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Cache, lost 7-13 · Tue 10 Nov, 02:32

Kimball24,534

The match

Aim

375 msTTD476 msTTK4.0°Crosshair↓27%1st bullet38%Spray15%Head59%Counter-strafe

Scoreboard

53ADR50%KAST

Positioning

Shots

13/22Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42050%
AK-471926%
Galil AR1421%
Desert Eagle1020%
M4A1-S838%
MP9580%
USP-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/10111 1:46 1 kill (Deagle), 1 through smoke, 1 headshot CT4.5
11/10110 1:28 1 kill (Deagle), 1 through smoke, 1 headshot CT4.1
15/1015 0:57 1 kill (Deagle), 1 through smoke, 1 headshot CT3.3
58/10119 bomb 0:28 1 kill (Galil), 1 headshot T0.1
65/1013 1:31 1 kill (M4A4) CT-0.1
75/10116 1:18 1 kill (Galil) T-0.4
78/1016 1:05 1 kill (M4A4), 1 headshot CT-0.5
98/1018 bomb 0:14 1 kill (M4A1-S) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:31 1v2 after the plant CT · 100 HP · Tree Roomlost - died later, after 1 kill · saw each other
16 1:17 1v2 before the plant T · 18 HP · Squeakylost - died later · saw each other
20 0:13 1v2 before the plant T · 33 HP · B Mainlost - died with two or more on them at once · first fight lost, neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:33 wastedno enemy blinded for long
19 1:48 wastedno enemy blinded for long
20 1:05 wastedbarely blinded GOODer 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 15 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Connector (4 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:48 exposeda smoke at Connector - seen by 1 enemy for 0.9 s, the nearest 1630 units away; a running throw
9 1:48 exposeda smoke at Connector - seen by 1 enemy for 0.4 s, the nearest 1383 units away; a running throw
10 1:49 exposeda smoke at Connector - seen by 1 enemy for 0.6 s, the nearest 1840 units away; a running throw
11 1:49 exposeda smoke at Connector - seen by 1 enemy for 0.4 s, the nearest 1450 units away; a running throw
20 1:34 exposeda molotov at Sun Room - seen by 1 enemy for 0.5 s, the nearest 1026 units away; a running throw
20 1:07 exposeda flash at Sun Room - seen by 1 enemy for 0.2 s, the nearest 1164 units away

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 17 duels (53%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 0:57 BreDFork Liftcover not used: 32 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
8 bomb 0:18 Fake defuse let go after 0.31 s · 1 v 2, alone · no kit, 8 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 tradenn.nkz was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
3 1:32 tradenn.nkz was killed 904 units away: you traded in 1,891 ms (pros: 2,031 ms)
6 1:08 holdheld with nn.nkz, 318 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:06 holdheld with Squx, 1009 units and 180° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after Squx)
6 1:04 holdheld with Squx, 989 units and 141° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms before Squx)
8 1:29 tradenn.nkz was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:31 tradeDISSWHOISS was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
10 1:40 tradeDISSWHOISS was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
11 bomb 0:28 peek togetherpeeked the same enemy as DISSWHOISS, 484 ms before them - early - you went first, alone
12 1:25 holdheld with Squx, 957 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:04 tradeSqux was killed 300 units away: not traded within 5 s (pros: 625 ms)
12 1:03 tradeDISSWHOISS was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 in their waystood between Tomas and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:26 tradeSqux was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
16 1:22 tradeTomas was killed 471 units away: you traded in 3,172 ms (pros: 1,641 ms)
16 1:19 tradenn.nkz was killed 334 units away: you traded in 328 ms (pros: 625 ms)
16 1:17 tradeDISSWHOISS was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 holdheld with Squx, 434 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Squx)
19 1:18 tradeSqux was killed 748 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 lukazurakilled by themGlock-18266 ms266 ms3.4°
2 1:27 lukazurahit themP2000109 ms–0.6°
2 1:27 lukazurakilled by themMAC-10266 ms500 ms1.1°
3 1:31 BreDkilled themM4A4375 ms828 ms4.4°
3 1:29 lukazurakilled by themAK-47484 ms594 ms11.8°
3 1:29 lukazurahit themM4A4500 ms–4.0°
4 1:23 BreDkilled by themAK-47531 ms828 ms48.1°
5 1:11 BreDhit themDesert Eagle391 ms–1.3°
5 0:59 GOODerhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:57 BreDkilled themDesert Eagle438 ms438 ms3.8°
5 0:56 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themAK-4762 ms266 ms1.5°
6 1:05 GameOverSukakilled themM4A4203 ms469 ms5.2°
6 1:04 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themAK-47453 ms656 ms9.1°
6 1:03 lukazurahit by themGalil AR375 ms–7.0°
7 1:09 BreDkilled by themM4A1-S547 ms750 ms7.2°
8 bomb 0:30 GameOverSukahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:29 GameOverSukahit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:24 BreDhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:14 GameOverSukakilled themM4A1-S297 ms688 ms8.0°
8 bomb 0:13 BreDkilled by themAK-47234 ms234 ms5.9°
9 1:37 GOODerhit themMP9312 ms–5.6°
9 1:36 GOODerkilled by themAWP578 ms578 ms15.9°
10 1:28 lukazurakilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:14 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 GOODerkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:27 lukazurakilled by themAK-47531 ms828 ms0.5°
12 1:43 GOODerhit by themAWP266 ms–4.7°
12 1:02 BreDhit themM4A4438 ms–3.8°
12 1:02 BreDkilled by themAK-47516 ms516 ms0.7°
13 1:45 BreDkilled by themUSP-S297 ms297 ms1.0°
14 1:43 GameOverSukahit by themFAMAS500 ms–11.2°
14 1:38 GameOverSukahit by themFAMAS312 ms–5.1°
14 1:37 lukazurakilled by themFAMAS1016 ms1016 ms5.5°
15 1:45 GOODerkilled by themSSG 08297 ms297 ms1.1°
16 1:31 lukazurahit by themM4A4312 ms–0.8°
16 1:31 lukazurahit themGalil AR359 ms–2.1°
16 1:18 lukazurakilled themGalil AR406 ms406 ms1.4°
16 0:32 GOODerkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:46 GameOverSukahit themAK-4794 ms–3.1°
17 1:40 lukazurahit themAK-47484 ms–4.0°
17 1:39 lukazurakilled by themM4A1-S688 ms1078 ms23.3°
18 1:45 BreDhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:42 lukazurahit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:42 lukazurakilled by themM4A1-S0 ms1188 ms0.6°
19 bomb 0:28 BreDkilled themGalil AR297 ms484 ms4.2°
20 0:48 lukazurahit by themM4A4922 ms–37.2°
20 0:48 lukazurahit themAK-471172 ms–35.0°
20 0:03 GOODerkilled by themM4A4172 ms266 ms3.5°

Shots

You fired 13 of your 22 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:28 lukazuraUSP-S493aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/214% / 56%
2 1:27 lukazuraUSP-S508fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
3 1:31 BreDM4A4263aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/9killed them27% / 58%
3 1:30 lukazuraM4A4231fine - pros would have fired it too1/4cut short (a death, a reload)51% / 51%
5 1:19 BreDDesert Eagle918aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/121% / 49%
5 1:18 BreDDesert Eagle920fine - pros would have fired it too0/157% / 57%
5 1:12 BreDDesert Eagle969aim far off: your crosshair was about 3.5 player widths (114 units) off their body - get on target first0/12% / 60%
5 1:11 BreDDesert Eagle1066fine - pros would have fired it too1/133% / 41%
5 0:57 BreDDesert Eagle359fine - pros would have fired it too1/1killed them48% / 54%
6 1:05 GameOverSukaM4A4231fine - pros would have fired it too3/8killed them44% / 57%
6 1:04 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A4482fired while moving (97 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)42% / 70%
8 bomb 0:14 GameOverSukaM4A1-S431fine - pros would have fired it too2/8killed them42% / 63%
9 1:37 GOODerMP9478fired while moving (124 u/s), too fast to be accurate - stop first4/5cut short (a death, a reload)61% / 70%
12 1:02 BreDM4A41518fired while moving (77 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)31% / 62%
14 1:43 GameOverSukaDesert Eagle1107aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/12% / 37%
14 1:39 lukazuraDesert Eagle907fired while moving (230 u/s), too fast to be accurate - stop first0/111% / 53%
14 1:38 lukazuraDesert Eagle960fired while moving (84 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 36%
16 1:19 lukazuraGalil AR1158fine - pros would have fired it too1/7killed them40% / 45%
17 1:40 lukazuraAK-47983fine - pros would have fired it too2/6cut short (a death, a reload)56% / 56%
18 1:42 lukazuraGalil AR994fired while moving (206 u/s), too fast to be accurate - stop first1/103% / 48%
19 bomb 0:29 BreDGalil AR231fired while moving (82 u/s), too fast to be accurate - stop first2/8killed them8% / 64%
20 0:48 lukazuraAK-47910fired while moving (168 u/s), too fast to be accurate - stop first3/174% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.