Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 58 | 36% |
| MP9 | 35 | 31% |
| M4A4 | 35 | 66% |
| MAC-10 | 25 | 40% |
| Glock-18 | 6 | 83% |
| USP-S | 6 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/136 | 14 1:25 | 2 kills (MP9 ×2), 1 headshot, in 3.2 s CT | 3.0 |
| 25/136 | 1 1:18 | 3 kills (Glock ×3), in 15.8 s T | 2.4 |
| 48/136 | 18 1:12 | 2 kills (M4A4 ×2), 1 headshot, in 25.4 s CT | 1.1 |
| 61/136 | 26 1:41 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 63/136 | 27 1:27 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 65/136 | 29 1:03 | 1 kill (AK-47) T | 1.0 |
| 66/136 | 16 1:03 | 1 kill (M4A4) CT | 0.9 |
| 80/136 | 17 0:58 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 87/136 | 11 1:45 | 2 kills (AK-47 ×2), in 27.8 s T | 0.6 |
| 94/136 | 2 1:42 | 2 kills (MAC-10 ×2), in 31.4 s T | 0.5 |
| 108/136 | 9 0:51 | 1 kill (AK-47) T | 0.0 |
| 125/136 | 13 1:50 | 1 kill (USP-S), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:42 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died later · they saw them first |
| 18 0:51 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw them first |
| 29 0:41 | 1v2 before the plant T · 100 HP · A Ramp | lost - died in the first fight · saw each other |
Flashes
22 flashes: 10 good, 4 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:29 | wasted | no enemy blinded for long |
| 3 1:50 | good | blinded qwizwe 3.4 s (0.8 s white), 𝘚𝘤𝘳𝘢𝘱 3.2 s (0.6 s white); blinded yuŋgwełł 1.1 s on the move through T Spawn - safe |
| 4 1:47 | wasted | no enemy blinded for long; blinded yuŋgwełł 1.5 s on the move through T Spawn - safe |
| 5 1:50 | good | blinded Squx 3.4 s (0.8 s white) |
| 6 1:48 | weak | barely blinded qwizwe 1.6 s (0.1 s white), 𝘚𝘤𝘳𝘢𝘱 0.8 s (0.1 s white) |
| 7 1:46 | misled a peek | barely blinded TporJlaquT 2.4 s (0.3 s white), Squx 1.0 s (0.1 s white) the enemy was barely blinded, and Murdoc⛴ peeked TporJlaquT 1.4 s after the pop; got hit first |
| 15 1:36 | good | blinded 𝘚𝘤𝘳𝘢𝘱 3.9 s (1.1 s white); blinded Ahjussi 3.0 s on the move through Mid Doors - safe |
| 16 1:44 | wasted | no enemy blinded for long |
| 17 1:49 | wasted | no enemy blinded for long |
| 18 1:31 | weak | barely blinded TporJlaquT 1.8 s (0.1 s white); blinded themselves 3.0 s on the move through Mid Doors - safe |
| 19 1:40 | good | blinded qwizwe 4.0 s (1.3 s white) |
| 19 1:38 | good | blinded TporJlaquT 3.3 s (0.7 s white) |
| 20 1:41 | good | blinded ☆bod11s☆ 4.6 s (1.8 s white), qwizwe 3.0 s (0.5 s white) |
| 21 1:44 | wasted | no enemy blinded for long |
| 22 1:44 | weak | barely blinded 𝘚𝘤𝘳𝘢𝘱 2.0 s (0.2 s white); blinded Murdoc⛴ 3.0 s on the move through Long A - safe |
| 23 1:45 | good | blinded Squx 4.7 s (1.9 s white) |
| 24 1:47 | wasted | no enemy blinded for long |
| 24 1:42 | good | blinded Squx 3.7 s (1.0 s white); blinded Murdoc⛴ 2.0 s on the move through Long A - safe |
| 26 1:44 | good | blinded 𝘚𝘤𝘳𝘢𝘱 4.7 s (1.9 s white) |
| 27 1:46 | wasted | no enemy blinded for long |
| 28 1:48 | weak | barely blinded 𝘚𝘤𝘳𝘢𝘱 2.8 s (0.4 s white); blinded yuŋgwełł 1.0 s holding T Spawn - safe |
| 29 1:49 | good | blinded qwizwe 3.7 s (1.0 s white) |
Throws
58 grenades: 51 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:33 | punished | hit by qwizwe with a smoke out at Bombsite B, 1.7 s before the throw - seen by 1 enemy for 0.5 s, the nearest 825 units away |
| 7 1:47 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 662 units away; a running throw |
| 14 1:27 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 547 units away |
| 17 1:49 | exposed | a smoke at Middle - seen by 1 enemy for 0.1 s, the nearest 1981 units away; a jump throw |
| 17 1:02 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 1062 units away, thrown in the open; a running throw |
| 18 1:33 | exposed | a flash at Mid Doors - seen by 2 enemies for 1.5 s, the nearest 1139 units away; a jump throw |
| 19 1:35 | punished | killed by ☆bod11s☆ 0.4 s after throwing an HE at Short Stairs, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 679 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:21 | Catwalk | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 28 1:12 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:36 | trade | Murdoc⛴ was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:30 | hold | held with Ahjussi, 927 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:43 | trade | SombreSS was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:55 | trade | Ahjussi was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:54 | trade | SombreSS was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | hold | held with Murdoc⛴, 190 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Murdoc⛴) |
| 18 1:28 | trade | Murdoc⛴ was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:47 | trade | SombreSS was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:30 | hold | held with SombreSS, 248 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after SombreSS) |
| 20 1:29 | trade | SombreSS was killed 396 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:26 | trade | Ahjussi was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:23 | hold | held with Murdoc⛴, 247 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after Murdoc⛴) |
| 25 1:52 | trade | SombreSS was killed 177 units away: not traded within 5 s (pros: 625 ms) |
| 29 1:04 | trade | SombreSS was killed 2287 units away: you traded in 422 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | killed them | Glock-18 | 406 ms | 734 ms | 1.1° | ||
| 1 1:10 | killed them | Glock-18 | 406 ms | 406 ms | 6.1° | ||
| 1 1:02 | killed them | Glock-18 | 516 ms | 516 ms | 6.0° | ||
| 2 1:42 | hit by them | P2000 | 453 ms | – | 1.4° | ||
| 2 1:42 | killed them | MAC-10 | 484 ms | 1234 ms | 35.3° | ||
| 2 1:36 | hit them | MAC-10 | 328 ms | – | 2.8° | ||
| 2 1:35 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:40 | killed them | MAC-10 | 359 ms | 578 ms | 3.2° | ||
| 2 bomb 0:40 | hit by them | P2000 | 469 ms | – | 27.2° | ||
| 2 bomb 0:35 | killed by them | Galil AR | 438 ms | 531 ms | 2.5° | ||
| 2 bomb 0:35 | hit them | MAC-10 | 516 ms | – | 1.9° | ||
| 3 1:24 | hit them | AK-47 | 719 ms | – | 11.1° | ||
| 3 1:23 | killed by them | M4A4 | 1047 ms | 1219 ms | 1.2° | ||
| 4 1:15 | killed by them | M4A4 | 1078 ms | 1797 ms | 0.9° | ||
| 4 1:15 | hit them | AK-47 | 1609 ms | – | 3.3° | ||
| 5 1:47 | killed by them | AWP | 172 ms | 172 ms | 2.1° | ||
| 7 1:46 | killed by them | MP7 | 609 ms | 1250 ms | 10.3° | ||
| 8 1:27 | killed by them | AWP | 344 ms | 344 ms | 1.3° | ||
| 9 0:51 | killed them | AK-47 | 281 ms | 281 ms | 0.6° | ||
| 9 0:25 | hit them | AK-47 | 688 ms | – | 1.3° | ||
| 9 0:25 | killed by them | M4A4 | 47 ms | 47 ms | 0.2° | ||
| 10 1:10 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | killed them | AK-47 | 219 ms | 719 ms | 5.8° | ||
| 11 1:46 | hit by them | Desert Eagle | 531 ms | – | 3.2° | ||
| 11 1:18 | hit by them | M4A4 | 469 ms | – | 1.0° | ||
| 11 1:18 | killed them | AK-47 | 703 ms | 797 ms | 19.7° | ||
| 11 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:05 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:51 | hit by them | Desert Eagle | 78 ms | – | 0.7° | ||
| 13 1:51 | killed them | USP-S | 203 ms | 1516 ms | 0.1° | ||
| 14 1:25 | killed them | MP9 | 562 ms | 844 ms | 12.7° | ||
| 14 1:22 | killed them | MP9 | 203 ms | 344 ms | 1.1° | ||
| 15 1:34 | hit them | MP9 | 594 ms | – | 3.3° | ||
| 15 1:20 | hit them | MP9 | 1109 ms | – | 1.5° | ||
| 15 1:19 | killed by them | AK-47 | 547 ms | 547 ms | 2.3° | ||
| 16 1:03 | killed them | M4A4 | 359 ms | 625 ms | 4.4° | ||
| 17 1:13 | hit them | AK-47 | 391 ms | – | 1.2° | ||
| 17 0:58 | hit by them | AK-47 | 453 ms | – | 3.9° | ||
| 17 0:58 | killed them | AK-47 | 516 ms | 516 ms | 1.1° | ||
| 17 0:47 | hit them | AK-47 | 1078 ms | – | 3.0° | ||
| 17 0:44 | killed by them | AK-47 | 47 ms | 2625 ms | 2.9° | ||
| 17 0:42 | hit them | AK-47 | 875 ms | – | 46.2° | ||
| 18 1:13 | killed them | M4A4 | 875 ms | 2109 ms | 7.5° | ||
| 18 0:49 | hit them | M4A4 | 609 ms | – | 4.8° | ||
| 18 0:47 | killed them | M4A4 | 94 ms | 266 ms | 0.7° | ||
| 18 0:33 | killed by them | AWP | 375 ms | 375 ms | 5.3° | ||
| 19 1:35 | hit by them | MAC-10 | 281 ms | – | 2.8° | ||
| 19 1:35 | killed by them | AK-47 | 62 ms | 266 ms | 2.0° | ||
| 20 1:28 | killed by them | AK-47 | 953 ms | 1359 ms | 10.5° | ||
| 22 1:27 | hit them | M4A4 | 1141 ms | – | 11.8° | ||
| 22 1:27 | killed by them | AWP | 828 ms | 828 ms | 24.3° | ||
| 23 1:26 | hit them | M4A4 | 1078 ms | – | 34.3° | ||
| 23 1:20 | killed by them | AWP | 844 ms | 844 ms | 7.0° | ||
| 24 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:44 | hit them | M4A4 | 250 ms | – | 2.0° | ||
| 25 1:33 | killed by them | AK-47 | 672 ms | 1172 ms | 5.3° | ||
| 26 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:41 | killed them | M4A4 | 484 ms | 578 ms | 16.6° | ||
| 26 0:57 | hit them | M4A4 | 406 ms | – | 0.5° | ||
| 26 0:56 | killed by them | AK-47 | 78 ms | 78 ms | 0.7° | ||
| 27 1:27 | killed them | M4A4 | 328 ms | 422 ms | 0.5° | ||
| 27 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:10 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:10 | killed by them | M4A4 | 188 ms | 359 ms | 0.2° | ||
| 29 1:04 | killed them | AK-47 | 188 ms | 984 ms | 0.9° | ||
| 29 0:27 | killed by them | M4A4 | 297 ms | 469 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | Glock-18 | 922 | fine - pros would have fired it too | 3/5 | killed them | 59% / 59% | |
| 1 1:10 | Glock-18 | 464 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | killed them | 14% / 42% | |
| 1 1:02 | Glock-18 | 501 | fine - pros would have fired it too | 1/2 | killed them | 41% / 43% | |
| 2 1:43 | MAC-10 | 307 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 4/18 | killed them | 19% / 55% | |
| 2 1:36 | MAC-10 | 932 | fine - pros would have fired it too | 3/5 | 62% / 62% | ||
| 2 bomb 0:40 | MAC-10 | 163 | fine - pros would have fired it too | 2/10 | killed them | 44% / 48% | |
| 2 bomb 0:36 | MAC-10 | 1124 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 47% | |
| 3 1:24 | AK-47 | 930 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 58% | |
| 3 1:23 | AK-47 | 932 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 58% / 58% | |
| 4 1:16 | AK-47 | 1873 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | 17% / 58% | ||
| 4 1:16 | AK-47 | 1873 | fine - pros would have fired it too | 0/2 | 71% / 71% | ||
| 4 1:15 | AK-47 | 1873 | fine - pros would have fired it too | 0/2 | 69% / 69% | ||
| 4 1:15 | AK-47 | 1873 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 52% / 52% | |
| 9 0:51 | AK-47 | 824 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 9 0:26 | AK-47 | 1876 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 12% / 46% | ||
| 9 0:25 | AK-47 | 1830 | fine - pros would have fired it too | 1/2 | 63% / 63% | ||
| 9 0:25 | AK-47 | 1821 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 11 1:46 | AK-47 | 444 | fine - pros would have fired it too | 4/9 | killed them | 41% / 53% | |
| 11 1:18 | AK-47 | 1344 | fine - pros would have fired it too | 2/3 | killed them | 67% / 67% | |
| 12 1:27 | AK-47 | 1695 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | 27% / 52% | ||
| 13 1:51 | USP-S | 2981 | fine - pros would have fired it too | 1/1 | 34% / 34% | ||
| 13 1:51 | USP-S | 2981 | fine - pros would have fired it too | 1/5 | killed them | 40% / 40% | |
| 14 1:29 | MP9 | 713 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 31% / 51% | ||
| 14 1:25 | MP9 | 517 | fired while moving (222 u/s), too fast to be accurate - stop first | 3/13 | killed them | 12% / 47% | |
| 14 1:22 | MP9 | 682 | fine - pros would have fired it too | 2/6 | killed them | 56% / 56% | |
| 15 1:34 | MP9 | 1192 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 45% | |
| 15 1:20 | MP9 | 1236 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 10% / 47% | ||
| 15 1:20 | MP9 | 1236 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 47% | |
| 15 1:20 | MP9 | 1237 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 47% | |
| 15 1:19 | MP9 | 1238 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 39% / 49% | |
| 16 1:03 | M4A4 | 737 | fired while moving (96 u/s), too fast to be accurate - stop first | 4/6 | killed them | 14% / 48% | |
| 17 1:13 | AK-47 | 1092 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 60% | |
| 17 0:59 | AK-47 | 1283 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/3 | killed them | 13% / 60% | |
| 17 0:47 | AK-47 | 699 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 17 0:46 | AK-47 | 684 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/5 | 28% / 71% | ||
| 17 0:42 | AK-47 | 625 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 71% / 71% | |
| 18 1:13 | M4A4 | 2076 | fine - pros would have fired it too | 2/3 | 1 bullet after pros would have stopped | 53% / 53% | |
| 18 1:13 | M4A4 | 2068 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 33% / 47% | |
| 18 1:12 | M4A4 | 2057 | fine - pros would have fired it too | 2/2 | 64% / 64% | ||
| 18 1:12 | M4A4 | 2057 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 18 0:49 | M4A4 | 1599 | fine - pros would have fired it too | 1/5 | 60% / 60% | ||
| 18 0:47 | M4A4 | 1476 | fine - pros would have fired it too | 3/3 | killed them | 58% / 58% | |
| 18 0:41 | USP-S | 2383 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | 0% / 32% | ||
| 18 0:41 | USP-S | 2373 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/1 | 0% / 27% | ||
| 21 1:29 | MP9 | 418 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/7 | 18% / 47% | ||
| 21 1:29 | MP9 | 368 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 17% / 54% | ||
| 22 1:27 | M4A4 | 612 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 23% / 63% | |
| 23 1:26 | M4A4 | 505 | fine - pros would have fired it too | 1/4 | 35% / 52% | ||
| 23 1:22 | M4A4 | 386 | fine - pros would have fired it too | 0/6 | 44% / 54% | ||
| 25 1:44 | M4A4 | 606 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | 19% / 59% | ||
| 25 1:32 | M4A4 | 231 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 13% / 47% | |
| 26 1:41 | M4A4 | 619 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 26 0:57 | M4A4 | 1183 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 26 0:57 | M4A4 | 1183 | fine - pros would have fired it too | 2/4 | 57% / 57% | ||
| 26 0:56 | M4A4 | 1183 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 70% / 70% | |
| 27 1:27 | M4A4 | 1164 | fine - pros would have fired it too | 2/2 | killed them | 73% / 73% | |
| 28 1:11 | AK-47 | 1809 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 11% / 46% | ||
| 28 1:11 | AK-47 | 1647 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | 7% / 47% | ||
| 29 1:04 | AK-47 | 1899 | fine - pros would have fired it too | 2/2 | 26% / 46% | ||
| 29 1:04 | AK-47 | 1901 | fine - pros would have fired it too | 1/2 | 45% / 45% | ||
| 29 1:03 | AK-47 | 1901 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 29 0:27 | AK-47 | 867 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 10% / 46% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.