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Cache, won 13-7 · Tue 10 Nov, 02:32

GOODer22,450

The match

Aim

359 msTTD391 msTTK3.9°Crosshair↓44%1st bullet44%Spray21%Head72%Counter-strafe

Scoreboard

76ADR80%KAST

Positioning

Shots

13/28Rushed↓5/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473129%
USP-S1030%
Glock-18944%
AWP667%
Desert Eagle367%
M4A1-S250%
M4A4250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/1015 1:24 3 kills (AK-47 ×3), 2 headshots, in 46.7 s T2.5
22/1014 1:15 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 23.8 s T2.5
23/10120 0:03 1 kill (M4A4), a wallbang CT2.5
27/10116 0:32 1 kill (AWP), a wallbang CT2.1
34/10115 1:45 2 kills (Scout ×2), all headshots, in 35 s CT1.7
38/1019 1:36 2 kills (AWP ×2), in 25.3 s T1.0
47/10118 1:26 1 kill (AWP) CT0.6
71/1012 1:27 1 kill (AK-47) T-0.3
82/1011 bomb 0:27 1 kill (Glock), 1 headshot T-0.6
84/1018 1:29 1 kill (Glock) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:07 1v2 before the plant T · 79 HP · B Mainlost - died in the first fight · saw each other
4 bomb 0:23 1v1 after the plant T · 100 HP · Checkerswon - killed them · first fight won, saw them first
5 bomb 0:30 1v1 after the plant T · 73 HP · Quadwon - killed them

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 1 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:31 goodblinded Tomas 3.4 s (0.8 s white); blinded lukazura 1.5 s on the move through B Main - safe
4 1:26 goodblinded Tomas 4.7 s (1.9 s white)
5 bomb 0:34 wastedno enemy blinded for long
6 1:19 wastedbarely blinded Tomas 1.1 s (0.1 s white), Squx 1.0 s (0.1 s white)
10 1:25 wastedno enemy blinded for long
13 1:08 weakbarely blinded DISSWHOISS 2.6 s (0.3 s white), Tomas 2.4 s (0.2 s white); blinded lukazura 1.3 s holding Highway - safe
15 1:26 wastedno enemy blinded for long
16 1:16 goodblinded Kimball 3.5 s (0.9 s white); blinded BreD 1.7 s on the move through Truck - safe; blinded lukazura 1.6 s holding Toxic - safe
19 1:44 wastedno enemy blinded for long; blinded themselves 3.5 s on the move through Bombsite B - safe
20 1:27 wastedno enemy blinded for long; blinded BreD 2.1 s holding Checkers - safe
20 1:20 wastedno enemy blinded for long; blinded BreD 1.0 s holding Checkers - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 34 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:23 exposeda smoke at Sun Room - seen by 1 enemy for 0.1 s, the nearest 1125 units away
12 1:40 punishedkilled by DISSWHOISS with an HE in hand at Boost - seen by 1 enemy for 0.8 s, the nearest 951 units away

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 20 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 bomb 0:36 DISSWHOISSBombsite Bcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with lukazura, 284 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after lukazura)
1 1:40 line of firestood in lukazura's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:24 tradelukazura was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
3 1:19 tradeGameOverSuka was killed 322 units away: not traded within 5 s (pros: 1,641 ms)
3 1:16 tradelukazura was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
3 1:07 holdheld with ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶, 485 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶)
3 1:07 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
4 1:15 tradeBreD was killed 267 units away: you traded in 781 ms (pros: 625 ms)
4 1:15 holdheld with ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶, 575 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶)
4 1:15 holdheld with lukazura, 617 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after lukazura)
4 bomb 0:28 tradelukazura was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:23 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 1221 units away: you traded in 812 ms (pros: 2,609 ms)
5 1:09 tradelukazura was killed 500 units away: you traded in 2,422 ms (pros: 1,641 ms)
5 bomb 0:30 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
6 1:07 in their waystood between GameOverSuka and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:39 tradelukazura was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
7 1:31 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
8 1:27 line of firestood in ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
8 bomb 0:40 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 147 units away: not traded within 5 s (pros: 969 ms)
8 bomb 0:38 tradelukazura was killed 247 units away: not traded within 5 s (pros: 969 ms)
13 1:15 holdheld with GameOverSuka, 726 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 0:25 holdheld with BreD, 557 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after BreD)
13 bomb 0:36 peek togetherpeeked the same enemy as BreD, 266 ms before them - early - you went first, alone
13 bomb 0:35 line of firestood in BreD's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:12 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 1513 units away: you traded in 2,078 ms (pros: 2,609 ms)
19 1:29 tradelukazura was killed 176 units away: not traded within 5 s (pros: 625 ms)
20 0:47 tradelukazura was killed 492 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:29 Squxkilled themGlock-18703 ms2016 ms7.5°
2 1:28 Squxkilled themAK-47656 ms844 ms18.0°
3 1:08 Tomashit by themM4A4422 ms–1.5°
3 1:05 Squxkilled by themM4A1-S250 ms547 ms0.2°
3 1:05 Squxhit themAK-47281 ms–1.2°
4 1:15 Tomaskilled themAK-47172 ms172 ms1.2°
4 bomb 0:22 Squxkilled themAK-47438 ms438 ms4.4°
5 1:25 Squxkilled themAK-47484 ms1438 ms15.0°
5 1:24 Squxhit by themP250672 ms–53.5°
5 1:06 Tomaskilled themAK-47328 ms328 ms0.6°
5 0:59 Kimballhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:25 nn.nkzkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:07 Tomaskilled by themDesert Eagle625 ms625 ms8.2°
7 1:28 nn.nkzhit themDesert Eagle812 ms–1.0°
7 1:28 nn.nkzkilled by themM4A1-S969 ms1266 ms4.4°
8 1:30 nn.nkzkilled themGlock-18453 ms859 ms43.6°
8 bomb 0:35 DISSWHOISSkilled by themAK-47312 ms406 ms6.6°
8 bomb 0:35 DISSWHOISShit themM4A4328 ms–4.3°
9 1:37 Kimballhit by themMP9312 ms–5.6°
9 1:36 Kimballkilled themAWP578 ms578 ms15.9°
9 1:11 nn.nkzkilled themAWP359 ms359 ms0.7°
11 1:46 Kimballkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:43 Kimballhit themAWP266 ms–4.7°
12 1:41 DISSWHOISSkilled by themM4A1-S297 ms594 ms2.3°
13 0:25 Tomashit by themGlock-18625 ms–4.9°
13 0:24 Tomashit themP2000844 ms–6.7°
13 bomb 0:35 Squxhit by themGlock-18250 ms–1.9°
13 bomb 0:24 Squxkilled by themGlock-18188 ms188 ms1.6°
14 1:43 DISSWHOISShit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:45 Kimballkilled themSSG 08297 ms297 ms1.1°
15 1:10 DISSWHOISSkilled themSSG 08391 ms391 ms2.4°
16 0:32 Kimballkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:32 nn.nkzkilled by themAK-47156 ms453 ms2.3°
18 1:26 nn.nkzkilled themAWP328 ms328 ms3.5°
18 1:24 DISSWHOISSkilled by themAK-47172 ms1375 ms5.3°
19 1:26 Squxhit themP2000281 ms–3.9°
19 1:26 Squxkilled by themAK-47312 ms516 ms2.5°
20 0:51 DISSWHOISShit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 0:03 Kimballkilled themM4A4172 ms266 ms3.5°

Shots

You fired 13 of your 28 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 TomasGlock-18919aim far off: your crosshair was about 9.5 player widths (297 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
1 bomb 0:29 SquxGlock-18575fine - pros would have fired it too1/427% / 47%
1 bomb 0:27 SquxGlock-18553fired while moving (164 u/s), too fast to be accurate - stop first1/2killed them47% / 49%
2 1:28 SquxAK-47395too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target3/9killed them3% / 57%
3 1:19 TomasAK-47608fired while moving (172 u/s), too fast to be accurate - stop first0/90% / 46%
3 1:14 TomasAK-47775fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 49%
3 1:14 TomasAK-47796aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/127% / 51%
3 1:12 TomasAK-47817fired while moving (182 u/s), too fast to be accurate - stop first0/12% / 55%
3 1:12 TomasAK-47818fired while moving (89 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 55%
3 1:05 SquxAK-471119fine - pros would have fired it too1/3cut short (a death, a reload)35% / 48%
4 1:16 TomasAK-47777aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/413% / 49%
4 1:15 TomasAK-47769fine - pros would have fired it too1/3killed them71% / 71%
5 1:25 SquxAK-47649aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/718% / 55%
5 1:24 SquxAK-47709fine - pros would have fired it too2/5killed them44% / 46%
5 1:06 TomasAK-471218fine - pros would have fired it too1/5killed them54% / 54%
6 1:07 TomasAK-47914aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2cut short (a death, a reload)5% / 46%
7 1:28 nn.nkzDesert Eagle912fine - pros would have fired it too2/3cut short (a death, a reload)38% / 38%
8 1:30 nn.nkzGlock-18442fine - pros would have fired it too2/4killed them50% / 50%
8 bomb 0:35 DISSWHOISSM4A1-S1012fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
9 1:11 nn.nkzAWP1256fine - pros would have fired it too1/1killed them70% / 72%
12 1:43 KimballAWP1028fine - pros would have fired it too1/156% / 66%
13 0:25 TomasUSP-S922fired while moving (186 u/s), too fast to be accurate - stop first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 43%
13 0:23 TomasUSP-S872aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
13 bomb 0:35 SquxUSP-S893fine - pros would have fired it too0/243% / 43%
18 1:33 nn.nkzAWP996fine - pros would have fired it too0/145% / 66%
18 1:23 DISSWHOISSUSP-S530fine - pros would have fired it too0/1cut short (a death, a reload)38% / 39%
19 1:26 SquxUSP-S409fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
20 0:03 KimballM4A4554fired while moving (188 u/s), too fast to be accurate - stop first2/3killed them18% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.