Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 29% |
| USP-S | 10 | 30% |
| Glock-18 | 9 | 44% |
| AWP | 6 | 67% |
| Desert Eagle | 3 | 67% |
| M4A1-S | 2 | 50% |
| M4A4 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/101 | 5 1:24 | 3 kills (AK-47 ×3), 2 headshots, in 46.7 s T | 2.5 |
| 22/101 | 4 1:15 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 23.8 s T | 2.5 |
| 23/101 | 20 0:03 | 1 kill (M4A4), a wallbang CT | 2.5 |
| 27/101 | 16 0:32 | 1 kill (AWP), a wallbang CT | 2.1 |
| 34/101 | 15 1:45 | 2 kills (Scout ×2), all headshots, in 35 s CT | 1.7 |
| 38/101 | 9 1:36 | 2 kills (AWP ×2), in 25.3 s T | 1.0 |
| 47/101 | 18 1:26 | 1 kill (AWP) CT | 0.6 |
| 71/101 | 2 1:27 | 1 kill (AK-47) T | -0.3 |
| 82/101 | 1 bomb 0:27 | 1 kill (Glock), 1 headshot T | -0.6 |
| 84/101 | 8 1:29 | 1 kill (Glock) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:07 | 1v2 before the plant T · 79 HP · B Main | lost - died in the first fight · saw each other |
| 4 bomb 0:23 | 1v1 after the plant T · 100 HP · Checkers | won - killed them · first fight won, saw them first |
| 5 bomb 0:30 | 1v1 after the plant T · 73 HP · Quad | won - killed them |
Flashes
11 flashes: 3 good, 1 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:31 | good | blinded Tomas 3.4 s (0.8 s white); blinded lukazura 1.5 s on the move through B Main - safe |
| 4 1:26 | good | blinded Tomas 4.7 s (1.9 s white) |
| 5 bomb 0:34 | wasted | no enemy blinded for long |
| 6 1:19 | wasted | barely blinded Tomas 1.1 s (0.1 s white), Squx 1.0 s (0.1 s white) |
| 10 1:25 | wasted | no enemy blinded for long |
| 13 1:08 | weak | barely blinded DISSWHOISS 2.6 s (0.3 s white), Tomas 2.4 s (0.2 s white); blinded lukazura 1.3 s holding Highway - safe |
| 15 1:26 | wasted | no enemy blinded for long |
| 16 1:16 | good | blinded Kimball 3.5 s (0.9 s white); blinded BreD 1.7 s on the move through Truck - safe; blinded lukazura 1.6 s holding Toxic - safe |
| 19 1:44 | wasted | no enemy blinded for long; blinded themselves 3.5 s on the move through Bombsite B - safe |
| 20 1:27 | wasted | no enemy blinded for long; blinded BreD 2.1 s holding Checkers - safe |
| 20 1:20 | wasted | no enemy blinded for long; blinded BreD 1.0 s holding Checkers - safe |
Throws
36 grenades: 34 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:23 | exposed | a smoke at Sun Room - seen by 1 enemy for 0.1 s, the nearest 1125 units away |
| 12 1:40 | punished | killed by DISSWHOISS with an HE in hand at Boost - seen by 1 enemy for 0.8 s, the nearest 951 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 bomb 0:36 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with lukazura, 284 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after lukazura) |
| 1 1:40 | line of fire | stood in lukazura's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:24 | trade | lukazura was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:19 | trade | GameOverSuka was killed 322 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:16 | trade | lukazura was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:07 | hold | held with ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶, 485 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶) |
| 3 1:07 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:15 | trade | BreD was killed 267 units away: you traded in 781 ms (pros: 625 ms) |
| 4 1:15 | hold | held with ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶, 575 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶) |
| 4 1:15 | hold | held with lukazura, 617 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after lukazura) |
| 4 bomb 0:28 | trade | lukazura was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:23 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 1221 units away: you traded in 812 ms (pros: 2,609 ms) |
| 5 1:09 | trade | lukazura was killed 500 units away: you traded in 2,422 ms (pros: 1,641 ms) |
| 5 bomb 0:30 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:07 | in their way | stood between GameOverSuka and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:39 | trade | lukazura was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:31 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:27 | line of fire | stood in ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 8 bomb 0:40 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 147 units away: not traded within 5 s (pros: 969 ms) |
| 8 bomb 0:38 | trade | lukazura was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:15 | hold | held with GameOverSuka, 726 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 0:25 | hold | held with BreD, 557 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after BreD) |
| 13 bomb 0:36 | peek together | peeked the same enemy as BreD, 266 ms before them - early - you went first, alone |
| 13 bomb 0:35 | line of fire | stood in BreD's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:12 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 1513 units away: you traded in 2,078 ms (pros: 2,609 ms) |
| 19 1:29 | trade | lukazura was killed 176 units away: not traded within 5 s (pros: 625 ms) |
| 20 0:47 | trade | lukazura was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | killed them | Glock-18 | 703 ms | 2016 ms | 7.5° | ||
| 2 1:28 | killed them | AK-47 | 656 ms | 844 ms | 18.0° | ||
| 3 1:08 | hit by them | M4A4 | 422 ms | – | 1.5° | ||
| 3 1:05 | killed by them | M4A1-S | 250 ms | 547 ms | 0.2° | ||
| 3 1:05 | hit them | AK-47 | 281 ms | – | 1.2° | ||
| 4 1:15 | killed them | AK-47 | 172 ms | 172 ms | 1.2° | ||
| 4 bomb 0:22 | killed them | AK-47 | 438 ms | 438 ms | 4.4° | ||
| 5 1:25 | killed them | AK-47 | 484 ms | 1438 ms | 15.0° | ||
| 5 1:24 | hit by them | P250 | 672 ms | – | 53.5° | ||
| 5 1:06 | killed them | AK-47 | 328 ms | 328 ms | 0.6° | ||
| 5 0:59 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:07 | killed by them | Desert Eagle | 625 ms | 625 ms | 8.2° | ||
| 7 1:28 | hit them | Desert Eagle | 812 ms | – | 1.0° | ||
| 7 1:28 | killed by them | M4A1-S | 969 ms | 1266 ms | 4.4° | ||
| 8 1:30 | killed them | Glock-18 | 453 ms | 859 ms | 43.6° | ||
| 8 bomb 0:35 | killed by them | AK-47 | 312 ms | 406 ms | 6.6° | ||
| 8 bomb 0:35 | hit them | M4A4 | 328 ms | – | 4.3° | ||
| 9 1:37 | hit by them | MP9 | 312 ms | – | 5.6° | ||
| 9 1:36 | killed them | AWP | 578 ms | 578 ms | 15.9° | ||
| 9 1:11 | killed them | AWP | 359 ms | 359 ms | 0.7° | ||
| 11 1:46 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:43 | hit them | AWP | 266 ms | – | 4.7° | ||
| 12 1:41 | killed by them | M4A1-S | 297 ms | 594 ms | 2.3° | ||
| 13 0:25 | hit by them | Glock-18 | 625 ms | – | 4.9° | ||
| 13 0:24 | hit them | P2000 | 844 ms | – | 6.7° | ||
| 13 bomb 0:35 | hit by them | Glock-18 | 250 ms | – | 1.9° | ||
| 13 bomb 0:24 | killed by them | Glock-18 | 188 ms | 188 ms | 1.6° | ||
| 14 1:43 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:45 | killed them | SSG 08 | 297 ms | 297 ms | 1.1° | ||
| 15 1:10 | killed them | SSG 08 | 391 ms | 391 ms | 2.4° | ||
| 16 0:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:32 | killed by them | AK-47 | 156 ms | 453 ms | 2.3° | ||
| 18 1:26 | killed them | AWP | 328 ms | 328 ms | 3.5° | ||
| 18 1:24 | killed by them | AK-47 | 172 ms | 1375 ms | 5.3° | ||
| 19 1:26 | hit them | P2000 | 281 ms | – | 3.9° | ||
| 19 1:26 | killed by them | AK-47 | 312 ms | 516 ms | 2.5° | ||
| 20 0:51 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:03 | killed them | M4A4 | 172 ms | 266 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 919 | aim far off: your crosshair was about 9.5 player widths (297 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 1 bomb 0:29 | Glock-18 | 575 | fine - pros would have fired it too | 1/4 | 27% / 47% | ||
| 1 bomb 0:27 | Glock-18 | 553 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/2 | killed them | 47% / 49% | |
| 2 1:28 | AK-47 | 395 | too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target | 3/9 | killed them | 3% / 57% | |
| 3 1:19 | AK-47 | 608 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/9 | 0% / 46% | ||
| 3 1:14 | AK-47 | 775 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 49% | |
| 3 1:14 | AK-47 | 796 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 27% / 51% | ||
| 3 1:12 | AK-47 | 817 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | 2% / 55% | ||
| 3 1:12 | AK-47 | 818 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 55% | |
| 3 1:05 | AK-47 | 1119 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 35% / 48% | |
| 4 1:16 | AK-47 | 777 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 13% / 49% | ||
| 4 1:15 | AK-47 | 769 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 5 1:25 | AK-47 | 649 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/7 | 18% / 55% | ||
| 5 1:24 | AK-47 | 709 | fine - pros would have fired it too | 2/5 | killed them | 44% / 46% | |
| 5 1:06 | AK-47 | 1218 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 6 1:07 | AK-47 | 914 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 46% | |
| 7 1:28 | Desert Eagle | 912 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 38% / 38% | |
| 8 1:30 | Glock-18 | 442 | fine - pros would have fired it too | 2/4 | killed them | 50% / 50% | |
| 8 bomb 0:35 | M4A1-S | 1012 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% | |
| 9 1:11 | AWP | 1256 | fine - pros would have fired it too | 1/1 | killed them | 70% / 72% | |
| 12 1:43 | AWP | 1028 | fine - pros would have fired it too | 1/1 | 56% / 66% | ||
| 13 0:25 | USP-S | 922 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 43% | |
| 13 0:23 | USP-S | 872 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 13 bomb 0:35 | USP-S | 893 | fine - pros would have fired it too | 0/2 | 43% / 43% | ||
| 18 1:33 | AWP | 996 | fine - pros would have fired it too | 0/1 | 45% / 66% | ||
| 18 1:23 | USP-S | 530 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 39% | |
| 19 1:26 | USP-S | 409 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 20 0:03 | M4A4 | 554 | fired while moving (188 u/s), too fast to be accurate - stop first | 2/3 | killed them | 18% / 53% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.