Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 63 | 33% |
| M4A4 | 50 | 22% |
| MP9 | 27 | 11% |
| Desert Eagle | 6 | 33% |
| USP-S | 5 | 20% |
| Five-SeveN | 5 | 60% |
| MAC-10 | 5 | 20% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/109 | 14 1:24 | 4 kills (AK-47 ×4), 1 headshot, in 12.5 s T | 8.0 |
| 5/109 | 10 bomb 0:40 | 3 kills (AK-47 ×2, Deagle), 2 headshots, in 10.3 s CT | 6.1 |
| 39/109 | 6 1:28 | 2 kills (M4A4 ×2), a wallbang, all headshots, in 26.6 s CT | 1.4 |
| 51/109 | 16 1:07 | 1 kill (AK-47) T | 1.0 |
| 70/109 | 3 bomb 0:38 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 72/109 | 20 0:30 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 85/109 | 7 1:12 | 1 kill (M4A4), 1 headshot CT | -0.1 |
| 102/109 | 2 1:02 | 1 kill (MP9) CT | -1.2 |
| 103/109 | 8 1:21 | 1 kill (Five-SeveN), 1 headshot CT | -1.2 |
| 108/109 | 21 1:38 | 1 kill (MAC-10) T | -2.2 |
| 109/109 | 1 1:19 | 1 kill (USP-S), 1 headshot CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:54 | 1v1 before the plant CT · 100 HP · CT Spawn | won - defused it after 1 kill · first fight won, saw each other |
| 10 1:35 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw each other |
| 20 0:37 | 1v4 before the plant T · 47 HP · Ruins | lost - died later, after 1 kill · first fight won, saw each other |
Throws
6 grenades: 4 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:31 | punished | killed by 𐂃𐂃 1.3 s after throwing a molotov at Outside, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 687 units away; a running throw |
| 20 1:10 | punished | hit by 𐂃𐂃 0.6 s after throwing an HE at Main Hall, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 921 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 bomb 0:31 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 1:42 | Outside | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:29 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:16 | trade | BerciK was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:36 | trade | FalcoN ™ was killed 969 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:32 | trade | BerciK was killed 544 units away: you traded in 3,984 ms (pros: 625 ms) |
| 10 1:40 | trade | Vanila was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | trade | Vanila was killed 452 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:22 | trade | FalcoN ™ was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | FalcoN ™ was killed 217 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:24 | trade | FalcoN ™ was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Vanila was killed 275 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:23 | trade | BerciK was killed 542 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:39 | trade | Vanila was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | BerciK was killed 484 units away: you traded in 2,516 ms (pros: 1,641 ms) |
| 22 1:42 | trade | FalcoN ™ was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:34 | hold | held with BerciK, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before BerciK) |
| 22 1:33 | trade | Vanila was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | hit by them | Glock-18 | 516 ms | – | 1.7° | ||
| 1 1:19 | killed them | USP-S | 719 ms | 719 ms | 5.4° | ||
| 1 1:18 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:03 | killed them | MP9 | 453 ms | 1031 ms | 11.4° | ||
| 3 bomb 0:39 | hit by them | AK-47 | 328 ms | – | 1.1° | ||
| 3 bomb 0:39 | killed them | M4A4 | 484 ms | 672 ms | 12.1° | ||
| 4 1:23 | killed by them | AK-47 | 391 ms | 750 ms | 11.6° | ||
| 4 1:23 | hit them | AK-47 | 484 ms | – | 1.5° | ||
| 5 1:35 | hit them | MP9 | 562 ms | – | 2.2° | ||
| 5 1:34 | killed by them | AK-47 | 844 ms | 1953 ms | 0.6° | ||
| 6 1:29 | hit by them | AK-47 | 547 ms | – | 1.7° | ||
| 6 1:28 | killed them | M4A4 | 141 ms | 500 ms | 3.5° | ||
| 6 1:03 | killed them | M4A4 | 297 ms | 1469 ms | 1.6° | ||
| 6 1:02 | hit by them | AK-47 | 188 ms | – | 0.6° | ||
| 7 1:12 | hit by them | AK-47 | 531 ms | – | 3.7° | ||
| 7 1:12 | killed them | M4A4 | 625 ms | 625 ms | 0.9° | ||
| 7 1:08 | killed by them | AK-47 | 391 ms | 1297 ms | 3.6° | ||
| 8 1:22 | killed them | Five-SeveN | 281 ms | 438 ms | 2.9° | ||
| 8 1:20 | killed by them | AK-47 | 578 ms | 875 ms | 0.5° | ||
| 8 1:20 | hit them | Five-SeveN | 641 ms | – | 15.5° | ||
| 9 1:26 | killed by them | Galil AR | 344 ms | 1266 ms | 2.3° | ||
| 10 bomb 0:40 | killed them | Desert Eagle | 312 ms | 312 ms | 1.0° | ||
| 10 bomb 0:30 | killed them | AK-47 | 469 ms | 469 ms | 5.0° | ||
| 10 bomb 0:30 | hit by them | AK-47 | 469 ms | – | 0.3° | ||
| 10 bomb 0:30 | killed them | AK-47 | 891 ms | 891 ms | 9.5° | ||
| 10 bomb 0:17 | killed by them | AK-47 | 188 ms | 188 ms | 2.6° | ||
| 11 1:14 | killed by them | AK-47 | 562 ms | 953 ms | 17.5° | ||
| 11 1:13 | hit them | M4A4 | 875 ms | – | 1.0° | ||
| 12 1:28 | killed by them | AK-47 | 516 ms | 719 ms | 39.2° | ||
| 12 1:28 | hit them | M4A4 | 469 ms | – | 10.1° | ||
| 13 1:43 | hit by them | P2000 | 453 ms | – | 4.0° | ||
| 13 1:43 | hit them | Glock-18 | 625 ms | – | 11.0° | ||
| 13 bomb 0:39 | killed by them | USP-S | 312 ms | 312 ms | 0.9° | ||
| 14 1:28 | hit them | AK-47 | 391 ms | – | 4.4° | ||
| 14 1:27 | hit them | AK-47 | 141 ms | – | 1.8° | ||
| 14 1:24 | killed them | AK-47 | 312 ms | 406 ms | 1.1° | ||
| 14 1:23 | killed them | AK-47 | 188 ms | 188 ms | 2.8° | ||
| 14 1:21 | killed them | AK-47 | 375 ms | 1375 ms | 1.1° | ||
| 14 bomb 0:40 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:37 | hit by them | P2000 | 734 ms | – | 0.3° | ||
| 14 bomb 0:37 | killed them | AK-47 | 781 ms | 781 ms | 3.2° | ||
| 15 1:41 | hit by them | MP9 | 1719 ms | – | 1.8° | ||
| 15 1:40 | hit them | AK-47 | 2156 ms | – | 1.5° | ||
| 15 1:29 | killed by them | MP9 | 312 ms | 453 ms | 3.3° | ||
| 16 1:07 | killed them | AK-47 | 359 ms | 562 ms | 2.1° | ||
| 16 1:00 | killed by them | AK-47 | 281 ms | 875 ms | 3.4° | ||
| 16 1:00 | hit them | AK-47 | 328 ms | – | 8.7° | ||
| 17 1:33 | killed by them | AWP | 281 ms | 281 ms | 0.4° | ||
| 18 1:17 | killed by them | M4A1-S | 328 ms | 719 ms | 5.1° | ||
| 18 1:17 | hit them | AK-47 | 406 ms | – | 30.4° | ||
| 19 1:37 | hit by them | M4A4 | 625 ms | – | 18.3° | ||
| 19 1:36 | hit them | Desert Eagle | 1953 ms | – | 3.9° | ||
| 20 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:09 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:30 | killed them | AK-47 | 406 ms | 609 ms | 1.0° | ||
| 20 0:24 | killed by them | M4A1-S | 297 ms | 297 ms | 2.8° | ||
| 21 1:38 | hit by them | M4A4 | 891 ms | – | 24.4° | ||
| 21 1:38 | killed them | MAC-10 | 906 ms | 906 ms | 5.3° | ||
| 21 1:37 | killed by them | M4A1-S | 1172 ms | 1672 ms | 9.1° | ||
| 22 1:34 | killed by them | AK-47 | 703 ms | 2125 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 1035 | fine - pros would have fired it too | 1/7 | 21% / 38% | ||
| 2 1:02 | MP9 | 883 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 1/1 | killed them | 1% / 46% | |
| 3 bomb 0:39 | M4A4 | 723 | fine - pros would have fired it too | 2/8 | killed them | 27% / 46% | |
| 4 1:23 | AK-47 | 826 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 28% / 48% | |
| 5 1:38 | MP9 | 1136 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/2 | 33% / 53% | ||
| 5 1:35 | MP9 | 1010 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/7 | 5% / 54% | ||
| 5 1:34 | MP9 | 1012 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload); 2 bullets after pros would have stopped | 13% / 51% | |
| 6 1:29 | M4A4 | 469 | fine - pros would have fired it too | 3/8 | killed them | 58% / 58% | |
| 6 1:03 | M4A4 | 1408 | fine - pros would have fired it too | 1/3 | 52% / 56% | ||
| 7 1:12 | M4A4 | 946 | fine - pros would have fired it too | 1/7 | killed them | 32% / 46% | |
| 7 1:08 | M4A4 | 599 | too soon: your crosshair was still moving onto them, about 3 player widths (89 units) off - pros wait the split second it takes to get on target | 0/10 | cut short (a death, a reload) | 1% / 48% | |
| 8 1:22 | Five-SeveN | 233 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 8 1:20 | Five-SeveN | 665 | fired while moving (192 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 2% / 47% | |
| 9 1:26 | M4A4 | 959 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/11 | cut short (a death, a reload); 3 bullets after pros would have stopped | 24% / 47% | |
| 10 1:06 | Desert Eagle | 1138 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | 18% / 38% | ||
| 10 bomb 0:40 | Desert Eagle | 1128 | fine - pros would have fired it too | 1/1 | killed them | 27% / 39% | |
| 10 bomb 0:31 | AK-47 | 405 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/16 | killed them | 3% / 60% | |
| 11 1:14 | M4A4 | 1196 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 46% | |
| 11 1:13 | M4A4 | 1185 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 12 1:28 | M4A4 | 353 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 2% / 49% | |
| 13 bomb 0:39 | Glock-18 | 1109 | aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 36% | |
| 14 1:28 | AK-47 | 962 | fine - pros would have fired it too | 2/2 | 38% / 47% | ||
| 14 1:27 | AK-47 | 1011 | fine - pros would have fired it too | 1/3 | 38% / 55% | ||
| 14 1:24 | AK-47 | 1038 | fine - pros would have fired it too | 2/5 | killed them | 52% / 52% | |
| 14 1:23 | AK-47 | 932 | fine - pros would have fired it too | 1/5 | killed them | 46% / 52% | |
| 14 1:21 | AK-47 | 1163 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 14 1:20 | AK-47 | 1164 | fine - pros would have fired it too | 1/3 | killed them | 46% / 55% | |
| 14 bomb 0:37 | AK-47 | 1009 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 15 1:42 | AK-47 | 963 | fine - pros would have fired it too | 0/4 | 26% / 48% | ||
| 15 1:41 | AK-47 | 968 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 15 1:41 | AK-47 | 967 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 50% | |
| 15 1:40 | AK-47 | 967 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 15 1:39 | AK-47 | 968 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 15 1:39 | AK-47 | 968 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 16 1:07 | AK-47 | 863 | fine - pros would have fired it too | 3/4 | killed them | 60% / 60% | |
| 16 1:00 | AK-47 | 144 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 49% / 53% | |
| 18 1:17 | AK-47 | 487 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 52% / 54% | |
| 19 1:37 | Desert Eagle | 633 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 53% | |
| 20 0:30 | AK-47 | 711 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/5 | killed them | 9% / 51% | |
| 21 1:38 | MAC-10 | 263 | fine - pros would have fired it too | 1/10 | killed them | 24% / 49% | |
| 22 1:34 | AK-47 | 1089 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/3 | 7% / 45% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.