Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 48% |
| M4A1-S | 44 | 39% |
| Desert Eagle | 7 | 29% |
| USP-S | 6 | 33% |
| Glock-18 | 4 | 25% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/101 | 8 bomb 0:40 | 3 kills (AK-47 ×3), all headshots, in 4.7 s CT | 5.0 |
| 8/101 | 11 1:34 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 35.8 s CT | 4.7 |
| 13/101 | 17 1:09 | 3 kills (AK-47 ×3), 2 headshots, in 34.2 s T | 3.8 |
| 16/101 | 12 1:40 | 2 kills (M4A1-S ×2), 1 headshot, in 6.6 s CT | 3.2 |
| 25/101 | 3 1:19 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.2 |
| 28/101 | 5 1:13 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 42/101 | 2 1:34 | 1 kill (Deagle), 1 headshot CT | 0.7 |
| 51/101 | 7 0:18 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 61/101 | 15 1:12 | 1 kill (AK-47) T | 0.0 |
| 89/101 | 18 1:23 | 2 kills (AK-47, AWP), in 25 s T | -1.0 |
| 99/101 | 1 1:24 | 1 kill (USP-S), 1 headshot CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:27 | 1v1 after the plant CT · 75 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw each other |
| 15 1:11 | 1v2 before the plant T · 72 HP · B Main | lost - died in the first fight · saw each other |
| 18 bomb 0:29 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:44 | wasted | no enemy blinded for long; blinded Kimball 1.0 s on the move through Mid - safe |
Throws
8 grenades: 7 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:32 | punished | hit by GameOverSuka 1.0 s after throwing a smoke at Heaven, before the gun was ready - seen by 2 enemies for 0.5 s, the nearest 670 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. You traded 4 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | trade | Kimball was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | trade | Kimball was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:21 | trade | nn.nkz was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | Tomas was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:09 | line of fire | stood in Tomas's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 5 1:09 | in their way | stood between Tomas and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 5 1:08 | peek together | peeked the same enemy as Tomas, 484 ms after them - late - your team-mate went first, as bait |
| 8 1:35 | trade | Tomas was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:29 | trade | nn.nkz was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | trade | Tomas was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:34 | trade | Squx was killed 410 units away: you traded in 94 ms (pros: 625 ms) |
| 11 bomb 0:27 | trade | Kimball was killed 468 units away: you traded in 719 ms (pros: 625 ms) |
| 12 1:04 | trade | Squx was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:45 | trade | Kimball was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:15 | peek together | peeked the same enemy as Squx, 562 ms after them - late - your team-mate went first, as bait |
| 15 1:18 | trade | Tomas was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:11 | trade | nn.nkz was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:26 | trade | Squx was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:20 | trade | Tomas was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:26 | trade | nn.nkz was killed 583 units away: you traded in 3,266 ms (pros: 2,031 ms) |
| 18 bomb 0:29 | trade | Squx was killed 784 units away: you traded in 5,000 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit by them | Glock-18 | 234 ms | – | 1.0° | ||
| 1 1:24 | killed them | USP-S | 203 ms | 203 ms | 2.7° | ||
| 1 bomb 0:28 | hit them | P2000 | 344 ms | – | 2.5° | ||
| 1 bomb 0:28 | killed by them | Glock-18 | 594 ms | 594 ms | 3.8° | ||
| 2 1:34 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | killed by them | MAC-10 | 266 ms | 266 ms | 8.7° | ||
| 3 1:19 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | hit by them | Galil AR | 109 ms | – | 0.7° | ||
| 3 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:09 | killed by them | AK-47 | 1109 ms | 1109 ms | 19.1° | ||
| 4 bomb 0:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | killed them | Desert Eagle | 562 ms | 562 ms | 10.1° | ||
| 5 1:07 | hit them | Desert Eagle | 312 ms | – | 10.1° | ||
| 5 1:07 | killed by them | Galil AR | 422 ms | 781 ms | 6.8° | ||
| 6 0:52 | killed by them | Galil AR | 438 ms | 703 ms | 0.7° | ||
| 7 1:18 | hit by them | Tec-9 | 109 ms | – | 1.4° | ||
| 7 0:18 | killed them | AK-47 | 125 ms | 125 ms | 0.4° | ||
| 8 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:40 | killed them | AK-47 | 250 ms | 344 ms | 1.3° | ||
| 8 bomb 0:39 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:38 | killed them | AK-47 | 125 ms | 125 ms | 0.7° | ||
| 8 bomb 0:35 | killed them | AK-47 | 312 ms | 406 ms | 6.6° | ||
| 8 bomb 0:35 | hit by them | M4A4 | 328 ms | – | 4.3° | ||
| 8 bomb 0:31 | hit by them | Tec-9 | 438 ms | – | 2.7° | ||
| 8 bomb 0:31 | killed by them | AK-47 | 500 ms | 500 ms | 8.0° | ||
| 9 1:13 | killed by them | AK-47 | 344 ms | 844 ms | 0.5° | ||
| 9 1:13 | hit them | M4A4 | 484 ms | – | 0.8° | ||
| 10 1:40 | killed by them | AK-47 | 891 ms | 891 ms | 4.4° | ||
| 11 1:34 | killed them | M4A1-S | 250 ms | 547 ms | 1.7° | ||
| 11 bomb 0:34 | hit by them | AK-47 | 234 ms | – | 1.3° | ||
| 11 bomb 0:34 | killed them | AK-47 | 328 ms | 531 ms | 1.3° | ||
| 11 bomb 0:27 | killed them | AK-47 | 422 ms | 1016 ms | 7.1° | ||
| 11 bomb 0:26 | hit by them | AK-47 | 797 ms | – | 5.5° | ||
| 12 1:41 | killed them | M4A1-S | 297 ms | 594 ms | 2.3° | ||
| 12 1:34 | killed them | M4A1-S | 328 ms | 422 ms | 2.1° | ||
| 12 1:04 | killed by them | AK-47 | 156 ms | 1656 ms | 12.6° | ||
| 12 1:04 | hit them | M4A4 | 359 ms | – | 4.3° | ||
| 13 1:15 | hit them | Glock-18 | 469 ms | – | 1.7° | ||
| 13 1:09 | killed by them | USP-S | 656 ms | 656 ms | 1.0° | ||
| 14 1:43 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:12 | killed them | AK-47 | 297 ms | 594 ms | 0.7° | ||
| 15 1:12 | hit by them | M4A4 | 562 ms | – | 8.3° | ||
| 15 1:10 | killed by them | SSG 08 | 391 ms | 391 ms | 2.4° | ||
| 16 1:17 | killed by them | M4A1-S | 516 ms | 625 ms | 7.6° | ||
| 17 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:09 | killed them | AK-47 | 391 ms | 391 ms | 0.2° | ||
| 17 0:46 | killed them | AK-47 | 406 ms | 500 ms | 3.6° | ||
| 17 0:35 | killed them | AK-47 | 359 ms | 750 ms | 0.7° | ||
| 18 1:24 | killed them | AK-47 | 172 ms | 1375 ms | 5.3° | ||
| 18 bomb 0:24 | killed them | AWP | 328 ms | 328 ms | 0.4° | ||
| 20 0:51 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:49 | killed by them | M4A1-S | 375 ms | 375 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 525 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/2 | 1% / 44% | ||
| 1 1:26 | USP-S | 555 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 19% / 49% | ||
| 1 1:25 | USP-S | 555 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/1 | 8% / 47% | ||
| 1 1:24 | USP-S | 535 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 1 bomb 0:28 | USP-S | 899 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 42% / 45% | |
| 3 1:09 | M4A1-S | 595 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 0% / 56% | |
| 4 bomb 0:37 | M4A1-S | 904 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 46% | |
| 5 1:13 | Desert Eagle | 394 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 5 1:11 | Desert Eagle | 737 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 35% / 62% | ||
| 5 1:09 | Desert Eagle | 711 | fine - pros would have fired it too | 0/2 | 30% / 42% | ||
| 5 1:07 | Desert Eagle | 470 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 71% / 72% | |
| 6 0:52 | M4A1-S | 457 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 37% / 63% | |
| 7 0:18 | AK-47 | 927 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/5 | killed them | 25% / 63% | |
| 8 bomb 0:40 | AK-47 | 796 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/7 | killed them | 11% / 47% | |
| 8 bomb 0:35 | AK-47 | 1012 | fine - pros would have fired it too | 2/5 | killed them | 64% / 64% | |
| 8 bomb 0:31 | AK-47 | 796 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 48% | |
| 9 1:13 | M4A1-S | 794 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 61% / 61% | |
| 10 1:40 | Desert Eagle | 1056 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 36% | |
| 11 1:34 | M4A1-S | 452 | fine - pros would have fired it too | 4/5 | killed them | 52% / 54% | |
| 11 bomb 0:34 | AK-47 | 1021 | fine - pros would have fired it too | 3/6 | killed them | 71% / 71% | |
| 11 bomb 0:27 | AK-47 | 524 | fired while moving (156 u/s), too fast to be accurate - stop first | 3/13 | killed them | 6% / 48% | |
| 12 1:41 | M4A1-S | 962 | fine - pros would have fired it too | 4/8 | killed them | 63% / 63% | |
| 12 1:34 | M4A1-S | 733 | fine - pros would have fired it too | 2/5 | killed them | 43% / 53% | |
| 12 1:04 | M4A1-S | 843 | fine - pros would have fired it too | 3/13 | cut short (a death, a reload) | 41% / 49% | |
| 13 1:15 | Glock-18 | 1187 | fine - pros would have fired it too | 1/5 | 52% / 52% | ||
| 13 1:14 | Glock-18 | 1189 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 13 1:09 | Glock-18 | 1148 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 38% | |
| 15 1:12 | AK-47 | 465 | fired while moving (104 u/s), too fast to be accurate - stop first | 4/8 | killed them | 36% / 70% | |
| 17 1:20 | AK-47 | 1148 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | 1% / 52% | ||
| 17 1:09 | AK-47 | 1242 | fine - pros would have fired it too | 1/5 | killed them | 42% / 53% | |
| 17 0:46 | AK-47 | 525 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/6 | killed them | 5% / 56% | |
| 17 0:35 | AK-47 | 1702 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 18 1:25 | AK-47 | 533 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/21 | killed them | 18% / 60% | |
| 18 bomb 0:24 | AWP | 1148 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.