Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 106 | 38% |
| MP9 | 34 | 29% |
| Glock-18 | 15 | 27% |
| Five-SeveN | 13 | 31% |
| M4A1-S | 3 | 33% |
| M4A4 | 3 | 67% |
| USP-S | 2 | 50% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/109 | 11 1:18 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 49.1 s T | 5.1 |
| 12/109 | 15 1:42 | 3 kills (MP9 ×2, M4A1-S), 2 headshots, in 30.4 s CT | 4.3 |
| 14/109 | 7 1:35 | 3 kills (AK-47 ×3), 2 headshots, in 41.5 s T | 3.3 |
| 31/109 | 14 1:32 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 33/109 | 16 1:23 | 3 kills (Five-SeveN ×3), 1 headshot, in 28.2 s CT | 2.1 |
| 41/109 | 22 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 10 s CT | 1.1 |
| 44/109 | 6 1:34 | 1 kill (AK-47) T | 1.0 |
| 54/109 | 20 1:39 | 1 kill (M4A4) CT | 1.0 |
| 84/109 | 3 0:54 | 1 kill (AK-47) T | -0.1 |
| 89/109 | 18 1:23 | 1 kill (AK-47) CT | -0.5 |
| 90/109 | 8 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 17.2 s T | -0.5 |
| 98/109 | 13 bomb 0:29 | 1 kill (USP-S), 1 headshot CT | -0.9 |
| 100/109 | 10 1:37 | 1 kill (AK-47), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:11 | 1v3 before the plant T · 85 HP · Bombsite A | lost - died in the first fight · saw each other |
| 3 0:54 | 1v2 before the plant T · 97 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 13 bomb 0:23 | 1v2 after the plant CT · 100 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 15 0:57 | 1v1 before the plant CT · 10 HP · Side Hall | lost - died in the first fight · saw each other |
Flashes
15 flashes: 0 good, 0 weak, 11 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 2 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | wasted | no enemy blinded for long |
| 5 1:44 | wasted | no enemy blinded for long |
| 6 1:42 | hurt the team | no enemy blinded for long; blinded CO3M1N 1.4 s on the move through Ruins - an enemy could see them; blinded themselves 3.9 s on the move through Ruins - safe; blinded Mark 1.6 s holding Ramp - safe |
| 8 1:47 | wasted | barely blinded AnTi 1.4 s (0.1 s white); blinded themselves 2.5 s on the move through Outside - safe; blinded Bakka 2.0 s holding T Spawn - safe; blinded Mark 4.0 s holding Outside - safe |
| 8 1:44 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 3.6 s (0.9 s white); blinded Mark 3.8 s holding Middle - died 0.6 s after the pop; blinded Bakka 2.2 s holding T Spawn - safe |
| 9 1:47 | wasted | no enemy blinded for long |
| 9 1:44 | wasted | no enemy blinded for long |
| 10 1:47 | hurt the team | barely blinded BerciK 2.8 s (0.4 s white); blinded Bakka 3.9 s holding Outside - died 0.2 s after the pop |
| 11 1:46 | wasted | barely blinded AnTi 0.9 s (0.1 s white) |
| 11 1:40 | wasted | barely blinded BerciK 0.6 s (0.0 s white) |
| 12 1:47 | wasted | barely blinded AnTi 0.8 s (0.1 s white) |
| 12 1:44 | wasted | barely blinded AnTi 0.9 s (0.1 s white) |
| 17 1:31 | wasted | barely blinded Agnostic 0.8 s (0.1 s white) |
| 18 1:42 | wasted | no enemy blinded for long |
| 22 1:35 | misled a peek | barely blinded Agnostic 1.0 s (0.1 s white), BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and 𐂃𐂃 peeked Agnostic 0.3 s after the pop; hit them first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:24 | Alley | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 5 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 4 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:14 | hold | held with bendo, 505 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after bendo) |
| 1 1:14 | trade | bendo was killed 505 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:13 | hold | held with Bakka, 765 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:11 | trade | Bakka was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | hold | held with bendo, 254 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after bendo) |
| 2 1:29 | line of fire | stood in bendo's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:15 | hold | held with CO3M1N, 45 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after CO3M1N) |
| 2 1:15 | trade | CO3M1N was killed 48 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:14 | trade | Bakka was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:54 | trade | Mark was killed 161 units away: you traded in 359 ms (pros: 625 ms) |
| 6 1:41 | trade | CO3M1N was killed 203 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:34 | trade | Bakka was killed 221 units away: you traded in 312 ms (pros: 625 ms) |
| 7 1:12 | trade | CO3M1N was killed 949 units away: you traded in 4,297 ms (pros: 2,031 ms) |
| 8 1:44 | trade | Mark was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:16 | trade | bendo was killed 109 units away: you traded in 656 ms (pros: 969 ms) |
| 8 1:14 | hold | held with Bakka, 263 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Bakka) |
| 9 1:43 | trade | bendo was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:07 | peek together | peeked the same enemy as Mark, 94 ms after them - a double peek |
| 9 1:07 | peek together | peeked the same enemy as Bakka, 16 ms before them - a double peek |
| 10 1:46 | trade | Bakka was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:27 | trade | CO3M1N was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:23 | trade | bendo was killed 249 units away: not traded within 5 s (pros: 969 ms) |
| 13 bomb 0:29 | peek together | peeked the same enemy as bendo, 141 ms before them - a double peek |
| 13 bomb 0:23 | trade | bendo was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | peek together | peeked the same enemy as Mark, 234 ms before them - a double peek |
| 15 1:29 | trade | bendo was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:22 | hold | held with CO3M1N, 241 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before CO3M1N) |
| 17 1:18 | line of fire | stood in bendo's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | hit them | Glock-18 | 250 ms | – | 1.5° | ||
| 1 1:13 | hit by them | P2000 | 672 ms | – | 10.1° | ||
| 1 1:07 | killed by them | USP-S | 266 ms | 1109 ms | 1.2° | ||
| 1 1:06 | hit them | Glock-18 | 78 ms | – | 2.2° | ||
| 2 1:14 | killed by them | MP9 | 609 ms | 812 ms | 8.7° | ||
| 3 0:54 | killed them | AK-47 | 391 ms | 391 ms | 2.3° | ||
| 3 bomb 0:39 | hit them | AK-47 | 328 ms | – | 1.1° | ||
| 3 bomb 0:39 | killed by them | M4A4 | 484 ms | 672 ms | 12.1° | ||
| 5 bomb 0:33 | killed by them | AK-47 | 109 ms | 516 ms | 1.7° | ||
| 5 bomb 0:32 | hit them | AK-47 | 328 ms | – | 3.6° | ||
| 6 1:34 | killed them | AK-47 | 422 ms | 719 ms | 4.2° | ||
| 6 1:31 | killed by them | M4A1-S | 578 ms | 672 ms | 4.9° | ||
| 6 1:31 | hit them | AK-47 | 578 ms | – | 6.6° | ||
| 7 1:35 | killed them | AK-47 | 156 ms | 156 ms | 0.1° | ||
| 7 1:08 | killed them | AK-47 | 391 ms | 1297 ms | 3.6° | ||
| 7 bomb 0:34 | hit by them | MP7 | 328 ms | – | 4.3° | ||
| 7 bomb 0:34 | killed them | AK-47 | 375 ms | 1375 ms | 0.9° | ||
| 8 1:15 | killed them | AK-47 | 406 ms | 406 ms | 2.5° | ||
| 8 1:14 | hit by them | M4A4 | 219 ms | – | 1.3° | ||
| 8 bomb 0:31 | killed them | AK-47 | 328 ms | 734 ms | 1.7° | ||
| 8 bomb 0:30 | hit by them | Five-SeveN | 500 ms | – | 5.3° | ||
| 9 1:07 | hit them | AK-47 | 438 ms | – | 1.0° | ||
| 9 1:07 | killed by them | M4A1-S | 547 ms | 641 ms | 0.9° | ||
| 10 1:38 | killed them | AK-47 | 188 ms | 1984 ms | 2.3° | ||
| 10 1:37 | hit by them | Desert Eagle | 62 ms | – | 0.7° | ||
| 10 bomb 0:40 | killed by them | Desert Eagle | 312 ms | 312 ms | 1.0° | ||
| 11 1:18 | killed them | AK-47 | 562 ms | 672 ms | 2.1° | ||
| 11 1:02 | hit them | AK-47 | 234 ms | – | 0.8° | ||
| 11 bomb 0:33 | killed them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 11 bomb 0:18 | killed them | AK-47 | 578 ms | 1281 ms | 6.9° | ||
| 12 1:21 | killed by them | M4A1-S | 375 ms | 672 ms | 1.1° | ||
| 13 bomb 0:29 | killed them | USP-S | 266 ms | 266 ms | 0.7° | ||
| 13 bomb 0:22 | killed by them | Glock-18 | 406 ms | 406 ms | 3.4° | ||
| 14 1:32 | killed them | Desert Eagle | 312 ms | 312 ms | 5.5° | ||
| 14 1:27 | hit by them | AK-47 | 141 ms | – | 1.8° | ||
| 14 1:24 | killed by them | AK-47 | 312 ms | 406 ms | 1.1° | ||
| 15 1:42 | hit by them | MP7 | 438 ms | – | 2.6° | ||
| 15 1:42 | killed them | MP9 | 516 ms | 859 ms | 8.2° | ||
| 15 1:41 | hit them | MP9 | 1719 ms | – | 1.8° | ||
| 15 1:40 | hit by them | AK-47 | 2156 ms | – | 1.5° | ||
| 15 1:29 | killed them | MP9 | 312 ms | 453 ms | 3.3° | ||
| 15 1:13 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:26 | killed by them | AK-47 | 94 ms | 94 ms | 1.0° | ||
| 16 1:23 | hit by them | AK-47 | 750 ms | – | 5.0° | ||
| 16 1:23 | killed them | Five-SeveN | 1156 ms | 1156 ms | 2.8° | ||
| 16 1:21 | hit by them | AK-47 | 781 ms | – | 5.9° | ||
| 16 1:21 | killed them | Five-SeveN | 781 ms | 1234 ms | 14.2° | ||
| 16 0:54 | killed them | Five-SeveN | 438 ms | 438 ms | 9.3° | ||
| 16 0:46 | killed by them | AK-47 | 609 ms | 719 ms | 48.9° | ||
| 17 1:18 | hit by them | Desert Eagle | 188 ms | – | 3.0° | ||
| 17 1:18 | hit them | M4A4 | 516 ms | – | 14.9° | ||
| 18 1:23 | killed them | AK-47 | 641 ms | 1047 ms | 3.4° | ||
| 18 1:10 | hit them | AK-47 | 188 ms | – | 0.5° | ||
| 18 1:10 | killed by them | AWP | 500 ms | 500 ms | 3.5° | ||
| 19 1:31 | hit them | M4A4 | 297 ms | – | 1.3° | ||
| 19 1:31 | killed by them | Desert Eagle | 391 ms | 391 ms | 2.0° | ||
| 20 1:39 | killed them | M4A4 | 328 ms | 422 ms | 1.1° | ||
| 20 1:24 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:09 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:43 | killed them | AK-47 | 234 ms | 734 ms | 2.2° | ||
| 22 1:34 | killed them | AK-47 | 703 ms | 2125 ms | 4.2° | ||
| 22 1:31 | killed by them | MAC-10 | 359 ms | 594 ms | 12.0° | ||
| 22 1:31 | hit them | AK-47 | 469 ms | – | 1.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | Glock-18 | 686 | fine - pros would have fired it too | 3/6 | 49% / 49% | ||
| 1 1:12 | Glock-18 | 766 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/6 | 24% / 37% | ||
| 1 1:06 | Glock-18 | 809 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 46% / 47% | |
| 2 1:15 | Glock-18 | 744 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 24% / 43% | |
| 3 0:54 | AK-47 | 595 | fine - pros would have fired it too | 1/5 | killed them | 47% / 47% | |
| 3 bomb 0:39 | AK-47 | 739 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 13% / 53% | |
| 5 bomb 0:32 | AK-47 | 769 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 17% / 46% | |
| 6 1:34 | AK-47 | 605 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 4/8 | killed them | 3% / 50% | |
| 6 1:31 | AK-47 | 1044 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 46% | |
| 7 1:35 | AK-47 | 557 | fine - pros would have fired it too | 1/5 | killed them | 44% / 63% | |
| 7 1:08 | AK-47 | 592 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/8 | 48% / 77% | ||
| 7 1:07 | AK-47 | 603 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 7 bomb 0:34 | AK-47 | 791 | fine - pros would have fired it too | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 50% | |
| 7 bomb 0:33 | AK-47 | 769 | fine - pros would have fired it too | 2/5 | killed them | 55% / 55% | |
| 8 1:15 | AK-47 | 1049 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/6 | killed them | 11% / 51% | |
| 8 1:13 | AK-47 | 1016 | fine - pros would have fired it too | 0/6 | 23% / 45% | ||
| 8 bomb 0:31 | AK-47 | 930 | fine - pros would have fired it too | 2/8 | killed them | 66% / 66% | |
| 9 1:07 | AK-47 | 845 | fired while moving (104 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 26% / 69% | |
| 10 1:38 | AK-47 | 805 | fine - pros would have fired it too | 1/6 | 51% / 51% | ||
| 10 1:37 | AK-47 | 766 | fine - pros would have fired it too | 1/4 | killed them | 43% / 49% | |
| 10 1:06 | AK-47 | 1142 | fine - pros would have fired it too | 0/5 | 29% / 51% | ||
| 11 1:19 | AK-47 | 1073 | fine - pros would have fired it too | 2/7 | killed them | 29% / 49% | |
| 11 bomb 0:33 | AK-47 | 1496 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 13 bomb 0:29 | USP-S | 450 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 13 bomb 0:27 | USP-S | 1130 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/3 | 56% / 60% | ||
| 14 1:32 | Desert Eagle | 657 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 14 1:24 | Desert Eagle | 1038 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 42% | |
| 15 1:42 | MP9 | 784 | fine - pros would have fired it too | 4/10 | killed them | 53% / 54% | |
| 15 1:41 | MP9 | 968 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 15 1:41 | MP9 | 967 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 15 1:40 | MP9 | 967 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 15 1:40 | MP9 | 968 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 15 1:40 | MP9 | 968 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 15 1:39 | MP9 | 967 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 15 1:39 | MP9 | 968 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 15 1:38 | MP9 | 968 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 70% / 70% | |
| 15 1:29 | MP9 | 712 | fine - pros would have fired it too | 2/9 | killed them | 41% / 53% | |
| 15 1:11 | M4A1-S | 1208 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 15 bomb 0:26 | M4A1-S | 1027 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 45% | |
| 16 1:32 | Five-SeveN | 1492 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 16 1:23 | Five-SeveN | 1265 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/5 | killed them | 45% / 56% | |
| 16 1:21 | Five-SeveN | 733 | fired while moving (128 u/s), too fast to be accurate - stop first | 2/4 | killed them | 40% / 47% | |
| 16 0:54 | Five-SeveN | 674 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 16 0:46 | Five-SeveN | 153 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 6% / 43% | |
| 17 1:18 | M4A4 | 868 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/5 | 33% / 66% | ||
| 18 1:24 | AK-47 | 823 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/11 | killed them | 19% / 52% | |
| 18 1:10 | AK-47 | 1218 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 56% / 56% | |
| 19 1:31 | M4A4 | 1042 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 60% | |
| 22 1:43 | AK-47 | 682 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/8 | killed them | 27% / 56% | |
| 22 1:34 | AK-47 | 1106 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/6 | 12% / 55% | ||
| 22 1:31 | AK-47 | 667 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 2/4 | cut short (a death, a reload) | 13% / 63% |
Throws
43 grenades: 43 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.