Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 32 | 28% |
| Tec-9 | 13 | 31% |
| M4A4 | 10 | 20% |
| AWP | 10 | 30% |
| USP-S | 9 | 11% |
| MAG-7 | 3 | 100% |
| Desert Eagle | 3 | 0% |
| Glock-18 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/136 | 11 1:05 | 1 kill (Deagle), 1 through smoke CT | 3.2 |
| 51/136 | 9 0:25 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 52/136 | 10 1:10 | 1 kill (AWP) CT | 1.0 |
| 58/136 | 22 1:27 | 1 kill (AWP) T | 1.0 |
| 60/136 | 23 1:20 | 1 kill (AWP) T | 1.0 |
| 81/136 | 26 0:56 | 2 kills (AK-47 ×2), 1 headshot, in 32.3 s T | 0.7 |
| 116/136 | 6 1:00 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 118/136 | 8 1:43 | 1 kill (AK-47) CT | -0.3 |
| 119/136 | 7 1:15 | 1 kill (AK-47) CT | -0.4 |
| 122/136 | 20 bomb 0:24 | 2 kills (AWP, Tec-9), in 7.9 s T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:37 | 1v3 before the plant CT · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 17 0:11 | 1v4 before the plant T · 67 HP · Outside Long | lost - saved, the time ran out |
| 20 bomb 0:25 | 1v2 after the plant T · 71 HP · Bombsite A | won - killed both · first fight won, saw each other |
| 26 bomb 0:28 | 1v1 after the plant T · 47 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
8 flashes: 4 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long; blinded themselves 1.7 s holding Long A - safe; blinded 𝘚𝘤𝘳𝘢𝘱 1.5 s on the move through Long A - safe |
| 15 1:39 | wasted | barely blinded Murdoc⛴ 0.8 s (0.1 s white) |
| 16 1:44 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe; blinded Squx 1.9 s on the move through Upper Tunnel - safe |
| 22 1:43 | good | blinded Murdoc⛴ 3.4 s (0.8 s white); blinded ☆bod11s☆ 2.7 s on the move through Outside Long - safe 𝘚𝘤𝘳𝘢𝘱 peeked Murdoc⛴ 2.6 s after the pop - too early - the enemy had recovered; hit them first |
| 26 1:40 | good | blinded Murdoc⛴ 3.3 s (0.7 s white) |
| 26 1:37 | good | blinded Murdoc⛴ 3.4 s (0.8 s white) ☆bod11s☆ peeked Murdoc⛴ 1.1 s after the pop - too early - the enemy had recovered; got hit first |
| 27 1:39 | good | blinded Murdoc⛴ 3.5 s (0.9 s white) |
| 29 1:48 | wasted | no enemy blinded for long; blinded themselves 2.6 s holding Long A - safe |
Throws
43 grenades: 42 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:46 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 867 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:22 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 29 rounds. You traded 2 of the 23 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Squx was killed 413 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:28 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:38 | trade | ☆bod11s☆ was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:00 | trade | Squx was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:20 | trade | Squx was killed 923 units away: you traded in 4,938 ms (pros: 625 ms) |
| 8 1:44 | trade | ☆bod11s☆ was killed 171 units away: you traded in 1,812 ms (pros: 969 ms) |
| 9 1:19 | hold | held with ☆bod11s☆, 694 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:18 | trade | ☆bod11s☆ was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:53 | trade | TporJlaquT was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | ☆bod11s☆ was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:25 | trade | ☆bod11s☆ was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | trade | TporJlaquT was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:25 | trade | ☆bod11s☆ was killed 463 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:45 | trade | ☆bod11s☆ was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:58 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 452 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:12 | trade | ☆bod11s☆ was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:39 | trade | TporJlaquT was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:37 | trade | ☆bod11s☆ was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:25 | trade | 𝘚𝘤𝘳𝘢𝘱 was killed 617 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:50 | line of fire | stood in Squx's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 22 1:48 | line of fire | stood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 22 1:30 | in their way | stood between TporJlaquT and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 22 1:29 | line of fire | stood in TporJlaquT's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 22 1:29 | line of fire | stood in 𝘚𝘤𝘳𝘢𝘱's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 22 1:29 | peek together | peeked the same enemy as 𝘚𝘤𝘳𝘢𝘱, 875 ms after them - late - your team-mate went first, as bait |
| 22 1:28 | line of fire | stood in TporJlaquT's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 23 1:22 | trade | ☆bod11s☆ was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 bomb 0:05 | trade | TporJlaquT was killed 672 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:43 | hold | held with TporJlaquT, 1037 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 26 1:35 | trade | ☆bod11s☆ was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:17 | trade | TporJlaquT was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed by them | Glock-18 | 1141 ms | 2547 ms | 15.6° | ||
| 2 1:36 | hit by them | MAC-10 | 328 ms | – | 2.8° | ||
| 2 1:35 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:40 | killed by them | MAC-10 | 359 ms | 578 ms | 3.2° | ||
| 2 bomb 0:40 | hit them | P2000 | 469 ms | – | 27.2° | ||
| 3 1:16 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | killed by them | AK-47 | 453 ms | 1047 ms | 2.1° | ||
| 4 1:17 | hit them | M4A4 | 641 ms | – | 10.9° | ||
| 5 1:26 | hit them | MAG-7 | 453 ms | – | 6.5° | ||
| 5 1:21 | hit them | MAG-7 | 516 ms | – | 36.2° | ||
| 5 0:58 | hit them | MAG-7 | 328 ms | – | 8.5° | ||
| 6 1:13 | hit them | AK-47 | 516 ms | – | 2.3° | ||
| 6 1:00 | hit by them | Desert Eagle | 1297 ms | – | 13.0° | ||
| 6 1:00 | killed them | AK-47 | 1359 ms | 1359 ms | 6.1° | ||
| 7 1:15 | killed them | AK-47 | 641 ms | 641 ms | 1.4° | ||
| 8 1:43 | killed them | AK-47 | 422 ms | 422 ms | 6.9° | ||
| 8 1:31 | hit by them | P250 | 453 ms | – | 1.8° | ||
| 8 1:28 | killed by them | AK-47 | 484 ms | 1281 ms | 1.2° | ||
| 8 1:28 | hit them | AK-47 | 750 ms | – | 5.4° | ||
| 9 0:25 | hit by them | AK-47 | 688 ms | – | 1.3° | ||
| 9 0:25 | killed them | M4A4 | 47 ms | 47 ms | 0.2° | ||
| 9 bomb 0:33 | killed by them | AK-47 | 453 ms | 453 ms | 4.5° | ||
| 10 1:10 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:31 | killed by them | Galil AR | 531 ms | 609 ms | 3.9° | ||
| 11 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:05 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:26 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:42 | killed by them | AK-47 | 797 ms | 797 ms | 5.6° | ||
| 13 1:28 | hit by them | P2000 | 344 ms | – | 1.0° | ||
| 13 1:25 | killed by them | USP-S | 141 ms | 141 ms | 0.2° | ||
| 14 1:22 | killed by them | MP9 | 203 ms | 344 ms | 1.1° | ||
| 15 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:12 | killed by them | FAMAS | 719 ms | 719 ms | 1.2° | ||
| 17 0:47 | hit by them | AK-47 | 1078 ms | – | 3.0° | ||
| 18 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:57 | hit by them | AK-47 | 406 ms | – | 0.5° | ||
| 18 0:49 | hit by them | M4A4 | 609 ms | – | 4.8° | ||
| 18 0:47 | killed by them | M4A4 | 94 ms | 266 ms | 0.7° | ||
| 20 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:28 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:24 | killed them | AWP | 719 ms | 719 ms | 6.4° | ||
| 20 bomb 0:18 | hit by them | M4A4 | 781 ms | – | 3.3° | ||
| 20 bomb 0:18 | killed them | Tec-9 | 1438 ms | 3688 ms | 16.9° | ||
| 21 1:32 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:29 | killed by them | P250 | 1141 ms | 1547 ms | 3.8° | ||
| 22 1:27 | hit by them | M4A4 | 1141 ms | – | 11.8° | ||
| 22 1:27 | killed them | AWP | 828 ms | 828 ms | 24.3° | ||
| 23 1:20 | killed them | AWP | 844 ms | 844 ms | 7.0° | ||
| 26 1:11 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 0:57 | hit by them | M4A4 | 406 ms | – | 0.5° | ||
| 26 0:56 | killed them | AK-47 | 78 ms | 78 ms | 0.7° | ||
| 26 bomb 0:18 | killed them | AK-47 | 469 ms | 859 ms | 4.9° | ||
| 27 1:27 | killed by them | M4A4 | 328 ms | 422 ms | 0.5° | ||
| 28 1:45 | killed by them | AWP | 109 ms | 109 ms | 0.3° | ||
| 29 1:13 | killed by them | AK-47 | 1047 ms | 1047 ms | 16.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 930 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 54% | |
| 1 1:29 | USP-S | 946 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 1 1:28 | USP-S | 946 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 1 1:27 | USP-S | 948 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 2 1:36 | USP-S | 874 | fired while moving (242 u/s), too fast to be accurate - stop first | 0/1 | 42% / 59% | ||
| 2 bomb 0:40 | USP-S | 165 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 54% | |
| 4 1:17 | M4A4 | 496 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 53% / 53% | |
| 6 1:13 | AK-47 | 1165 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 6 1:12 | AK-47 | 1166 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 52% | |
| 6 1:12 | AK-47 | 1166 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 49% | |
| 6 1:11 | AK-47 | 1118 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 49% | |
| 6 1:11 | AK-47 | 1123 | fine - pros would have fired it too | 0/1 | 30% / 50% | ||
| 6 1:01 | AK-47 | 1176 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 50% | |
| 6 1:00 | AK-47 | 1174 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 51% | |
| 6 1:00 | AK-47 | 1176 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 7 1:20 | AK-47 | 1149 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/5 | 7% / 59% | ||
| 7 1:15 | AK-47 | 1032 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 50% | |
| 8 1:43 | AK-47 | 804 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/6 | killed them | 8% / 46% | |
| 8 1:31 | AK-47 | 1196 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 22% / 53% | ||
| 8 1:28 | AK-47 | 917 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 14% / 46% | |
| 9 0:25 | M4A4 | 1821 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 12 1:42 | Desert Eagle | 982 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 35% / 49% | |
| 13 1:28 | Glock-18 | 1253 | fine - pros would have fired it too | 0/3 | 31% / 34% | ||
| 14 1:22 | Desert Eagle | 833 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 48% | |
| 15 1:12 | Desert Eagle | 297 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 69% / 73% | |
| 17 1:26 | AWP | 2165 | fine - pros would have fired it too | 0/1 | 73% / 73% | ||
| 17 1:02 | AWP | 2016 | fine - pros would have fired it too | 0/1 | 40% / 66% | ||
| 17 0:47 | AWP | 699 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 89% / 89% | |
| 18 0:57 | AWP | 1484 | fine - pros would have fired it too | 0/1 | 42% / 64% | ||
| 20 bomb 0:30 | AWP | 1434 | fired while moving (40 u/s), too fast to be accurate - stop first | 0/1 | 5% / 68% | ||
| 20 bomb 0:24 | AWP | 1183 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 20 bomb 0:19 | Tec-9 | 523 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 55% | |
| 20 bomb 0:17 | Tec-9 | 528 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 45% | |
| 20 bomb 0:17 | Tec-9 | 520 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 20 bomb 0:16 | Tec-9 | 487 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | 9% / 45% | ||
| 20 bomb 0:16 | Tec-9 | 453 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 22 1:27 | AWP | 609 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 23 1:20 | AWP | 773 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 23 bomb 0:21 | AWP | 2112 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 76% / 76% | |
| 26 0:57 | AK-47 | 1183 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 26 0:56 | AK-47 | 1183 | fine - pros would have fired it too | 1/1 | killed them | 44% / 45% | |
| 26 bomb 0:18 | AK-47 | 496 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/10 | killed them | 24% / 61% | |
| 29 1:14 | M4A4 | 1476 | fine - pros would have fired it too | 0/2 | 77% / 77% | ||
| 29 1:13 | M4A4 | 1475 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 47% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.