Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 61 | 51% |
| AK-47 | 53 | 32% |
| MAC-10 | 22 | 36% |
| USP-S | 6 | 0% |
| P250 | 4 | 0% |
| FAMAS | 3 | 67% |
| Five-SeveN | 2 | 0% |
| Tec-9 | 2 | 50% |
| Galil AR | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/136 | 27 1:14 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 27 s T | 12.1 |
| 7/136 | 12 0:55 | 2 kills (M4A4 ×2), all headshots, in 1.7 s CT | 4.2 |
| 14/136 | 8 bomb 0:28 | 2 kills (FAMAS ×2), all headshots, in 2.1 s CT | 3.3 |
| 26/136 | 19 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 11.2 s T | 2.4 |
| 31/136 | 4 1:15 | 2 kills (M4A4 ×2), 1 headshot, in 3.2 s CT | 2.1 |
| 44/136 | 29 1:11 | 2 kills (M4A4 ×2), all headshots, in 7.3 s CT | 1.3 |
| 49/136 | 3 1:23 | 1 kill (M4A4) CT | 1.0 |
| 67/136 | 16 1:15 | 1 kill (Galil) T | 0.9 |
| 70/136 | 22 1:40 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 91/136 | 23 1:34 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 96/136 | 28 1:17 | 1 kill (M4A4) CT | 0.5 |
| 101/136 | 15 1:17 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 126/136 | 18 1:42 | 1 kill (MAC-10) T | -0.6 |
| 132/136 | 21 1:43 | 1 kill (MAC-10), 1 headshot T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:12 | 1v2 before the plant CT · 75 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 13 1:23 | 1v5 before the plant T · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 16 1:18 | 1v5 before the plant T · 94 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 28 1:05 | 1v2 before the plant CT · 12 HP · Under A | lost - died with two or more on them at once · saw each other |
Flashes
16 flashes: 5 good, 1 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:06 | wasted | barely blinded Ahjussi 1.1 s (0.1 s white), SombreSS 1.0 s (0.1 s white) |
| 8 bomb 0:39 | wasted | no enemy blinded for long |
| 9 1:18 | wasted | no enemy blinded for long |
| 12 0:49 | wasted | no enemy blinded for long |
| 13 1:24 | good | blinded yuŋgwełł 4.9 s (2.1 s white), SombreSS 4.5 s (1.7 s white) |
| 16 1:38 | weak | barely blinded yuŋgwełł 2.9 s (0.4 s white) |
| 18 1:44 | blinded an enemy, but hurt the team too | blinded yuŋgwełł 4.5 s (1.8 s white); blinded themselves 1.8 s on the move through Upper Tunnel - took damage 0.1 s after the pop |
| 20 1:10 | good | blinded Ahjussi 3.7 s (1.0 s white) |
| 21 1:45 | good | blinded yuŋgwełł 4.3 s (1.5 s white) |
| 23 1:26 | misled a peek | barely blinded SombreSS 1.9 s (0.1 s white); blinded themselves 4.3 s on the move through Upper Tunnel - safe the enemy was barely blinded, and 𝘚𝘤𝘳𝘢𝘱 peeked SombreSS 2.2 s after the pop; got hit first |
| 24 1:15 | wasted | no enemy blinded for long |
| 25 1:43 | wasted | no enemy blinded for long |
| 26 1:44 | good | blinded nik 4.1 s (1.3 s white); blinded themselves 4.8 s on the move through Upper Tunnel - safe |
| 27 1:32 | wasted | no enemy blinded for long |
| 28 1:09 | wasted | barely blinded Ahjussi 0.9 s (0.1 s white), SombreSS 0.9 s (0.1 s white) |
| 29 1:27 | good | blinded Murdoc⛴ 5.0 s (2.1 s white), SombreSS 4.5 s (1.7 s white) |
Throws
49 grenades: 44 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:26 | exposed | a flash at Middle - seen by 2 enemies for 0.2 s, the nearest 706 units away |
| 18 1:40 | punished | killed by Ahjussi with a smoke in hand at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 934 units away |
| 20 1:16 | exposed | a smoke at Middle - seen by 2 enemies for 0.8 s, the nearest 639 units away |
| 27 bomb 0:39 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1255 units away |
| 28 1:11 | punished | hit by nik 0.2 s after throwing a flash at A Ramp, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1548 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:16 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 1:28 | Short Stairs | cover not used: 96 units away, they'd have seen only your head | died | ||
| 18 1:43 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:41 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died | ||
| 21 1:44 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 29 1:11 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 29 1:04 | A Ramp | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 29 rounds (2 times longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:17 | trade | qwizwe was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:51 | hold | held with TporJlaquT, 106 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:50 | trade | TporJlaquT was killed 121 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:25 | trade | qwizwe was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:12 | trade | qwizwe was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:25 | trade | ☆bod11s☆ was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:23 | trade | qwizwe was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:54 | line of fire | stood in Squx's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:45 | trade | ☆bod11s☆ was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:39 | trade | TporJlaquT was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:37 | trade | ☆bod11s☆ was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:32 | trade | Squx was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:33 | line of fire | stood in TporJlaquT's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 22 1:30 | in their way | stood between TporJlaquT and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 22 1:30 | line of fire | stood in TporJlaquT's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 22 1:29 | in their way | stood between ☆bod11s☆ and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 27 1:27 | trade | qwizwe was killed 79 units away: not traded within 5 s (pros: 969 ms) |
| 27 1:20 | trade | Squx was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:19 | hold | held with TporJlaquT, 657 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after TporJlaquT) |
| 28 1:19 | hold | held with TporJlaquT, 562 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before TporJlaquT) |
| 28 1:05 | trade | TporJlaquT was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:13 | trade | qwizwe was killed 503 units away: you traded in 2,016 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | 391 ms | – | 0.2° | ||
| 1 1:12 | hit by them | Glock-18 | 1234 ms | – | 27.7° | ||
| 1 1:10 | killed by them | Glock-18 | 406 ms | 406 ms | 6.1° | ||
| 2 1:28 | killed by them | Galil AR | 547 ms | 719 ms | 2.7° | ||
| 3 1:24 | hit by them | AK-47 | 719 ms | – | 11.1° | ||
| 3 1:23 | killed them | M4A4 | 1047 ms | 1219 ms | 1.2° | ||
| 3 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed them | M4A4 | 1078 ms | 1797 ms | 0.9° | ||
| 4 1:15 | hit by them | AK-47 | 1609 ms | – | 3.3° | ||
| 4 1:12 | killed them | M4A4 | 391 ms | 656 ms | 2.8° | ||
| 4 1:11 | hit by them | AK-47 | 484 ms | – | 2.2° | ||
| 4 1:11 | killed by them | AK-47 | 828 ms | 1031 ms | 55.2° | ||
| 8 bomb 0:28 | killed them | FAMAS | 844 ms | 1016 ms | 2.9° | ||
| 8 bomb 0:26 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:37 | hit them | AK-47 | 391 ms | – | 1.3° | ||
| 9 0:37 | killed by them | AK-47 | 578 ms | 875 ms | 13.7° | ||
| 10 1:48 | killed by them | AWP | 344 ms | 344 ms | 0.9° | ||
| 11 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | hit them | M4A4 | 469 ms | – | 1.0° | ||
| 11 1:18 | killed by them | AK-47 | 703 ms | 797 ms | 19.7° | ||
| 12 0:56 | killed them | M4A4 | 531 ms | 891 ms | 2.0° | ||
| 12 0:56 | killed them | M4A4 | 609 ms | 2531 ms | 2.0° | ||
| 13 1:21 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed by them | USP-S | 531 ms | 531 ms | 0.6° | ||
| 14 1:28 | hit them | Tec-9 | 250 ms | – | 1.5° | ||
| 14 1:28 | killed by them | MP9 | 375 ms | 516 ms | 5.5° | ||
| 15 1:17 | hit by them | MP9 | 297 ms | – | 8.2° | ||
| 15 1:17 | killed them | AK-47 | 625 ms | 625 ms | 1.2° | ||
| 15 0:57 | killed by them | FAMAS | 234 ms | 234 ms | 0.2° | ||
| 16 1:15 | killed them | Galil AR | 219 ms | 297 ms | 2.1° | ||
| 16 1:03 | killed by them | M4A4 | 359 ms | 625 ms | 4.4° | ||
| 17 1:13 | hit by them | AK-47 | 391 ms | – | 1.2° | ||
| 17 0:58 | hit them | AK-47 | 453 ms | – | 3.9° | ||
| 17 0:58 | killed by them | AK-47 | 516 ms | 516 ms | 1.1° | ||
| 18 1:43 | killed them | MAC-10 | 328 ms | 922 ms | 11.8° | ||
| 18 1:40 | killed by them | AK-47 | 578 ms | 578 ms | 6.6° | ||
| 19 1:37 | killed them | AK-47 | 500 ms | 500 ms | 4.6° | ||
| 19 1:26 | killed them | AK-47 | 625 ms | 1094 ms | 2.3° | ||
| 20 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:25 | killed by them | M4A4 | 484 ms | 844 ms | 1.0° | ||
| 21 1:43 | killed them | MAC-10 | 547 ms | 703 ms | 18.8° | ||
| 21 1:43 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:41 | hit them | MAC-10 | 656 ms | – | 12.1° | ||
| 21 1:41 | killed by them | Desert Eagle | 62 ms | 62 ms | 1.4° | ||
| 22 1:40 | killed them | AK-47 | 344 ms | 531 ms | 2.7° | ||
| 23 1:34 | hit by them | MP9 | 375 ms | – | 9.0° | ||
| 23 1:34 | killed them | AK-47 | 531 ms | 531 ms | 0.7° | ||
| 23 1:24 | killed by them | M4A4 | 234 ms | 234 ms | 1.5° | ||
| 25 1:31 | hit them | AK-47 | 250 ms | – | 13.3° | ||
| 25 1:30 | killed by them | M4A1-S | 1141 ms | 1438 ms | 36.4° | ||
| 26 1:41 | killed by them | M4A4 | 484 ms | 578 ms | 16.6° | ||
| 27 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 bomb 0:33 | killed them | AK-47 | 484 ms | 781 ms | 6.7° | ||
| 27 bomb 0:33 | hit by them | AK-47 | 719 ms | – | 39.7° | ||
| 27 bomb 0:25 | killed them | AK-47 | 594 ms | 594 ms | 51.5° | ||
| 27 bomb 0:21 | killed them | AK-47 | 734 ms | 734 ms | 51.4° | ||
| 28 1:19 | hit them | M4A4 | 766 ms | – | 2.5° | ||
| 28 1:18 | hit by them | AK-47 | 953 ms | – | 17.8° | ||
| 28 1:18 | killed them | M4A4 | 953 ms | 1203 ms | 8.2° | ||
| 28 1:17 | hit by them | AK-47 | 1016 ms | – | 30.6° | ||
| 28 1:10 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 0:47 | hit them | M4A4 | 281 ms | – | 1.5° | ||
| 28 0:46 | hit them | M4A4 | 766 ms | – | 2.6° | ||
| 28 bomb 0:35 | hit them | M4A4 | 125 ms | – | 2.1° | ||
| 28 bomb 0:34 | killed by them | AK-47 | 406 ms | 406 ms | 9.1° | ||
| 29 1:11 | killed them | M4A4 | 328 ms | 328 ms | 0.2° | ||
| 29 1:04 | killed by them | AK-47 | 188 ms | 984 ms | 0.9° | ||
| 29 1:04 | killed them | M4A4 | 359 ms | 453 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:13 | USP-S | 766 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 49% | |
| 1 1:11 | USP-S | 742 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 37% | |
| 1 1:11 | USP-S | 732 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/1 | 15% / 39% | ||
| 1 1:10 | USP-S | 463 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 40% | |
| 2 1:28 | Five-SeveN | 366 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 20% / 51% | |
| 3 1:23 | M4A4 | 932 | fine - pros would have fired it too | 2/4 | killed them | 60% / 60% | |
| 3 1:14 | M4A4 | 2315 | aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first | 1/2 | 1 bullet after pros would have stopped | 1% / 51% | |
| 4 1:16 | M4A4 | 1872 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/4 | 2 bullets after pros would have stopped | 6% / 53% | |
| 4 1:15 | M4A4 | 1875 | fine - pros would have fired it too | 2/3 | 65% / 65% | ||
| 4 1:15 | M4A4 | 1873 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 4 1:12 | M4A4 | 604 | fine - pros would have fired it too | 4/6 | killed them | 48% / 51% | |
| 8 bomb 0:28 | FAMAS | 1567 | fine - pros would have fired it too | 2/4 | killed them | 28% / 47% | |
| 9 0:37 | AK-47 | 828 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 16% / 52% | |
| 10 1:49 | M4A4 | 3014 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 8% / 42% | |
| 11 1:18 | M4A4 | 1348 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 30% / 48% | |
| 12 0:56 | M4A4 | 721 | fine - pros would have fired it too | 5/7 | killed them | 50% / 53% | |
| 12 0:55 | M4A4 | 1105 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 53% | |
| 12 0:54 | M4A4 | 1108 | fine - pros would have fired it too | 2/3 | killed them | 68% / 68% | |
| 13 1:23 | P250 | 653 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/2 | 1% / 49% | ||
| 13 1:19 | P250 | 799 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 20% / 45% | ||
| 13 1:19 | P250 | 796 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 38% | |
| 15 1:17 | AK-47 | 1171 | fine - pros would have fired it too | 1/8 | killed them | 25% / 45% | |
| 16 1:15 | Galil AR | 558 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | killed them | 34% / 62% | |
| 17 0:58 | AK-47 | 1287 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 54% | |
| 18 1:43 | MAC-10 | 262 | fine - pros would have fired it too | 4/14 | killed them | 71% / 72% | |
| 19 1:37 | AK-47 | 627 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/5 | killed them | 26% / 60% | |
| 19 1:26 | AK-47 | 2395 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 9% / 48% | ||
| 19 1:26 | AK-47 | 2396 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 1 bullet after pros would have stopped | 18% / 45% | |
| 19 1:26 | AK-47 | 2395 | fine - pros would have fired it too | 1/1 | 67% / 67% | ||
| 19 1:26 | AK-47 | 2394 | fine - pros would have fired it too | 1/1 | killed them | 36% / 50% | |
| 20 bomb 0:25 | AK-47 | 634 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 3% / 62% | |
| 21 1:43 | MAC-10 | 436 | fired while moving (237 u/s), too fast to be accurate - stop first | 3/11 | killed them | 22% / 55% | |
| 21 1:42 | MAC-10 | 558 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 53% | |
| 21 1:42 | MAC-10 | 556 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 57% | |
| 22 1:40 | AK-47 | 1041 | fine - pros would have fired it too | 3/7 | killed them | 70% / 70% | |
| 23 1:34 | AK-47 | 535 | fine - pros would have fired it too | 1/6 | killed them | 56% / 56% | |
| 24 1:38 | AK-47 | 208 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/6 | 37% / 60% | ||
| 25 1:31 | AK-47 | 709 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 3% / 59% | |
| 27 bomb 0:33 | AK-47 | 482 | fine - pros would have fired it too | 2/7 | killed them | 58% / 60% | |
| 27 bomb 0:25 | AK-47 | 39 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/7 | killed them | 28% / 53% | |
| 27 bomb 0:21 | AK-47 | 780 | fine - pros would have fired it too | 1/2 | killed them | 31% / 49% | |
| 28 1:19 | M4A4 | 982 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 58% | |
| 28 1:18 | M4A4 | 992 | fine - pros would have fired it too | 1/3 | 69% / 69% | ||
| 28 1:18 | M4A4 | 969 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 52% | |
| 28 1:17 | M4A4 | 971 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 28 0:47 | M4A4 | 1171 | fine - pros would have fired it too | 1/4 | 50% / 58% | ||
| 28 0:47 | M4A4 | 1255 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | 21% / 55% | ||
| 28 bomb 0:35 | M4A4 | 811 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 76% / 76% | |
| 29 1:11 | M4A4 | 1167 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 29 1:04 | M4A4 | 888 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.