Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 76 | 46% |
| M4A1-S | 36 | 36% |
| USP-S | 10 | 40% |
| Galil AR | 6 | 67% |
| Glock-18 | 5 | 20% |
| Five-SeveN | 4 | 50% |
| Tec-9 | 3 | 100% |
| MP9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/101 | 12 1:12 | 4 kills (AK-47 ×4), 3 headshots, in 27.1 s T | 8.8 |
| 4/101 | 8 1:35 | 4 kills (AK-47 ×3, Tec-9), 2 headshots, in 49.8 s T | 7.1 |
| 12/101 | 4 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T | 3.8 |
| 24/101 | 17 1:28 | 2 kills (M4A1-S ×2), in 8.3 s CT | 2.5 |
| 35/101 | 7 1:18 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 9.1 s T | 1.6 |
| 44/101 | 10 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 50/101 | 20 0:40 | 2 kills (M4A1-S ×2), all headshots, in 27.7 s CT | 0.5 |
| 54/101 | 2 bomb 0:38 | 1 kill (Galil), 1 headshot T | 0.2 |
| 59/101 | 13 1:45 | 3 kills (USP-S ×3), all headshots, in 113.2 s CT | 0.1 |
| 60/101 | 6 1:08 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 73/101 | 16 1:17 | 1 kill (M4A1-S) CT | -0.3 |
| 74/101 | 9 1:20 | 1 kill (AK-47) T | -0.4 |
| 83/101 | 3 1:32 | 1 kill (Galil) T | -0.6 |
| 92/101 | 19 1:18 | 1 kill (Five-SeveN) CT | -1.2 |
| 96/101 | 1 1:39 | 1 kill (Glock), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:17 | 1v3 before the plant T · 74 HP · Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 8 bomb 0:14 | 1v1 after the plant T · 25 HP · B Main | won - killed them · first fight won, saw each other |
| 17 0:46 | 1v2 before the plant CT · 46 HP · Checkers | lost - died in the first fight · saw each other |
| 19 1:21 | 1v5 before the plant CT · 100 HP · T Yard | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 bomb 0:16 | hurt the team | barely blinded Kimball 2.0 s (0.2 s white); blinded GameOverSuka 4.2 s on the move through Bombsite B - took damage 1.4 s after the pop |
| 12 0:54 | wasted | no enemy blinded for long; blinded lukazura 1.6 s holding Bombsite A - safe |
Throws
20 grenades: 19 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:13 | exposed | a molotov at Garage - seen by 1 enemy for 0.9 s, the nearest 954 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:36 | B Main | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 12 1:03 | Highway | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with lukazura, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after lukazura) |
| 1 1:41 | in their way | stood between lukazura and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 1 1:41 | line of fire | stood in lukazura's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 1 1:41 | line of fire | stood in GOODer's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:28 | hold | held with lukazura, 486 units and 78° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:24 | trade | lukazura was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:39 | trade | lukazura was killed 1429 units away: you traded in 500 ms (pros: 2,609 ms) |
| 4 1:22 | in their way | stood between GameOverSuka and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:22 | trade | GameOverSuka was killed 197 units away: you traded in 438 ms (pros: 625 ms) |
| 6 1:07 | trade | GOODer was killed 219 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:06 | peek together | peeked the same enemy as GameOverSuka, 156 ms before them - a double peek |
| 7 1:30 | hold | held with GOODer, 864 units and 54° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:27 | trade | GOODer was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:17 | trade | GameOverSuka was killed 815 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:40 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:39 | hold | held with lukazura, 1038 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:35 | trade | GOODer was killed 934 units away: you traded in 4,484 ms (pros: 2,031 ms) |
| 8 bomb 0:14 | trade | GameOverSuka was killed 822 units away: you traded in 781 ms (pros: 2,031 ms) |
| 9 1:22 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:46 | trade | GOODer was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | peek together | peeked the same enemy as lukazura, 312 ms before them - early - you went first, alone |
| 11 1:24 | hold | held with lukazura, 52 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before lukazura) |
| 12 1:40 | trade | GOODer was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 0:25 | hold | held with GOODer, 557 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before GOODer) |
| 13 bomb 0:24 | trade | GOODer was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:18 | trade | lukazura was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:32 | trade | GOODer was killed 472 units away: you traded in 3,844 ms (pros: 1,641 ms) |
| 17 0:46 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:29 | trade | lukazura was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:05 | hold | held with GameOverSuka, 563 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:02 | trade | GameOverSuka was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:38 | killed them | Galil AR | 78 ms | 78 ms | 0.6° | ||
| 3 1:34 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed them | Galil AR | 328 ms | 500 ms | 0.7° | ||
| 3 1:31 | killed by them | M4A4 | 375 ms | 828 ms | 4.4° | ||
| 4 1:23 | killed them | AK-47 | 531 ms | 828 ms | 48.1° | ||
| 4 1:21 | killed them | AK-47 | 625 ms | 812 ms | 34.9° | ||
| 4 1:21 | hit by them | M4A4 | 781 ms | – | 3.5° | ||
| 4 1:16 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:16 | hit them | AK-47 | 406 ms | – | 3.6° | ||
| 5 1:28 | hit them | AK-47 | 328 ms | – | 8.1° | ||
| 5 1:28 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:11 | hit by them | Desert Eagle | 391 ms | – | 1.3° | ||
| 5 0:57 | killed by them | Desert Eagle | 438 ms | 438 ms | 3.8° | ||
| 6 1:08 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:05 | hit by them | Desert Eagle | 469 ms | – | 3.9° | ||
| 6 1:05 | killed by them | M4A1-S | 266 ms | 469 ms | 0.7° | ||
| 7 1:18 | killed them | Tec-9 | 328 ms | 328 ms | 5.8° | ||
| 7 1:09 | killed them | M4A1-S | 547 ms | 750 ms | 7.2° | ||
| 7 0:18 | killed by them | AK-47 | 125 ms | 125 ms | 0.4° | ||
| 8 1:36 | killed them | Tec-9 | 609 ms | 797 ms | 2.9° | ||
| 8 1:35 | hit by them | AK-47 | 703 ms | – | 4.7° | ||
| 8 1:30 | hit them | AK-47 | 94 ms | – | 11.2° | ||
| 8 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:35 | killed them | AK-47 | 234 ms | 625 ms | 2.0° | ||
| 8 bomb 0:31 | killed them | AK-47 | 500 ms | 500 ms | 8.0° | ||
| 8 bomb 0:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:13 | killed them | AK-47 | 234 ms | 234 ms | 5.9° | ||
| 9 1:20 | hit by them | MP9 | 453 ms | – | 3.7° | ||
| 9 1:20 | killed them | AK-47 | 625 ms | 922 ms | 11.9° | ||
| 9 1:18 | killed by them | MP9 | 188 ms | 469 ms | 4.2° | ||
| 9 1:18 | hit them | AK-47 | 297 ms | – | 3.5° | ||
| 10 1:41 | killed them | AK-47 | 469 ms | 469 ms | 3.0° | ||
| 10 1:33 | killed by them | FAMAS | 484 ms | 1031 ms | 3.1° | ||
| 10 1:33 | hit them | AK-47 | 688 ms | – | 20.9° | ||
| 11 1:25 | hit by them | AK-47 | 609 ms | – | 2.7° | ||
| 11 1:25 | hit them | AK-47 | 672 ms | – | 15.6° | ||
| 11 1:24 | killed by them | M4A1-S | 547 ms | 1297 ms | 6.3° | ||
| 12 1:12 | killed them | AK-47 | 688 ms | 688 ms | 1.1° | ||
| 12 1:04 | killed them | AK-47 | 594 ms | 594 ms | 3.9° | ||
| 12 1:02 | hit by them | M4A4 | 438 ms | – | 3.8° | ||
| 12 1:02 | killed them | AK-47 | 516 ms | 516 ms | 0.7° | ||
| 12 bomb 0:33 | killed them | AK-47 | 781 ms | 984 ms | 42.2° | ||
| 12 bomb 0:33 | hit by them | P90 | 938 ms | – | 3.1° | ||
| 13 1:45 | killed them | USP-S | 297 ms | 297 ms | 1.0° | ||
| 13 0:47 | hit by them | Glock-18 | 609 ms | – | 30.0° | ||
| 13 0:47 | killed them | USP-S | 625 ms | 625 ms | 1.0° | ||
| 13 0:25 | hit them | P2000 | 391 ms | – | 3.3° | ||
| 13 0:24 | hit by them | Glock-18 | 828 ms | – | 5.8° | ||
| 13 bomb 0:21 | hit them | P2000 | 312 ms | – | 12.6° | ||
| 13 bomb 0:17 | killed them | USP-S | 281 ms | 281 ms | 11.8° | ||
| 15 1:32 | killed by them | AK-47 | 375 ms | 375 ms | 7.2° | ||
| 16 1:17 | killed them | M4A1-S | 516 ms | 625 ms | 7.6° | ||
| 17 1:29 | killed them | M4A1-S | 609 ms | 1109 ms | 1.8° | ||
| 17 1:28 | hit by them | AK-47 | 953 ms | – | 17.5° | ||
| 17 1:20 | killed them | M4A1-S | 375 ms | 578 ms | 0.9° | ||
| 17 1:20 | hit by them | AK-47 | 469 ms | – | 12.7° | ||
| 17 0:35 | killed by them | AK-47 | 359 ms | 750 ms | 0.7° | ||
| 18 1:45 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:26 | killed by them | AK-47 | 2031 ms | 2328 ms | 5.0° | ||
| 18 1:25 | hit them | MP9 | 2328 ms | – | 20.6° | ||
| 19 1:19 | hit by them | AK-47 | 312 ms | – | 0.6° | ||
| 19 1:18 | killed them | Five-SeveN | 734 ms | 891 ms | 6.5° | ||
| 19 bomb 0:28 | killed by them | Galil AR | 297 ms | 484 ms | 4.2° | ||
| 20 0:40 | killed them | M4A1-S | 203 ms | 203 ms | 1.6° | ||
| 20 0:13 | hit by them | AK-47 | 438 ms | – | 52.1° | ||
| 20 0:13 | killed them | M4A1-S | 969 ms | 1062 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 833 | aim far off: your crosshair was about 9 player widths (294 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 1 1:40 | Glock-18 | 784 | fired while moving (222 u/s), too fast to be accurate - stop first | 2/8 | killed them | 7% / 41% | |
| 2 bomb 0:38 | Galil AR | 1087 | fine - pros would have fired it too | 1/2 | killed them | 48% / 49% | |
| 3 1:35 | Galil AR | 694 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/6 | 19% / 58% | ||
| 3 1:33 | Galil AR | 700 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/9 | killed them | 15% / 55% | |
| 4 1:23 | AK-47 | 342 | fine - pros would have fired it too | 4/8 | killed them | 61% / 61% | |
| 4 1:22 | AK-47 | 460 | fired while moving (188 u/s), too fast to be accurate - stop first | 3/10 | killed them | 8% / 47% | |
| 4 1:16 | AK-47 | 750 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 11% / 52% | |
| 5 1:10 | AK-47 | 1071 | fine - pros would have fired it too | 0/2 | 62% / 62% | ||
| 6 1:05 | AK-47 | 780 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 71% / 71% | |
| 7 1:18 | Tec-9 | 611 | fine - pros would have fired it too | 1/2 | killed them | 48% / 49% | |
| 7 1:09 | M4A1-S | 879 | fine - pros would have fired it too | 2/8 | killed them | 39% / 49% | |
| 8 1:36 | Tec-9 | 453 | fine - pros would have fired it too | 2/4 | killed them | 40% / 44% | |
| 8 1:31 | AK-47 | 323 | fired while moving (123 u/s), too fast to be accurate - stop first | 3/16 | 0% / 56% | ||
| 8 bomb 0:35 | AK-47 | 332 | fine - pros would have fired it too | 4/9 | killed them | 48% / 60% | |
| 8 bomb 0:31 | AK-47 | 693 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/7 | killed them | 32% / 63% | |
| 8 bomb 0:13 | AK-47 | 508 | fine - pros would have fired it too | 1/3 | killed them | 60% / 60% | |
| 9 1:20 | AK-47 | 499 | fired while moving (185 u/s), too fast to be accurate - stop first | 3/10 | killed them | 24% / 63% | |
| 9 1:18 | AK-47 | 550 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 49% / 59% | |
| 10 1:41 | AK-47 | 555 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 55% | |
| 10 1:33 | AK-47 | 795 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 45% / 46% | |
| 11 1:26 | AK-47 | 650 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/12 | 2% / 46% | ||
| 11 1:24 | AK-47 | 728 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 1% / 56% | |
| 12 1:12 | AK-47 | 708 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 12 1:04 | AK-47 | 1376 | fine - pros would have fired it too | 1/3 | killed them | 52% / 52% | |
| 12 1:02 | AK-47 | 1514 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/6 | killed them | 3% / 45% | |
| 12 bomb 0:33 | AK-47 | 726 | too soon: your crosshair was still moving onto them, about 5 player widths (153 units) off - pros wait the split second it takes to get on target | 3/7 | killed them | 1% / 54% | |
| 13 1:45 | USP-S | 995 | fine - pros would have fired it too | 1/2 | killed them | 48% / 64% | |
| 13 1:42 | USP-S | 777 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/2 | 26% / 38% | ||
| 13 0:47 | USP-S | 1072 | fine - pros would have fired it too | 1/2 | killed them | 50% / 50% | |
| 13 0:25 | USP-S | 1483 | fired while moving (188 u/s), too fast to be accurate - stop first | 1/5 | 2% / 43% | ||
| 13 bomb 0:17 | USP-S | 401 | fine - pros would have fired it too | 1/2 | killed them | 41% / 54% | |
| 16 1:17 | M4A1-S | 942 | fired while moving (103 u/s), too fast to be accurate - stop first | 2/7 | killed them | 2% / 48% | |
| 17 1:29 | M4A1-S | 729 | fine - pros would have fired it too | 4/13 | killed them | 52% / 52% | |
| 17 1:20 | M4A1-S | 490 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/7 | killed them | 23% / 61% | |
| 17 0:35 | M4A1-S | 1699 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | 21% / 65% | ||
| 18 1:25 | MP9 | 245 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 37% / 49% | |
| 19 1:19 | Five-SeveN | 895 | fine - pros would have fired it too | 2/6 | killed them | 22% / 36% | |
| 19 bomb 0:28 | AK-47 | 226 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 12% / 53% | |
| 20 0:40 | M4A1-S | 466 | fine - pros would have fired it too | 1/4 | killed them | 43% / 62% | |
| 20 0:14 | M4A1-S | 402 | fine - pros would have fired it too | 2/13 | killed them | 43% / 59% | |
| 20 0:03 | M4A1-S | 441 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 11% / 56% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.