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Dust II, won 16-13 · Tue 10 Nov, 03:12

𝘚𝘤𝘳𝘢𝘱18,898

The match

Aim

500 msTTD718 msTTK2.3°Crosshair↓32%1st bullet33%Spray31%Head73%Counter-strafe

Scoreboard

95ADR76%KAST

Positioning

Shots

23/50Rushed↓7/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46151%
AK-475332%
MAC-102236%
USP-S60%
P25040%
FAMAS367%
Five-SeveN20%
Tec-9250%
Galil AR2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/13627 1:14 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 27 s T12.1
7/13612 0:55 2 kills (M4A4 ×2), all headshots, in 1.7 s CT4.2
14/1368 bomb 0:28 2 kills (FAMAS ×2), all headshots, in 2.1 s CT3.3
26/13619 1:37 2 kills (AK-47 ×2), 1 headshot, in 11.2 s T2.4
31/1364 1:15 2 kills (M4A4 ×2), 1 headshot, in 3.2 s CT2.1
44/13629 1:11 2 kills (M4A4 ×2), all headshots, in 7.3 s CT1.3
49/1363 1:23 1 kill (M4A4) CT1.0
67/13616 1:15 1 kill (Galil) T0.9
70/13622 1:40 1 kill (AK-47), 1 headshot T0.9
91/13623 1:34 1 kill (AK-47), 1 headshot T0.6
96/13628 1:17 1 kill (M4A4) CT0.5
101/13615 1:17 1 kill (AK-47), 1 headshot T0.3
126/13618 1:42 1 kill (MAC-10) T-0.6
132/13621 1:43 1 kill (MAC-10), 1 headshot T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:12 1v2 before the plant CT · 75 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
13 1:23 1v5 before the plant T · 100 HP · Mid Doorslost - died with two or more on them at once · first fight lost, saw each other
16 1:18 1v5 before the plant T · 94 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other
28 1:05 1v2 before the plant CT · 12 HP · Under Alost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 5 good, 1 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:06 wastedbarely blinded Ahjussi 1.1 s (0.1 s white), SombreSS 1.0 s (0.1 s white)
8 bomb 0:39 wastedno enemy blinded for long
9 1:18 wastedno enemy blinded for long
12 0:49 wastedno enemy blinded for long
13 1:24 goodblinded yuŋgwełł 4.9 s (2.1 s white), SombreSS 4.5 s (1.7 s white)
16 1:38 weakbarely blinded yuŋgwełł 2.9 s (0.4 s white)
18 1:44 blinded an enemy, but hurt the team tooblinded yuŋgwełł 4.5 s (1.8 s white); blinded themselves 1.8 s on the move through Upper Tunnel - took damage 0.1 s after the pop
20 1:10 goodblinded Ahjussi 3.7 s (1.0 s white)
21 1:45 goodblinded yuŋgwełł 4.3 s (1.5 s white)
23 1:26 misled a peekbarely blinded SombreSS 1.9 s (0.1 s white); blinded themselves 4.3 s on the move through Upper Tunnel - safe the enemy was barely blinded, and 𝘚𝘤𝘳𝘢𝘱 peeked SombreSS 2.2 s after the pop; got hit first
24 1:15 wastedno enemy blinded for long
25 1:43 wastedno enemy blinded for long
26 1:44 goodblinded nik 4.1 s (1.3 s white); blinded themselves 4.8 s on the move through Upper Tunnel - safe
27 1:32 wastedno enemy blinded for long
28 1:09 wastedbarely blinded Ahjussi 0.9 s (0.1 s white), SombreSS 0.9 s (0.1 s white)
29 1:27 goodblinded Murdoc⛴ 5.0 s (2.1 s white), SombreSS 4.5 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
49 grenades: 44 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:26 exposeda flash at Middle - seen by 2 enemies for 0.2 s, the nearest 706 units away
18 1:40 punishedkilled by Ahjussi with a smoke in hand at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 934 units away
20 1:16 exposeda smoke at Middle - seen by 2 enemies for 0.8 s, the nearest 639 units away
27 bomb 0:39 exposeda smoke at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1255 units away
28 1:11 punishedhit by nik 0.2 s after throwing a flash at A Ramp, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1548 units away, thrown in the open; a running throw

Positioning

In 7 of your 42 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once; 4 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 16 of your 29 duels (55%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:16 nikBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
14 1:28 SombreSSShort Stairscover not used: 96 units away, they'd have seen only your headdied
18 1:43 yuŋgwełłBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:41 AhjussiBombsite Bcover not used: 96 units away, they'd have seen only your headdied
21 1:44 yuŋgwełłBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
29 1:11 yuŋgwełłA Rampcover not used: 16 units away, they'd have seen only your headkilled them
29 1:04 nikA Ramppeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 29 rounds (2 times longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:17 tradeqwizwe was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
13 1:51 holdheld with TporJlaquT, 106 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:50 tradeTporJlaquT was killed 121 units away: not traded within 5 s (pros: 969 ms)
13 1:25 tradeqwizwe was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
15 1:12 tradeqwizwe was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
16 1:25 trade☆bod11s☆ was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 tradeqwizwe was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
17 1:54 line of firestood in Squx's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:45 trade☆bod11s☆ was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:39 tradeTporJlaquT was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:37 trade☆bod11s☆ was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:32 tradeSqux was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
22 1:33 line of firestood in TporJlaquT's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 1:30 in their waystood between TporJlaquT and an enemy they could see, for 500 ms (pros: 125 ms at a time)
22 1:30 line of firestood in TporJlaquT's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
22 1:29 in their waystood between ☆bod11s☆ and an enemy they could see, for 438 ms (pros: 125 ms at a time)
27 1:27 tradeqwizwe was killed 79 units away: not traded within 5 s (pros: 969 ms)
27 1:20 tradeSqux was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
28 1:19 holdheld with TporJlaquT, 657 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after TporJlaquT)
28 1:19 holdheld with TporJlaquT, 562 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before TporJlaquT)
28 1:05 tradeTporJlaquT was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
29 1:13 tradeqwizwe was killed 503 units away: you traded in 2,016 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 SombreSShit themP2000391 ms–0.2°
1 1:12 Murdoc⛴hit by themGlock-181234 ms–27.7°
1 1:10 nikkilled by themGlock-18406 ms406 ms6.1°
2 1:28 Murdoc⛴killed by themGalil AR547 ms719 ms2.7°
3 1:24 nikhit by themAK-47719 ms–11.1°
3 1:23 nikkilled themM4A41047 ms1219 ms1.2°
3 1:14 SombreSShit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 SombreSSkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 nikkilled themM4A41078 ms1797 ms0.9°
4 1:15 nikhit by themAK-471609 ms–3.3°
4 1:12 SombreSSkilled themM4A4391 ms656 ms2.8°
4 1:11 SombreSShit by themAK-47484 ms–2.2°
4 1:11 yuŋgwełłkilled by themAK-47828 ms1031 ms55.2°
8 bomb 0:28 Murdoc⛴killed themFAMAS844 ms1016 ms2.9°
8 bomb 0:26 Ahjussikilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 0:37 yuŋgwełłhit themAK-47391 ms–1.3°
9 0:37 yuŋgwełłkilled by themAK-47578 ms875 ms13.7°
10 1:48 SombreSSkilled by themAWP344 ms344 ms0.9°
11 1:52 SombreSShit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 nikhit themM4A4469 ms–1.0°
11 1:18 nikkilled by themAK-47703 ms797 ms19.7°
12 0:56 Ahjussikilled themM4A4531 ms891 ms2.0°
12 0:56 SombreSSkilled themM4A4609 ms2531 ms2.0°
13 1:21 SombreSShit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 SombreSSkilled by themUSP-S531 ms531 ms0.6°
14 1:28 SombreSShit themTec-9250 ms–1.5°
14 1:28 SombreSSkilled by themMP9375 ms516 ms5.5°
15 1:17 SombreSShit by themMP9297 ms–8.2°
15 1:17 SombreSSkilled themAK-47625 ms625 ms1.2°
15 0:57 Murdoc⛴killed by themFAMAS234 ms234 ms0.2°
16 1:15 Murdoc⛴killed themGalil AR219 ms297 ms2.1°
16 1:03 nikkilled by themM4A4359 ms625 ms4.4°
17 1:13 nikhit by themAK-47391 ms–1.2°
17 0:58 nikhit themAK-47453 ms–3.9°
17 0:58 nikkilled by themAK-47516 ms516 ms1.1°
18 1:43 yuŋgwełłkilled themMAC-10328 ms922 ms11.8°
18 1:40 Ahjussikilled by themAK-47578 ms578 ms6.6°
19 1:37 yuŋgwełłkilled themAK-47500 ms500 ms4.6°
19 1:26 Murdoc⛴killed themAK-47625 ms1094 ms2.3°
20 1:15 Ahjussihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:25 yuŋgwełłkilled by themM4A4484 ms844 ms1.0°
21 1:43 yuŋgwełłkilled themMAC-10547 ms703 ms18.8°
21 1:43 SombreSShit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 1:41 SombreSShit themMAC-10656 ms–12.1°
21 1:41 SombreSSkilled by themDesert Eagle62 ms62 ms1.4°
22 1:40 Murdoc⛴killed themAK-47344 ms531 ms2.7°
23 1:34 yuŋgwełłhit by themMP9375 ms–9.0°
23 1:34 yuŋgwełłkilled themAK-47531 ms531 ms0.7°
23 1:24 SombreSSkilled by themM4A4234 ms234 ms1.5°
25 1:31 Murdoc⛴hit themAK-47250 ms–13.3°
25 1:30 Murdoc⛴killed by themM4A1-S1141 ms1438 ms36.4°
26 1:41 nikkilled by themM4A4484 ms578 ms16.6°
27 1:15 nikhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
27 1:14 nikkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 bomb 0:33 SombreSSkilled themAK-47484 ms781 ms6.7°
27 bomb 0:33 SombreSShit by themAK-47719 ms–39.7°
27 bomb 0:25 yuŋgwełłkilled themAK-47594 ms594 ms51.5°
27 bomb 0:21 Ahjussikilled themAK-47734 ms734 ms51.4°
28 1:19 yuŋgwełłhit themM4A4766 ms–2.5°
28 1:18 yuŋgwełłhit by themAK-47953 ms–17.8°
28 1:18 Murdoc⛴killed themM4A4953 ms1203 ms8.2°
28 1:17 Murdoc⛴hit by themAK-471016 ms–30.6°
28 1:10 nikhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
28 0:47 Ahjussihit themM4A4281 ms–1.5°
28 0:46 SombreSShit themM4A4766 ms–2.6°
28 bomb 0:35 SombreSShit themM4A4125 ms–2.1°
28 bomb 0:34 SombreSSkilled by themAK-47406 ms406 ms9.1°
29 1:11 yuŋgwełłkilled themM4A4328 ms328 ms0.2°
29 1:04 nikkilled by themAK-47188 ms984 ms0.9°
29 1:04 SombreSSkilled themM4A4359 ms453 ms0.7°

Shots

You fired 23 of your 50 first shots too soon: 16 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:13 Murdoc⛴USP-S766fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 49%
1 1:11 Murdoc⛴USP-S742aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 37%
1 1:11 Murdoc⛴USP-S732fired while moving (152 u/s), too fast to be accurate - stop first0/115% / 39%
1 1:10 nikUSP-S463aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)17% / 40%
2 1:28 Murdoc⛴Five-SeveN366fired while moving (101 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)20% / 51%
3 1:23 nikM4A4932fine - pros would have fired it too2/4killed them60% / 60%
3 1:14 Murdoc⛴M4A42315aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first1/21 bullet after pros would have stopped1% / 51%
4 1:16 nikM4A41872aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/42 bullets after pros would have stopped6% / 53%
4 1:15 nikM4A41875fine - pros would have fired it too2/365% / 65%
4 1:15 nikM4A41873fine - pros would have fired it too1/2killed them61% / 61%
4 1:12 SombreSSM4A4604fine - pros would have fired it too4/6killed them48% / 51%
8 bomb 0:28 Murdoc⛴FAMAS1567fine - pros would have fired it too2/4killed them28% / 47%
9 0:37 yuŋgwełłAK-47828aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/6cut short (a death, a reload)16% / 52%
10 1:49 SombreSSM4A43014aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload); 1 bullet after pros would have stopped8% / 42%
11 1:18 nikM4A41348fine - pros would have fired it too2/4cut short (a death, a reload)30% / 48%
12 0:56 AhjussiM4A4721fine - pros would have fired it too5/7killed them50% / 53%
12 0:55 SombreSSM4A41105fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 53%
12 0:54 SombreSSM4A41108fine - pros would have fired it too2/3killed them68% / 68%
13 1:23 SombreSSP250653aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/21% / 49%
13 1:19 SombreSSP250799aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/120% / 45%
13 1:19 SombreSSP250796fine - pros would have fired it too0/2cut short (a death, a reload)35% / 38%
15 1:17 SombreSSAK-471171fine - pros would have fired it too1/8killed them25% / 45%
16 1:15 Murdoc⛴Galil AR558aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5killed them34% / 62%
17 0:58 nikAK-471287fine - pros would have fired it too1/1cut short (a death, a reload)54% / 54%
18 1:43 yuŋgwełłMAC-10262fine - pros would have fired it too4/14killed them71% / 72%
19 1:37 yuŋgwełłAK-47627fired while moving (82 u/s), too fast to be accurate - stop first1/5killed them26% / 60%
19 1:26 Murdoc⛴AK-472395aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/19% / 48%
19 1:26 Murdoc⛴AK-472396aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/21 bullet after pros would have stopped18% / 45%
19 1:26 Murdoc⛴AK-472395fine - pros would have fired it too1/167% / 67%
19 1:26 Murdoc⛴AK-472394fine - pros would have fired it too1/1killed them36% / 50%
20 bomb 0:25 yuŋgwełłAK-47634aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/5cut short (a death, a reload)3% / 62%
21 1:43 yuŋgwełłMAC-10436fired while moving (237 u/s), too fast to be accurate - stop first3/11killed them22% / 55%
21 1:42 SombreSSMAC-10558too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 53%
21 1:42 SombreSSMAC-10556aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 57%
22 1:40 Murdoc⛴AK-471041fine - pros would have fired it too3/7killed them70% / 70%
23 1:34 yuŋgwełłAK-47535fine - pros would have fired it too1/6killed them56% / 56%
24 1:38 SombreSSAK-47208fired while moving (154 u/s), too fast to be accurate - stop first0/637% / 60%
25 1:31 Murdoc⛴AK-47709fired while moving (81 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)3% / 59%
27 bomb 0:33 SombreSSAK-47482fine - pros would have fired it too2/7killed them58% / 60%
27 bomb 0:25 yuŋgwełłAK-4739aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/7killed them28% / 53%
27 bomb 0:21 AhjussiAK-47780fine - pros would have fired it too1/2killed them31% / 49%
28 1:19 yuŋgwełłM4A4982fired while moving (89 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 58%
28 1:18 yuŋgwełłM4A4992fine - pros would have fired it too1/369% / 69%
28 1:18 Murdoc⛴M4A4969fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 52%
28 1:17 Murdoc⛴M4A4971fine - pros would have fired it too1/4killed them59% / 59%
28 0:47 AhjussiM4A41171fine - pros would have fired it too1/450% / 58%
28 0:47 SombreSSM4A41255aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/321% / 55%
28 bomb 0:35 SombreSSM4A4811fine - pros would have fired it too1/2cut short (a death, a reload)76% / 76%
29 1:11 yuŋgwełłM4A41167fine - pros would have fired it too1/3killed them69% / 69%
29 1:04 SombreSSM4A4888fine - pros would have fired it too2/5killed them65% / 65%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.