Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 30% |
| M4A1-S | 29 | 34% |
| MP9 | 14 | 21% |
| Galil AR | 14 | 14% |
| USP-S | 9 | 22% |
| P90 | 9 | 11% |
| FAMAS | 7 | 43% |
| Desert Eagle | 5 | 20% |
| MAG-7 | 1 | 0% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/101 | 15 1:40 | 1 kill (Galil), 1 through smoke, a wallbang T | 3.7 |
| 37/101 | 17 1:32 | 1 kill (AK-47) T | 1.0 |
| 45/101 | 20 0:45 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 52/101 | 10 1:32 | 1 kill (FAMAS), 1 headshot CT | 0.4 |
| 57/101 | 5 bomb 0:30 | 1 kill (M4A1-S) CT | 0.2 |
| 77/101 | 4 1:22 | 1 kill (M4A1-S) CT | -0.5 |
| 79/101 | 7 1:27 | 1 kill (M4A1-S) CT | -0.5 |
| 101/101 | 2 bomb 0:39 | 1 kill (MP9), 1 headshot CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:20 | 1v4 before the plant CT · 100 HP · Connector | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 5 0:56 | 1v2 before the plant CT · 100 HP · Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 10 1:14 | 1v3 before the plant CT · 19 HP · Bombsite B | lost - saved, the bomb went off |
| 12 1:02 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later · saw them first |
| 14 0:38 | 1v4 before the plant T · 1 HP · A Main | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:27 | wasted | no enemy blinded for long |
Throws
16 grenades: 13 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:46 | exposed | a smoke at Heaven - seen by 1 enemy for 0.6 s, the nearest 1131 units away; a running throw |
| 20 1:19 | exposed | a molotov at A Halls - seen by 1 enemy for 0.4 s, the nearest 737 units away |
| 20 1:13 | exposed | an HE at Squeaky - seen by 1 enemy for 1.0 s, the nearest 629 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | peek together | peeked the same enemy as Tomas, 172 ms after them - a double peek |
| 1 1:43 | hold | held with Tomas, 418 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after Tomas) |
| 1 1:39 | trade | Tomas was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:20 | trade | Tomas was killed 46 units away: you traded in 2,781 ms (pros: 625 ms) |
| 4 1:25 | hold | held with Kimball, 866 units and 158° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:23 | trade | Kimball was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:35 | trade | Tomas was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:21 | hold | held with Tomas, 998 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:11 | hold | held with Squx, 35 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Squx) |
| 11 1:26 | hold | held with Tomas, 144 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms before Tomas) |
| 11 1:26 | hold | held with Tomas, 136 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Tomas) |
| 13 1:45 | trade | Kimball was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:48 | trade | Tomas was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:38 | trade | Squx was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:41 | peek together | peeked the same enemy as Squx, 453 ms after them - late - your team-mate went first, as bait |
| 15 1:40 | trade | Squx was killed 105 units away: you traded in 250 ms (pros: 625 ms) |
| 15 1:33 | hold | held with Tomas, 729 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after Tomas) |
| 15 1:18 | trade | Tomas was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:26 | trade | Squx was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:22 | hold | held with Tomas, 227 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Tomas) |
| 18 1:40 | trade | Kimball was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:09 | hold | held with Tomas, 926 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:09 | trade | Tomas was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | P2000 | 500 ms | – | 1.6° | ||
| 1 1:38 | hit them | P2000 | 1391 ms | – | 6.8° | ||
| 1 1:37 | killed by them | Glock-18 | 1672 ms | 1859 ms | 12.5° | ||
| 2 1:20 | hit them | MP9 | 609 ms | – | 3.2° | ||
| 2 1:19 | hit by them | MAC-10 | 797 ms | – | 2.3° | ||
| 2 bomb 0:40 | killed them | MP9 | 453 ms | 1297 ms | 0.3° | ||
| 2 bomb 0:38 | killed by them | Galil AR | 78 ms | 78 ms | 0.6° | ||
| 3 1:34 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed by them | Galil AR | 328 ms | 500 ms | 0.7° | ||
| 4 1:22 | killed them | M4A1-S | 219 ms | 312 ms | 4.8° | ||
| 4 1:21 | killed by them | AK-47 | 625 ms | 812 ms | 34.9° | ||
| 4 1:21 | hit them | M4A4 | 781 ms | – | 3.5° | ||
| 5 bomb 0:30 | killed them | M4A1-S | 641 ms | 953 ms | 0.8° | ||
| 5 bomb 0:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:28 | hit by them | Desert Eagle | 812 ms | – | 1.0° | ||
| 7 1:28 | killed them | M4A1-S | 969 ms | 1266 ms | 4.4° | ||
| 7 1:18 | killed by them | Tec-9 | 328 ms | 328 ms | 5.8° | ||
| 8 1:30 | hit by them | AK-47 | 94 ms | – | 11.2° | ||
| 8 1:30 | killed by them | Glock-18 | 453 ms | 859 ms | 43.6° | ||
| 8 1:29 | hit by them | Glock-18 | 922 ms | – | 48.2° | ||
| 9 1:11 | killed by them | AWP | 359 ms | 359 ms | 0.7° | ||
| 10 1:33 | killed them | FAMAS | 484 ms | 1031 ms | 3.1° | ||
| 10 1:33 | hit by them | AK-47 | 688 ms | – | 20.9° | ||
| 11 1:25 | hit them | AK-47 | 609 ms | – | 2.7° | ||
| 11 1:25 | hit by them | AK-47 | 672 ms | – | 15.6° | ||
| 11 1:25 | killed by them | AK-47 | 812 ms | 812 ms | 10.3° | ||
| 12 bomb 0:33 | killed by them | AK-47 | 781 ms | 984 ms | 42.2° | ||
| 12 bomb 0:33 | hit them | P90 | 938 ms | – | 3.1° | ||
| 13 0:47 | hit them | Glock-18 | 609 ms | – | 30.0° | ||
| 13 0:47 | killed by them | USP-S | 625 ms | 625 ms | 1.0° | ||
| 14 1:26 | hit by them | FAMAS | 672 ms | – | 13.9° | ||
| 14 0:36 | hit them | Desert Eagle | 766 ms | – | 35.6° | ||
| 14 0:36 | killed by them | MP9 | 922 ms | 922 ms | 3.0° | ||
| 15 1:40 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | killed by them | FAMAS | 391 ms | 484 ms | 3.5° | ||
| 15 1:11 | hit them | Galil AR | 438 ms | – | 0.6° | ||
| 16 1:20 | killed by them | M4A1-S | 62 ms | 1391 ms | 0.0° | ||
| 16 1:19 | hit them | Galil AR | 156 ms | – | 6.2° | ||
| 17 1:32 | killed them | AK-47 | 156 ms | 453 ms | 2.3° | ||
| 17 1:29 | killed by them | M4A1-S | 609 ms | 1109 ms | 1.8° | ||
| 17 1:28 | hit them | AK-47 | 953 ms | – | 17.5° | ||
| 18 1:26 | killed by them | AWP | 328 ms | 328 ms | 3.5° | ||
| 20 0:45 | killed them | AK-47 | 891 ms | 984 ms | 31.9° | ||
| 20 0:13 | hit them | AK-47 | 438 ms | – | 52.1° | ||
| 20 0:13 | killed by them | M4A1-S | 969 ms | 1062 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 1167 | fine - pros would have fired it too | 1/2 | 24% / 36% | ||
| 1 1:41 | USP-S | 1034 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 10% / 65% | ||
| 1 1:39 | USP-S | 1044 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 36% | |
| 1 1:38 | USP-S | 966 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 3% / 44% | |
| 2 1:20 | MP9 | 1388 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 44% | |
| 2 1:19 | MP9 | 1389 | fine - pros would have fired it too | 0/2 | 32% / 55% | ||
| 2 1:19 | MP9 | 1388 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 2 bomb 0:40 | MP9 | 1388 | fine - pros would have fired it too | 0/2 | 66% / 66% | ||
| 2 bomb 0:40 | MP9 | 1388 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 56% | |
| 2 bomb 0:39 | MP9 | 1388 | fine - pros would have fired it too | 0/4 | 71% / 71% | ||
| 2 bomb 0:39 | MP9 | 1388 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 4 1:22 | M4A1-S | 652 | fine - pros would have fired it too | 3/6 | killed them | 49% / 53% | |
| 5 bomb 0:31 | M4A1-S | 992 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/10 | killed them | 13% / 51% | |
| 7 1:28 | M4A1-S | 914 | fine - pros would have fired it too | 4/12 | killed them | 52% / 52% | |
| 8 1:31 | M4A1-S | 325 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 1% / 54% | |
| 10 1:33 | FAMAS | 795 | fine - pros would have fired it too | 3/12 | killed them | 61% / 61% | |
| 11 1:26 | AK-47 | 707 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 28% / 59% | |
| 12 bomb 0:33 | P90 | 726 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 18% / 47% | |
| 13 0:47 | Glock-18 | 1068 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 14 1:44 | Desert Eagle | 1286 | aim far off: your crosshair was about 5 player widths (164 units) off their body - get on target first | 0/1 | 1% / 33% | ||
| 14 1:26 | Desert Eagle | 1217 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | 6% / 37% | ||
| 14 0:36 | Desert Eagle | 915 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 55% / 55% | |
| 15 1:11 | Galil AR | 559 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 4% / 55% | |
| 16 1:20 | Galil AR | 945 | fine - pros would have fired it too | 1/14 | cut short (a death, a reload); 6 bullets after pros would have stopped | 61% / 61% | |
| 17 1:32 | AK-47 | 392 | fine - pros would have fired it too | 4/8 | killed them | 55% / 55% | |
| 17 1:29 | AK-47 | 733 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 61% / 61% | |
| 18 1:33 | Galil AR | 995 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/8 | 1 bullet after pros would have stopped | 13% / 52% | |
| 20 0:45 | AK-47 | 496 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 52% | |
| 20 0:13 | AK-47 | 378 | fired while moving (208 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 9% / 47% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.