Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 45 | 40% |
| AK-47 | 39 | 46% |
| MP9 | 16 | 38% |
| Galil AR | 15 | 53% |
| Desert Eagle | 14 | 50% |
| USP-S | 6 | 0% |
| Glock-18 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/109 | 5 bomb 0:23 | 3 kills (AK-47 ×3), 1 headshot, in 11.2 s T | 5.9 |
| 13/109 | 7 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T | 3.4 |
| 17/109 | 9 1:40 | 3 kills (Galil ×3), 1 headshot, in 41.5 s T | 3.1 |
| 32/109 | 14 1:22 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 43/109 | 4 1:22 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 50/109 | 15 1:34 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 83/109 | 20 0:37 | 1 kill (MP9) CT | -0.0 |
| 86/109 | 18 1:17 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
| 95/109 | 21 1:40 | 1 kill (M4A1-S), 1 headshot CT | -0.8 |
| 105/109 | 19 1:38 | 1 kill (M4A1-S) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:32 | 1v3 after the plant T · 100 HP · Side Hall | won - killed all 3 · first fight won, saw each other |
| 14 bomb 0:37 | 1v3 after the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
Flashes
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:42 | wasted | no enemy blinded for long |
| 9 1:21 | wasted | no enemy blinded for long |
| 12 1:47 | wasted | barely blinded AnTi 0.7 s (0.1 s white) |
| 18 1:38 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Alley - safe |
Throws
20 grenades: 19 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:42 | punished | killed by AnTi 0.6 s after throwing an HE at T Side Lower, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1257 units away, thrown in the open; a jump throw |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 14 bomb 0:11 | Fake defuse let go after 0.19 s · 1 v 3, alone · no kit, 1 s to spare | it got you killed by BerciK 2.0 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | in their way | stood between bendo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:15 | hold | held with bendo, 526 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before bendo) |
| 2 1:15 | hold | held with 𐂃𐂃, 45 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before 𐂃𐂃) |
| 3 1:33 | line of fire | stood in 𐂃𐂃's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:17 | in their way | stood between bendo and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 3 1:17 | line of fire | stood in bendo's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 5 bomb 0:32 | trade | 𐂃𐂃 was killed 502 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:41 | trade | Mark was killed 1532 units away: you traded in 2,062 ms (pros: 625 ms) |
| 7 1:40 | trade | Bakka was killed 1742 units away: you traded in 578 ms (pros: 625 ms) |
| 8 1:44 | trade | Mark was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:51 | hold | held with Mark, 136 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms before Mark) |
| 9 0:51 | peek together | peeked the same enemy as Mark, 656 ms before them - early - you went first, alone |
| 10 1:46 | trade | Bakka was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:40 | trade | 𐂃𐂃 was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:31 | hold | held with bendo, 670 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms before bendo) |
| 13 1:41 | trade | Bakka was killed 639 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:22 | hold | held with 𐂃𐂃, 241 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after 𐂃𐂃) |
| 18 1:10 | trade | 𐂃𐂃 was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed by them | USP-S | 719 ms | 719 ms | 5.4° | ||
| 2 1:20 | hit by them | MP9 | 750 ms | – | 1.7° | ||
| 2 1:15 | killed by them | MP9 | 328 ms | 328 ms | 4.3° | ||
| 3 1:17 | killed by them | MP9 | 219 ms | 578 ms | 0.8° | ||
| 3 1:17 | hit them | AK-47 | 469 ms | – | 8.8° | ||
| 4 1:23 | killed them | AK-47 | 391 ms | 750 ms | 11.6° | ||
| 4 1:23 | hit by them | AK-47 | 484 ms | – | 1.5° | ||
| 5 bomb 0:23 | hit by them | AK-47 | 62 ms | – | 0.7° | ||
| 5 bomb 0:23 | killed them | AK-47 | 312 ms | 406 ms | 1.3° | ||
| 5 bomb 0:20 | killed them | AK-47 | 188 ms | 188 ms | 1.6° | ||
| 5 bomb 0:12 | hit by them | AK-47 | 312 ms | – | 0.8° | ||
| 5 bomb 0:12 | killed them | AK-47 | 469 ms | 672 ms | 6.3° | ||
| 6 1:41 | killed by them | M4A1-S | 438 ms | 703 ms | 2.4° | ||
| 7 1:40 | killed them | AK-47 | 2422 ms | 3062 ms | 9.2° | ||
| 7 1:38 | hit by them | M4A4 | 516 ms | – | 0.3° | ||
| 7 1:37 | killed them | AK-47 | 859 ms | 859 ms | 3.5° | ||
| 7 1:12 | hit them | AK-47 | 531 ms | – | 3.7° | ||
| 7 1:12 | killed by them | M4A4 | 625 ms | 625 ms | 0.9° | ||
| 8 1:22 | killed by them | Five-SeveN | 281 ms | 438 ms | 2.9° | ||
| 9 1:40 | killed them | Galil AR | 453 ms | 547 ms | 3.7° | ||
| 9 1:26 | killed them | Galil AR | 344 ms | 1266 ms | 2.3° | ||
| 9 0:58 | killed them | Galil AR | 938 ms | 938 ms | 20.7° | ||
| 9 0:51 | hit them | M4A4 | 250 ms | – | 1.8° | ||
| 9 0:51 | killed by them | Desert Eagle | 312 ms | 312 ms | 4.3° | ||
| 10 bomb 0:30 | killed by them | AK-47 | 469 ms | 469 ms | 5.0° | ||
| 10 bomb 0:30 | hit them | AK-47 | 469 ms | – | 0.3° | ||
| 11 1:27 | killed by them | FAMAS | 1891 ms | 2062 ms | 5.7° | ||
| 12 1:23 | killed by them | M4A1-S | 562 ms | 1078 ms | 1.0° | ||
| 13 1:39 | killed by them | Glock-18 | 422 ms | 594 ms | 2.7° | ||
| 14 1:22 | killed them | Desert Eagle | 812 ms | 1172 ms | 3.2° | ||
| 14 bomb 0:09 | killed by them | MAC-10 | 375 ms | 688 ms | 0.6° | ||
| 15 1:34 | killed them | M4A1-S | 578 ms | 781 ms | 3.3° | ||
| 15 0:57 | killed by them | AK-47 | 422 ms | 422 ms | 3.1° | ||
| 16 1:31 | hit by them | AK-47 | 78 ms | – | 0.3° | ||
| 16 1:25 | hit them | Desert Eagle | 359 ms | – | 1.9° | ||
| 16 1:24 | hit them | Desert Eagle | 328 ms | – | 1.2° | ||
| 16 1:05 | hit them | Desert Eagle | 562 ms | – | 5.4° | ||
| 16 1:05 | hit by them | AK-47 | 797 ms | – | 3.5° | ||
| 16 1:03 | killed by them | AK-47 | 328 ms | 1719 ms | 1.2° | ||
| 16 1:03 | hit them | Desert Eagle | 703 ms | – | 3.3° | ||
| 18 1:17 | killed them | M4A1-S | 328 ms | 719 ms | 5.1° | ||
| 18 1:17 | hit by them | AK-47 | 406 ms | – | 30.4° | ||
| 18 0:53 | hit them | M4A4 | 297 ms | – | 0.5° | ||
| 18 0:52 | killed by them | AWP | 359 ms | 359 ms | 1.7° | ||
| 19 1:38 | killed them | M4A1-S | 594 ms | 781 ms | 2.1° | ||
| 19 1:37 | hit them | M4A4 | 625 ms | – | 18.3° | ||
| 19 1:36 | hit by them | Desert Eagle | 1953 ms | – | 3.9° | ||
| 19 1:35 | killed by them | P250 | 312 ms | 828 ms | 6.2° | ||
| 20 0:38 | killed them | MP9 | 484 ms | 1328 ms | 2.4° | ||
| 20 0:37 | hit by them | AK-47 | 531 ms | – | 46.3° | ||
| 20 0:30 | killed by them | AK-47 | 406 ms | 609 ms | 1.0° | ||
| 21 1:41 | hit by them | MAC-10 | 500 ms | – | 3.0° | ||
| 21 1:41 | killed them | M4A1-S | 812 ms | 1312 ms | 2.5° | ||
| 21 1:38 | hit them | M4A4 | 891 ms | – | 24.4° | ||
| 21 1:38 | killed by them | MAC-10 | 906 ms | 906 ms | 5.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Glock-18 | 522 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 46% / 48% | |
| 2 1:39 | Desert Eagle | 955 | fine - pros would have fired it too | 0/1 | 46% / 47% | ||
| 3 1:17 | AK-47 | 311 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 19% / 50% | |
| 4 1:23 | AK-47 | 827 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/8 | killed them | 19% / 53% | |
| 5 bomb 0:23 | AK-47 | 1229 | fine - pros would have fired it too | 2/6 | killed them | 70% / 70% | |
| 5 bomb 0:20 | AK-47 | 903 | fine - pros would have fired it too | 1/4 | killed them | 74% / 74% | |
| 5 bomb 0:12 | AK-47 | 1020 | fine - pros would have fired it too | 3/7 | killed them | 42% / 47% | |
| 7 1:40 | AK-47 | 759 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/6 | 12% / 64% | ||
| 7 1:39 | AK-47 | 768 | fine - pros would have fired it too | 3/6 | killed them | 30% / 49% | |
| 7 1:38 | AK-47 | 679 | fine - pros would have fired it too | 1/7 | killed them | 49% / 49% | |
| 7 1:12 | AK-47 | 946 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 42% / 48% | |
| 8 1:21 | AK-47 | 226 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 9 1:40 | Galil AR | 135 | fine - pros would have fired it too | 2/8 | killed them | 68% / 68% | |
| 9 1:26 | Galil AR | 959 | fine - pros would have fired it too | 4/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 9 1:26 | Galil AR | 960 | fine - pros would have fired it too | 1/6 | killed them | 47% / 47% | |
| 9 0:58 | Galil AR | 424 | fine - pros would have fired it too | 1/6 | killed them | 54% / 54% | |
| 9 0:51 | M4A1-S | 511 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 20% / 50% | |
| 10 bomb 0:31 | AK-47 | 396 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 67% / 67% | |
| 13 1:42 | USP-S | 904 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/3 | 20% / 50% | ||
| 13 1:39 | USP-S | 972 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 24% / 39% | |
| 14 1:23 | Desert Eagle | 305 | fine - pros would have fired it too | 2/3 | killed them | 38% / 57% | |
| 14 bomb 0:09 | Desert Eagle | 1023 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 39% | |
| 15 1:34 | M4A1-S | 834 | fine - pros would have fired it too | 3/5 | killed them | 53% / 53% | |
| 16 1:29 | Desert Eagle | 1517 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 10% / 49% | ||
| 16 1:25 | Desert Eagle | 1412 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/1 | 6% / 56% | ||
| 16 1:24 | Desert Eagle | 1414 | fine - pros would have fired it too | 1/1 | 46% / 46% | ||
| 16 1:05 | Desert Eagle | 1373 | fine - pros would have fired it too | 1/2 | 62% / 62% | ||
| 16 1:03 | Desert Eagle | 1327 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 11% / 35% | |
| 18 1:17 | M4A1-S | 484 | fired while moving (204 u/s), too fast to be accurate - stop first | 3/8 | killed them | 21% / 53% | |
| 18 0:53 | M4A1-S | 496 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 19 1:38 | M4A1-S | 774 | fired while moving (199 u/s), too fast to be accurate - stop first | 3/8 | killed them | 23% / 58% | |
| 19 1:37 | M4A1-S | 635 | fired while moving (126 u/s), too fast to be accurate - stop first | 3/11 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 62% | |
| 19 1:35 | USP-S | 307 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 56% | |
| 20 0:38 | MP9 | 215 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 6/21 | killed them | 14% / 53% | |
| 20 0:30 | AK-47 | 712 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 56% | |
| 21 1:41 | M4A1-S | 753 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 3/13 | killed them | 11% / 65% | |
| 21 1:38 | M4A1-S | 275 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 12% / 62% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.