Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 42% |
| MAC-10 | 22 | 54% |
| Glock-18 | 21 | 24% |
| Tec-9 | 16 | 19% |
| AWP | 13 | 38% |
| MP9 | 9 | 56% |
| M4A4 | 5 | 60% |
| USP-S | 4 | 50% |
| Desert Eagle | 4 | 25% |
| M4A1-S | 4 | 100% |
| Dual Berettas | 2 | 0% |
| Galil AR | 2 | 100% |
| MP7 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/136 | 21 1:41 | 3 kills (MAC-10 ×2, Deagle), a wallbang, in 49.3 s CT | 5.3 |
| 13/136 | 28 1:38 | 3 kills (AK-47 ×3), all headshots, in 63.5 s T | 3.4 |
| 36/136 | 9 1:18 | 2 kills (AK-47 ×2), all headshots, in 25.5 s T | 1.8 |
| 41/136 | 3 1:41 | 2 kills (Galil, M4A4), all headshots, in 27.4 s T | 1.4 |
| 47/136 | 4 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s T | 1.1 |
| 55/136 | 14 1:27 | 1 kill (MP9), 1 headshot CT | 1.0 |
| 57/136 | 17 0:11 | 1 kill (AWP) CT | 1.0 |
| 62/136 | 26 1:17 | 1 kill (AWP) CT | 1.0 |
| 64/136 | 27 1:20 | 1 kill (M4A1-S) CT | 1.0 |
| 88/136 | 13 1:38 | 2 kills (USP-S ×2), all headshots, in 19.5 s CT | 0.6 |
| 98/136 | 23 1:24 | 1 kill (M4A4), 1 headshot CT | 0.4 |
| 109/136 | 16 1:25 | 1 kill (AWP) CT | -0.0 |
| 121/136 | 8 1:44 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 123/136 | 10 1:48 | 2 kills (AWP ×2), in 87.8 s T | -0.5 |
| 133/136 | 7 1:43 | 2 kills (Tec-9, MAC-10), 1 headshot, in 23.5 s T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:00 | 1v4 before the plant T · 66 HP · Extended A | lost - died in the first fight · saw each other |
| 7 1:20 | 1v4 before the plant T · 12 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:36 | wasted | no enemy blinded for long; blinded themselves 1.8 s holding Long Doors - safe |
| 3 1:35 | wasted | no enemy blinded for long; blinded Murdoc⛴ 1.4 s on the move through Top Mid - safe |
| 5 1:47 | good | blinded 𝘚𝘤𝘳𝘢𝘱 3.3 s (0.7 s white); blinded Ahjussi 1.3 s on the move through T Spawn - safe |
| 9 1:22 | good | blinded Squx 3.1 s (0.6 s white); blinded Murdoc⛴ 1.9 s holding Outside Long - safe |
| 21 0:53 | misled a peek | barely blinded TporJlaquT 0.8 s (0.1 s white) the enemy was barely blinded, and SombreSS peeked TporJlaquT 0.5 s after the pop; hit them first |
| 23 1:09 | wasted | no enemy blinded for long |
| 27 1:07 | wasted | no enemy blinded for long |
| 28 0:41 | wasted | barely blinded 𝘚𝘤𝘳𝘢𝘱 0.9 s (0.1 s white) |
Throws
47 grenades: 41 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:43 | punished | killed by qwizwe with an HE in hand at Long Doors - seen by 1 enemy for 0.5 s, the nearest 786 units away |
| 9 1:01 | exposed | an HE at Middle - seen by 2 enemies for 0.6 s, the nearest 608 units away, thrown in the open |
| 12 0:55 | punished | killed by 𝘚𝘤𝘳𝘢𝘱 1.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 2.5 s, the nearest 1105 units away, thrown in the open |
| 14 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1000 units away; a running throw |
| 23 1:10 | punished | hit by Squx 2.3 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1005 units away; a running throw |
| 29 1:04 | punished | killed by 𝘚𝘤𝘳𝘢𝘱 0.2 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 885 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:12 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 6 1:13 | Extended A | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 29 rounds. 3 of your 12 holds with a team-mate were real crossfires (7 stacked, one behind the other). You traded 5 of the 22 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:13 | trade | yuŋgwełł was killed 709 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:40 | trade | Ahjussi was killed 299 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:36 | trade | Murdoc⛴ was killed 250 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:30 | hold | held with Ahjussi, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before Ahjussi) |
| 4 1:13 | hold | held with yuŋgwełł, 472 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms before yuŋgwełł) |
| 4 1:12 | hold | held with yuŋgwełł, 578 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before yuŋgwełł) |
| 5 1:47 | trade | nik was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | Murdoc⛴ was killed 97 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:12 | hold | held with Ahjussi, 295 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Ahjussi) |
| 6 1:00 | trade | Ahjussi was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:45 | trade | nik was killed 275 units away: you traded in 1,938 ms (pros: 625 ms) |
| 7 1:43 | trade | Murdoc⛴ was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:27 | trade | Ahjussi was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:21 | hold | held with yuŋgwełł, 227 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after yuŋgwełł) |
| 7 1:20 | trade | yuŋgwełł was killed 256 units away: you traded in 469 ms (pros: 625 ms) |
| 9 1:19 | peek together | peeked the same enemy as yuŋgwełł, 16 ms before them - a double peek |
| 9 1:08 | hold | held with Murdoc⛴, 85 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:08 | trade | Murdoc⛴ was killed 72 units away: not traded within 5 s (pros: 969 ms) |
| 9 0:55 | hold | held with Ahjussi, 209 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Ahjussi) |
| 9 0:54 | trade | Ahjussi was killed 168 units away: you traded in 1,016 ms (pros: 625 ms) |
| 9 0:26 | hold | held with nik, 653 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 0:25 | trade | nik was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:10 | trade | nik was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:02 | trade | yuŋgwełł was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:51 | line of fire | stood in Ahjussi's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 11 1:50 | line of fire | stood in Ahjussi's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 11 1:22 | trade | Murdoc⛴ was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:27 | hold | held with Ahjussi, 657 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after Ahjussi) |
| 11 bomb 0:18 | hold | held with yuŋgwełł, 469 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before yuŋgwełł) |
| 12 0:55 | trade | Ahjussi was killed 388 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:39 | hold | held with yuŋgwełł, 342 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after yuŋgwełł) |
| 17 1:48 | hold | held with Murdoc⛴, 273 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Murdoc⛴) |
| 17 1:47 | in their way | stood between Murdoc⛴ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 20 1:30 | hold | held with nik, 248 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before nik) |
| 21 1:43 | trade | yuŋgwełł was killed 793 units away: you traded in 2,312 ms (pros: 625 ms) |
| 26 1:18 | trade | Ahjussi was killed 378 units away: you traded in 734 ms (pros: 1,641 ms) |
| 28 1:18 | trade | yuŋgwełł was killed 571 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:17 | trade | Murdoc⛴ was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 bomb 0:35 | hold | held with Ahjussi, 204 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Ahjussi) |
| 29 1:11 | trade | yuŋgwełł was killed 163 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | 391 ms | – | 0.2° | ||
| 1 1:23 | hit them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:21 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:41 | killed them | Galil AR | 125 ms | 219 ms | 0.8° | ||
| 3 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:38 | killed by them | Galil AR | 328 ms | 328 ms | 4.3° | ||
| 4 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | killed them | AK-47 | 453 ms | 1047 ms | 2.1° | ||
| 4 1:17 | hit by them | M4A4 | 641 ms | – | 10.9° | ||
| 4 1:12 | killed by them | M4A4 | 391 ms | 656 ms | 2.8° | ||
| 4 1:11 | hit them | AK-47 | 484 ms | – | 2.2° | ||
| 5 1:40 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:13 | hit by them | AK-47 | 516 ms | – | 2.3° | ||
| 6 1:11 | hit them | Glock-18 | 594 ms | – | 49.3° | ||
| 6 1:00 | hit them | Glock-18 | 453 ms | – | 0.9° | ||
| 6 1:00 | killed by them | P250 | 766 ms | 1781 ms | 9.8° | ||
| 7 1:46 | hit them | Tec-9 | 312 ms | – | 6.9° | ||
| 7 1:45 | hit by them | MP7 | 1391 ms | – | 12.6° | ||
| 7 1:43 | killed them | Tec-9 | 2750 ms | 2750 ms | 6.9° | ||
| 7 1:20 | killed them | MAC-10 | 234 ms | 828 ms | 9.9° | ||
| 7 1:15 | killed by them | AK-47 | 641 ms | 641 ms | 1.4° | ||
| 8 1:45 | hit by them | M4A4 | 453 ms | – | 0.9° | ||
| 8 1:45 | killed them | AK-47 | 641 ms | 938 ms | 2.5° | ||
| 8 1:43 | killed by them | AK-47 | 422 ms | 422 ms | 6.9° | ||
| 9 1:18 | killed them | AK-47 | 250 ms | 250 ms | 1.3° | ||
| 9 1:04 | hit them | AK-47 | 266 ms | – | 2.1° | ||
| 9 0:53 | killed them | AK-47 | 500 ms | 500 ms | 44.1° | ||
| 10 1:48 | killed them | AWP | 344 ms | 344 ms | 0.9° | ||
| 10 round over | hit by them | AK-47 | 234 ms | – | 2.7° | ||
| 10 round over | killed them | AWP | 500 ms | 500 ms | 4.9° | ||
| 11 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | hit by them | M4A4 | 422 ms | – | 1.0° | ||
| 11 bomb 0:24 | hit by them | M4A4 | 547 ms | – | 0.9° | ||
| 11 bomb 0:18 | killed by them | M4A4 | 531 ms | 531 ms | 0.1° | ||
| 12 0:56 | killed by them | M4A4 | 609 ms | 2531 ms | 2.0° | ||
| 13 1:38 | killed them | USP-S | 516 ms | 516 ms | 51.3° | ||
| 13 1:21 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed them | USP-S | 531 ms | 531 ms | 0.6° | ||
| 14 1:28 | hit by them | Tec-9 | 250 ms | – | 1.5° | ||
| 14 1:28 | killed them | MP9 | 375 ms | 516 ms | 5.5° | ||
| 15 1:17 | hit them | MP9 | 297 ms | – | 8.2° | ||
| 15 1:17 | killed by them | AK-47 | 625 ms | 625 ms | 1.2° | ||
| 16 1:25 | killed them | AWP | 281 ms | 281 ms | 0.4° | ||
| 17 1:47 | hit by them | AK-47 | 562 ms | – | 3.6° | ||
| 17 0:11 | killed them | AWP | 328 ms | 328 ms | 1.9° | ||
| 18 1:38 | killed by them | AK-47 | 484 ms | 1562 ms | 3.0° | ||
| 19 1:47 | killed by them | AWP | 344 ms | 344 ms | 0.3° | ||
| 20 1:29 | killed by them | AK-47 | 531 ms | 828 ms | 3.6° | ||
| 21 1:43 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:41 | hit by them | MAC-10 | 656 ms | – | 12.1° | ||
| 21 1:41 | killed them | Desert Eagle | 62 ms | 62 ms | 1.4° | ||
| 21 1:19 | killed them | MAC-10 | 453 ms | 812 ms | 1.6° | ||
| 21 0:52 | killed them | MAC-10 | 297 ms | 531 ms | 4.6° | ||
| 22 1:32 | killed by them | AWP | 344 ms | 344 ms | 3.1° | ||
| 23 1:24 | killed them | M4A4 | 234 ms | 234 ms | 1.5° | ||
| 23 1:08 | hit by them | AK-47 | 1172 ms | – | 5.7° | ||
| 23 bomb 0:35 | killed by them | AK-47 | 359 ms | 359 ms | 3.2° | ||
| 24 1:38 | hit them | M4A4 | 250 ms | – | 4.5° | ||
| 24 1:38 | killed by them | AK-47 | 391 ms | 594 ms | 2.2° | ||
| 25 1:52 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:42 | hit by them | AK-47 | 109 ms | – | 1.1° | ||
| 26 1:17 | killed them | AWP | 297 ms | 297 ms | 0.1° | ||
| 26 bomb 0:38 | killed by them | AWP | 688 ms | 688 ms | 5.0° | ||
| 27 1:20 | killed them | M4A1-S | 562 ms | 859 ms | 20.4° | ||
| 27 bomb 0:33 | killed by them | AK-47 | 484 ms | 781 ms | 6.7° | ||
| 27 bomb 0:33 | hit them | AK-47 | 719 ms | – | 39.7° | ||
| 28 1:38 | killed them | AK-47 | 78 ms | 547 ms | 0.5° | ||
| 28 1:05 | killed them | AK-47 | 219 ms | 219 ms | 3.1° | ||
| 28 0:46 | hit by them | M4A4 | 766 ms | – | 2.6° | ||
| 28 bomb 0:35 | hit by them | M4A4 | 125 ms | – | 2.1° | ||
| 28 bomb 0:34 | killed them | AK-47 | 406 ms | 406 ms | 9.1° | ||
| 29 1:04 | killed by them | M4A4 | 359 ms | 453 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | Dual Berettas | 1800 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | 9% / 35% | ||
| 3 1:41 | Galil AR | 1144 | fine - pros would have fired it too | 2/2 | killed them | 54% / 54% | |
| 4 1:31 | AK-47 | 294 | fine - pros would have fired it too | 2/6 | killed them | 71% / 71% | |
| 4 1:17 | AK-47 | 497 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 4 1:17 | AK-47 | 500 | fine - pros would have fired it too | 1/4 | killed them | 28% / 50% | |
| 4 1:12 | AK-47 | 606 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 23% / 62% | |
| 6 1:13 | Glock-18 | 1165 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/12 | 9% / 45% | ||
| 6 1:02 | Glock-18 | 362 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/6 | 11% / 40% | ||
| 6 1:00 | Glock-18 | 415 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/10 | cut short (a death, a reload) | 15% / 46% | |
| 7 1:46 | Tec-9 | 495 | fine - pros would have fired it too | 3/17 | killed them | 42% / 42% | |
| 7 1:20 | MAC-10 | 215 | fine - pros would have fired it too | 6/13 | killed them | 48% / 52% | |
| 8 1:45 | AK-47 | 981 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/7 | killed them | 13% / 46% | |
| 9 1:18 | AK-47 | 1134 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 9 1:05 | AK-47 | 476 | fine - pros would have fired it too | 3/12 | 62% / 62% | ||
| 9 0:53 | AK-47 | 489 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 1/6 | killed them | 14% / 47% | |
| 10 1:48 | AWP | 3014 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 10 round over | AWP | 705 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 11 1:15 | AWP | 1292 | fine - pros would have fired it too | 0/1 | 87% / 87% | ||
| 11 bomb 0:33 | AWP | 1176 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 29% / 82% | ||
| 11 bomb 0:24 | AWP | 1140 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 17% / 68% | ||
| 11 bomb 0:18 | AWP | 810 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 67% | |
| 13 1:38 | USP-S | 1149 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 13 1:19 | USP-S | 799 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/1 | 33% / 38% | ||
| 13 1:19 | USP-S | 796 | fine - pros would have fired it too | 1/2 | killed them | 30% / 38% | |
| 14 1:28 | MP9 | 657 | fine - pros would have fired it too | 3/4 | killed them | 45% / 49% | |
| 15 1:17 | MP9 | 1171 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 59% / 59% | |
| 16 1:31 | AWP | 1646 | fine - pros would have fired it too | 0/1 | 40% / 66% | ||
| 16 1:25 | AWP | 1785 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 17 1:47 | AWP | 919 | fine - pros would have fired it too | 0/1 | 78% / 78% | ||
| 17 0:11 | AWP | 1424 | fine - pros would have fired it too | 1/1 | killed them | 47% / 65% | |
| 18 1:38 | AWP | 1239 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 34% / 83% | |
| 20 1:29 | MP7 | 571 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 46% | |
| 21 1:44 | Desert Eagle | 767 | fine - pros would have fired it too | 1/3 | 56% / 56% | ||
| 21 1:42 | Desert Eagle | 558 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | killed them | 8% / 45% | |
| 21 1:19 | MAC-10 | 1111 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 21 1:18 | MAC-10 | 1110 | fine - pros would have fired it too | 1/3 | killed them | 30% / 46% | |
| 21 0:56 | MAC-10 | 1068 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/5 | 10% / 59% | ||
| 21 0:52 | MAC-10 | 725 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/9 | killed them | 16% / 57% | |
| 22 1:32 | AK-47 | 1242 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 62% | |
| 23 1:24 | M4A4 | 456 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/4 | killed them | 20% / 59% | |
| 23 bomb 0:35 | AK-47 | 1117 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 49% | |
| 24 1:38 | M4A4 | 172 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 64% / 69% | |
| 26 1:42 | AWP | 1330 | fine - pros would have fired it too | 0/1 | 60% / 74% | ||
| 26 1:17 | AWP | 1208 | fine - pros would have fired it too | 1/1 | killed them | 53% / 76% | |
| 27 1:20 | M4A1-S | 167 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/7 | killed them | 35% / 64% | |
| 27 bomb 0:33 | AK-47 | 472 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 1/2 | cut short (a death, a reload) | 11% / 47% | |
| 28 1:38 | AK-47 | 1114 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 56% | |
| 28 1:38 | AK-47 | 1114 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 28 1:05 | AK-47 | 791 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 28 0:47 | AK-47 | 1271 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 56% | |
| 28 bomb 0:34 | AK-47 | 812 | fine - pros would have fired it too | 2/2 | killed them | 51% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.