Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 30 | 30% |
| MAC-10 | 24 | 46% |
| M4A1-S | 23 | 52% |
| FAMAS | 15 | 47% |
| USP-S | 8 | 25% |
| M4A4 | 8 | 38% |
| MP9 | 6 | 50% |
| Desert Eagle | 6 | 67% |
| Five-SeveN | 3 | 67% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/109 | 15 1:31 | 4 kills (AK-47 ×4), 1 through smoke, a wallbang, all headshots, in 53.3 s T | 12.3 |
| 9/109 | 3 1:14 | 3 kills (FAMAS ×3), 1 through smoke, 1 headshot, in 20.3 s CT | 5.3 |
| 15/109 | 9 1:07 | 2 kills (M4A1-S ×2), 1 headshot, in 1.1 s CT | 3.2 |
| 30/109 | 10 1:46 | 1 kill (Deagle), 1 while flashed, 1 headshot CT | 2.1 |
| 59/109 | 5 1:26 | 1 kill (MP9), 1 headshot CT | 0.8 |
| 61/109 | 14 bomb 0:09 | 1 kill (MAC-10) T | 0.8 |
| 68/109 | 11 1:04 | 1 kill (M4A1-S) CT | 0.6 |
| 74/109 | 22 1:31 | 1 kill (MAC-10) T | 0.4 |
| 79/109 | 13 bomb 0:23 | 1 kill (Glock), 1 headshot T | 0.1 |
| 81/109 | 16 1:39 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 107/109 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:20 | 1v1 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 8 bomb 0:34 | 1v2 after the plant CT · 100 HP · Main Hall | lost - died in the first fight · saw each other |
| 11 bomb 0:33 | 1v2 after the plant CT · 74 HP · Side Hall | lost - died later · saw each other |
| 15 1:11 | 1v2 before the plant T · 70 HP · Alley | won - killed both · first fight won, saw them first |
| 22 1:28 | 1v4 before the plant T · 33 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
11 flashes: 2 good, 2 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:30 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Alley - safe |
| 4 1:30 | wasted | barely blinded Bakka 0.6 s (0.0 s white); blinded themselves 3.2 s on the move through Bombsite B - safe |
| 11 1:46 | wasted | no enemy blinded for long; blinded AnTi 1.6 s on the move through Middle - safe |
| 13 1:42 | good | blinded CO3M1N 3.1 s (0.6 s white); blinded Agnostic 1.8 s holding Ramp - safe; blinded themselves 3.4 s holding Ruins - safe Vanila peeked CO3M1N 2.4 s after the pop - too early - the enemy had recovered; hit them first |
| 13 1:39 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long; blinded Agnostic 1.2 s on the move through Outside - safe; blinded FalcoN ™ 1.2 s on the move through Outside - safe |
| 16 1:47 | wasted | no enemy blinded for long |
| 18 1:36 | good | blinded CO3M1N 3.1 s (0.5 s white); blinded Agnostic 3.9 s on the move through T Side Lower - safe; blinded Vanila 3.0 s holding Ramp - safe |
| 20 1:27 | wasted | no enemy blinded for long |
| 22 1:41 | weak | barely blinded 𐂃𐂃 1.5 s (0.1 s white); blinded themselves 3.4 s holding Main Hall - safe |
| 22 1:40 | weak | barely blinded 𐂃𐂃 1.6 s (0.1 s white) |
Throws
27 grenades: 24 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:32 | punished | killed by Mark 0.1 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 618 units away, thrown in the open |
| 7 1:40 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 965 units away |
| 11 bomb 0:24 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 693 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:16 | trade | Vanila was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:30 | trade | Vanila was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:23 | trade | AnTi was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:20 | trade | Vanila was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:39 | trade | AnTi was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:34 | trade | Vanila was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | hold | held with AnTi, 255 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before AnTi) |
| 11 1:16 | trade | AnTi was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:33 | trade | Vanila was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | FalcoN ™ was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:29 | hold | held with FalcoN ™, 965 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after FalcoN ™) |
| 13 bomb 0:29 | trade | FalcoN ™ was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:46 | trade | AnTi was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:33 | trade | Agnostic was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:16 | hold | held with FalcoN ™, 1026 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:25 | hold | held with FalcoN ™, 666 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:24 | trade | FalcoN ™ was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Vanila was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:42 | trade | FalcoN ™ was killed 257 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:34 | hold | held with Agnostic, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic) |
| 22 1:33 | trade | Vanila was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | Agnostic was killed 304 units away: you traded in 1,438 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed them | USP-S | 281 ms | 281 ms | 3.9° | ||
| 1 1:14 | hit by them | Glock-18 | 250 ms | – | 1.5° | ||
| 1 1:13 | hit them | P2000 | 672 ms | – | 10.1° | ||
| 2 1:16 | killed by them | Glock-18 | 344 ms | 516 ms | 2.2° | ||
| 3 1:15 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:00 | hit by them | AK-47 | 516 ms | – | 5.1° | ||
| 3 1:00 | killed them | FAMAS | 578 ms | 578 ms | 0.4° | ||
| 3 0:55 | killed them | FAMAS | 453 ms | 1078 ms | 1.1° | ||
| 3 0:55 | hit by them | AK-47 | 500 ms | – | 1.1° | ||
| 3 0:54 | killed by them | AK-47 | 391 ms | 391 ms | 2.3° | ||
| 4 1:24 | hit them | M4A4 | 250 ms | – | 1.7° | ||
| 4 1:24 | killed by them | AK-47 | 359 ms | 359 ms | 0.8° | ||
| 5 1:26 | killed them | MP9 | 797 ms | 1188 ms | 6.7° | ||
| 5 bomb 0:12 | hit them | AK-47 | 312 ms | – | 0.8° | ||
| 5 bomb 0:12 | killed by them | AK-47 | 469 ms | 672 ms | 6.3° | ||
| 6 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:32 | killed by them | AK-47 | 406 ms | 609 ms | 14.5° | ||
| 7 1:38 | hit them | M4A4 | 516 ms | – | 0.3° | ||
| 7 1:37 | killed by them | AK-47 | 859 ms | 859 ms | 3.5° | ||
| 8 bomb 0:31 | killed by them | AK-47 | 328 ms | 734 ms | 1.7° | ||
| 8 bomb 0:30 | hit them | Five-SeveN | 500 ms | – | 5.3° | ||
| 9 1:07 | hit by them | AK-47 | 438 ms | – | 1.0° | ||
| 9 1:07 | killed them | M4A1-S | 547 ms | 641 ms | 0.9° | ||
| 9 1:06 | killed them | M4A1-S | 328 ms | 531 ms | 1.6° | ||
| 9 0:58 | killed by them | Galil AR | 938 ms | 938 ms | 20.7° | ||
| 10 1:47 | killed them | Desert Eagle | 391 ms | 734 ms | 5.3° | ||
| 10 1:46 | hit by them | AK-47 | 703 ms | – | 1.3° | ||
| 10 1:38 | killed by them | AK-47 | 188 ms | 1984 ms | 2.3° | ||
| 10 1:37 | hit them | Desert Eagle | 62 ms | – | 0.7° | ||
| 11 1:05 | killed them | M4A1-S | 94 ms | 594 ms | 1.7° | ||
| 11 1:02 | hit by them | AK-47 | 234 ms | – | 0.8° | ||
| 11 bomb 0:18 | killed by them | AK-47 | 578 ms | 1281 ms | 6.9° | ||
| 12 1:26 | killed by them | AK-47 | 406 ms | 1094 ms | 3.3° | ||
| 12 1:26 | hit them | M4A4 | 469 ms | – | 1.3° | ||
| 13 bomb 0:23 | killed them | Glock-18 | 125 ms | 125 ms | 0.7° | ||
| 14 bomb 0:09 | killed them | MAC-10 | 375 ms | 688 ms | 0.6° | ||
| 15 1:31 | killed them | AK-47 | 750 ms | 1047 ms | 8.7° | ||
| 15 1:31 | hit by them | M4A4 | 891 ms | – | 45.1° | ||
| 15 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:57 | killed them | AK-47 | 422 ms | 422 ms | 3.1° | ||
| 15 bomb 0:26 | killed them | AK-47 | 94 ms | 94 ms | 1.0° | ||
| 16 1:39 | killed them | AK-47 | 375 ms | 375 ms | 0.4° | ||
| 16 1:34 | hit by them | P250 | 328 ms | – | 3.4° | ||
| 16 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:31 | hit them | AK-47 | 78 ms | – | 0.3° | ||
| 16 1:25 | hit by them | Desert Eagle | 359 ms | – | 1.9° | ||
| 16 1:24 | hit by them | Desert Eagle | 328 ms | – | 1.2° | ||
| 16 1:23 | hit them | AK-47 | 750 ms | – | 5.0° | ||
| 16 1:23 | killed by them | Five-SeveN | 1156 ms | 1156 ms | 2.8° | ||
| 17 1:18 | hit them | Desert Eagle | 188 ms | – | 3.0° | ||
| 17 1:18 | hit by them | M4A4 | 516 ms | – | 14.9° | ||
| 17 1:10 | killed by them | AK-47 | 500 ms | 594 ms | 1.8° | ||
| 18 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:38 | killed by them | M4A1-S | 594 ms | 781 ms | 2.1° | ||
| 20 1:09 | killed by them | M4A1-S | 719 ms | 1609 ms | 0.5° | ||
| 20 1:09 | hit them | AK-47 | 734 ms | – | 49.4° | ||
| 21 1:41 | hit them | MAC-10 | 500 ms | – | 3.0° | ||
| 21 1:41 | killed by them | M4A1-S | 812 ms | 1312 ms | 2.5° | ||
| 22 1:31 | killed them | MAC-10 | 359 ms | 594 ms | 12.0° | ||
| 22 1:31 | hit by them | AK-47 | 469 ms | – | 1.7° | ||
| 22 1:28 | hit them | MAC-10 | 62 ms | – | 1.3° | ||
| 22 1:24 | killed by them | AK-47 | 578 ms | 688 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | USP-S | 189 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 1 1:12 | USP-S | 767 | fine - pros would have fired it too | 0/3 | 35% / 52% | ||
| 3 1:00 | FAMAS | 993 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/6 | killed them | 15% / 61% | |
| 3 0:55 | FAMAS | 717 | fired while moving (113 u/s), too fast to be accurate - stop first | 4/10 | killed them | 8% / 58% | |
| 4 1:24 | M4A4 | 645 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 65% / 65% | |
| 5 1:27 | MP9 | 868 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 46% | |
| 5 1:26 | MP9 | 907 | fine - pros would have fired it too | 2/4 | killed them | 60% / 60% | |
| 5 bomb 0:12 | AK-47 | 1008 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 54% / 54% | |
| 7 1:38 | M4A4 | 693 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 2% / 63% | |
| 8 bomb 0:31 | Five-SeveN | 935 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 2% / 38% | |
| 9 1:07 | M4A1-S | 844 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | killed them | 25% / 54% | |
| 9 1:06 | M4A1-S | 724 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/7 | killed them | 17% / 47% | |
| 10 1:47 | Desert Eagle | 878 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/3 | killed them | 41% / 57% | |
| 10 1:37 | Desert Eagle | 765 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 67% / 67% | |
| 12 1:26 | M4A1-S | 1003 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/9 | cut short (a death, a reload) | 17% / 58% | |
| 13 bomb 0:23 | Glock-18 | 325 | fine - pros would have fired it too | 1/3 | killed them | 44% / 54% | |
| 14 bomb 0:09 | MAC-10 | 1020 | fine - pros would have fired it too | 3/8 | killed them | 54% / 54% | |
| 15 1:31 | AK-47 | 689 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/9 | killed them | 15% / 50% | |
| 15 0:57 | AK-47 | 162 | fine - pros would have fired it too | 1/3 | killed them | 40% / 50% | |
| 15 bomb 0:26 | AK-47 | 1026 | fine - pros would have fired it too | 1/2 | killed them | 48% / 51% | |
| 16 1:39 | AK-47 | 1392 | fine - pros would have fired it too | 1/2 | killed them | 46% / 59% | |
| 16 1:34 | AK-47 | 1390 | fine - pros would have fired it too | 1/3 | 27% / 46% | ||
| 16 1:32 | AK-47 | 1521 | aim far off: your crosshair was about 7.5 player widths (243 units) off their body - get on target first | 0/2 | 1% / 48% | ||
| 16 1:31 | AK-47 | 1491 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 66% | |
| 16 1:31 | AK-47 | 1554 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 16 1:29 | AK-47 | 1518 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | 8% / 49% | ||
| 16 1:24 | AK-47 | 1414 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 16 1:23 | AK-47 | 1223 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 48% | |
| 16 1:23 | AK-47 | 1177 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 51% | |
| 17 1:18 | Desert Eagle | 871 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | 26% / 62% | ||
| 17 1:12 | Desert Eagle | 1499 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/1 | 1% / 33% | ||
| 21 1:41 | MAC-10 | 753 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/13 | cut short (a death, a reload) | 15% / 46% | |
| 22 1:31 | MAC-10 | 666 | fired while moving (195 u/s), too fast to be accurate - stop first | 3/10 | killed them | 38% / 48% | |
| 22 1:28 | MAC-10 | 811 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | 45% / 59% | ||
| 22 1:24 | AK-47 | 763 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 10% / 64% |
Positioning
Fakes
You faked 0 of the 2 defuses you started with a T alive (0 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.