Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 24 | 33% |
| Galil AR | 22 | 41% |
| Glock-18 | 18 | 28% |
| USP-S | 14 | 14% |
| MP9 | 12 | 67% |
| M4A1-S | 4 | 0% |
| M4A4 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 31/101 | 18 1:18 | 2 kills (MP9, Galil), in 14.9 s CT | 2.0 |
| 64/101 | 10 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 15.9 s T | -0.0 |
| 87/101 | 1 1:37 | 2 kills (Glock ×2), 1 headshot, in 25.5 s T | -0.8 |
| 88/101 | 14 0:36 | 1 kill (MP9) CT | -1.0 |
| 90/101 | 6 1:03 | 1 kill (AK-47) T | -1.0 |
| 91/101 | 5 1:07 | 2 kills (Galil, AK-47), in 11 s T | -1.0 |
| 94/101 | 3 1:09 | 1 kill (AK-47), 1 headshot T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 bomb 0:39 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:45 | good | blinded DISSWHOISS 3.8 s (1.1 s white), Squx 3.5 s (0.8 s white) |
Throws
34 grenades: 24 thrown safely, 9 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:20 | exposed | a molotov at Checkers - seen by 1 enemy for 0.2 s, the nearest 1090 units away |
| 6 1:44 | exposed | a smoke at B Halls - seen by 1 enemy for 0.8 s, the nearest 1089 units away; a running throw |
| 12 1:34 | punished | killed by DISSWHOISS with a molotov in hand at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 704 units away |
| 14 1:19 | exposed | a smoke at Bombsite A - seen by 2 enemies for 1.2 s, the nearest 599 units away, thrown in the open |
| 16 1:40 | exposed | an HE at Corner - seen by 2 enemies for 1.1 s, the nearest 937 units away; a running throw |
| 16 1:31 | exposed | a smoke at Bombsite A - seen by 3 enemies for 1.4 s, the nearest 650 units away; a running throw |
| 17 1:29 | exposed | a molotov at Highway - seen by 1 enemy for 0.5 s, the nearest 858 units away |
| 20 1:40 | exposed | an HE at Quad - seen by 1 enemy for 0.1 s, the nearest 1164 units away; a running throw |
| 20 1:37 | exposed | a molotov at Corner - seen by 1 enemy for 0.4 s, the nearest 650 units away |
| 20 1:22 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 724 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:07 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your head | died | ||
| 7 1:32 | A Main | cover not used: 96 units away, they'd have seen only your head | died | ||
| 8 1:13 | Bombsite B | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | trade | lukazura was killed 315 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:34 | peek together | peeked the same enemy as lukazura, 656 ms before them - early - you went first, alone |
| 3 1:19 | trade | GameOverSuka was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:16 | trade | lukazura was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:07 | hold | held with GOODer, 485 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before GOODer) |
| 4 1:15 | hold | held with GOODer, 575 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after GOODer) |
| 4 bomb 0:29 | hold | held with lukazura, 611 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 bomb 0:28 | trade | lukazura was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:13 | trade | GameOverSuka was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:57 | trade | BreD was killed 791 units away: you traded in 1,234 ms (pros: 625 ms) |
| 6 1:07 | trade | GOODer was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:05 | trade | BreD was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:05 | trade | GameOverSuka was killed 510 units away: you traded in 1,719 ms (pros: 2,031 ms) |
| 6 1:04 | peek together | peeked the same enemy as lukazura, 141 ms before them - a double peek |
| 7 1:39 | trade | lukazura was killed 78 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:28 | trade | lukazura was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:46 | trade | GOODer was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | trade | GOODer was killed 278 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:39 | trade | lukazura was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:09 | trade | GameOverSuka was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:23 | trade | GameOverSuka was killed 698 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit by them | P2000 | 1391 ms | – | 6.8° | ||
| 1 1:37 | killed them | Glock-18 | 1672 ms | 1859 ms | 12.5° | ||
| 1 bomb 0:28 | hit by them | P2000 | 344 ms | – | 2.5° | ||
| 1 bomb 0:28 | killed them | Glock-18 | 594 ms | 594 ms | 3.8° | ||
| 2 1:34 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:09 | killed them | AK-47 | 1109 ms | 1109 ms | 19.1° | ||
| 3 1:07 | killed by them | M4A1-S | 203 ms | 297 ms | 0.5° | ||
| 4 bomb 0:23 | hit them | Galil AR | 172 ms | – | 2.7° | ||
| 4 bomb 0:23 | killed by them | AK-47 | 328 ms | 438 ms | 3.1° | ||
| 5 1:07 | hit by them | Desert Eagle | 312 ms | – | 10.1° | ||
| 5 1:07 | killed them | Galil AR | 422 ms | 781 ms | 6.8° | ||
| 5 0:56 | killed them | AK-47 | 62 ms | 266 ms | 1.5° | ||
| 5 bomb 0:30 | killed by them | M4A1-S | 641 ms | 953 ms | 0.8° | ||
| 6 1:04 | killed them | AK-47 | 453 ms | 656 ms | 9.1° | ||
| 6 1:02 | killed by them | M4A1-S | 172 ms | 812 ms | 0.3° | ||
| 7 1:39 | hit by them | AK-47 | 281 ms | – | 3.8° | ||
| 7 1:32 | hit them | Glock-18 | 594 ms | – | 29.0° | ||
| 7 1:32 | killed by them | AK-47 | 828 ms | 922 ms | 3.9° | ||
| 8 1:29 | hit them | Glock-18 | 922 ms | – | 48.2° | ||
| 8 bomb 0:40 | killed by them | AK-47 | 250 ms | 344 ms | 1.3° | ||
| 9 1:22 | killed by them | MP9 | 328 ms | 391 ms | 1.8° | ||
| 10 1:31 | hit by them | M4A4 | 422 ms | – | 3.6° | ||
| 10 1:30 | killed them | AK-47 | 484 ms | 594 ms | 7.7° | ||
| 10 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:34 | killed by them | M4A1-S | 250 ms | 547 ms | 1.7° | ||
| 12 1:34 | killed by them | M4A1-S | 328 ms | 422 ms | 2.1° | ||
| 13 1:23 | hit them | P2000 | 625 ms | – | 1.6° | ||
| 13 1:22 | hit by them | Glock-18 | 1016 ms | – | 10.2° | ||
| 13 1:21 | killed by them | Glock-18 | 2609 ms | 2922 ms | 10.2° | ||
| 13 1:21 | hit them | P2000 | 2672 ms | – | 1.6° | ||
| 14 0:36 | hit by them | Desert Eagle | 766 ms | – | 35.6° | ||
| 14 0:36 | killed them | MP9 | 922 ms | 922 ms | 3.0° | ||
| 15 1:12 | killed by them | AK-47 | 297 ms | 594 ms | 0.7° | ||
| 15 1:12 | hit them | M4A4 | 562 ms | – | 8.3° | ||
| 16 1:29 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:46 | killed by them | AK-47 | 406 ms | 500 ms | 3.6° | ||
| 18 1:18 | killed them | MP9 | 562 ms | 969 ms | 4.9° | ||
| 18 bomb 0:31 | hit by them | AK-47 | 422 ms | – | 0.6° | ||
| 18 bomb 0:30 | killed them | Galil AR | 688 ms | 1969 ms | 1.1° | ||
| 18 bomb 0:24 | killed by them | AWP | 328 ms | 328 ms | 0.4° | ||
| 19 1:21 | killed by them | AK-47 | 250 ms | 250 ms | 7.5° | ||
| 20 0:45 | killed by them | AK-47 | 891 ms | 984 ms | 31.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 1040 | fine - pros would have fired it too | 2/10 | killed them | 49% / 51% | |
| 1 bomb 0:28 | Glock-18 | 888 | fine - pros would have fired it too | 1/4 | killed them | 52% / 52% | |
| 3 1:09 | AK-47 | 586 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/10 | killed them | 0% / 55% | |
| 3 1:07 | AK-47 | 871 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 47% | |
| 5 1:07 | Galil AR | 470 | fine - pros would have fired it too | 3/7 | killed them | 40% / 58% | |
| 5 0:56 | AK-47 | 608 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/7 | killed them | 17% / 53% | |
| 5 bomb 0:30 | AK-47 | 992 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 42% / 46% | |
| 6 1:04 | AK-47 | 507 | fired while moving (175 u/s), too fast to be accurate - stop first | 3/10 | killed them | 6% / 49% | |
| 7 1:32 | Glock-18 | 443 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 27% / 42% | |
| 8 1:30 | Glock-18 | 344 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 1/9 | 1% / 43% | ||
| 8 bomb 0:40 | Glock-18 | 795 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 10 1:30 | AK-47 | 457 | fine - pros would have fired it too | 2/7 | killed them | 63% / 63% | |
| 13 1:23 | USP-S | 713 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 13 1:22 | USP-S | 710 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 9% / 42% | |
| 14 0:37 | MP9 | 916 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/12 | killed them; 1 bullet after pros would have stopped | 16% / 56% | |
| 15 1:12 | M4A4 | 457 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 48% | |
| 18 1:18 | MP9 | 511 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 7/13 | killed them | 21% / 54% | |
| 18 bomb 0:30 | Galil AR | 1705 | fine - pros would have fired it too | 1/8 | 4 bullets after pros would have stopped | 58% / 58% | |
| 18 bomb 0:29 | Galil AR | 1705 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 3/8 | killed them; 1 bullet after pros would have stopped | 8% / 46% | |
| 19 1:23 | USP-S | 563 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 5% / 46% | ||
| 19 1:21 | USP-S | 539 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 44% | |
| 20 0:45 | M4A1-S | 491 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.