Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 51 | 43% |
| AK-47 | 42 | 36% |
| MAC-10 | 36 | 33% |
| Galil AR | 27 | 22% |
| FAMAS | 19 | 42% |
| Glock-18 | 13 | 31% |
| MP9 | 7 | 71% |
| USP-S | 5 | 40% |
| MP7 | 1 | 0% |
| Desert Eagle | 1 | 100% |
| Five-SeveN | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/101 | 16 1:26 | 3 kills (M4A1-S ×3), 1 headshot, in 7.5 s CT | 4.8 |
| 18/101 | 2 1:32 | 3 kills (MAC-10 ×3), all headshots, in 12.1 s T | 3.2 |
| 20/101 | 3 1:29 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.6 |
| 26/101 | 11 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 25.8 s T | 2.1 |
| 36/101 | 15 1:40 | 1 kill (MP9), 1 through smoke, 1 headshot CT | 1.5 |
| 40/101 | 6 0:51 | 1 kill (Galil) T | 0.8 |
| 41/101 | 9 1:13 | 1 kill (AK-47) T | 0.8 |
| 43/101 | 4 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 46/101 | 13 1:09 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 53/101 | 20 1:09 | 2 kills (M4A1-S ×2), 1 headshot, in 19.7 s CT | 0.2 |
| 55/101 | 1 1:33 | 1 kill (Glock), 1 headshot T | 0.2 |
| 56/101 | 18 1:40 | 1 kill (M4A1-S), 1 headshot CT | 0.2 |
| 66/101 | 10 1:40 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 81/101 | 17 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
| 100/101 | 14 1:37 | 2 kills (FAMAS ×2), in 49.6 s CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:01 | 1v3 before the plant T · 100 HP · B Main | lost - died later, after 1 kill · first fight won, they saw them first |
| 11 bomb 0:34 | 1v2 after the plant T · 64 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:45 | good | blinded Kimball 4.2 s (1.4 s white) |
Throws
31 grenades: 21 thrown safely, 9 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from A Main (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:29 | punished | killed by Kimball 0.4 s after throwing a smoke at Boost, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1132 units away, thrown in the open; a running throw |
| 11 1:19 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 2596 units away; a running throw |
| 12 1:32 | exposed | a smoke at A Main - seen by 1 enemy for 0.2 s, the nearest 792 units away; a running throw |
| 12 1:30 | exposed | a molotov at A Main - seen by 1 enemy for 0.9 s, the nearest 717 units away, thrown in the open; a running throw |
| 12 1:27 | exposed | an HE at A Main - seen by 1 enemy for 1.0 s, the nearest 838 units away; a running throw |
| 14 1:40 | exposed | an HE at Highway - seen by 1 enemy for 1.2 s, the nearest 905 units away, thrown in the open |
| 15 1:47 | exposed | a molotov at Mid - seen by 2 enemies for 1.5 s, the nearest 1169 units away, thrown in the open; a running throw |
| 16 1:28 | exposed | a molotov at Ladder - seen by 3 enemies for 0.9 s, the nearest 680 units away; a running throw |
| 17 1:42 | exposed | an HE at Highway - seen by 2 enemies for 0.6 s, the nearest 993 units away |
| 20 1:41 | exposed | an HE at Highway - seen by 1 enemy for 0.4 s, the nearest 1393 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:43 | B Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 2 1:21 | Toxic | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 20 0:49 | Highway | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 20 0:49 | Mid | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with GOODer, 284 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before GOODer) |
| 1 1:43 | hold | held with BreD, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before BreD) |
| 1 1:43 | peek together | peeked the same enemy as BreD, 344 ms before them - early - you went first, alone |
| 2 1:34 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 40 units away: you traded in 1,500 ms (pros: 625 ms) |
| 3 1:31 | trade | BreD was killed 245 units away: you traded in 1,219 ms (pros: 969 ms) |
| 3 1:19 | trade | GameOverSuka was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:15 | hold | held with GOODer, 617 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before GOODer) |
| 5 1:13 | trade | GameOverSuka was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:07 | trade | GOODer was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:05 | trade | BreD was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:01 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:40 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:24 | hold | held with BreD, 52 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after BreD) |
| 11 1:23 | trade | BreD was killed 136 units away: you traded in 1,109 ms (pros: 625 ms) |
| 11 bomb 0:34 | trade | GameOverSuka was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:40 | trade | GOODer was killed 173 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:34 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 433 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:29 | trade | ⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 456 units away: you traded in 2,438 ms (pros: 1,641 ms) |
| 16 1:24 | trade | GameOverSuka was killed 310 units away: you traded in 2,188 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | 500 ms | – | 1.6° | ||
| 1 1:33 | killed them | Glock-18 | 266 ms | 266 ms | 3.4° | ||
| 1 1:28 | hit them | Glock-18 | 234 ms | – | 1.0° | ||
| 1 1:24 | killed by them | USP-S | 203 ms | 203 ms | 2.7° | ||
| 2 1:32 | killed them | MAC-10 | 266 ms | 266 ms | 8.7° | ||
| 2 1:27 | hit by them | P2000 | 109 ms | – | 0.6° | ||
| 2 1:27 | killed them | MAC-10 | 266 ms | 500 ms | 1.1° | ||
| 2 1:21 | hit by them | P2000 | 516 ms | – | 3.4° | ||
| 2 1:20 | killed them | MAC-10 | 734 ms | 1250 ms | 2.7° | ||
| 2 1:20 | hit by them | MP9 | 609 ms | – | 3.2° | ||
| 2 1:19 | hit them | MAC-10 | 797 ms | – | 2.3° | ||
| 2 bomb 0:40 | killed by them | MP9 | 453 ms | 1297 ms | 0.3° | ||
| 3 1:29 | killed them | AK-47 | 484 ms | 594 ms | 11.8° | ||
| 3 1:29 | hit by them | M4A4 | 500 ms | – | 4.0° | ||
| 3 1:16 | killed by them | M4A1-S | 359 ms | 453 ms | 2.5° | ||
| 4 bomb 0:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:28 | killed by them | AK-47 | 375 ms | 578 ms | 3.2° | ||
| 5 1:10 | killed by them | M4A4 | 344 ms | 1672 ms | 3.5° | ||
| 5 1:09 | hit them | Galil AR | 1016 ms | – | 0.4° | ||
| 6 1:03 | hit them | Galil AR | 375 ms | – | 7.0° | ||
| 6 0:52 | killed them | Galil AR | 438 ms | 703 ms | 0.7° | ||
| 6 0:34 | killed by them | AK-47 | 328 ms | 625 ms | 3.7° | ||
| 7 1:39 | killed by them | AK-47 | 375 ms | 375 ms | 1.2° | ||
| 8 bomb 0:39 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:38 | killed by them | AK-47 | 125 ms | 125 ms | 0.7° | ||
| 9 1:13 | killed them | AK-47 | 344 ms | 844 ms | 0.5° | ||
| 9 1:13 | hit by them | M4A4 | 484 ms | – | 0.8° | ||
| 10 1:40 | killed them | AK-47 | 891 ms | 891 ms | 4.4° | ||
| 10 1:28 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:25 | killed them | AK-47 | 812 ms | 812 ms | 10.3° | ||
| 11 1:22 | killed them | AK-47 | 281 ms | 281 ms | 9.7° | ||
| 11 bomb 0:27 | killed them | AK-47 | 531 ms | 828 ms | 0.5° | ||
| 11 bomb 0:27 | killed by them | AK-47 | 422 ms | 1016 ms | 7.1° | ||
| 11 bomb 0:26 | hit them | AK-47 | 797 ms | – | 5.5° | ||
| 12 1:24 | hit them | AK-47 | 297 ms | – | 0.5° | ||
| 13 1:09 | killed them | USP-S | 656 ms | 656 ms | 1.0° | ||
| 13 0:31 | hit them | P2000 | 844 ms | – | 47.4° | ||
| 13 0:31 | killed by them | Glock-18 | 2906 ms | 2906 ms | 11.8° | ||
| 14 1:37 | killed them | FAMAS | 1016 ms | 1016 ms | 5.5° | ||
| 14 0:48 | killed them | FAMAS | 203 ms | 781 ms | 1.1° | ||
| 14 0:41 | hit them | FAMAS | 219 ms | – | 1.7° | ||
| 14 0:41 | killed by them | Galil AR | 312 ms | 750 ms | 3.6° | ||
| 15 1:41 | hit by them | Galil AR | 359 ms | – | 1.7° | ||
| 15 1:41 | killed them | MP9 | 438 ms | 719 ms | 4.7° | ||
| 15 1:40 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:31 | hit them | M4A4 | 312 ms | – | 0.8° | ||
| 16 1:31 | hit by them | Galil AR | 359 ms | – | 2.1° | ||
| 16 1:26 | killed them | M4A1-S | 219 ms | 328 ms | 2.9° | ||
| 16 1:22 | killed them | M4A1-S | 266 ms | 266 ms | 0.9° | ||
| 16 1:20 | killed them | M4A1-S | 62 ms | 1391 ms | 0.0° | ||
| 16 1:19 | hit by them | Galil AR | 156 ms | – | 6.2° | ||
| 16 1:18 | killed by them | Galil AR | 406 ms | 406 ms | 1.4° | ||
| 17 1:40 | hit by them | AK-47 | 484 ms | – | 4.0° | ||
| 17 1:39 | killed them | M4A1-S | 688 ms | 1078 ms | 23.3° | ||
| 17 1:39 | killed by them | AK-47 | 234 ms | 234 ms | 0.4° | ||
| 18 1:42 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:42 | killed them | M4A1-S | 0 ms | 1188 ms | 0.6° | ||
| 18 1:21 | killed by them | AK-47 | 312 ms | 312 ms | 1.6° | ||
| 19 1:30 | killed by them | AK-47 | 312 ms | 500 ms | 0.1° | ||
| 20 1:09 | killed them | M4A1-S | 422 ms | 516 ms | 2.5° | ||
| 20 0:49 | killed them | M4A1-S | 375 ms | 375 ms | 2.7° | ||
| 20 0:48 | hit them | M4A4 | 922 ms | – | 37.2° | ||
| 20 0:48 | hit by them | AK-47 | 1172 ms | – | 35.0° | ||
| 20 0:47 | killed by them | AK-47 | 250 ms | 250 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 1169 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/4 | 36% / 54% | ||
| 1 1:41 | Glock-18 | 958 | fired while moving (185 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 39% | |
| 1 1:41 | Glock-18 | 961 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 52% | |
| 1 1:40 | Glock-18 | 968 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 17% / 40% | ||
| 1 1:33 | Glock-18 | 544 | fired while moving (207 u/s), too fast to be accurate - stop first | 1/3 | killed them | 32% / 43% | |
| 1 1:27 | Glock-18 | 506 | fine - pros would have fired it too | 1/3 | 41% / 41% | ||
| 1 1:26 | Glock-18 | 547 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/2 | 13% / 50% | ||
| 1 1:24 | Glock-18 | 523 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 45% | |
| 2 1:32 | MAC-10 | 285 | fine - pros would have fired it too | 1/6 | killed them | 43% / 59% | |
| 2 1:28 | MAC-10 | 490 | fine - pros would have fired it too | 0/6 | 34% / 54% | ||
| 2 1:27 | MAC-10 | 510 | fine - pros would have fired it too | 3/5 | killed them | 64% / 64% | |
| 2 1:21 | MAC-10 | 1334 | fine - pros would have fired it too | 0/4 | 34% / 54% | ||
| 2 1:21 | MAC-10 | 1334 | fine - pros would have fired it too | 1/4 | 36% / 52% | ||
| 2 1:20 | MAC-10 | 1348 | fine - pros would have fired it too | 2/4 | killed them | 53% / 53% | |
| 2 1:20 | MAC-10 | 1389 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 1/3 | 1% / 44% | ||
| 2 1:19 | MAC-10 | 1388 | fine - pros would have fired it too | 1/3 | 56% / 56% | ||
| 2 bomb 0:40 | MAC-10 | 1388 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 20% / 47% | ||
| 2 bomb 0:40 | MAC-10 | 1388 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 2 bomb 0:39 | MAC-10 | 1388 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 48% / 48% | |
| 3 1:30 | AK-47 | 232 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/8 | killed them | 9% / 48% | |
| 3 1:16 | AK-47 | 881 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 48% | |
| 4 1:15 | MP7 | 297 | fine - pros would have fired it too | 0/7 | 39% / 50% | ||
| 5 1:10 | Galil AR | 1011 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 1/17 | cut short (a death, a reload); 10 bullets after pros would have stopped | 1% / 54% | |
| 6 1:04 | Galil AR | 635 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/8 | 15% / 48% | ||
| 6 0:52 | Galil AR | 460 | fired while moving (85 u/s), too fast to be accurate - stop first | 4/10 | killed them | 19% / 63% | |
| 6 0:34 | M4A1-S | 462 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 9% / 54% | |
| 9 1:13 | AK-47 | 791 | fine - pros would have fired it too | 4/10 | killed them | 78% / 78% | |
| 10 1:40 | AK-47 | 1053 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | killed them | 20% / 53% | |
| 11 1:25 | AK-47 | 664 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/9 | killed them | 4% / 46% | |
| 11 1:24 | AK-47 | 651 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/5 | 3% / 58% | ||
| 11 1:22 | AK-47 | 547 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/5 | killed them | 25% / 62% | |
| 11 bomb 0:27 | AK-47 | 1032 | fired while moving (146 u/s), too fast to be accurate - stop first | 4/14 | killed them | 7% / 47% | |
| 12 1:24 | AK-47 | 1132 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/8 | 8% / 46% | ||
| 13 1:09 | USP-S | 1148 | fine - pros would have fired it too | 1/2 | killed them | 24% / 37% | |
| 13 0:32 | USP-S | 516 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 40% / 44% | |
| 14 1:38 | FAMAS | 959 | fine - pros would have fired it too | 1/9 | killed them | 57% / 57% | |
| 14 0:48 | FAMAS | 724 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 58% | |
| 14 0:48 | FAMAS | 723 | fine - pros would have fired it too | 3/7 | killed them | 36% / 48% | |
| 14 0:41 | FAMAS | 776 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 58% / 58% | |
| 15 1:41 | MP9 | 561 | fine - pros would have fired it too | 5/9 | killed them | 38% / 48% | |
| 16 1:31 | M4A1-S | 1227 | fired while moving (98 u/s), too fast to be accurate - stop first | 3/4 | 20% / 53% | ||
| 16 1:31 | M4A1-S | 1218 | fine - pros would have fired it too | 1/3 | 65% / 65% | ||
| 16 1:26 | M4A1-S | 710 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 16 1:22 | M4A1-S | 949 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 16 1:19 | M4A1-S | 943 | fine - pros would have fired it too | 1/5 | killed them | 46% / 46% | |
| 17 1:39 | M4A1-S | 987 | fine - pros would have fired it too | 4/6 | killed them | 71% / 71% | |
| 18 1:40 | M4A1-S | 998 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 18 1:21 | M4A1-S | 1155 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 54% | |
| 19 1:30 | Five-SeveN | 351 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 40% | |
| 20 1:09 | M4A1-S | 543 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/5 | killed them | 48% / 74% | |
| 20 0:49 | M4A1-S | 174 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/5 | killed them | 50% / 59% | |
| 20 0:48 | M4A1-S | 913 | fired while moving (123 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 3% / 57% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.