Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 48 | 44% |
| AK-47 | 40 | 32% |
| M4A1-S | 27 | 41% |
| Glock-18 | 11 | 36% |
| MAC-10 | 8 | 12% |
| USP-S | 5 | 40% |
| P250 | 4 | 75% |
| Desert Eagle | 2 | 50% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/109 | 2 1:38 | 3 kills (MP9 ×3), 2 headshots, in 24.3 s CT | 6.0 |
| 8/109 | 12 1:23 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 1.3 s CT | 5.3 |
| 23/109 | 13 1:41 | 3 kills (Glock ×3), 1 headshot, in 25.6 s T | 2.8 |
| 29/109 | 5 1:29 | 2 kills (MP9, AK-47), in 17.4 s CT | 2.2 |
| 42/109 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 66/109 | 11 1:17 | 1 kill (M4A1-S) CT | 0.6 |
| 77/109 | 17 1:08 | 1 kill (AK-47) T | 0.3 |
| 88/109 | 19 1:35 | 1 kill (P250), 1 headshot T | -0.2 |
| 94/109 | 6 1:34 | 1 kill (M4A1-S) CT | -0.7 |
| 96/109 | 3 1:16 | 1 kill (MP9) CT | -0.9 |
| 99/109 | 16 0:46 | 1 kill (AK-47) T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 0:54 | 1v2 before the plant T · 100 HP · Side Hall | lost - died later, after 1 kill · first fight won, they saw them first |
| 17 1:10 | 1v5 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
10 flashes: 1 good, 0 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:15 | good | blinded CO3M1N 3.8 s (1.1 s white) |
| 3 1:40 | wasted | no enemy blinded for long |
| 4 1:34 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through T Side Lower - safe |
| 5 1:44 | wasted | barely blinded Mark 0.6 s (0.0 s white) |
| 6 1:47 | wasted | no enemy blinded for long; blinded AnTi 1.2 s on the move through Top Mid - safe; blinded themselves 1.2 s on the move through Top Mid - safe |
| 11 1:45 | wasted | no enemy blinded for long |
| 14 1:45 | wasted | no enemy blinded for long |
| 16 1:45 | wasted | no enemy blinded for long |
| 20 1:45 | wasted | no enemy blinded for long |
| 22 1:45 | wasted | barely blinded CO3M1N 0.6 s (0.1 s white) |
Throws
34 grenades: 33 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 1:22 | exposed | an HE at Ramp - seen by 1 enemy for 0.1 s, the nearest 927 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 bomb 0:23 | trade | AnTi was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:39 | trade | AnTi was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:37 | trade | BerciK was killed 624 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:42 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 bomb 0:39 | trade | Agnostic was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:36 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 bomb 0:29 | hold | held with FalcoN ™, 487 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:29 | trade | FalcoN ™ was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:54 | trade | FalcoN ™ was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:33 | trade | Agnostic was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:16 | hold | held with FalcoN ™, 828 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:16 | trade | FalcoN ™ was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | trade | BerciK was killed 1421 units away: you traded in 1,797 ms (pros: 2,609 ms) |
| 18 1:24 | trade | FalcoN ™ was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:38 | trade | BerciK was killed 224 units away: you traded in 2,812 ms (pros: 969 ms) |
| 19 1:35 | in their way | stood between Agnostic and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 19 1:35 | line of fire | stood in Agnostic's line of fire while they fought, for 1,250 ms (pros: 188 ms at a time) |
| 21 1:37 | trade | Agnostic was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:33 | trade | AnTi was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed them | USP-S | 1172 ms | 1172 ms | 4.4° | ||
| 2 1:39 | killed them | MP9 | 438 ms | 656 ms | 9.4° | ||
| 2 1:38 | hit by them | Glock-18 | 656 ms | – | 0.9° | ||
| 2 1:20 | hit them | MP9 | 438 ms | – | 2.1° | ||
| 2 1:20 | hit them | MP9 | 750 ms | – | 1.7° | ||
| 2 1:15 | killed them | MP9 | 328 ms | 328 ms | 4.3° | ||
| 2 1:14 | killed them | MP9 | 609 ms | 812 ms | 8.7° | ||
| 3 1:17 | killed them | MP9 | 219 ms | 578 ms | 0.8° | ||
| 3 1:17 | hit them | MP9 | 328 ms | – | 2.1° | ||
| 3 1:17 | hit by them | AK-47 | 469 ms | – | 8.8° | ||
| 3 1:16 | killed by them | AK-47 | 688 ms | 1109 ms | 3.5° | ||
| 4 1:30 | killed by them | AK-47 | 422 ms | 531 ms | 1.8° | ||
| 4 1:30 | hit them | M4A4 | 500 ms | – | 0.7° | ||
| 5 1:30 | hit by them | AK-47 | 453 ms | – | 0.7° | ||
| 5 1:30 | killed them | MP9 | 453 ms | 734 ms | 2.0° | ||
| 5 bomb 0:33 | killed them | AK-47 | 109 ms | 516 ms | 1.7° | ||
| 5 bomb 0:32 | hit by them | AK-47 | 328 ms | – | 3.6° | ||
| 5 bomb 0:20 | killed by them | AK-47 | 188 ms | 188 ms | 1.6° | ||
| 6 1:34 | killed them | M4A1-S | 391 ms | 500 ms | 8.0° | ||
| 6 1:34 | killed by them | AK-47 | 422 ms | 719 ms | 4.2° | ||
| 7 1:35 | killed by them | AK-47 | 156 ms | 156 ms | 0.1° | ||
| 8 bomb 0:34 | hit them | P2000 | 281 ms | – | 2.9° | ||
| 8 bomb 0:34 | killed by them | AK-47 | 359 ms | 859 ms | 1.7° | ||
| 9 1:40 | killed by them | Galil AR | 453 ms | 547 ms | 3.7° | ||
| 10 1:40 | killed by them | AK-47 | 375 ms | 969 ms | 3.3° | ||
| 10 1:40 | hit them | Desert Eagle | 422 ms | – | 1.5° | ||
| 11 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:17 | killed them | M4A1-S | 344 ms | 438 ms | 5.4° | ||
| 11 bomb 0:33 | killed by them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 12 1:23 | killed them | M4A1-S | 562 ms | 1078 ms | 1.0° | ||
| 12 1:22 | killed them | M4A1-S | 453 ms | 547 ms | 1.8° | ||
| 12 bomb 0:27 | killed by them | AK-47 | 312 ms | 812 ms | 5.8° | ||
| 12 bomb 0:26 | hit them | M4A4 | 641 ms | – | 24.8° | ||
| 13 1:41 | killed them | Glock-18 | 312 ms | 312 ms | 3.6° | ||
| 13 1:39 | killed them | Glock-18 | 422 ms | 594 ms | 2.7° | ||
| 13 bomb 0:22 | killed them | Glock-18 | 406 ms | 406 ms | 3.4° | ||
| 14 1:32 | killed by them | Desert Eagle | 312 ms | 312 ms | 5.5° | ||
| 15 1:34 | killed by them | M4A1-S | 578 ms | 781 ms | 3.3° | ||
| 16 0:46 | killed them | AK-47 | 609 ms | 719 ms | 48.9° | ||
| 16 0:31 | killed by them | AK-47 | 391 ms | 891 ms | 3.1° | ||
| 17 1:09 | killed them | AK-47 | 625 ms | 922 ms | 3.9° | ||
| 17 1:01 | killed by them | M4A1-S | 344 ms | 938 ms | 1.6° | ||
| 18 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | killed by them | AK-47 | 641 ms | 1047 ms | 3.4° | ||
| 19 1:35 | killed them | P250 | 312 ms | 828 ms | 6.2° | ||
| 20 1:39 | killed by them | M4A4 | 328 ms | 422 ms | 1.1° | ||
| 21 1:21 | hit them | AK-47 | 250 ms | – | 18.8° | ||
| 21 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:20 | killed by them | M4A1-S | 750 ms | 1062 ms | 32.0° | ||
| 22 1:33 | hit them | MAC-10 | 391 ms | – | 3.5° | ||
| 22 1:33 | killed by them | AK-47 | 422 ms | 422 ms | 3.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | USP-S | 1178 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 2 1:39 | MP9 | 582 | fired while moving (190 u/s), too fast to be accurate - stop first | 4/10 | killed them | 11% / 47% | |
| 2 1:20 | MP9 | 1324 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 48% | |
| 2 1:20 | MP9 | 1127 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 2 1:19 | MP9 | 1123 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 2 1:19 | MP9 | 1120 | fine - pros would have fired it too | 0/3 | 59% / 59% | ||
| 2 1:15 | MP9 | 781 | fine - pros would have fired it too | 4/13 | killed them | 58% / 58% | |
| 3 1:17 | MP9 | 384 | fired while moving (135 u/s), too fast to be accurate - stop first | 5/13 | cut short (a death, a reload) | 47% / 57% | |
| 4 1:30 | M4A1-S | 814 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 46% | |
| 5 1:30 | MP9 | 273 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 4/11 | killed them | 17% / 49% | |
| 5 bomb 0:33 | AK-47 | 786 | fired while moving (121 u/s), too fast to be accurate - stop first | 4/10 | killed them | 10% / 49% | |
| 6 1:34 | M4A1-S | 590 | fired while moving (218 u/s), too fast to be accurate - stop first | 2/6 | killed them | 25% / 58% | |
| 8 bomb 0:34 | USP-S | 582 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 55% / 55% | |
| 9 1:40 | MP9 | 121 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 48% | |
| 10 1:40 | Desert Eagle | 818 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 44% / 44% | |
| 11 1:42 | M4A1-S | 1184 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/6 | 13% / 51% | ||
| 11 1:17 | M4A1-S | 618 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/8 | killed them | 1% / 50% | |
| 12 1:23 | M4A1-S | 1262 | fine - pros would have fired it too | 1/3 | 76% / 76% | ||
| 12 1:22 | M4A1-S | 1422 | fine - pros would have fired it too | 2/5 | killed them | 69% / 69% | |
| 12 bomb 0:27 | M4A1-S | 361 | fired while moving (224 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 13% / 52% | |
| 13 1:42 | Glock-18 | 975 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/5 | 1% / 46% | ||
| 13 1:41 | Glock-18 | 681 | fired while moving (238 u/s), too fast to be accurate - stop first | 1/2 | killed them | 51% / 55% | |
| 13 1:39 | Glock-18 | 972 | fine - pros would have fired it too | 2/5 | killed them | 26% / 37% | |
| 13 bomb 0:22 | Glock-18 | 145 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | killed them | 13% / 57% | |
| 14 1:34 | MAC-10 | 715 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/6 | 20% / 49% | ||
| 14 1:32 | MAC-10 | 1126 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 57% | |
| 15 1:34 | AK-47 | 834 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 49% / 49% | |
| 16 0:46 | AK-47 | 148 | fired while moving (120 u/s), too fast to be accurate - stop first | 2/9 | killed them | 10% / 50% | |
| 16 0:31 | AK-47 | 425 | too soon: your crosshair was still moving onto them, about 4 player widths (132 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 48% | |
| 17 1:39 | Glock-18 | 925 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 11% / 45% | ||
| 17 1:09 | AK-47 | 470 | fine - pros would have fired it too | 3/10 | killed them | 41% / 62% | |
| 17 1:01 | AK-47 | 476 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 20% / 47% | |
| 19 1:35 | P250 | 341 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/5 | killed them | 21% / 48% | |
| 20 1:40 | AWP | 1600 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 61% | |
| 21 1:21 | AK-47 | 300 | fired while moving (126 u/s), too fast to be accurate - stop first | 4/9 | cut short (a death, a reload) | 9% / 62% | |
| 22 1:33 | MAC-10 | 347 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 1/2 | cut short (a death, a reload) | 15% / 49% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.