Premier · Tue 10 Nov, 20:36 · 22 rounds, 32 min
Ancient
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 23 | 15 | 5 | +8 | 109 | 52% | 77% | 4-0 | 44 | 5 | 0/4 | 383 ms | 726 ms | 2.2° | 33% | 36% | 20% | 64% | 34 | 2% 1/44 | 1 | 0 | 0 | 56% | 0% 0/18 | 0/2 | 37% 19/51 | 12 | 7 | 50% 9/18 | 0% | 41% pro 56% | ||||
| 21 | 12 | 3 | +9 | 98 | 29% | 73% | 3-3 | 48 | 1 | 3/4 | 406 ms | 648 ms | 2.8° | 31% | 55% | 11% | 57% | 28 | 0% 0/32 | 0 | 0 | 0 | 33% | 0% 0/9 | 0/0 | 46% 17/37 | 14 | 3 | 29% 2/7 | 0% | 32% pro 53% | ||||
| 17 | 17 | 1 | +0 | 78 | 29% | 59% | 3-2 | 0 | 4 | 0/2 | 476 ms | 844 ms | 3.0° | 24% | 56% | 10% | 70% | 22 | 0% 0/39 | 0 | 0 | 0 | 46% | 0% 0/23 | 0/1 | 54% 19/35 | 10 | 9 | 23% 3/13 | 0% | 35% pro 54% | ||||
| 15 | 18 | 5 | -3 | 78 | 53% | 73% | 1-2 | 14 | 0 | 1/2 | 476 ms | 781 ms | 3.3° | 29% | 42% | 16% | 76% | 26 | 0% 0/36 | 0 | 0 | 0 | 82% | 0% 0/11 | 0/1 | 46% 17/37 | 7 | 10 | 22% 2/9 | 0% | 36% pro 54% | ||||
| 13 | 16 | 5 | -3 | 66 | 62% | 68% | 2-2 | 3 | 3 | 0/1 | 453 ms | 531 ms | 1.7° | 26% | 40% | 26% | 81% | 19 | 3% 1/35 | 0 | 0 | 1 | 42% | 0% 0/10 | 0/0 | 48% 16/33 | 6 | 10 | 11% 1/9 | 3% | 32% pro 52% | ||||
| Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | ||||||||||||||||||||||||||||||||
| 19 | 16 | 4 | +3 | 94 | 42% | 77% | 5-3 | 16 | 3 | 1/3 | 359 ms | 672 ms | 1.8° | 44% | 67% | 18% | 69% | 29 | 11% 4/36 | 3 | 0 | 1 | 63% | 10% 2/19 | 0/0 | 35% 13/37 | 9 | 4 | 44% 4/9 | 0% | 40% pro 56% | ||||
| 17 | 17 | 6 | +0 | 77 | 59% | 82% | 0-0 | 2 | 0 | 1/3 | 469 ms | 625 ms | 3.2° | 38% | 16% | 26% | 69% | 29 | 5% 2/40 | 1 | 0 | 1 | 28% | 0% 0/15 | 0/1 | 39% 16/41 | 9 | 7 | 41% 7/17 | 4% | 32% pro 51% | ||||
| 17 | 18 | 2 | -1 | 80 | 35% | 50% | 1-3 | 57 | 4 | 0/2 | 422 ms | 594 ms | 3.5° | 31% | 45% | 19% | 44% | 26 | 0% 0/33 | 0 | 0 | 0 | 33% | 0% 0/19 | 0/1 | 61% 22/36 | 14 | 8 | 33% 3/9 | 0% | 30% pro 53% | ||||
| 17 | 18 | 5 | -1 | 89 | 65% | 82% | 2-1 | 19 | 5 | 1/5 | 383 ms | 594 ms | 1.6° | 33% | 47% | 29% | 67% | 28 | 0% 0/38 | 0 | 0 | 0 | 34% | 8% 1/13 | 0/1 | 57% 20/35 | 10 | 10 | 33% 4/12 | 0% | 31% pro 54% | ||||
| 8 | 20 | 3 | -12 | 52 | 62% | 36% | 1-6 | 22 | 7 | 0/3 | 414 ms | 446 ms | 2.3° | 27% | 25% | 17% | 64% | 20 | 0% 0/32 | 0 | 0 | 0 | 14% | 0% 0/5 | 0/0 | 46% 18/39 | 9 | 9 | 13% 2/15 | 0% | 36% pro 54% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 15 1:31 | 4 kills (AK-47 ×4), 1 through smoke, a wallbang, all headshots, in 53.3 s T | 12.3 | |
| 2 | 14 1:24 | 4 kills (AK-47 ×4), 1 headshot, in 12.5 s T | 8.0 | |
| 3 | 19 1:31 | 2 kills (Deagle ×2), all headshots, in 4.3 s T | 6.8 | |
| 4 | 18 1:13 | 3 kills (AWP ×2, MAC-10), 1 headshot, in 21 s T | 6.2 | |
| 5 | 10 bomb 0:40 | 3 kills (AK-47 ×2, Deagle), 2 headshots, in 10.3 s CT | 6.1 | |
| 6 | 2 1:38 | 3 kills (MP9 ×3), 2 headshots, in 24.3 s CT | 6.0 | |
| 7 | 5 bomb 0:23 | 3 kills (AK-47 ×3), 1 headshot, in 11.2 s T | 5.9 | |
| 8 | 12 1:23 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 1.3 s CT | 5.3 | |
| 9 | 3 1:14 | 3 kills (FAMAS ×3), 1 through smoke, 1 headshot, in 20.3 s CT | 5.3 | |
| 10 | 11 1:18 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 49.1 s T | 5.1 | |
| 11 | 10 1:40 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.7 s T | 4.7 | |
| 12 | 15 1:42 | 3 kills (MP9 ×2, M4A1-S), 2 headshots, in 30.4 s CT | 4.3 |
Every moment (109)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 7 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T | 3.4 | |
| 14 | 7 1:35 | 3 kills (AK-47 ×3), 2 headshots, in 41.5 s T | 3.3 | |
| 15 | 9 1:07 | 2 kills (M4A1-S ×2), 1 headshot, in 1.1 s CT | 3.2 | |
| 16 | 12 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 14.4 s T | 3.1 | |
| 17 | 9 1:40 | 3 kills (Galil ×3), 1 headshot, in 41.5 s T | 3.1 | |
| 18 | 4 1:30 | 2 kills (AK-47 ×2), all headshots, in 6.1 s T | 3.0 | |
| 19 | 12 1:23 | 2 kills (M4A1-S ×2), in 1.8 s CT | 3.0 | |
| 20 | 9 1:43 | 2 kills (Deagle ×2), all headshots, in 51.9 s CT | 2.9 | |
| 21 | 17 1:46 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 36.4 s CT | 2.8 | |
| 22 | 1 1:22 | 2 kills (Glock, USP-S), 1 through smoke, 1 headshot, in 4.9 s T | 2.8 | |
| 23 | 13 1:41 | 3 kills (Glock ×3), 1 headshot, in 25.6 s T | 2.8 | |
| 24 | 3 1:26 | 1 kill (AK-47), 1 through smoke T | 2.6 | |
| 25 | 19 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 11.9 s T | 2.5 | |
| 26 | 1 1:11 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 5.6 s CT | 2.5 | |
| 27 | 6 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 10.6 s CT | 2.5 | |
| 28 | 5 1:36 | 2 kills (AK-47 ×2), in 2.8 s T | 2.5 | |
| 29 | 5 1:29 | 2 kills (MP9, AK-47), in 17.4 s CT | 2.2 | |
| 30 | 10 1:46 | 1 kill (Deagle), 1 while flashed, 1 headshot CT | 2.1 | |
| 31 | 14 1:32 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 32 | 14 1:22 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 33 | 16 1:23 | 3 kills (Five-SeveN ×3), 1 headshot, in 28.2 s CT | 2.1 | |
| 34 | 21 1:33 | 2 kills (AK-47 ×2), all headshots, in 18.3 s CT | 1.9 | |
| 35 | 16 1:00 | 2 kills (AK-47 ×2), in 28.8 s CT | 1.9 | |
| 36 | 16 1:02 | 1 kill (AK-47), a wallbang T | 1.5 | |
| 37 | 3 1:44 | 2 kills (AK-47 ×2), in 27.7 s T | 1.4 | |
| 38 | 21 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 17.2 s CT | 1.4 | |
| 39 | 6 1:28 | 2 kills (M4A4 ×2), a wallbang, all headshots, in 26.6 s CT | 1.4 | |
| 40 | 20 1:00 | 2 kills (M4A1-S ×2), 1 headshot, in 36 s CT | 1.1 | |
| 41 | 22 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 10 s CT | 1.1 | |
| 42 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 43 | 4 1:22 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 44 | 6 1:34 | 1 kill (AK-47) T | 1.0 | |
| 45 | 6 1:26 | 1 kill (AK-47) T | 1.0 | |
| 46 | 8 1:44 | 1 kill (M4A1-S) CT | 1.0 | |
| 47 | 11 1:16 | 1 kill (AK-47) T | 1.0 | |
| 48 | 11 1:13 | 1 kill (AK-47) T | 1.0 | |
| 49 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 50 | 15 1:34 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 51 | 16 1:07 | 1 kill (AK-47) T | 1.0 | |
| 52 | 17 1:33 | 1 kill (AWP) CT | 1.0 | |
| 53 | 17 1:00 | 1 kill (M4A1-S) CT | 1.0 | |
| 54 | 20 1:39 | 1 kill (M4A4) CT | 1.0 | |
| 55 | 22 1:28 | 1 kill (AK-47) CT | 1.0 | |
| 56 | 9 1:04 | 2 kills (AK-47 ×2), in 14.2 s T | 1.0 | |
| 57 | 12 bomb 0:26 | 1 kill (AK-47) T | 0.9 | |
| 58 | 18 1:24 | 1 kill (M4A1-S) CT | 0.9 | |
| 59 | 5 1:26 | 1 kill (MP9), 1 headshot CT | 0.8 | |
| 60 | 11 1:27 | 1 kill (FAMAS) CT | 0.8 | |
| 61 | 14 bomb 0:09 | 1 kill (MAC-10) T | 0.8 | |
| 62 | 20 1:08 | 1 kill (M4A1-S) CT | 0.8 | |
| 63 | 20 0:53 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 64 | 8 1:13 | 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T | 0.8 | |
| 65 | 12 1:28 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 66 | 11 1:17 | 1 kill (M4A1-S) CT | 0.6 | |
| 67 | 22 1:33 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 68 | 11 1:04 | 1 kill (M4A1-S) CT | 0.6 | |
| 69 | 7 1:41 | 2 kills (M4A1-S ×2), in 1.5 s CT | 0.6 | |
| 70 | 3 bomb 0:38 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 71 | 15 1:25 | 1 kill (Galil), 1 headshot T | 0.5 | |
| 72 | 20 0:30 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 73 | 4 1:19 | 1 kill (AK-47) T | 0.4 | |
| 74 | 22 1:31 | 1 kill (MAC-10) T | 0.4 | |
| 75 | 18 1:23 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 38.4 s CT | 0.4 | |
| 76 | 22 1:24 | 1 kill (AK-47) CT | 0.3 | |
| 77 | 17 1:08 | 1 kill (AK-47) T | 0.3 | |
| 78 | 4 1:18 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 79 | 13 bomb 0:23 | 1 kill (Glock), 1 headshot T | 0.1 | |
| 80 | 8 1:20 | 1 kill (AK-47) T | 0.0 | |
| 81 | 16 1:39 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 82 | 6 1:32 | 1 kill (AK-47) T | -0.0 | |
| 83 | 20 0:37 | 1 kill (MP9) CT | -0.0 | |
| 84 | 3 0:54 | 1 kill (AK-47) T | -0.1 | |
| 85 | 7 1:12 | 1 kill (M4A4), 1 headshot CT | -0.1 | |
| 86 | 18 1:17 | 1 kill (M4A1-S), 1 headshot CT | -0.1 | |
| 87 | 2 1:16 | 1 kill (Glock) T | -0.2 | |
| 88 | 19 1:35 | 1 kill (P250), 1 headshot T | -0.2 | |
| 89 | 18 1:23 | 1 kill (AK-47) CT | -0.5 | |
| 90 | 8 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 17.2 s T | -0.5 | |
| 91 | 10 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 58 s T | -0.6 | |
| 92 | 2 1:12 | 1 kill (MP7) CT | -0.6 | |
| 93 | 4 1:21 | 1 kill (M4A1-S), 1 headshot CT | -0.6 | |
| 94 | 6 1:34 | 1 kill (M4A1-S) CT | -0.7 | |
| 95 | 21 1:40 | 1 kill (M4A1-S), 1 headshot CT | -0.8 | |
| 96 | 3 1:16 | 1 kill (MP9) CT | -0.9 | |
| 97 | 13 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | -0.9 | |
| 98 | 13 bomb 0:29 | 1 kill (USP-S), 1 headshot CT | -0.9 | |
| 99 | 16 0:46 | 1 kill (AK-47) T | -1.0 | |
| 100 | 10 1:37 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 101 | 5 bomb 0:35 | 1 kill (USP-S) CT | -1.1 | |
| 102 | 2 1:02 | 1 kill (MP9) CT | -1.2 | |
| 103 | 8 1:21 | 1 kill (Five-SeveN), 1 headshot CT | -1.2 | |
| 104 | 8 1:16 | 1 kill (AK-47) CT | -1.6 | |
| 105 | 19 1:38 | 1 kill (M4A1-S) CT | -1.7 | |
| 106 | 13 bomb 0:40 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 107 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | -2.2 | |
| 108 | 21 1:38 | 1 kill (MAC-10) T | -2.2 | |
| 109 | 1 1:19 | 1 kill (USP-S), 1 headshot CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:11 | 1v3 before the plant T · 85 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 2 1:12 | 1v4 before the plant T · 100 HP · House | lost - died in the first fight · saw each other | |
| 3 0:54 | 1v2 before the plant T · 97 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 0:54 | 1v1 before the plant CT · 100 HP · CT Spawn | won - defused it after 1 kill · first fight won, saw each other | |
| 4 1:19 | 1v4 before the plant CT · 41 HP · Middle | lost - died in the first fight · saw each other | |
| 5 bomb 0:32 | 1v3 after the plant T · 100 HP · Side Hall | won - killed all 3 · first fight won, saw each other | |
| 5 bomb 0:20 | 1v1 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 6 1:28 | 1v3 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 1:07 | 1v2 before the plant CT · 100 HP · House | lost - died in the first fight · saw each other | |
| 8 bomb 0:34 | 1v2 after the plant CT · 100 HP · Main Hall | lost - died in the first fight · saw each other | |
| 9 0:58 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 0:51 | 1v1 before the plant T · 100 HP · Middle | won - killed them · first fight won, saw each other | |
| 10 1:35 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw each other | |
| 10 bomb 0:30 | 1v1 after the plant T · 63 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 11 bomb 0:33 | 1v2 after the plant CT · 74 HP · Side Hall | lost - died later · saw each other | |
| 12 1:21 | 1v2 before the plant T · 100 HP · Outside | lost - saved, they defused it · first fight won, saw them first | |
| 12 bomb 0:26 | 1v1 after the plant CT · 100 HP · Side Entrance | won - defused it | |
| 13 bomb 0:23 | 1v2 after the plant CT · 100 HP · Bombsite B | lost - died in the first fight · they saw them first | |
| 14 bomb 0:37 | 1v3 after the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 15 1:11 | 1v2 before the plant T · 70 HP · Alley | won - killed both · first fight won, saw them first | |
| 15 0:57 | 1v1 before the plant CT · 10 HP · Side Hall | lost - died in the first fight · saw each other | |
| 16 0:54 | 1v2 before the plant T · 100 HP · Side Hall | lost - died later, after 1 kill · first fight won, they saw them first | |
| 16 0:46 | 1v1 before the plant CT · 44 HP · Outside | won - killed them · first fight won, saw each other | |
| 17 1:10 | 1v5 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw them first | |
| 18 1:17 | 1v5 before the plant T · 99 HP · Alley | lost - died later, after 3 kills · neither was looking | |
| 19 1:29 | 1v4 before the plant CT · 100 HP · House | lost - died in the first fight · saw each other | |
| 20 0:37 | 1v4 before the plant T · 47 HP · Ruins | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 1:20 | 1v4 before the plant T · 100 HP · T Side Lower | lost - died in the first fight · they saw them first | |
| 22 1:28 | 1v4 before the plant T · 33 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:01 | misled a peek | barely blinded BerciK 0.7 s (0.1 s white) the enemy was barely blinded, and bendo peeked BerciK 0.5 s after the pop; hit them first | |
| 6 1:42 | hurt the team | no enemy blinded for long; blinded CO3M1N 1.4 s on the move through Ruins - an enemy could see them; blinded themselves 3.9 s on the move through Ruins - safe; blinded Mark 1.6 s holding Ramp - safe | |
| 8 1:44 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 3.6 s (0.9 s white); blinded Mark 3.8 s holding Middle - died 0.6 s after the pop; blinded Bakka 2.2 s holding T Spawn - safe | |
| 9 1:43 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 4.2 s (1.4 s white); blinded Mark 4.6 s on the move through Outside - an enemy could see them; blinded 𐂃𐂃 1.4 s on the move through Outside - safe | |
| 10 1:47 | hurt the team | barely blinded BerciK 2.8 s (0.4 s white); blinded Bakka 3.9 s holding Outside - died 0.2 s after the pop | |
| 21 1:15 | misled a peek | barely blinded FalcoN ™ 1.0 s (0.1 s white) the enemy was barely blinded, and Mark peeked FalcoN ™ 0.2 s after the pop; hit them first | |
| 22 1:45 | misled a peek | barely blinded 𐂃𐂃 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked 𐂃𐂃 1.9 s after the pop; got hit first | |
| 22 1:37 | hurt the team | no enemy blinded for long; blinded themselves 1.8 s on the move through T Side Upper - ran into a fight | |
| 22 1:35 | misled a peek | barely blinded Agnostic 1.0 s (0.1 s white), BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and 𐂃𐂃 peeked Agnostic 0.3 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 1:42 | punished | killed by AnTi 0.6 s after throwing an HE at T Side Lower, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1257 units away, thrown in the open; a jump throw | |
| 6 1:32 | punished | killed by Mark 0.1 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 618 units away, thrown in the open | |
| 9 1:44 | punished | killed by FalcoN ™ 1.7 s after throwing a flash at Main Hall, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 339 units away; a jump throw | |
| 15 1:31 | punished | killed by 𐂃𐂃 1.3 s after throwing a molotov at Outside, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 687 units away; a running throw | |
| 20 1:10 | punished | hit by 𐂃𐂃 0.6 s after throwing an HE at Main Hall, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 921 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 14 bomb 0:11 | Fake defuse let go after 0.19 s · 1 v 3, alone · no kit, 1 s to spare | got killed by BerciK 2.0 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.