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Cache, lost 7-13 · Tue 10 Nov, 02:32

nn.nkz19,999

The match

Aim

609 msTTD984 msTTK3.5°Crosshair↓23%1st bullet28%Spray14%Head82%Counter-strafe

Scoreboard

50ADR70%KAST

Positioning

Shots

14/29Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473730%
M4A1-S2934%
MP91421%
Galil AR1414%
USP-S922%
P90911%
FAMAS743%
Desert Eagle520%
MAG-710%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/10115 1:40 1 kill (Galil), 1 through smoke, a wallbang T3.7
37/10117 1:32 1 kill (AK-47) T1.0
45/10120 0:45 1 kill (AK-47), 1 headshot T0.7
52/10110 1:32 1 kill (FAMAS), 1 headshot CT0.4
57/1015 bomb 0:30 1 kill (M4A1-S) CT0.2
77/1014 1:22 1 kill (M4A1-S) CT-0.5
79/1017 1:27 1 kill (M4A1-S) CT-0.5
101/1012 bomb 0:39 1 kill (MP9), 1 headshot CT-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:20 1v4 before the plant CT · 100 HP · Connectorlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
5 0:56 1v2 before the plant CT · 100 HP · Midlost - died later, after 1 kill · first fight won, saw each other
10 1:14 1v3 before the plant CT · 19 HP · Bombsite Blost - saved, the bomb went off
12 1:02 1v3 before the plant CT · 100 HP · Bombsite Blost - died later · saw them first
14 0:38 1v4 before the plant T · 1 HP · A Mainlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:27 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 13 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:46 exposeda smoke at Heaven - seen by 1 enemy for 0.6 s, the nearest 1131 units away; a running throw
20 1:19 exposeda molotov at A Halls - seen by 1 enemy for 0.4 s, the nearest 737 units away
20 1:13 exposedan HE at Squeaky - seen by 1 enemy for 1.0 s, the nearest 629 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 peek togetherpeeked the same enemy as Tomas, 172 ms after them - a double peek
1 1:43 holdheld with Tomas, 418 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after Tomas)
1 1:39 tradeTomas was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
2 1:20 tradeTomas was killed 46 units away: you traded in 2,781 ms (pros: 625 ms)
4 1:25 holdheld with Kimball, 866 units and 158° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:23 tradeKimball was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
8 1:35 tradeTomas was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
9 1:21 holdheld with Tomas, 998 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:11 holdheld with Squx, 35 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Squx)
11 1:26 holdheld with Tomas, 144 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms before Tomas)
11 1:26 holdheld with Tomas, 136 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Tomas)
13 1:45 tradeKimball was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
14 0:48 tradeTomas was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
14 0:38 tradeSqux was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
15 1:41 peek togetherpeeked the same enemy as Squx, 453 ms after them - late - your team-mate went first, as bait
15 1:40 tradeSqux was killed 105 units away: you traded in 250 ms (pros: 625 ms)
15 1:33 holdheld with Tomas, 729 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after Tomas)
15 1:18 tradeTomas was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
16 1:26 tradeSqux was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
16 1:22 holdheld with Tomas, 227 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Tomas)
18 1:40 tradeKimball was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
20 1:09 holdheld with Tomas, 926 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:09 tradeTomas was killed 929 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 lukazurahit themP2000500 ms–1.6°
1 1:38 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themP20001391 ms–6.8°
1 1:37 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themGlock-181672 ms1859 ms12.5°
2 1:20 lukazurahit themMP9609 ms–3.2°
2 1:19 lukazurahit by themMAC-10797 ms–2.3°
2 bomb 0:40 lukazurakilled themMP9453 ms1297 ms0.3°
2 bomb 0:38 BreDkilled by themGalil AR78 ms78 ms0.6°
3 1:34 BreDhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 BreDkilled by themGalil AR328 ms500 ms0.7°
4 1:22 GameOverSukakilled themM4A1-S219 ms312 ms4.8°
4 1:21 BreDkilled by themAK-47625 ms812 ms34.9°
4 1:21 BreDhit themM4A4781 ms–3.5°
5 bomb 0:30 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themM4A1-S641 ms953 ms0.8°
5 bomb 0:25 GOODerkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:08 BreDkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:28 GOODerhit by themDesert Eagle812 ms–1.0°
7 1:28 GOODerkilled themM4A1-S969 ms1266 ms4.4°
7 1:18 BreDkilled by themTec-9328 ms328 ms5.8°
8 1:30 BreDhit by themAK-4794 ms–11.2°
8 1:30 GOODerkilled by themGlock-18453 ms859 ms43.6°
8 1:29 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit by themGlock-18922 ms–48.2°
9 1:11 GOODerkilled by themAWP359 ms359 ms0.7°
10 1:33 BreDkilled themFAMAS484 ms1031 ms3.1°
10 1:33 BreDhit by themAK-47688 ms–20.9°
11 1:25 BreDhit themAK-47609 ms–2.7°
11 1:25 BreDhit by themAK-47672 ms–15.6°
11 1:25 lukazurakilled by themAK-47812 ms812 ms10.3°
12 bomb 0:33 BreDkilled by themAK-47781 ms984 ms42.2°
12 bomb 0:33 BreDhit themP90938 ms–3.1°
13 0:47 BreDhit themGlock-18609 ms–30.0°
13 0:47 BreDkilled by themUSP-S625 ms625 ms1.0°
14 1:26 GameOverSukahit by themFAMAS672 ms–13.9°
14 0:36 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themDesert Eagle766 ms–35.6°
14 0:36 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themMP9922 ms922 ms3.0°
15 1:40 lukazurakilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 GameOverSukakilled by themFAMAS391 ms484 ms3.5°
15 1:11 GameOverSukahit themGalil AR438 ms–0.6°
16 1:20 lukazurakilled by themM4A1-S62 ms1391 ms0.0°
16 1:19 lukazurahit themGalil AR156 ms–6.2°
17 1:32 GOODerkilled themAK-47156 ms453 ms2.3°
17 1:29 BreDkilled by themM4A1-S609 ms1109 ms1.8°
17 1:28 BreDhit themAK-47953 ms–17.5°
18 1:26 GOODerkilled by themAWP328 ms328 ms3.5°
20 0:45 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAK-47891 ms984 ms31.9°
20 0:13 BreDhit themAK-47438 ms–52.1°
20 0:13 BreDkilled by themM4A1-S969 ms1062 ms5.2°

Shots

You fired 14 of your 29 first shots too soon: 10 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 lukazuraUSP-S1167fine - pros would have fired it too1/224% / 36%
1 1:41 BreDUSP-S1034aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/110% / 65%
1 1:39 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶USP-S1044aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 36%
1 1:38 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶USP-S966aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/4cut short (a death, a reload)3% / 44%
2 1:20 lukazuraMP91388fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 44%
2 1:19 lukazuraMP91389fine - pros would have fired it too0/232% / 55%
2 1:19 lukazuraMP91388fine - pros would have fired it too0/256% / 56%
2 bomb 0:40 lukazuraMP91388fine - pros would have fired it too0/266% / 66%
2 bomb 0:40 lukazuraMP91388aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 56%
2 bomb 0:39 lukazuraMP91388fine - pros would have fired it too0/471% / 71%
2 bomb 0:39 lukazuraMP91388fine - pros would have fired it too1/3killed them55% / 55%
4 1:22 GameOverSukaM4A1-S652fine - pros would have fired it too3/6killed them49% / 53%
5 bomb 0:31 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A1-S992aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/10killed them13% / 51%
7 1:28 GOODerM4A1-S914fine - pros would have fired it too4/12killed them52% / 52%
8 1:31 BreDM4A1-S325fired while moving (180 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)1% / 54%
10 1:33 BreDFAMAS795fine - pros would have fired it too3/12killed them61% / 61%
11 1:26 lukazuraAK-47707aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/9cut short (a death, a reload)28% / 59%
12 bomb 0:33 BreDP90726aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/9cut short (a death, a reload)18% / 47%
13 0:47 BreDGlock-181068fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
14 1:44 GameOverSukaDesert Eagle1286aim far off: your crosshair was about 5 player widths (164 units) off their body - get on target first0/11% / 33%
14 1:26 GameOverSukaDesert Eagle1217aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/36% / 37%
14 0:36 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶Desert Eagle915fine - pros would have fired it too1/1cut short (a death, a reload)55% / 55%
15 1:11 GameOverSukaGalil AR559aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/2cut short (a death, a reload)4% / 55%
16 1:20 lukazuraGalil AR945fine - pros would have fired it too1/14cut short (a death, a reload); 6 bullets after pros would have stopped61% / 61%
17 1:32 GOODerAK-47392fine - pros would have fired it too4/8killed them55% / 55%
17 1:29 BreDAK-47733fine - pros would have fired it too1/7cut short (a death, a reload)61% / 61%
18 1:33 GOODerGalil AR995fired while moving (87 u/s), too fast to be accurate - stop first0/81 bullet after pros would have stopped13% / 52%
20 0:45 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47496fired while moving (110 u/s), too fast to be accurate - stop first2/7killed them4% / 52%
20 0:13 BreDAK-47378fired while moving (208 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)9% / 47%

Positioning

In none of your 27 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 11 of your 17 duels (65%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.