Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 20 | 50% |
| AK-47 | 19 | 26% |
| Galil AR | 14 | 21% |
| Desert Eagle | 10 | 20% |
| M4A1-S | 8 | 38% |
| MP9 | 5 | 80% |
| USP-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/101 | 11 1:46 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.5 |
| 11/101 | 10 1:28 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.1 |
| 15/101 | 5 0:57 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 3.3 |
| 58/101 | 19 bomb 0:28 | 1 kill (Galil), 1 headshot T | 0.1 |
| 65/101 | 3 1:31 | 1 kill (M4A4) CT | -0.1 |
| 75/101 | 16 1:18 | 1 kill (Galil) T | -0.4 |
| 78/101 | 6 1:05 | 1 kill (M4A4), 1 headshot CT | -0.5 |
| 98/101 | 8 bomb 0:14 | 1 kill (M4A1-S) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:31 | 1v2 after the plant CT · 100 HP · Tree Room | lost - died later, after 1 kill · saw each other |
| 16 1:17 | 1v2 before the plant T · 18 HP · Squeaky | lost - died later · saw each other |
| 20 0:13 | 1v2 before the plant T · 33 HP · B Main | lost - died with two or more on them at once · first fight lost, neither was looking |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:33 | wasted | no enemy blinded for long |
| 19 1:48 | wasted | no enemy blinded for long |
| 20 1:05 | wasted | barely blinded GOODer 1.0 s (0.1 s white) |
Throws
21 grenades: 15 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Connector (4 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:48 | exposed | a smoke at Connector - seen by 1 enemy for 0.9 s, the nearest 1630 units away; a running throw |
| 9 1:48 | exposed | a smoke at Connector - seen by 1 enemy for 0.4 s, the nearest 1383 units away; a running throw |
| 10 1:49 | exposed | a smoke at Connector - seen by 1 enemy for 0.6 s, the nearest 1840 units away; a running throw |
| 11 1:49 | exposed | a smoke at Connector - seen by 1 enemy for 0.4 s, the nearest 1450 units away; a running throw |
| 20 1:34 | exposed | a molotov at Sun Room - seen by 1 enemy for 0.5 s, the nearest 1026 units away; a running throw |
| 20 1:07 | exposed | a flash at Sun Room - seen by 1 enemy for 0.2 s, the nearest 1164 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 0:57 | Fork Lift | cover not used: 32 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 8 bomb 0:18 | Fake defuse let go after 0.31 s · 1 v 2, alone · no kit, 8 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | nn.nkz was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:32 | trade | nn.nkz was killed 904 units away: you traded in 1,891 ms (pros: 2,031 ms) |
| 6 1:08 | hold | held with nn.nkz, 318 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:06 | hold | held with Squx, 1009 units and 180° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after Squx) |
| 6 1:04 | hold | held with Squx, 989 units and 141° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms before Squx) |
| 8 1:29 | trade | nn.nkz was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:31 | trade | DISSWHOISS was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:40 | trade | DISSWHOISS was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 bomb 0:28 | peek together | peeked the same enemy as DISSWHOISS, 484 ms before them - early - you went first, alone |
| 12 1:25 | hold | held with Squx, 957 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:04 | trade | Squx was killed 300 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:03 | trade | DISSWHOISS was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | in their way | stood between Tomas and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:26 | trade | Squx was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:22 | trade | Tomas was killed 471 units away: you traded in 3,172 ms (pros: 1,641 ms) |
| 16 1:19 | trade | nn.nkz was killed 334 units away: you traded in 328 ms (pros: 625 ms) |
| 16 1:17 | trade | DISSWHOISS was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | hold | held with Squx, 434 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Squx) |
| 19 1:18 | trade | Squx was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | Glock-18 | 266 ms | 266 ms | 3.4° | ||
| 2 1:27 | hit them | P2000 | 109 ms | – | 0.6° | ||
| 2 1:27 | killed by them | MAC-10 | 266 ms | 500 ms | 1.1° | ||
| 3 1:31 | killed them | M4A4 | 375 ms | 828 ms | 4.4° | ||
| 3 1:29 | killed by them | AK-47 | 484 ms | 594 ms | 11.8° | ||
| 3 1:29 | hit them | M4A4 | 500 ms | – | 4.0° | ||
| 4 1:23 | killed by them | AK-47 | 531 ms | 828 ms | 48.1° | ||
| 5 1:11 | hit them | Desert Eagle | 391 ms | – | 1.3° | ||
| 5 0:59 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:57 | killed them | Desert Eagle | 438 ms | 438 ms | 3.8° | ||
| 5 0:56 | killed by them | AK-47 | 62 ms | 266 ms | 1.5° | ||
| 6 1:05 | killed them | M4A4 | 203 ms | 469 ms | 5.2° | ||
| 6 1:04 | killed by them | AK-47 | 453 ms | 656 ms | 9.1° | ||
| 6 1:03 | hit by them | Galil AR | 375 ms | – | 7.0° | ||
| 7 1:09 | killed by them | M4A1-S | 547 ms | 750 ms | 7.2° | ||
| 8 bomb 0:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:29 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:24 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:14 | killed them | M4A1-S | 297 ms | 688 ms | 8.0° | ||
| 8 bomb 0:13 | killed by them | AK-47 | 234 ms | 234 ms | 5.9° | ||
| 9 1:37 | hit them | MP9 | 312 ms | – | 5.6° | ||
| 9 1:36 | killed by them | AWP | 578 ms | 578 ms | 15.9° | ||
| 10 1:28 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:27 | killed by them | AK-47 | 531 ms | 828 ms | 0.5° | ||
| 12 1:43 | hit by them | AWP | 266 ms | – | 4.7° | ||
| 12 1:02 | hit them | M4A4 | 438 ms | – | 3.8° | ||
| 12 1:02 | killed by them | AK-47 | 516 ms | 516 ms | 0.7° | ||
| 13 1:45 | killed by them | USP-S | 297 ms | 297 ms | 1.0° | ||
| 14 1:43 | hit by them | FAMAS | 500 ms | – | 11.2° | ||
| 14 1:38 | hit by them | FAMAS | 312 ms | – | 5.1° | ||
| 14 1:37 | killed by them | FAMAS | 1016 ms | 1016 ms | 5.5° | ||
| 15 1:45 | killed by them | SSG 08 | 297 ms | 297 ms | 1.1° | ||
| 16 1:31 | hit by them | M4A4 | 312 ms | – | 0.8° | ||
| 16 1:31 | hit them | Galil AR | 359 ms | – | 2.1° | ||
| 16 1:18 | killed them | Galil AR | 406 ms | 406 ms | 1.4° | ||
| 16 0:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:46 | hit them | AK-47 | 94 ms | – | 3.1° | ||
| 17 1:40 | hit them | AK-47 | 484 ms | – | 4.0° | ||
| 17 1:39 | killed by them | M4A1-S | 688 ms | 1078 ms | 23.3° | ||
| 18 1:45 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:42 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:42 | killed by them | M4A1-S | 0 ms | 1188 ms | 0.6° | ||
| 19 bomb 0:28 | killed them | Galil AR | 297 ms | 484 ms | 4.2° | ||
| 20 0:48 | hit by them | M4A4 | 922 ms | – | 37.2° | ||
| 20 0:48 | hit them | AK-47 | 1172 ms | – | 35.0° | ||
| 20 0:03 | killed by them | M4A4 | 172 ms | 266 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:28 | USP-S | 493 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 14% / 56% | ||
| 2 1:27 | USP-S | 508 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 3 1:31 | M4A4 | 263 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/9 | killed them | 27% / 58% | |
| 3 1:30 | M4A4 | 231 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 51% / 51% | |
| 5 1:19 | Desert Eagle | 918 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 21% / 49% | ||
| 5 1:18 | Desert Eagle | 920 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 5 1:12 | Desert Eagle | 969 | aim far off: your crosshair was about 3.5 player widths (114 units) off their body - get on target first | 0/1 | 2% / 60% | ||
| 5 1:11 | Desert Eagle | 1066 | fine - pros would have fired it too | 1/1 | 33% / 41% | ||
| 5 0:57 | Desert Eagle | 359 | fine - pros would have fired it too | 1/1 | killed them | 48% / 54% | |
| 6 1:05 | M4A4 | 231 | fine - pros would have fired it too | 3/8 | killed them | 44% / 57% | |
| 6 1:04 | M4A4 | 482 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 42% / 70% | |
| 8 bomb 0:14 | M4A1-S | 431 | fine - pros would have fired it too | 2/8 | killed them | 42% / 63% | |
| 9 1:37 | MP9 | 478 | fired while moving (124 u/s), too fast to be accurate - stop first | 4/5 | cut short (a death, a reload) | 61% / 70% | |
| 12 1:02 | M4A4 | 1518 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 31% / 62% | |
| 14 1:43 | Desert Eagle | 1107 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | 2% / 37% | ||
| 14 1:39 | Desert Eagle | 907 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | 11% / 53% | ||
| 14 1:38 | Desert Eagle | 960 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 36% | |
| 16 1:19 | Galil AR | 1158 | fine - pros would have fired it too | 1/7 | killed them | 40% / 45% | |
| 17 1:40 | AK-47 | 983 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 56% / 56% | |
| 18 1:42 | Galil AR | 994 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/10 | 3% / 48% | ||
| 19 bomb 0:29 | Galil AR | 231 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/8 | killed them | 8% / 64% | |
| 20 0:48 | AK-47 | 910 | fired while moving (168 u/s), too fast to be accurate - stop first | 3/17 | 4% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.