Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 49 | 37% |
| AK-47 | 35 | 20% |
| Tec-9 | 12 | 50% |
| USP-S | 7 | 29% |
| P250 | 7 | 14% |
| M4A1-S | 4 | 0% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/101 | 15 1:18 | 2 kills (FAMAS ×2), all headshots, in 7.2 s CT | 2.6 |
| 63/101 | 9 1:01 | 1 kill (AK-47), 1 headshot T | -0.0 |
| 70/101 | 14 0:38 | 1 kill (FAMAS) CT | -0.2 |
| 72/101 | 12 1:03 | 1 kill (AK-47) T | -0.3 |
| 80/101 | 11 bomb 0:34 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 85/101 | 13 0:22 | 1 kill (USP-S) CT | -0.7 |
| 97/101 | 7 1:18 | 1 kill (Tec-9), 1 headshot T | -1.9 |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:26 | misled a peek | barely blinded nn.nkz 1.9 s (0.2 s white), Tomas 1.1 s (0.1 s white) the enemy was barely blinded, and BreD peeked nn.nkz 0.4 s after the pop; got hit first |
Throws
44 grenades: 38 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:40 | exposed | an HE at Mid - seen by 1 enemy for 0.5 s, the nearest 859 units away, thrown in the open; a running throw |
| 16 1:47 | exposed | a molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 2241 units away; a jump throw |
| 16 1:28 | exposed | an HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1460 units away; a running throw |
| 17 1:49 | exposed | a smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 2012 units away; a running throw |
| 17 1:46 | exposed | a molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 1309 units away, thrown in the open; a jump throw |
| 17 1:34 | exposed | an HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1617 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:10 | B Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 bomb 0:23 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 16 1:25 | Highway | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | trade | lukazura was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:07 | trade | GOODer was killed 94 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:05 | trade | BreD was killed 218 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:39 | trade | lukazura was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:31 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:30 | hold | held with GOODer, 293 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:27 | trade | GOODer was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:40 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:39 | hold | held with lukazura, 977 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:38 | trade | lukazura was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:29 | line of fire | stood in BreD's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:18 | trade | BreD was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | trade | lukazura was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | hold | held with GOODer, 904 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:40 | trade | GOODer was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:24 | trade | GOODer was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 0:41 | trade | lukazura was killed 1145 units away: you traded in 2,906 ms (pros: 2,609 ms) |
| 17 1:39 | trade | lukazura was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:37 | in their way | stood between BreD and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 1:25 | trade | BreD was killed 549 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:21 | trade | lukazura was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 3 1:19 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | hit them | Galil AR | 109 ms | – | 0.7° | ||
| 4 1:22 | killed by them | M4A1-S | 219 ms | 312 ms | 4.8° | ||
| 5 1:13 | killed by them | Desert Eagle | 562 ms | 562 ms | 10.1° | ||
| 6 1:09 | hit them | AK-47 | 516 ms | – | 3.5° | ||
| 6 1:05 | killed by them | M4A4 | 203 ms | 469 ms | 5.2° | ||
| 7 1:18 | hit by them | AK-47 | 281 ms | – | 9.0° | ||
| 7 1:18 | killed them | Tec-9 | 359 ms | 844 ms | 12.1° | ||
| 7 1:18 | hit them | Tec-9 | 109 ms | – | 1.4° | ||
| 8 bomb 0:31 | hit them | Tec-9 | 438 ms | – | 2.7° | ||
| 8 bomb 0:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:29 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:14 | killed by them | M4A1-S | 297 ms | 688 ms | 8.0° | ||
| 9 1:01 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:34 | hit them | AK-47 | 234 ms | – | 1.3° | ||
| 11 bomb 0:34 | hit by them | MP9 | 281 ms | – | 0.8° | ||
| 11 bomb 0:34 | killed by them | AK-47 | 328 ms | 531 ms | 1.3° | ||
| 11 bomb 0:34 | killed them | AK-47 | 469 ms | 469 ms | 2.6° | ||
| 12 1:04 | killed them | AK-47 | 156 ms | 1656 ms | 12.6° | ||
| 12 1:04 | hit by them | M4A4 | 359 ms | – | 4.3° | ||
| 13 1:15 | hit by them | Glock-18 | 469 ms | – | 1.7° | ||
| 13 0:22 | killed them | USP-S | 234 ms | 234 ms | 8.6° | ||
| 13 bomb 0:23 | hit by them | Glock-18 | 172 ms | – | 1.5° | ||
| 13 bomb 0:19 | hit by them | Glock-18 | 656 ms | – | 21.9° | ||
| 13 bomb 0:18 | hit them | P2000 | 1016 ms | – | 3.5° | ||
| 14 1:43 | hit them | FAMAS | 500 ms | – | 11.2° | ||
| 14 1:38 | hit them | FAMAS | 312 ms | – | 5.1° | ||
| 14 1:26 | hit them | FAMAS | 672 ms | – | 13.9° | ||
| 14 0:38 | killed them | FAMAS | 344 ms | 344 ms | 1.6° | ||
| 15 1:19 | hit by them | AK-47 | 500 ms | – | 5.1° | ||
| 15 1:19 | killed them | FAMAS | 578 ms | 1031 ms | 0.9° | ||
| 15 1:11 | killed them | FAMAS | 391 ms | 484 ms | 3.5° | ||
| 15 1:11 | hit by them | Galil AR | 438 ms | – | 0.6° | ||
| 16 1:25 | killed by them | AK-47 | 47 ms | 1031 ms | 0.9° | ||
| 17 1:46 | hit by them | AK-47 | 94 ms | – | 3.1° | ||
| 17 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:09 | killed by them | AK-47 | 391 ms | 391 ms | 0.2° | ||
| 18 bomb 0:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:24 | killed by them | AK-47 | 1125 ms | 1797 ms | 9.4° | ||
| 19 1:23 | hit them | P250 | 1766 ms | – | 4.8° | ||
| 20 1:04 | hit by them | AK-47 | 266 ms | – | 1.1° | ||
| 20 1:03 | hit them | FAMAS | 359 ms | – | 3.8° | ||
| 20 1:02 | killed by them | AK-47 | 1391 ms | 1391 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:19 | Galil AR | 854 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 61% / 61% | |
| 6 1:09 | AK-47 | 1010 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 6 1:07 | AK-47 | 1034 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/6 | 0% / 55% | ||
| 6 1:06 | AK-47 | 983 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/2 | 6% / 58% | ||
| 7 1:18 | Tec-9 | 303 | fine - pros would have fired it too | 6/9 | killed them | 58% / 58% | |
| 8 bomb 0:31 | Tec-9 | 824 | fine - pros would have fired it too | 1/6 | 38% / 38% | ||
| 8 bomb 0:14 | Tec-9 | 436 | aim far off: your crosshair was about 8 player widths (261 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 40% | |
| 11 bomb 0:34 | AK-47 | 1021 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 34% / 53% | |
| 12 1:04 | AK-47 | 844 | fine - pros would have fired it too | 4/21 | killed them; 6 bullets after pros would have stopped | 56% / 56% | |
| 13 1:15 | USP-S | 1544 | fine - pros would have fired it too | 0/3 | 72% / 72% | ||
| 13 1:12 | USP-S | 1745 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | 34% / 40% | ||
| 13 0:22 | USP-S | 673 | fine - pros would have fired it too | 1/3 | killed them | 43% / 44% | |
| 13 bomb 0:23 | USP-S | 843 | fine - pros would have fired it too | 0/2 | 33% / 40% | ||
| 13 bomb 0:19 | USP-S | 749 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 13 bomb 0:18 | USP-S | 760 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/1 | 26% / 53% | ||
| 14 1:43 | FAMAS | 1106 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 14 1:41 | FAMAS | 1164 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/2 | 1% / 47% | ||
| 14 1:38 | FAMAS | 728 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/5 | 5% / 61% | ||
| 14 1:26 | FAMAS | 1217 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/11 | 13% / 48% | ||
| 14 0:38 | FAMAS | 1556 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 15 1:19 | FAMAS | 632 | fine - pros would have fired it too | 4/13 | killed them | 27% / 49% | |
| 15 1:11 | FAMAS | 558 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/7 | killed them | 33% / 62% | |
| 16 1:24 | AK-47 | 1233 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload); 1 bullet after pros would have stopped | 6% / 46% | |
| 17 1:20 | M4A1-S | 1152 | fired while moving (174 u/s), too fast to be accurate - stop first | 1/6 | 3% / 58% | ||
| 17 1:09 | M4A1-S | 1240 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 56% / 56% | |
| 19 1:25 | P250 | 1261 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 5% / 43% | |
| 20 1:03 | FAMAS | 834 | fired while moving (96 u/s), too fast to be accurate - stop first | 6/13 | cut short (a death, a reload) | 1% / 57% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.