7 0:18 DISSWHOISSkilled by themAK-47125 ms125 ms0.4°
8 1:36 Tomaskilled themTec-9609 ms797 ms2.9°
8 1:35 Tomashit by themAK-47703 ms–4.7°
8 1:30 nn.nkzhit themAK-4794 ms–11.2°
8 1:20 DISSWHOISShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:35 Squxkilled themAK-47234 ms625 ms2.0°
8 bomb 0:31 DISSWHOISSkilled themAK-47500 ms500 ms8.0°
8 bomb 0:24 Kimballhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:13 Kimballkilled themAK-47234 ms234 ms5.9°
9 1:20 Tomashit by themMP9453 ms–3.7°
9 1:20 Tomaskilled themAK-47625 ms922 ms11.9°
9 1:18 Squxkilled by themMP9188 ms469 ms4.2°
9 1:18 Squxhit themAK-47297 ms–3.5°
10 1:41 Tomaskilled themAK-47469 ms469 ms3.0°
10 1:33 nn.nkzkilled by themFAMAS484 ms1031 ms3.1°
10 1:33 nn.nkzhit themAK-47688 ms–20.9°
11 1:25 nn.nkzhit by themAK-47609 ms–2.7°
11 1:25 nn.nkzhit themAK-47672 ms–15.6°
11 1:24 Tomaskilled by themM4A1-S547 ms1297 ms6.3°
12 1:12 Tomaskilled themAK-47688 ms688 ms1.1°
12 1:04 Squxkilled themAK-47594 ms594 ms3.9°
12 1:02 Kimballhit by themM4A4438 ms–3.8°
12 1:02 Kimballkilled themAK-47516 ms516 ms0.7°
12 bomb 0:33 nn.nkzkilled themAK-47781 ms984 ms42.2°
12 bomb 0:33 nn.nkzhit by themP90938 ms–3.1°
13 1:45 Kimballkilled themUSP-S297 ms297 ms1.0°
13 0:47 nn.nkzhit by themGlock-18609 ms–30.0°
13 0:47 nn.nkzkilled themUSP-S625 ms625 ms1.0°
13 0:25 Tomashit themP2000391 ms–3.3°
13 0:24 Tomashit by themGlock-18828 ms–5.8°
13 bomb 0:21 Squxhit themP2000312 ms–12.6°
13 bomb 0:17 Squxkilled themUSP-S281 ms281 ms11.8°
15 1:32 Tomaskilled by themAK-47375 ms375 ms7.2°
16 1:17 DISSWHOISSkilled themM4A1-S516 ms625 ms7.6°
17 1:29 nn.nkzkilled themM4A1-S609 ms1109 ms1.8°
17 1:28 nn.nkzhit by themAK-47953 ms–17.5°
17 1:20 Tomaskilled themM4A1-S375 ms578 ms0.9°
17 1:20 Tomashit by themAK-47469 ms–12.7°
17 0:35 DISSWHOISSkilled by themAK-47359 ms750 ms0.7°
18 1:45 Kimballhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:26 Squxkilled by themAK-472031 ms2328 ms5.0°
18 1:25 Squxhit themMP92328 ms–20.6°
19 1:19 Squxhit by themAK-47312 ms–0.6°
19 1:18 Squxkilled themFive-SeveN734 ms891 ms6.5°
19 bomb 0:28 Kimballkilled by themGalil AR297 ms484 ms4.2°
20 0:40 Squxkilled themM4A1-S203 ms203 ms1.6°
20 0:13 nn.nkzhit by themAK-47438 ms–52.1°
20 0:13 nn.nkzkilled themM4A1-S969 ms1062 ms5.2°

Shots

You fired 21 of your 42 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 TomasGlock-18833aim far off: your crosshair was about 9 player widths (294 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
1 1:40 TomasGlock-18784fired while moving (222 u/s), too fast to be accurate - stop first2/8killed them7% / 41%
2 bomb 0:38 nn.nkzGalil AR1087fine - pros would have fired it too1/2killed them48% / 49%
3 1:35 nn.nkzGalil AR694fired while moving (111 u/s), too fast to be accurate - stop first2/619% / 58%
3 1:33 nn.nkzGalil AR700aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/9killed them15% / 55%
4 1:23 KimballAK-47342fine - pros would have fired it too4/8killed them61% / 61%
4 1:22 nn.nkzAK-47460fired while moving (188 u/s), too fast to be accurate - stop first3/10killed them8% / 47%
4 1:16 TomasAK-47750aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2cut short (a death, a reload)11% / 52%
5 1:10 KimballAK-471071fine - pros would have fired it too0/262% / 62%
6 1:05 TomasAK-47780fine - pros would have fired it too0/1cut short (a death, a reload)71% / 71%
7 1:18 nn.nkzTec-9611fine - pros would have fired it too1/2killed them48% / 49%
7 1:09 KimballM4A1-S879fine - pros would have fired it too2/8killed them39% / 49%
8 1:36 TomasTec-9453fine - pros would have fired it too2/4killed them40% / 44%
8 1:31 nn.nkzAK-47323fired while moving (123 u/s), too fast to be accurate - stop first3/160% / 56%
8 bomb 0:35 SquxAK-47332fine - pros would have fired it too4/9killed them48% / 60%
8 bomb 0:31 DISSWHOISSAK-47693fired while moving (80 u/s), too fast to be accurate - stop first1/7killed them32% / 63%
8 bomb 0:13 KimballAK-47508fine - pros would have fired it too1/3killed them60% / 60%
9 1:20 TomasAK-47499fired while moving (185 u/s), too fast to be accurate - stop first3/10killed them24% / 63%
9 1:18 SquxAK-47550fine - pros would have fired it too2/3cut short (a death, a reload)49% / 59%
10 1:41 TomasAK-47555fired while moving (94 u/s), too fast to be accurate - stop first1/5killed them12% / 55%
10 1:33 nn.nkzAK-47795fine - pros would have fired it too3/6cut short (a death, a reload)45% / 46%
11 1:26 nn.nkzAK-47650fired while moving (96 u/s), too fast to be accurate - stop first3/122% / 46%
11 1:24 TomasAK-47728aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first0/7cut short (a death, a reload)1% / 56%
12 1:12 TomasAK-47708fine - pros would have fired it too1/2killed them60% / 60%
12 1:04 SquxAK-471376fine - pros would have fired it too1/3killed them52% / 52%
12 1:02 KimballAK-471514fired while moving (107 u/s), too fast to be accurate - stop first1/6killed them3% / 45%
12 bomb 0:33 nn.nkzAK-47726too soon: your crosshair was still moving onto them, about 5 player widths (153 units) off - pros wait the split second it takes to get on target3/7killed them1% / 54%
13 1:45 KimballUSP-S995fine - pros would have fired it too1/2killed them48% / 64%
13 1:42 TomasUSP-S777fired while moving (130 u/s), too fast to be accurate - stop first0/226% / 38%
13 0:47 nn.nkzUSP-S1072fine - pros would have fired it too1/2killed them50% / 50%
13 0:25 TomasUSP-S1483fired while moving (188 u/s), too fast to be accurate - stop first1/52% / 43%
13 bomb 0:17 SquxUSP-S401fine - pros would have fired it too1/2killed them41% / 54%
16 1:17 DISSWHOISSM4A1-S942fired while moving (103 u/s), too fast to be accurate - stop first2/7killed them2% / 48%
17 1:29 nn.nkzM4A1-S729fine - pros would have fired it too4/13killed them52% / 52%
17 1:20 TomasM4A1-S490aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/7killed them23% / 61%
17 0:35 DISSWHOISSM4A1-S1699fired while moving (153 u/s), too fast to be accurate - stop first0/221% / 65%
18 1:25 SquxMP9245fine - pros would have fired it too1/2cut short (a death, a reload)37% / 49%
19 1:19 SquxFive-SeveN895fine - pros would have fired it too2/6killed them22% / 36%
19 bomb 0:28 KimballAK-47226fired while moving (196 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)12% / 53%
20 0:40 SquxM4A1-S466fine - pros would have fired it too1/4killed them43% / 62%
20 0:14 nn.nkzM4A1-S402fine - pros would have fired it too2/13killed them43% / 59%
20 0:03 KimballM4A1-S441aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/4cut short (a death, a reload)11% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.