Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 67 | 39% |
| AK-47 | 55 | 27% |
| Galil AR | 41 | 27% |
| FAMAS | 19 | 21% |
| Glock-18 | 17 | 47% |
| P250 | 7 | 29% |
| Tec-9 | 4 | 25% |
| USP-S | 3 | 33% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/136 | 20 bomb 0:39 | 2 kills (M4A1-S ×2), 1 headshot, in 2.1 s CT | 3.0 |
| 20/136 | 15 1:12 | 3 kills (FAMAS ×3), 2 headshots, in 18.7 s CT | 3.0 |
| 29/136 | 10 bomb 0:31 | 2 kills (Galil ×2), all headshots, in 20.8 s T | 2.3 |
| 32/136 | 11 1:33 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.0 |
| 38/136 | 1 1:30 | 2 kills (Glock ×2), 1 headshot, in 2.7 s T | 1.7 |
| 68/136 | 17 1:45 | 1 kill (M4A1-S) CT | 0.9 |
| 72/136 | 23 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 57.1 s CT | 0.9 |
| 73/136 | 21 1:29 | 2 kills (P250, AWP), in 24.2 s CT | 0.8 |
| 78/136 | 27 1:16 | 1 kill (M4A1-S) CT | 0.8 |
| 93/136 | 24 1:13 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 97/136 | 26 1:35 | 2 kills (M4A1-S, AK-47), 1 while flashed, 1 headshot, in 61.4 s CT | 0.4 |
| 100/136 | 8 1:27 | 2 kills (AK-47 ×2), all headshots, in 19.2 s T | 0.3 |
| 105/136 | 25 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.2 |
| 113/136 | 2 1:28 | 2 kills (Galil ×2), all headshots, in 12.5 s T | -0.1 |
| 115/136 | 13 1:23 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 135/136 | 3 bomb 0:35 | 1 kill (Galil) T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:38 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 19 1:34 | 1v5 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other |
| 23 bomb 0:33 | 1v3 after the plant CT · 100 HP · Long A | lost - saved, the bomb went off · saw each other |
| 24 1:11 | 1v4 before the plant CT · 100 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 26 bomb 0:38 | 1v2 after the plant CT · 67 HP · Mid Doors | lost - died later, after 1 kill · saw each other |
Flashes
32 flashes: 14 good, 1 weak, 16 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | good | blinded Squx 3.1 s (0.6 s white) |
| 2 1:46 | good | blinded Squx 3.0 s (0.5 s white) |
| 3 1:49 | wasted | no enemy blinded for long |
| 3 1:26 | weak | barely blinded TporJlaquT 2.3 s (0.2 s white) |
| 4 1:35 | good | blinded Squx 4.0 s (1.3 s white) |
| 5 1:47 | good | blinded 𝘚𝘤𝘳𝘢𝘱 3.4 s (0.7 s white) |
| 5 1:46 | good | blinded 𝘚𝘤𝘳𝘢𝘱 3.5 s (0.9 s white) |
| 5 1:28 | wasted | barely blinded Squx 0.8 s (0.1 s white) |
| 6 1:43 | good | blinded qwizwe 4.3 s (1.6 s white), 𝘚𝘤𝘳𝘢𝘱 3.8 s (1.1 s white) |
| 7 1:44 | wasted | no enemy blinded for long |
| 8 1:47 | good | blinded qwizwe 3.6 s (0.9 s white), ☆bod11s☆ 3.2 s (0.6 s white) SombreSS peeked ☆bod11s☆ 1.3 s after the pop - too early - the enemy had recovered; got hit first |
| 9 1:41 | good | blinded qwizwe 3.1 s (0.6 s white) |
| 9 1:30 | wasted | barely blinded Squx 1.0 s (0.1 s white); blinded yuŋgwełł 1.8 s on the move through Top Mid - safe; blinded themselves 1.6 s holding Outside Long - safe |
| 10 1:49 | good | blinded qwizwe 3.1 s (0.6 s white) |
| 10 1:41 | good | blinded qwizwe 3.3 s (0.7 s white) |
| 11 1:47 | good | blinded qwizwe 3.8 s (1.1 s white), TporJlaquT 3.4 s (0.8 s white) |
| 11 1:46 | good | blinded qwizwe 4.0 s (1.3 s white), TporJlaquT 3.6 s (0.9 s white) |
| 12 1:46 | good | blinded 𝘚𝘤𝘳𝘢𝘱 3.5 s (0.9 s white) |
| 12 1:40 | wasted | barely blinded qwizwe 1.3 s (0.1 s white); blinded Ahjussi 4.1 s holding Outside Long - safe; blinded SombreSS 1.6 s on the move through Outside Long - safe; blinded themselves 1.3 s on the move through Outside Long - safe |
| 14 0:42 | wasted | no enemy blinded for long |
| 15 1:44 | wasted | no enemy blinded for long; blinded SombreSS 1.0 s holding Long A - safe |
| 18 1:44 | wasted | no enemy blinded for long; blinded nik 4.0 s holding Long A - safe |
| 20 1:45 | wasted | no enemy blinded for long; blinded themselves 2.9 s on the move through Long A - safe |
| 22 1:44 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Long A - safe |
| 23 1:40 | wasted | no enemy blinded for long |
| 23 1:14 | blinded an enemy, but hurt the team too | blinded qwizwe 3.2 s (0.6 s white), TporJlaquT 3.1 s (0.6 s white); blinded themselves 1.9 s holding Long A - an enemy could see them |
| 25 1:35 | wasted | barely blinded 𝘚𝘤𝘳𝘢𝘱 0.9 s (0.1 s white) |
| 26 bomb 0:39 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through CT Spawn - safe |
| 28 1:47 | wasted | no enemy blinded for long; blinded yuŋgwełł 2.1 s on the move through T Spawn - safe; blinded themselves 1.2 s on the move through Outside Long - safe |
| 28 1:45 | good | blinded 𝘚𝘤𝘳𝘢𝘱 3.5 s (0.8 s white) |
| 29 1:44 | wasted | no enemy blinded for long; blinded nik 1.4 s on the move through Long Doors - safe |
| 29 1:29 | wasted | no enemy blinded for long |
Throws
85 grenades: 78 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 28 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:37 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1055 units away |
| 4 1:37 | punished | killed by Squx 1.2 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 565 units away; a running throw |
| 7 1:46 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 787 units away, thrown in the open; a running throw |
| 15 0:58 | exposed | a smoke at A Ramp - seen by 1 enemy for 0.4 s, the nearest 1320 units away; a running throw |
| 17 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1120 units away; a running throw |
| 22 1:46 | exposed | a flash at Long A - seen by 1 enemy for 0.1 s, the nearest 1019 units away |
| 23 1:16 | exposed | a flash at Long A - seen by 1 enemy for 0.1 s, the nearest 1140 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:36 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 10 bomb 0:11 | Long A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 15 0:57 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 26 bomb 0:18 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | died | ||
| 27 bomb 0:39 | Long A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | trade | yuŋgwełł was killed 206 units away: you traded in 3,500 ms (pros: 969 ms) |
| 1 1:32 | trade | Ahjussi was killed 187 units away: you traded in 2,203 ms (pros: 625 ms) |
| 3 1:13 | trade | yuŋgwełł was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:40 | trade | Ahjussi was killed 107 units away: not traded within 5 s (pros: 969 ms) |
| 3 bomb 0:38 | trade | SombreSS was killed 138 units away: you traded in 2,375 ms (pros: 625 ms) |
| 5 1:26 | line of fire | stood in Ahjussi's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 5 1:26 | in their way | stood between Ahjussi and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 6 1:38 | trade | yuŋgwełł was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:09 | hold | held with yuŋgwełł, 287 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before yuŋgwełł) |
| 8 1:05 | trade | yuŋgwełł was killed 633 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:23 | trade | Ahjussi was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | hold | held with nik, 190 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before nik) |
| 15 1:20 | hold | held with nik, 623 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:48 | hold | held with SombreSS, 273 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after SombreSS) |
| 20 1:29 | trade | SombreSS was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:23 | hold | held with nik, 247 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before nik) |
| 23 1:20 | trade | nik was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 bomb 0:38 | trade | SombreSS was killed 569 units away: not traded within 5 s (pros: 625 ms) |
| 28 1:19 | peek together | peeked the same enemy as yuŋgwełł, 797 ms after them - late - your team-mate went first, as bait |
| 28 1:18 | trade | yuŋgwełł was killed 74 units away: not traded within 5 s (pros: 625 ms) |
| 29 1:11 | trade | yuŋgwełł was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:04 | hold | held with Ahjussi, 479 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 0:46 | hold | held with Ahjussi, 342 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 0:44 | line of fire | stood in Ahjussi's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 29 0:43 | hold | held with Ahjussi, 151 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Ahjussi) |
| 29 0:43 | trade | Ahjussi was killed 154 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed them | Glock-18 | 906 ms | 1859 ms | 3.0° | ||
| 1 1:29 | killed them | Glock-18 | 1141 ms | 2547 ms | 15.6° | ||
| 1 1:19 | hit by them | P2000 | 562 ms | – | 0.4° | ||
| 1 1:19 | hit them | Glock-18 | 891 ms | – | 1.4° | ||
| 1 1:12 | hit them | Glock-18 | 1234 ms | – | 27.7° | ||
| 2 1:28 | killed them | Galil AR | 547 ms | 719 ms | 2.7° | ||
| 2 1:15 | hit by them | Desert Eagle | 1250 ms | – | 0.8° | ||
| 2 1:15 | killed them | Galil AR | 1281 ms | 1281 ms | 2.2° | ||
| 2 bomb 0:38 | killed by them | Desert Eagle | 797 ms | 797 ms | 2.0° | ||
| 3 bomb 0:36 | hit by them | Galil AR | 469 ms | – | 9.5° | ||
| 3 bomb 0:35 | killed them | Galil AR | 891 ms | 891 ms | 1.5° | ||
| 3 bomb 0:35 | killed by them | M4A4 | 297 ms | 391 ms | 3.3° | ||
| 4 1:36 | killed by them | AK-47 | 281 ms | 484 ms | 2.6° | ||
| 5 1:26 | hit by them | MAG-7 | 453 ms | – | 6.5° | ||
| 5 1:26 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:24 | killed by them | AWP | 203 ms | 203 ms | 1.9° | ||
| 6 1:20 | killed by them | AWP | 281 ms | 281 ms | 9.5° | ||
| 7 1:44 | killed by them | M4A4 | 453 ms | 1109 ms | 2.8° | ||
| 7 1:44 | hit them | Tec-9 | 531 ms | – | 4.9° | ||
| 8 1:31 | hit them | P250 | 453 ms | – | 1.8° | ||
| 8 1:28 | killed them | AK-47 | 484 ms | 1281 ms | 1.2° | ||
| 8 1:28 | hit by them | AK-47 | 750 ms | – | 5.4° | ||
| 8 1:08 | killed them | AK-47 | 1156 ms | 1453 ms | 2.0° | ||
| 8 bomb 0:28 | killed by them | FAMAS | 844 ms | 1016 ms | 2.9° | ||
| 9 1:08 | killed by them | AWP | 250 ms | 250 ms | 5.5° | ||
| 10 1:16 | hit by them | Desert Eagle | 312 ms | – | 1.2° | ||
| 10 1:16 | hit them | Galil AR | 391 ms | – | 1.0° | ||
| 10 bomb 0:31 | killed them | Galil AR | 531 ms | 609 ms | 3.9° | ||
| 10 bomb 0:14 | hit them | Galil AR | 203 ms | – | 1.1° | ||
| 10 bomb 0:11 | hit by them | M4A4 | 500 ms | – | 1.2° | ||
| 10 bomb 0:11 | killed them | Galil AR | 766 ms | 766 ms | 2.6° | ||
| 11 1:33 | killed them | AK-47 | 500 ms | 703 ms | 5.6° | ||
| 11 1:23 | hit them | AK-47 | 953 ms | – | 26.7° | ||
| 11 1:22 | killed by them | M4A4 | 1297 ms | 1812 ms | 5.7° | ||
| 12 1:34 | killed by them | M4A4 | 406 ms | 859 ms | 1.0° | ||
| 13 1:23 | killed them | USP-S | 719 ms | 719 ms | 15.7° | ||
| 14 1:42 | hit them | FAMAS | 531 ms | – | 0.3° | ||
| 14 1:42 | hit by them | Tec-9 | 1047 ms | – | 1.1° | ||
| 14 1:25 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:12 | killed them | FAMAS | 719 ms | 719 ms | 1.2° | ||
| 15 0:57 | killed them | FAMAS | 234 ms | 234 ms | 0.2° | ||
| 15 0:53 | hit by them | AK-47 | 1094 ms | – | 9.4° | ||
| 15 0:53 | killed them | FAMAS | 1203 ms | 1203 ms | 6.4° | ||
| 16 1:15 | killed by them | Galil AR | 219 ms | 297 ms | 2.1° | ||
| 17 1:45 | hit by them | AK-47 | 188 ms | – | 1.3° | ||
| 17 1:45 | killed them | M4A1-S | 562 ms | 766 ms | 2.9° | ||
| 18 1:28 | killed by them | AK-47 | 266 ms | 453 ms | 1.9° | ||
| 19 1:27 | hit by them | M4A4 | 359 ms | – | 6.1° | ||
| 19 1:26 | killed by them | AK-47 | 625 ms | 1094 ms | 2.3° | ||
| 19 1:26 | hit them | M4A4 | 1188 ms | – | 9.5° | ||
| 20 1:04 | hit by them | M4A4 | 547 ms | – | 2.0° | ||
| 20 1:04 | hit them | M4A4 | 1453 ms | – | 0.9° | ||
| 20 bomb 0:40 | killed them | M4A1-S | 266 ms | 469 ms | 1.1° | ||
| 20 bomb 0:39 | hit by them | M4A4 | 422 ms | – | 0.4° | ||
| 20 bomb 0:37 | killed them | M4A1-S | 359 ms | 547 ms | 1.3° | ||
| 20 bomb 0:28 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:24 | killed by them | AWP | 719 ms | 719 ms | 6.4° | ||
| 21 1:32 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:29 | killed them | P250 | 1141 ms | 1547 ms | 3.8° | ||
| 21 1:04 | killed them | AWP | 312 ms | 312 ms | 2.7° | ||
| 22 1:40 | killed by them | AK-47 | 344 ms | 531 ms | 2.7° | ||
| 23 1:22 | killed them | M4A1-S | 500 ms | 703 ms | 7.9° | ||
| 23 bomb 0:05 | killed them | M4A1-S | 406 ms | 609 ms | 4.8° | ||
| 23 round over | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:13 | killed them | AK-47 | 391 ms | 391 ms | 2.4° | ||
| 24 1:06 | hit by them | AK-47 | 953 ms | – | 1.7° | ||
| 24 1:06 | hit them | AK-47 | 1312 ms | – | 1.7° | ||
| 24 1:05 | killed by them | AK-47 | 250 ms | 547 ms | 0.5° | ||
| 24 1:05 | hit them | AK-47 | 453 ms | – | 4.5° | ||
| 25 1:31 | hit by them | AK-47 | 250 ms | – | 13.3° | ||
| 25 1:30 | killed them | M4A1-S | 1141 ms | 1438 ms | 36.4° | ||
| 25 1:06 | hit them | M4A4 | 562 ms | – | 0.7° | ||
| 25 1:06 | killed by them | AK-47 | 703 ms | 812 ms | 3.1° | ||
| 26 1:36 | killed them | M4A1-S | 281 ms | 672 ms | 0.6° | ||
| 26 1:36 | hit by them | AK-47 | 500 ms | – | 12.3° | ||
| 26 bomb 0:28 | killed them | AK-47 | 109 ms | 109 ms | 2.6° | ||
| 26 bomb 0:18 | killed by them | AK-47 | 469 ms | 859 ms | 4.9° | ||
| 27 1:16 | killed them | M4A1-S | 266 ms | 906 ms | 0.9° | ||
| 27 1:16 | hit by them | AK-47 | 438 ms | – | 3.4° | ||
| 27 bomb 0:38 | killed by them | AK-47 | 1578 ms | 2062 ms | 32.9° | ||
| 27 bomb 0:37 | hit them | AK-47 | 1734 ms | – | 8.1° | ||
| 28 1:18 | killed by them | M4A4 | 953 ms | 1203 ms | 8.2° | ||
| 28 1:17 | hit them | AK-47 | 1016 ms | – | 30.6° | ||
| 29 0:42 | killed by them | M4A4 | 562 ms | 922 ms | 8.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | Glock-18 | 575 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 39% | |
| 1 1:30 | Glock-18 | 579 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 26% / 52% | |
| 1 1:29 | Glock-18 | 946 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 47% | |
| 1 1:28 | Glock-18 | 946 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 40% | |
| 1 1:28 | Glock-18 | 947 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 48% | |
| 1 1:27 | Glock-18 | 951 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 1 1:19 | Glock-18 | 750 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 1 1:18 | Glock-18 | 750 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 39% | |
| 1 1:18 | Glock-18 | 750 | fine - pros would have fired it too | 0/3 | 33% / 40% | ||
| 1 1:12 | Glock-18 | 739 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 56% | |
| 1 1:11 | Glock-18 | 733 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 12% / 49% | ||
| 2 1:28 | Galil AR | 387 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/6 | killed them | 40% / 71% | |
| 2 1:16 | Galil AR | 1182 | fine - pros would have fired it too | 0/5 | 27% / 47% | ||
| 2 1:15 | Galil AR | 1139 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 18% / 50% | |
| 3 bomb 0:36 | Galil AR | 1042 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/10 | killed them | 14% / 60% | |
| 7 1:44 | Tec-9 | 1284 | aim far off: your crosshair was about 23.5 player widths (747 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 34% | |
| 8 1:35 | P250 | 1212 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 34% | |
| 8 1:31 | P250 | 1177 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/3 | 22% / 39% | ||
| 8 1:28 | AK-47 | 918 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 4/13 | killed them | 4% / 48% | |
| 8 1:09 | AK-47 | 1305 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/12 | killed them; 7 bullets after pros would have stopped | 13% / 57% | |
| 10 1:16 | Galil AR | 1307 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 10 1:15 | Galil AR | 1306 | fine - pros would have fired it too | 0/3 | 59% / 59% | ||
| 10 bomb 0:31 | Galil AR | 1900 | fine - pros would have fired it too | 2/3 | killed them | 71% / 71% | |
| 10 bomb 0:20 | Galil AR | 1178 | fine - pros would have fired it too | 0/3 | 56% / 56% | ||
| 10 bomb 0:14 | Galil AR | 1365 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 10 bomb 0:11 | Galil AR | 1398 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 11 1:33 | AK-47 | 742 | fired while moving (178 u/s), too fast to be accurate - stop first | 3/6 | killed them | 7% / 49% | |
| 11 1:23 | AK-47 | 1159 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 79% / 79% | |
| 12 1:34 | AK-47 | 1139 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/4 | 23% / 65% | ||
| 13 1:23 | USP-S | 89 | fine - pros would have fired it too | 1/4 | killed them | 50% / 50% | |
| 14 1:42 | FAMAS | 1373 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/9 | 2 bullets after pros would have stopped | 7% / 48% | |
| 15 1:12 | FAMAS | 299 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/6 | killed them | 39% / 55% | |
| 15 0:57 | FAMAS | 1308 | fine - pros would have fired it too | 1/3 | killed them | 73% / 73% | |
| 15 0:54 | FAMAS | 1210 | aim far off: your crosshair was about 5.5 player widths (179 units) off their body - get on target first | 0/4 | 1% / 56% | ||
| 15 0:53 | FAMAS | 1164 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/8 | killed them | 12% / 51% | |
| 17 1:45 | M4A1-S | 1089 | fine - pros would have fired it too | 3/7 | killed them | 42% / 45% | |
| 18 1:28 | AK-47 | 483 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 47% | |
| 19 1:29 | M4A1-S | 1893 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/5 | 3 bullets after pros would have stopped | 10% / 59% | |
| 19 1:26 | M4A1-S | 1145 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/6 | 23% / 52% | ||
| 20 1:04 | M4A1-S | 2053 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 7% / 54% | |
| 20 1:04 | M4A1-S | 2053 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/4 | 3 bullets after pros would have stopped | 3% / 46% | |
| 20 bomb 0:40 | M4A1-S | 2059 | fine - pros would have fired it too | 2/3 | killed them; 1 bullet after pros would have stopped | 53% / 53% | |
| 20 bomb 0:37 | M4A1-S | 1577 | fine - pros would have fired it too | 2/3 | killed them | 53% / 53% | |
| 20 bomb 0:35 | M4A1-S | 1942 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 19% / 54% | |
| 20 bomb 0:30 | M4A1-S | 1434 | fine - pros would have fired it too | 0/3 | 43% / 48% | ||
| 21 1:30 | P250 | 238 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 55% | |
| 21 1:29 | P250 | 230 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 56% | |
| 21 1:29 | P250 | 234 | fine - pros would have fired it too | 1/1 | killed them | 45% / 50% | |
| 21 1:10 | AWP | 516 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 25% / 77% | ||
| 21 1:04 | AWP | 435 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 23 1:22 | M4A1-S | 435 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/7 | killed them | 21% / 53% | |
| 23 1:14 | M4A1-S | 1119 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/3 | 2% / 59% | ||
| 23 bomb 0:21 | M4A1-S | 2112 | fine - pros would have fired it too | 0/4 | 3 bullets after pros would have stopped | 48% / 49% | |
| 23 bomb 0:20 | M4A1-S | 2109 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 3% / 56% | |
| 23 bomb 0:05 | M4A1-S | 304 | fired while moving (74 u/s), too fast to be accurate - stop first | 2/7 | killed them | 40% / 62% | |
| 24 1:13 | AK-47 | 335 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/6 | killed them | 15% / 47% | |
| 24 1:06 | AK-47 | 1924 | fine - pros would have fired it too | 0/4 | 2 bullets after pros would have stopped | 54% / 54% | |
| 24 1:05 | AK-47 | 1176 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 5% / 45% | |
| 25 1:30 | M4A1-S | 706 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/12 | killed them | 1% / 46% | |
| 25 1:06 | M4A1-S | 1000 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 13% / 48% | |
| 26 1:36 | M4A1-S | 809 | fine - pros would have fired it too | 5/6 | killed them | 74% / 74% | |
| 26 bomb 0:35 | AK-47 | 1118 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/8 | 2 bullets after pros would have stopped | 2% / 50% | |
| 27 1:16 | M4A1-S | 200 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 27 1:16 | M4A1-S | 196 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 27 bomb 0:37 | AK-47 | 1507 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 37% / 48% | |
| 28 1:17 | AK-47 | 971 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 66% / 66% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.