ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 13-16 · Tue 10 Nov, 03:12

Ahjussi18,524

The match

Aim

422 msTTD594 msTTK3.0°Crosshair↓46%1st bullet50%Spray15%Head70%Counter-strafe

Scoreboard

66ADR69%KAST

Positioning

Shots

15/30Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473636%
M4A1-S3132%
USP-S1547%
AWP650%
Nova367%
Desert Eagle333%
MAC-10333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
39/13618 1:40 2 kills (AK-47 ×2), all headshots, in 9.8 s CT1.4
42/13628 1:45 2 kills (AWP ×2), in 40.4 s T1.4
45/13610 1:15 1 kill (AK-47), a wallbang, 1 headshot T1.2
56/13615 1:15 1 kill (M4A1-S) CT1.0
79/13611 bomb 0:26 1 kill (AWP) T0.8
82/13612 1:42 2 kills (AK-47 ×2), 1 headshot, in 12.3 s T0.7
102/1365 1:38 1 kill (AK-47) T0.3
104/13613 1:25 1 kill (USP-S), 1 headshot CT0.2
110/13625 bomb 0:09 1 kill (USP-S), 1 headshot CT-0.1
114/13617 0:41 1 kill (M4A1-S) CT-0.2
134/13614 1:13 1 kill (USP-S) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:28 1v2 after the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other
25 1:06 1v4 before the plant CT · 100 HP · Middlelost - saved, the bomb went off · saw each other
27 bomb 0:25 1v2 after the plant CT · 100 HP · Under Alost - died in the first fight · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 4 good, 2 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:43 goodblinded 𝘚𝘤𝘳𝘢𝘱 3.7 s (1.0 s white) SombreSS peeked 𝘚𝘤𝘳𝘢𝘱 1.7 s after the pop - too early - the enemy had recovered; got hit first
2 1:49 wastedbarely blinded Squx 1.3 s (0.1 s white)
3 1:45 weakbarely blinded 𝘚𝘤𝘳𝘢𝘱 3.0 s (0.5 s white), qwizwe 0.8 s (0.1 s white)
5 1:43 goodblinded 𝘚𝘤𝘳𝘢𝘱 4.1 s (1.4 s white)
9 1:43 wastedno enemy blinded for long; blinded yuŋgwełł 2.3 s holding T Spawn - safe
11 1:46 goodblinded TporJlaquT 4.0 s (1.2 s white)
11 0:56 goodblinded TporJlaquT 3.5 s (0.8 s white)
12 1:44 weakbarely blinded 𝘚𝘤𝘳𝘢𝘱 3.0 s (0.5 s white), TporJlaquT 2.0 s (0.2 s white)
13 1:29 misled a peekbarely blinded qwizwe 1.0 s (0.1 s white) the enemy was barely blinded, and Ahjussi peeked qwizwe 0.9 s after the pop; hit them first
14 1:07 wastedno enemy blinded for long
20 1:26 wastedno enemy blinded for long
29 0:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
55 grenades: 48 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:17 exposeda molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 339 units away; a running throw
3 1:10 punishedkilled by Squx 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1262 units away, thrown in the open
5 1:25 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 588 units away
16 1:48 punishedhit by ☆bod11s☆ 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 930 units away; a running throw
18 1:43 exposeda molotov at Hole - seen by 1 enemy for 1.1 s, the nearest 835 units away, thrown in the open
28 1:21 exposeda molotov at Short Stairs - seen by 1 enemy for 0.9 s, the nearest 517 units away; a jump throw
28 0:48 punishedhit by 𝘚𝘤𝘳𝘢𝘱 0.9 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1160 units away; a jump throw

Positioning

In 1 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 25 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 13 fast peeks (15%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
21 1:27 ☆bod11s☆Middlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 2 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 6 of the 27 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 peek togetherpeeked the same enemy as Murdoc⛴, 250 ms before them - a double peek
3 1:13 tradeyuŋgwełł was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 tradeMurdoc⛴ was killed 402 units away: not traded within 5 s (pros: 625 ms)
4 1:30 holdheld with SombreSS, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after SombreSS)
4 1:30 holdheld with yuŋgwełł, 269 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before yuŋgwełł)
5 1:39 tradeSombreSS was killed 230 units away: you traded in 1,047 ms (pros: 969 ms)
5 1:24 tradeMurdoc⛴ was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
5 1:12 holdheld with yuŋgwełł, 411 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after yuŋgwełł)
6 1:20 tradeMurdoc⛴ was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
6 1:12 holdheld with SombreSS, 295 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after SombreSS)
7 1:43 tradeMurdoc⛴ was killed 604 units away: not traded within 5 s (pros: 2,031 ms)
8 1:05 tradeyuŋgwełł was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:28 tradeMurdoc⛴ was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
9 1:08 tradeMurdoc⛴ was killed 253 units away: not traded within 5 s (pros: 1,641 ms)
9 1:05 holdheld with SombreSS, 215 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 0:55 holdheld with SombreSS, 209 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after SombreSS)
11 1:22 tradeMurdoc⛴ was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
11 1:05 tradenik was killed 529 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:27 holdheld with SombreSS, 657 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before SombreSS)
12 1:34 tradeMurdoc⛴ was killed 169 units away: you traded in 3,906 ms (pros: 969 ms)
15 1:19 tradenik was killed 1517 units away: you traded in 4,406 ms (pros: 2,609 ms)
15 1:17 tradeSombreSS was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
17 0:41 tradenik was killed 565 units away: you traded in 234 ms (pros: 2,031 ms)
18 1:42 tradeyuŋgwełł was killed 1018 units away: you traded in 1,547 ms (pros: 625 ms)
18 1:37 tradeSombreSS was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
19 1:47 tradeSombreSS was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:35 tradeSombreSS was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
24 1:24 tradenik was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
25 1:06 tradeMurdoc⛴ was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
27 bomb 0:33 tradeSombreSS was killed 151 units away: not traded within 5 s (pros: 969 ms)
27 bomb 0:25 tradeyuŋgwełł was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
28 1:18 tradeyuŋgwełł was killed 512 units away: not traded within 5 s (pros: 2,031 ms)
28 1:17 tradeMurdoc⛴ was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
28 1:10 tradenik was killed 1152 units away: you traded in 4,750 ms (pros: 2,609 ms)
28 bomb 0:35 holdheld with SombreSS, 204 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after SombreSS)
29 1:11 tradeyuŋgwełł was killed 322 units away: not traded within 5 s (pros: 1,641 ms)
29 0:43 holdheld with Murdoc⛴, 151 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Murdoc⛴)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Squxkilled by themUSP-S219 ms219 ms2.1°
3 bomb 0:40 Squxkilled by themGalil AR703 ms703 ms0.7°
4 1:29 Squxkilled by themAK-47625 ms922 ms11.3°
5 1:38 ☆bod11s☆killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:29 TporJlaquThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:12 TporJlaquThit themAK-47375 ms–0.9°
5 1:03 Squxkilled by themAWP328 ms328 ms1.2°
6 1:00 qwizwehit themDesert Eagle1297 ms–13.0°
6 1:00 qwizwekilled by themAK-471359 ms1359 ms6.1°
7 1:43 ☆bod11s☆hit themMAC-10438 ms–3.6°
7 1:27 Squxkilled by themAWP297 ms297 ms0.5°
8 bomb 0:26 𝘚𝘤𝘳𝘢𝘱killed by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 0:54 TporJlaquTkilled by themAK-47297 ms594 ms11.0°
10 1:15 ☆bod11s☆killed themAK-47234 ms234 ms1.5°
10 bomb 0:23 TporJlaquThit themAK-47438 ms–2.9°
10 bomb 0:23 TporJlaquTkilled by themM4A4672 ms672 ms4.2°
11 bomb 0:27 TporJlaquThit by themM4A4188 ms–2.3°
11 bomb 0:26 qwizwekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:20 TporJlaquTkilled by themM4A4344 ms438 ms1.2°
12 1:42 qwizwekilled themAK-47797 ms797 ms5.6°
12 1:30 ☆bod11s☆killed themAK-47375 ms969 ms2.1°
12 0:56 𝘚𝘤𝘳𝘢𝘱killed by themM4A4531 ms891 ms2.0°
13 1:28 qwizwehit themP2000344 ms–1.0°
13 1:25 qwizwekilled themUSP-S141 ms141 ms0.2°
14 1:14 TporJlaquTkilled themUSP-S609 ms1812 ms1.1°
14 1:14 TporJlaquThit by themTec-9984 ms–2.5°
15 1:33 qwizwehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 ☆bod11s☆killed themM4A1-S312 ms703 ms1.1°
16 1:47 ☆bod11s☆hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 0:41 TporJlaquTkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:52 qwizwehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:40 𝘚𝘤𝘳𝘢𝘱killed themAK-47578 ms578 ms6.6°
18 1:31 TporJlaquTkilled themAK-47500 ms797 ms3.0°
18 0:57 qwizwehit themAK-47406 ms–0.5°
19 1:40 ☆bod11s☆killed by themAK-47297 ms1297 ms2.7°
19 1:40 ☆bod11s☆hit themM4A4500 ms–3.7°
20 1:52 qwizwehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:15 𝘚𝘤𝘳𝘢𝘱hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:37 Squxhit themM4A4422 ms–12.7°
20 bomb 0:37 Squxkilled by themAWP438 ms438 ms28.2°
21 1:27 ☆bod11s☆hit themNova250 ms–4.8°
21 1:27 TporJlaquTkilled by themAK-47797 ms1703 ms4.8°
21 1:26 TporJlaquThit themNova609 ms–52.9°
22 1:50 Squxkilled by themAWP219 ms219 ms0.9°
23 bomb 0:33 TporJlaquTkilled by themAK-47312 ms312 ms6.9°
24 1:11 ☆bod11s☆killed by themAK-47750 ms938 ms3.0°
25 bomb 0:14 Squxhit themM4A4516 ms–5.2°
25 bomb 0:09 ☆bod11s☆killed themUSP-S344 ms594 ms7.0°
26 1:18 TporJlaquTkilled by themAK-47531 ms1141 ms14.7°
27 bomb 0:21 𝘚𝘤𝘳𝘢𝘱killed by themAK-47734 ms734 ms51.4°
28 1:45 qwizwekilled themAWP109 ms109 ms0.3°
28 1:05 TporJlaquTkilled themAWP406 ms406 ms1.8°
28 0:47 𝘚𝘤𝘳𝘢𝘱hit by themM4A4281 ms–1.5°
29 1:03 TporJlaquThit by themM4A41031 ms–23.0°
29 1:03 TporJlaquThit themAWP1578 ms–7.9°
29 0:45 Squxhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 0:43 TporJlaquTkilled by themM4A4438 ms438 ms2.3°

Shots

You fired 15 of your 30 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
5 1:12 TporJlaquTAK-471465fine - pros would have fired it too2/531% / 44%
6 1:11 SquxDesert Eagle487fired while moving (97 u/s), too fast to be accurate - stop first0/140% / 48%
6 1:01 qwizweDesert Eagle1175fine - pros would have fired it too1/2cut short (a death, a reload)20% / 39%
7 1:43 ☆bod11s☆MAC-10771fine - pros would have fired it too1/552% / 52%
10 1:15 ☆bod11s☆AK-471405fine - pros would have fired it too1/3killed them64% / 64%
10 bomb 0:23 TporJlaquTAK-47731fine - pros would have fired it too1/3cut short (a death, a reload)47% / 49%
11 bomb 0:22 TporJlaquTAWP1358aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)14% / 63%
12 1:43 qwizweAK-47982fine - pros would have fired it too1/9killed them74% / 74%
12 1:30 ☆bod11s☆AK-471154fired while moving (186 u/s), too fast to be accurate - stop first4/11killed them5% / 48%
13 1:28 qwizweUSP-S1253fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 41%
13 1:25 qwizweUSP-S1338fine - pros would have fired it too1/2killed them41% / 41%
14 1:14 TporJlaquTUSP-S812fine - pros would have fired it too3/8killed them53% / 53%
15 1:15 ☆bod11s☆M4A1-S983fine - pros would have fired it too4/8killed them68% / 68%
17 1:28 qwizweM4A1-S2157aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/32 bullets after pros would have stopped4% / 43%
17 1:26 qwizweM4A1-S2165aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/54 bullets after pros would have stopped12% / 42%
18 1:41 𝘚𝘤𝘳𝘢𝘱AK-47956fired while moving (73 u/s), too fast to be accurate - stop first1/7killed them1% / 57%
18 1:31 TporJlaquTAK-47702aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/10killed them12% / 61%
18 1:12 ☆bod11s☆AK-471512fine - pros would have fired it too0/51 bullet after pros would have stopped61% / 61%
18 0:57 qwizweAK-471484fine - pros would have fired it too1/553% / 53%
19 1:40 ☆bod11s☆M4A1-S1077fine - pros would have fired it too3/9cut short (a death, a reload)51% / 51%
20 bomb 0:37 SquxM4A1-S194fired while moving (113 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)29% / 52%
23 bomb 0:36 TporJlaquTUSP-S671fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 54%
23 bomb 0:36 TporJlaquTUSP-S578aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/411% / 52%
25 bomb 0:16 SquxM4A1-S1052fired while moving (95 u/s), too fast to be accurate - stop first0/716% / 48%
25 bomb 0:14 SquxM4A1-S954fired while moving (93 u/s), too fast to be accurate - stop first3/97% / 48%
25 bomb 0:09 ☆bod11s☆USP-S755fired while moving (240 u/s), too fast to be accurate - stop first2/3killed them43% / 45%
26 1:18 TporJlaquTM4A1-S827fired while moving (167 u/s), too fast to be accurate - stop first0/26% / 46%
28 1:19 SquxAWP573aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/126% / 69%
28 1:05 TporJlaquTAWP1538aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1killed them26% / 71%
29 1:03 TporJlaquTAWP741fine - pros would have fired it too1/279% / 79%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.