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Dust II, lost 13-16 · Tue 10 Nov, 03:12

nik19,431

The match

Aim

484 msTTD602 msTTK3.2°Crosshair↓40%1st bullet40%Spray14%Head71%Counter-strafe

Scoreboard

74ADR62%KAST

Positioning

Shots

27/62Rushed↓7/34Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475836%
MP93531%
M4A43566%
MAC-102540%
Glock-18683%
USP-S633%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/13614 1:25 2 kills (MP9 ×2), 1 headshot, in 3.2 s CT3.0
25/1361 1:18 3 kills (Glock ×3), in 15.8 s T2.4
48/13618 1:12 2 kills (M4A4 ×2), 1 headshot, in 25.4 s CT1.1
61/13626 1:41 1 kill (M4A4), 1 headshot CT1.0
63/13627 1:27 1 kill (M4A4), 1 headshot CT1.0
65/13629 1:03 1 kill (AK-47) T1.0
66/13616 1:03 1 kill (M4A4) CT0.9
80/13617 0:58 1 kill (AK-47), 1 headshot CT0.8
87/13611 1:45 2 kills (AK-47 ×2), in 27.8 s T0.6
94/1362 1:42 2 kills (MAC-10 ×2), in 31.4 s T0.5
108/1369 0:51 1 kill (AK-47) T0.0
125/13613 1:50 1 kill (USP-S), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:42 1v3 before the plant T · 100 HP · Upper Tunnellost - died later · they saw them first
18 0:51 1v2 before the plant CT · 100 HP · Long Doorslost - died later, after 1 kill · first fight won, saw them first
29 0:41 1v2 before the plant T · 100 HP · A Ramplost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
22 flashes: 10 good, 4 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:29 wastedno enemy blinded for long
3 1:50 goodblinded qwizwe 3.4 s (0.8 s white), 𝘚𝘤𝘳𝘢𝘱 3.2 s (0.6 s white); blinded yuŋgwełł 1.1 s on the move through T Spawn - safe
4 1:47 wastedno enemy blinded for long; blinded yuŋgwełł 1.5 s on the move through T Spawn - safe
5 1:50 goodblinded Squx 3.4 s (0.8 s white)
6 1:48 weakbarely blinded qwizwe 1.6 s (0.1 s white), 𝘚𝘤𝘳𝘢𝘱 0.8 s (0.1 s white)
7 1:46 misled a peekbarely blinded TporJlaquT 2.4 s (0.3 s white), Squx 1.0 s (0.1 s white) the enemy was barely blinded, and Murdoc⛴ peeked TporJlaquT 1.4 s after the pop; got hit first
15 1:36 goodblinded 𝘚𝘤𝘳𝘢𝘱 3.9 s (1.1 s white); blinded Ahjussi 3.0 s on the move through Mid Doors - safe
16 1:44 wastedno enemy blinded for long
17 1:49 wastedno enemy blinded for long
18 1:31 weakbarely blinded TporJlaquT 1.8 s (0.1 s white); blinded themselves 3.0 s on the move through Mid Doors - safe
19 1:40 goodblinded qwizwe 4.0 s (1.3 s white)
19 1:38 goodblinded TporJlaquT 3.3 s (0.7 s white)
20 1:41 goodblinded ☆bod11s☆ 4.6 s (1.8 s white), qwizwe 3.0 s (0.5 s white)
21 1:44 wastedno enemy blinded for long
22 1:44 weakbarely blinded 𝘚𝘤𝘳𝘢𝘱 2.0 s (0.2 s white); blinded Murdoc⛴ 3.0 s on the move through Long A - safe
23 1:45 goodblinded Squx 4.7 s (1.9 s white)
24 1:47 wastedno enemy blinded for long
24 1:42 goodblinded Squx 3.7 s (1.0 s white); blinded Murdoc⛴ 2.0 s on the move through Long A - safe
26 1:44 goodblinded 𝘚𝘤𝘳𝘢𝘱 4.7 s (1.9 s white)
27 1:46 wastedno enemy blinded for long
28 1:48 weakbarely blinded 𝘚𝘤𝘳𝘢𝘱 2.8 s (0.4 s white); blinded yuŋgwełł 1.0 s holding T Spawn - safe
29 1:49 goodblinded qwizwe 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
58 grenades: 51 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:33 punishedhit by qwizwe with a smoke out at Bombsite B, 1.7 s before the throw - seen by 1 enemy for 0.5 s, the nearest 825 units away
7 1:47 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 662 units away; a running throw
14 1:27 exposedan HE at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 547 units away
17 1:49 exposeda smoke at Middle - seen by 1 enemy for 0.1 s, the nearest 1981 units away; a jump throw
17 1:02 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 1062 units away, thrown in the open; a running throw
18 1:33 exposeda flash at Mid Doors - seen by 2 enemies for 1.5 s, the nearest 1139 units away; a jump throw
19 1:35 punishedkilled by ☆bod11s☆ 0.4 s after throwing an HE at Short Stairs, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 679 units away, thrown in the open

Positioning

In 2 of your 43 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 34 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:21 TporJlaquTCatwalkcover not used: 16 units away, they'd have seen only your headlived
28 1:12 𝘚𝘤𝘳𝘢𝘱Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:36 tradeMurdoc⛴ was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
4 1:30 holdheld with Ahjussi, 927 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:43 tradeSombreSS was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
12 0:55 tradeAhjussi was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
12 0:54 tradeSombreSS was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 holdheld with Murdoc⛴, 190 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Murdoc⛴)
18 1:28 tradeMurdoc⛴ was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
19 1:47 tradeSombreSS was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
20 1:30 holdheld with SombreSS, 248 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after SombreSS)
20 1:29 tradeSombreSS was killed 396 units away: not traded within 5 s (pros: 625 ms)
21 1:26 tradeAhjussi was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
23 1:23 holdheld with Murdoc⛴, 247 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after Murdoc⛴)
25 1:52 tradeSombreSS was killed 177 units away: not traded within 5 s (pros: 625 ms)
29 1:04 tradeSombreSS was killed 2287 units away: you traded in 422 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 TporJlaquTkilled themGlock-18406 ms734 ms1.1°
1 1:10 𝘚𝘤𝘳𝘢𝘱killed themGlock-18406 ms406 ms6.1°
1 1:02 ☆bod11s☆killed themGlock-18516 ms516 ms6.0°
2 1:42 TporJlaquThit by themP2000453 ms–1.4°
2 1:42 TporJlaquTkilled themMAC-10484 ms1234 ms35.3°
2 1:36 qwizwehit themMAC-10328 ms–2.8°
2 1:35 qwizwehit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:40 qwizwekilled themMAC-10359 ms578 ms3.2°
2 bomb 0:40 qwizwehit by themP2000469 ms–27.2°
2 bomb 0:35 Squxkilled by themGalil AR438 ms531 ms2.5°
2 bomb 0:35 Squxhit themMAC-10516 ms–1.9°
3 1:24 𝘚𝘤𝘳𝘢𝘱hit themAK-47719 ms–11.1°
3 1:23 𝘚𝘤𝘳𝘢𝘱killed by themM4A41047 ms1219 ms1.2°
4 1:15 𝘚𝘤𝘳𝘢𝘱killed by themM4A41078 ms1797 ms0.9°
4 1:15 𝘚𝘤𝘳𝘢𝘱hit themAK-471609 ms–3.3°
5 1:47 Squxkilled by themAWP172 ms172 ms2.1°
7 1:46 ☆bod11s☆killed by themMP7609 ms1250 ms10.3°
8 1:27 Squxkilled by themAWP344 ms344 ms1.3°
9 0:51 Squxkilled themAK-47281 ms281 ms0.6°
9 0:25 qwizwehit themAK-47688 ms–1.3°
9 0:25 qwizwekilled by themM4A447 ms47 ms0.2°
10 1:10 qwizwekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 Squxkilled themAK-47219 ms719 ms5.8°
11 1:46 Squxhit by themDesert Eagle531 ms–3.2°
11 1:18 𝘚𝘤𝘳𝘢𝘱hit by themM4A4469 ms–1.0°
11 1:18 𝘚𝘤𝘳𝘢𝘱killed themAK-47703 ms797 ms19.7°
11 1:05 qwizwehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:05 qwizwekilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:51 TporJlaquThit by themDesert Eagle78 ms–0.7°
13 1:51 TporJlaquTkilled themUSP-S203 ms1516 ms0.1°
14 1:25 ☆bod11s☆killed themMP9562 ms844 ms12.7°
14 1:22 qwizwekilled themMP9203 ms344 ms1.1°
15 1:34 Squxhit themMP9594 ms–3.3°
15 1:20 TporJlaquThit themMP91109 ms–1.5°
15 1:19 ☆bod11s☆killed by themAK-47547 ms547 ms2.3°
16 1:03 𝘚𝘤𝘳𝘢𝘱killed themM4A4359 ms625 ms4.4°
17 1:13 𝘚𝘤𝘳𝘢𝘱hit themAK-47391 ms–1.2°
17 0:58 𝘚𝘤𝘳𝘢𝘱hit by themAK-47453 ms–3.9°
17 0:58 𝘚𝘤𝘳𝘢𝘱killed themAK-47516 ms516 ms1.1°
17 0:47 qwizwehit themAK-471078 ms–3.0°
17 0:44 TporJlaquTkilled by themAK-4747 ms2625 ms2.9°
17 0:42 TporJlaquThit themAK-47875 ms–46.2°
18 1:13 ☆bod11s☆killed themM4A4875 ms2109 ms7.5°
18 0:49 qwizwehit themM4A4609 ms–4.8°
18 0:47 qwizwekilled themM4A494 ms266 ms0.7°
18 0:33 Squxkilled by themAWP375 ms375 ms5.3°
19 1:35 TporJlaquThit by themMAC-10281 ms–2.8°
19 1:35 ☆bod11s☆killed by themAK-4762 ms266 ms2.0°
20 1:28 ☆bod11s☆killed by themAK-47953 ms1359 ms10.5°
22 1:27 qwizwehit themM4A41141 ms–11.8°
22 1:27 qwizwekilled by themAWP828 ms828 ms24.3°
23 1:26 ☆bod11s☆hit themM4A41078 ms–34.3°
23 1:20 qwizwekilled by themAWP844 ms844 ms7.0°
24 1:25 ☆bod11s☆killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 1:44 TporJlaquThit themM4A4250 ms–2.0°
25 1:33 TporJlaquTkilled by themAK-47672 ms1172 ms5.3°
26 1:52 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:41 𝘚𝘤𝘳𝘢𝘱killed themM4A4484 ms578 ms16.6°
26 0:57 qwizwehit themM4A4406 ms–0.5°
26 0:56 qwizwekilled by themAK-4778 ms78 ms0.7°
27 1:27 qwizwekilled themM4A4328 ms422 ms0.5°
27 1:15 𝘚𝘤𝘳𝘢𝘱hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
27 1:14 𝘚𝘤𝘳𝘢𝘱killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
28 1:10 𝘚𝘤𝘳𝘢𝘱hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
28 1:10 TporJlaquTkilled by themM4A4188 ms359 ms0.2°
29 1:04 𝘚𝘤𝘳𝘢𝘱killed themAK-47188 ms984 ms0.9°
29 0:27 TporJlaquTkilled by themM4A4297 ms469 ms1.1°

Shots

You fired 27 of your 62 first shots too soon: 15 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 34 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 TporJlaquTGlock-18922fine - pros would have fired it too3/5killed them59% / 59%
1 1:10 𝘚𝘤𝘳𝘢𝘱Glock-18464aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3killed them14% / 42%
1 1:02 ☆bod11s☆Glock-18501fine - pros would have fired it too1/2killed them41% / 43%
2 1:43 TporJlaquTMAC-10307too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target4/18killed them19% / 55%
2 1:36 qwizweMAC-10932fine - pros would have fired it too3/562% / 62%
2 bomb 0:40 qwizweMAC-10163fine - pros would have fired it too2/10killed them44% / 48%
2 bomb 0:36 SquxMAC-101124aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3cut short (a death, a reload)15% / 47%
3 1:24 𝘚𝘤𝘳𝘢𝘱AK-47930aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 58%
3 1:23 𝘚𝘤𝘳𝘢𝘱AK-47932fine - pros would have fired it too1/1cut short (a death, a reload)58% / 58%
4 1:16 𝘚𝘤𝘳𝘢𝘱AK-471873fired while moving (76 u/s), too fast to be accurate - stop first0/217% / 58%
4 1:16 𝘚𝘤𝘳𝘢𝘱AK-471873fine - pros would have fired it too0/271% / 71%
4 1:15 𝘚𝘤𝘳𝘢𝘱AK-471873fine - pros would have fired it too0/269% / 69%
4 1:15 𝘚𝘤𝘳𝘢𝘱AK-471873fine - pros would have fired it too1/2cut short (a death, a reload)52% / 52%
9 0:51 SquxAK-47824fine - pros would have fired it too1/3killed them58% / 58%
9 0:26 qwizweAK-471876aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/212% / 46%
9 0:25 qwizweAK-471830fine - pros would have fired it too1/263% / 63%
9 0:25 qwizweAK-471821fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
11 1:46 SquxAK-47444fine - pros would have fired it too4/9killed them41% / 53%
11 1:18 𝘚𝘤𝘳𝘢𝘱AK-471344fine - pros would have fired it too2/3killed them67% / 67%
12 1:27 TporJlaquTAK-471695aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/327% / 52%
13 1:51 TporJlaquTUSP-S2981fine - pros would have fired it too1/134% / 34%
13 1:51 TporJlaquTUSP-S2981fine - pros would have fired it too1/5killed them40% / 40%
14 1:29 ☆bod11s☆MP9713fired while moving (240 u/s), too fast to be accurate - stop first0/231% / 51%
14 1:25 ☆bod11s☆MP9517fired while moving (222 u/s), too fast to be accurate - stop first3/13killed them12% / 47%
14 1:22 qwizweMP9682fine - pros would have fired it too2/6killed them56% / 56%
15 1:34 SquxMP91192fired while moving (88 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 45%
15 1:20 TporJlaquTMP91236aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/310% / 47%
15 1:20 TporJlaquTMP91236aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 47%
15 1:20 TporJlaquTMP91237fired while moving (183 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 47%
15 1:19 TporJlaquTMP91238fine - pros would have fired it too2/4cut short (a death, a reload)39% / 49%
16 1:03 𝘚𝘤𝘳𝘢𝘱M4A4737fired while moving (96 u/s), too fast to be accurate - stop first4/6killed them14% / 48%
17 1:13 𝘚𝘤𝘳𝘢𝘱AK-471092aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 60%
17 0:59 𝘚𝘤𝘳𝘢𝘱AK-471283aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/3killed them13% / 60%
17 0:47 qwizweAK-47699fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
17 0:46 qwizweAK-47684fired while moving (123 u/s), too fast to be accurate - stop first0/528% / 71%
17 0:42 TporJlaquTAK-47625fine - pros would have fired it too3/5cut short (a death, a reload)71% / 71%
18 1:13 ☆bod11s☆M4A42076fine - pros would have fired it too2/31 bullet after pros would have stopped53% / 53%
18 1:13 ☆bod11s☆M4A42068fine - pros would have fired it too0/21 bullet after pros would have stopped33% / 47%
18 1:12 ☆bod11s☆M4A42057fine - pros would have fired it too2/264% / 64%
18 1:12 ☆bod11s☆M4A42057fine - pros would have fired it too1/2killed them68% / 68%
18 0:49 qwizweM4A41599fine - pros would have fired it too1/560% / 60%
18 0:47 qwizweM4A41476fine - pros would have fired it too3/3killed them58% / 58%
18 0:41 SquxUSP-S2383fired while moving (116 u/s), too fast to be accurate - stop first0/10% / 32%
18 0:41 SquxUSP-S2373fired while moving (171 u/s), too fast to be accurate - stop first0/10% / 27%
21 1:29 ☆bod11s☆MP9418fired while moving (187 u/s), too fast to be accurate - stop first0/718% / 47%
21 1:29 ☆bod11s☆MP9368aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/317% / 54%
22 1:27 qwizweM4A4612aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/4cut short (a death, a reload)23% / 63%
23 1:26 ☆bod11s☆M4A4505fine - pros would have fired it too1/435% / 52%
23 1:22 ☆bod11s☆M4A4386fine - pros would have fired it too0/644% / 54%
25 1:44 TporJlaquTM4A4606aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/519% / 59%
25 1:32 TporJlaquTM4A4231too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)13% / 47%
26 1:41 𝘚𝘤𝘳𝘢𝘱M4A4619fine - pros would have fired it too2/4killed them56% / 56%
26 0:57 qwizweM4A41183fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
26 0:57 qwizweM4A41183fine - pros would have fired it too2/457% / 57%
26 0:56 qwizweM4A41183fine - pros would have fired it too0/1cut short (a death, a reload)70% / 70%
27 1:27 qwizweM4A41164fine - pros would have fired it too2/2killed them73% / 73%
28 1:11 TporJlaquTAK-471809aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/211% / 46%
28 1:11 𝘚𝘤𝘳𝘢𝘱AK-471647fired while moving (81 u/s), too fast to be accurate - stop first0/27% / 47%
29 1:04 𝘚𝘤𝘳𝘢𝘱AK-471899fine - pros would have fired it too2/226% / 46%
29 1:04 𝘚𝘤𝘳𝘢𝘱AK-471901fine - pros would have fired it too1/245% / 45%
29 1:03 𝘚𝘤𝘳𝘢𝘱AK-471901fine - pros would have fired it too1/2killed them62% / 62%
29 0:27 TporJlaquTAK-47867fired while moving (83 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)10% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.