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Dust II, won 16-13 · Tue 10 Nov, 03:12

qwizwe18,304

The match

Aim

516 msTTD774 msTTK6.5°Crosshair↓21%1st bullet20%Spray15%Head76%Counter-strafe

Scoreboard

48ADR66%KAST

Positioning

Shots

21/44Rushed↓13/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473228%
Tec-91331%
M4A41020%
AWP1030%
USP-S911%
MAG-73100%
Desert Eagle30%
Glock-1830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/13611 1:05 1 kill (Deagle), 1 through smoke CT3.2
51/1369 0:25 1 kill (M4A4), 1 headshot CT1.0
52/13610 1:10 1 kill (AWP) CT1.0
58/13622 1:27 1 kill (AWP) T1.0
60/13623 1:20 1 kill (AWP) T1.0
81/13626 0:56 2 kills (AK-47 ×2), 1 headshot, in 32.3 s T0.7
116/1366 1:00 1 kill (AK-47), 1 headshot CT-0.2
118/1368 1:43 1 kill (AK-47) CT-0.3
119/1367 1:15 1 kill (AK-47) CT-0.4
122/13620 bomb 0:24 2 kills (AWP, Tec-9), in 7.9 s T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:37 1v3 before the plant CT · 100 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
17 0:11 1v4 before the plant T · 67 HP · Outside Longlost - saved, the time ran out
20 bomb 0:25 1v2 after the plant T · 71 HP · Bombsite Awon - killed both · first fight won, saw each other
26 bomb 0:28 1v1 after the plant T · 47 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 4 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long; blinded themselves 1.7 s holding Long A - safe; blinded 𝘚𝘤𝘳𝘢𝘱 1.5 s on the move through Long A - safe
15 1:39 wastedbarely blinded Murdoc⛴ 0.8 s (0.1 s white)
16 1:44 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe; blinded Squx 1.9 s on the move through Upper Tunnel - safe
22 1:43 goodblinded Murdoc⛴ 3.4 s (0.8 s white); blinded ☆bod11s☆ 2.7 s on the move through Outside Long - safe 𝘚𝘤𝘳𝘢𝘱 peeked Murdoc⛴ 2.6 s after the pop - too early - the enemy had recovered; hit them first
26 1:40 goodblinded Murdoc⛴ 3.3 s (0.7 s white)
26 1:37 goodblinded Murdoc⛴ 3.4 s (0.8 s white) ☆bod11s☆ peeked Murdoc⛴ 1.1 s after the pop - too early - the enemy had recovered; got hit first
27 1:39 goodblinded Murdoc⛴ 3.5 s (0.9 s white)
29 1:48 wastedno enemy blinded for long; blinded themselves 2.6 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 42 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:46 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 867 units away; a jump throw

Positioning

In 1 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:22 yuŋgwełłMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 29 rounds. You traded 2 of the 23 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeSqux was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
2 1:28 trade𝘚𝘤𝘳𝘢𝘱 was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
5 1:38 trade☆bod11s☆ was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
5 1:00 tradeSqux was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
7 1:20 tradeSqux was killed 923 units away: you traded in 4,938 ms (pros: 625 ms)
8 1:44 trade☆bod11s☆ was killed 171 units away: you traded in 1,812 ms (pros: 969 ms)
9 1:19 holdheld with ☆bod11s☆, 694 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:18 trade☆bod11s☆ was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
9 0:53 tradeTporJlaquT was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 trade☆bod11s☆ was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 trade𝘚𝘤𝘳𝘢𝘱 was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
14 1:25 trade☆bod11s☆ was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 tradeTporJlaquT was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
16 1:25 trade☆bod11s☆ was killed 463 units away: not traded within 5 s (pros: 1,641 ms)
17 1:45 trade☆bod11s☆ was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
17 0:58 trade𝘚𝘤𝘳𝘢𝘱 was killed 452 units away: not traded within 5 s (pros: 1,641 ms)
18 1:12 trade☆bod11s☆ was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:39 tradeTporJlaquT was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:37 trade☆bod11s☆ was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:25 trade𝘚𝘤𝘳𝘢𝘱 was killed 617 units away: not traded within 5 s (pros: 625 ms)
21 1:50 line of firestood in Squx's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
22 1:48 line of firestood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 1:30 in their waystood between TporJlaquT and an enemy they could see, for 250 ms (pros: 125 ms at a time)
22 1:29 line of firestood in TporJlaquT's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
22 1:29 line of firestood in 𝘚𝘤𝘳𝘢𝘱's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 1:29 peek togetherpeeked the same enemy as 𝘚𝘤𝘳𝘢𝘱, 875 ms after them - late - your team-mate went first, as bait
22 1:28 line of firestood in TporJlaquT's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
23 1:22 trade☆bod11s☆ was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
23 bomb 0:05 tradeTporJlaquT was killed 672 units away: not traded within 5 s (pros: 2,031 ms)
26 1:43 holdheld with TporJlaquT, 1037 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
26 1:35 trade☆bod11s☆ was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
26 1:17 tradeTporJlaquT was killed 681 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Murdoc⛴killed by themGlock-181141 ms2547 ms15.6°
2 1:36 nikhit by themMAC-10328 ms–2.8°
2 1:35 nikhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:40 nikkilled by themMAC-10359 ms578 ms3.2°
2 bomb 0:40 nikhit themP2000469 ms–27.2°
3 1:16 yuŋgwełłkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 yuŋgwełłhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 SombreSSkilled by themAK-47453 ms1047 ms2.1°
4 1:17 SombreSShit themM4A4641 ms–10.9°
5 1:26 Murdoc⛴hit themMAG-7453 ms–6.5°
5 1:21 yuŋgwełłhit themMAG-7516 ms–36.2°
5 0:58 yuŋgwełłhit themMAG-7328 ms–8.5°
6 1:13 SombreSShit themAK-47516 ms–2.3°
6 1:00 Ahjussihit by themDesert Eagle1297 ms–13.0°
6 1:00 Ahjussikilled themAK-471359 ms1359 ms6.1°
7 1:15 SombreSSkilled themAK-47641 ms641 ms1.4°
8 1:43 SombreSSkilled themAK-47422 ms422 ms6.9°
8 1:31 Murdoc⛴hit by themP250453 ms–1.8°
8 1:28 Murdoc⛴killed by themAK-47484 ms1281 ms1.2°
8 1:28 Murdoc⛴hit themAK-47750 ms–5.4°
9 0:25 nikhit by themAK-47688 ms–1.3°
9 0:25 nikkilled themM4A447 ms47 ms0.2°
9 bomb 0:33 yuŋgwełłkilled by themAK-47453 ms453 ms4.5°
10 1:10 nikkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:31 Murdoc⛴killed by themGalil AR531 ms609 ms3.9°
11 1:05 nikhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:05 nikkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:26 Ahjussikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:42 Ahjussikilled by themAK-47797 ms797 ms5.6°
13 1:28 Ahjussihit by themP2000344 ms–1.0°
13 1:25 Ahjussikilled by themUSP-S141 ms141 ms0.2°
14 1:22 nikkilled by themMP9203 ms344 ms1.1°
15 1:33 Ahjussihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:12 Murdoc⛴killed by themFAMAS719 ms719 ms1.2°
17 0:47 nikhit by themAK-471078 ms–3.0°
18 1:52 Ahjussihit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 0:57 Ahjussihit by themAK-47406 ms–0.5°
18 0:49 nikhit by themM4A4609 ms–4.8°
18 0:47 nikkilled by themM4A494 ms266 ms0.7°
20 1:52 Ahjussihit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:28 Murdoc⛴hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:24 Murdoc⛴killed themAWP719 ms719 ms6.4°
20 bomb 0:18 yuŋgwełłhit by themM4A4781 ms–3.3°
20 bomb 0:18 yuŋgwełłkilled themTec-91438 ms3688 ms16.9°
21 1:32 Murdoc⛴hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:29 Murdoc⛴killed by themP2501141 ms1547 ms3.8°
22 1:27 nikhit by themM4A41141 ms–11.8°
22 1:27 nikkilled themAWP828 ms828 ms24.3°
23 1:20 nikkilled themAWP844 ms844 ms7.0°
26 1:11 yuŋgwełłhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
26 0:57 nikhit by themM4A4406 ms–0.5°
26 0:56 nikkilled themAK-4778 ms78 ms0.7°
26 bomb 0:18 Murdoc⛴killed themAK-47469 ms859 ms4.9°
27 1:27 nikkilled by themM4A4328 ms422 ms0.5°
28 1:45 Ahjussikilled by themAWP109 ms109 ms0.3°
29 1:13 yuŋgwełłkilled by themAK-471047 ms1047 ms16.0°

Shots

You fired 21 of your 44 first shots too soon: 12 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 13 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 Murdoc⛴USP-S930fired while moving (111 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 54%
1 1:29 Murdoc⛴USP-S946aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
1 1:28 Murdoc⛴USP-S946aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
1 1:27 Murdoc⛴USP-S948fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
2 1:36 nikUSP-S874fired while moving (242 u/s), too fast to be accurate - stop first0/142% / 59%
2 bomb 0:40 nikUSP-S165fine - pros would have fired it too1/1cut short (a death, a reload)54% / 54%
4 1:17 SombreSSM4A4496fine - pros would have fired it too1/6cut short (a death, a reload)53% / 53%
6 1:13 SombreSSAK-471165fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
6 1:12 SombreSSAK-471166aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 52%
6 1:12 SombreSSAK-471166fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 49%
6 1:11 SombreSSAK-471118fired while moving (100 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 49%
6 1:11 SombreSSAK-471123fine - pros would have fired it too0/130% / 50%
6 1:01 AhjussiAK-471176fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 50%
6 1:00 AhjussiAK-471174aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 51%
6 1:00 AhjussiAK-471176fine - pros would have fired it too1/1killed them58% / 58%
7 1:20 SombreSSAK-471149aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/57% / 59%
7 1:15 SombreSSAK-471032fired while moving (104 u/s), too fast to be accurate - stop first1/5killed them3% / 50%
8 1:43 SombreSSAK-47804fired while moving (108 u/s), too fast to be accurate - stop first1/6killed them8% / 46%
8 1:31 Murdoc⛴AK-471196aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/222% / 53%
8 1:28 Murdoc⛴AK-47917aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/8cut short (a death, a reload)14% / 46%
9 0:25 nikM4A41821fine - pros would have fired it too1/1killed them52% / 52%
12 1:42 AhjussiDesert Eagle982fired while moving (99 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)35% / 49%
13 1:28 AhjussiGlock-181253fine - pros would have fired it too0/331% / 34%
14 1:22 Murdoc⛴Desert Eagle833fine - pros would have fired it too0/1cut short (a death, a reload)33% / 48%
15 1:12 Murdoc⛴Desert Eagle297fired while moving (115 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)69% / 73%
17 1:26 AhjussiAWP2165fine - pros would have fired it too0/173% / 73%
17 1:02 AhjussiAWP2016fine - pros would have fired it too0/140% / 66%
17 0:47 nikAWP699fine - pros would have fired it too0/1cut short (a death, a reload)89% / 89%
18 0:57 AhjussiAWP1484fine - pros would have fired it too0/142% / 64%
20 bomb 0:30 Murdoc⛴AWP1434fired while moving (40 u/s), too fast to be accurate - stop first0/15% / 68%
20 bomb 0:24 Murdoc⛴AWP1183fine - pros would have fired it too1/1killed them74% / 74%
20 bomb 0:19 yuŋgwełłTec-9523aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 55%
20 bomb 0:17 yuŋgwełłTec-9528aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 45%
20 bomb 0:17 yuŋgwełłTec-9520fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
20 bomb 0:16 yuŋgwełłTec-9487aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/29% / 45%
20 bomb 0:16 yuŋgwełłTec-9453fine - pros would have fired it too1/2killed them52% / 52%
22 1:27 nikAWP609fine - pros would have fired it too1/1killed them85% / 85%
23 1:20 nikAWP773fine - pros would have fired it too1/1killed them86% / 86%
23 bomb 0:21 Murdoc⛴AWP2112fine - pros would have fired it too0/1cut short (a death, a reload)76% / 76%
26 0:57 nikAK-471183fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
26 0:56 nikAK-471183fine - pros would have fired it too1/1killed them44% / 45%
26 bomb 0:18 Murdoc⛴AK-47496aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/10killed them24% / 61%
29 1:14 yuŋgwełłM4A41476fine - pros would have fired it too0/277% / 77%
29 1:13 yuŋgwełłM4A41475aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)15% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.