Premier · Tue 10 Nov, 03:12 · 29 rounds, 47 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 26 | 21 | 8 | +5 | 99 | 62% | 66% | 1-1 | 133 | 24 | 0/5 | 562 ms | 719 ms | 2.6° | 37% | 30% | 28% | 75% | 41 | 9% 5/57 | 2 | 1 | 4 | 9% | 0% 0/28 | 8% 1/12 | 58% 38/66 | 12 | 26 | 38% 13/34 | 10% | 32% pro 54% | ||||
| 25 | 20 | 5 | +5 | 92 | 56% | 69% | 5-4 | 95 | 3 | 0/2 | 344 ms | 500 ms | 2.5° | 41% | 54% | 24% | 74% | 31 | 4% 2/50 | 0 | 0 | 2 | 31% | 6% 1/18 | 0% 0/5 | 37% 19/51 | 7 | 12 | 24% 4/17 | 0% | 42% pro 59% | ||||
| 20 | 24 | 5 | -4 | 74 | 30% | 62% | 6-2 | 253 | 21 | 0/3 | 484 ms | 602 ms | 3.2° | 40% | 40% | 14% | 71% | 33 | 5% 2/43 | 1 | 0 | 1 | 21% | 0% 0/17 | 8% 1/12 | 44% 27/62 | 12 | 15 | 21% 7/34 | 0% | 38% pro 54% | ||||
| 18 | 20 | 4 | -2 | 65 | 56% | 76% | 3-4 | 88 | 3 | 2/5 | 484 ms | 594 ms | 2.9° | 42% | 33% | 23% | 62% | 23 | 8% 3/39 | 1 | 1 | 1 | 32% | 0% 0/15 | 0% 0/5 | 52% 14/27 | 9 | 5 | – | 6% | 32% pro 55% | ||||
| 14 | 21 | 7 | -7 | 66 | 43% | 69% | 2-1 | 214 | 11 | 0/3 | 422 ms | 594 ms | 3.0° | 46% | 50% | 15% | 70% | 23 | 3% 1/39 | 1 | 0 | 0 | 40% | 15% 2/13 | 0% 0/9 | 50% 15/30 | 8 | 7 | 13% 2/15 | 5% | 35% pro 54% | ||||
| Started as CTs · 16 | Started as CTs · 16 | Started as CTs · 16 | Started as CTs · 16 | ||||||||||||||||||||||||||||||||
| 32 | 23 | 2 | +9 | 102 | 41% | 66% | 6-2 | 139 | 5 | 1/4 | 344 ms | 344 ms | 2.9° | 52% | 38% | 24% | 80% | 32 | 2% 1/53 | 1 | 0 | 0 | 28% | 0% 0/20 | 0% 0/7 | 36% 17/47 | 10 | 7 | 20% 2/10 | 0% | 50% pro 65% | ||||
| 24 | 17 | 8 | +7 | 90 | 38% | 79% | 0-3 | 179 | 16 | 1/4 | 492 ms | 734 ms | 2.4° | 27% | 27% | 12% | 75% | 40 | 6% 3/51 | 1 | 0 | 2 | 34% | 4% 1/25 | 0% 0/12 | 65% 44/68 | 10 | 34 | 21% 7/33 | 4% | 26% pro 52% | ||||
| 22 | 20 | 7 | +2 | 95 | 68% | 76% | 3-3 | 171 | 11 | 0/4 | 500 ms | 718 ms | 2.3° | 32% | 33% | 31% | 73% | 31 | 17% 7/42 | 4 | 0 | 4 | 55% | 0% 0/21 | 0/1 | 46% 23/50 | 7 | 16 | 35% 7/20 | 0% | 35% pro 55% | ||||
| 15 | 26 | 7 | -11 | 64 | 53% | 52% | 3-6 | 10 | 12 | 0/1 | 500 ms | 844 ms | 3.1° | 18% | 35% | 14% | 68% | 23 | 12% 5/43 | 3 | 1 | 2 | 61% | 25% 4/16 | 0/3 | 56% 20/36 | 11 | 9 | 33% 3/9 | 10% | 30% pro 54% | ||||
| 13 | 18 | 6 | -5 | 48 | 23% | 66% | 0-3 | 131 | 5 | 2/4 | 516 ms | 774 ms | 6.5° | 21% | 20% | 15% | 76% | 17 | 3% 1/33 | 1 | 0 | 0 | 30% | 0% 0/14 | 1/2 | 48% 21/44 | 9 | 12 | 54% 13/24 | 0% | 38% pro 57% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 27 1:14 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 27 s T | 12.1 | |
| 2 | 24 1:38 | 4 kills (AK-47 ×4), 2 headshots, in 33.5 s T | 9.3 | |
| 3 | 29 0:43 | 3 kills (M4A4 ×3), 1 headshot, in 15.8 s CT | 6.8 | |
| 4 | 4 1:27 | 3 kills (AK-47 ×3), 2 headshots, in 16.5 s T | 5.6 | |
| 5 | 3 1:13 | 2 kills (M4A4 ×2), 2 through smoke, in 8.7 s CT | 5.3 | |
| 6 | 21 1:41 | 3 kills (MAC-10 ×2, Deagle), a wallbang, in 49.3 s CT | 5.3 | |
| 7 | 12 0:55 | 2 kills (M4A4 ×2), all headshots, in 1.7 s CT | 4.2 | |
| 8 | 2 bomb 0:38 | 2 kills (Deagle, Galil), a wallbang, all headshots, in 2.7 s CT | 4.0 | |
| 9 | 11 1:22 | 3 kills (M4A4 ×3), 2 headshots, in 52.3 s CT | 3.8 | |
| 10 | 25 1:52 | 2 kills (AWP, P250), a wallbang, 1 headshot, in 39.8 s T | 3.8 | |
| 11 | 18 1:28 | 3 kills (AK-47, Knife, AWP), 1 headshot, in 54.7 s T | 3.8 | |
| 12 | 28 1:18 | 2 kills (M4A4 ×2), 1 through smoke, in 8.2 s CT | 3.7 |
Every moment (136)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 28 1:38 | 3 kills (AK-47 ×3), all headshots, in 63.5 s T | 3.4 | |
| 14 | 8 bomb 0:28 | 2 kills (FAMAS ×2), all headshots, in 2.1 s CT | 3.3 | |
| 15 | 20 1:29 | 2 kills (AK-47 ×2), all headshots, in 0.9 s T | 3.3 | |
| 16 | 11 1:05 | 1 kill (Deagle), 1 through smoke CT | 3.2 | |
| 17 | 5 1:47 | 3 kills (AWP ×3), in 43.9 s CT | 3.1 | |
| 18 | 20 bomb 0:39 | 2 kills (M4A1-S ×2), 1 headshot, in 2.1 s CT | 3.0 | |
| 19 | 14 1:25 | 2 kills (MP9 ×2), 1 headshot, in 3.2 s CT | 3.0 | |
| 20 | 15 1:12 | 3 kills (FAMAS ×3), 2 headshots, in 18.7 s CT | 3.0 | |
| 21 | 4 1:36 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7 s CT | 3.0 | |
| 22 | 8 1:05 | 1 kill (M4A4), 1 through smoke CT | 2.9 | |
| 23 | 15 1:19 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.9 | |
| 24 | 22 1:50 | 2 kills (AWP ×2), 1 headshot, in 17.5 s T | 2.7 | |
| 25 | 1 1:18 | 3 kills (Glock ×3), in 15.8 s T | 2.4 | |
| 26 | 19 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 11.2 s T | 2.4 | |
| 27 | 6 1:38 | 3 kills (AWP ×2, P250), a wallbang, 1 headshot, in 39.3 s CT | 2.3 | |
| 28 | 22 1:14 | 1 kill (AK-47), a wallbang T | 2.3 | |
| 29 | 10 bomb 0:31 | 2 kills (Galil ×2), all headshots, in 20.8 s T | 2.3 | |
| 30 | 26 1:08 | 2 kills (AWP ×2), in 24 s T | 2.1 | |
| 31 | 4 1:15 | 2 kills (M4A4 ×2), 1 headshot, in 3.2 s CT | 2.1 | |
| 32 | 11 1:33 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.0 | |
| 33 | 19 1:39 | 2 kills (AK-47 ×2), in 4.8 s T | 1.9 | |
| 34 | 20 bomb 0:32 | 2 kills (M4A4 ×2), 1 headshot, in 7.1 s CT | 1.9 | |
| 35 | 3 bomb 0:40 | 2 kills (Galil ×2), 1 headshot, in 2.7 s CT | 1.8 | |
| 36 | 9 1:18 | 2 kills (AK-47 ×2), all headshots, in 25.5 s T | 1.8 | |
| 37 | 9 0:37 | 2 kills (AK-47 ×2), 1 headshot, in 20.2 s T | 1.7 | |
| 38 | 1 1:30 | 2 kills (Glock ×2), 1 headshot, in 2.7 s T | 1.7 | |
| 39 | 18 1:40 | 2 kills (AK-47 ×2), all headshots, in 9.8 s CT | 1.4 | |
| 40 | 1 1:21 | 1 kill (Deagle), 1 headshot CT | 1.4 | |
| 41 | 3 1:41 | 2 kills (Galil, M4A4), all headshots, in 27.4 s T | 1.4 | |
| 42 | 28 1:45 | 2 kills (AWP ×2), in 40.4 s T | 1.4 | |
| 43 | 1 1:33 | 2 kills (USP-S ×2), all headshots, in 1.3 s CT | 1.3 | |
| 44 | 29 1:11 | 2 kills (M4A4 ×2), all headshots, in 7.3 s CT | 1.3 | |
| 45 | 10 1:15 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.2 | |
| 46 | 7 1:27 | 2 kills (AWP ×2), in 6.6 s CT | 1.2 | |
| 47 | 4 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s T | 1.1 | |
| 48 | 18 1:12 | 2 kills (M4A4 ×2), 1 headshot, in 25.4 s CT | 1.1 | |
| 49 | 3 1:23 | 1 kill (M4A4) CT | 1.0 | |
| 50 | 9 1:08 | 1 kill (AWP) CT | 1.0 | |
| 51 | 9 0:25 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 52 | 10 1:10 | 1 kill (AWP) CT | 1.0 | |
| 53 | 12 0:42 | 1 kill (MP9), 1 headshot CT | 1.0 | |
| 54 | 12 bomb 0:40 | 1 kill (Knife) CT | 1.0 | |
| 55 | 14 1:27 | 1 kill (MP9), 1 headshot CT | 1.0 | |
| 56 | 15 1:15 | 1 kill (M4A1-S) CT | 1.0 | |
| 57 | 17 0:11 | 1 kill (AWP) CT | 1.0 | |
| 58 | 22 1:27 | 1 kill (AWP) T | 1.0 | |
| 59 | 22 1:22 | 1 kill (AWP) CT | 1.0 | |
| 60 | 23 1:20 | 1 kill (AWP) T | 1.0 | |
| 61 | 26 1:41 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 62 | 26 1:17 | 1 kill (AWP) CT | 1.0 | |
| 63 | 27 1:27 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 64 | 27 1:20 | 1 kill (M4A1-S) CT | 1.0 | |
| 65 | 29 1:03 | 1 kill (AK-47) T | 1.0 | |
| 66 | 16 1:03 | 1 kill (M4A4) CT | 0.9 | |
| 67 | 16 1:15 | 1 kill (Galil) T | 0.9 | |
| 68 | 17 1:45 | 1 kill (M4A1-S) CT | 0.9 | |
| 69 | 18 1:37 | 1 kill (AK-47) T | 0.9 | |
| 70 | 22 1:40 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 71 | 16 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 24.2 s CT | 0.9 | |
| 72 | 23 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 57.1 s CT | 0.9 | |
| 73 | 21 1:29 | 2 kills (P250, AWP), in 24.2 s CT | 0.8 | |
| 74 | 6 1:41 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 75 | 8 1:27 | 1 kill (AWP) CT | 0.8 | |
| 76 | 23 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 77 | 25 1:32 | 1 kill (AK-47) T | 0.8 | |
| 78 | 27 1:16 | 1 kill (M4A1-S) CT | 0.8 | |
| 79 | 11 bomb 0:26 | 1 kill (AWP) T | 0.8 | |
| 80 | 17 0:58 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 81 | 26 0:56 | 2 kills (AK-47 ×2), 1 headshot, in 32.3 s T | 0.7 | |
| 82 | 12 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 12.3 s T | 0.7 | |
| 83 | 10 bomb 0:23 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 84 | 10 bomb 0:02 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 85 | 23 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 86 | 2 bomb 0:35 | 1 kill (Galil) T | 0.6 | |
| 87 | 11 1:45 | 2 kills (AK-47 ×2), in 27.8 s T | 0.6 | |
| 88 | 13 1:38 | 2 kills (USP-S ×2), all headshots, in 19.5 s CT | 0.6 | |
| 89 | 3 1:16 | 1 kill (Galil), 1 headshot T | 0.6 | |
| 90 | 19 1:47 | 1 kill (AWP), 1 headshot T | 0.6 | |
| 91 | 23 1:34 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 92 | 24 1:17 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 93 | 24 1:13 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 94 | 2 1:42 | 2 kills (MAC-10 ×2), in 31.4 s T | 0.5 | |
| 95 | 5 1:00 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 96 | 28 1:17 | 1 kill (M4A4) CT | 0.5 | |
| 97 | 26 1:35 | 2 kills (M4A1-S, AK-47), 1 while flashed, 1 headshot, in 61.4 s CT | 0.4 | |
| 98 | 23 1:24 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 99 | 11 bomb 0:18 | 1 kill (AK-47) T | 0.4 | |
| 100 | 8 1:27 | 2 kills (AK-47 ×2), all headshots, in 19.2 s T | 0.3 | |
| 101 | 15 1:17 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 102 | 5 1:38 | 1 kill (AK-47) T | 0.3 | |
| 103 | 20 bomb 0:37 | 1 kill (AWP), a no-scope T | 0.2 | |
| 104 | 13 1:25 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 105 | 25 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.2 | |
| 106 | 12 1:34 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 107 | 25 1:06 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 108 | 9 0:51 | 1 kill (AK-47) T | 0.0 | |
| 109 | 16 1:25 | 1 kill (AWP) CT | -0.0 | |
| 110 | 25 bomb 0:09 | 1 kill (USP-S), 1 headshot CT | -0.1 | |
| 111 | 29 1:38 | 2 kills (AK-47 ×2), all headshots, in 24.8 s T | -0.1 | |
| 112 | 21 1:26 | 1 kill (AK-47) T | -0.1 | |
| 113 | 2 1:28 | 2 kills (Galil ×2), all headshots, in 12.5 s T | -0.1 | |
| 114 | 17 0:41 | 1 kill (M4A1-S) CT | -0.2 | |
| 115 | 13 1:23 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 116 | 6 1:00 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 117 | 27 bomb 0:37 | 1 kill (AK-47) T | -0.2 | |
| 118 | 8 1:43 | 1 kill (AK-47) CT | -0.3 | |
| 119 | 7 1:15 | 1 kill (AK-47) CT | -0.4 | |
| 120 | 5 1:39 | 1 kill (M4A4) CT | -0.4 | |
| 121 | 8 1:44 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 122 | 20 bomb 0:24 | 2 kills (AWP, Tec-9), in 7.9 s T | -0.4 | |
| 123 | 10 1:48 | 2 kills (AWP ×2), in 87.8 s T | -0.5 | |
| 124 | 7 1:45 | 1 kill (MP7) CT | -0.6 | |
| 125 | 13 1:50 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 126 | 18 1:42 | 1 kill (MAC-10) T | -0.6 | |
| 127 | 5 0:54 | 1 kill (MP9), 1 headshot CT | -0.6 | |
| 128 | 26 1:18 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 129 | 7 1:43 | 1 kill (M4A4) CT | -0.8 | |
| 130 | 9 0:54 | 1 kill (AK-47) CT | -0.8 | |
| 131 | 14 0:41 | 1 kill (MP7) CT | -0.8 | |
| 132 | 21 1:43 | 1 kill (MAC-10), 1 headshot T | -0.8 | |
| 133 | 7 1:43 | 2 kills (Tec-9, MAC-10), 1 headshot, in 23.5 s T | -0.8 | |
| 134 | 14 1:13 | 1 kill (USP-S) CT | -1.3 | |
| 135 | 3 bomb 0:35 | 1 kill (Galil) T | -1.9 | |
| 136 | 17 0:41 | 1 kill (AK-47) T | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:10 | 1v2 before the plant CT · 22 HP · Long A | lost - died in the first fight · saw each other | |
| 2 bomb 0:39 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw them first | |
| 3 bomb 0:38 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:35 | 1v1 after the plant CT · 69 HP · Under A | won - defused it after 1 kill · first fight won, saw each other | |
| 4 1:12 | 1v2 before the plant CT · 75 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:11 | 1v1 before the plant T · 52 HP · Extended A | won - killed them · first fight won, saw each other | |
| 5 1:03 | 1v4 before the plant T · 52 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 1:00 | 1v4 before the plant T · 66 HP · Extended A | lost - died in the first fight · saw each other | |
| 7 1:20 | 1v4 before the plant T · 12 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 bomb 0:28 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 9 0:37 | 1v3 before the plant CT · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 bomb 0:11 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw them first | |
| 11 bomb 0:26 | 1v3 after the plant CT · 39 HP · CT Spawn | lost - died later, after 2 kills · saw each other | |
| 11 bomb 0:18 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 12 0:42 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died later · they saw them first | |
| 13 1:23 | 1v5 before the plant T · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 1:13 | 1v5 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 15 0:57 | 1v3 before the plant T · 16 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 16 1:18 | 1v5 before the plant T · 94 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 0:11 | 1v4 before the plant T · 67 HP · Outside Long | lost - saved, the time ran out | |
| 18 0:51 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw them first | |
| 18 0:46 | 1v1 before the plant T · 100 HP · Mid Doors | won - killed them · saw each other | |
| 19 1:34 | 1v5 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 20 bomb 0:25 | 1v2 after the plant T · 71 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 20 bomb 0:24 | 1v1 after the plant CT · 100 HP · Under A | lost - died in the first fight · saw each other | |
| 21 1:04 | 1v3 before the plant T · 64 HP · Middle | lost - died later · saw each other | |
| 22 1:27 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 23 bomb 0:33 | 1v3 after the plant CT · 100 HP · Long A | lost - saved, the bomb went off · saw each other | |
| 24 1:11 | 1v4 before the plant CT · 100 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 25 1:06 | 1v4 before the plant CT · 100 HP · Middle | lost - saved, the bomb went off · saw each other | |
| 26 bomb 0:38 | 1v2 after the plant CT · 67 HP · Mid Doors | lost - died later, after 1 kill · saw each other | |
| 26 bomb 0:28 | 1v1 after the plant T · 47 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 27 bomb 0:25 | 1v2 after the plant CT · 100 HP · Under A | lost - died in the first fight · neither was looking | |
| 28 1:05 | 1v2 before the plant CT · 12 HP · Under A | lost - died with two or more on them at once · saw each other | |
| 29 0:41 | 1v2 before the plant T · 100 HP · A Ramp | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:30 | blinded an enemy, but hurt the team too | blinded Ahjussi 4.2 s (1.5 s white), yuŋgwełł 3.8 s (1.1 s white); blinded themselves 2.0 s on the move through Lower Tunnel - an enemy could see them; blinded qwizwe 3.6 s holding Mid Doors - safe | |
| 6 1:15 | misled a peek | barely blinded Ahjussi 1.6 s (0.1 s white), SombreSS 0.9 s (0.1 s white); blinded qwizwe 3.5 s on the move through Long A - safe the enemy was barely blinded, and qwizwe peeked SombreSS 1.5 s after the pop; hit them first | |
| 6 1:02 | hurt the team | barely blinded SombreSS 0.7 s (0.1 s white); blinded Squx 3.0 s holding Under A - an enemy could see them | |
| 7 1:46 | misled a peek | barely blinded TporJlaquT 2.4 s (0.3 s white), Squx 1.0 s (0.1 s white) the enemy was barely blinded, and Murdoc⛴ peeked TporJlaquT 1.4 s after the pop; got hit first | |
| 7 1:21 | misled a peek | barely blinded yuŋgwełł 1.5 s (0.1 s white) the enemy was barely blinded, and Squx peeked yuŋgwełł 0.3 s after the pop; got hit first | |
| 13 1:29 | misled a peek | barely blinded qwizwe 1.0 s (0.1 s white) the enemy was barely blinded, and Ahjussi peeked qwizwe 0.9 s after the pop; hit them first | |
| 18 1:44 | hurt the team | no enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 2.0 s on the move through Upper Tunnel - took damage 0.1 s after the pop | |
| 18 1:44 | blinded an enemy, but hurt the team too | blinded yuŋgwełł 4.5 s (1.8 s white); blinded themselves 1.8 s on the move through Upper Tunnel - took damage 0.1 s after the pop | |
| 21 0:53 | misled a peek | barely blinded TporJlaquT 0.8 s (0.1 s white) the enemy was barely blinded, and SombreSS peeked TporJlaquT 0.5 s after the pop; hit them first | |
| 23 1:27 | hurt the team | barely blinded nik 2.8 s (0.4 s white); blinded ☆bod11s☆ 1.9 s on the move through Short Stairs - an enemy could see them; blinded qwizwe 4.2 s on the move through Short Stairs - safe | |
| 23 1:26 | misled a peek | barely blinded SombreSS 1.9 s (0.1 s white); blinded themselves 4.3 s on the move through Upper Tunnel - safe the enemy was barely blinded, and 𝘚𝘤𝘳𝘢𝘱 peeked SombreSS 2.2 s after the pop; got hit first | |
| 23 1:14 | blinded an enemy, but hurt the team too | blinded qwizwe 3.2 s (0.6 s white), TporJlaquT 3.1 s (0.6 s white); blinded themselves 1.9 s holding Long A - an enemy could see them | |
| 27 bomb 0:26 | blinded an enemy, but hurt the team too | blinded TporJlaquT 3.1 s (0.6 s white); blinded themselves 1.0 s on the move through Extended A - an enemy could see them; blinded Ahjussi 4.6 s on the move through Under A - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:33 | punished | hit by qwizwe with a smoke out at Bombsite B, 1.7 s before the throw - seen by 1 enemy for 0.5 s, the nearest 825 units away | |
| 3 1:10 | punished | killed by Squx 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1262 units away, thrown in the open | |
| 4 1:37 | punished | killed by Squx 1.2 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 565 units away; a running throw | |
| 5 1:21 | punished | hit by qwizwe 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 758 units away, thrown in the open | |
| 6 1:38 | punished | killed by Squx 0.1 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 816 units away; a running throw | |
| 8 1:43 | punished | killed by qwizwe with an HE in hand at Long Doors - seen by 1 enemy for 0.5 s, the nearest 786 units away | |
| 12 0:55 | punished | killed by 𝘚𝘤𝘳𝘢𝘱 1.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 2.5 s, the nearest 1105 units away, thrown in the open | |
| 16 1:48 | punished | hit by ☆bod11s☆ 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 930 units away; a running throw | |
| 18 1:40 | punished | killed by Ahjussi with a smoke in hand at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 934 units away | |
| 19 1:35 | punished | killed by ☆bod11s☆ 0.4 s after throwing an HE at Short Stairs, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 679 units away, thrown in the open | |
| 23 1:10 | punished | hit by Squx 2.3 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1005 units away; a running throw | |
| 27 1:20 | punished | killed by SombreSS with a flash in hand at Middle - seen by 2 enemies for 0.9 s, the nearest 93 units away | |
| 28 1:11 | punished | hit by nik 0.2 s after throwing a flash at A Ramp, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1548 units away, thrown in the open; a running throw | |
| 28 1:05 | punished | killed by SombreSS with a flash in hand at Middle - seen by 1 enemy for 0.2 s, the nearest 791 units away | |
| 28 0:48 | punished | hit by 𝘚𝘤𝘳𝘢𝘱 0.9 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1160 units away; a jump throw | |
| 29 1:04 | punished | killed by 𝘚𝘤𝘳𝘢𝘱 0.2 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 885 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.