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Cache, lost 7-13 · Tue 10 Nov, 02:32

DISSWHOISS27,126

The match

Aim

328 msTTD500 msTTK1.9°Crosshair↓33%1st bullet35%Spray22%Head61%Counter-strafe

Scoreboard

96ADR65%KAST

Positioning

Shots

16/34Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475048%
M4A1-S4439%
Desert Eagle729%
USP-S633%
Glock-18425%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1018 bomb 0:40 3 kills (AK-47 ×3), all headshots, in 4.7 s CT5.0
8/10111 1:34 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 35.8 s CT4.7
13/10117 1:09 3 kills (AK-47 ×3), 2 headshots, in 34.2 s T3.8
16/10112 1:40 2 kills (M4A1-S ×2), 1 headshot, in 6.6 s CT3.2
25/1013 1:19 1 kill (M4A1-S), 1 through smoke, 1 headshot CT2.2
28/1015 1:13 1 kill (Deagle), 1 headshot CT2.1
42/1012 1:34 1 kill (Deagle), 1 headshot CT0.7
51/1017 0:18 1 kill (AK-47), 1 headshot CT0.4
61/10115 1:12 1 kill (AK-47) T0.0
89/10118 1:23 2 kills (AK-47, AWP), in 25 s T-1.0
99/1011 1:24 1 kill (USP-S), 1 headshot CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:27 1v1 after the plant CT · 75 HP · Bombsite Bwon - defused it after 1 kill · first fight won, saw each other
15 1:11 1v2 before the plant T · 72 HP · B Mainlost - died in the first fight · saw each other
18 bomb 0:29 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:44 wastedno enemy blinded for long; blinded Kimball 1.0 s on the move through Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 7 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:32 punishedhit by GameOverSuka 1.0 s after throwing a smoke at Heaven, before the gun was ready - seen by 2 enemies for 0.5 s, the nearest 670 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. You traded 4 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 tradeKimball was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 tradeKimball was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
4 1:21 tradenn.nkz was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradeTomas was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
5 1:09 line of firestood in Tomas's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
5 1:09 in their waystood between Tomas and an enemy they could see, for 375 ms (pros: 125 ms at a time)
5 1:08 peek togetherpeeked the same enemy as Tomas, 484 ms after them - late - your team-mate went first, as bait
8 1:35 tradeTomas was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
8 1:29 tradenn.nkz was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 tradeTomas was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:34 tradeSqux was killed 410 units away: you traded in 94 ms (pros: 625 ms)
11 bomb 0:27 tradeKimball was killed 468 units away: you traded in 719 ms (pros: 625 ms)
12 1:04 tradeSqux was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
13 1:45 tradeKimball was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
13 1:15 peek togetherpeeked the same enemy as Squx, 562 ms after them - late - your team-mate went first, as bait
15 1:18 tradeTomas was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
15 1:11 tradenn.nkz was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
16 1:26 tradeSqux was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
17 1:20 tradeTomas was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
18 1:26 tradenn.nkz was killed 583 units away: you traded in 3,266 ms (pros: 2,031 ms)
18 bomb 0:29 tradeSqux was killed 784 units away: you traded in 5,000 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 lukazurahit by themGlock-18234 ms–1.0°
1 1:24 lukazurakilled themUSP-S203 ms203 ms2.7°
1 bomb 0:28 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themP2000344 ms–2.5°
1 bomb 0:28 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themGlock-18594 ms594 ms3.8°
2 1:34 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 lukazurakilled by themMAC-10266 ms266 ms8.7°
3 1:19 GameOverSukakilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 GameOverSukahit by themGalil AR109 ms–0.7°
3 1:15 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:09 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themAK-471109 ms1109 ms19.1°
4 bomb 0:37 lukazurakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 GameOverSukakilled themDesert Eagle562 ms562 ms10.1°
5 1:07 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit themDesert Eagle312 ms–10.1°
5 1:07 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed by themGalil AR422 ms781 ms6.8°
6 0:52 lukazurakilled by themGalil AR438 ms703 ms0.7°
7 1:18 GameOverSukahit by themTec-9109 ms–1.4°
7 0:18 BreDkilled themAK-47125 ms125 ms0.4°
8 1:20 BreDhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:40 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAK-47250 ms344 ms1.3°
8 bomb 0:39 lukazurahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:38 lukazurakilled themAK-47125 ms125 ms0.7°
8 bomb 0:35 GOODerkilled themAK-47312 ms406 ms6.6°
8 bomb 0:35 GOODerhit by themM4A4328 ms–4.3°
8 bomb 0:31 GameOverSukahit by themTec-9438 ms–2.7°
8 bomb 0:31 BreDkilled by themAK-47500 ms500 ms8.0°
9 1:13 lukazurakilled by themAK-47344 ms844 ms0.5°
9 1:13 lukazurahit themM4A4484 ms–0.8°
10 1:40 lukazurakilled by themAK-47891 ms891 ms4.4°
11 1:34 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themM4A1-S250 ms547 ms1.7°
11 bomb 0:34 GameOverSukahit by themAK-47234 ms–1.3°
11 bomb 0:34 GameOverSukakilled themAK-47328 ms531 ms1.3°
11 bomb 0:27 lukazurakilled themAK-47422 ms1016 ms7.1°
11 bomb 0:26 lukazurahit by themAK-47797 ms–5.5°
12 1:41 GOODerkilled themM4A1-S297 ms594 ms2.3°
12 1:34 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themM4A1-S328 ms422 ms2.1°
12 1:04 GameOverSukakilled by themAK-47156 ms1656 ms12.6°
12 1:04 GameOverSukahit themM4A4359 ms–4.3°
13 1:15 GameOverSukahit themGlock-18469 ms–1.7°
13 1:09 lukazurakilled by themUSP-S656 ms656 ms1.0°
14 1:43 GOODerhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:12 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAK-47297 ms594 ms0.7°
15 1:12 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶hit by themM4A4562 ms–8.3°
15 1:10 GOODerkilled by themSSG 08391 ms391 ms2.4°
16 1:17 BreDkilled by themM4A1-S516 ms625 ms7.6°
17 1:20 GameOverSukahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:09 GameOverSukakilled themAK-47391 ms391 ms0.2°
17 0:46 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAK-47406 ms500 ms3.6°
17 0:35 BreDkilled themAK-47359 ms750 ms0.7°
18 1:24 GOODerkilled themAK-47172 ms1375 ms5.3°
18 bomb 0:24 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶killed themAWP328 ms328 ms0.4°
20 0:51 GOODerhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 0:49 lukazurakilled by themM4A1-S375 ms375 ms2.7°

Shots

You fired 16 of your 34 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 lukazuraUSP-S525aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first0/21% / 44%
1 1:26 lukazuraUSP-S555aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/219% / 49%
1 1:25 lukazuraUSP-S555fired while moving (210 u/s), too fast to be accurate - stop first0/18% / 47%
1 1:24 lukazuraUSP-S535fine - pros would have fired it too1/2killed them57% / 57%
1 bomb 0:28 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶USP-S899fired while moving (124 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)42% / 45%
3 1:09 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A1-S595fired while moving (165 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)0% / 56%
4 bomb 0:37 lukazuraM4A1-S904fine - pros would have fired it too0/1cut short (a death, a reload)25% / 46%
5 1:13 GameOverSukaDesert Eagle394fine - pros would have fired it too1/1killed them72% / 72%
5 1:11 lukazuraDesert Eagle737aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/135% / 62%
5 1:09 lukazuraDesert Eagle711fine - pros would have fired it too0/230% / 42%
5 1:07 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶Desert Eagle470fine - pros would have fired it too1/2cut short (a death, a reload)71% / 72%
6 0:52 lukazuraM4A1-S457fired while moving (221 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)37% / 63%
7 0:18 BreDAK-47927fired while moving (81 u/s), too fast to be accurate - stop first1/5killed them25% / 63%
8 bomb 0:40 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47796fired while moving (129 u/s), too fast to be accurate - stop first2/7killed them11% / 47%
8 bomb 0:35 GOODerAK-471012fine - pros would have fired it too2/5killed them64% / 64%
8 bomb 0:31 GameOverSukaAK-47796fired while moving (81 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 48%
9 1:13 lukazuraM4A1-S794fine - pros would have fired it too3/6cut short (a death, a reload)61% / 61%
10 1:40 lukazuraDesert Eagle1056fine - pros would have fired it too0/1cut short (a death, a reload)32% / 36%
11 1:34 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A1-S452fine - pros would have fired it too4/5killed them52% / 54%
11 bomb 0:34 GameOverSukaAK-471021fine - pros would have fired it too3/6killed them71% / 71%
11 bomb 0:27 lukazuraAK-47524fired while moving (156 u/s), too fast to be accurate - stop first3/13killed them6% / 48%
12 1:41 GOODerM4A1-S962fine - pros would have fired it too4/8killed them63% / 63%
12 1:34 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶M4A1-S733fine - pros would have fired it too2/5killed them43% / 53%
12 1:04 GameOverSukaM4A1-S843fine - pros would have fired it too3/13cut short (a death, a reload)41% / 49%
13 1:15 GameOverSukaGlock-181187fine - pros would have fired it too1/552% / 52%
13 1:14 GameOverSukaGlock-181189fine - pros would have fired it too0/157% / 57%
13 1:09 lukazuraGlock-181148fired while moving (119 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 38%
15 1:12 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47465fired while moving (104 u/s), too fast to be accurate - stop first4/8killed them36% / 70%
17 1:20 GameOverSukaAK-471148fired while moving (207 u/s), too fast to be accurate - stop first0/11% / 52%
17 1:09 GameOverSukaAK-471242fine - pros would have fired it too1/5killed them42% / 53%
17 0:46 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AK-47525fired while moving (96 u/s), too fast to be accurate - stop first2/6killed them5% / 56%
17 0:35 BreDAK-471702fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
18 1:25 GOODerAK-47533aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/21killed them18% / 60%
18 bomb 0:24 ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶AWP1148fine - pros would have fired it too1/1killed them84% / 84%

Positioning

In none of your 34 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 23 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.