Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 63% |
| MP7 | 31 | 26% |
| M4A4 | 19 | 32% |
| P2000 | 9 | 0% |
| Galil AR | 5 | 60% |
| MP9 | 3 | 100% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/136 | 4 1:27 | 3 kills (AK-47 ×3), 2 headshots, in 16.5 s T | 5.6 |
| 34/136 | 20 bomb 0:32 | 2 kills (M4A4 ×2), 1 headshot, in 7.1 s CT | 1.9 |
| 37/136 | 9 0:37 | 2 kills (AK-47 ×2), 1 headshot, in 20.2 s T | 1.7 |
| 59/136 | 22 1:22 | 1 kill (AWP) CT | 1.0 |
| 71/136 | 16 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 24.2 s CT | 0.9 |
| 74/136 | 6 1:41 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 86/136 | 2 bomb 0:35 | 1 kill (Galil) T | 0.6 |
| 89/136 | 3 1:16 | 1 kill (Galil), 1 headshot T | 0.6 |
| 95/136 | 5 1:00 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 99/136 | 11 bomb 0:18 | 1 kill (AK-47) T | 0.4 |
| 111/136 | 29 1:38 | 2 kills (AK-47 ×2), all headshots, in 24.8 s T | -0.1 |
| 131/136 | 14 0:41 | 1 kill (MP7) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:11 | 1v1 before the plant T · 52 HP · Extended A | won - killed them · first fight won, saw each other |
| 5 1:03 | 1v4 before the plant T · 52 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
| 11 bomb 0:18 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 20 bomb 0:24 | 1v1 after the plant CT · 100 HP · Under A | lost - died in the first fight · saw each other |
| 22 1:27 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:33 | wasted | no enemy blinded for long |
| 10 1:26 | wasted | no enemy blinded for long |
| 16 1:12 | wasted | no enemy blinded for long |
| 24 1:30 | wasted | barely blinded TporJlaquT 1.0 s (0.1 s white), ☆bod11s☆ 0.9 s (0.1 s white) |
| 27 bomb 0:26 | blinded an enemy, but hurt the team too | blinded TporJlaquT 3.1 s (0.6 s white); blinded themselves 1.0 s on the move through Extended A - an enemy could see them; blinded Ahjussi 4.6 s on the move through Under A - safe |
| 29 1:16 | good | blinded qwizwe 3.0 s (0.5 s white); blinded Ahjussi 1.3 s on the move through Short Stairs - safe |
Throws
47 grenades: 37 thrown safely, 8 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:18 | exposed | a molotov at Extended A - seen by 2 enemies for 1.0 s, the nearest 152 units away, thrown in the open |
| 4 1:32 | exposed | a molotov at Top Mid - seen by 1 enemy for 1.0 s, the nearest 694 units away, thrown in the open; a running throw |
| 5 1:21 | punished | hit by qwizwe 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 758 units away, thrown in the open |
| 5 1:17 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.5 s, the nearest 1082 units away; a running throw |
| 6 1:38 | punished | killed by Squx 0.1 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 816 units away; a running throw |
| 8 1:08 | exposed | an HE at A Ramp - seen by 1 enemy for 0.8 s, the nearest 1088 units away; a running throw |
| 10 bomb 0:38 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1194 units away |
| 11 1:16 | exposed | an HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 1221 units away; a running throw |
| 17 0:56 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 754 units away; a running throw |
| 27 bomb 0:27 | exposed | a flash at Short Stairs - seen by 2 enemies for 0.8 s, the nearest 38 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:05 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | died | ||
| 20 bomb 0:26 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 29 1:14 | Extended A | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 29 rounds. 1 of your 8 holds with a team-mate were real crossfires (6 stacked, one behind the other). You traded 9 of the 22 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:38 | trade | Murdoc⛴ was killed 1716 units away: you traded in 3,359 ms (pros: 2,609 ms) |
| 2 bomb 0:35 | peek together | peeked the same enemy as nik, 469 ms after them - late - your team-mate went first, as bait |
| 2 bomb 0:35 | trade | nik was killed 206 units away: you traded in 656 ms (pros: 625 ms) |
| 3 1:23 | trade | nik was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | trade | Murdoc⛴ was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:30 | hold | held with Ahjussi, 269 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Ahjussi) |
| 4 1:29 | trade | Ahjussi was killed 127 units away: you traded in 1,578 ms (pros: 625 ms) |
| 4 1:15 | trade | nik was killed 1444 units away: you traded in 3,703 ms (pros: 2,609 ms) |
| 4 1:13 | hold | held with SombreSS, 472 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms after SombreSS) |
| 4 1:12 | hold | held with SombreSS, 578 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after SombreSS) |
| 4 1:11 | trade | SombreSS was killed 636 units away: you traded in 469 ms (pros: 625 ms) |
| 5 1:24 | trade | Murdoc⛴ was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:12 | hold | held with Ahjussi, 411 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Ahjussi) |
| 5 1:03 | trade | Ahjussi was killed 347 units away: you traded in 2,281 ms (pros: 1,641 ms) |
| 7 1:27 | trade | Ahjussi was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:21 | hold | held with SombreSS, 227 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before SombreSS) |
| 8 1:09 | hold | held with Murdoc⛴, 287 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after Murdoc⛴) |
| 9 1:08 | trade | Murdoc⛴ was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:05 | hold | held with SombreSS, 923 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 0:26 | hold | held with nik, 740 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 0:25 | trade | nik was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:23 | trade | Ahjussi was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | trade | Murdoc⛴ was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | in their way | stood between SombreSS and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 bomb 0:27 | hold | held with Ahjussi, 809 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 bomb 0:20 | trade | Ahjussi was killed 437 units away: you traded in 2,125 ms (pros: 1,641 ms) |
| 11 bomb 0:18 | hold | held with SombreSS, 469 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after SombreSS) |
| 11 bomb 0:18 | trade | SombreSS was killed 476 units away: you traded in 344 ms (pros: 625 ms) |
| 12 0:55 | trade | Ahjussi was killed 440 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:54 | trade | SombreSS was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | hold | held with SombreSS, 342 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before SombreSS) |
| 19 1:47 | trade | SombreSS was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:37 | trade | Ahjussi was killed 1061 units away: you traded in 4,703 ms (pros: 2,609 ms) |
| 20 bomb 0:24 | trade | Murdoc⛴ was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:50 | trade | Ahjussi was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:42 | hold | held with SombreSS, 655 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 28 1:19 | peek together | peeked the same enemy as Murdoc⛴, 828 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | USP-S | 297 ms | 297 ms | 5.6° | ||
| 2 bomb 0:35 | killed them | Galil AR | 469 ms | 547 ms | 1.7° | ||
| 3 1:16 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | hit by them | AK-47 | 1344 ms | – | 18.6° | ||
| 4 1:28 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | killed them | AK-47 | 547 ms | 750 ms | 1.3° | ||
| 4 1:12 | killed them | AK-47 | 547 ms | 547 ms | 18.2° | ||
| 4 1:11 | killed them | AK-47 | 828 ms | 1031 ms | 55.2° | ||
| 5 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:38 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | hit by them | MAG-7 | 516 ms | – | 36.2° | ||
| 5 1:01 | killed them | AK-47 | 297 ms | 500 ms | 1.4° | ||
| 5 0:58 | hit by them | MAG-7 | 328 ms | – | 8.5° | ||
| 5 0:54 | killed by them | MP9 | 703 ms | 703 ms | 11.1° | ||
| 6 1:42 | hit by them | MP9 | 297 ms | – | 5.9° | ||
| 6 1:42 | killed them | AK-47 | 438 ms | 641 ms | 13.0° | ||
| 6 1:38 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:20 | hit them | MP7 | 359 ms | – | 2.9° | ||
| 7 1:20 | killed by them | AWP | 438 ms | 438 ms | 12.5° | ||
| 8 1:05 | killed by them | M4A4 | 453 ms | 625 ms | 1.0° | ||
| 9 0:37 | hit by them | AK-47 | 391 ms | – | 1.3° | ||
| 9 0:37 | killed them | AK-47 | 578 ms | 875 ms | 13.7° | ||
| 9 bomb 0:33 | killed them | AK-47 | 453 ms | 453 ms | 4.5° | ||
| 10 bomb 0:03 | killed by them | M4A4 | 172 ms | 531 ms | 1.8° | ||
| 11 bomb 0:18 | killed them | AK-47 | 31 ms | 125 ms | 0.2° | ||
| 12 0:43 | killed by them | MP9 | 328 ms | 734 ms | 2.6° | ||
| 13 1:38 | hit by them | Glock-18 | 938 ms | – | 6.7° | ||
| 14 0:42 | killed them | MP7 | 703 ms | 2062 ms | 7.1° | ||
| 16 1:42 | killed them | AK-47 | 500 ms | 594 ms | 13.9° | ||
| 16 1:18 | killed them | AK-47 | 438 ms | 438 ms | 0.8° | ||
| 18 1:43 | killed by them | MAC-10 | 328 ms | 922 ms | 11.8° | ||
| 19 1:37 | killed by them | AK-47 | 500 ms | 500 ms | 4.6° | ||
| 20 bomb 0:32 | killed them | M4A4 | 672 ms | 672 ms | 1.0° | ||
| 20 bomb 0:25 | killed them | M4A4 | 484 ms | 844 ms | 1.0° | ||
| 20 bomb 0:18 | hit them | M4A4 | 781 ms | – | 3.3° | ||
| 20 bomb 0:18 | killed by them | Tec-9 | 1438 ms | 3688 ms | 16.9° | ||
| 21 1:43 | killed by them | MAC-10 | 547 ms | 703 ms | 18.8° | ||
| 22 1:22 | killed them | AWP | 328 ms | 328 ms | 1.0° | ||
| 22 1:16 | killed by them | AK-47 | 703 ms | 3047 ms | 4.8° | ||
| 23 1:34 | hit them | MP9 | 375 ms | – | 9.0° | ||
| 23 1:34 | killed by them | AK-47 | 531 ms | 531 ms | 0.7° | ||
| 24 1:18 | hit them | MP7 | 734 ms | – | 1.8° | ||
| 24 1:17 | killed by them | AK-47 | 1266 ms | 1266 ms | 2.1° | ||
| 25 1:13 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:15 | hit them | M4A4 | 359 ms | – | 2.7° | ||
| 26 1:11 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:08 | killed by them | AWP | 328 ms | 328 ms | 1.4° | ||
| 27 bomb 0:25 | killed by them | AK-47 | 594 ms | 594 ms | 51.5° | ||
| 28 1:19 | hit by them | M4A4 | 766 ms | – | 2.5° | ||
| 28 1:18 | hit them | AK-47 | 953 ms | – | 17.8° | ||
| 28 1:18 | killed by them | M4A4 | 1203 ms | 1297 ms | 0.4° | ||
| 29 1:38 | hit by them | M4A4 | 422 ms | – | 3.4° | ||
| 29 1:38 | killed them | AK-47 | 484 ms | 484 ms | 2.0° | ||
| 29 1:13 | killed them | AK-47 | 1047 ms | 1047 ms | 16.0° | ||
| 29 1:11 | killed by them | M4A4 | 328 ms | 328 ms | 0.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 bomb 0:35 | Galil AR | 1246 | fired while moving (74 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 46% | |
| 4 1:28 | AK-47 | 483 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/7 | killed them | 3% / 53% | |
| 4 1:12 | AK-47 | 390 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 4 1:11 | AK-47 | 1229 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/8 | killed them | 17% / 59% | |
| 5 1:01 | AK-47 | 472 | fine - pros would have fired it too | 3/6 | killed them | 45% / 50% | |
| 6 1:42 | AK-47 | 245 | fine - pros would have fired it too | 3/8 | killed them | 49% / 49% | |
| 7 1:20 | MP7 | 479 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 31% / 47% | |
| 9 0:37 | AK-47 | 828 | fine - pros would have fired it too | 4/8 | killed them | 50% / 50% | |
| 9 bomb 0:33 | AK-47 | 309 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/6 | killed them | 8% / 62% | |
| 13 1:38 | P2000 | 847 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | 6% / 38% | ||
| 13 1:24 | P2000 | 486 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/7 | 37% / 52% | ||
| 13 1:18 | P2000 | 833 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 30% / 43% | |
| 14 0:42 | MP7 | 926 | fired while moving (155 u/s), too fast to be accurate - stop first | 6/30 | killed them; 8 bullets after pros would have stopped | 34% / 70% | |
| 16 1:42 | AK-47 | 827 | fine - pros would have fired it too | 2/7 | killed them | 65% / 65% | |
| 16 1:18 | AK-47 | 1119 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 18 1:42 | AK-47 | 277 | aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 61% | |
| 19 1:37 | M4A4 | 624 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 50% | |
| 20 bomb 0:32 | M4A4 | 531 | fine - pros would have fired it too | 1/6 | killed them | 47% / 60% | |
| 20 bomb 0:25 | M4A4 | 636 | fine - pros would have fired it too | 4/10 | killed them | 55% / 55% | |
| 20 bomb 0:19 | M4A4 | 525 | fired while moving (204 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 8% / 47% | |
| 20 bomb 0:17 | P2000 | 531 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 5% / 45% | |
| 22 1:22 | AWP | 760 | fine - pros would have fired it too | 1/1 | killed them | 58% / 64% | |
| 23 1:34 | MP9 | 544 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 74% / 77% | |
| 24 1:18 | MP7 | 753 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/12 | cut short (a death, a reload) | 5% / 61% | |
| 28 1:18 | AK-47 | 993 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 32% / 45% | |
| 29 1:38 | AK-47 | 758 | fine - pros would have fired it too | 1/5 | killed them | 56% / 56% | |
| 29 1:13 | AK-47 | 1475 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/5 | killed them | 8% / 50% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.