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Cache, won 13-7 · Tue 10 Nov, 02:32

GameOverSuka22,408

The match

Aim

375 msTTD484 msTTK3.5°Crosshair↓25%1st bullet31%Spray12%Head50%Counter-strafe

Scoreboard

58ADR80%KAST

Positioning

Shots

16/27Rushed↓3/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS4937%
AK-473520%
Tec-91250%
USP-S729%
P250714%
M4A1-S40%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/10115 1:18 2 kills (FAMAS ×2), all headshots, in 7.2 s CT2.6
63/1019 1:01 1 kill (AK-47), 1 headshot T-0.0
70/10114 0:38 1 kill (FAMAS) CT-0.2
72/10112 1:03 1 kill (AK-47) T-0.3
80/10111 bomb 0:34 1 kill (AK-47), 1 headshot T-0.5
85/10113 0:22 1 kill (USP-S) CT-0.7
97/1017 1:18 1 kill (Tec-9), 1 headshot T-1.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:26 misled a peekbarely blinded nn.nkz 1.9 s (0.2 s white), Tomas 1.1 s (0.1 s white) the enemy was barely blinded, and BreD peeked nn.nkz 0.4 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
44 grenades: 38 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:40 exposedan HE at Mid - seen by 1 enemy for 0.5 s, the nearest 859 units away, thrown in the open; a running throw
16 1:47 exposeda molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 2241 units away; a jump throw
16 1:28 exposedan HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1460 units away; a running throw
17 1:49 exposeda smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 2012 units away; a running throw
17 1:46 exposeda molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 1309 units away, thrown in the open; a jump throw
17 1:34 exposedan HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1617 units away; a running throw

Positioning

In 3 of your 25 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:10 TomasB Mainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 bomb 0:23 SquxBombsite Bcover not used: 96 units away, they'd have seen only your headlived
16 1:25 TomasHighwaypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 tradelukazura was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
6 1:07 tradeGOODer was killed 94 units away: not traded within 5 s (pros: 625 ms)
6 1:05 tradeBreD was killed 218 units away: not traded within 5 s (pros: 625 ms)
7 1:39 tradelukazura was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
7 1:31 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
7 1:30 holdheld with GOODer, 293 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:27 tradeGOODer was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:40 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:39 holdheld with lukazura, 977 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:38 tradelukazura was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:29 line of firestood in BreD's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:18 tradeBreD was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 tradelukazura was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 holdheld with GOODer, 904 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:40 tradeGOODer was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:24 tradeGOODer was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
14 0:41 tradelukazura was killed 1145 units away: you traded in 2,906 ms (pros: 2,609 ms)
17 1:39 tradelukazura was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
18 1:37 in their waystood between BreD and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 1:25 tradeBreD was killed 549 units away: not traded within 5 s (pros: 625 ms)
18 1:21 tradelukazura was killed 906 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
3 1:19 DISSWHOISSkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 DISSWHOISShit themGalil AR109 ms–0.7°
4 1:22 nn.nkzkilled by themM4A1-S219 ms312 ms4.8°
5 1:13 DISSWHOISSkilled by themDesert Eagle562 ms562 ms10.1°
6 1:09 Tomashit themAK-47516 ms–3.5°
6 1:05 Kimballkilled by themM4A4203 ms469 ms5.2°
7 1:18 Squxhit by themAK-47281 ms–9.0°
7 1:18 Squxkilled themTec-9359 ms844 ms12.1°
7 1:18 DISSWHOISShit themTec-9109 ms–1.4°
8 bomb 0:31 DISSWHOISShit themTec-9438 ms–2.7°
8 bomb 0:30 Kimballhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:29 Kimballhit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:14 Kimballkilled by themM4A1-S297 ms688 ms8.0°
9 1:01 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:34 DISSWHOISShit themAK-47234 ms–1.3°
11 bomb 0:34 Squxhit by themMP9281 ms–0.8°
11 bomb 0:34 DISSWHOISSkilled by themAK-47328 ms531 ms1.3°
11 bomb 0:34 Squxkilled themAK-47469 ms469 ms2.6°
12 1:04 DISSWHOISSkilled themAK-47156 ms1656 ms12.6°
12 1:04 DISSWHOISShit by themM4A4359 ms–4.3°
13 1:15 DISSWHOISShit by themGlock-18469 ms–1.7°
13 0:22 Tomaskilled themUSP-S234 ms234 ms8.6°
13 bomb 0:23 Squxhit by themGlock-18172 ms–1.5°
13 bomb 0:19 Squxhit by themGlock-18656 ms–21.9°
13 bomb 0:18 Squxhit themP20001016 ms–3.5°
14 1:43 Kimballhit themFAMAS500 ms–11.2°
14 1:38 Kimballhit themFAMAS312 ms–5.1°
14 1:26 nn.nkzhit themFAMAS672 ms–13.9°
14 0:38 Squxkilled themFAMAS344 ms344 ms1.6°
15 1:19 Tomashit by themAK-47500 ms–5.1°
15 1:19 Tomaskilled themFAMAS578 ms1031 ms0.9°
15 1:11 nn.nkzkilled themFAMAS391 ms484 ms3.5°
15 1:11 nn.nkzhit by themGalil AR438 ms–0.6°
16 1:25 Tomaskilled by themAK-4747 ms1031 ms0.9°
17 1:46 Kimballhit by themAK-4794 ms–3.1°
17 1:20 DISSWHOISShit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:09 DISSWHOISSkilled by themAK-47391 ms391 ms0.2°
18 bomb 0:39 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:24 Tomaskilled by themAK-471125 ms1797 ms9.4°
19 1:23 Tomashit themP2501766 ms–4.8°
20 1:04 Squxhit by themAK-47266 ms–1.1°
20 1:03 Squxhit themFAMAS359 ms–3.8°
20 1:02 Squxkilled by themAK-471391 ms1391 ms0.9°

Shots

You fired 16 of your 27 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:19 DISSWHOISSGalil AR854fine - pros would have fired it too1/1cut short (a death, a reload)61% / 61%
6 1:09 TomasAK-471010fired while moving (75 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
6 1:07 TomasAK-471034fired while moving (76 u/s), too fast to be accurate - stop first0/60% / 55%
6 1:06 TomasAK-47983fired while moving (173 u/s), too fast to be accurate - stop first0/26% / 58%
7 1:18 SquxTec-9303fine - pros would have fired it too6/9killed them58% / 58%
8 bomb 0:31 DISSWHOISSTec-9824fine - pros would have fired it too1/638% / 38%
8 bomb 0:14 KimballTec-9436aim far off: your crosshair was about 8 player widths (261 units) off their body - get on target first0/1cut short (a death, a reload)1% / 40%
11 bomb 0:34 DISSWHOISSAK-471021fine - pros would have fired it too2/4cut short (a death, a reload)34% / 53%
12 1:04 DISSWHOISSAK-47844fine - pros would have fired it too4/21killed them; 6 bullets after pros would have stopped56% / 56%
13 1:15 SquxUSP-S1544fine - pros would have fired it too0/372% / 72%
13 1:12 TomasUSP-S1745fired while moving (111 u/s), too fast to be accurate - stop first0/134% / 40%
13 0:22 TomasUSP-S673fine - pros would have fired it too1/3killed them43% / 44%
13 bomb 0:23 SquxUSP-S843fine - pros would have fired it too0/233% / 40%
13 bomb 0:19 SquxUSP-S749aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
13 bomb 0:18 SquxUSP-S760fired while moving (91 u/s), too fast to be accurate - stop first1/126% / 53%
14 1:43 KimballFAMAS1106fired while moving (93 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
14 1:41 KimballFAMAS1164aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/21% / 47%
14 1:38 KimballFAMAS728fired while moving (82 u/s), too fast to be accurate - stop first2/55% / 61%
14 1:26 nn.nkzFAMAS1217aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/1113% / 48%
14 0:38 SquxFAMAS1556fine - pros would have fired it too1/5killed them61% / 61%
15 1:19 TomasFAMAS632fine - pros would have fired it too4/13killed them27% / 49%
15 1:11 nn.nkzFAMAS558fired while moving (117 u/s), too fast to be accurate - stop first2/7killed them33% / 62%
16 1:24 TomasAK-471233fired while moving (75 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload); 1 bullet after pros would have stopped6% / 46%
17 1:20 DISSWHOISSM4A1-S1152fired while moving (174 u/s), too fast to be accurate - stop first1/63% / 58%
17 1:09 DISSWHOISSM4A1-S1240fine - pros would have fired it too0/2cut short (a death, a reload)56% / 56%
19 1:25 TomasP2501261fired while moving (120 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)5% / 43%
20 1:03 SquxFAMAS834fired while moving (96 u/s), too fast to be accurate - stop first6/13cut short (a death, a reload)1% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.