ProPeeksBlogCalloutsDiscordSign in

Dust II, won 16-13 · Tue 10 Nov, 03:12

Squx27,110

The match

Aim

344 msTTD344 msTTK2.9°Crosshair↓52%1st bullet38%Spray24%Head80%Counter-strafe

Scoreboard

102ADR66%KAST

Positioning

Shots

17/47Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473450%
AWP2564%
Galil AR1741%
P2501127%
Desert Eagle922%
USP-S729%
M4A4540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1362 bomb 0:38 2 kills (Deagle, Galil), a wallbang, all headshots, in 2.7 s CT4.0
10/13625 1:52 2 kills (AWP, P250), a wallbang, 1 headshot, in 39.8 s T3.8
11/13618 1:28 3 kills (AK-47, Knife, AWP), 1 headshot, in 54.7 s T3.8
17/1365 1:47 3 kills (AWP ×3), in 43.9 s CT3.1
21/1364 1:36 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7 s CT3.0
24/13622 1:50 2 kills (AWP ×2), 1 headshot, in 17.5 s T2.7
27/1366 1:38 3 kills (AWP ×2, P250), a wallbang, 1 headshot, in 39.3 s CT2.3
30/13626 1:08 2 kills (AWP ×2), in 24 s T2.1
35/1363 bomb 0:40 2 kills (Galil ×2), 1 headshot, in 2.7 s CT1.8
43/1361 1:33 2 kills (USP-S ×2), all headshots, in 1.3 s CT1.3
46/1367 1:27 2 kills (AWP ×2), in 6.6 s CT1.2
50/1369 1:08 1 kill (AWP) CT1.0
54/13612 bomb 0:40 1 kill (Knife) CT1.0
75/1368 1:27 1 kill (AWP) CT0.8
76/13623 bomb 0:35 1 kill (AK-47), 1 headshot T0.8
84/13610 bomb 0:02 1 kill (M4A4), 1 headshot CT0.7
90/13619 1:47 1 kill (AWP), 1 headshot T0.6
103/13620 bomb 0:37 1 kill (AWP), a no-scope T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:39 1v5 after the plant CT · 100 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw them first
10 bomb 0:11 1v3 after the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off · first fight won, saw them first
14 1:13 1v5 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
18 0:46 1v1 before the plant T · 100 HP · Mid Doorswon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
21 flashes: 2 good, 0 weak, 15 wasted, 4 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:30 blinded an enemy, but hurt the team tooblinded Ahjussi 4.2 s (1.5 s white), yuŋgwełł 3.8 s (1.1 s white); blinded themselves 2.0 s on the move through Lower Tunnel - an enemy could see them; blinded qwizwe 3.6 s holding Mid Doors - safe
6 1:17 wastedbarely blinded SombreSS 1.0 s (0.1 s white)
6 1:15 misled a peekbarely blinded Ahjussi 1.6 s (0.1 s white), SombreSS 0.9 s (0.1 s white); blinded qwizwe 3.5 s on the move through Long A - safe the enemy was barely blinded, and qwizwe peeked SombreSS 1.5 s after the pop; hit them first
7 1:37 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Mid Doors - safe
7 1:21 misled a peekbarely blinded yuŋgwełł 1.5 s (0.1 s white) the enemy was barely blinded, and Squx peeked yuŋgwełł 0.3 s after the pop; got hit first
8 1:19 wastedno enemy blinded for long
9 1:04 wastedno enemy blinded for long
18 1:48 wastedno enemy blinded for long; blinded themselves 3.0 s on the move through Outside Tunnel - safe
18 1:44 hurt the teamno enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 2.0 s on the move through Upper Tunnel - took damage 0.1 s after the pop
20 1:49 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe
21 1:11 goodblinded Murdoc⛴ 3.4 s (0.8 s white)
22 1:27 wastedno enemy blinded for long
23 1:49 wastedno enemy blinded for long
23 bomb 0:16 wastedno enemy blinded for long
24 1:50 wastedno enemy blinded for long; blinded themselves 3.4 s holding T Spawn - safe
24 1:49 wastedno enemy blinded for long
26 1:33 wastedno enemy blinded for long
26 1:23 wastedno enemy blinded for long; blinded TporJlaquT 1.5 s on the move through Short Stairs - safe; blinded themselves 2.0 s holding Extended A - safe
26 bomb 0:28 goodblinded Murdoc⛴ 4.7 s (1.9 s white)
27 1:25 wastedno enemy blinded for long; blinded qwizwe 4.8 s holding Catwalk - safe; blinded 𝘚𝘤𝘳𝘢𝘱 2.7 s on the move through Short Stairs - safe; blinded TporJlaquT 4.8 s on the move through Catwalk - safe
28 1:11 wastedbarely blinded SombreSS 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 38 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:18 exposeda flash at Under A - seen by 1 enemy for 0.1 s, the nearest 565 units away; a jump throw
7 1:43 exposeda molotov at B Doors - seen by 1 enemy for 0.8 s, the nearest 1151 units away, thrown in the open; a running throw
9 1:06 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.5 s, the nearest 403 units away; a jump throw
27 1:20 punishedkilled by SombreSS with a flash in hand at Middle - seen by 2 enemies for 0.9 s, the nearest 93 units away
28 1:05 punishedkilled by SombreSS with a flash in hand at Middle - seen by 1 enemy for 0.2 s, the nearest 791 units away

Positioning

In 1 of your 53 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 39 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:09 Murdoc⛴Extended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:15 trade☆bod11s☆ was killed 746 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:39 tradeqwizwe was killed 1165 units away: you traded in 4,125 ms (pros: 2,609 ms)
4 1:31 trade☆bod11s☆ was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
6 1:42 holdheld with ☆bod11s☆, 828 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:41 trade☆bod11s☆ was killed 836 units away: you traded in 3,062 ms (pros: 2,031 ms)
9 1:19 holdheld with ☆bod11s☆, 496 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:18 trade☆bod11s☆ was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
10 1:48 trade𝘚𝘤𝘳𝘢𝘱 was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:11 tradeTporJlaquT was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
13 1:50 tradeTporJlaquT was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 trade𝘚𝘤𝘳𝘢𝘱 was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 tradeqwizwe was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
23 1:24 trade𝘚𝘤𝘳𝘢𝘱 was killed 305 units away: not traded within 5 s (pros: 1,641 ms)
23 bomb 0:05 tradeTporJlaquT was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
26 1:18 holdheld with TporJlaquT, 816 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
26 1:17 tradeTporJlaquT was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
27 1:27 tradeqwizwe was killed 181 units away: not traded within 5 s (pros: 969 ms)
28 1:45 tradeqwizwe was killed 706 units away: not traded within 5 s (pros: 2,031 ms)
28 1:38 trade☆bod11s☆ was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
29 1:38 trade☆bod11s☆ was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
29 0:42 holdheld with TporJlaquT, 848 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before TporJlaquT)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 yuŋgwełłkilled themUSP-S297 ms297 ms5.6°
1 1:32 Ahjussikilled themUSP-S219 ms219 ms2.1°
1 1:31 Murdoc⛴killed by themGlock-18906 ms1859 ms3.0°
2 bomb 0:38 Murdoc⛴killed themDesert Eagle797 ms797 ms2.0°
2 bomb 0:35 nikkilled themGalil AR438 ms531 ms2.5°
2 bomb 0:35 nikhit by themMAC-10516 ms–1.9°
2 bomb 0:35 yuŋgwełłkilled by themGalil AR469 ms547 ms1.7°
3 bomb 0:40 Ahjussikilled themGalil AR703 ms703 ms0.7°
3 bomb 0:38 SombreSSkilled themGalil AR328 ms328 ms4.3°
3 bomb 0:36 Murdoc⛴hit themGalil AR469 ms–9.5°
3 bomb 0:35 Murdoc⛴killed by themGalil AR891 ms891 ms1.5°
4 1:36 Murdoc⛴killed themAK-47281 ms484 ms2.6°
4 1:29 Ahjussikilled themAK-47625 ms922 ms11.3°
4 1:28 yuŋgwełłhit themAK-471344 ms–18.6°
4 1:27 yuŋgwełłkilled by themAK-47547 ms750 ms1.3°
5 1:47 nikkilled themAWP172 ms172 ms2.1°
5 1:24 Murdoc⛴killed themAWP203 ms203 ms1.9°
5 1:03 Ahjussikilled themAWP328 ms328 ms1.2°
5 1:01 yuŋgwełłkilled by themAK-47297 ms500 ms1.4°
6 1:38 yuŋgwełłkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:20 Murdoc⛴killed themAWP281 ms281 ms9.5°
6 1:11 SombreSShit by themGlock-18594 ms–49.3°
6 1:00 SombreSShit by themGlock-18453 ms–0.9°
6 1:00 SombreSSkilled themP250766 ms1781 ms9.8°
7 1:27 Ahjussikilled themAWP297 ms297 ms0.5°
7 1:20 SombreSSkilled by themMAC-10234 ms828 ms9.9°
7 1:20 yuŋgwełłhit by themMP7359 ms–2.9°
7 1:20 yuŋgwełłkilled themAWP438 ms438 ms12.5°
8 1:27 nikkilled themAWP344 ms344 ms1.3°
8 1:08 Murdoc⛴killed by themAK-471156 ms1453 ms2.0°
9 1:08 Murdoc⛴killed themAWP250 ms250 ms5.5°
9 1:04 SombreSShit by themAK-47266 ms–2.1°
9 0:51 nikkilled by themAK-47281 ms281 ms0.6°
10 bomb 0:03 yuŋgwełłkilled themM4A4172 ms531 ms1.8°
10 round over SombreSShit themAK-47234 ms–2.7°
10 round over SombreSSkilled by themAWP500 ms500 ms4.9°
11 1:46 nikkilled by themAK-47219 ms719 ms5.8°
11 1:46 nikhit themDesert Eagle531 ms–3.2°
13 1:23 Murdoc⛴killed by themUSP-S719 ms719 ms15.7°
14 0:42 yuŋgwełłkilled by themMP7703 ms2062 ms7.1°
15 1:34 nikhit by themMP9594 ms–3.3°
16 1:18 yuŋgwełłkilled by themAK-47438 ms438 ms0.8°
17 0:11 SombreSSkilled by themAWP328 ms328 ms1.9°
18 1:28 Murdoc⛴killed themAK-47266 ms453 ms1.9°
18 0:33 nikkilled themAWP375 ms375 ms5.3°
19 1:47 SombreSSkilled themAWP344 ms344 ms0.3°
20 bomb 0:37 Ahjussihit by themM4A4422 ms–12.7°
20 bomb 0:37 Ahjussikilled themAWP438 ms438 ms28.2°
20 bomb 0:32 yuŋgwełłkilled by themM4A4672 ms672 ms1.0°
21 1:04 Murdoc⛴killed by themAWP312 ms312 ms2.7°
22 1:50 Ahjussikilled themAWP219 ms219 ms0.9°
22 1:32 SombreSSkilled themAWP344 ms344 ms3.1°
22 1:22 yuŋgwełłkilled by themAWP328 ms328 ms1.0°
23 1:08 SombreSShit themAK-471172 ms–5.7°
23 bomb 0:35 SombreSSkilled themAK-47359 ms359 ms3.2°
23 round over Murdoc⛴hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:13 Murdoc⛴killed by themAK-47391 ms391 ms2.4°
25 1:52 SombreSSkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 1:13 yuŋgwełłkilled themP250–––couldn't see them (a wallbang, a smoke) - not timed
25 bomb 0:14 Ahjussihit by themM4A4516 ms–5.2°
26 1:52 nikhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:15 yuŋgwełłhit by themM4A4359 ms–2.7°
26 1:08 yuŋgwełłkilled themAWP328 ms328 ms1.4°
26 bomb 0:38 SombreSSkilled themAWP688 ms688 ms5.0°
26 bomb 0:28 Murdoc⛴killed by themAK-47109 ms109 ms2.6°
27 1:20 SombreSSkilled by themM4A1-S562 ms859 ms20.4°
28 1:05 SombreSSkilled by themAK-47219 ms219 ms3.1°
29 0:45 Ahjussihit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 17 of your 47 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 50% chance to hit; stopped, with your crosshair on them, 65%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 yuŋgwełłUSP-S657fine - pros would have fired it too1/1killed them62% / 62%
1 1:32 AhjussiUSP-S746fine - pros would have fired it too1/1killed them35% / 46%
1 1:31 Murdoc⛴USP-S573fired while moving (188 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 40%
1 1:30 Murdoc⛴USP-S577aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)15% / 41%
2 bomb 0:39 Murdoc⛴Desert Eagle139fine - pros would have fired it too1/3killed them45% / 53%
2 bomb 0:35 nikGalil AR1127fine - pros would have fired it too2/5killed them57% / 57%
2 bomb 0:35 yuŋgwełłGalil AR1241aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)10% / 45%
3 1:10 AhjussiGalil AR1267fine - pros would have fired it too1/5killed them50% / 50%
3 bomb 0:40 Murdoc⛴Galil AR1190fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
3 bomb 0:38 SombreSSGalil AR995fine - pros would have fired it too1/4killed them36% / 46%
3 bomb 0:36 Murdoc⛴Galil AR1041fired while moving (211 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)10% / 45%
4 1:36 Murdoc⛴AK-47588fine - pros would have fired it too3/4killed them66% / 66%
4 1:29 AhjussiAK-47448fired while moving (126 u/s), too fast to be accurate - stop first5/14killed them13% / 52%
4 1:28 yuŋgwełłAK-47478fired while moving (83 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)14% / 53%
5 1:47 nikAWP953fine - pros would have fired it too1/1killed them86% / 86%
5 1:24 Murdoc⛴AWP626fine - pros would have fired it too1/1killed them70% / 79%
5 1:03 AhjussiAWP949fine - pros would have fired it too1/2killed them84% / 84%
6 1:20 Murdoc⛴AWP707fine - pros would have fired it too1/1killed them64% / 81%
6 1:12 SombreSSAWP290fired while moving (36 u/s), too fast to be accurate - stop first0/139% / 73%
6 1:02 SombreSSAWP362fine - pros would have fired it too0/1cut short (a death, a reload)79% / 79%
6 1:01 SombreSSP250421fired while moving (117 u/s), too fast to be accurate - stop first2/11killed them58% / 61%
7 1:27 AhjussiAWP856fine - pros would have fired it too1/1killed them45% / 70%
7 1:20 yuŋgwełłAWP479fine - pros would have fired it too1/1killed them82% / 82%
8 1:27 nikAWP1316fine - pros would have fired it too1/1killed them86% / 86%
9 1:08 Murdoc⛴AWP465fine - pros would have fired it too1/1killed them89% / 89%
10 bomb 0:03 yuŋgwełłM4A4352aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/7killed them33% / 61%
10 round over SombreSSAK-47705fine - pros would have fired it too3/3cut short (a death, a reload)39% / 51%
11 1:46 nikDesert Eagle439fired while moving (83 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)45% / 51%
14 0:42 yuŋgwełłDesert Eagle920aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)21% / 46%
15 1:34 nikDesert Eagle1193fine - pros would have fired it too0/225% / 46%
16 1:18 yuŋgwełłAK-471119fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
18 1:29 Murdoc⛴AK-47498fine - pros would have fired it too3/7killed them58% / 58%
18 0:41 nikAWP2370aim far off: your crosshair was about 6 player widths (185 units) off their body - get on target first0/12% / 76%
18 0:33 nikAWP1925fine - pros would have fired it too1/1killed them90% / 90%
20 bomb 0:37 AhjussiAWP157fired while moving (76 u/s), too fast to be accurate - stop first1/1killed them75% / 84%
21 1:10 Murdoc⛴AWP515fired while moving (48 u/s), too fast to be accurate - stop first0/261% / 87%
22 1:50 AhjussiAWP2991fine - pros would have fired it too1/1killed them75% / 75%
22 1:32 SombreSSAWP1242fine - pros would have fired it too1/1killed them61% / 67%
23 1:08 SombreSSAK-471043fine - pros would have fired it too2/746% / 56%
23 bomb 0:35 SombreSSAK-471115fine - pros would have fired it too1/4killed them67% / 67%
24 1:13 Murdoc⛴AK-47335fine - pros would have fired it too0/1cut short (a death, a reload)30% / 47%
25 1:52 nikAWP2423aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/12% / 76%
25 1:12 yuŋgwełłP2501856fine - pros would have fired it too1/1killed them65% / 65%
25 bomb 0:14 AhjussiAWP948fine - pros would have fired it too0/149% / 64%
26 1:15 yuŋgwełłAWP706fired while moving (119 u/s), too fast to be accurate - stop first0/14% / 73%
26 1:08 yuŋgwełłAWP574aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them38% / 71%
26 bomb 0:38 SombreSSAWP534fine - pros would have fired it too1/2killed them92% / 92%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.