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Dust II, won 16-13 · Tue 10 Nov, 03:12

☆bod11s☆18,855

The match

Aim

500 msTTD844 msTTK3.1°Crosshair↓18%1st bullet35%Spray14%Head68%Counter-strafe

Scoreboard

64ADR52%KAST

Positioning

Shots

20/36Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479037%
MP73040%
M4A42726%
Desert Eagle1315%
MP9757%
Glock-18425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/13624 1:38 4 kills (AK-47 ×4), 2 headshots, in 33.5 s T9.3
15/13620 1:29 2 kills (AK-47 ×2), all headshots, in 0.9 s T3.3
23/13615 1:19 1 kill (AK-47), 1 through smoke, 1 headshot T2.9
28/13622 1:14 1 kill (AK-47), a wallbang T2.3
33/13619 1:39 2 kills (AK-47 ×2), in 4.8 s T1.9
40/1361 1:21 1 kill (Deagle), 1 headshot CT1.4
106/13612 1:34 1 kill (M4A4), 1 headshot CT0.1
107/13625 1:06 1 kill (AK-47), 1 headshot T0.0
120/1365 1:39 1 kill (M4A4) CT-0.4
124/1367 1:45 1 kill (MP7) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:10 1v2 before the plant CT · 22 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 5 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:38 wastedno enemy blinded for long
20 1:46 goodblinded Murdoc⛴ 3.5 s (0.8 s white); blinded themselves 3.1 s on the move through Outside Long - safe
22 1:44 goodblinded Murdoc⛴ 3.7 s (1.0 s white); blinded 𝘚𝘤𝘳𝘢𝘱 2.7 s holding Long Doors - safe; blinded themselves 3.1 s on the move through Outside Long - safe
23 1:45 goodblinded Murdoc⛴ 3.7 s (1.0 s white)
25 1:46 goodblinded yuŋgwełł 3.7 s (1.0 s white); blinded themselves 3.1 s on the move through Outside Long - safe
26 1:45 weakbarely blinded Murdoc⛴ 2.5 s (0.3 s white); blinded themselves 3.1 s on the move through Outside Long - safe
27 1:42 weakbarely blinded Murdoc⛴ 2.8 s (0.4 s white), SombreSS 2.0 s (0.2 s white)
29 1:41 goodblinded yuŋgwełł 4.5 s (1.7 s white), SombreSS 4.0 s (1.3 s white), Murdoc⛴ 3.7 s (1.0 s white)

Positioning

In 5 of your 43 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Tunnel Stairs. Pros do that in about 1 duel in 16. You crouched in 17 of your 28 duels (61%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 16 fast peeks (25%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:46 nikTunnel Stairspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
7 1:44 AhjussiTunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headlived
10 1:17 Murdoc⛴A Rampcover not used: 128 units away, they'd have seen only your headlived
14 1:26 nikMid Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
20 bomb 0:38 Murdoc⛴Bombsite Astanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
10 1:48 trade𝘚𝘤𝘳𝘢𝘱 was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeqwizwe was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 trade𝘚𝘤𝘳𝘢𝘱 was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
15 1:30 tradeSqux was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
15 1:17 line of firestood in TporJlaquT's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
19 1:36 holdheld with TporJlaquT, 73 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after TporJlaquT)
20 bomb 0:39 tradeTporJlaquT was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
23 1:42 line of firestood in qwizwe's line of fire while they fought, for 625 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 SombreSShit by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
1 1:21 SombreSSkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
1 1:02 nikkilled by themGlock-18516 ms516 ms6.0°
2 1:15 Murdoc⛴hit themDesert Eagle1250 ms–0.8°
2 1:15 Murdoc⛴killed by themGalil AR1281 ms1281 ms2.2°
3 1:41 SombreSSkilled by themGalil AR125 ms219 ms0.8°
4 1:32 SombreSSkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:40 SombreSSkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:39 SombreSShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:39 yuŋgwełłhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:38 yuŋgwełłhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:38 Ahjussikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:42 yuŋgwełłhit themMP9297 ms–5.9°
6 1:42 yuŋgwełłkilled by themAK-47438 ms641 ms13.0°
7 1:46 nikkilled themMP7609 ms1250 ms10.3°
7 1:46 SombreSShit by themTec-9312 ms–6.9°
7 1:45 SombreSShit themMP71391 ms–12.6°
7 1:43 Ahjussihit by themMAC-10438 ms–3.6°
7 1:43 SombreSSkilled by themTec-92750 ms2750 ms6.9°
8 1:45 SombreSShit themM4A4453 ms–0.9°
8 1:45 SombreSSkilled by themAK-47641 ms938 ms2.5°
9 1:18 SombreSSkilled by themAK-47250 ms250 ms1.3°
10 1:16 Murdoc⛴hit themDesert Eagle312 ms–1.2°
10 1:16 Murdoc⛴hit by themGalil AR391 ms–1.0°
10 1:15 Ahjussikilled by themAK-47234 ms234 ms1.5°
11 1:33 Murdoc⛴killed by themAK-47500 ms703 ms5.6°
12 1:34 Murdoc⛴killed themM4A4406 ms859 ms1.0°
12 1:30 Ahjussikilled by themAK-47375 ms969 ms2.1°
13 1:38 yuŋgwełłhit themGlock-18938 ms–6.7°
13 1:38 SombreSSkilled by themUSP-S516 ms516 ms51.3°
14 1:25 nikkilled by themMP9562 ms844 ms12.7°
14 1:25 Murdoc⛴hit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:19 nikkilled themAK-47547 ms547 ms2.3°
15 1:15 Ahjussikilled by themM4A1-S312 ms703 ms1.1°
16 1:47 Ahjussihit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 SombreSSkilled by themAWP281 ms281 ms0.4°
17 1:47 SombreSShit themAK-47562 ms–3.6°
17 1:45 Murdoc⛴hit themAK-47188 ms–1.3°
17 1:45 Murdoc⛴killed by themM4A1-S562 ms766 ms2.9°
18 1:13 nikkilled by themM4A4875 ms2109 ms7.5°
19 1:40 Ahjussikilled themAK-47297 ms1297 ms2.7°
19 1:40 Ahjussihit by themM4A4500 ms–3.7°
19 1:35 nikkilled themAK-4762 ms266 ms2.0°
20 1:29 SombreSSkilled themAK-47531 ms828 ms3.6°
20 1:28 nikkilled themAK-47953 ms1359 ms10.5°
20 bomb 0:37 Murdoc⛴killed by themM4A1-S359 ms547 ms1.3°
21 1:27 Ahjussihit by themNova250 ms–4.8°
21 1:19 SombreSSkilled by themMAC-10453 ms812 ms1.6°
22 1:16 yuŋgwełłkilled themAK-47703 ms3047 ms4.8°
23 1:26 nikhit by themM4A41078 ms–34.3°
23 1:22 Murdoc⛴killed by themM4A1-S500 ms703 ms7.9°
24 1:38 SombreSShit by themM4A4250 ms–4.5°
24 1:38 SombreSSkilled themAK-47391 ms594 ms2.2°
24 1:25 nikkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:11 Ahjussikilled themAK-47750 ms938 ms3.0°
24 1:05 Murdoc⛴killed themAK-47250 ms547 ms0.5°
24 1:05 Murdoc⛴hit by themAK-47453 ms–4.5°
25 1:06 Murdoc⛴hit by themM4A4562 ms–0.7°
25 1:06 Murdoc⛴killed themAK-47703 ms812 ms3.1°
25 bomb 0:09 Ahjussikilled by themUSP-S344 ms594 ms7.0°
26 1:36 Murdoc⛴killed by themM4A1-S281 ms672 ms0.6°
26 1:36 Murdoc⛴hit themAK-47500 ms–12.3°
27 1:16 Murdoc⛴killed by themM4A1-S266 ms906 ms0.9°
27 1:16 Murdoc⛴hit themAK-47438 ms–3.4°
28 1:38 SombreSSkilled by themAK-4778 ms547 ms0.5°
29 1:38 yuŋgwełłhit themM4A4422 ms–3.4°
29 1:38 yuŋgwełłkilled by themAK-47484 ms484 ms2.0°

Shots

You fired 20 of your 36 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:16 Murdoc⛴Desert Eagle1150fired while moving (98 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 34%
2 1:15 Murdoc⛴Desert Eagle1139fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
4 1:32 AhjussiDesert Eagle591fine - pros would have fired it too0/256% / 56%
4 1:31 SombreSSDesert Eagle296fine - pros would have fired it too0/1cut short (a death, a reload)42% / 45%
6 1:42 yuŋgwełłMP9254fine - pros would have fired it too4/7cut short (a death, a reload)49% / 52%
7 1:46 nikMP7732fired while moving (188 u/s), too fast to be accurate - stop first12/30killed them16% / 50%
8 1:45 SombreSSM4A4984fired while moving (127 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)0% / 60%
10 1:16 Murdoc⛴Desert Eagle1310fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
11 1:33 Murdoc⛴Desert Eagle744aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)25% / 54%
12 1:34 Murdoc⛴M4A41139fine - pros would have fired it too2/13killed them; 1 bullet after pros would have stopped35% / 46%
12 1:31 AhjussiM4A41154aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/8cut short (a death, a reload); 2 bullets after pros would have stopped20% / 60%
13 1:39 yuŋgwełłGlock-18840aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4cut short (a death, a reload)9% / 51%
14 1:25 nikDesert Eagle527fired while moving (84 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)23% / 61%
15 1:19 nikAK-471055fine - pros would have fired it too1/3killed them57% / 57%
15 1:15 AhjussiAK-47990fired while moving (85 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)31% / 71%
16 1:31 SombreSSDesert Eagle1647fired while moving (92 u/s), too fast to be accurate - stop first0/152% / 68%
17 1:47 SombreSSAK-47922fired while moving (79 u/s), too fast to be accurate - stop first3/912% / 49%
17 1:45 Murdoc⛴AK-471100aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/6cut short (a death, a reload)22% / 64%
18 1:13 nikDesert Eagle2086aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/3cut short (a death, a reload)6% / 54%
19 1:40 AhjussiAK-471077fine - pros would have fired it too4/16killed them; 6 bullets after pros would have stopped32% / 47%
19 1:35 nikAK-47711fine - pros would have fired it too2/8killed them53% / 53%
20 1:29 SombreSSAK-47582fired while moving (206 u/s), too fast to be accurate - stop first6/19killed them4% / 46%
20 bomb 0:37 Murdoc⛴AK-471577aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)20% / 45%
21 1:19 SombreSSAK-471111aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/5cut short (a death, a reload)13% / 52%
22 1:16 yuŋgwełłAK-471952aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/119 bullets after pros would have stopped8% / 49%
22 1:15 yuŋgwełłAK-471992fine - pros would have fired it too1/242% / 53%
22 1:14 yuŋgwełłAK-471984aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/115% / 51%
24 1:38 SombreSSAK-47171fine - pros would have fired it too3/8killed them53% / 53%
24 1:11 AhjussiAK-471105fired while moving (97 u/s), too fast to be accurate - stop first3/9killed them12% / 53%
24 1:05 Murdoc⛴AK-471176fine - pros would have fired it too3/4killed them53% / 56%
25 1:06 Murdoc⛴AK-47983fine - pros would have fired it too2/7killed them30% / 49%
25 bomb 0:09 AhjussiAK-47765fired while moving (112 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)3% / 63%
26 1:36 Murdoc⛴AK-47807fired while moving (75 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)0% / 47%
27 1:16 Murdoc⛴AK-47197fine - pros would have fired it too2/6cut short (a death, a reload)39% / 47%
28 1:38 SombreSSM4A41114fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
29 1:38 yuŋgwełłM4A4757fine - pros would have fired it too1/2cut short (a death, a reload)44% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.