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Cache, lost 7-13 · Tue 10 Nov, 02:32

Tomas24,297

The match

Aim

516 msTTD1297 msTTK5.8°Crosshair↓25%1st bullet19%Spray19%Head64%Counter-strafe

Scoreboard

59ADR60%KAST

Positioning

Shots

24/39Rushed↓10/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474035%
M4A42528%
Glock-182528%
USP-S128%
MP9911%
M4A1-S729%
Desert Eagle450%
Galil AR10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/1016 1:07 1 kill (Deagle), 1 through smoke, 1 headshot CT4.4
30/1015 1:09 1 kill (M4A4), a wallbang CT2.0
39/10115 1:32 1 kill (AK-47), 1 headshot T0.9
49/10119 1:23 2 kills (AK-47 ×2), 1 headshot, in 2.6 s T0.5
62/10116 1:24 1 kill (AK-47) T-0.0
86/10111 1:23 1 kill (M4A1-S) CT-0.8
93/10113 1:20 2 kills (Glock ×2), all headshots, in 49.4 s T-1.5
95/1014 1:15 1 kill (AK-47) CT-1.8

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:27 goodblinded GameOverSuka 4.1 s (1.4 s white), lukazura 3.8 s (1.1 s white)
12 1:41 wastedno enemy blinded for long
15 1:50 wastedno enemy blinded for long; blinded Squx 1.3 s holding T Spawn - safe

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 18 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:07 GOODerHeadshotpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with nn.nkz, 418 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before nn.nkz)
4 1:21 tradenn.nkz was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
5 1:07 tradeDISSWHOISS was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
7 1:35 line of firestood in nn.nkz's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:26 holdheld with nn.nkz, 144 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms after nn.nkz)
11 1:26 holdheld with nn.nkz, 136 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after nn.nkz)
11 1:25 tradenn.nkz was killed 99 units away: not traded within 5 s (pros: 969 ms)
13 1:45 tradeKimball was killed 205 units away: not traded within 5 s (pros: 969 ms)
13 1:09 tradeDISSWHOISS was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
15 1:45 tradeKimball was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
15 1:33 holdheld with nn.nkz, 729 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before nn.nkz)
16 1:26 tradeSqux was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
16 1:22 holdheld with nn.nkz, 227 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before nn.nkz)
18 1:40 tradeKimball was killed 785 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 BreDkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:21 lukazurahit themP2000516 ms–3.4°
2 1:20 lukazurakilled by themMAC-10734 ms1250 ms2.7°
3 1:08 GOODerhit themM4A4422 ms–1.5°
4 1:16 BreDkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:16 BreDhit by themAK-47406 ms–3.6°
4 1:15 GOODerkilled by themAK-47172 ms172 ms1.2°
5 1:10 lukazurakilled themM4A4344 ms1672 ms3.5°
5 1:09 lukazurahit by themGalil AR1016 ms–0.4°
5 1:06 GOODerkilled by themAK-47328 ms328 ms0.6°
6 1:09 GameOverSukahit by themAK-47516 ms–3.5°
6 1:07 GOODerkilled themDesert Eagle625 ms625 ms8.2°
6 1:05 BreDhit themDesert Eagle469 ms–3.9°
8 1:36 BreDkilled by themTec-9609 ms797 ms2.9°
8 1:35 BreDhit themAK-47703 ms–4.7°
9 1:20 BreDhit themMP9453 ms–3.7°
9 1:20 BreDkilled by themAK-47625 ms922 ms11.9°
10 1:41 BreDkilled by themAK-47469 ms469 ms3.0°
11 1:24 BreDkilled themM4A1-S547 ms1297 ms6.3°
11 1:22 lukazurakilled by themAK-47281 ms281 ms9.7°
12 1:12 BreDkilled by themAK-47688 ms688 ms1.1°
13 1:23 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit by themP2000625 ms–1.6°
13 1:22 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themGlock-181016 ms–10.2°
13 1:21 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themGlock-182609 ms2922 ms10.2°
13 1:21 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit by themP20002672 ms–1.6°
13 0:31 lukazurahit by themP2000844 ms–47.4°
13 0:31 lukazurakilled themGlock-182906 ms2906 ms11.8°
13 0:25 BreDhit by themP2000391 ms–3.3°
13 0:25 GOODerhit themGlock-18625 ms–4.9°
13 0:24 BreDhit themGlock-18828 ms–5.8°
13 0:24 GOODerhit by themP2000844 ms–6.7°
13 0:22 GameOverSukakilled by themUSP-S234 ms234 ms8.6°
14 0:48 lukazurakilled by themFAMAS203 ms781 ms1.1°
15 1:32 BreDkilled themAK-47375 ms375 ms7.2°
15 1:19 GameOverSukahit themAK-47500 ms–5.1°
15 1:19 GameOverSukakilled by themFAMAS578 ms1031 ms0.9°
16 1:25 GameOverSukakilled themAK-4747 ms1031 ms0.9°
16 1:22 lukazurakilled by themM4A1-S266 ms266 ms0.9°
17 1:20 BreDkilled by themM4A1-S375 ms578 ms0.9°
17 1:20 BreDhit themAK-47469 ms–12.7°
18 1:18 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themMP9562 ms969 ms4.9°
19 1:24 GameOverSukakilled themAK-471125 ms1797 ms9.4°
19 1:23 GameOverSukahit by themP2501766 ms–4.8°
19 1:21 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAK-47250 ms250 ms7.5°
20 1:09 lukazurakilled by themM4A1-S422 ms516 ms2.5°

Shots

You fired 24 of your 39 first shots too soon: 13 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 10 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 lukazuraUSP-S969aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/113% / 47%
1 1:42 lukazuraUSP-S962fine - pros would have fired it too0/124% / 37%
1 1:41 BreDUSP-S833aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 52%
1 1:40 lukazuraUSP-S967aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/26% / 37%
1 1:40 lukazuraUSP-S1001fired while moving (155 u/s), too fast to be accurate - stop first0/11% / 45%
1 1:39 BreDUSP-S833fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
2 1:21 lukazuraUSP-S1334fired while moving (124 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)15% / 41%
3 1:12 GOODerM4A4818aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first0/41% / 47%
3 1:11 GOODerM4A4818aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 61%
3 1:11 GOODerM4A4844aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
3 1:08 GOODerM4A41024fine - pros would have fired it too1/448% / 55%
3 1:07 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A4538fine - pros would have fired it too0/2cut short (a death, a reload)34% / 47%
4 1:18 BreDAK-47813fired while moving (88 u/s), too fast to be accurate - stop first0/325% / 64%
4 1:15 BreDAK-47748fine - pros would have fired it too1/5killed them62% / 62%
5 1:10 lukazuraM4A41016fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 52%
5 1:09 lukazuraM4A41020fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
5 1:09 lukazuraM4A41020fine - pros would have fired it too2/2killed them40% / 51%
6 1:07 GOODerDesert Eagle914fired while moving (85 u/s), too fast to be accurate - stop first1/1killed them60% / 69%
6 1:05 BreDDesert Eagle781aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1cut short (a death, a reload)26% / 56%
8 1:35 BreDAK-47452fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
9 1:21 BreDMP9498aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/9cut short (a death, a reload)7% / 62%
11 1:24 BreDM4A1-S717fired while moving (78 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 57%
13 1:42 BreDGlock-18775fine - pros would have fired it too0/265% / 65%
13 1:23 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶Glock-18715fine - pros would have fired it too3/12killed them62% / 62%
13 0:32 lukazuraGlock-18572aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/7killed them17% / 50%
13 0:25 GOODerGlock-18955fired while moving (147 u/s), too fast to be accurate - stop first3/89% / 39%
14 0:48 lukazuraDesert Eagle724fired while moving (163 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)60% / 71%
15 1:32 BreDAK-47394fine - pros would have fired it too1/3killed them47% / 48%
15 1:19 GameOverSukaAK-47632fine - pros would have fired it too2/8cut short (a death, a reload)26% / 49%
16 1:25 GameOverSukaAK-471235fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
16 1:24 GameOverSukaAK-471232aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/5killed them23% / 48%
17 1:20 BreDAK-47484fired while moving (215 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)24% / 62%
18 1:18 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶Galil AR503too soon: your crosshair was still moving onto them, about 2 player widths (56 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)2% / 48%
19 1:25 GameOverSukaAK-471242fired while moving (117 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
19 1:24 GameOverSukaAK-471215aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 56%
19 1:23 GameOverSukaAK-471215aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/4killed them17% / 54%
19 1:23 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47559fired while moving (98 u/s), too fast to be accurate - stop first0/20% / 52%
19 1:21 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47542fired while moving (174 u/s), too fast to be accurate - stop first1/5killed them7% / 51%
20 1:09 lukazuraAK-47544fine - pros would have fired it too0/1cut short (a death, a reload)37% / 57%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.