ProPeeksBlogCalloutsDiscordSign in

Cache, won 13-7 · Tue 10 Nov, 02:32

⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶24,557

The match

Aim

594 msTTD852 msTTK5.8°Crosshair↓33%1st bullet47%Spray11%Head56%Counter-strafe

Scoreboard

54ADR60%KAST

Positioning

Shots

13/22Rushed↓1/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472433%
Galil AR2241%
Glock-181828%
USP-S1414%
MP91267%
M4A1-S40%
M4A41100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
31/10118 1:18 2 kills (MP9, Galil), in 14.9 s CT2.0
64/10110 1:30 2 kills (AK-47 ×2), 1 headshot, in 15.9 s T-0.0
87/1011 1:37 2 kills (Glock ×2), 1 headshot, in 25.5 s T-0.8
88/10114 0:36 1 kill (MP9) CT-1.0
90/1016 1:03 1 kill (AK-47) T-1.0
91/1015 1:07 2 kills (Galil, AK-47), in 11 s T-1.0
94/1013 1:09 1 kill (AK-47), 1 headshot T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 bomb 0:39 1v2 after the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:45 goodblinded DISSWHOISS 3.8 s (1.1 s white), Squx 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 24 thrown safely, 9 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:20 exposeda molotov at Checkers - seen by 1 enemy for 0.2 s, the nearest 1090 units away
6 1:44 exposeda smoke at B Halls - seen by 1 enemy for 0.8 s, the nearest 1089 units away; a running throw
12 1:34 punishedkilled by DISSWHOISS with a molotov in hand at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 704 units away
14 1:19 exposeda smoke at Bombsite A - seen by 2 enemies for 1.2 s, the nearest 599 units away, thrown in the open
16 1:40 exposedan HE at Corner - seen by 2 enemies for 1.1 s, the nearest 937 units away; a running throw
16 1:31 exposeda smoke at Bombsite A - seen by 3 enemies for 1.4 s, the nearest 650 units away; a running throw
17 1:29 exposeda molotov at Highway - seen by 1 enemy for 0.5 s, the nearest 858 units away
20 1:40 exposedan HE at Quad - seen by 1 enemy for 0.1 s, the nearest 1164 units away; a running throw
20 1:37 exposeda molotov at Corner - seen by 1 enemy for 0.4 s, the nearest 650 units away
20 1:22 exposeda smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 724 units away; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 8 of your 14 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 10 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:07 SquxBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your headdied
7 1:32 SquxA Maincover not used: 96 units away, they'd have seen only your headdied
8 1:13 DISSWHOISSBombsite Bstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 tradelukazura was killed 315 units away: not traded within 5 s (pros: 1,641 ms)
2 1:34 peek togetherpeeked the same enemy as lukazura, 656 ms before them - early - you went first, alone
3 1:19 tradeGameOverSuka was killed 264 units away: not traded within 5 s (pros: 1,641 ms)
3 1:16 tradelukazura was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
3 1:07 holdheld with GOODer, 485 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before GOODer)
4 1:15 holdheld with GOODer, 575 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after GOODer)
4 bomb 0:29 holdheld with lukazura, 611 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 bomb 0:28 tradelukazura was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
5 1:13 tradeGameOverSuka was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
5 0:57 tradeBreD was killed 791 units away: you traded in 1,234 ms (pros: 625 ms)
6 1:07 tradeGOODer was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
6 1:05 tradeBreD was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
6 1:05 tradeGameOverSuka was killed 510 units away: you traded in 1,719 ms (pros: 2,031 ms)
6 1:04 peek togetherpeeked the same enemy as lukazura, 141 ms before them - a double peek
7 1:39 tradelukazura was killed 78 units away: not traded within 5 s (pros: 969 ms)
10 1:28 tradelukazura was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
11 1:46 tradeGOODer was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 tradeGOODer was killed 278 units away: not traded within 5 s (pros: 1,641 ms)
17 1:39 tradelukazura was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
17 1:09 tradeGameOverSuka was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
19 1:23 tradeGameOverSuka was killed 698 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 nn.nkzhit by themP20001391 ms–6.8°
1 1:37 nn.nkzkilled themGlock-181672 ms1859 ms12.5°
1 bomb 0:28 DISSWHOISShit by themP2000344 ms–2.5°
1 bomb 0:28 DISSWHOISSkilled themGlock-18594 ms594 ms3.8°
2 1:34 DISSWHOISSkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 DISSWHOISShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:09 DISSWHOISSkilled themAK-471109 ms1109 ms19.1°
3 1:07 Squxkilled by themM4A1-S203 ms297 ms0.5°
4 bomb 0:23 Squxhit themGalil AR172 ms–2.7°
4 bomb 0:23 Squxkilled by themAK-47328 ms438 ms3.1°
5 1:07 DISSWHOISShit by themDesert Eagle312 ms–10.1°
5 1:07 DISSWHOISSkilled themGalil AR422 ms781 ms6.8°
5 0:56 Kimballkilled themAK-4762 ms266 ms1.5°
5 bomb 0:30 nn.nkzkilled by themM4A1-S641 ms953 ms0.8°
6 1:04 Kimballkilled themAK-47453 ms656 ms9.1°
6 1:02 Squxkilled by themM4A1-S172 ms812 ms0.3°
7 1:39 Squxhit by themAK-47281 ms–3.8°
7 1:32 Squxhit themGlock-18594 ms–29.0°
7 1:32 Squxkilled by themAK-47828 ms922 ms3.9°
8 1:29 nn.nkzhit themGlock-18922 ms–48.2°
8 bomb 0:40 DISSWHOISSkilled by themAK-47250 ms344 ms1.3°
9 1:22 Squxkilled by themMP9328 ms391 ms1.8°
10 1:31 Squxhit by themM4A4422 ms–3.6°
10 1:30 Squxkilled themAK-47484 ms594 ms7.7°
10 1:14 Kimballkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:34 DISSWHOISSkilled by themM4A1-S250 ms547 ms1.7°
12 1:34 DISSWHOISSkilled by themM4A1-S328 ms422 ms2.1°
13 1:23 Tomashit themP2000625 ms–1.6°
13 1:22 Tomashit by themGlock-181016 ms–10.2°
13 1:21 Tomaskilled by themGlock-182609 ms2922 ms10.2°
13 1:21 Tomashit themP20002672 ms–1.6°
14 0:36 nn.nkzhit by themDesert Eagle766 ms–35.6°
14 0:36 nn.nkzkilled themMP9922 ms922 ms3.0°
15 1:12 DISSWHOISSkilled by themAK-47297 ms594 ms0.7°
15 1:12 DISSWHOISShit themM4A4562 ms–8.3°
16 1:29 Squxkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 0:46 DISSWHOISSkilled by themAK-47406 ms500 ms3.6°
18 1:18 Tomaskilled themMP9562 ms969 ms4.9°
18 bomb 0:31 Squxhit by themAK-47422 ms–0.6°
18 bomb 0:30 Squxkilled themGalil AR688 ms1969 ms1.1°
18 bomb 0:24 DISSWHOISSkilled by themAWP328 ms328 ms0.4°
19 1:21 Tomaskilled by themAK-47250 ms250 ms7.5°
20 0:45 nn.nkzkilled by themAK-47891 ms984 ms31.9°

Shots

You fired 13 of your 22 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. 6 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 nn.nkzGlock-181040fine - pros would have fired it too2/10killed them49% / 51%
1 bomb 0:28 DISSWHOISSGlock-18888fine - pros would have fired it too1/4killed them52% / 52%
3 1:09 DISSWHOISSAK-47586fired while moving (139 u/s), too fast to be accurate - stop first1/10killed them0% / 55%
3 1:07 SquxAK-47871aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1cut short (a death, a reload)2% / 47%
5 1:07 DISSWHOISSGalil AR470fine - pros would have fired it too3/7killed them40% / 58%
5 0:56 KimballAK-47608fired while moving (121 u/s), too fast to be accurate - stop first2/7killed them17% / 53%
5 bomb 0:30 nn.nkzAK-47992fine - pros would have fired it too0/2cut short (a death, a reload)42% / 46%
6 1:04 KimballAK-47507fired while moving (175 u/s), too fast to be accurate - stop first3/10killed them6% / 49%
7 1:32 SquxGlock-18443fine - pros would have fired it too1/3cut short (a death, a reload)27% / 42%
8 1:30 nn.nkzGlock-18344aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first1/91% / 43%
8 bomb 0:40 DISSWHOISSGlock-18795fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
10 1:30 SquxAK-47457fine - pros would have fired it too2/7killed them63% / 63%
13 1:23 TomasUSP-S713fired while moving (159 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
13 1:22 TomasUSP-S710aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/7cut short (a death, a reload)9% / 42%
14 0:37 nn.nkzMP9916aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/12killed them; 1 bullet after pros would have stopped16% / 56%
15 1:12 DISSWHOISSM4A4457fine - pros would have fired it too1/1cut short (a death, a reload)48% / 48%
18 1:18 TomasMP9511aim far off: your crosshair was about a player's width (25 units) off their body - get on target first7/13killed them21% / 54%
18 bomb 0:30 SquxGalil AR1705fine - pros would have fired it too1/84 bullets after pros would have stopped58% / 58%
18 bomb 0:29 SquxGalil AR1705aim far off: your crosshair was about a player's width (35 units) off their body - get on target first3/8killed them; 1 bullet after pros would have stopped8% / 46%
19 1:23 TomasUSP-S563aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/25% / 46%
19 1:21 TomasUSP-S539aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)9% / 44%
20 0:45 nn.nkzM4A1-S491fired while moving (158 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.