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Dust II, won 16-13 · Tue 10 Nov, 03:12

TporJlaquT17,437

The match

Aim

492 msTTD734 msTTK2.4°Crosshair↓27%1st bullet27%Spray12%Head75%Counter-strafe

Scoreboard

90ADR79%KAST

Positioning

Shots

44/68Rushed↓7/33Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479728%
M4A49436%
MP92928%
USP-S1443%
Tec-91217%
MAC-10580%
R8 Revolver1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/13629 0:43 3 kills (M4A4 ×3), 1 headshot, in 15.8 s CT6.8
5/1363 1:13 2 kills (M4A4 ×2), 2 through smoke, in 8.7 s CT5.3
9/13611 1:22 3 kills (M4A4 ×3), 2 headshots, in 52.3 s CT3.8
12/13628 1:18 2 kills (M4A4 ×2), 1 through smoke, in 8.2 s CT3.7
22/1368 1:05 1 kill (M4A4), 1 through smoke CT2.9
53/13612 0:42 1 kill (MP9), 1 headshot CT1.0
69/13618 1:37 1 kill (AK-47) T0.9
77/13625 1:32 1 kill (AK-47) T0.8
83/13610 bomb 0:23 1 kill (M4A4), 1 headshot CT0.7
85/13623 bomb 0:33 1 kill (AK-47), 1 headshot T0.6
92/13624 1:17 1 kill (AK-47), 1 headshot T0.6
112/13621 1:26 1 kill (AK-47) T-0.1
117/13627 bomb 0:37 1 kill (AK-47) T-0.2
127/1365 0:54 1 kill (MP9), 1 headshot CT-0.6
128/13626 1:18 1 kill (AK-47), 1 headshot T-0.7
129/1367 1:43 1 kill (M4A4) CT-0.8
130/1369 0:54 1 kill (AK-47) CT-0.8
136/13617 0:41 1 kill (AK-47) T-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:35 1v1 after the plant CT · 69 HP · Under Awon - defused it after 1 kill · first fight won, saw each other
11 bomb 0:26 1v3 after the plant CT · 39 HP · CT Spawnlost - died later, after 2 kills · saw each other
15 0:57 1v3 before the plant T · 16 HP · Short Stairslost - died in the first fight · saw each other
21 1:04 1v3 before the plant T · 64 HP · Middlelost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
24 flashes: 7 good, 1 weak, 14 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:02 hurt the teambarely blinded SombreSS 0.7 s (0.1 s white); blinded Squx 3.0 s holding Under A - an enemy could see them
7 1:17 wastedno enemy blinded for long
7 1:15 wastedno enemy blinded for long
8 1:18 goodblinded yuŋgwełł 4.6 s (1.8 s white), Ahjussi 4.4 s (1.6 s white)
10 bomb 0:17 wastedno enemy blinded for long
12 1:48 wastedno enemy blinded for long; blinded themselves 1.4 s holding Under A - safe
12 1:45 wastedno enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 2.1 s holding Long A - safe; blinded themselves 2.5 s on the move through Long A - safe
16 1:45 goodblinded yuŋgwełł 3.9 s (1.2 s white)
18 1:40 goodblinded yuŋgwełł 4.8 s (2.0 s white), Ahjussi 3.8 s (1.1 s white) 𝘚𝘤𝘳𝘢𝘱 peeked Ahjussi 0.9 s before the pop - too late - the flash popped after they showed; got hit first
20 1:17 wastedno enemy blinded for long; blinded qwizwe 3.0 s holding Extended A - safe
22 1:48 goodblinded nik 3.9 s (1.2 s white), Murdoc⛴ 3.6 s (0.9 s white); blinded ☆bod11s☆ 2.0 s on the move through T Spawn - safe
23 1:27 hurt the teambarely blinded nik 2.8 s (0.4 s white); blinded ☆bod11s☆ 1.9 s on the move through Short Stairs - an enemy could see them; blinded qwizwe 4.2 s on the move through Short Stairs - safe
23 1:03 wastedno enemy blinded for long
24 1:47 wastedno enemy blinded for long
24 1:29 weakbarely blinded yuŋgwełł 2.6 s (0.3 s white); blinded themselves 1.9 s on the move through Catwalk - safe
25 1:22 wastedno enemy blinded for long; blinded qwizwe 1.4 s holding Middle - safe
25 1:16 goodblinded yuŋgwełł 3.6 s (0.9 s white) Squx peeked yuŋgwełł 1.5 s after the pop - too early - the enemy had recovered; hit them first
26 1:47 goodblinded yuŋgwełł 3.1 s (0.6 s white)
26 1:31 wastedno enemy blinded for long
27 1:32 wastedbarely blinded nik 0.6 s (0.0 s white)
27 1:26 wastedbarely blinded nik 0.8 s (0.1 s white); blinded qwizwe 3.1 s holding Catwalk - safe; blinded 𝘚𝘤𝘳𝘢𝘱 3.3 s on the move through Short Stairs - safe
28 1:47 wastedno enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 1.9 s on the move through Long A - safe
28 1:45 wastedno enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 3.0 s on the move through Long A - safe
29 0:35 goodblinded nik 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
67 grenades: 65 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 bomb 0:19 exposeda flash at CT Spawn - seen by 1 enemy for 1.0 s, the nearest 1140 units away
25 1:40 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 612 units away, thrown in the open

Positioning

In 3 of your 51 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Short Stairs. Pros do that in about 1 duel in 16. You crouched in 14 of your 41 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 25 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:24 Murdoc⛴A Rampcover not used: 16 units away, they'd have seen only your headkilled them
14 1:15 AhjussiShort Stairscover not used: 96 units away, they'd have seen only your headdied
29 0:44 AhjussiShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:16 tradeqwizwe was killed 323 units away: you traded in 3,562 ms (pros: 1,641 ms)
3 bomb 0:35 peek togetherpeeked the same enemy as Squx, 891 ms after them - late - your team-mate went first, as bait
3 bomb 0:35 tradeSqux was killed 442 units away: you traded in 375 ms (pros: 625 ms)
5 1:00 tradeSqux was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
8 1:08 tradeSqux was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
10 1:48 trade𝘚𝘤𝘳𝘢𝘱 was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:27 peek togetherpeeked the same enemy as qwizwe, 172 ms after them - a double peek
11 bomb 0:26 tradeqwizwe was killed 395 units away: not traded within 5 s (pros: 625 ms)
12 1:30 trade☆bod11s☆ was killed 630 units away: not traded within 5 s (pros: 625 ms)
14 1:27 trade𝘚𝘤𝘳𝘢𝘱 was killed 690 units away: not traded within 5 s (pros: 2,031 ms)
14 1:25 trade☆bod11s☆ was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 tradeqwizwe was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
15 1:30 tradeSqux was killed 205 units away: not traded within 5 s (pros: 969 ms)
15 1:15 trade☆bod11s☆ was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
15 0:57 trade𝘚𝘤𝘳𝘢𝘱 was killed 81 units away: not traded within 5 s (pros: 625 ms)
18 1:40 trade𝘚𝘤𝘳𝘢𝘱 was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
19 1:36 holdheld with ☆bod11s☆, 73 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before ☆bod11s☆)
22 1:33 in their waystood between ☆bod11s☆ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
22 1:32 line of firestood in ☆bod11s☆'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 1:30 in their waystood between ☆bod11s☆ and an enemy they could see, for 375 ms (pros: 125 ms at a time)
23 1:22 trade☆bod11s☆ was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
26 1:35 trade☆bod11s☆ was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
27 1:27 tradeqwizwe was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
27 1:20 tradeSqux was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
28 1:19 holdheld with 𝘚𝘤𝘳𝘢𝘱, 657 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before 𝘚𝘤𝘳𝘢𝘱)
28 1:19 holdheld with 𝘚𝘤𝘳𝘢𝘱, 562 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after 𝘚𝘤𝘳𝘢𝘱)
29 1:04 peek togetherpeeked the same enemy as 𝘚𝘤𝘳𝘢𝘱, 78 ms after them - a double peek
29 1:03 trade𝘚𝘤𝘳𝘢𝘱 was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
29 0:43 peek togetherpeeked the same enemy as Squx, 812 ms before them - early - you went first, alone
29 0:42 holdheld with Squx, 848 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after Squx)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Murdoc⛴hit themP2000562 ms–0.4°
1 1:19 Murdoc⛴hit by themGlock-18891 ms–1.4°
1 1:18 nikkilled by themGlock-18406 ms734 ms1.1°
2 1:42 nikhit themP2000453 ms–1.4°
2 1:42 nikkilled by themMAC-10484 ms1234 ms35.3°
3 1:13 yuŋgwełłkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 yuŋgwełłhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:35 Murdoc⛴killed themM4A4297 ms391 ms3.3°
4 1:12 yuŋgwełłkilled by themAK-47547 ms547 ms18.2°
5 1:29 Ahjussihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 Murdoc⛴hit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
5 1:12 Ahjussihit by themAK-47375 ms–0.9°
5 0:54 yuŋgwełłkilled themMP9703 ms703 ms11.1°
7 1:44 Murdoc⛴killed themM4A4453 ms1109 ms2.8°
7 1:44 Murdoc⛴hit by themTec-9531 ms–4.9°
8 1:05 yuŋgwełłkilled themM4A4453 ms625 ms1.0°
9 0:54 Ahjussikilled themAK-47297 ms594 ms11.0°
9 0:53 SombreSSkilled by themAK-47500 ms500 ms44.1°
10 bomb 0:23 Ahjussihit by themAK-47438 ms–2.9°
10 bomb 0:23 Ahjussikilled themM4A4672 ms672 ms4.2°
10 bomb 0:14 Murdoc⛴hit by themGalil AR203 ms–1.1°
10 bomb 0:11 Murdoc⛴hit themM4A4500 ms–1.2°
10 bomb 0:11 Murdoc⛴killed by themGalil AR766 ms766 ms2.6°
11 1:23 Murdoc⛴hit by themAK-47953 ms–26.7°
11 1:22 Murdoc⛴killed themM4A41297 ms1812 ms5.7°
11 1:15 SombreSShit themM4A4422 ms–1.0°
11 bomb 0:27 Ahjussihit themM4A4188 ms–2.3°
11 bomb 0:24 SombreSShit themM4A4547 ms–0.9°
11 bomb 0:20 Ahjussikilled themM4A4344 ms438 ms1.2°
11 bomb 0:18 SombreSSkilled themM4A4531 ms531 ms0.1°
11 bomb 0:18 yuŋgwełłkilled by themAK-4731 ms125 ms0.2°
12 0:43 yuŋgwełłkilled themMP9328 ms734 ms2.6°
13 1:51 nikhit themDesert Eagle78 ms–0.7°
13 1:51 nikkilled by themUSP-S203 ms1516 ms0.1°
14 1:42 Murdoc⛴hit by themFAMAS531 ms–0.3°
14 1:42 Murdoc⛴hit themTec-91047 ms–1.1°
14 1:14 Ahjussikilled by themUSP-S609 ms1812 ms1.1°
14 1:14 Ahjussihit themTec-9984 ms–2.5°
15 1:20 nikhit by themMP91109 ms–1.5°
15 0:53 Murdoc⛴hit themAK-471094 ms–9.4°
15 0:53 Murdoc⛴killed by themFAMAS1203 ms1203 ms6.4°
16 1:42 yuŋgwełłkilled by themAK-47500 ms594 ms13.9°
17 0:44 nikkilled themAK-4747 ms2625 ms2.9°
17 0:42 nikhit by themAK-47875 ms–46.2°
17 0:41 Ahjussikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:38 SombreSSkilled themAK-47484 ms1562 ms3.0°
18 1:31 Ahjussikilled by themAK-47500 ms797 ms3.0°
19 1:35 nikhit themMAC-10281 ms–2.8°
19 1:27 Murdoc⛴hit themM4A4359 ms–6.1°
19 1:26 Murdoc⛴hit by themM4A41188 ms–9.5°
20 1:04 Murdoc⛴hit themM4A4547 ms–2.0°
20 1:04 Murdoc⛴hit by themM4A41453 ms–0.9°
20 bomb 0:40 Murdoc⛴killed by themM4A1-S266 ms469 ms1.1°
20 bomb 0:39 Murdoc⛴hit themM4A4422 ms–0.4°
21 1:27 Ahjussikilled themAK-47797 ms1703 ms4.8°
21 1:26 Ahjussihit by themNova609 ms–52.9°
21 0:52 SombreSSkilled by themMAC-10297 ms531 ms4.6°
23 bomb 0:33 Ahjussikilled themAK-47312 ms312 ms6.9°
23 bomb 0:05 Murdoc⛴killed by themM4A1-S406 ms609 ms4.8°
24 1:18 yuŋgwełłhit by themMP7734 ms–1.8°
24 1:17 yuŋgwełłkilled themAK-471266 ms1266 ms2.1°
24 1:06 Murdoc⛴hit themAK-47953 ms–1.7°
24 1:06 Murdoc⛴hit by themAK-471312 ms–1.7°
25 1:44 nikhit by themM4A4250 ms–2.0°
25 1:33 nikkilled themAK-47672 ms1172 ms5.3°
26 1:42 SombreSShit themAK-47109 ms–1.1°
26 1:18 Ahjussikilled themAK-47531 ms1141 ms14.7°
26 1:17 SombreSSkilled by themAWP297 ms297 ms0.1°
27 bomb 0:38 Murdoc⛴killed themAK-471578 ms2062 ms32.9°
27 bomb 0:37 Murdoc⛴hit by themAK-471734 ms–8.1°
28 1:18 yuŋgwełłkilled themM4A41203 ms1297 ms0.4°
28 1:10 nikkilled themM4A4188 ms359 ms0.2°
28 1:05 Ahjussikilled by themAWP406 ms406 ms1.8°
29 1:03 Ahjussihit themM4A41031 ms–23.0°
29 1:03 Ahjussihit by themAWP1578 ms–7.9°
29 0:43 Ahjussikilled themM4A4438 ms438 ms2.3°
29 0:42 Murdoc⛴killed themM4A4562 ms922 ms8.0°
29 0:27 nikkilled themM4A4297 ms469 ms1.1°

Shots

You fired 44 of your 68 first shots too soon: 34 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 33 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 Murdoc⛴USP-S830fired while moving (100 u/s), too fast to be accurate - stop first4/9cut short (a death, a reload)45% / 48%
2 1:43 nikUSP-S308aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/6cut short (a death, a reload)13% / 59%
3 bomb 0:35 Murdoc⛴M4A4628fired while moving (94 u/s), too fast to be accurate - stop first2/7killed them30% / 58%
4 1:12 SombreSSM4A4456aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/2cut short (a death, a reload)5% / 62%
5 1:17 AhjussiMP91406aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/35% / 44%
5 1:12 AhjussiMP91464aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first0/73 bullets after pros would have stopped1% / 44%
5 0:55 yuŋgwełłMP9283fired while moving (163 u/s), too fast to be accurate - stop first1/10killed them15% / 54%
7 1:44 Murdoc⛴M4A4782aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 58%
7 1:43 Murdoc⛴M4A4731aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/7killed them10% / 54%
7 1:38 AhjussiM4A41374fine - pros would have fired it too0/170% / 70%
8 1:05 yuŋgwełłM4A4485fine - pros would have fired it too3/7killed them37% / 51%
9 0:54 AhjussiAK-47457fine - pros would have fired it too3/6killed them42% / 47%
9 0:53 SombreSSAK-47511fine - pros would have fired it too0/6cut short (a death, a reload)43% / 57%
10 bomb 0:23 AhjussiM4A4728fine - pros would have fired it too1/5killed them32% / 47%
10 bomb 0:11 Murdoc⛴M4A41408aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/35% / 58%
11 1:23 Murdoc⛴M4A41159aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/327% / 52%
11 1:23 Murdoc⛴M4A41159fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 45%
11 1:22 Murdoc⛴M4A41159fine - pros would have fired it too2/3killed them69% / 69%
11 1:17 SombreSSM4A41270aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/43% / 51%
11 1:15 SombreSSM4A41293aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/5cut short (a death, a reload)14% / 46%
11 bomb 0:24 SombreSSM4A41140fired while moving (81 u/s), too fast to be accurate - stop first2/412% / 45%
11 bomb 0:20 AhjussiM4A41276fine - pros would have fired it too2/3killed them53% / 53%
11 bomb 0:18 yuŋgwełłM4A41265aim far off: your crosshair was about 5 player widths (156 units) off their body - get on target first1/4cut short (a death, a reload)1% / 50%
12 1:27 nikMP91695aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/63 bullets after pros would have stopped5% / 44%
12 0:43 yuŋgwełłMP9419fine - pros would have fired it too7/10killed them55% / 56%
14 1:42 Murdoc⛴Tec-91373fine - pros would have fired it too1/522% / 36%
14 1:14 AhjussiTec-9823aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/7cut short (a death, a reload)2% / 43%
15 1:20 nikAK-471237aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 57%
15 1:19 nikAK-471238fine - pros would have fired it too0/2cut short (a death, a reload)68% / 68%
15 0:54 Murdoc⛴AK-471170aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/327% / 53%
15 0:53 Murdoc⛴AK-471164fired while moving (73 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)29% / 49%
17 0:43 nikAK-47631aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/15killed them20% / 51%
18 1:38 SombreSSAK-471243fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
18 1:38 SombreSSAK-471244fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 50%
18 1:37 SombreSSAK-471245fine - pros would have fired it too1/3killed them59% / 59%
19 1:35 nikMAC-10702fine - pros would have fired it too5/13cut short (a death, a reload)61% / 61%
19 1:27 Murdoc⛴M4A41144aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 61%
19 1:26 Murdoc⛴M4A41145aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/412% / 45%
19 1:26 Murdoc⛴M4A41145aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/67% / 49%
20 1:05 Murdoc⛴M4A42055aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/32 bullets after pros would have stopped2% / 58%
20 1:04 Murdoc⛴M4A42053aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/32 bullets after pros would have stopped20% / 49%
20 1:04 Murdoc⛴M4A42053fine - pros would have fired it too0/32 bullets after pros would have stopped29% / 43%
20 bomb 0:40 Murdoc⛴M4A42059aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3cut short (a death, a reload); 2 bullets after pros would have stopped15% / 43%
21 1:27 AhjussiAK-47568fired while moving (129 u/s), too fast to be accurate - stop first3/17killed them5% / 48%
21 0:56 SombreSSAK-471057aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/217% / 60%
21 0:52 SombreSSAK-47726aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2cut short (a death, a reload)23% / 46%
23 bomb 0:33 AhjussiAK-47415fired while moving (77 u/s), too fast to be accurate - stop first1/4killed them14% / 56%
23 bomb 0:05 Murdoc⛴AK-47306aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/1cut short (a death, a reload)2% / 50%
24 1:18 yuŋgwełłAK-47743aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
24 1:18 yuŋgwełłAK-47745fine - pros would have fired it too1/2killed them41% / 52%
24 1:07 Murdoc⛴AK-471927aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/211% / 44%
24 1:06 Murdoc⛴AK-471923fine - pros would have fired it too1/266% / 66%
25 1:33 nikAK-47239aim far off: your crosshair was about a player's width (39 units) off their body - get on target first4/10killed them10% / 61%
26 1:42 SombreSSAK-471330fine - pros would have fired it too1/541% / 51%
26 1:18 AhjussiAK-47788fired while moving (206 u/s), too fast to be accurate - stop first1/48% / 46%
26 1:18 AhjussiAK-47840fine - pros would have fired it too2/4killed them39% / 49%
27 bomb 0:38 Murdoc⛴AK-471505fired while moving (76 u/s), too fast to be accurate - stop first0/221% / 62%
27 bomb 0:38 Murdoc⛴AK-471507aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/317% / 59%
27 bomb 0:37 Murdoc⛴AK-471507aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/2killed them6% / 44%
28 1:19 yuŋgwełłM4A41531fine - pros would have fired it too0/249% / 49%
28 1:18 yuŋgwełłM4A41529fine - pros would have fired it too2/3killed them39% / 44%
28 1:18 Murdoc⛴M4A41505fine - pros would have fired it too0/255% / 55%
28 1:17 Murdoc⛴M4A41504aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/312% / 44%
28 1:10 nikM4A41939aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/5killed them; 1 bullet after pros would have stopped28% / 53%
29 1:04 AhjussiM4A4736fired while moving (111 u/s), too fast to be accurate - stop first1/823% / 60%
29 0:43 AhjussiM4A4586fine - pros would have fired it too1/5killed them53% / 53%
29 0:42 Murdoc⛴M4A4580aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first4/8killed them7% / 58%
29 0:27 nikM4A4867aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/4killed them13% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.