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Ancient, lost 9-13 · Tue 10 Nov, 20:36

Vanila22,532

The match

Aim

422 msTTD594 msTTK3.5°Crosshair↓31%1st bullet45%Spray19%Head44%Counter-strafe

Scoreboard

80ADR50%KAST

Positioning

Shots

22/36Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP94844%
AK-474032%
M4A1-S2741%
Glock-181136%
MAC-10812%
USP-S540%
P250475%
Desert Eagle250%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1092 1:38 3 kills (MP9 ×3), 2 headshots, in 24.3 s CT6.0
8/10912 1:23 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 1.3 s CT5.3
23/10913 1:41 3 kills (Glock ×3), 1 headshot, in 25.6 s T2.8
29/1095 1:29 2 kills (MP9, AK-47), in 17.4 s CT2.2
42/1091 1:14 1 kill (USP-S), 1 headshot CT1.0
66/10911 1:17 1 kill (M4A1-S) CT0.6
77/10917 1:08 1 kill (AK-47) T0.3
88/10919 1:35 1 kill (P250), 1 headshot T-0.2
94/1096 1:34 1 kill (M4A1-S) CT-0.7
96/1093 1:16 1 kill (MP9) CT-0.9
99/10916 0:46 1 kill (AK-47) T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 0:54 1v2 before the plant T · 100 HP · Side Halllost - died later, after 1 kill · first fight won, they saw them first
17 1:10 1v5 before the plant T · 100 HP · Outsidelost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 1 good, 0 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:15 goodblinded CO3M1N 3.8 s (1.1 s white)
3 1:40 wastedno enemy blinded for long
4 1:34 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through T Side Lower - safe
5 1:44 wastedbarely blinded Mark 0.6 s (0.0 s white)
6 1:47 wastedno enemy blinded for long; blinded AnTi 1.2 s on the move through Top Mid - safe; blinded themselves 1.2 s on the move through Top Mid - safe
11 1:45 wastedno enemy blinded for long
14 1:45 wastedno enemy blinded for long
16 1:45 wastedno enemy blinded for long
20 1:45 wastedno enemy blinded for long
22 1:45 wastedbarely blinded CO3M1N 0.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 33 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 1:22 exposedan HE at Ramp - seen by 1 enemy for 0.1 s, the nearest 927 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 bomb 0:23 tradeAnTi was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
7 1:39 tradeAnTi was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
7 1:37 tradeBerciK was killed 624 units away: not traded within 5 s (pros: 625 ms)
13 1:42 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 bomb 0:39 tradeAgnostic was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:36 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 bomb 0:29 holdheld with FalcoN ™, 487 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:29 tradeFalcoN ™ was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
16 0:54 tradeFalcoN ™ was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
17 1:33 tradeAgnostic was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
17 1:16 holdheld with FalcoN ™, 828 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:16 tradeFalcoN ™ was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 tradeBerciK was killed 1421 units away: you traded in 1,797 ms (pros: 2,609 ms)
18 1:24 tradeFalcoN ™ was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
19 1:38 tradeBerciK was killed 224 units away: you traded in 2,812 ms (pros: 969 ms)
19 1:35 in their waystood between Agnostic and an enemy they could see, for 500 ms (pros: 125 ms at a time)
19 1:35 line of firestood in Agnostic's line of fire while they fought, for 1,250 ms (pros: 188 ms at a time)
21 1:37 tradeAgnostic was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
21 1:33 tradeAnTi was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 line of firestood in FalcoN ™'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 Markkilled themUSP-S1172 ms1172 ms4.4°
2 1:39 Markkilled themMP9438 ms656 ms9.4°
2 1:38 Markhit by themGlock-18656 ms–0.9°
2 1:20 bendohit themMP9438 ms–2.1°
2 1:20 CO3M1Nhit themMP9750 ms–1.7°
2 1:15 CO3M1Nkilled themMP9328 ms328 ms4.3°
2 1:14 𐂃𐂃killed themMP9609 ms812 ms8.7°
3 1:17 CO3M1Nkilled themMP9219 ms578 ms0.8°
3 1:17 bendohit themMP9328 ms–2.1°
3 1:17 CO3M1Nhit by themAK-47469 ms–8.8°
3 1:16 bendokilled by themAK-47688 ms1109 ms3.5°
4 1:30 Bakkakilled by themAK-47422 ms531 ms1.8°
4 1:30 Bakkahit themM4A4500 ms–0.7°
5 1:30 Bakkahit by themAK-47453 ms–0.7°
5 1:30 Bakkakilled themMP9453 ms734 ms2.0°
5 bomb 0:33 𐂃𐂃killed themAK-47109 ms516 ms1.7°
5 bomb 0:32 𐂃𐂃hit by themAK-47328 ms–3.6°
5 bomb 0:20 CO3M1Nkilled by themAK-47188 ms188 ms1.6°
6 1:34 Bakkakilled themM4A1-S391 ms500 ms8.0°
6 1:34 𐂃𐂃killed by themAK-47422 ms719 ms4.2°
7 1:35 𐂃𐂃killed by themAK-47156 ms156 ms0.1°
8 bomb 0:34 Bakkahit themP2000281 ms–2.9°
8 bomb 0:34 Bakkakilled by themAK-47359 ms859 ms1.7°
9 1:40 CO3M1Nkilled by themGalil AR453 ms547 ms3.7°
10 1:40 Markkilled by themAK-47375 ms969 ms3.3°
10 1:40 Markhit themDesert Eagle422 ms–1.5°
11 1:42 Bakkahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:40 Bakkahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:17 Bakkakilled themM4A1-S344 ms438 ms5.4°
11 bomb 0:33 𐂃𐂃killed by themAK-47312 ms312 ms0.9°
12 1:23 CO3M1Nkilled themM4A1-S562 ms1078 ms1.0°
12 1:22 Bakkakilled themM4A1-S453 ms547 ms1.8°
12 bomb 0:27 Markkilled by themAK-47312 ms812 ms5.8°
12 bomb 0:26 Markhit themM4A4641 ms–24.8°
13 1:41 Bakkakilled themGlock-18312 ms312 ms3.6°
13 1:39 CO3M1Nkilled themGlock-18422 ms594 ms2.7°
13 bomb 0:22 𐂃𐂃killed themGlock-18406 ms406 ms3.4°
14 1:32 𐂃𐂃killed by themDesert Eagle312 ms312 ms5.5°
15 1:34 CO3M1Nkilled by themM4A1-S578 ms781 ms3.3°
16 0:46 𐂃𐂃killed themAK-47609 ms719 ms48.9°
16 0:31 Markkilled by themAK-47391 ms891 ms3.1°
17 1:09 Markkilled themAK-47625 ms922 ms3.9°
17 1:01 Bakkakilled by themM4A1-S344 ms938 ms1.6°
18 1:24 Bakkahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 𐂃𐂃killed by themAK-47641 ms1047 ms3.4°
19 1:35 CO3M1Nkilled themP250312 ms828 ms6.2°
20 1:39 𐂃𐂃killed by themM4A4328 ms422 ms1.1°
21 1:21 bendohit themAK-47250 ms–18.8°
21 1:21 Bakkahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:20 bendokilled by themM4A1-S750 ms1062 ms32.0°
22 1:33 Bakkahit themMAC-10391 ms–3.5°
22 1:33 Bakkakilled by themAK-47422 ms422 ms3.6°

Shots

You fired 22 of your 36 first shots too soon: 14 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 MarkUSP-S1178fine - pros would have fired it too1/1killed them55% / 55%
2 1:39 MarkMP9582fired while moving (190 u/s), too fast to be accurate - stop first4/10killed them11% / 47%
2 1:20 bendoMP91324fired while moving (129 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 48%
2 1:20 CO3M1NMP91127fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
2 1:19 CO3M1NMP91123fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
2 1:19 CO3M1NMP91120fine - pros would have fired it too0/359% / 59%
2 1:15 CO3M1NMP9781fine - pros would have fired it too4/13killed them58% / 58%
3 1:17 bendoMP9384fired while moving (135 u/s), too fast to be accurate - stop first5/13cut short (a death, a reload)47% / 57%
4 1:30 BakkaM4A1-S814fine - pros would have fired it too1/3cut short (a death, a reload)45% / 46%
5 1:30 BakkaMP9273too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target4/11killed them17% / 49%
5 bomb 0:33 𐂃𐂃AK-47786fired while moving (121 u/s), too fast to be accurate - stop first4/10killed them10% / 49%
6 1:34 BakkaM4A1-S590fired while moving (218 u/s), too fast to be accurate - stop first2/6killed them25% / 58%
8 bomb 0:34 BakkaUSP-S582fine - pros would have fired it too1/4cut short (a death, a reload)55% / 55%
9 1:40 CO3M1NMP9121aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/2cut short (a death, a reload)2% / 48%
10 1:40 MarkDesert Eagle818fine - pros would have fired it too1/2cut short (a death, a reload)44% / 44%
11 1:42 BakkaM4A1-S1184fired while moving (99 u/s), too fast to be accurate - stop first1/613% / 51%
11 1:17 BakkaM4A1-S618fired while moving (91 u/s), too fast to be accurate - stop first2/8killed them1% / 50%
12 1:23 CO3M1NM4A1-S1262fine - pros would have fired it too1/376% / 76%
12 1:22 BakkaM4A1-S1422fine - pros would have fired it too2/5killed them69% / 69%
12 bomb 0:27 MarkM4A1-S361fired while moving (224 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)13% / 52%
13 1:42 CO3M1NGlock-18975fired while moving (207 u/s), too fast to be accurate - stop first0/51% / 46%
13 1:41 BakkaGlock-18681fired while moving (238 u/s), too fast to be accurate - stop first1/2killed them51% / 55%
13 1:39 CO3M1NGlock-18972fine - pros would have fired it too2/5killed them26% / 37%
13 bomb 0:22 𐂃𐂃Glock-18145aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3killed them13% / 57%
14 1:34 𐂃𐂃MAC-10715aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/620% / 49%
14 1:32 bendoMAC-101126fired while moving (237 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 57%
15 1:34 CO3M1NAK-47834fine - pros would have fired it too0/3cut short (a death, a reload)49% / 49%
16 0:46 𐂃𐂃AK-47148fired while moving (120 u/s), too fast to be accurate - stop first2/9killed them10% / 50%
16 0:31 MarkAK-47425too soon: your crosshair was still moving onto them, about 4 player widths (132 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 48%
17 1:39 bendoGlock-18925aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/211% / 45%
17 1:09 MarkAK-47470fine - pros would have fired it too3/10killed them41% / 62%
17 1:01 BakkaAK-47476fired while moving (78 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)20% / 47%
19 1:35 CO3M1NP250341aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/5killed them21% / 48%
20 1:40 𐂃𐂃AWP1600fine - pros would have fired it too0/1cut short (a death, a reload)56% / 61%
21 1:21 bendoAK-47300fired while moving (126 u/s), too fast to be accurate - stop first4/9cut short (a death, a reload)9% / 62%
22 1:33 BakkaMAC-10347too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target1/2cut short (a death, a reload)15% / 49%

Positioning

In none of your 33 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 24 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.