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Cache, won 13-7 · Tue 10 Nov, 02:32

lukazura25,000

The match

Aim

398 msTTD711 msTTK2.6°Crosshair↓34%1st bullet41%Spray27%Head47%Counter-strafe

Scoreboard

133ADR90%KAST

Positioning

Shots

24/52Rushed↓4/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5143%
AK-474236%
MAC-103633%
Galil AR2722%
FAMAS1942%
Glock-181331%
MP9771%
USP-S540%
MP710%
Desert Eagle1100%
Five-SeveN10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10116 1:26 3 kills (M4A1-S ×3), 1 headshot, in 7.5 s CT4.8
18/1012 1:32 3 kills (MAC-10 ×3), all headshots, in 12.1 s T3.2
20/1013 1:29 1 kill (AK-47), 1 through smoke, 1 headshot T2.6
26/10111 1:25 3 kills (AK-47 ×3), 2 headshots, in 25.8 s T2.1
36/10115 1:40 1 kill (MP9), 1 through smoke, 1 headshot CT1.5
40/1016 0:51 1 kill (Galil) T0.8
41/1019 1:13 1 kill (AK-47) T0.8
43/1014 bomb 0:37 1 kill (AK-47), 1 headshot T0.7
46/10113 1:09 1 kill (USP-S), 1 headshot CT0.6
53/10120 1:09 2 kills (M4A1-S ×2), 1 headshot, in 19.7 s CT0.2
55/1011 1:33 1 kill (Glock), 1 headshot T0.2
56/10118 1:40 1 kill (M4A1-S), 1 headshot CT0.2
66/10110 1:40 1 kill (AK-47), 1 headshot T-0.1
81/10117 1:39 1 kill (M4A1-S), 1 headshot CT-0.5
100/10114 1:37 2 kills (FAMAS ×2), in 49.6 s CT-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:01 1v3 before the plant T · 100 HP · B Mainlost - died later, after 1 kill · first fight won, they saw them first
11 bomb 0:34 1v2 after the plant T · 64 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:45 goodblinded Kimball 4.2 s (1.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 21 thrown safely, 9 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from A Main (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:29 punishedkilled by Kimball 0.4 s after throwing a smoke at Boost, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1132 units away, thrown in the open; a running throw
11 1:19 exposedan HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 2596 units away; a running throw
12 1:32 exposeda smoke at A Main - seen by 1 enemy for 0.2 s, the nearest 792 units away; a running throw
12 1:30 exposeda molotov at A Main - seen by 1 enemy for 0.9 s, the nearest 717 units away, thrown in the open; a running throw
12 1:27 exposedan HE at A Main - seen by 1 enemy for 1.0 s, the nearest 838 units away; a running throw
14 1:40 exposedan HE at Highway - seen by 1 enemy for 1.2 s, the nearest 905 units away, thrown in the open
15 1:47 exposeda molotov at Mid - seen by 2 enemies for 1.5 s, the nearest 1169 units away, thrown in the open; a running throw
16 1:28 exposeda molotov at Ladder - seen by 3 enemies for 0.9 s, the nearest 680 units away; a running throw
17 1:42 exposedan HE at Highway - seen by 2 enemies for 0.6 s, the nearest 993 units away
20 1:41 exposedan HE at Highway - seen by 1 enemy for 0.4 s, the nearest 1393 units away

Positioning

In 4 of your 41 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 16 of your 32 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:43 nn.nkzB Mainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
2 1:21 TomasToxiccover not used: 32 units away, they'd have seen only your headkilled them
20 0:49 DISSWHOISSHighwaycover not used: 48 units away, they'd have seen only your headkilled them
20 0:49 KimballMidcover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with GOODer, 284 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before GOODer)
1 1:43 holdheld with BreD, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before BreD)
1 1:43 peek togetherpeeked the same enemy as BreD, 344 ms before them - early - you went first, alone
2 1:34 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 40 units away: you traded in 1,500 ms (pros: 625 ms)
3 1:31 tradeBreD was killed 245 units away: you traded in 1,219 ms (pros: 969 ms)
3 1:19 tradeGameOverSuka was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
4 1:15 holdheld with GOODer, 617 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before GOODer)
5 1:13 tradeGameOverSuka was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
6 1:07 tradeGOODer was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
6 1:05 tradeBreD was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
6 1:01 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:40 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 321 units away: not traded within 5 s (pros: 1,641 ms)
11 1:24 holdheld with BreD, 52 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after BreD)
11 1:23 tradeBreD was killed 136 units away: you traded in 1,109 ms (pros: 625 ms)
11 bomb 0:34 tradeGameOverSuka was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
12 1:40 tradeGOODer was killed 173 units away: not traded within 5 s (pros: 969 ms)
12 1:34 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 433 units away: not traded within 5 s (pros: 1,641 ms)
16 1:29 trade⚶𝕤𝟙𝕝𝕖𝕟𝕥⚶ was killed 456 units away: you traded in 2,438 ms (pros: 1,641 ms)
16 1:24 tradeGameOverSuka was killed 310 units away: you traded in 2,188 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 nn.nkzhit by themP2000500 ms–1.6°
1 1:33 Kimballkilled themGlock-18266 ms266 ms3.4°
1 1:28 DISSWHOISShit themGlock-18234 ms–1.0°
1 1:24 DISSWHOISSkilled by themUSP-S203 ms203 ms2.7°
2 1:32 DISSWHOISSkilled themMAC-10266 ms266 ms8.7°
2 1:27 Kimballhit by themP2000109 ms–0.6°
2 1:27 Kimballkilled themMAC-10266 ms500 ms1.1°
2 1:21 Tomashit by themP2000516 ms–3.4°
2 1:20 Tomaskilled themMAC-10734 ms1250 ms2.7°
2 1:20 nn.nkzhit by themMP9609 ms–3.2°
2 1:19 nn.nkzhit themMAC-10797 ms–2.3°
2 bomb 0:40 nn.nkzkilled by themMP9453 ms1297 ms0.3°
3 1:29 Kimballkilled themAK-47484 ms594 ms11.8°
3 1:29 Kimballhit by themM4A4500 ms–4.0°
3 1:16 Squxkilled by themM4A1-S359 ms453 ms2.5°
4 bomb 0:37 DISSWHOISSkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:28 Squxkilled by themAK-47375 ms578 ms3.2°
5 1:10 Tomaskilled by themM4A4344 ms1672 ms3.5°
5 1:09 Tomashit themGalil AR1016 ms–0.4°
6 1:03 Kimballhit themGalil AR375 ms–7.0°
6 0:52 DISSWHOISSkilled themGalil AR438 ms703 ms0.7°
6 0:34 Squxkilled by themAK-47328 ms625 ms3.7°
7 1:39 Squxkilled by themAK-47375 ms375 ms1.2°
8 bomb 0:39 DISSWHOISShit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:38 DISSWHOISSkilled by themAK-47125 ms125 ms0.7°
9 1:13 DISSWHOISSkilled themAK-47344 ms844 ms0.5°
9 1:13 DISSWHOISShit by themM4A4484 ms–0.8°
10 1:40 DISSWHOISSkilled themAK-47891 ms891 ms4.4°
10 1:28 Kimballkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:25 nn.nkzkilled themAK-47812 ms812 ms10.3°
11 1:22 Tomaskilled themAK-47281 ms281 ms9.7°
11 bomb 0:27 Kimballkilled themAK-47531 ms828 ms0.5°
11 bomb 0:27 DISSWHOISSkilled by themAK-47422 ms1016 ms7.1°
11 bomb 0:26 DISSWHOISShit themAK-47797 ms–5.5°
12 1:24 Squxhit themAK-47297 ms–0.5°
13 1:09 DISSWHOISSkilled themUSP-S656 ms656 ms1.0°
13 0:31 Tomashit themP2000844 ms–47.4°
13 0:31 Tomaskilled by themGlock-182906 ms2906 ms11.8°
14 1:37 Kimballkilled themFAMAS1016 ms1016 ms5.5°
14 0:48 Tomaskilled themFAMAS203 ms781 ms1.1°
14 0:41 Squxhit themFAMAS219 ms–1.7°
14 0:41 Squxkilled by themGalil AR312 ms750 ms3.6°
15 1:41 Squxhit by themGalil AR359 ms–1.7°
15 1:41 Squxkilled themMP9438 ms719 ms4.7°
15 1:40 nn.nkzkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
16 1:31 Kimballhit themM4A4312 ms–0.8°
16 1:31 Kimballhit by themGalil AR359 ms–2.1°
16 1:26 Squxkilled themM4A1-S219 ms328 ms2.9°
16 1:22 Tomaskilled themM4A1-S266 ms266 ms0.9°
16 1:20 nn.nkzkilled themM4A1-S62 ms1391 ms0.0°
16 1:19 nn.nkzhit by themGalil AR156 ms–6.2°
16 1:18 Kimballkilled by themGalil AR406 ms406 ms1.4°
17 1:40 Kimballhit by themAK-47484 ms–4.0°
17 1:39 Kimballkilled themM4A1-S688 ms1078 ms23.3°
17 1:39 Squxkilled by themAK-47234 ms234 ms0.4°
18 1:42 Kimballhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:42 Kimballkilled themM4A1-S0 ms1188 ms0.6°
18 1:21 Squxkilled by themAK-47312 ms312 ms1.6°
19 1:30 Squxkilled by themAK-47312 ms500 ms0.1°
20 1:09 Tomaskilled themM4A1-S422 ms516 ms2.5°
20 0:49 DISSWHOISSkilled themM4A1-S375 ms375 ms2.7°
20 0:48 Kimballhit themM4A4922 ms–37.2°
20 0:48 Kimballhit by themAK-471172 ms–35.0°
20 0:47 Squxkilled by themAK-47250 ms250 ms2.3°

Shots

You fired 24 of your 52 first shots too soon: 16 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 nn.nkzGlock-181169fired while moving (170 u/s), too fast to be accurate - stop first0/436% / 54%
1 1:41 TomasGlock-18958fired while moving (185 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 39%
1 1:41 TomasGlock-18961aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 52%
1 1:40 TomasGlock-18968aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/217% / 40%
1 1:33 KimballGlock-18544fired while moving (207 u/s), too fast to be accurate - stop first1/3killed them32% / 43%
1 1:27 DISSWHOISSGlock-18506fine - pros would have fired it too1/341% / 41%
1 1:26 DISSWHOISSGlock-18547fired while moving (174 u/s), too fast to be accurate - stop first0/213% / 50%
1 1:24 DISSWHOISSGlock-18523fine - pros would have fired it too0/1cut short (a death, a reload)30% / 45%
2 1:32 DISSWHOISSMAC-10285fine - pros would have fired it too1/6killed them43% / 59%
2 1:28 KimballMAC-10490fine - pros would have fired it too0/634% / 54%
2 1:27 KimballMAC-10510fine - pros would have fired it too3/5killed them64% / 64%
2 1:21 TomasMAC-101334fine - pros would have fired it too0/434% / 54%
2 1:21 TomasMAC-101334fine - pros would have fired it too1/436% / 52%
2 1:20 TomasMAC-101348fine - pros would have fired it too2/4killed them53% / 53%
2 1:20 nn.nkzMAC-101389aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first1/31% / 44%
2 1:19 nn.nkzMAC-101388fine - pros would have fired it too1/356% / 56%
2 bomb 0:40 nn.nkzMAC-101388aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/420% / 47%
2 bomb 0:40 nn.nkzMAC-101388fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
2 bomb 0:39 nn.nkzMAC-101388fine - pros would have fired it too1/2cut short (a death, a reload)48% / 48%
3 1:30 KimballAK-47232aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/8killed them9% / 48%
3 1:16 SquxAK-47881fine - pros would have fired it too0/1cut short (a death, a reload)41% / 48%
4 1:15 TomasMP7297fine - pros would have fired it too0/739% / 50%
5 1:10 TomasGalil AR1011aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first1/17cut short (a death, a reload); 10 bullets after pros would have stopped1% / 54%
6 1:04 KimballGalil AR635fired while moving (164 u/s), too fast to be accurate - stop first1/815% / 48%
6 0:52 DISSWHOISSGalil AR460fired while moving (85 u/s), too fast to be accurate - stop first4/10killed them19% / 63%
6 0:34 SquxM4A1-S462fired while moving (111 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)9% / 54%
9 1:13 DISSWHOISSAK-47791fine - pros would have fired it too4/10killed them78% / 78%
10 1:40 DISSWHOISSAK-471053aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3killed them20% / 53%
11 1:25 nn.nkzAK-47664fired while moving (153 u/s), too fast to be accurate - stop first1/9killed them4% / 46%
11 1:24 TomasAK-47651fired while moving (105 u/s), too fast to be accurate - stop first0/53% / 58%
11 1:22 TomasAK-47547fired while moving (146 u/s), too fast to be accurate - stop first1/5killed them25% / 62%
11 bomb 0:27 KimballAK-471032fired while moving (146 u/s), too fast to be accurate - stop first4/14killed them7% / 47%
12 1:24 SquxAK-471132fired while moving (117 u/s), too fast to be accurate - stop first3/88% / 46%
13 1:09 DISSWHOISSUSP-S1148fine - pros would have fired it too1/2killed them24% / 37%
13 0:32 TomasUSP-S516fine - pros would have fired it too1/3cut short (a death, a reload)40% / 44%
14 1:38 KimballFAMAS959fine - pros would have fired it too1/9killed them57% / 57%
14 0:48 TomasFAMAS724fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 58%
14 0:48 TomasFAMAS723fine - pros would have fired it too3/7killed them36% / 48%
14 0:41 SquxFAMAS776fine - pros would have fired it too4/6cut short (a death, a reload)58% / 58%
15 1:41 SquxMP9561fine - pros would have fired it too5/9killed them38% / 48%
16 1:31 KimballM4A1-S1227fired while moving (98 u/s), too fast to be accurate - stop first3/420% / 53%
16 1:31 KimballM4A1-S1218fine - pros would have fired it too1/365% / 65%
16 1:26 SquxM4A1-S710fine - pros would have fired it too2/6killed them61% / 61%
16 1:22 TomasM4A1-S949fine - pros would have fired it too1/4killed them64% / 64%
16 1:19 nn.nkzM4A1-S943fine - pros would have fired it too1/5killed them46% / 46%
17 1:39 KimballM4A1-S987fine - pros would have fired it too4/6killed them71% / 71%
18 1:40 KimballM4A1-S998fine - pros would have fired it too1/5killed them62% / 62%
18 1:21 SquxM4A1-S1155aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)6% / 54%
19 1:30 SquxFive-SeveN351fine - pros would have fired it too0/1cut short (a death, a reload)23% / 40%
20 1:09 TomasM4A1-S543fired while moving (117 u/s), too fast to be accurate - stop first2/5killed them48% / 74%
20 0:49 DISSWHOISSM4A1-S174fired while moving (116 u/s), too fast to be accurate - stop first1/5killed them50% / 59%
20 0:48 KimballM4A1-S913fired while moving (123 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)3% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.