Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 34 | 50% |
| AWP | 25 | 64% |
| Galil AR | 17 | 41% |
| P250 | 11 | 27% |
| Desert Eagle | 9 | 22% |
| USP-S | 7 | 29% |
| M4A4 | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/136 | 2 bomb 0:38 | 2 kills (Deagle, Galil), a wallbang, all headshots, in 2.7 s CT | 4.0 |
| 10/136 | 25 1:52 | 2 kills (AWP, P250), a wallbang, 1 headshot, in 39.8 s T | 3.8 |
| 11/136 | 18 1:28 | 3 kills (AK-47, Knife, AWP), 1 headshot, in 54.7 s T | 3.8 |
| 17/136 | 5 1:47 | 3 kills (AWP ×3), in 43.9 s CT | 3.1 |
| 21/136 | 4 1:36 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7 s CT | 3.0 |
| 24/136 | 22 1:50 | 2 kills (AWP ×2), 1 headshot, in 17.5 s T | 2.7 |
| 27/136 | 6 1:38 | 3 kills (AWP ×2, P250), a wallbang, 1 headshot, in 39.3 s CT | 2.3 |
| 30/136 | 26 1:08 | 2 kills (AWP ×2), in 24 s T | 2.1 |
| 35/136 | 3 bomb 0:40 | 2 kills (Galil ×2), 1 headshot, in 2.7 s CT | 1.8 |
| 43/136 | 1 1:33 | 2 kills (USP-S ×2), all headshots, in 1.3 s CT | 1.3 |
| 46/136 | 7 1:27 | 2 kills (AWP ×2), in 6.6 s CT | 1.2 |
| 50/136 | 9 1:08 | 1 kill (AWP) CT | 1.0 |
| 54/136 | 12 bomb 0:40 | 1 kill (Knife) CT | 1.0 |
| 75/136 | 8 1:27 | 1 kill (AWP) CT | 0.8 |
| 76/136 | 23 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 84/136 | 10 bomb 0:02 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 90/136 | 19 1:47 | 1 kill (AWP), 1 headshot T | 0.6 |
| 103/136 | 20 bomb 0:37 | 1 kill (AWP), a no-scope T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:39 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw them first |
| 10 bomb 0:11 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw them first |
| 14 1:13 | 1v5 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 18 0:46 | 1v1 before the plant T · 100 HP · Mid Doors | won - killed them · saw each other |
Flashes
21 flashes: 2 good, 0 weak, 15 wasted, 4 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:30 | blinded an enemy, but hurt the team too | blinded Ahjussi 4.2 s (1.5 s white), yuŋgwełł 3.8 s (1.1 s white); blinded themselves 2.0 s on the move through Lower Tunnel - an enemy could see them; blinded qwizwe 3.6 s holding Mid Doors - safe |
| 6 1:17 | wasted | barely blinded SombreSS 1.0 s (0.1 s white) |
| 6 1:15 | misled a peek | barely blinded Ahjussi 1.6 s (0.1 s white), SombreSS 0.9 s (0.1 s white); blinded qwizwe 3.5 s on the move through Long A - safe the enemy was barely blinded, and qwizwe peeked SombreSS 1.5 s after the pop; hit them first |
| 7 1:37 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Mid Doors - safe |
| 7 1:21 | misled a peek | barely blinded yuŋgwełł 1.5 s (0.1 s white) the enemy was barely blinded, and Squx peeked yuŋgwełł 0.3 s after the pop; got hit first |
| 8 1:19 | wasted | no enemy blinded for long |
| 9 1:04 | wasted | no enemy blinded for long |
| 18 1:48 | wasted | no enemy blinded for long; blinded themselves 3.0 s on the move through Outside Tunnel - safe |
| 18 1:44 | hurt the team | no enemy blinded for long; blinded 𝘚𝘤𝘳𝘢𝘱 2.0 s on the move through Upper Tunnel - took damage 0.1 s after the pop |
| 20 1:49 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe |
| 21 1:11 | good | blinded Murdoc⛴ 3.4 s (0.8 s white) |
| 22 1:27 | wasted | no enemy blinded for long |
| 23 1:49 | wasted | no enemy blinded for long |
| 23 bomb 0:16 | wasted | no enemy blinded for long |
| 24 1:50 | wasted | no enemy blinded for long; blinded themselves 3.4 s holding T Spawn - safe |
| 24 1:49 | wasted | no enemy blinded for long |
| 26 1:33 | wasted | no enemy blinded for long |
| 26 1:23 | wasted | no enemy blinded for long; blinded TporJlaquT 1.5 s on the move through Short Stairs - safe; blinded themselves 2.0 s holding Extended A - safe |
| 26 bomb 0:28 | good | blinded Murdoc⛴ 4.7 s (1.9 s white) |
| 27 1:25 | wasted | no enemy blinded for long; blinded qwizwe 4.8 s holding Catwalk - safe; blinded 𝘚𝘤𝘳𝘢𝘱 2.7 s on the move through Short Stairs - safe; blinded TporJlaquT 4.8 s on the move through Catwalk - safe |
| 28 1:11 | wasted | barely blinded SombreSS 0.9 s (0.1 s white) |
Throws
43 grenades: 38 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:18 | exposed | a flash at Under A - seen by 1 enemy for 0.1 s, the nearest 565 units away; a jump throw |
| 7 1:43 | exposed | a molotov at B Doors - seen by 1 enemy for 0.8 s, the nearest 1151 units away, thrown in the open; a running throw |
| 9 1:06 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.5 s, the nearest 403 units away; a jump throw |
| 27 1:20 | punished | killed by SombreSS with a flash in hand at Middle - seen by 2 enemies for 0.9 s, the nearest 93 units away |
| 28 1:05 | punished | killed by SombreSS with a flash in hand at Middle - seen by 1 enemy for 0.2 s, the nearest 791 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:09 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:15 | trade | ☆bod11s☆ was killed 746 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:39 | trade | qwizwe was killed 1165 units away: you traded in 4,125 ms (pros: 2,609 ms) |
| 4 1:31 | trade | ☆bod11s☆ was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:42 | hold | held with ☆bod11s☆, 828 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:41 | trade | ☆bod11s☆ was killed 836 units away: you traded in 3,062 ms (pros: 2,031 ms) |
| 9 1:19 | hold | held with ☆bod11s☆, 496 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:18 | trade | ☆bod11s☆ was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:48 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:11 | trade | TporJlaquT was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:50 | trade | TporJlaquT was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | trade | qwizwe was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:24 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 305 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 bomb 0:05 | trade | TporJlaquT was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:18 | hold | held with TporJlaquT, 816 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 26 1:17 | trade | TporJlaquT was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:27 | trade | qwizwe was killed 181 units away: not traded within 5 s (pros: 969 ms) |
| 28 1:45 | trade | qwizwe was killed 706 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:38 | trade | ☆bod11s☆ was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:38 | trade | ☆bod11s☆ was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:42 | hold | held with TporJlaquT, 848 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before TporJlaquT) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | USP-S | 297 ms | 297 ms | 5.6° | ||
| 1 1:32 | killed them | USP-S | 219 ms | 219 ms | 2.1° | ||
| 1 1:31 | killed by them | Glock-18 | 906 ms | 1859 ms | 3.0° | ||
| 2 bomb 0:38 | killed them | Desert Eagle | 797 ms | 797 ms | 2.0° | ||
| 2 bomb 0:35 | killed them | Galil AR | 438 ms | 531 ms | 2.5° | ||
| 2 bomb 0:35 | hit by them | MAC-10 | 516 ms | – | 1.9° | ||
| 2 bomb 0:35 | killed by them | Galil AR | 469 ms | 547 ms | 1.7° | ||
| 3 bomb 0:40 | killed them | Galil AR | 703 ms | 703 ms | 0.7° | ||
| 3 bomb 0:38 | killed them | Galil AR | 328 ms | 328 ms | 4.3° | ||
| 3 bomb 0:36 | hit them | Galil AR | 469 ms | – | 9.5° | ||
| 3 bomb 0:35 | killed by them | Galil AR | 891 ms | 891 ms | 1.5° | ||
| 4 1:36 | killed them | AK-47 | 281 ms | 484 ms | 2.6° | ||
| 4 1:29 | killed them | AK-47 | 625 ms | 922 ms | 11.3° | ||
| 4 1:28 | hit them | AK-47 | 1344 ms | – | 18.6° | ||
| 4 1:27 | killed by them | AK-47 | 547 ms | 750 ms | 1.3° | ||
| 5 1:47 | killed them | AWP | 172 ms | 172 ms | 2.1° | ||
| 5 1:24 | killed them | AWP | 203 ms | 203 ms | 1.9° | ||
| 5 1:03 | killed them | AWP | 328 ms | 328 ms | 1.2° | ||
| 5 1:01 | killed by them | AK-47 | 297 ms | 500 ms | 1.4° | ||
| 6 1:38 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:20 | killed them | AWP | 281 ms | 281 ms | 9.5° | ||
| 6 1:11 | hit by them | Glock-18 | 594 ms | – | 49.3° | ||
| 6 1:00 | hit by them | Glock-18 | 453 ms | – | 0.9° | ||
| 6 1:00 | killed them | P250 | 766 ms | 1781 ms | 9.8° | ||
| 7 1:27 | killed them | AWP | 297 ms | 297 ms | 0.5° | ||
| 7 1:20 | killed by them | MAC-10 | 234 ms | 828 ms | 9.9° | ||
| 7 1:20 | hit by them | MP7 | 359 ms | – | 2.9° | ||
| 7 1:20 | killed them | AWP | 438 ms | 438 ms | 12.5° | ||
| 8 1:27 | killed them | AWP | 344 ms | 344 ms | 1.3° | ||
| 8 1:08 | killed by them | AK-47 | 1156 ms | 1453 ms | 2.0° | ||
| 9 1:08 | killed them | AWP | 250 ms | 250 ms | 5.5° | ||
| 9 1:04 | hit by them | AK-47 | 266 ms | – | 2.1° | ||
| 9 0:51 | killed by them | AK-47 | 281 ms | 281 ms | 0.6° | ||
| 10 bomb 0:03 | killed them | M4A4 | 172 ms | 531 ms | 1.8° | ||
| 10 round over | hit them | AK-47 | 234 ms | – | 2.7° | ||
| 10 round over | killed by them | AWP | 500 ms | 500 ms | 4.9° | ||
| 11 1:46 | killed by them | AK-47 | 219 ms | 719 ms | 5.8° | ||
| 11 1:46 | hit them | Desert Eagle | 531 ms | – | 3.2° | ||
| 13 1:23 | killed by them | USP-S | 719 ms | 719 ms | 15.7° | ||
| 14 0:42 | killed by them | MP7 | 703 ms | 2062 ms | 7.1° | ||
| 15 1:34 | hit by them | MP9 | 594 ms | – | 3.3° | ||
| 16 1:18 | killed by them | AK-47 | 438 ms | 438 ms | 0.8° | ||
| 17 0:11 | killed by them | AWP | 328 ms | 328 ms | 1.9° | ||
| 18 1:28 | killed them | AK-47 | 266 ms | 453 ms | 1.9° | ||
| 18 0:33 | killed them | AWP | 375 ms | 375 ms | 5.3° | ||
| 19 1:47 | killed them | AWP | 344 ms | 344 ms | 0.3° | ||
| 20 bomb 0:37 | hit by them | M4A4 | 422 ms | – | 12.7° | ||
| 20 bomb 0:37 | killed them | AWP | 438 ms | 438 ms | 28.2° | ||
| 20 bomb 0:32 | killed by them | M4A4 | 672 ms | 672 ms | 1.0° | ||
| 21 1:04 | killed by them | AWP | 312 ms | 312 ms | 2.7° | ||
| 22 1:50 | killed them | AWP | 219 ms | 219 ms | 0.9° | ||
| 22 1:32 | killed them | AWP | 344 ms | 344 ms | 3.1° | ||
| 22 1:22 | killed by them | AWP | 328 ms | 328 ms | 1.0° | ||
| 23 1:08 | hit them | AK-47 | 1172 ms | – | 5.7° | ||
| 23 bomb 0:35 | killed them | AK-47 | 359 ms | 359 ms | 3.2° | ||
| 23 round over | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:13 | killed by them | AK-47 | 391 ms | 391 ms | 2.4° | ||
| 25 1:52 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:13 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 bomb 0:14 | hit by them | M4A4 | 516 ms | – | 5.2° | ||
| 26 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:15 | hit by them | M4A4 | 359 ms | – | 2.7° | ||
| 26 1:08 | killed them | AWP | 328 ms | 328 ms | 1.4° | ||
| 26 bomb 0:38 | killed them | AWP | 688 ms | 688 ms | 5.0° | ||
| 26 bomb 0:28 | killed by them | AK-47 | 109 ms | 109 ms | 2.6° | ||
| 27 1:20 | killed by them | M4A1-S | 562 ms | 859 ms | 20.4° | ||
| 28 1:05 | killed by them | AK-47 | 219 ms | 219 ms | 3.1° | ||
| 29 0:45 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 657 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 1 1:32 | USP-S | 746 | fine - pros would have fired it too | 1/1 | killed them | 35% / 46% | |
| 1 1:31 | USP-S | 573 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 40% | |
| 1 1:30 | USP-S | 577 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 15% / 41% | |
| 2 bomb 0:39 | Desert Eagle | 139 | fine - pros would have fired it too | 1/3 | killed them | 45% / 53% | |
| 2 bomb 0:35 | Galil AR | 1127 | fine - pros would have fired it too | 2/5 | killed them | 57% / 57% | |
| 2 bomb 0:35 | Galil AR | 1241 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 45% | |
| 3 1:10 | Galil AR | 1267 | fine - pros would have fired it too | 1/5 | killed them | 50% / 50% | |
| 3 bomb 0:40 | Galil AR | 1190 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 3 bomb 0:38 | Galil AR | 995 | fine - pros would have fired it too | 1/4 | killed them | 36% / 46% | |
| 3 bomb 0:36 | Galil AR | 1041 | fired while moving (211 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 10% / 45% | |
| 4 1:36 | AK-47 | 588 | fine - pros would have fired it too | 3/4 | killed them | 66% / 66% | |
| 4 1:29 | AK-47 | 448 | fired while moving (126 u/s), too fast to be accurate - stop first | 5/14 | killed them | 13% / 52% | |
| 4 1:28 | AK-47 | 478 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 14% / 53% | |
| 5 1:47 | AWP | 953 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 5 1:24 | AWP | 626 | fine - pros would have fired it too | 1/1 | killed them | 70% / 79% | |
| 5 1:03 | AWP | 949 | fine - pros would have fired it too | 1/2 | killed them | 84% / 84% | |
| 6 1:20 | AWP | 707 | fine - pros would have fired it too | 1/1 | killed them | 64% / 81% | |
| 6 1:12 | AWP | 290 | fired while moving (36 u/s), too fast to be accurate - stop first | 0/1 | 39% / 73% | ||
| 6 1:02 | AWP | 362 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 79% / 79% | |
| 6 1:01 | P250 | 421 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/11 | killed them | 58% / 61% | |
| 7 1:27 | AWP | 856 | fine - pros would have fired it too | 1/1 | killed them | 45% / 70% | |
| 7 1:20 | AWP | 479 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 8 1:27 | AWP | 1316 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 9 1:08 | AWP | 465 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 10 bomb 0:03 | M4A4 | 352 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | killed them | 33% / 61% | |
| 10 round over | AK-47 | 705 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 39% / 51% | |
| 11 1:46 | Desert Eagle | 439 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 45% / 51% | |
| 14 0:42 | Desert Eagle | 920 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 46% | |
| 15 1:34 | Desert Eagle | 1193 | fine - pros would have fired it too | 0/2 | 25% / 46% | ||
| 16 1:18 | AK-47 | 1119 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 18 1:29 | AK-47 | 498 | fine - pros would have fired it too | 3/7 | killed them | 58% / 58% | |
| 18 0:41 | AWP | 2370 | aim far off: your crosshair was about 6 player widths (185 units) off their body - get on target first | 0/1 | 2% / 76% | ||
| 18 0:33 | AWP | 1925 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 20 bomb 0:37 | AWP | 157 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/1 | killed them | 75% / 84% | |
| 21 1:10 | AWP | 515 | fired while moving (48 u/s), too fast to be accurate - stop first | 0/2 | 61% / 87% | ||
| 22 1:50 | AWP | 2991 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 22 1:32 | AWP | 1242 | fine - pros would have fired it too | 1/1 | killed them | 61% / 67% | |
| 23 1:08 | AK-47 | 1043 | fine - pros would have fired it too | 2/7 | 46% / 56% | ||
| 23 bomb 0:35 | AK-47 | 1115 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 24 1:13 | AK-47 | 335 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 47% | |
| 25 1:52 | AWP | 2423 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/1 | 2% / 76% | ||
| 25 1:12 | P250 | 1856 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 25 bomb 0:14 | AWP | 948 | fine - pros would have fired it too | 0/1 | 49% / 64% | ||
| 26 1:15 | AWP | 706 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/1 | 4% / 73% | ||
| 26 1:08 | AWP | 574 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 38% / 71% | |
| 26 bomb 0:38 | AWP | 534 | fine - pros would have fired it too | 1/2 | killed them | 92% / 92% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.