Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 97 | 28% |
| M4A4 | 94 | 36% |
| MP9 | 29 | 28% |
| USP-S | 14 | 43% |
| Tec-9 | 12 | 17% |
| MAC-10 | 5 | 80% |
| R8 Revolver | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/136 | 29 0:43 | 3 kills (M4A4 ×3), 1 headshot, in 15.8 s CT | 6.8 |
| 5/136 | 3 1:13 | 2 kills (M4A4 ×2), 2 through smoke, in 8.7 s CT | 5.3 |
| 9/136 | 11 1:22 | 3 kills (M4A4 ×3), 2 headshots, in 52.3 s CT | 3.8 |
| 12/136 | 28 1:18 | 2 kills (M4A4 ×2), 1 through smoke, in 8.2 s CT | 3.7 |
| 22/136 | 8 1:05 | 1 kill (M4A4), 1 through smoke CT | 2.9 |
| 53/136 | 12 0:42 | 1 kill (MP9), 1 headshot CT | 1.0 |
| 69/136 | 18 1:37 | 1 kill (AK-47) T | 0.9 |
| 77/136 | 25 1:32 | 1 kill (AK-47) T | 0.8 |
| 83/136 | 10 bomb 0:23 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 85/136 | 23 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 92/136 | 24 1:17 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 112/136 | 21 1:26 | 1 kill (AK-47) T | -0.1 |
| 117/136 | 27 bomb 0:37 | 1 kill (AK-47) T | -0.2 |
| 127/136 | 5 0:54 | 1 kill (MP9), 1 headshot CT | -0.6 |
| 128/136 | 26 1:18 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 129/136 | 7 1:43 | 1 kill (M4A4) CT | -0.8 |
| 130/136 | 9 0:54 | 1 kill (AK-47) CT | -0.8 |
| 136/136 | 17 0:41 | 1 kill (AK-47) T | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:35 | 1v1 after the plant CT · 69 HP · Under A | won - defused it after 1 kill · first fight won, saw each other |
| 11 bomb 0:26 | 1v3 after the plant CT · 39 HP · CT Spawn | lost - died later, after 2 kills · saw each other |
| 15 0:57 | 1v3 before the plant T · 16 HP · Short Stairs | lost - died in the first fight · saw each other |
| 21 1:04 | 1v3 before the plant T · 64 HP · Middle | lost - died later · saw each other |
Flashes
24 flashes: 7 good, 1 weak, 14 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:02 | hurt the team | barely blinded SombreSS 0.7 s (0.1 s white); blinded Squx 3.0 s holding Under A - an enemy could see them |
| 7 1:17 | wasted | no enemy blinded for long |
| 7 1:15 | wasted | no enemy blinded for long |
| 8 1:18 | good | blinded yuŋgwełł 4.6 s (1.8 s white), Ahjussi 4.4 s (1.6 s white) |
| 10 bomb 0:17 | wasted | no enemy blinded for long |
| 12 1:48 | wasted | no enemy blinded for long; blinded themselves 1.4 s holding Under A - safe |
| 12 1:45 | wasted | no enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 2.1 s holding Long A - safe; blinded themselves 2.5 s on the move through Long A - safe |
| 16 1:45 | good | blinded yuŋgwełł 3.9 s (1.2 s white) |
| 18 1:40 | good | blinded yuŋgwełł 4.8 s (2.0 s white), Ahjussi 3.8 s (1.1 s white) 𝘚𝘤𝘳𝘢𝘱 peeked Ahjussi 0.9 s before the pop - too late - the flash popped after they showed; got hit first |
| 20 1:17 | wasted | no enemy blinded for long; blinded qwizwe 3.0 s holding Extended A - safe |
| 22 1:48 | good | blinded nik 3.9 s (1.2 s white), Murdoc⛴ 3.6 s (0.9 s white); blinded ☆bod11s☆ 2.0 s on the move through T Spawn - safe |
| 23 1:27 | hurt the team | barely blinded nik 2.8 s (0.4 s white); blinded ☆bod11s☆ 1.9 s on the move through Short Stairs - an enemy could see them; blinded qwizwe 4.2 s on the move through Short Stairs - safe |
| 23 1:03 | wasted | no enemy blinded for long |
| 24 1:47 | wasted | no enemy blinded for long |
| 24 1:29 | weak | barely blinded yuŋgwełł 2.6 s (0.3 s white); blinded themselves 1.9 s on the move through Catwalk - safe |
| 25 1:22 | wasted | no enemy blinded for long; blinded qwizwe 1.4 s holding Middle - safe |
| 25 1:16 | good | blinded yuŋgwełł 3.6 s (0.9 s white) Squx peeked yuŋgwełł 1.5 s after the pop - too early - the enemy had recovered; hit them first |
| 26 1:47 | good | blinded yuŋgwełł 3.1 s (0.6 s white) |
| 26 1:31 | wasted | no enemy blinded for long |
| 27 1:32 | wasted | barely blinded nik 0.6 s (0.0 s white) |
| 27 1:26 | wasted | barely blinded nik 0.8 s (0.1 s white); blinded qwizwe 3.1 s holding Catwalk - safe; blinded 𝘚𝘤𝘳𝘢𝘱 3.3 s on the move through Short Stairs - safe |
| 28 1:47 | wasted | no enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 1.9 s on the move through Long A - safe |
| 28 1:45 | wasted | no enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 3.0 s on the move through Long A - safe |
| 29 0:35 | good | blinded nik 3.6 s (0.9 s white) |
Throws
67 grenades: 65 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 bomb 0:19 | exposed | a flash at CT Spawn - seen by 1 enemy for 1.0 s, the nearest 1140 units away |
| 25 1:40 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 612 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:24 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 14 1:15 | Short Stairs | cover not used: 96 units away, they'd have seen only your head | died | ||
| 29 0:44 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:16 | trade | qwizwe was killed 323 units away: you traded in 3,562 ms (pros: 1,641 ms) |
| 3 bomb 0:35 | peek together | peeked the same enemy as Squx, 891 ms after them - late - your team-mate went first, as bait |
| 3 bomb 0:35 | trade | Squx was killed 442 units away: you traded in 375 ms (pros: 625 ms) |
| 5 1:00 | trade | Squx was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:08 | trade | Squx was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:48 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:27 | peek together | peeked the same enemy as qwizwe, 172 ms after them - a double peek |
| 11 bomb 0:26 | trade | qwizwe was killed 395 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:30 | trade | ☆bod11s☆ was killed 630 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:27 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 690 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:25 | trade | ☆bod11s☆ was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | trade | qwizwe was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:30 | trade | Squx was killed 205 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:15 | trade | ☆bod11s☆ was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 0:57 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 81 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:40 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:36 | hold | held with ☆bod11s☆, 73 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before ☆bod11s☆) |
| 22 1:33 | in their way | stood between ☆bod11s☆ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 22 1:32 | line of fire | stood in ☆bod11s☆'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 1:30 | in their way | stood between ☆bod11s☆ and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 23 1:22 | trade | ☆bod11s☆ was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:35 | trade | ☆bod11s☆ was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:27 | trade | qwizwe was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:20 | trade | Squx was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:19 | hold | held with 𝘚𝘤𝘳𝘢𝘱, 657 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before 𝘚𝘤𝘳𝘢𝘱) |
| 28 1:19 | hold | held with 𝘚𝘤𝘳𝘢𝘱, 562 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after 𝘚𝘤𝘳𝘢𝘱) |
| 29 1:04 | peek together | peeked the same enemy as 𝘚𝘤𝘳𝘢𝘱, 78 ms after them - a double peek |
| 29 1:03 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:43 | peek together | peeked the same enemy as Squx, 812 ms before them - early - you went first, alone |
| 29 0:42 | hold | held with Squx, 848 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after Squx) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | hit them | P2000 | 562 ms | – | 0.4° | ||
| 1 1:19 | hit by them | Glock-18 | 891 ms | – | 1.4° | ||
| 1 1:18 | killed by them | Glock-18 | 406 ms | 734 ms | 1.1° | ||
| 2 1:42 | hit them | P2000 | 453 ms | – | 1.4° | ||
| 2 1:42 | killed by them | MAC-10 | 484 ms | 1234 ms | 35.3° | ||
| 3 1:13 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:35 | killed them | M4A4 | 297 ms | 391 ms | 3.3° | ||
| 4 1:12 | killed by them | AK-47 | 547 ms | 547 ms | 18.2° | ||
| 5 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:12 | hit by them | AK-47 | 375 ms | – | 0.9° | ||
| 5 0:54 | killed them | MP9 | 703 ms | 703 ms | 11.1° | ||
| 7 1:44 | killed them | M4A4 | 453 ms | 1109 ms | 2.8° | ||
| 7 1:44 | hit by them | Tec-9 | 531 ms | – | 4.9° | ||
| 8 1:05 | killed them | M4A4 | 453 ms | 625 ms | 1.0° | ||
| 9 0:54 | killed them | AK-47 | 297 ms | 594 ms | 11.0° | ||
| 9 0:53 | killed by them | AK-47 | 500 ms | 500 ms | 44.1° | ||
| 10 bomb 0:23 | hit by them | AK-47 | 438 ms | – | 2.9° | ||
| 10 bomb 0:23 | killed them | M4A4 | 672 ms | 672 ms | 4.2° | ||
| 10 bomb 0:14 | hit by them | Galil AR | 203 ms | – | 1.1° | ||
| 10 bomb 0:11 | hit them | M4A4 | 500 ms | – | 1.2° | ||
| 10 bomb 0:11 | killed by them | Galil AR | 766 ms | 766 ms | 2.6° | ||
| 11 1:23 | hit by them | AK-47 | 953 ms | – | 26.7° | ||
| 11 1:22 | killed them | M4A4 | 1297 ms | 1812 ms | 5.7° | ||
| 11 1:15 | hit them | M4A4 | 422 ms | – | 1.0° | ||
| 11 bomb 0:27 | hit them | M4A4 | 188 ms | – | 2.3° | ||
| 11 bomb 0:24 | hit them | M4A4 | 547 ms | – | 0.9° | ||
| 11 bomb 0:20 | killed them | M4A4 | 344 ms | 438 ms | 1.2° | ||
| 11 bomb 0:18 | killed them | M4A4 | 531 ms | 531 ms | 0.1° | ||
| 11 bomb 0:18 | killed by them | AK-47 | 31 ms | 125 ms | 0.2° | ||
| 12 0:43 | killed them | MP9 | 328 ms | 734 ms | 2.6° | ||
| 13 1:51 | hit them | Desert Eagle | 78 ms | – | 0.7° | ||
| 13 1:51 | killed by them | USP-S | 203 ms | 1516 ms | 0.1° | ||
| 14 1:42 | hit by them | FAMAS | 531 ms | – | 0.3° | ||
| 14 1:42 | hit them | Tec-9 | 1047 ms | – | 1.1° | ||
| 14 1:14 | killed by them | USP-S | 609 ms | 1812 ms | 1.1° | ||
| 14 1:14 | hit them | Tec-9 | 984 ms | – | 2.5° | ||
| 15 1:20 | hit by them | MP9 | 1109 ms | – | 1.5° | ||
| 15 0:53 | hit them | AK-47 | 1094 ms | – | 9.4° | ||
| 15 0:53 | killed by them | FAMAS | 1203 ms | 1203 ms | 6.4° | ||
| 16 1:42 | killed by them | AK-47 | 500 ms | 594 ms | 13.9° | ||
| 17 0:44 | killed them | AK-47 | 47 ms | 2625 ms | 2.9° | ||
| 17 0:42 | hit by them | AK-47 | 875 ms | – | 46.2° | ||
| 17 0:41 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:38 | killed them | AK-47 | 484 ms | 1562 ms | 3.0° | ||
| 18 1:31 | killed by them | AK-47 | 500 ms | 797 ms | 3.0° | ||
| 19 1:35 | hit them | MAC-10 | 281 ms | – | 2.8° | ||
| 19 1:27 | hit them | M4A4 | 359 ms | – | 6.1° | ||
| 19 1:26 | hit by them | M4A4 | 1188 ms | – | 9.5° | ||
| 20 1:04 | hit them | M4A4 | 547 ms | – | 2.0° | ||
| 20 1:04 | hit by them | M4A4 | 1453 ms | – | 0.9° | ||
| 20 bomb 0:40 | killed by them | M4A1-S | 266 ms | 469 ms | 1.1° | ||
| 20 bomb 0:39 | hit them | M4A4 | 422 ms | – | 0.4° | ||
| 21 1:27 | killed them | AK-47 | 797 ms | 1703 ms | 4.8° | ||
| 21 1:26 | hit by them | Nova | 609 ms | – | 52.9° | ||
| 21 0:52 | killed by them | MAC-10 | 297 ms | 531 ms | 4.6° | ||
| 23 bomb 0:33 | killed them | AK-47 | 312 ms | 312 ms | 6.9° | ||
| 23 bomb 0:05 | killed by them | M4A1-S | 406 ms | 609 ms | 4.8° | ||
| 24 1:18 | hit by them | MP7 | 734 ms | – | 1.8° | ||
| 24 1:17 | killed them | AK-47 | 1266 ms | 1266 ms | 2.1° | ||
| 24 1:06 | hit them | AK-47 | 953 ms | – | 1.7° | ||
| 24 1:06 | hit by them | AK-47 | 1312 ms | – | 1.7° | ||
| 25 1:44 | hit by them | M4A4 | 250 ms | – | 2.0° | ||
| 25 1:33 | killed them | AK-47 | 672 ms | 1172 ms | 5.3° | ||
| 26 1:42 | hit them | AK-47 | 109 ms | – | 1.1° | ||
| 26 1:18 | killed them | AK-47 | 531 ms | 1141 ms | 14.7° | ||
| 26 1:17 | killed by them | AWP | 297 ms | 297 ms | 0.1° | ||
| 27 bomb 0:38 | killed them | AK-47 | 1578 ms | 2062 ms | 32.9° | ||
| 27 bomb 0:37 | hit by them | AK-47 | 1734 ms | – | 8.1° | ||
| 28 1:18 | killed them | M4A4 | 1203 ms | 1297 ms | 0.4° | ||
| 28 1:10 | killed them | M4A4 | 188 ms | 359 ms | 0.2° | ||
| 28 1:05 | killed by them | AWP | 406 ms | 406 ms | 1.8° | ||
| 29 1:03 | hit them | M4A4 | 1031 ms | – | 23.0° | ||
| 29 1:03 | hit by them | AWP | 1578 ms | – | 7.9° | ||
| 29 0:43 | killed them | M4A4 | 438 ms | 438 ms | 2.3° | ||
| 29 0:42 | killed them | M4A4 | 562 ms | 922 ms | 8.0° | ||
| 29 0:27 | killed them | M4A4 | 297 ms | 469 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | USP-S | 830 | fired while moving (100 u/s), too fast to be accurate - stop first | 4/9 | cut short (a death, a reload) | 45% / 48% | |
| 2 1:43 | USP-S | 308 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 13% / 59% | |
| 3 bomb 0:35 | M4A4 | 628 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/7 | killed them | 30% / 58% | |
| 4 1:12 | M4A4 | 456 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 62% | |
| 5 1:17 | MP9 | 1406 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 5% / 44% | ||
| 5 1:12 | MP9 | 1464 | aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first | 0/7 | 3 bullets after pros would have stopped | 1% / 44% | |
| 5 0:55 | MP9 | 283 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/10 | killed them | 15% / 54% | |
| 7 1:44 | M4A4 | 782 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 58% | |
| 7 1:43 | M4A4 | 731 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/7 | killed them | 10% / 54% | |
| 7 1:38 | M4A4 | 1374 | fine - pros would have fired it too | 0/1 | 70% / 70% | ||
| 8 1:05 | M4A4 | 485 | fine - pros would have fired it too | 3/7 | killed them | 37% / 51% | |
| 9 0:54 | AK-47 | 457 | fine - pros would have fired it too | 3/6 | killed them | 42% / 47% | |
| 9 0:53 | AK-47 | 511 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 43% / 57% | |
| 10 bomb 0:23 | M4A4 | 728 | fine - pros would have fired it too | 1/5 | killed them | 32% / 47% | |
| 10 bomb 0:11 | M4A4 | 1408 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/3 | 5% / 58% | ||
| 11 1:23 | M4A4 | 1159 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | 27% / 52% | ||
| 11 1:23 | M4A4 | 1159 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 45% | |
| 11 1:22 | M4A4 | 1159 | fine - pros would have fired it too | 2/3 | killed them | 69% / 69% | |
| 11 1:17 | M4A4 | 1270 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/4 | 3% / 51% | ||
| 11 1:15 | M4A4 | 1293 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 14% / 46% | |
| 11 bomb 0:24 | M4A4 | 1140 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/4 | 12% / 45% | ||
| 11 bomb 0:20 | M4A4 | 1276 | fine - pros would have fired it too | 2/3 | killed them | 53% / 53% | |
| 11 bomb 0:18 | M4A4 | 1265 | aim far off: your crosshair was about 5 player widths (156 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 50% | |
| 12 1:27 | MP9 | 1695 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/6 | 3 bullets after pros would have stopped | 5% / 44% | |
| 12 0:43 | MP9 | 419 | fine - pros would have fired it too | 7/10 | killed them | 55% / 56% | |
| 14 1:42 | Tec-9 | 1373 | fine - pros would have fired it too | 1/5 | 22% / 36% | ||
| 14 1:14 | Tec-9 | 823 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 2% / 43% | |
| 15 1:20 | AK-47 | 1237 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 57% | |
| 15 1:19 | AK-47 | 1238 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 68% / 68% | |
| 15 0:54 | AK-47 | 1170 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 27% / 53% | ||
| 15 0:53 | AK-47 | 1164 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 29% / 49% | |
| 17 0:43 | AK-47 | 631 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/15 | killed them | 20% / 51% | |
| 18 1:38 | AK-47 | 1243 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 18 1:38 | AK-47 | 1244 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 50% | |
| 18 1:37 | AK-47 | 1245 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 19 1:35 | MAC-10 | 702 | fine - pros would have fired it too | 5/13 | cut short (a death, a reload) | 61% / 61% | |
| 19 1:27 | M4A4 | 1144 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 61% | |
| 19 1:26 | M4A4 | 1145 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 12% / 45% | ||
| 19 1:26 | M4A4 | 1145 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/6 | 7% / 49% | ||
| 20 1:05 | M4A4 | 2055 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/3 | 2 bullets after pros would have stopped | 2% / 58% | |
| 20 1:04 | M4A4 | 2053 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | 2 bullets after pros would have stopped | 20% / 49% | |
| 20 1:04 | M4A4 | 2053 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 29% / 43% | |
| 20 bomb 0:40 | M4A4 | 2059 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | cut short (a death, a reload); 2 bullets after pros would have stopped | 15% / 43% | |
| 21 1:27 | AK-47 | 568 | fired while moving (129 u/s), too fast to be accurate - stop first | 3/17 | killed them | 5% / 48% | |
| 21 0:56 | AK-47 | 1057 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 17% / 60% | ||
| 21 0:52 | AK-47 | 726 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 23% / 46% | |
| 23 bomb 0:33 | AK-47 | 415 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/4 | killed them | 14% / 56% | |
| 23 bomb 0:05 | AK-47 | 306 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 50% | |
| 24 1:18 | AK-47 | 743 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 24 1:18 | AK-47 | 745 | fine - pros would have fired it too | 1/2 | killed them | 41% / 52% | |
| 24 1:07 | AK-47 | 1927 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 11% / 44% | ||
| 24 1:06 | AK-47 | 1923 | fine - pros would have fired it too | 1/2 | 66% / 66% | ||
| 25 1:33 | AK-47 | 239 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 4/10 | killed them | 10% / 61% | |
| 26 1:42 | AK-47 | 1330 | fine - pros would have fired it too | 1/5 | 41% / 51% | ||
| 26 1:18 | AK-47 | 788 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/4 | 8% / 46% | ||
| 26 1:18 | AK-47 | 840 | fine - pros would have fired it too | 2/4 | killed them | 39% / 49% | |
| 27 bomb 0:38 | AK-47 | 1505 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | 21% / 62% | ||
| 27 bomb 0:38 | AK-47 | 1507 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | 17% / 59% | ||
| 27 bomb 0:37 | AK-47 | 1507 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/2 | killed them | 6% / 44% | |
| 28 1:19 | M4A4 | 1531 | fine - pros would have fired it too | 0/2 | 49% / 49% | ||
| 28 1:18 | M4A4 | 1529 | fine - pros would have fired it too | 2/3 | killed them | 39% / 44% | |
| 28 1:18 | M4A4 | 1505 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 28 1:17 | M4A4 | 1504 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 12% / 44% | ||
| 28 1:10 | M4A4 | 1939 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/5 | killed them; 1 bullet after pros would have stopped | 28% / 53% | |
| 29 1:04 | M4A4 | 736 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/8 | 23% / 60% | ||
| 29 0:43 | M4A4 | 586 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 29 0:42 | M4A4 | 580 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 4/8 | killed them | 7% / 58% | |
| 29 0:27 | M4A4 | 867 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/4 | killed them | 13% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.