ProPeeksBlogCalloutsDiscordSign in

Ancient, lost 9-13 · Tue 10 Nov, 20:36

Agnostic15,670

The match

Aim

469 msTTD625 msTTK3.2°Crosshair↓38%1st bullet16%Spray26%Head69%Counter-strafe

Scoreboard

77ADR82%KAST

Positioning

Shots

16/41Rushed↓7/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476333%
M4A45022%
MP92711%
Desert Eagle633%
USP-S520%
Five-SeveN560%
MAC-10520%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10914 1:24 4 kills (AK-47 ×4), 1 headshot, in 12.5 s T8.0
5/10910 bomb 0:40 3 kills (AK-47 ×2, Deagle), 2 headshots, in 10.3 s CT6.1
39/1096 1:28 2 kills (M4A4 ×2), a wallbang, all headshots, in 26.6 s CT1.4
51/10916 1:07 1 kill (AK-47) T1.0
70/1093 bomb 0:38 1 kill (M4A4), 1 headshot CT0.6
72/10920 0:30 1 kill (AK-47), 1 headshot T0.4
85/1097 1:12 1 kill (M4A4), 1 headshot CT-0.1
102/1092 1:02 1 kill (MP9) CT-1.2
103/1098 1:21 1 kill (Five-SeveN), 1 headshot CT-1.2
108/10921 1:38 1 kill (MAC-10) T-2.2
109/1091 1:19 1 kill (USP-S), 1 headshot CT-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:54 1v1 before the plant CT · 100 HP · CT Spawnwon - defused it after 1 kill · first fight won, saw each other
10 1:35 1v4 before the plant CT · 100 HP · Bombsite Blost - died later, after 3 kills · first fight won, saw each other
20 0:37 1v4 before the plant T · 47 HP · Ruinslost - died later, after 1 kill · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 4 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:31 punishedkilled by 𐂃𐂃 1.3 s after throwing a molotov at Outside, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 687 units away; a running throw
20 1:10 punishedhit by 𐂃𐂃 0.6 s after throwing an HE at Main Hall, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 921 units away

Positioning

In 2 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 32 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 bomb 0:31 CO3M1NMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 1:42 𐂃𐂃Outsidecover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:29 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:16 tradeBerciK was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
5 1:36 tradeFalcoN ™ was killed 969 units away: not traded within 5 s (pros: 2,031 ms)
6 1:32 tradeBerciK was killed 544 units away: you traded in 3,984 ms (pros: 625 ms)
10 1:40 tradeVanila was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 tradeVanila was killed 452 units away: not traded within 5 s (pros: 625 ms)
14 1:22 tradeFalcoN ™ was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 tradeFalcoN ™ was killed 217 units away: not traded within 5 s (pros: 625 ms)
18 1:24 tradeFalcoN ™ was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeVanila was killed 275 units away: not traded within 5 s (pros: 625 ms)
18 1:23 tradeBerciK was killed 542 units away: not traded within 5 s (pros: 625 ms)
20 1:39 tradeVanila was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradeBerciK was killed 484 units away: you traded in 2,516 ms (pros: 1,641 ms)
22 1:42 tradeFalcoN ™ was killed 295 units away: not traded within 5 s (pros: 1,641 ms)
22 1:34 holdheld with BerciK, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before BerciK)
22 1:33 tradeVanila was killed 972 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Bakkahit by themGlock-18516 ms–1.7°
1 1:19 CO3M1Nkilled themUSP-S719 ms719 ms5.4°
1 1:18 Bakkakilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:03 Bakkakilled themMP9453 ms1031 ms11.4°
3 bomb 0:39 𐂃𐂃hit by themAK-47328 ms–1.1°
3 bomb 0:39 𐂃𐂃killed themM4A4484 ms672 ms12.1°
4 1:23 CO3M1Nkilled by themAK-47391 ms750 ms11.6°
4 1:23 CO3M1Nhit themAK-47484 ms–1.5°
5 1:35 bendohit themMP9562 ms–2.2°
5 1:34 bendokilled by themAK-47844 ms1953 ms0.6°
6 1:29 Markhit by themAK-47547 ms–1.7°
6 1:28 Markkilled themM4A4141 ms500 ms3.5°
6 1:03 bendokilled themM4A4297 ms1469 ms1.6°
6 1:02 bendohit by themAK-47188 ms–0.6°
7 1:12 CO3M1Nhit by themAK-47531 ms–3.7°
7 1:12 CO3M1Nkilled themM4A4625 ms625 ms0.9°
7 1:08 𐂃𐂃killed by themAK-47391 ms1297 ms3.6°
8 1:22 CO3M1Nkilled themFive-SeveN281 ms438 ms2.9°
8 1:20 bendokilled by themAK-47578 ms875 ms0.5°
8 1:20 bendohit themFive-SeveN641 ms–15.5°
9 1:26 CO3M1Nkilled by themGalil AR344 ms1266 ms2.3°
10 bomb 0:40 𐂃𐂃killed themDesert Eagle312 ms312 ms1.0°
10 bomb 0:30 CO3M1Nkilled themAK-47469 ms469 ms5.0°
10 bomb 0:30 CO3M1Nhit by themAK-47469 ms–0.3°
10 bomb 0:30 bendokilled themAK-47891 ms891 ms9.5°
10 bomb 0:17 Markkilled by themAK-47188 ms188 ms2.6°
11 1:14 bendokilled by themAK-47562 ms953 ms17.5°
11 1:13 bendohit themM4A4875 ms–1.0°
12 1:28 Bakkakilled by themAK-47516 ms719 ms39.2°
12 1:28 Bakkahit themM4A4469 ms–10.1°
13 1:43 Bakkahit by themP2000453 ms–4.0°
13 1:43 Bakkahit themGlock-18625 ms–11.0°
13 bomb 0:39 bendokilled by themUSP-S312 ms312 ms0.9°
14 1:28 bendohit themAK-47391 ms–4.4°
14 1:27 𐂃𐂃hit themAK-47141 ms–1.8°
14 1:24 𐂃𐂃killed themAK-47312 ms406 ms1.1°
14 1:23 bendokilled themAK-47188 ms188 ms2.8°
14 1:21 Markkilled themAK-47375 ms1375 ms1.1°
14 bomb 0:40 Bakkahit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:37 Bakkahit by themP2000734 ms–0.3°
14 bomb 0:37 Bakkakilled themAK-47781 ms781 ms3.2°
15 1:41 𐂃𐂃hit by themMP91719 ms–1.8°
15 1:40 𐂃𐂃hit themAK-472156 ms–1.5°
15 1:29 𐂃𐂃killed by themMP9312 ms453 ms3.3°
16 1:07 Bakkakilled themAK-47359 ms562 ms2.1°
16 1:00 Markkilled by themAK-47281 ms875 ms3.4°
16 1:00 Markhit themAK-47328 ms–8.7°
17 1:33 bendokilled by themAWP281 ms281 ms0.4°
18 1:17 CO3M1Nkilled by themM4A1-S328 ms719 ms5.1°
18 1:17 CO3M1Nhit themAK-47406 ms–30.4°
19 1:37 CO3M1Nhit by themM4A4625 ms–18.3°
19 1:36 CO3M1Nhit themDesert Eagle1953 ms–3.9°
20 1:24 𐂃𐂃hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 𐂃𐂃hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 𐂃𐂃hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:09 𐂃𐂃hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 0:30 CO3M1Nkilled themAK-47406 ms609 ms1.0°
20 0:24 Markkilled by themM4A1-S297 ms297 ms2.8°
21 1:38 CO3M1Nhit by themM4A4891 ms–24.4°
21 1:38 CO3M1Nkilled themMAC-10906 ms906 ms5.3°
21 1:37 bendokilled by themM4A1-S1172 ms1672 ms9.1°
22 1:34 𐂃𐂃killed by themAK-47703 ms2125 ms4.2°

Shots

You fired 16 of your 41 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 BakkaUSP-S1035fine - pros would have fired it too1/721% / 38%
2 1:02 BakkaMP9883aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first1/1killed them1% / 46%
3 bomb 0:39 𐂃𐂃M4A4723fine - pros would have fired it too2/8killed them27% / 46%
4 1:23 CO3M1NAK-47826fine - pros would have fired it too1/4cut short (a death, a reload)28% / 48%
5 1:38 bendoMP91136fired while moving (166 u/s), too fast to be accurate - stop first0/233% / 53%
5 1:35 bendoMP91010aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/75% / 54%
5 1:34 bendoMP91012fired while moving (104 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload); 2 bullets after pros would have stopped13% / 51%
6 1:29 MarkM4A4469fine - pros would have fired it too3/8killed them58% / 58%
6 1:03 bendoM4A41408fine - pros would have fired it too1/352% / 56%
7 1:12 CO3M1NM4A4946fine - pros would have fired it too1/7killed them32% / 46%
7 1:08 𐂃𐂃M4A4599too soon: your crosshair was still moving onto them, about 3 player widths (89 units) off - pros wait the split second it takes to get on target0/10cut short (a death, a reload)1% / 48%
8 1:22 CO3M1NFive-SeveN233fine - pros would have fired it too2/3killed them59% / 59%
8 1:20 bendoFive-SeveN665fired while moving (192 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)2% / 47%
9 1:26 CO3M1NM4A4959aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/11cut short (a death, a reload); 3 bullets after pros would have stopped24% / 47%
10 1:06 𐂃𐂃Desert Eagle1138fired while moving (102 u/s), too fast to be accurate - stop first0/118% / 38%
10 bomb 0:40 𐂃𐂃Desert Eagle1128fine - pros would have fired it too1/1killed them27% / 39%
10 bomb 0:31 CO3M1NAK-47405fired while moving (112 u/s), too fast to be accurate - stop first2/16killed them3% / 60%
11 1:14 bendoM4A41196fired while moving (142 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 46%
11 1:13 bendoM4A41185fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
12 1:28 BakkaM4A4353fired while moving (115 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)2% / 49%
13 bomb 0:39 bendoGlock-181109aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first0/1cut short (a death, a reload)1% / 36%
14 1:28 bendoAK-47962fine - pros would have fired it too2/238% / 47%
14 1:27 𐂃𐂃AK-471011fine - pros would have fired it too1/338% / 55%
14 1:24 𐂃𐂃AK-471038fine - pros would have fired it too2/5killed them52% / 52%
14 1:23 bendoAK-47932fine - pros would have fired it too1/5killed them46% / 52%
14 1:21 MarkAK-471163fine - pros would have fired it too1/257% / 57%
14 1:20 MarkAK-471164fine - pros would have fired it too1/3killed them46% / 55%
14 bomb 0:37 BakkaAK-471009fine - pros would have fired it too1/1killed them65% / 65%
15 1:42 𐂃𐂃AK-47963fine - pros would have fired it too0/426% / 48%
15 1:41 𐂃𐂃AK-47968fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
15 1:41 𐂃𐂃AK-47967aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 50%
15 1:40 𐂃𐂃AK-47967fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
15 1:39 𐂃𐂃AK-47968fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
15 1:39 𐂃𐂃AK-47968fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
16 1:07 BakkaAK-47863fine - pros would have fired it too3/4killed them60% / 60%
16 1:00 MarkAK-47144fine - pros would have fired it too1/6cut short (a death, a reload)49% / 53%
18 1:17 CO3M1NAK-47487fine - pros would have fired it too1/3cut short (a death, a reload)52% / 54%
19 1:37 CO3M1NDesert Eagle633aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 53%
20 0:30 CO3M1NAK-47711fired while moving (86 u/s), too fast to be accurate - stop first2/5killed them9% / 51%
21 1:38 CO3M1NMAC-10263fine - pros would have fired it too1/10killed them24% / 49%
22 1:34 𐂃𐂃AK-471089fired while moving (101 u/s), too fast to be accurate - stop first0/37% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.