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Dust II, lost 13-16 · Tue 10 Nov, 03:12

yuŋgwełł18,210

The match

Aim

484 msTTD594 msTTK2.9°Crosshair↓42%1st bullet33%Spray23%Head62%Counter-strafe

Scoreboard

65ADR76%KAST

Positioning

Shots

14/27Rushed↓0/2Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473863%
MP73126%
M4A41932%
P200090%
Galil AR560%
MP93100%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1364 1:27 3 kills (AK-47 ×3), 2 headshots, in 16.5 s T5.6
34/13620 bomb 0:32 2 kills (M4A4 ×2), 1 headshot, in 7.1 s CT1.9
37/1369 0:37 2 kills (AK-47 ×2), 1 headshot, in 20.2 s T1.7
59/13622 1:22 1 kill (AWP) CT1.0
71/13616 1:42 2 kills (AK-47 ×2), 1 headshot, in 24.2 s CT0.9
74/1366 1:41 1 kill (AK-47), 1 headshot T0.8
86/1362 bomb 0:35 1 kill (Galil) T0.6
89/1363 1:16 1 kill (Galil), 1 headshot T0.6
95/1365 1:00 1 kill (AK-47), 1 headshot T0.5
99/13611 bomb 0:18 1 kill (AK-47) T0.4
111/13629 1:38 2 kills (AK-47 ×2), all headshots, in 24.8 s T-0.1
131/13614 0:41 1 kill (MP7) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:11 1v1 before the plant T · 52 HP · Extended Awon - killed them · first fight won, saw each other
5 1:03 1v4 before the plant T · 52 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other
11 bomb 0:18 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other
20 bomb 0:24 1v1 after the plant CT · 100 HP · Under Alost - died in the first fight · saw each other
22 1:27 1v5 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:33 wastedno enemy blinded for long
10 1:26 wastedno enemy blinded for long
16 1:12 wastedno enemy blinded for long
24 1:30 wastedbarely blinded TporJlaquT 1.0 s (0.1 s white), ☆bod11s☆ 0.9 s (0.1 s white)
27 bomb 0:26 blinded an enemy, but hurt the team tooblinded TporJlaquT 3.1 s (0.6 s white); blinded themselves 1.0 s on the move through Extended A - an enemy could see them; blinded Ahjussi 4.6 s on the move through Under A - safe
29 1:16 goodblinded qwizwe 3.0 s (0.5 s white); blinded Ahjussi 1.3 s on the move through Short Stairs - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 37 thrown safely, 8 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:18 exposeda molotov at Extended A - seen by 2 enemies for 1.0 s, the nearest 152 units away, thrown in the open
4 1:32 exposeda molotov at Top Mid - seen by 1 enemy for 1.0 s, the nearest 694 units away, thrown in the open; a running throw
5 1:21 punishedhit by qwizwe 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 758 units away, thrown in the open
5 1:17 exposeda molotov at Top Mid - seen by 2 enemies for 0.5 s, the nearest 1082 units away; a running throw
6 1:38 punishedkilled by Squx 0.1 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 816 units away; a running throw
8 1:08 exposedan HE at A Ramp - seen by 1 enemy for 0.8 s, the nearest 1088 units away; a running throw
10 bomb 0:38 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1194 units away
11 1:16 exposedan HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 1221 units away; a running throw
17 0:56 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 754 units away; a running throw
27 bomb 0:27 exposeda flash at Short Stairs - seen by 2 enemies for 0.8 s, the nearest 38 units away; a jump throw

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 28 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:05 TporJlaquTBombsite Acover not used: 64 units away, they'd have seen only your headdied
20 bomb 0:26 𝘚𝘤𝘳𝘢𝘱Under Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
29 1:14 qwizweExtended Astanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 29 rounds. 1 of your 8 holds with a team-mate were real crossfires (6 stacked, one behind the other). You traded 9 of the 22 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:38 tradeMurdoc⛴ was killed 1716 units away: you traded in 3,359 ms (pros: 2,609 ms)
2 bomb 0:35 peek togetherpeeked the same enemy as nik, 469 ms after them - late - your team-mate went first, as bait
2 bomb 0:35 tradenik was killed 206 units away: you traded in 656 ms (pros: 625 ms)
3 1:23 tradenik was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 tradeMurdoc⛴ was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
4 1:30 holdheld with Ahjussi, 269 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Ahjussi)
4 1:29 tradeAhjussi was killed 127 units away: you traded in 1,578 ms (pros: 625 ms)
4 1:15 tradenik was killed 1444 units away: you traded in 3,703 ms (pros: 2,609 ms)
4 1:13 holdheld with SombreSS, 472 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms after SombreSS)
4 1:12 holdheld with SombreSS, 578 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after SombreSS)
4 1:11 tradeSombreSS was killed 636 units away: you traded in 469 ms (pros: 625 ms)
5 1:24 tradeMurdoc⛴ was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
5 1:12 holdheld with Ahjussi, 411 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Ahjussi)
5 1:03 tradeAhjussi was killed 347 units away: you traded in 2,281 ms (pros: 1,641 ms)
7 1:27 tradeAhjussi was killed 321 units away: not traded within 5 s (pros: 1,641 ms)
7 1:21 holdheld with SombreSS, 227 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before SombreSS)
8 1:09 holdheld with Murdoc⛴, 287 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after Murdoc⛴)
9 1:08 tradeMurdoc⛴ was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
9 1:05 holdheld with SombreSS, 923 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 0:26 holdheld with nik, 740 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 0:25 tradenik was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:23 tradeAhjussi was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 tradeMurdoc⛴ was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 in their waystood between SombreSS and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 bomb 0:27 holdheld with Ahjussi, 809 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 bomb 0:20 tradeAhjussi was killed 437 units away: you traded in 2,125 ms (pros: 1,641 ms)
11 bomb 0:18 holdheld with SombreSS, 469 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after SombreSS)
11 bomb 0:18 tradeSombreSS was killed 476 units away: you traded in 344 ms (pros: 625 ms)
12 0:55 tradeAhjussi was killed 440 units away: not traded within 5 s (pros: 1,641 ms)
12 0:54 tradeSombreSS was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 holdheld with SombreSS, 342 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before SombreSS)
19 1:47 tradeSombreSS was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:37 tradeAhjussi was killed 1061 units away: you traded in 4,703 ms (pros: 2,609 ms)
20 bomb 0:24 tradeMurdoc⛴ was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
22 1:50 tradeAhjussi was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
26 1:42 holdheld with SombreSS, 655 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
28 1:19 peek togetherpeeked the same enemy as Murdoc⛴, 828 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Squxkilled by themUSP-S297 ms297 ms5.6°
2 bomb 0:35 Squxkilled themGalil AR469 ms547 ms1.7°
3 1:16 qwizwekilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 TporJlaquTkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 TporJlaquThit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 Squxhit by themAK-471344 ms–18.6°
4 1:28 qwizwehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 Squxkilled themAK-47547 ms750 ms1.3°
4 1:12 TporJlaquTkilled themAK-47547 ms547 ms18.2°
4 1:11 𝘚𝘤𝘳𝘢𝘱killed themAK-47828 ms1031 ms55.2°
5 1:39 ☆bod11s☆hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:38 ☆bod11s☆hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 qwizwehit by themMAG-7516 ms–36.2°
5 1:01 Squxkilled themAK-47297 ms500 ms1.4°
5 0:58 qwizwehit by themMAG-7328 ms–8.5°
5 0:54 TporJlaquTkilled by themMP9703 ms703 ms11.1°
6 1:42 ☆bod11s☆hit by themMP9297 ms–5.9°
6 1:42 ☆bod11s☆killed themAK-47438 ms641 ms13.0°
6 1:38 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:20 Squxhit themMP7359 ms–2.9°
7 1:20 Squxkilled by themAWP438 ms438 ms12.5°
8 1:05 TporJlaquTkilled by themM4A4453 ms625 ms1.0°
9 0:37 𝘚𝘤𝘳𝘢𝘱hit by themAK-47391 ms–1.3°
9 0:37 𝘚𝘤𝘳𝘢𝘱killed themAK-47578 ms875 ms13.7°
9 bomb 0:33 qwizwekilled themAK-47453 ms453 ms4.5°
10 bomb 0:03 Squxkilled by themM4A4172 ms531 ms1.8°
11 bomb 0:18 TporJlaquTkilled themAK-4731 ms125 ms0.2°
12 0:43 TporJlaquTkilled by themMP9328 ms734 ms2.6°
13 1:38 ☆bod11s☆hit by themGlock-18938 ms–6.7°
14 0:42 Squxkilled themMP7703 ms2062 ms7.1°
16 1:42 TporJlaquTkilled themAK-47500 ms594 ms13.9°
16 1:18 Squxkilled themAK-47438 ms438 ms0.8°
18 1:43 𝘚𝘤𝘳𝘢𝘱killed by themMAC-10328 ms922 ms11.8°
19 1:37 𝘚𝘤𝘳𝘢𝘱killed by themAK-47500 ms500 ms4.6°
20 bomb 0:32 Squxkilled themM4A4672 ms672 ms1.0°
20 bomb 0:25 𝘚𝘤𝘳𝘢𝘱killed themM4A4484 ms844 ms1.0°
20 bomb 0:18 qwizwehit themM4A4781 ms–3.3°
20 bomb 0:18 qwizwekilled by themTec-91438 ms3688 ms16.9°
21 1:43 𝘚𝘤𝘳𝘢𝘱killed by themMAC-10547 ms703 ms18.8°
22 1:22 Squxkilled themAWP328 ms328 ms1.0°
22 1:16 ☆bod11s☆killed by themAK-47703 ms3047 ms4.8°
23 1:34 𝘚𝘤𝘳𝘢𝘱hit themMP9375 ms–9.0°
23 1:34 𝘚𝘤𝘳𝘢𝘱killed by themAK-47531 ms531 ms0.7°
24 1:18 TporJlaquThit themMP7734 ms–1.8°
24 1:17 TporJlaquTkilled by themAK-471266 ms1266 ms2.1°
25 1:13 Squxkilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
26 1:15 Squxhit themM4A4359 ms–2.7°
26 1:11 qwizwehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
26 1:08 Squxkilled by themAWP328 ms328 ms1.4°
27 bomb 0:25 𝘚𝘤𝘳𝘢𝘱killed by themAK-47594 ms594 ms51.5°
28 1:19 𝘚𝘤𝘳𝘢𝘱hit by themM4A4766 ms–2.5°
28 1:18 𝘚𝘤𝘳𝘢𝘱hit themAK-47953 ms–17.8°
28 1:18 TporJlaquTkilled by themM4A41203 ms1297 ms0.4°
29 1:38 ☆bod11s☆hit by themM4A4422 ms–3.4°
29 1:38 ☆bod11s☆killed themAK-47484 ms484 ms2.0°
29 1:13 qwizwekilled themAK-471047 ms1047 ms16.0°
29 1:11 𝘚𝘤𝘳𝘢𝘱killed by themM4A4328 ms328 ms0.2°

Shots

You fired 14 of your 27 first shots too soon: 9 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. 8 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 bomb 0:35 SquxGalil AR1246fired while moving (74 u/s), too fast to be accurate - stop first2/7killed them4% / 46%
4 1:28 SquxAK-47483fired while moving (93 u/s), too fast to be accurate - stop first3/7killed them3% / 53%
4 1:12 TporJlaquTAK-47390fine - pros would have fired it too1/5killed them62% / 62%
4 1:11 𝘚𝘤𝘳𝘢𝘱AK-471229fired while moving (88 u/s), too fast to be accurate - stop first2/8killed them17% / 59%
5 1:01 SquxAK-47472fine - pros would have fired it too3/6killed them45% / 50%
6 1:42 ☆bod11s☆AK-47245fine - pros would have fired it too3/8killed them49% / 49%
7 1:20 SquxMP7479fine - pros would have fired it too1/1cut short (a death, a reload)31% / 47%
9 0:37 𝘚𝘤𝘳𝘢𝘱AK-47828fine - pros would have fired it too4/8killed them50% / 50%
9 bomb 0:33 qwizweAK-47309aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/6killed them8% / 62%
13 1:38 ☆bod11s☆P2000847aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/46% / 38%
13 1:24 𝘚𝘤𝘳𝘢𝘱P2000486fired while moving (234 u/s), too fast to be accurate - stop first0/737% / 52%
13 1:18 𝘚𝘤𝘳𝘢𝘱P2000833fired while moving (93 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)30% / 43%
14 0:42 SquxMP7926fired while moving (155 u/s), too fast to be accurate - stop first6/30killed them; 8 bullets after pros would have stopped34% / 70%
16 1:42 TporJlaquTAK-47827fine - pros would have fired it too2/7killed them65% / 65%
16 1:18 SquxAK-471119fine - pros would have fired it too1/5killed them72% / 72%
18 1:42 𝘚𝘤𝘳𝘢𝘱AK-47277aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first0/1cut short (a death, a reload)2% / 61%
19 1:37 𝘚𝘤𝘳𝘢𝘱M4A4624fired while moving (204 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 50%
20 bomb 0:32 SquxM4A4531fine - pros would have fired it too1/6killed them47% / 60%
20 bomb 0:25 𝘚𝘤𝘳𝘢𝘱M4A4636fine - pros would have fired it too4/10killed them55% / 55%
20 bomb 0:19 qwizweM4A4525fired while moving (204 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)8% / 47%
20 bomb 0:17 qwizweP2000531fired while moving (170 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)5% / 45%
22 1:22 SquxAWP760fine - pros would have fired it too1/1killed them58% / 64%
23 1:34 𝘚𝘤𝘳𝘢𝘱MP9544fine - pros would have fired it too3/3cut short (a death, a reload)74% / 77%
24 1:18 TporJlaquTMP7753aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/12cut short (a death, a reload)5% / 61%
28 1:18 𝘚𝘤𝘳𝘢𝘱AK-47993fine - pros would have fired it too2/4cut short (a death, a reload)32% / 45%
29 1:38 ☆bod11s☆AK-47758fine - pros would have fired it too1/5killed them56% / 56%
29 1:13 qwizweAK-471475aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/5killed them8% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.