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Dust II, lost 13-16 · Tue 10 Nov, 03:12

SombreSS18,168

The match

Aim

344 msTTD500 msTTK2.5°Crosshair↓41%1st bullet54%Spray24%Head74%Counter-strafe

Scoreboard

92ADR69%KAST

Positioning

Shots

19/51Rushed↓4/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474142%
MAC-102254%
Glock-182124%
Tec-91619%
AWP1338%
MP9956%
M4A4560%
USP-S450%
Desert Eagle425%
M4A1-S4100%
Dual Berettas20%
Galil AR2100%
MP710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/13621 1:41 3 kills (MAC-10 ×2, Deagle), a wallbang, in 49.3 s CT5.3
13/13628 1:38 3 kills (AK-47 ×3), all headshots, in 63.5 s T3.4
36/1369 1:18 2 kills (AK-47 ×2), all headshots, in 25.5 s T1.8
41/1363 1:41 2 kills (Galil, M4A4), all headshots, in 27.4 s T1.4
47/1364 1:31 2 kills (AK-47 ×2), 1 headshot, in 13.9 s T1.1
55/13614 1:27 1 kill (MP9), 1 headshot CT1.0
57/13617 0:11 1 kill (AWP) CT1.0
62/13626 1:17 1 kill (AWP) CT1.0
64/13627 1:20 1 kill (M4A1-S) CT1.0
88/13613 1:38 2 kills (USP-S ×2), all headshots, in 19.5 s CT0.6
98/13623 1:24 1 kill (M4A4), 1 headshot CT0.4
109/13616 1:25 1 kill (AWP) CT-0.0
121/1368 1:44 1 kill (AK-47), 1 headshot T-0.4
123/13610 1:48 2 kills (AWP ×2), in 87.8 s T-0.5
133/1367 1:43 2 kills (Tec-9, MAC-10), 1 headshot, in 23.5 s T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:00 1v4 before the plant T · 66 HP · Extended Alost - died in the first fight · saw each other
7 1:20 1v4 before the plant T · 12 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:36 wastedno enemy blinded for long; blinded themselves 1.8 s holding Long Doors - safe
3 1:35 wastedno enemy blinded for long; blinded Murdoc⛴ 1.4 s on the move through Top Mid - safe
5 1:47 goodblinded 𝘚𝘤𝘳𝘢𝘱 3.3 s (0.7 s white); blinded Ahjussi 1.3 s on the move through T Spawn - safe
9 1:22 goodblinded Squx 3.1 s (0.6 s white); blinded Murdoc⛴ 1.9 s holding Outside Long - safe
21 0:53 misled a peekbarely blinded TporJlaquT 0.8 s (0.1 s white) the enemy was barely blinded, and SombreSS peeked TporJlaquT 0.5 s after the pop; hit them first
23 1:09 wastedno enemy blinded for long
27 1:07 wastedno enemy blinded for long
28 0:41 wastedbarely blinded 𝘚𝘤𝘳𝘢𝘱 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 41 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:43 punishedkilled by qwizwe with an HE in hand at Long Doors - seen by 1 enemy for 0.5 s, the nearest 786 units away
9 1:01 exposedan HE at Middle - seen by 2 enemies for 0.6 s, the nearest 608 units away, thrown in the open
12 0:55 punishedkilled by 𝘚𝘤𝘳𝘢𝘱 1.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 2.5 s, the nearest 1105 units away, thrown in the open
14 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1000 units away; a running throw
23 1:10 punishedhit by Squx 2.3 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1005 units away; a running throw
29 1:04 punishedkilled by 𝘚𝘤𝘳𝘢𝘱 0.2 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 885 units away, thrown in the open

Positioning

In 2 of your 50 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 36 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:12 𝘚𝘤𝘳𝘢𝘱Bombsite Acover not used: 96 units away, they'd have seen only your headdied
6 1:13 qwizweExtended Acover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 29 rounds. 3 of your 12 holds with a team-mate were real crossfires (7 stacked, one behind the other). You traded 5 of the 22 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:13 tradeyuŋgwełł was killed 709 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:40 tradeAhjussi was killed 299 units away: not traded within 5 s (pros: 1,641 ms)
4 1:36 tradeMurdoc⛴ was killed 250 units away: not traded within 5 s (pros: 1,641 ms)
4 1:30 holdheld with Ahjussi, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before Ahjussi)
4 1:13 holdheld with yuŋgwełł, 472 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms before yuŋgwełł)
4 1:12 holdheld with yuŋgwełł, 578 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before yuŋgwełł)
5 1:47 tradenik was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeMurdoc⛴ was killed 97 units away: not traded within 5 s (pros: 625 ms)
6 1:12 holdheld with Ahjussi, 295 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Ahjussi)
6 1:00 tradeAhjussi was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
7 1:45 tradenik was killed 275 units away: you traded in 1,938 ms (pros: 625 ms)
7 1:43 tradeMurdoc⛴ was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
7 1:27 tradeAhjussi was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
7 1:21 holdheld with yuŋgwełł, 227 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after yuŋgwełł)
7 1:20 tradeyuŋgwełł was killed 256 units away: you traded in 469 ms (pros: 625 ms)
9 1:19 peek togetherpeeked the same enemy as yuŋgwełł, 16 ms before them - a double peek
9 1:08 holdheld with Murdoc⛴, 85 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:08 tradeMurdoc⛴ was killed 72 units away: not traded within 5 s (pros: 969 ms)
9 0:55 holdheld with Ahjussi, 209 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Ahjussi)
9 0:54 tradeAhjussi was killed 168 units away: you traded in 1,016 ms (pros: 625 ms)
9 0:26 holdheld with nik, 653 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 0:25 tradenik was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
10 1:10 tradenik was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:02 tradeyuŋgwełł was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
11 1:51 line of firestood in Ahjussi's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
11 1:50 line of firestood in Ahjussi's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
11 1:22 tradeMurdoc⛴ was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:27 holdheld with Ahjussi, 657 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after Ahjussi)
11 bomb 0:18 holdheld with yuŋgwełł, 469 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before yuŋgwełł)
12 0:55 tradeAhjussi was killed 388 units away: not traded within 5 s (pros: 625 ms)
13 1:39 holdheld with yuŋgwełł, 342 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after yuŋgwełł)
17 1:48 holdheld with Murdoc⛴, 273 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Murdoc⛴)
17 1:47 in their waystood between Murdoc⛴ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
20 1:30 holdheld with nik, 248 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before nik)
21 1:43 tradeyuŋgwełł was killed 793 units away: you traded in 2,312 ms (pros: 625 ms)
26 1:18 tradeAhjussi was killed 378 units away: you traded in 734 ms (pros: 1,641 ms)
28 1:18 tradeyuŋgwełł was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
28 1:17 tradeMurdoc⛴ was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
28 bomb 0:35 holdheld with Ahjussi, 204 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Ahjussi)
29 1:11 tradeyuŋgwełł was killed 163 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 𝘚𝘤𝘳𝘢𝘱hit by themP2000391 ms–0.2°
1 1:23 ☆bod11s☆hit themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
1 1:21 ☆bod11s☆killed by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:41 ☆bod11s☆killed themGalil AR125 ms219 ms0.8°
3 1:14 𝘚𝘤𝘳𝘢𝘱hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 𝘚𝘤𝘳𝘢𝘱killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:38 Squxkilled by themGalil AR328 ms328 ms4.3°
4 1:32 ☆bod11s☆killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 qwizwekilled themAK-47453 ms1047 ms2.1°
4 1:17 qwizwehit by themM4A4641 ms–10.9°
4 1:12 𝘚𝘤𝘳𝘢𝘱killed by themM4A4391 ms656 ms2.8°
4 1:11 𝘚𝘤𝘳𝘢𝘱hit themAK-47484 ms–2.2°
5 1:40 ☆bod11s☆killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:39 ☆bod11s☆hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:13 qwizwehit by themAK-47516 ms–2.3°
6 1:11 Squxhit themGlock-18594 ms–49.3°
6 1:00 Squxhit themGlock-18453 ms–0.9°
6 1:00 Squxkilled by themP250766 ms1781 ms9.8°
7 1:46 ☆bod11s☆hit themTec-9312 ms–6.9°
7 1:45 ☆bod11s☆hit by themMP71391 ms–12.6°
7 1:43 ☆bod11s☆killed themTec-92750 ms2750 ms6.9°
7 1:20 Squxkilled themMAC-10234 ms828 ms9.9°
7 1:15 qwizwekilled by themAK-47641 ms641 ms1.4°
8 1:45 ☆bod11s☆hit by themM4A4453 ms–0.9°
8 1:45 ☆bod11s☆killed themAK-47641 ms938 ms2.5°
8 1:43 qwizwekilled by themAK-47422 ms422 ms6.9°
9 1:18 ☆bod11s☆killed themAK-47250 ms250 ms1.3°
9 1:04 Squxhit themAK-47266 ms–2.1°
9 0:53 TporJlaquTkilled themAK-47500 ms500 ms44.1°
10 1:48 𝘚𝘤𝘳𝘢𝘱killed themAWP344 ms344 ms0.9°
10 round over Squxhit by themAK-47234 ms–2.7°
10 round over Squxkilled themAWP500 ms500 ms4.9°
11 1:52 𝘚𝘤𝘳𝘢𝘱hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 TporJlaquThit by themM4A4422 ms–1.0°
11 bomb 0:24 TporJlaquThit by themM4A4547 ms–0.9°
11 bomb 0:18 TporJlaquTkilled by themM4A4531 ms531 ms0.1°
12 0:56 𝘚𝘤𝘳𝘢𝘱killed by themM4A4609 ms2531 ms2.0°
13 1:38 ☆bod11s☆killed themUSP-S516 ms516 ms51.3°
13 1:21 𝘚𝘤𝘳𝘢𝘱hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 𝘚𝘤𝘳𝘢𝘱killed themUSP-S531 ms531 ms0.6°
14 1:28 𝘚𝘤𝘳𝘢𝘱hit by themTec-9250 ms–1.5°
14 1:28 𝘚𝘤𝘳𝘢𝘱killed themMP9375 ms516 ms5.5°
15 1:17 𝘚𝘤𝘳𝘢𝘱hit themMP9297 ms–8.2°
15 1:17 𝘚𝘤𝘳𝘢𝘱killed by themAK-47625 ms625 ms1.2°
16 1:25 ☆bod11s☆killed themAWP281 ms281 ms0.4°
17 1:47 ☆bod11s☆hit by themAK-47562 ms–3.6°
17 0:11 Squxkilled themAWP328 ms328 ms1.9°
18 1:38 TporJlaquTkilled by themAK-47484 ms1562 ms3.0°
19 1:47 Squxkilled by themAWP344 ms344 ms0.3°
20 1:29 ☆bod11s☆killed by themAK-47531 ms828 ms3.6°
21 1:43 𝘚𝘤𝘳𝘢𝘱hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 1:41 𝘚𝘤𝘳𝘢𝘱hit by themMAC-10656 ms–12.1°
21 1:41 𝘚𝘤𝘳𝘢𝘱killed themDesert Eagle62 ms62 ms1.4°
21 1:19 ☆bod11s☆killed themMAC-10453 ms812 ms1.6°
21 0:52 TporJlaquTkilled themMAC-10297 ms531 ms4.6°
22 1:32 Squxkilled by themAWP344 ms344 ms3.1°
23 1:24 𝘚𝘤𝘳𝘢𝘱killed themM4A4234 ms234 ms1.5°
23 1:08 Squxhit by themAK-471172 ms–5.7°
23 bomb 0:35 Squxkilled by themAK-47359 ms359 ms3.2°
24 1:38 ☆bod11s☆hit themM4A4250 ms–4.5°
24 1:38 ☆bod11s☆killed by themAK-47391 ms594 ms2.2°
25 1:52 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:42 TporJlaquThit by themAK-47109 ms–1.1°
26 1:17 TporJlaquTkilled themAWP297 ms297 ms0.1°
26 bomb 0:38 Squxkilled by themAWP688 ms688 ms5.0°
27 1:20 Squxkilled themM4A1-S562 ms859 ms20.4°
27 bomb 0:33 𝘚𝘤𝘳𝘢𝘱killed by themAK-47484 ms781 ms6.7°
27 bomb 0:33 𝘚𝘤𝘳𝘢𝘱hit themAK-47719 ms–39.7°
28 1:38 ☆bod11s☆killed themAK-4778 ms547 ms0.5°
28 1:05 Squxkilled themAK-47219 ms219 ms3.1°
28 0:46 𝘚𝘤𝘳𝘢𝘱hit by themM4A4766 ms–2.6°
28 bomb 0:35 𝘚𝘤𝘳𝘢𝘱hit by themM4A4125 ms–2.1°
28 bomb 0:34 𝘚𝘤𝘳𝘢𝘱killed themAK-47406 ms406 ms9.1°
29 1:04 𝘚𝘤𝘳𝘢𝘱killed by themM4A4359 ms453 ms0.7°

Shots

You fired 19 of your 51 first shots too soon: 12 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 ☆bod11s☆Dual Berettas1800fired while moving (95 u/s), too fast to be accurate - stop first0/29% / 35%
3 1:41 ☆bod11s☆Galil AR1144fine - pros would have fired it too2/2killed them54% / 54%
4 1:31 ☆bod11s☆AK-47294fine - pros would have fired it too2/6killed them71% / 71%
4 1:17 qwizweAK-47497fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
4 1:17 qwizweAK-47500fine - pros would have fired it too1/4killed them28% / 50%
4 1:12 𝘚𝘤𝘳𝘢𝘱AK-47606fired while moving (142 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)23% / 62%
6 1:13 qwizweGlock-181165aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/129% / 45%
6 1:02 SquxGlock-18362aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/611% / 40%
6 1:00 SquxGlock-18415aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/10cut short (a death, a reload)15% / 46%
7 1:46 ☆bod11s☆Tec-9495fine - pros would have fired it too3/17killed them42% / 42%
7 1:20 SquxMAC-10215fine - pros would have fired it too6/13killed them48% / 52%
8 1:45 ☆bod11s☆AK-47981aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/7killed them13% / 46%
9 1:18 ☆bod11s☆AK-471134fine - pros would have fired it too1/4killed them73% / 73%
9 1:05 SquxAK-47476fine - pros would have fired it too3/1262% / 62%
9 0:53 TporJlaquTAK-47489too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target1/6killed them14% / 47%
10 1:48 𝘚𝘤𝘳𝘢𝘱AWP3014fine - pros would have fired it too1/1killed them79% / 79%
10 round over SquxAWP705fine - pros would have fired it too1/1killed them90% / 90%
11 1:15 TporJlaquTAWP1292fine - pros would have fired it too0/187% / 87%
11 bomb 0:33 TporJlaquTAWP1176aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/129% / 82%
11 bomb 0:24 TporJlaquTAWP1140aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/117% / 68%
11 bomb 0:18 TporJlaquTAWP810fine - pros would have fired it too0/1cut short (a death, a reload)65% / 67%
13 1:38 ☆bod11s☆USP-S1149fine - pros would have fired it too1/2killed them58% / 58%
13 1:19 𝘚𝘤𝘳𝘢𝘱USP-S799fired while moving (127 u/s), too fast to be accurate - stop first0/133% / 38%
13 1:19 𝘚𝘤𝘳𝘢𝘱USP-S796fine - pros would have fired it too1/2killed them30% / 38%
14 1:28 𝘚𝘤𝘳𝘢𝘱MP9657fine - pros would have fired it too3/4killed them45% / 49%
15 1:17 𝘚𝘤𝘳𝘢𝘱MP91171fine - pros would have fired it too2/5cut short (a death, a reload)59% / 59%
16 1:31 ☆bod11s☆AWP1646fine - pros would have fired it too0/140% / 66%
16 1:25 ☆bod11s☆AWP1785fine - pros would have fired it too1/1killed them70% / 70%
17 1:47 ☆bod11s☆AWP919fine - pros would have fired it too0/178% / 78%
17 0:11 SquxAWP1424fine - pros would have fired it too1/1killed them47% / 65%
18 1:38 TporJlaquTAWP1239aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)34% / 83%
20 1:29 ☆bod11s☆MP7571fine - pros would have fired it too0/1cut short (a death, a reload)39% / 46%
21 1:44 𝘚𝘤𝘳𝘢𝘱Desert Eagle767fine - pros would have fired it too1/356% / 56%
21 1:42 𝘚𝘤𝘳𝘢𝘱Desert Eagle558aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/3killed them8% / 45%
21 1:19 ☆bod11s☆MAC-101111fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
21 1:18 ☆bod11s☆MAC-101110fine - pros would have fired it too1/3killed them30% / 46%
21 0:56 TporJlaquTMAC-101068fired while moving (151 u/s), too fast to be accurate - stop first0/510% / 59%
21 0:52 TporJlaquTMAC-10725aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/9killed them16% / 57%
22 1:32 SquxAK-471242fine - pros would have fired it too0/1cut short (a death, a reload)62% / 62%
23 1:24 𝘚𝘤𝘳𝘢𝘱M4A4456fired while moving (102 u/s), too fast to be accurate - stop first1/4killed them20% / 59%
23 bomb 0:35 SquxAK-471117fine - pros would have fired it too0/1cut short (a death, a reload)32% / 49%
24 1:38 ☆bod11s☆M4A4172fine - pros would have fired it too2/4cut short (a death, a reload)64% / 69%
26 1:42 TporJlaquTAWP1330fine - pros would have fired it too0/160% / 74%
26 1:17 TporJlaquTAWP1208fine - pros would have fired it too1/1killed them53% / 76%
27 1:20 SquxM4A1-S167aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/7killed them35% / 64%
27 bomb 0:33 𝘚𝘤𝘳𝘢𝘱AK-47472too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target1/2cut short (a death, a reload)11% / 47%
28 1:38 ☆bod11s☆AK-471114fired while moving (84 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 56%
28 1:38 ☆bod11s☆AK-471114fine - pros would have fired it too1/4killed them66% / 66%
28 1:05 SquxAK-47791fine - pros would have fired it too1/2killed them61% / 61%
28 0:47 𝘚𝘤𝘳𝘢𝘱AK-471271fired while moving (176 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 56%
28 bomb 0:34 𝘚𝘤𝘳𝘢𝘱AK-47812fine - pros would have fired it too2/2killed them51% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.