ProPeeksBlogCalloutsDiscordSign in

Ancient, won 13-9 · Tue 10 Nov, 20:36

𐂃𐂃21,084

The match

Aim

383 msTTD726 msTTK2.2°Crosshair↓33%1st bullet36%Spray20%Head64%Counter-strafe

Scoreboard

109ADR77%KAST

Positioning

Shots

19/51Rushed↓9/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710638%
MP93429%
Glock-181527%
Five-SeveN1331%
M4A1-S333%
M4A4367%
USP-S250%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/10911 1:18 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 49.1 s T5.1
12/10915 1:42 3 kills (MP9 ×2, M4A1-S), 2 headshots, in 30.4 s CT4.3
14/1097 1:35 3 kills (AK-47 ×3), 2 headshots, in 41.5 s T3.3
31/10914 1:32 1 kill (Deagle), 1 headshot CT2.1
33/10916 1:23 3 kills (Five-SeveN ×3), 1 headshot, in 28.2 s CT2.1
41/10922 1:42 2 kills (AK-47 ×2), 1 headshot, in 10 s CT1.1
44/1096 1:34 1 kill (AK-47) T1.0
54/10920 1:39 1 kill (M4A4) CT1.0
84/1093 0:54 1 kill (AK-47) T-0.1
89/10918 1:23 1 kill (AK-47) CT-0.5
90/1098 1:15 2 kills (AK-47 ×2), 1 headshot, in 17.2 s T-0.5
98/10913 bomb 0:29 1 kill (USP-S), 1 headshot CT-0.9
100/10910 1:37 1 kill (AK-47), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:11 1v3 before the plant T · 85 HP · Bombsite Alost - died in the first fight · saw each other
3 0:54 1v2 before the plant T · 97 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
13 bomb 0:23 1v2 after the plant CT · 100 HP · Bombsite Blost - died in the first fight · they saw them first
15 0:57 1v1 before the plant CT · 10 HP · Side Halllost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 0 good, 0 weak, 11 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 2 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long
5 1:44 wastedno enemy blinded for long
6 1:42 hurt the teamno enemy blinded for long; blinded CO3M1N 1.4 s on the move through Ruins - an enemy could see them; blinded themselves 3.9 s on the move through Ruins - safe; blinded Mark 1.6 s holding Ramp - safe
8 1:47 wastedbarely blinded AnTi 1.4 s (0.1 s white); blinded themselves 2.5 s on the move through Outside - safe; blinded Bakka 2.0 s holding T Spawn - safe; blinded Mark 4.0 s holding Outside - safe
8 1:44 blinded an enemy, but hurt the team tooblinded FalcoN ™ 3.6 s (0.9 s white); blinded Mark 3.8 s holding Middle - died 0.6 s after the pop; blinded Bakka 2.2 s holding T Spawn - safe
9 1:47 wastedno enemy blinded for long
9 1:44 wastedno enemy blinded for long
10 1:47 hurt the teambarely blinded BerciK 2.8 s (0.4 s white); blinded Bakka 3.9 s holding Outside - died 0.2 s after the pop
11 1:46 wastedbarely blinded AnTi 0.9 s (0.1 s white)
11 1:40 wastedbarely blinded BerciK 0.6 s (0.0 s white)
12 1:47 wastedbarely blinded AnTi 0.8 s (0.1 s white)
12 1:44 wastedbarely blinded AnTi 0.9 s (0.1 s white)
17 1:31 wastedbarely blinded Agnostic 0.8 s (0.1 s white)
18 1:42 wastedno enemy blinded for long
22 1:35 misled a peekbarely blinded Agnostic 1.0 s (0.1 s white), BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and 𐂃𐂃 peeked Agnostic 0.3 s after the pop; hit them first

Positioning

In 1 of your 44 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 18 of your 32 duels (56%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:24 VanilaAlleypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 5 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 4 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:14 holdheld with bendo, 505 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after bendo)
1 1:14 tradebendo was killed 505 units away: not traded within 5 s (pros: 625 ms)
1 1:13 holdheld with Bakka, 765 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:11 tradeBakka was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 holdheld with bendo, 254 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after bendo)
2 1:29 line of firestood in bendo's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:15 holdheld with CO3M1N, 45 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after CO3M1N)
2 1:15 tradeCO3M1N was killed 48 units away: not traded within 5 s (pros: 625 ms)
3 1:14 tradeBakka was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
3 0:54 tradeMark was killed 161 units away: you traded in 359 ms (pros: 625 ms)
6 1:41 tradeCO3M1N was killed 203 units away: not traded within 5 s (pros: 969 ms)
6 1:34 tradeBakka was killed 221 units away: you traded in 312 ms (pros: 625 ms)
7 1:12 tradeCO3M1N was killed 949 units away: you traded in 4,297 ms (pros: 2,031 ms)
8 1:44 tradeMark was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
8 1:16 tradebendo was killed 109 units away: you traded in 656 ms (pros: 969 ms)
8 1:14 holdheld with Bakka, 263 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Bakka)
9 1:43 tradebendo was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
9 1:07 peek togetherpeeked the same enemy as Mark, 94 ms after them - a double peek
9 1:07 peek togetherpeeked the same enemy as Bakka, 16 ms before them - a double peek
10 1:46 tradeBakka was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
11 1:27 tradeCO3M1N was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 tradebendo was killed 249 units away: not traded within 5 s (pros: 969 ms)
13 bomb 0:29 peek togetherpeeked the same enemy as bendo, 141 ms before them - a double peek
13 bomb 0:23 tradebendo was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 peek togetherpeeked the same enemy as Mark, 234 ms before them - a double peek
15 1:29 tradebendo was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
16 1:22 holdheld with CO3M1N, 241 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before CO3M1N)
17 1:18 line of firestood in bendo's line of fire while they fought, for 438 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 BerciKhit themGlock-18250 ms–1.5°
1 1:13 BerciKhit by themP2000672 ms–10.1°
1 1:07 AnTikilled by themUSP-S266 ms1109 ms1.2°
1 1:06 AnTihit themGlock-1878 ms–2.2°
2 1:14 Vanilakilled by themMP9609 ms812 ms8.7°
3 0:54 BerciKkilled themAK-47391 ms391 ms2.3°
3 bomb 0:39 Agnostichit themAK-47328 ms–1.1°
3 bomb 0:39 Agnostickilled by themM4A4484 ms672 ms12.1°
5 bomb 0:33 Vanilakilled by themAK-47109 ms516 ms1.7°
5 bomb 0:32 Vanilahit themAK-47328 ms–3.6°
6 1:34 Vanilakilled themAK-47422 ms719 ms4.2°
6 1:31 AnTikilled by themM4A1-S578 ms672 ms4.9°
6 1:31 AnTihit themAK-47578 ms–6.6°
7 1:35 Vanilakilled themAK-47156 ms156 ms0.1°
7 1:08 Agnostickilled themAK-47391 ms1297 ms3.6°
7 bomb 0:34 FalcoN ™hit by themMP7328 ms–4.3°
7 bomb 0:34 FalcoN ™killed themAK-47375 ms1375 ms0.9°
8 1:15 FalcoN ™killed themAK-47406 ms406 ms2.5°
8 1:14 AnTihit by themM4A4219 ms–1.3°
8 bomb 0:31 BerciKkilled themAK-47328 ms734 ms1.7°
8 bomb 0:30 BerciKhit by themFive-SeveN500 ms–5.3°
9 1:07 BerciKhit themAK-47438 ms–1.0°
9 1:07 BerciKkilled by themM4A1-S547 ms641 ms0.9°
10 1:38 BerciKkilled themAK-47188 ms1984 ms2.3°
10 1:37 BerciKhit by themDesert Eagle62 ms–0.7°
10 bomb 0:40 Agnostickilled by themDesert Eagle312 ms312 ms1.0°
11 1:18 FalcoN ™killed themAK-47562 ms672 ms2.1°
11 1:02 BerciKhit themAK-47234 ms–0.8°
11 bomb 0:33 Vanilakilled themAK-47312 ms312 ms0.9°
11 bomb 0:18 BerciKkilled themAK-47578 ms1281 ms6.9°
12 1:21 AnTikilled by themM4A1-S375 ms672 ms1.1°
13 bomb 0:29 FalcoN ™killed themUSP-S266 ms266 ms0.7°
13 bomb 0:22 Vanilakilled by themGlock-18406 ms406 ms3.4°
14 1:32 Vanilakilled themDesert Eagle312 ms312 ms5.5°
14 1:27 Agnostichit by themAK-47141 ms–1.8°
14 1:24 Agnostickilled by themAK-47312 ms406 ms1.1°
15 1:42 FalcoN ™hit by themMP7438 ms–2.6°
15 1:42 FalcoN ™killed themMP9516 ms859 ms8.2°
15 1:41 Agnostichit themMP91719 ms–1.8°
15 1:40 Agnostichit by themAK-472156 ms–1.5°
15 1:29 Agnostickilled themMP9312 ms453 ms3.3°
15 1:13 AnTikilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:26 BerciKkilled by themAK-4794 ms94 ms1.0°
16 1:23 BerciKhit by themAK-47750 ms–5.0°
16 1:23 BerciKkilled themFive-SeveN1156 ms1156 ms2.8°
16 1:21 AnTihit by themAK-47781 ms–5.9°
16 1:21 AnTikilled themFive-SeveN781 ms1234 ms14.2°
16 0:54 FalcoN ™killed themFive-SeveN438 ms438 ms9.3°
16 0:46 Vanilakilled by themAK-47609 ms719 ms48.9°
17 1:18 BerciKhit by themDesert Eagle188 ms–3.0°
17 1:18 BerciKhit themM4A4516 ms–14.9°
18 1:23 Vanilakilled themAK-47641 ms1047 ms3.4°
18 1:10 AnTihit themAK-47188 ms–0.5°
18 1:10 AnTikilled by themAWP500 ms500 ms3.5°
19 1:31 FalcoN ™hit themM4A4297 ms–1.3°
19 1:31 FalcoN ™killed by themDesert Eagle391 ms391 ms2.0°
20 1:39 Vanilakilled themM4A4328 ms422 ms1.1°
20 1:24 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:09 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:43 FalcoN ™killed themAK-47234 ms734 ms2.2°
22 1:34 Agnostickilled themAK-47703 ms2125 ms4.2°
22 1:31 BerciKkilled by themMAC-10359 ms594 ms12.0°
22 1:31 BerciKhit themAK-47469 ms–1.7°

Shots

You fired 19 of your 51 first shots too soon: 12 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 BerciKGlock-18686fine - pros would have fired it too3/649% / 49%
1 1:12 BerciKGlock-18766fired while moving (217 u/s), too fast to be accurate - stop first0/624% / 37%
1 1:06 AnTiGlock-18809fine - pros would have fired it too1/4cut short (a death, a reload)46% / 47%
2 1:15 VanilaGlock-18744fine - pros would have fired it too0/3cut short (a death, a reload)24% / 43%
3 0:54 BerciKAK-47595fine - pros would have fired it too1/5killed them47% / 47%
3 bomb 0:39 AgnosticAK-47739fired while moving (106 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)13% / 53%
5 bomb 0:32 VanilaAK-47769aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3cut short (a death, a reload)17% / 46%
6 1:34 VanilaAK-47605aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first4/8killed them3% / 50%
6 1:31 AnTiAK-471044fired while moving (166 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 46%
7 1:35 VanilaAK-47557fine - pros would have fired it too1/5killed them44% / 63%
7 1:08 AgnosticAK-47592fired while moving (83 u/s), too fast to be accurate - stop first1/848% / 77%
7 1:07 AgnosticAK-47603fine - pros would have fired it too1/4killed them58% / 58%
7 bomb 0:34 FalcoN ™AK-47791fine - pros would have fired it too2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 50%
7 bomb 0:33 FalcoN ™AK-47769fine - pros would have fired it too2/5killed them55% / 55%
8 1:15 FalcoN ™AK-471049fired while moving (154 u/s), too fast to be accurate - stop first1/6killed them11% / 51%
8 1:13 AnTiAK-471016fine - pros would have fired it too0/623% / 45%
8 bomb 0:31 BerciKAK-47930fine - pros would have fired it too2/8killed them66% / 66%
9 1:07 BerciKAK-47845fired while moving (104 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)26% / 69%
10 1:38 BerciKAK-47805fine - pros would have fired it too1/651% / 51%
10 1:37 BerciKAK-47766fine - pros would have fired it too1/4killed them43% / 49%
10 1:06 AgnosticAK-471142fine - pros would have fired it too0/529% / 51%
11 1:19 FalcoN ™AK-471073fine - pros would have fired it too2/7killed them29% / 49%
11 bomb 0:33 VanilaAK-471496fine - pros would have fired it too1/5killed them58% / 58%
13 bomb 0:29 FalcoN ™USP-S450fine - pros would have fired it too1/1killed them65% / 65%
13 bomb 0:27 BerciKUSP-S1130fired while moving (104 u/s), too fast to be accurate - stop first0/356% / 60%
14 1:32 VanilaDesert Eagle657fine - pros would have fired it too1/1killed them71% / 71%
14 1:24 AgnosticDesert Eagle1038aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)7% / 42%
15 1:42 FalcoN ™MP9784fine - pros would have fired it too4/10killed them53% / 54%
15 1:41 AgnosticMP9968fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
15 1:41 AgnosticMP9967fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
15 1:40 AgnosticMP9967fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
15 1:40 AgnosticMP9968fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
15 1:40 AgnosticMP9968fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
15 1:39 AgnosticMP9967fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
15 1:39 AgnosticMP9968fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
15 1:38 AgnosticMP9968fine - pros would have fired it too0/1cut short (a death, a reload)70% / 70%
15 1:29 AgnosticMP9712fine - pros would have fired it too2/9killed them41% / 53%
15 1:11 AnTiM4A1-S1208fine - pros would have fired it too1/4killed them61% / 61%
15 bomb 0:26 BerciKM4A1-S1027fired while moving (95 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 45%
16 1:32 BerciKFive-SeveN1492fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
16 1:23 BerciKFive-SeveN1265fired while moving (183 u/s), too fast to be accurate - stop first1/5killed them45% / 56%
16 1:21 AnTiFive-SeveN733fired while moving (128 u/s), too fast to be accurate - stop first2/4killed them40% / 47%
16 0:54 FalcoN ™Five-SeveN674fine - pros would have fired it too1/2killed them51% / 51%
16 0:46 VanilaFive-SeveN153fired while moving (209 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)6% / 43%
17 1:18 BerciKM4A4868fired while moving (84 u/s), too fast to be accurate - stop first1/533% / 66%
18 1:24 VanilaAK-47823aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/11killed them19% / 52%
18 1:10 AnTiAK-471218fine - pros would have fired it too2/4cut short (a death, a reload)56% / 56%
19 1:31 FalcoN ™M4A41042fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
22 1:43 FalcoN ™AK-47682aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/8killed them27% / 56%
22 1:34 AgnosticAK-471106aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/612% / 55%
22 1:31 BerciKAK-47667too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target2/4cut short (a death, a reload)13% / 63%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 43 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.