Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 36 | 36% |
| M4A1-S | 31 | 32% |
| USP-S | 15 | 47% |
| AWP | 6 | 50% |
| Nova | 3 | 67% |
| Desert Eagle | 3 | 33% |
| MAC-10 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 39/136 | 18 1:40 | 2 kills (AK-47 ×2), all headshots, in 9.8 s CT | 1.4 |
| 42/136 | 28 1:45 | 2 kills (AWP ×2), in 40.4 s T | 1.4 |
| 45/136 | 10 1:15 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.2 |
| 56/136 | 15 1:15 | 1 kill (M4A1-S) CT | 1.0 |
| 79/136 | 11 bomb 0:26 | 1 kill (AWP) T | 0.8 |
| 82/136 | 12 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 12.3 s T | 0.7 |
| 102/136 | 5 1:38 | 1 kill (AK-47) T | 0.3 |
| 104/136 | 13 1:25 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 110/136 | 25 bomb 0:09 | 1 kill (USP-S), 1 headshot CT | -0.1 |
| 114/136 | 17 0:41 | 1 kill (M4A1-S) CT | -0.2 |
| 134/136 | 14 1:13 | 1 kill (USP-S) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:28 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 25 1:06 | 1v4 before the plant CT · 100 HP · Middle | lost - saved, the bomb went off · saw each other |
| 27 bomb 0:25 | 1v2 after the plant CT · 100 HP · Under A | lost - died in the first fight · neither was looking |
Flashes
12 flashes: 4 good, 2 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:43 | good | blinded 𝘚𝘤𝘳𝘢𝘱 3.7 s (1.0 s white) SombreSS peeked 𝘚𝘤𝘳𝘢𝘱 1.7 s after the pop - too early - the enemy had recovered; got hit first |
| 2 1:49 | wasted | barely blinded Squx 1.3 s (0.1 s white) |
| 3 1:45 | weak | barely blinded 𝘚𝘤𝘳𝘢𝘱 3.0 s (0.5 s white), qwizwe 0.8 s (0.1 s white) |
| 5 1:43 | good | blinded 𝘚𝘤𝘳𝘢𝘱 4.1 s (1.4 s white) |
| 9 1:43 | wasted | no enemy blinded for long; blinded yuŋgwełł 2.3 s holding T Spawn - safe |
| 11 1:46 | good | blinded TporJlaquT 4.0 s (1.2 s white) |
| 11 0:56 | good | blinded TporJlaquT 3.5 s (0.8 s white) |
| 12 1:44 | weak | barely blinded 𝘚𝘤𝘳𝘢𝘱 3.0 s (0.5 s white), TporJlaquT 2.0 s (0.2 s white) |
| 13 1:29 | misled a peek | barely blinded qwizwe 1.0 s (0.1 s white) the enemy was barely blinded, and Ahjussi peeked qwizwe 0.9 s after the pop; hit them first |
| 14 1:07 | wasted | no enemy blinded for long |
| 20 1:26 | wasted | no enemy blinded for long |
| 29 0:48 | wasted | no enemy blinded for long |
Throws
55 grenades: 48 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:17 | exposed | a molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 339 units away; a running throw |
| 3 1:10 | punished | killed by Squx 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1262 units away, thrown in the open |
| 5 1:25 | exposed | an HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 588 units away |
| 16 1:48 | punished | hit by ☆bod11s☆ 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 930 units away; a running throw |
| 18 1:43 | exposed | a molotov at Hole - seen by 1 enemy for 1.1 s, the nearest 835 units away, thrown in the open |
| 28 1:21 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.9 s, the nearest 517 units away; a jump throw |
| 28 0:48 | punished | hit by 𝘚𝘤𝘳𝘢𝘱 0.9 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1160 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 21 1:27 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 2 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 6 of the 27 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | peek together | peeked the same enemy as Murdoc⛴, 250 ms before them - a double peek |
| 3 1:13 | trade | yuŋgwełł was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | trade | Murdoc⛴ was killed 402 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:30 | hold | held with SombreSS, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after SombreSS) |
| 4 1:30 | hold | held with yuŋgwełł, 269 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before yuŋgwełł) |
| 5 1:39 | trade | SombreSS was killed 230 units away: you traded in 1,047 ms (pros: 969 ms) |
| 5 1:24 | trade | Murdoc⛴ was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:12 | hold | held with yuŋgwełł, 411 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after yuŋgwełł) |
| 6 1:20 | trade | Murdoc⛴ was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:12 | hold | held with SombreSS, 295 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after SombreSS) |
| 7 1:43 | trade | Murdoc⛴ was killed 604 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:05 | trade | yuŋgwełł was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:28 | trade | Murdoc⛴ was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:08 | trade | Murdoc⛴ was killed 253 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:05 | hold | held with SombreSS, 215 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 0:55 | hold | held with SombreSS, 209 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after SombreSS) |
| 11 1:22 | trade | Murdoc⛴ was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:05 | trade | nik was killed 529 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:27 | hold | held with SombreSS, 657 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before SombreSS) |
| 12 1:34 | trade | Murdoc⛴ was killed 169 units away: you traded in 3,906 ms (pros: 969 ms) |
| 15 1:19 | trade | nik was killed 1517 units away: you traded in 4,406 ms (pros: 2,609 ms) |
| 15 1:17 | trade | SombreSS was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:41 | trade | nik was killed 565 units away: you traded in 234 ms (pros: 2,031 ms) |
| 18 1:42 | trade | yuŋgwełł was killed 1018 units away: you traded in 1,547 ms (pros: 625 ms) |
| 18 1:37 | trade | SombreSS was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:47 | trade | SombreSS was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:35 | trade | SombreSS was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:24 | trade | nik was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:06 | trade | Murdoc⛴ was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 bomb 0:33 | trade | SombreSS was killed 151 units away: not traded within 5 s (pros: 969 ms) |
| 27 bomb 0:25 | trade | yuŋgwełł was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:18 | trade | yuŋgwełł was killed 512 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:17 | trade | Murdoc⛴ was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 1:10 | trade | nik was killed 1152 units away: you traded in 4,750 ms (pros: 2,609 ms) |
| 28 bomb 0:35 | hold | held with SombreSS, 204 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after SombreSS) |
| 29 1:11 | trade | yuŋgwełł was killed 322 units away: not traded within 5 s (pros: 1,641 ms) |
| 29 0:43 | hold | held with Murdoc⛴, 151 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Murdoc⛴) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed by them | USP-S | 219 ms | 219 ms | 2.1° | ||
| 3 bomb 0:40 | killed by them | Galil AR | 703 ms | 703 ms | 0.7° | ||
| 4 1:29 | killed by them | AK-47 | 625 ms | 922 ms | 11.3° | ||
| 5 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:12 | hit them | AK-47 | 375 ms | – | 0.9° | ||
| 5 1:03 | killed by them | AWP | 328 ms | 328 ms | 1.2° | ||
| 6 1:00 | hit them | Desert Eagle | 1297 ms | – | 13.0° | ||
| 6 1:00 | killed by them | AK-47 | 1359 ms | 1359 ms | 6.1° | ||
| 7 1:43 | hit them | MAC-10 | 438 ms | – | 3.6° | ||
| 7 1:27 | killed by them | AWP | 297 ms | 297 ms | 0.5° | ||
| 8 bomb 0:26 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:54 | killed by them | AK-47 | 297 ms | 594 ms | 11.0° | ||
| 10 1:15 | killed them | AK-47 | 234 ms | 234 ms | 1.5° | ||
| 10 bomb 0:23 | hit them | AK-47 | 438 ms | – | 2.9° | ||
| 10 bomb 0:23 | killed by them | M4A4 | 672 ms | 672 ms | 4.2° | ||
| 11 bomb 0:27 | hit by them | M4A4 | 188 ms | – | 2.3° | ||
| 11 bomb 0:26 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:20 | killed by them | M4A4 | 344 ms | 438 ms | 1.2° | ||
| 12 1:42 | killed them | AK-47 | 797 ms | 797 ms | 5.6° | ||
| 12 1:30 | killed them | AK-47 | 375 ms | 969 ms | 2.1° | ||
| 12 0:56 | killed by them | M4A4 | 531 ms | 891 ms | 2.0° | ||
| 13 1:28 | hit them | P2000 | 344 ms | – | 1.0° | ||
| 13 1:25 | killed them | USP-S | 141 ms | 141 ms | 0.2° | ||
| 14 1:14 | killed them | USP-S | 609 ms | 1812 ms | 1.1° | ||
| 14 1:14 | hit by them | Tec-9 | 984 ms | – | 2.5° | ||
| 15 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | killed them | M4A1-S | 312 ms | 703 ms | 1.1° | ||
| 16 1:47 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:41 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:40 | killed them | AK-47 | 578 ms | 578 ms | 6.6° | ||
| 18 1:31 | killed them | AK-47 | 500 ms | 797 ms | 3.0° | ||
| 18 0:57 | hit them | AK-47 | 406 ms | – | 0.5° | ||
| 19 1:40 | killed by them | AK-47 | 297 ms | 1297 ms | 2.7° | ||
| 19 1:40 | hit them | M4A4 | 500 ms | – | 3.7° | ||
| 20 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:37 | hit them | M4A4 | 422 ms | – | 12.7° | ||
| 20 bomb 0:37 | killed by them | AWP | 438 ms | 438 ms | 28.2° | ||
| 21 1:27 | hit them | Nova | 250 ms | – | 4.8° | ||
| 21 1:27 | killed by them | AK-47 | 797 ms | 1703 ms | 4.8° | ||
| 21 1:26 | hit them | Nova | 609 ms | – | 52.9° | ||
| 22 1:50 | killed by them | AWP | 219 ms | 219 ms | 0.9° | ||
| 23 bomb 0:33 | killed by them | AK-47 | 312 ms | 312 ms | 6.9° | ||
| 24 1:11 | killed by them | AK-47 | 750 ms | 938 ms | 3.0° | ||
| 25 bomb 0:14 | hit them | M4A4 | 516 ms | – | 5.2° | ||
| 25 bomb 0:09 | killed them | USP-S | 344 ms | 594 ms | 7.0° | ||
| 26 1:18 | killed by them | AK-47 | 531 ms | 1141 ms | 14.7° | ||
| 27 bomb 0:21 | killed by them | AK-47 | 734 ms | 734 ms | 51.4° | ||
| 28 1:45 | killed them | AWP | 109 ms | 109 ms | 0.3° | ||
| 28 1:05 | killed them | AWP | 406 ms | 406 ms | 1.8° | ||
| 28 0:47 | hit by them | M4A4 | 281 ms | – | 1.5° | ||
| 29 1:03 | hit by them | M4A4 | 1031 ms | – | 23.0° | ||
| 29 1:03 | hit them | AWP | 1578 ms | – | 7.9° | ||
| 29 0:45 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:43 | killed by them | M4A4 | 438 ms | 438 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 5 1:12 | AK-47 | 1465 | fine - pros would have fired it too | 2/5 | 31% / 44% | ||
| 6 1:11 | Desert Eagle | 487 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/1 | 40% / 48% | ||
| 6 1:01 | Desert Eagle | 1175 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 20% / 39% | |
| 7 1:43 | MAC-10 | 771 | fine - pros would have fired it too | 1/5 | 52% / 52% | ||
| 10 1:15 | AK-47 | 1405 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 10 bomb 0:23 | AK-47 | 731 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 49% | |
| 11 bomb 0:22 | AWP | 1358 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 63% | |
| 12 1:43 | AK-47 | 982 | fine - pros would have fired it too | 1/9 | killed them | 74% / 74% | |
| 12 1:30 | AK-47 | 1154 | fired while moving (186 u/s), too fast to be accurate - stop first | 4/11 | killed them | 5% / 48% | |
| 13 1:28 | USP-S | 1253 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 41% | |
| 13 1:25 | USP-S | 1338 | fine - pros would have fired it too | 1/2 | killed them | 41% / 41% | |
| 14 1:14 | USP-S | 812 | fine - pros would have fired it too | 3/8 | killed them | 53% / 53% | |
| 15 1:15 | M4A1-S | 983 | fine - pros would have fired it too | 4/8 | killed them | 68% / 68% | |
| 17 1:28 | M4A1-S | 2157 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 4% / 43% | |
| 17 1:26 | M4A1-S | 2165 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | 4 bullets after pros would have stopped | 12% / 42% | |
| 18 1:41 | AK-47 | 956 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 57% | |
| 18 1:31 | AK-47 | 702 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/10 | killed them | 12% / 61% | |
| 18 1:12 | AK-47 | 1512 | fine - pros would have fired it too | 0/5 | 1 bullet after pros would have stopped | 61% / 61% | |
| 18 0:57 | AK-47 | 1484 | fine - pros would have fired it too | 1/5 | 53% / 53% | ||
| 19 1:40 | M4A1-S | 1077 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 51% / 51% | |
| 20 bomb 0:37 | M4A1-S | 194 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 29% / 52% | |
| 23 bomb 0:36 | USP-S | 671 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 54% | |
| 23 bomb 0:36 | USP-S | 578 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 11% / 52% | ||
| 25 bomb 0:16 | M4A1-S | 1052 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/7 | 16% / 48% | ||
| 25 bomb 0:14 | M4A1-S | 954 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/9 | 7% / 48% | ||
| 25 bomb 0:09 | USP-S | 755 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/3 | killed them | 43% / 45% | |
| 26 1:18 | M4A1-S | 827 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/2 | 6% / 46% | ||
| 28 1:19 | AWP | 573 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 26% / 69% | ||
| 28 1:05 | AWP | 1538 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | killed them | 26% / 71% | |
| 29 1:03 | AWP | 741 | fine - pros would have fired it too | 1/2 | 79% / 79% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.