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Ancient, lost 9-13 · Tue 10 Nov, 20:36

BerciK23,718

The match

Aim

383 msTTD594 msTTK1.6°Crosshair↓33%1st bullet47%Spray29%Head67%Counter-strafe

Scoreboard

89ADR82%KAST

Positioning

Shots

20/35Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473030%
MAC-102446%
M4A1-S2352%
FAMAS1547%
USP-S825%
M4A4838%
MP9650%
Desert Eagle667%
Five-SeveN367%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10915 1:31 4 kills (AK-47 ×4), 1 through smoke, a wallbang, all headshots, in 53.3 s T12.3
9/1093 1:14 3 kills (FAMAS ×3), 1 through smoke, 1 headshot, in 20.3 s CT5.3
15/1099 1:07 2 kills (M4A1-S ×2), 1 headshot, in 1.1 s CT3.2
30/10910 1:46 1 kill (Deagle), 1 while flashed, 1 headshot CT2.1
59/1095 1:26 1 kill (MP9), 1 headshot CT0.8
61/10914 bomb 0:09 1 kill (MAC-10) T0.8
68/10911 1:04 1 kill (M4A1-S) CT0.6
74/10922 1:31 1 kill (MAC-10) T0.4
79/10913 bomb 0:23 1 kill (Glock), 1 headshot T0.1
81/10916 1:39 1 kill (AK-47), 1 headshot T0.0
107/1091 1:14 1 kill (USP-S), 1 headshot CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:20 1v1 after the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other
8 bomb 0:34 1v2 after the plant CT · 100 HP · Main Halllost - died in the first fight · saw each other
11 bomb 0:33 1v2 after the plant CT · 74 HP · Side Halllost - died later · saw each other
15 1:11 1v2 before the plant T · 70 HP · Alleywon - killed both · first fight won, saw them first
22 1:28 1v4 before the plant T · 33 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 2 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:30 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Alley - safe
4 1:30 wastedbarely blinded Bakka 0.6 s (0.0 s white); blinded themselves 3.2 s on the move through Bombsite B - safe
11 1:46 wastedno enemy blinded for long; blinded AnTi 1.6 s on the move through Middle - safe
13 1:42 goodblinded CO3M1N 3.1 s (0.6 s white); blinded Agnostic 1.8 s holding Ramp - safe; blinded themselves 3.4 s holding Ruins - safe Vanila peeked CO3M1N 2.4 s after the pop - too early - the enemy had recovered; hit them first
13 1:39 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long; blinded Agnostic 1.2 s on the move through Outside - safe; blinded FalcoN ™ 1.2 s on the move through Outside - safe
16 1:47 wastedno enemy blinded for long
18 1:36 goodblinded CO3M1N 3.1 s (0.5 s white); blinded Agnostic 3.9 s on the move through T Side Lower - safe; blinded Vanila 3.0 s holding Ramp - safe
20 1:27 wastedno enemy blinded for long
22 1:41 weakbarely blinded 𐂃𐂃 1.5 s (0.1 s white); blinded themselves 3.4 s holding Main Hall - safe
22 1:40 weakbarely blinded 𐂃𐂃 1.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 24 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:32 punishedkilled by Mark 0.1 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 618 units away, thrown in the open
7 1:40 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 965 units away
11 bomb 0:24 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 693 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:16 tradeVanila was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
4 1:30 tradeVanila was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:23 tradeAnTi was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:20 tradeVanila was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
7 1:39 tradeAnTi was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:34 tradeVanila was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 holdheld with AnTi, 255 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before AnTi)
11 1:16 tradeAnTi was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:33 tradeVanila was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeFalcoN ™ was killed 779 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:29 holdheld with FalcoN ™, 965 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after FalcoN ™)
13 bomb 0:29 tradeFalcoN ™ was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
17 1:46 tradeAnTi was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
17 1:33 tradeAgnostic was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
17 1:16 holdheld with FalcoN ™, 1026 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:25 holdheld with FalcoN ™, 666 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:24 tradeFalcoN ™ was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeVanila was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
22 1:42 tradeFalcoN ™ was killed 257 units away: not traded within 5 s (pros: 1,641 ms)
22 1:34 holdheld with Agnostic, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic)
22 1:33 tradeVanila was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 tradeAgnostic was killed 304 units away: you traded in 1,438 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 bendokilled themUSP-S281 ms281 ms3.9°
1 1:14 𐂃𐂃hit by themGlock-18250 ms–1.5°
1 1:13 𐂃𐂃hit themP2000672 ms–10.1°
2 1:16 Bakkakilled by themGlock-18344 ms516 ms2.2°
3 1:15 Bakkakilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
3 1:00 bendohit by themAK-47516 ms–5.1°
3 1:00 bendokilled themFAMAS578 ms578 ms0.4°
3 0:55 Markkilled themFAMAS453 ms1078 ms1.1°
3 0:55 Markhit by themAK-47500 ms–1.1°
3 0:54 𐂃𐂃killed by themAK-47391 ms391 ms2.3°
4 1:24 Bakkahit themM4A4250 ms–1.7°
4 1:24 Bakkakilled by themAK-47359 ms359 ms0.8°
5 1:26 Markkilled themMP9797 ms1188 ms6.7°
5 bomb 0:12 CO3M1Nhit themAK-47312 ms–0.8°
5 bomb 0:12 CO3M1Nkilled by themAK-47469 ms672 ms6.3°
6 1:35 Markhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:32 Markkilled by themAK-47406 ms609 ms14.5°
7 1:38 CO3M1Nhit themM4A4516 ms–0.3°
7 1:37 CO3M1Nkilled by themAK-47859 ms859 ms3.5°
8 bomb 0:31 𐂃𐂃killed by themAK-47328 ms734 ms1.7°
8 bomb 0:30 𐂃𐂃hit themFive-SeveN500 ms–5.3°
9 1:07 𐂃𐂃hit by themAK-47438 ms–1.0°
9 1:07 𐂃𐂃killed themM4A1-S547 ms641 ms0.9°
9 1:06 Bakkakilled themM4A1-S328 ms531 ms1.6°
9 0:58 CO3M1Nkilled by themGalil AR938 ms938 ms20.7°
10 1:47 Bakkakilled themDesert Eagle391 ms734 ms5.3°
10 1:46 Bakkahit by themAK-47703 ms–1.3°
10 1:38 𐂃𐂃killed by themAK-47188 ms1984 ms2.3°
10 1:37 𐂃𐂃hit themDesert Eagle62 ms–0.7°
11 1:05 bendokilled themM4A1-S94 ms594 ms1.7°
11 1:02 𐂃𐂃hit by themAK-47234 ms–0.8°
11 bomb 0:18 𐂃𐂃killed by themAK-47578 ms1281 ms6.9°
12 1:26 bendokilled by themAK-47406 ms1094 ms3.3°
12 1:26 bendohit themM4A4469 ms–1.3°
13 bomb 0:23 bendokilled themGlock-18125 ms125 ms0.7°
14 bomb 0:09 CO3M1Nkilled themMAC-10375 ms688 ms0.6°
15 1:31 Markkilled themAK-47750 ms1047 ms8.7°
15 1:31 Markhit by themM4A4891 ms–45.1°
15 1:29 bendokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 0:57 CO3M1Nkilled themAK-47422 ms422 ms3.1°
15 bomb 0:26 𐂃𐂃killed themAK-4794 ms94 ms1.0°
16 1:39 bendokilled themAK-47375 ms375 ms0.4°
16 1:34 Markhit by themP250328 ms–3.4°
16 1:34 Markhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:31 CO3M1Nhit themAK-4778 ms–0.3°
16 1:25 CO3M1Nhit by themDesert Eagle359 ms–1.9°
16 1:24 CO3M1Nhit by themDesert Eagle328 ms–1.2°
16 1:23 𐂃𐂃hit themAK-47750 ms–5.0°
16 1:23 𐂃𐂃killed by themFive-SeveN1156 ms1156 ms2.8°
17 1:18 𐂃𐂃hit themDesert Eagle188 ms–3.0°
17 1:18 𐂃𐂃hit by themM4A4516 ms–14.9°
17 1:10 Markkilled by themAK-47500 ms594 ms1.8°
18 1:23 Bakkahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 Bakkakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:38 CO3M1Nkilled by themM4A1-S594 ms781 ms2.1°
20 1:09 Bakkakilled by themM4A1-S719 ms1609 ms0.5°
20 1:09 Bakkahit themAK-47734 ms–49.4°
21 1:41 CO3M1Nhit themMAC-10500 ms–3.0°
21 1:41 CO3M1Nkilled by themM4A1-S812 ms1312 ms2.5°
22 1:31 𐂃𐂃killed themMAC-10359 ms594 ms12.0°
22 1:31 𐂃𐂃hit by themAK-47469 ms–1.7°
22 1:28 Bakkahit themMAC-1062 ms–1.3°
22 1:24 Markkilled by themAK-47578 ms688 ms2.2°

Shots

You fired 20 of your 35 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 bendoUSP-S189fine - pros would have fired it too2/6killed them64% / 64%
1 1:12 𐂃𐂃USP-S767fine - pros would have fired it too0/335% / 52%
3 1:00 bendoFAMAS993aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/6killed them15% / 61%
3 0:55 MarkFAMAS717fired while moving (113 u/s), too fast to be accurate - stop first4/10killed them8% / 58%
4 1:24 BakkaM4A4645fine - pros would have fired it too1/2cut short (a death, a reload)65% / 65%
5 1:27 MarkMP9868aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 46%
5 1:26 MarkMP9907fine - pros would have fired it too2/4killed them60% / 60%
5 bomb 0:12 CO3M1NAK-471008fine - pros would have fired it too1/5cut short (a death, a reload)54% / 54%
7 1:38 CO3M1NM4A4693aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first2/6cut short (a death, a reload)2% / 63%
8 bomb 0:31 𐂃𐂃Five-SeveN935fired while moving (99 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)2% / 38%
9 1:07 𐂃𐂃M4A1-S844aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7killed them25% / 54%
9 1:06 BakkaM4A1-S724fired while moving (111 u/s), too fast to be accurate - stop first2/7killed them17% / 47%
10 1:47 BakkaDesert Eagle878fired while moving (133 u/s), too fast to be accurate - stop first2/3killed them41% / 57%
10 1:37 𐂃𐂃Desert Eagle765fine - pros would have fired it too1/2cut short (a death, a reload)67% / 67%
12 1:26 bendoM4A1-S1003aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/9cut short (a death, a reload)17% / 58%
13 bomb 0:23 bendoGlock-18325fine - pros would have fired it too1/3killed them44% / 54%
14 bomb 0:09 CO3M1NMAC-101020fine - pros would have fired it too3/8killed them54% / 54%
15 1:31 MarkAK-47689fired while moving (117 u/s), too fast to be accurate - stop first3/9killed them15% / 50%
15 0:57 CO3M1NAK-47162fine - pros would have fired it too1/3killed them40% / 50%
15 bomb 0:26 𐂃𐂃AK-471026fine - pros would have fired it too1/2killed them48% / 51%
16 1:39 bendoAK-471392fine - pros would have fired it too1/2killed them46% / 59%
16 1:34 MarkAK-471390fine - pros would have fired it too1/327% / 46%
16 1:32 𐂃𐂃AK-471521aim far off: your crosshair was about 7.5 player widths (243 units) off their body - get on target first0/21% / 48%
16 1:31 𐂃𐂃AK-471491fired while moving (104 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 66%
16 1:31 CO3M1NAK-471554fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
16 1:29 CO3M1NAK-471518fired while moving (132 u/s), too fast to be accurate - stop first0/18% / 49%
16 1:24 CO3M1NAK-471414fine - pros would have fired it too0/256% / 56%
16 1:23 𐂃𐂃AK-471223aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 48%
16 1:23 𐂃𐂃AK-471177fine - pros would have fired it too0/1cut short (a death, a reload)38% / 51%
17 1:18 𐂃𐂃Desert Eagle871aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/126% / 62%
17 1:12 bendoDesert Eagle1499aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/11% / 33%
21 1:41 CO3M1NMAC-10753fired while moving (240 u/s), too fast to be accurate - stop first4/13cut short (a death, a reload)15% / 46%
22 1:31 𐂃𐂃MAC-10666fired while moving (195 u/s), too fast to be accurate - stop first3/10killed them38% / 48%
22 1:28 BakkaMAC-10811fired while moving (240 u/s), too fast to be accurate - stop first1/345% / 59%
22 1:24 MarkAK-47763aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/4cut short (a death, a reload)10% / 64%

Positioning

In none of your 38 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 29 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 defuses you started with a T alive (0 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.