Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 90 | 37% |
| MP7 | 30 | 40% |
| M4A4 | 27 | 26% |
| Desert Eagle | 13 | 15% |
| MP9 | 7 | 57% |
| Glock-18 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/136 | 24 1:38 | 4 kills (AK-47 ×4), 2 headshots, in 33.5 s T | 9.3 |
| 15/136 | 20 1:29 | 2 kills (AK-47 ×2), all headshots, in 0.9 s T | 3.3 |
| 23/136 | 15 1:19 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.9 |
| 28/136 | 22 1:14 | 1 kill (AK-47), a wallbang T | 2.3 |
| 33/136 | 19 1:39 | 2 kills (AK-47 ×2), in 4.8 s T | 1.9 |
| 40/136 | 1 1:21 | 1 kill (Deagle), 1 headshot CT | 1.4 |
| 106/136 | 12 1:34 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 107/136 | 25 1:06 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 120/136 | 5 1:39 | 1 kill (M4A4) CT | -0.4 |
| 124/136 | 7 1:45 | 1 kill (MP7) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:10 | 1v2 before the plant CT · 22 HP · Long A | lost - died in the first fight · saw each other |
Flashes
8 flashes: 5 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:38 | wasted | no enemy blinded for long |
| 20 1:46 | good | blinded Murdoc⛴ 3.5 s (0.8 s white); blinded themselves 3.1 s on the move through Outside Long - safe |
| 22 1:44 | good | blinded Murdoc⛴ 3.7 s (1.0 s white); blinded 𝘚𝘤𝘳𝘢𝘱 2.7 s holding Long Doors - safe; blinded themselves 3.1 s on the move through Outside Long - safe |
| 23 1:45 | good | blinded Murdoc⛴ 3.7 s (1.0 s white) |
| 25 1:46 | good | blinded yuŋgwełł 3.7 s (1.0 s white); blinded themselves 3.1 s on the move through Outside Long - safe |
| 26 1:45 | weak | barely blinded Murdoc⛴ 2.5 s (0.3 s white); blinded themselves 3.1 s on the move through Outside Long - safe |
| 27 1:42 | weak | barely blinded Murdoc⛴ 2.8 s (0.4 s white), SombreSS 2.0 s (0.2 s white) |
| 29 1:41 | good | blinded yuŋgwełł 4.5 s (1.7 s white), SombreSS 4.0 s (1.3 s white), Murdoc⛴ 3.7 s (1.0 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:46 | Tunnel Stairs | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 7 1:44 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 10 1:17 | A Ramp | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 14 1:26 | Mid Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 bomb 0:38 | Bombsite A | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 10 1:48 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | qwizwe was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:30 | trade | Squx was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:17 | line of fire | stood in TporJlaquT's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 19 1:36 | hold | held with TporJlaquT, 73 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after TporJlaquT) |
| 20 bomb 0:39 | trade | TporJlaquT was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:42 | line of fire | stood in qwizwe's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:21 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:02 | killed by them | Glock-18 | 516 ms | 516 ms | 6.0° | ||
| 2 1:15 | hit them | Desert Eagle | 1250 ms | – | 0.8° | ||
| 2 1:15 | killed by them | Galil AR | 1281 ms | 1281 ms | 2.2° | ||
| 3 1:41 | killed by them | Galil AR | 125 ms | 219 ms | 0.8° | ||
| 4 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:40 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:38 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:42 | hit them | MP9 | 297 ms | – | 5.9° | ||
| 6 1:42 | killed by them | AK-47 | 438 ms | 641 ms | 13.0° | ||
| 7 1:46 | killed them | MP7 | 609 ms | 1250 ms | 10.3° | ||
| 7 1:46 | hit by them | Tec-9 | 312 ms | – | 6.9° | ||
| 7 1:45 | hit them | MP7 | 1391 ms | – | 12.6° | ||
| 7 1:43 | hit by them | MAC-10 | 438 ms | – | 3.6° | ||
| 7 1:43 | killed by them | Tec-9 | 2750 ms | 2750 ms | 6.9° | ||
| 8 1:45 | hit them | M4A4 | 453 ms | – | 0.9° | ||
| 8 1:45 | killed by them | AK-47 | 641 ms | 938 ms | 2.5° | ||
| 9 1:18 | killed by them | AK-47 | 250 ms | 250 ms | 1.3° | ||
| 10 1:16 | hit them | Desert Eagle | 312 ms | – | 1.2° | ||
| 10 1:16 | hit by them | Galil AR | 391 ms | – | 1.0° | ||
| 10 1:15 | killed by them | AK-47 | 234 ms | 234 ms | 1.5° | ||
| 11 1:33 | killed by them | AK-47 | 500 ms | 703 ms | 5.6° | ||
| 12 1:34 | killed them | M4A4 | 406 ms | 859 ms | 1.0° | ||
| 12 1:30 | killed by them | AK-47 | 375 ms | 969 ms | 2.1° | ||
| 13 1:38 | hit them | Glock-18 | 938 ms | – | 6.7° | ||
| 13 1:38 | killed by them | USP-S | 516 ms | 516 ms | 51.3° | ||
| 14 1:25 | killed by them | MP9 | 562 ms | 844 ms | 12.7° | ||
| 14 1:25 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:19 | killed them | AK-47 | 547 ms | 547 ms | 2.3° | ||
| 15 1:15 | killed by them | M4A1-S | 312 ms | 703 ms | 1.1° | ||
| 16 1:47 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | killed by them | AWP | 281 ms | 281 ms | 0.4° | ||
| 17 1:47 | hit them | AK-47 | 562 ms | – | 3.6° | ||
| 17 1:45 | hit them | AK-47 | 188 ms | – | 1.3° | ||
| 17 1:45 | killed by them | M4A1-S | 562 ms | 766 ms | 2.9° | ||
| 18 1:13 | killed by them | M4A4 | 875 ms | 2109 ms | 7.5° | ||
| 19 1:40 | killed them | AK-47 | 297 ms | 1297 ms | 2.7° | ||
| 19 1:40 | hit by them | M4A4 | 500 ms | – | 3.7° | ||
| 19 1:35 | killed them | AK-47 | 62 ms | 266 ms | 2.0° | ||
| 20 1:29 | killed them | AK-47 | 531 ms | 828 ms | 3.6° | ||
| 20 1:28 | killed them | AK-47 | 953 ms | 1359 ms | 10.5° | ||
| 20 bomb 0:37 | killed by them | M4A1-S | 359 ms | 547 ms | 1.3° | ||
| 21 1:27 | hit by them | Nova | 250 ms | – | 4.8° | ||
| 21 1:19 | killed by them | MAC-10 | 453 ms | 812 ms | 1.6° | ||
| 22 1:16 | killed them | AK-47 | 703 ms | 3047 ms | 4.8° | ||
| 23 1:26 | hit by them | M4A4 | 1078 ms | – | 34.3° | ||
| 23 1:22 | killed by them | M4A1-S | 500 ms | 703 ms | 7.9° | ||
| 24 1:38 | hit by them | M4A4 | 250 ms | – | 4.5° | ||
| 24 1:38 | killed them | AK-47 | 391 ms | 594 ms | 2.2° | ||
| 24 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:11 | killed them | AK-47 | 750 ms | 938 ms | 3.0° | ||
| 24 1:05 | killed them | AK-47 | 250 ms | 547 ms | 0.5° | ||
| 24 1:05 | hit by them | AK-47 | 453 ms | – | 4.5° | ||
| 25 1:06 | hit by them | M4A4 | 562 ms | – | 0.7° | ||
| 25 1:06 | killed them | AK-47 | 703 ms | 812 ms | 3.1° | ||
| 25 bomb 0:09 | killed by them | USP-S | 344 ms | 594 ms | 7.0° | ||
| 26 1:36 | killed by them | M4A1-S | 281 ms | 672 ms | 0.6° | ||
| 26 1:36 | hit them | AK-47 | 500 ms | – | 12.3° | ||
| 27 1:16 | killed by them | M4A1-S | 266 ms | 906 ms | 0.9° | ||
| 27 1:16 | hit them | AK-47 | 438 ms | – | 3.4° | ||
| 28 1:38 | killed by them | AK-47 | 78 ms | 547 ms | 0.5° | ||
| 29 1:38 | hit them | M4A4 | 422 ms | – | 3.4° | ||
| 29 1:38 | killed by them | AK-47 | 484 ms | 484 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:16 | Desert Eagle | 1150 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 34% | |
| 2 1:15 | Desert Eagle | 1139 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 4 1:32 | Desert Eagle | 591 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 4 1:31 | Desert Eagle | 296 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 45% | |
| 6 1:42 | MP9 | 254 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 49% / 52% | |
| 7 1:46 | MP7 | 732 | fired while moving (188 u/s), too fast to be accurate - stop first | 12/30 | killed them | 16% / 50% | |
| 8 1:45 | M4A4 | 984 | fired while moving (127 u/s), too fast to be accurate - stop first | 4/8 | cut short (a death, a reload) | 0% / 60% | |
| 10 1:16 | Desert Eagle | 1310 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 11 1:33 | Desert Eagle | 744 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 25% / 54% | |
| 12 1:34 | M4A4 | 1139 | fine - pros would have fired it too | 2/13 | killed them; 1 bullet after pros would have stopped | 35% / 46% | |
| 12 1:31 | M4A4 | 1154 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/8 | cut short (a death, a reload); 2 bullets after pros would have stopped | 20% / 60% | |
| 13 1:39 | Glock-18 | 840 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 9% / 51% | |
| 14 1:25 | Desert Eagle | 527 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 23% / 61% | |
| 15 1:19 | AK-47 | 1055 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 15 1:15 | AK-47 | 990 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 31% / 71% | |
| 16 1:31 | Desert Eagle | 1647 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | 52% / 68% | ||
| 17 1:47 | AK-47 | 922 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/9 | 12% / 49% | ||
| 17 1:45 | AK-47 | 1100 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 22% / 64% | |
| 18 1:13 | Desert Eagle | 2086 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 54% | |
| 19 1:40 | AK-47 | 1077 | fine - pros would have fired it too | 4/16 | killed them; 6 bullets after pros would have stopped | 32% / 47% | |
| 19 1:35 | AK-47 | 711 | fine - pros would have fired it too | 2/8 | killed them | 53% / 53% | |
| 20 1:29 | AK-47 | 582 | fired while moving (206 u/s), too fast to be accurate - stop first | 6/19 | killed them | 4% / 46% | |
| 20 bomb 0:37 | AK-47 | 1577 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 45% | |
| 21 1:19 | AK-47 | 1111 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 13% / 52% | |
| 22 1:16 | AK-47 | 1952 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/11 | 9 bullets after pros would have stopped | 8% / 49% | |
| 22 1:15 | AK-47 | 1992 | fine - pros would have fired it too | 1/2 | 42% / 53% | ||
| 22 1:14 | AK-47 | 1984 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 15% / 51% | ||
| 24 1:38 | AK-47 | 171 | fine - pros would have fired it too | 3/8 | killed them | 53% / 53% | |
| 24 1:11 | AK-47 | 1105 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/9 | killed them | 12% / 53% | |
| 24 1:05 | AK-47 | 1176 | fine - pros would have fired it too | 3/4 | killed them | 53% / 56% | |
| 25 1:06 | AK-47 | 983 | fine - pros would have fired it too | 2/7 | killed them | 30% / 49% | |
| 25 bomb 0:09 | AK-47 | 765 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 3% / 63% | |
| 26 1:36 | AK-47 | 807 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 0% / 47% | |
| 27 1:16 | AK-47 | 197 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 39% / 47% | |
| 28 1:38 | M4A4 | 1114 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 29 1:38 | M4A4 | 757 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 44% / 48% |
Throws
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.