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Dust II, lost 13-16 · Tue 10 Nov, 03:12

Murdoc⛴19,235

The match

Aim

562 msTTD719 msTTK2.6°Crosshair↓37%1st bullet30%Spray28%Head75%Counter-strafe

Scoreboard

99ADR66%KAST

Positioning

Shots

38/66Rushed↓13/34Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S6739%
AK-475527%
Galil AR4127%
FAMAS1921%
Glock-181747%
P250729%
Tec-9425%
USP-S333%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/13620 bomb 0:39 2 kills (M4A1-S ×2), 1 headshot, in 2.1 s CT3.0
20/13615 1:12 3 kills (FAMAS ×3), 2 headshots, in 18.7 s CT3.0
29/13610 bomb 0:31 2 kills (Galil ×2), all headshots, in 20.8 s T2.3
32/13611 1:33 1 kill (AK-47), a wallbang, 1 headshot T2.0
38/1361 1:30 2 kills (Glock ×2), 1 headshot, in 2.7 s T1.7
68/13617 1:45 1 kill (M4A1-S) CT0.9
72/13623 1:22 2 kills (M4A1-S ×2), 1 headshot, in 57.1 s CT0.9
73/13621 1:29 2 kills (P250, AWP), in 24.2 s CT0.8
78/13627 1:16 1 kill (M4A1-S) CT0.8
93/13624 1:13 1 kill (AK-47), 1 headshot CT0.6
97/13626 1:35 2 kills (M4A1-S, AK-47), 1 while flashed, 1 headshot, in 61.4 s CT0.4
100/1368 1:27 2 kills (AK-47 ×2), all headshots, in 19.2 s T0.3
105/13625 1:29 1 kill (M4A1-S), 1 headshot CT0.2
113/1362 1:28 2 kills (Galil ×2), all headshots, in 12.5 s T-0.1
115/13613 1:23 1 kill (USP-S), 1 headshot CT-0.2
135/1363 bomb 0:35 1 kill (Galil) T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:38 1v2 after the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
19 1:34 1v5 before the plant CT · 100 HP · Long Alost - died with two or more on them at once · first fight lost, saw each other
23 bomb 0:33 1v3 after the plant CT · 100 HP · Long Alost - saved, the bomb went off · saw each other
24 1:11 1v4 before the plant CT · 100 HP · Long Doorslost - died with two or more on them at once · first fight lost, saw each other
26 bomb 0:38 1v2 after the plant CT · 67 HP · Mid Doorslost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
32 flashes: 14 good, 1 weak, 16 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 goodblinded Squx 3.1 s (0.6 s white)
2 1:46 goodblinded Squx 3.0 s (0.5 s white)
3 1:49 wastedno enemy blinded for long
3 1:26 weakbarely blinded TporJlaquT 2.3 s (0.2 s white)
4 1:35 goodblinded Squx 4.0 s (1.3 s white)
5 1:47 goodblinded 𝘚𝘤𝘳𝘢𝘱 3.4 s (0.7 s white)
5 1:46 goodblinded 𝘚𝘤𝘳𝘢𝘱 3.5 s (0.9 s white)
5 1:28 wastedbarely blinded Squx 0.8 s (0.1 s white)
6 1:43 goodblinded qwizwe 4.3 s (1.6 s white), 𝘚𝘤𝘳𝘢𝘱 3.8 s (1.1 s white)
7 1:44 wastedno enemy blinded for long
8 1:47 goodblinded qwizwe 3.6 s (0.9 s white), ☆bod11s☆ 3.2 s (0.6 s white) SombreSS peeked ☆bod11s☆ 1.3 s after the pop - too early - the enemy had recovered; got hit first
9 1:41 goodblinded qwizwe 3.1 s (0.6 s white)
9 1:30 wastedbarely blinded Squx 1.0 s (0.1 s white); blinded yuŋgwełł 1.8 s on the move through Top Mid - safe; blinded themselves 1.6 s holding Outside Long - safe
10 1:49 goodblinded qwizwe 3.1 s (0.6 s white)
10 1:41 goodblinded qwizwe 3.3 s (0.7 s white)
11 1:47 goodblinded qwizwe 3.8 s (1.1 s white), TporJlaquT 3.4 s (0.8 s white)
11 1:46 goodblinded qwizwe 4.0 s (1.3 s white), TporJlaquT 3.6 s (0.9 s white)
12 1:46 goodblinded 𝘚𝘤𝘳𝘢𝘱 3.5 s (0.9 s white)
12 1:40 wastedbarely blinded qwizwe 1.3 s (0.1 s white); blinded Ahjussi 4.1 s holding Outside Long - safe; blinded SombreSS 1.6 s on the move through Outside Long - safe; blinded themselves 1.3 s on the move through Outside Long - safe
14 0:42 wastedno enemy blinded for long
15 1:44 wastedno enemy blinded for long; blinded SombreSS 1.0 s holding Long A - safe
18 1:44 wastedno enemy blinded for long; blinded nik 4.0 s holding Long A - safe
20 1:45 wastedno enemy blinded for long; blinded themselves 2.9 s on the move through Long A - safe
22 1:44 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Long A - safe
23 1:40 wastedno enemy blinded for long
23 1:14 blinded an enemy, but hurt the team tooblinded qwizwe 3.2 s (0.6 s white), TporJlaquT 3.1 s (0.6 s white); blinded themselves 1.9 s holding Long A - an enemy could see them
25 1:35 wastedbarely blinded 𝘚𝘤𝘳𝘢𝘱 0.9 s (0.1 s white)
26 bomb 0:39 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through CT Spawn - safe
28 1:47 wastedno enemy blinded for long; blinded yuŋgwełł 2.1 s on the move through T Spawn - safe; blinded themselves 1.2 s on the move through Outside Long - safe
28 1:45 goodblinded 𝘚𝘤𝘳𝘢𝘱 3.5 s (0.8 s white)
29 1:44 wastedno enemy blinded for long; blinded nik 1.4 s on the move through Long Doors - safe
29 1:29 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
85 grenades: 78 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 28 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:37 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1055 units away
4 1:37 punishedkilled by Squx 1.2 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 565 units away; a running throw
7 1:46 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 787 units away, thrown in the open; a running throw
15 0:58 exposeda smoke at A Ramp - seen by 1 enemy for 0.4 s, the nearest 1320 units away; a running throw
17 1:48 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1120 units away; a running throw
22 1:46 exposeda flash at Long A - seen by 1 enemy for 0.1 s, the nearest 1019 units away
23 1:16 exposeda flash at Long A - seen by 1 enemy for 0.1 s, the nearest 1140 units away

Positioning

In 5 of your 57 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 4 of your 43 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 28 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:36 SquxBombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headkilled them
10 bomb 0:11 TporJlaquTLong Acover not used: 32 units away, they'd have seen only your headkilled them
15 0:57 𝘚𝘤𝘳𝘢𝘱A Rampstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them
26 bomb 0:18 qwizweBombsite Bcover not used: 48 units away, they'd have seen only your headdied
27 bomb 0:39 TporJlaquTLong Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 tradeyuŋgwełł was killed 206 units away: you traded in 3,500 ms (pros: 969 ms)
1 1:32 tradeAhjussi was killed 187 units away: you traded in 2,203 ms (pros: 625 ms)
3 1:13 tradeyuŋgwełł was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:40 tradeAhjussi was killed 107 units away: not traded within 5 s (pros: 969 ms)
3 bomb 0:38 tradeSombreSS was killed 138 units away: you traded in 2,375 ms (pros: 625 ms)
5 1:26 line of firestood in Ahjussi's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
5 1:26 in their waystood between Ahjussi and an enemy they could see, for 375 ms (pros: 125 ms at a time)
6 1:38 tradeyuŋgwełł was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
8 1:09 holdheld with yuŋgwełł, 287 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before yuŋgwełł)
8 1:05 tradeyuŋgwełł was killed 633 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:23 tradeAhjussi was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 holdheld with nik, 190 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before nik)
15 1:20 holdheld with nik, 623 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:48 holdheld with SombreSS, 273 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after SombreSS)
20 1:29 tradeSombreSS was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
23 1:23 holdheld with nik, 247 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before nik)
23 1:20 tradenik was killed 310 units away: not traded within 5 s (pros: 1,641 ms)
26 bomb 0:38 tradeSombreSS was killed 569 units away: not traded within 5 s (pros: 625 ms)
28 1:19 peek togetherpeeked the same enemy as yuŋgwełł, 797 ms after them - late - your team-mate went first, as bait
28 1:18 tradeyuŋgwełł was killed 74 units away: not traded within 5 s (pros: 625 ms)
29 1:11 tradeyuŋgwełł was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
29 1:04 holdheld with Ahjussi, 479 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 0:46 holdheld with Ahjussi, 342 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 0:44 line of firestood in Ahjussi's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
29 0:43 holdheld with Ahjussi, 151 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Ahjussi)
29 0:43 tradeAhjussi was killed 154 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 Squxkilled themGlock-18906 ms1859 ms3.0°
1 1:29 qwizwekilled themGlock-181141 ms2547 ms15.6°
1 1:19 TporJlaquThit by themP2000562 ms–0.4°
1 1:19 TporJlaquThit themGlock-18891 ms–1.4°
1 1:12 𝘚𝘤𝘳𝘢𝘱hit themGlock-181234 ms–27.7°
2 1:28 𝘚𝘤𝘳𝘢𝘱killed themGalil AR547 ms719 ms2.7°
2 1:15 ☆bod11s☆hit by themDesert Eagle1250 ms–0.8°
2 1:15 ☆bod11s☆killed themGalil AR1281 ms1281 ms2.2°
2 bomb 0:38 Squxkilled by themDesert Eagle797 ms797 ms2.0°
3 bomb 0:36 Squxhit by themGalil AR469 ms–9.5°
3 bomb 0:35 Squxkilled themGalil AR891 ms891 ms1.5°
3 bomb 0:35 TporJlaquTkilled by themM4A4297 ms391 ms3.3°
4 1:36 Squxkilled by themAK-47281 ms484 ms2.6°
5 1:26 qwizwehit by themMAG-7453 ms–6.5°
5 1:26 TporJlaquThit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
5 1:24 Squxkilled by themAWP203 ms203 ms1.9°
6 1:20 Squxkilled by themAWP281 ms281 ms9.5°
7 1:44 TporJlaquTkilled by themM4A4453 ms1109 ms2.8°
7 1:44 TporJlaquThit themTec-9531 ms–4.9°
8 1:31 qwizwehit themP250453 ms–1.8°
8 1:28 qwizwekilled themAK-47484 ms1281 ms1.2°
8 1:28 qwizwehit by themAK-47750 ms–5.4°
8 1:08 Squxkilled themAK-471156 ms1453 ms2.0°
8 bomb 0:28 𝘚𝘤𝘳𝘢𝘱killed by themFAMAS844 ms1016 ms2.9°
9 1:08 Squxkilled by themAWP250 ms250 ms5.5°
10 1:16 ☆bod11s☆hit by themDesert Eagle312 ms–1.2°
10 1:16 ☆bod11s☆hit themGalil AR391 ms–1.0°
10 bomb 0:31 qwizwekilled themGalil AR531 ms609 ms3.9°
10 bomb 0:14 TporJlaquThit themGalil AR203 ms–1.1°
10 bomb 0:11 TporJlaquThit by themM4A4500 ms–1.2°
10 bomb 0:11 TporJlaquTkilled themGalil AR766 ms766 ms2.6°
11 1:33 ☆bod11s☆killed themAK-47500 ms703 ms5.6°
11 1:23 TporJlaquThit themAK-47953 ms–26.7°
11 1:22 TporJlaquTkilled by themM4A41297 ms1812 ms5.7°
12 1:34 ☆bod11s☆killed by themM4A4406 ms859 ms1.0°
13 1:23 Squxkilled themUSP-S719 ms719 ms15.7°
14 1:42 TporJlaquThit themFAMAS531 ms–0.3°
14 1:42 TporJlaquThit by themTec-91047 ms–1.1°
14 1:25 ☆bod11s☆hit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:12 qwizwekilled themFAMAS719 ms719 ms1.2°
15 0:57 𝘚𝘤𝘳𝘢𝘱killed themFAMAS234 ms234 ms0.2°
15 0:53 TporJlaquThit by themAK-471094 ms–9.4°
15 0:53 TporJlaquTkilled themFAMAS1203 ms1203 ms6.4°
16 1:15 𝘚𝘤𝘳𝘢𝘱killed by themGalil AR219 ms297 ms2.1°
17 1:45 ☆bod11s☆hit by themAK-47188 ms–1.3°
17 1:45 ☆bod11s☆killed themM4A1-S562 ms766 ms2.9°
18 1:28 Squxkilled by themAK-47266 ms453 ms1.9°
19 1:27 TporJlaquThit by themM4A4359 ms–6.1°
19 1:26 𝘚𝘤𝘳𝘢𝘱killed by themAK-47625 ms1094 ms2.3°
19 1:26 TporJlaquThit themM4A41188 ms–9.5°
20 1:04 TporJlaquThit by themM4A4547 ms–2.0°
20 1:04 TporJlaquThit themM4A41453 ms–0.9°
20 bomb 0:40 TporJlaquTkilled themM4A1-S266 ms469 ms1.1°
20 bomb 0:39 TporJlaquThit by themM4A4422 ms–0.4°
20 bomb 0:37 ☆bod11s☆killed themM4A1-S359 ms547 ms1.3°
20 bomb 0:28 qwizwehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:24 qwizwekilled by themAWP719 ms719 ms6.4°
21 1:32 qwizwehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:29 qwizwekilled themP2501141 ms1547 ms3.8°
21 1:04 Squxkilled themAWP312 ms312 ms2.7°
22 1:40 𝘚𝘤𝘳𝘢𝘱killed by themAK-47344 ms531 ms2.7°
23 1:22 ☆bod11s☆killed themM4A1-S500 ms703 ms7.9°
23 bomb 0:05 TporJlaquTkilled themM4A1-S406 ms609 ms4.8°
23 round over Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:13 Squxkilled themAK-47391 ms391 ms2.4°
24 1:06 TporJlaquThit by themAK-47953 ms–1.7°
24 1:06 TporJlaquThit themAK-471312 ms–1.7°
24 1:05 ☆bod11s☆killed by themAK-47250 ms547 ms0.5°
24 1:05 ☆bod11s☆hit themAK-47453 ms–4.5°
25 1:31 𝘚𝘤𝘳𝘢𝘱hit by themAK-47250 ms–13.3°
25 1:30 𝘚𝘤𝘳𝘢𝘱killed themM4A1-S1141 ms1438 ms36.4°
25 1:06 ☆bod11s☆hit themM4A4562 ms–0.7°
25 1:06 ☆bod11s☆killed by themAK-47703 ms812 ms3.1°
26 1:36 ☆bod11s☆killed themM4A1-S281 ms672 ms0.6°
26 1:36 ☆bod11s☆hit by themAK-47500 ms–12.3°
26 bomb 0:28 Squxkilled themAK-47109 ms109 ms2.6°
26 bomb 0:18 qwizwekilled by themAK-47469 ms859 ms4.9°
27 1:16 ☆bod11s☆killed themM4A1-S266 ms906 ms0.9°
27 1:16 ☆bod11s☆hit by themAK-47438 ms–3.4°
27 bomb 0:38 TporJlaquTkilled by themAK-471578 ms2062 ms32.9°
27 bomb 0:37 TporJlaquThit themAK-471734 ms–8.1°
28 1:18 𝘚𝘤𝘳𝘢𝘱killed by themM4A4953 ms1203 ms8.2°
28 1:17 𝘚𝘤𝘳𝘢𝘱hit themAK-471016 ms–30.6°
29 0:42 TporJlaquTkilled by themM4A4562 ms922 ms8.0°

Shots

You fired 38 of your 66 first shots too soon: 26 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 13 of 34 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 SquxGlock-18575fired while moving (164 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 39%
1 1:30 SquxGlock-18579aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them26% / 52%
1 1:29 qwizweGlock-18946fired while moving (129 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 47%
1 1:28 qwizweGlock-18946fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 40%
1 1:28 qwizweGlock-18947aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 48%
1 1:27 qwizweGlock-18951fine - pros would have fired it too1/1killed them45% / 45%
1 1:19 TporJlaquTGlock-18750fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
1 1:18 TporJlaquTGlock-18750aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 39%
1 1:18 TporJlaquTGlock-18750fine - pros would have fired it too0/333% / 40%
1 1:12 𝘚𝘤𝘳𝘢𝘱Glock-18739fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 56%
1 1:11 𝘚𝘤𝘳𝘢𝘱Glock-18733aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/112% / 49%
2 1:28 𝘚𝘤𝘳𝘢𝘱Galil AR387fired while moving (208 u/s), too fast to be accurate - stop first2/6killed them40% / 71%
2 1:16 ☆bod11s☆Galil AR1182fine - pros would have fired it too0/527% / 47%
2 1:15 ☆bod11s☆Galil AR1139aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them18% / 50%
3 bomb 0:36 SquxGalil AR1042aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/10killed them14% / 60%
7 1:44 SquxTec-91284aim far off: your crosshair was about 23.5 player widths (747 units) off their body - get on target first1/4cut short (a death, a reload)1% / 34%
8 1:35 qwizweP2501212fired while moving (160 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 34%
8 1:31 qwizweP2501177fired while moving (226 u/s), too fast to be accurate - stop first1/322% / 39%
8 1:28 qwizweAK-47918aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first4/13killed them4% / 48%
8 1:09 SquxAK-471305aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/12killed them; 7 bullets after pros would have stopped13% / 57%
10 1:16 ☆bod11s☆Galil AR1307fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
10 1:15 ☆bod11s☆Galil AR1306fine - pros would have fired it too0/359% / 59%
10 bomb 0:31 qwizweGalil AR1900fine - pros would have fired it too2/3killed them71% / 71%
10 bomb 0:20 TporJlaquTGalil AR1178fine - pros would have fired it too0/356% / 56%
10 bomb 0:14 TporJlaquTGalil AR1365fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
10 bomb 0:11 TporJlaquTGalil AR1398fine - pros would have fired it too1/3killed them59% / 59%
11 1:33 ☆bod11s☆AK-47742fired while moving (178 u/s), too fast to be accurate - stop first3/6killed them7% / 49%
11 1:23 TporJlaquTAK-471159fine - pros would have fired it too2/8cut short (a death, a reload)79% / 79%
12 1:34 ☆bod11s☆AK-471139fired while moving (84 u/s), too fast to be accurate - stop first0/423% / 65%
13 1:23 SquxUSP-S89fine - pros would have fired it too1/4killed them50% / 50%
14 1:42 TporJlaquTFAMAS1373aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/92 bullets after pros would have stopped7% / 48%
15 1:12 qwizweFAMAS299fired while moving (94 u/s), too fast to be accurate - stop first1/6killed them39% / 55%
15 0:57 𝘚𝘤𝘳𝘢𝘱FAMAS1308fine - pros would have fired it too1/3killed them73% / 73%
15 0:54 TporJlaquTFAMAS1210aim far off: your crosshair was about 5.5 player widths (179 units) off their body - get on target first0/41% / 56%
15 0:53 TporJlaquTFAMAS1164aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/8killed them12% / 51%
17 1:45 ☆bod11s☆M4A1-S1089fine - pros would have fired it too3/7killed them42% / 45%
18 1:28 SquxAK-47483aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)23% / 47%
19 1:29 qwizweM4A1-S1893aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/53 bullets after pros would have stopped10% / 59%
19 1:26 TporJlaquTM4A1-S1145aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/623% / 52%
20 1:04 TporJlaquTM4A1-S2053aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/32 bullets after pros would have stopped7% / 54%
20 1:04 TporJlaquTM4A1-S2053aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/43 bullets after pros would have stopped3% / 46%
20 bomb 0:40 TporJlaquTM4A1-S2059fine - pros would have fired it too2/3killed them; 1 bullet after pros would have stopped53% / 53%
20 bomb 0:37 ☆bod11s☆M4A1-S1577fine - pros would have fired it too2/3killed them53% / 53%
20 bomb 0:35 qwizweM4A1-S1942aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/31 bullet after pros would have stopped19% / 54%
20 bomb 0:30 qwizweM4A1-S1434fine - pros would have fired it too0/343% / 48%
21 1:30 qwizweP250238aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 55%
21 1:29 qwizweP250230aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 56%
21 1:29 qwizweP250234fine - pros would have fired it too1/1killed them45% / 50%
21 1:10 SquxAWP516aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/225% / 77%
21 1:04 SquxAWP435fine - pros would have fired it too1/1killed them88% / 88%
23 1:22 ☆bod11s☆M4A1-S435aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/7killed them21% / 53%
23 1:14 qwizweM4A1-S1119aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/32% / 59%
23 bomb 0:21 qwizweM4A1-S2112fine - pros would have fired it too0/43 bullets after pros would have stopped48% / 49%
23 bomb 0:20 qwizweM4A1-S2109aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/32 bullets after pros would have stopped3% / 56%
23 bomb 0:05 TporJlaquTM4A1-S304fired while moving (74 u/s), too fast to be accurate - stop first2/7killed them40% / 62%
24 1:13 SquxAK-47335aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/6killed them15% / 47%
24 1:06 TporJlaquTAK-471924fine - pros would have fired it too0/42 bullets after pros would have stopped54% / 54%
24 1:05 ☆bod11s☆AK-471176aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2cut short (a death, a reload)5% / 45%
25 1:30 𝘚𝘤𝘳𝘢𝘱M4A1-S706fired while moving (95 u/s), too fast to be accurate - stop first2/12killed them1% / 46%
25 1:06 ☆bod11s☆M4A1-S1000fired while moving (113 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)13% / 48%
26 1:36 ☆bod11s☆M4A1-S809fine - pros would have fired it too5/6killed them74% / 74%
26 bomb 0:35 SquxAK-471118fired while moving (91 u/s), too fast to be accurate - stop first0/82 bullets after pros would have stopped2% / 50%
27 1:16 ☆bod11s☆M4A1-S200fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
27 1:16 ☆bod11s☆M4A1-S196fine - pros would have fired it too1/3killed them64% / 64%
27 bomb 0:37 TporJlaquTAK-471507fine - pros would have fired it too2/4cut short (a death, a reload)37% / 48%
28 1:17 𝘚𝘤𝘳𝘢𝘱AK-47971fine - pros would have fired it too1/2cut short (a death, a reload)66% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.