Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 107 | 49% |
| M4A1-S | 14 | 57% |
| USP-S | 9 | 22% |
| Glock-18 | 2 | 0% |
| Desert Eagle | 1 | 0% |
| P250 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/109 | 17 1:46 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 36.4 s CT | 2.8 |
| 24/109 | 3 1:26 | 1 kill (AK-47), 1 through smoke T | 2.6 |
| 34/109 | 21 1:33 | 2 kills (AK-47 ×2), all headshots, in 18.3 s CT | 1.9 |
| 35/109 | 16 1:00 | 2 kills (AK-47 ×2), in 28.8 s CT | 1.9 |
| 40/109 | 20 1:00 | 2 kills (M4A1-S ×2), 1 headshot, in 36 s CT | 1.1 |
| 47/109 | 11 1:16 | 1 kill (AK-47) T | 1.0 |
| 49/109 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 56/109 | 9 1:04 | 2 kills (AK-47 ×2), in 14.2 s T | 1.0 |
| 57/109 | 12 bomb 0:26 | 1 kill (AK-47) T | 0.9 |
| 58/109 | 18 1:24 | 1 kill (M4A1-S) CT | 0.9 |
| 73/109 | 4 1:19 | 1 kill (AK-47) T | 0.4 |
| 76/109 | 22 1:24 | 1 kill (AK-47) CT | 0.3 |
| 82/109 | 6 1:32 | 1 kill (AK-47) T | -0.0 |
| 91/109 | 10 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 58 s T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:51 | 1v1 before the plant T · 100 HP · Middle | won - killed them · first fight won, saw each other |
| 10 bomb 0:30 | 1v1 after the plant T · 63 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 12 1:21 | 1v2 before the plant T · 100 HP · Outside | lost - saved, they defused it · first fight won, saw them first |
| 16 0:46 | 1v1 before the plant CT · 44 HP · Outside | won - killed them · first fight won, saw each other |
Flashes
4 flashes: 0 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:01 | misled a peek | barely blinded BerciK 0.7 s (0.1 s white) the enemy was barely blinded, and bendo peeked BerciK 0.5 s after the pop; hit them first |
| 3 0:59 | wasted | no enemy blinded for long; blinded 𐂃𐂃 4.4 s on the move through Ramp - safe |
| 20 0:32 | wasted | barely blinded Agnostic 1.0 s (0.1 s white) |
| 21 1:15 | misled a peek | barely blinded FalcoN ™ 1.0 s (0.1 s white) the enemy was barely blinded, and Mark peeked FalcoN ™ 0.2 s after the pop; hit them first |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:41 | trade | CO3M1N was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:31 | trade | 𐂃𐂃 was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:43 | trade | bendo was killed 760 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:07 | trade | 𐂃𐂃 was killed 323 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:06 | trade | Bakka was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:51 | hold | held with CO3M1N, 136 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms after CO3M1N) |
| 9 0:51 | trade | CO3M1N was killed 81 units away: you traded in 1,344 ms (pros: 969 ms) |
| 10 bomb 0:30 | trade | bendo was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:17 | peek together | peeked the same enemy as bendo, 609 ms before them - early - you went first, alone |
| 12 1:23 | trade | CO3M1N was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | trade | CO3M1N was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:40 | in their way | stood between bendo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 bomb 0:40 | in their way | stood between bendo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:24 | trade | 𐂃𐂃 was killed 276 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:23 | trade | bendo was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:39 | trade | bendo was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:07 | trade | Bakka was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:41 | trade | Bakka was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 0:31 | hold | held with CO3M1N, 765 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 0:30 | trade | CO3M1N was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed by them | USP-S | 1172 ms | 1172 ms | 4.4° | ||
| 2 1:39 | killed by them | MP9 | 438 ms | 656 ms | 9.4° | ||
| 2 1:38 | hit them | Glock-18 | 656 ms | – | 0.9° | ||
| 3 1:27 | killed them | AK-47 | 766 ms | 1266 ms | 3.9° | ||
| 3 1:27 | hit by them | MP7 | 781 ms | – | 3.0° | ||
| 3 0:55 | killed by them | FAMAS | 453 ms | 1078 ms | 1.1° | ||
| 3 0:55 | hit them | AK-47 | 500 ms | – | 1.1° | ||
| 4 1:21 | hit them | AK-47 | 734 ms | – | 6.6° | ||
| 4 1:21 | hit by them | M4A4 | 828 ms | – | 5.3° | ||
| 4 1:19 | killed them | AK-47 | 391 ms | 484 ms | 1.6° | ||
| 5 1:26 | killed by them | MP9 | 797 ms | 1188 ms | 6.7° | ||
| 6 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:32 | killed them | AK-47 | 406 ms | 609 ms | 14.5° | ||
| 6 1:29 | hit them | AK-47 | 547 ms | – | 1.7° | ||
| 6 1:28 | killed by them | M4A4 | 141 ms | 500 ms | 3.5° | ||
| 7 1:41 | killed by them | M4A1-S | 328 ms | 516 ms | 4.7° | ||
| 8 1:44 | killed by them | M4A1-S | 375 ms | 781 ms | 0.9° | ||
| 8 1:44 | hit them | AK-47 | 453 ms | – | 2.0° | ||
| 9 1:04 | killed them | AK-47 | 406 ms | 703 ms | 4.6° | ||
| 9 0:50 | killed them | AK-47 | 312 ms | 609 ms | 2.2° | ||
| 10 1:40 | killed them | AK-47 | 375 ms | 969 ms | 3.3° | ||
| 10 1:40 | hit by them | Desert Eagle | 422 ms | – | 1.5° | ||
| 10 bomb 0:17 | killed them | AK-47 | 188 ms | 188 ms | 2.6° | ||
| 11 1:17 | killed them | AK-47 | 406 ms | 703 ms | 3.4° | ||
| 11 1:16 | hit by them | Galil AR | 609 ms | – | 20.8° | ||
| 12 bomb 0:27 | killed them | AK-47 | 312 ms | 812 ms | 5.8° | ||
| 12 bomb 0:26 | hit by them | M4A4 | 641 ms | – | 24.8° | ||
| 13 1:46 | killed them | USP-S | 344 ms | 344 ms | 1.1° | ||
| 13 bomb 0:40 | hit them | P2000 | 1031 ms | – | 1.4° | ||
| 13 bomb 0:40 | killed by them | Glock-18 | 1328 ms | 1641 ms | 14.1° | ||
| 14 1:21 | killed by them | AK-47 | 375 ms | 1375 ms | 1.1° | ||
| 15 1:31 | killed by them | AK-47 | 750 ms | 1047 ms | 8.7° | ||
| 15 1:31 | hit them | M4A4 | 891 ms | – | 45.1° | ||
| 16 1:34 | hit them | P250 | 328 ms | – | 3.4° | ||
| 16 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:00 | killed them | AK-47 | 281 ms | 875 ms | 3.4° | ||
| 16 1:00 | hit by them | AK-47 | 328 ms | – | 8.7° | ||
| 16 0:31 | killed them | AK-47 | 391 ms | 891 ms | 3.1° | ||
| 17 1:47 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:47 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:16 | killed them | AK-47 | 172 ms | 266 ms | 1.8° | ||
| 17 1:10 | killed them | AK-47 | 500 ms | 594 ms | 1.8° | ||
| 17 1:09 | killed by them | AK-47 | 625 ms | 922 ms | 3.9° | ||
| 18 1:24 | killed them | M4A1-S | 500 ms | 891 ms | 2.9° | ||
| 18 1:24 | hit by them | AK-47 | 812 ms | – | 4.9° | ||
| 19 1:29 | killed by them | AK-47 | 484 ms | 594 ms | 3.3° | ||
| 20 1:00 | killed them | M4A1-S | 0 ms | 391 ms | 0.2° | ||
| 20 1:00 | hit by them | AK-47 | 141 ms | – | 0.3° | ||
| 20 0:24 | killed them | M4A1-S | 297 ms | 297 ms | 2.8° | ||
| 21 1:33 | hit by them | AK-47 | 594 ms | – | 1.8° | ||
| 21 1:33 | killed them | AK-47 | 625 ms | 922 ms | 50.9° | ||
| 21 1:14 | killed them | AK-47 | 594 ms | 594 ms | 8.2° | ||
| 22 1:24 | killed them | AK-47 | 578 ms | 688 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:39 | Glock-18 | 591 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 39% / 40% | |
| 3 1:27 | AK-47 | 689 | fired while moving (88 u/s), too fast to be accurate - stop first | 4/12 | killed them | 7% / 50% | |
| 3 0:55 | AK-47 | 733 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 7% / 46% | |
| 4 1:21 | AK-47 | 1077 | fine - pros would have fired it too | 2/9 | 28% / 49% | ||
| 4 1:19 | AK-47 | 1122 | fine - pros would have fired it too | 2/5 | killed them | 28% / 45% | |
| 5 1:26 | AK-47 | 903 | too soon: your crosshair was still moving onto them, about 18.5 player widths (591 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 46% | |
| 6 1:32 | AK-47 | 636 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/7 | killed them | 9% / 59% | |
| 6 1:29 | AK-47 | 453 | fired while moving (192 u/s), too fast to be accurate - stop first | 1/4 | 42% / 77% | ||
| 6 1:28 | AK-47 | 468 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 48% | |
| 7 1:41 | Desert Eagle | 718 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 38% | |
| 8 1:44 | AK-47 | 720 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 38% / 52% | |
| 9 1:04 | AK-47 | 623 | fine - pros would have fired it too | 4/8 | killed them | 52% / 52% | |
| 9 0:50 | AK-47 | 433 | fired while moving (151 u/s), too fast to be accurate - stop first | 3/9 | killed them | 18% / 49% | |
| 10 1:40 | AK-47 | 827 | fine - pros would have fired it too | 4/12 | killed them | 37% / 61% | |
| 10 bomb 0:17 | AK-47 | 434 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 11 1:17 | AK-47 | 725 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/8 | killed them | 28% / 68% | |
| 11 bomb 0:19 | AK-47 | 319 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 12 bomb 0:27 | AK-47 | 361 | fine - pros would have fired it too | 4/9 | killed them | 74% / 74% | |
| 13 1:46 | USP-S | 1493 | fine - pros would have fired it too | 1/1 | killed them | 28% / 36% | |
| 13 1:35 | USP-S | 347 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 58% | |
| 13 bomb 0:40 | USP-S | 349 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 30% / 50% | |
| 14 1:29 | USP-S | 1199 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 14 1:21 | USP-S | 1163 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 14 1:20 | USP-S | 1164 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 42% | |
| 15 1:31 | M4A1-S | 680 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 27% / 48% | |
| 16 1:34 | P250 | 1390 | fine - pros would have fired it too | 1/2 | 48% / 48% | ||
| 16 1:00 | AK-47 | 150 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/10 | killed them | 35% / 58% | |
| 16 0:31 | AK-47 | 439 | fine - pros would have fired it too | 4/10 | killed them | 64% / 64% | |
| 17 1:16 | AK-47 | 219 | fine - pros would have fired it too | 2/4 | killed them | 66% / 66% | |
| 17 1:10 | AK-47 | 940 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/7 | killed them | 10% / 50% | |
| 18 1:25 | M4A1-S | 655 | fired while moving (98 u/s), too fast to be accurate - stop first | 4/9 | killed them | 12% / 47% | |
| 19 1:29 | AK-47 | 418 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 47% | |
| 20 1:00 | M4A1-S | 1699 | fine - pros would have fired it too | 3/6 | killed them | 59% / 59% | |
| 20 0:24 | M4A1-S | 592 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 59% | |
| 21 1:33 | AK-47 | 763 | fired while moving (173 u/s), too fast to be accurate - stop first | 3/8 | killed them | 0% / 48% | |
| 21 1:15 | AK-47 | 141 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/8 | killed them | 45% / 61% | |
| 22 1:24 | AK-47 | 763 | fine - pros would have fired it too | 2/4 | killed them | 27% / 47% |
Throws
24 grenades: 24 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.