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Ancient, won 13-9 · Tue 10 Nov, 20:36

CO3M1N18,689

The match

Aim

476 msTTD781 msTTK3.3°Crosshair↓29%1st bullet42%Spray16%Head76%Counter-strafe

Scoreboard

78ADR73%KAST

Positioning

Shots

17/37Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4540%
AK-473946%
MP91638%
Galil AR1553%
Desert Eagle1450%
USP-S60%
Glock-1830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1095 bomb 0:23 3 kills (AK-47 ×3), 1 headshot, in 11.2 s T5.9
13/1097 1:39 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T3.4
17/1099 1:40 3 kills (Galil ×3), 1 headshot, in 41.5 s T3.1
32/10914 1:22 1 kill (Deagle), 1 headshot CT2.1
43/1094 1:22 1 kill (AK-47), 1 headshot T1.0
50/10915 1:34 1 kill (M4A1-S), 1 headshot CT1.0
83/10920 0:37 1 kill (MP9) CT-0.0
86/10918 1:17 1 kill (M4A1-S), 1 headshot CT-0.1
95/10921 1:40 1 kill (M4A1-S), 1 headshot CT-0.8
105/10919 1:38 1 kill (M4A1-S) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:32 1v3 after the plant T · 100 HP · Side Hallwon - killed all 3 · first fight won, saw each other
14 bomb 0:37 1v3 after the plant CT · 100 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:42 wastedno enemy blinded for long
9 1:21 wastedno enemy blinded for long
12 1:47 wastedbarely blinded AnTi 0.7 s (0.1 s white)
18 1:38 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Alley - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 19 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:42 punishedkilled by AnTi 0.6 s after throwing an HE at T Side Lower, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1257 units away, thrown in the open; a jump throw

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
14 bomb 0:11 Fake defuse let go after 0.19 s · 1 v 3, alone · no kit, 1 s to spareit got you killed by BerciK 2.0 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 in their waystood between bendo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:15 holdheld with bendo, 526 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before bendo)
2 1:15 holdheld with 𐂃𐂃, 45 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before 𐂃𐂃)
3 1:33 line of firestood in 𐂃𐂃's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:17 in their waystood between bendo and an enemy they could see, for 625 ms (pros: 125 ms at a time)
3 1:17 line of firestood in bendo's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
5 bomb 0:32 trade𐂃𐂃 was killed 502 units away: not traded within 5 s (pros: 2,031 ms)
7 1:41 tradeMark was killed 1532 units away: you traded in 2,062 ms (pros: 625 ms)
7 1:40 tradeBakka was killed 1742 units away: you traded in 578 ms (pros: 625 ms)
8 1:44 tradeMark was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
9 0:51 holdheld with Mark, 136 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms before Mark)
9 0:51 peek togetherpeeked the same enemy as Mark, 656 ms before them - early - you went first, alone
10 1:46 tradeBakka was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:40 trade𐂃𐂃 was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:31 holdheld with bendo, 670 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms before bendo)
13 1:41 tradeBakka was killed 639 units away: not traded within 5 s (pros: 625 ms)
16 1:22 holdheld with 𐂃𐂃, 241 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after 𐂃𐂃)
18 1:10 trade𐂃𐂃 was killed 749 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Agnostickilled by themUSP-S719 ms719 ms5.4°
2 1:20 Vanilahit by themMP9750 ms–1.7°
2 1:15 Vanilakilled by themMP9328 ms328 ms4.3°
3 1:17 Vanilakilled by themMP9219 ms578 ms0.8°
3 1:17 Vanilahit themAK-47469 ms–8.8°
4 1:23 Agnostickilled themAK-47391 ms750 ms11.6°
4 1:23 Agnostichit by themAK-47484 ms–1.5°
5 bomb 0:23 AnTihit by themAK-4762 ms–0.7°
5 bomb 0:23 AnTikilled themAK-47312 ms406 ms1.3°
5 bomb 0:20 Vanilakilled themAK-47188 ms188 ms1.6°
5 bomb 0:12 BerciKhit by themAK-47312 ms–0.8°
5 bomb 0:12 BerciKkilled themAK-47469 ms672 ms6.3°
6 1:41 AnTikilled by themM4A1-S438 ms703 ms2.4°
7 1:40 AnTikilled themAK-472422 ms3062 ms9.2°
7 1:38 BerciKhit by themM4A4516 ms–0.3°
7 1:37 BerciKkilled themAK-47859 ms859 ms3.5°
7 1:12 Agnostichit themAK-47531 ms–3.7°
7 1:12 Agnostickilled by themM4A4625 ms625 ms0.9°
8 1:22 Agnostickilled by themFive-SeveN281 ms438 ms2.9°
9 1:40 Vanilakilled themGalil AR453 ms547 ms3.7°
9 1:26 Agnostickilled themGalil AR344 ms1266 ms2.3°
9 0:58 BerciKkilled themGalil AR938 ms938 ms20.7°
9 0:51 FalcoN ™hit themM4A4250 ms–1.8°
9 0:51 FalcoN ™killed by themDesert Eagle312 ms312 ms4.3°
10 bomb 0:30 Agnostickilled by themAK-47469 ms469 ms5.0°
10 bomb 0:30 Agnostichit themAK-47469 ms–0.3°
11 1:27 AnTikilled by themFAMAS1891 ms2062 ms5.7°
12 1:23 Vanilakilled by themM4A1-S562 ms1078 ms1.0°
13 1:39 Vanilakilled by themGlock-18422 ms594 ms2.7°
14 1:22 FalcoN ™killed themDesert Eagle812 ms1172 ms3.2°
14 bomb 0:09 BerciKkilled by themMAC-10375 ms688 ms0.6°
15 1:34 Vanilakilled themM4A1-S578 ms781 ms3.3°
15 0:57 BerciKkilled by themAK-47422 ms422 ms3.1°
16 1:31 BerciKhit by themAK-4778 ms–0.3°
16 1:25 BerciKhit themDesert Eagle359 ms–1.9°
16 1:24 BerciKhit themDesert Eagle328 ms–1.2°
16 1:05 FalcoN ™hit themDesert Eagle562 ms–5.4°
16 1:05 FalcoN ™hit by themAK-47797 ms–3.5°
16 1:03 FalcoN ™killed by themAK-47328 ms1719 ms1.2°
16 1:03 FalcoN ™hit themDesert Eagle703 ms–3.3°
18 1:17 Agnostickilled themM4A1-S328 ms719 ms5.1°
18 1:17 Agnostichit by themAK-47406 ms–30.4°
18 0:53 AnTihit themM4A4297 ms–0.5°
18 0:52 AnTikilled by themAWP359 ms359 ms1.7°
19 1:38 BerciKkilled themM4A1-S594 ms781 ms2.1°
19 1:37 Agnostichit themM4A4625 ms–18.3°
19 1:36 Agnostichit by themDesert Eagle1953 ms–3.9°
19 1:35 Vanilakilled by themP250312 ms828 ms6.2°
20 0:38 AnTikilled themMP9484 ms1328 ms2.4°
20 0:37 AnTihit by themAK-47531 ms–46.3°
20 0:30 Agnostickilled by themAK-47406 ms609 ms1.0°
21 1:41 BerciKhit by themMAC-10500 ms–3.0°
21 1:41 BerciKkilled themM4A1-S812 ms1312 ms2.5°
21 1:38 Agnostichit themM4A4891 ms–24.4°
21 1:38 Agnostickilled by themMAC-10906 ms906 ms5.3°

Shots

You fired 17 of your 37 first shots too soon: 10 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 AgnosticGlock-18522fired while moving (182 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)46% / 48%
2 1:39 FalcoN ™Desert Eagle955fine - pros would have fired it too0/146% / 47%
3 1:17 VanilaAK-47311aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/3cut short (a death, a reload)19% / 50%
4 1:23 AgnosticAK-47827aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/8killed them19% / 53%
5 bomb 0:23 AnTiAK-471229fine - pros would have fired it too2/6killed them70% / 70%
5 bomb 0:20 VanilaAK-47903fine - pros would have fired it too1/4killed them74% / 74%
5 bomb 0:12 BerciKAK-471020fine - pros would have fired it too3/7killed them42% / 47%
7 1:40 AnTiAK-47759aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/612% / 64%
7 1:39 AnTiAK-47768fine - pros would have fired it too3/6killed them30% / 49%
7 1:38 BerciKAK-47679fine - pros would have fired it too1/7killed them49% / 49%
7 1:12 AgnosticAK-47946fine - pros would have fired it too1/2cut short (a death, a reload)42% / 48%
8 1:21 AgnosticAK-47226fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
9 1:40 VanilaGalil AR135fine - pros would have fired it too2/8killed them68% / 68%
9 1:26 AgnosticGalil AR959fine - pros would have fired it too4/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
9 1:26 AgnosticGalil AR960fine - pros would have fired it too1/6killed them47% / 47%
9 0:58 BerciKGalil AR424fine - pros would have fired it too1/6killed them54% / 54%
9 0:51 FalcoN ™M4A1-S511fired while moving (99 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)20% / 50%
10 bomb 0:31 AgnosticAK-47396fine - pros would have fired it too1/2cut short (a death, a reload)67% / 67%
13 1:42 VanilaUSP-S904fired while moving (162 u/s), too fast to be accurate - stop first0/320% / 50%
13 1:39 VanilaUSP-S972fine - pros would have fired it too0/2cut short (a death, a reload)24% / 39%
14 1:23 FalcoN ™Desert Eagle305fine - pros would have fired it too2/3killed them38% / 57%
14 bomb 0:09 BerciKDesert Eagle1023fine - pros would have fired it too0/1cut short (a death, a reload)39% / 39%
15 1:34 VanilaM4A1-S834fine - pros would have fired it too3/5killed them53% / 53%
16 1:29 BerciKDesert Eagle1517aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/110% / 49%
16 1:25 BerciKDesert Eagle1412fired while moving (83 u/s), too fast to be accurate - stop first1/16% / 56%
16 1:24 BerciKDesert Eagle1414fine - pros would have fired it too1/146% / 46%
16 1:05 FalcoN ™Desert Eagle1373fine - pros would have fired it too1/262% / 62%
16 1:03 FalcoN ™Desert Eagle1327aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/4cut short (a death, a reload)11% / 35%
18 1:17 AgnosticM4A1-S484fired while moving (204 u/s), too fast to be accurate - stop first3/8killed them21% / 53%
18 0:53 AnTiM4A1-S496fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
19 1:38 BerciKM4A1-S774fired while moving (199 u/s), too fast to be accurate - stop first3/8killed them23% / 58%
19 1:37 AgnosticM4A1-S635fired while moving (126 u/s), too fast to be accurate - stop first3/11stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 62%
19 1:35 VanilaUSP-S307aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)22% / 56%
20 0:38 AnTiMP9215aim far off: your crosshair was about a player's width (30 units) off their body - get on target first6/21killed them14% / 53%
20 0:30 AgnosticAK-47712aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/3cut short (a death, a reload)6% / 56%
21 1:41 BerciKM4A1-S753aim far off: your crosshair was about a player's width (39 units) off their body - get on target first3/13killed them11% / 65%
21 1:38 AgnosticM4A1-S275aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/6cut short (a death, a reload)12% / 62%

Positioning

In none of your 36 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 18 of your 22 duels (82%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.