ProPeeksBlogCalloutsDiscordSign in

Ancient, won 13-9 · Tue 10 Nov, 20:36

Mark21,537

The match

Aim

406 msTTD648 msTTK2.8°Crosshair↓31%1st bullet55%Spray11%Head57%Counter-strafe

Scoreboard

98ADR73%KAST

Positioning

Shots

17/37Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710749%
M4A1-S1457%
USP-S922%
Glock-1820%
Desert Eagle10%
P2501100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/10917 1:46 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 36.4 s CT2.8
24/1093 1:26 1 kill (AK-47), 1 through smoke T2.6
34/10921 1:33 2 kills (AK-47 ×2), all headshots, in 18.3 s CT1.9
35/10916 1:00 2 kills (AK-47 ×2), in 28.8 s CT1.9
40/10920 1:00 2 kills (M4A1-S ×2), 1 headshot, in 36 s CT1.1
47/10911 1:16 1 kill (AK-47) T1.0
49/10913 1:46 1 kill (USP-S), 1 headshot CT1.0
56/1099 1:04 2 kills (AK-47 ×2), in 14.2 s T1.0
57/10912 bomb 0:26 1 kill (AK-47) T0.9
58/10918 1:24 1 kill (M4A1-S) CT0.9
73/1094 1:19 1 kill (AK-47) T0.4
76/10922 1:24 1 kill (AK-47) CT0.3
82/1096 1:32 1 kill (AK-47) T-0.0
91/10910 1:40 2 kills (AK-47 ×2), 1 headshot, in 58 s T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:51 1v1 before the plant T · 100 HP · Middlewon - killed them · first fight won, saw each other
10 bomb 0:30 1v1 after the plant T · 63 HP · Bombsite Awon - killed them · first fight won, saw each other
12 1:21 1v2 before the plant T · 100 HP · Outsidelost - saved, they defused it · first fight won, saw them first
16 0:46 1v1 before the plant CT · 44 HP · Outsidewon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:01 misled a peekbarely blinded BerciK 0.7 s (0.1 s white) the enemy was barely blinded, and bendo peeked BerciK 0.5 s after the pop; hit them first
3 0:59 wastedno enemy blinded for long; blinded 𐂃𐂃 4.4 s on the move through Ramp - safe
20 0:32 wastedbarely blinded Agnostic 1.0 s (0.1 s white)
21 1:15 misled a peekbarely blinded FalcoN ™ 1.0 s (0.1 s white) the enemy was barely blinded, and Mark peeked FalcoN ™ 0.2 s after the pop; hit them first

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:41 tradeCO3M1N was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
6 1:31 trade𐂃𐂃 was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
9 1:43 tradebendo was killed 760 units away: not traded within 5 s (pros: 625 ms)
9 1:07 trade𐂃𐂃 was killed 323 units away: not traded within 5 s (pros: 625 ms)
9 1:06 tradeBakka was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
9 0:51 holdheld with CO3M1N, 136 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms after CO3M1N)
9 0:51 tradeCO3M1N was killed 81 units away: you traded in 1,344 ms (pros: 969 ms)
10 bomb 0:30 tradebendo was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
11 1:17 peek togetherpeeked the same enemy as bendo, 609 ms before them - early - you went first, alone
12 1:23 tradeCO3M1N was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 tradeCO3M1N was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:40 in their waystood between bendo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 bomb 0:40 in their waystood between bendo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:24 trade𐂃𐂃 was killed 276 units away: not traded within 5 s (pros: 1,641 ms)
14 1:23 tradebendo was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
16 1:39 tradebendo was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
16 1:07 tradeBakka was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
19 1:41 tradeBakka was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
20 0:31 holdheld with CO3M1N, 765 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 0:30 tradeCO3M1N was killed 772 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 Vanilakilled by themUSP-S1172 ms1172 ms4.4°
2 1:39 Vanilakilled by themMP9438 ms656 ms9.4°
2 1:38 Vanilahit themGlock-18656 ms–0.9°
3 1:27 FalcoN ™killed themAK-47766 ms1266 ms3.9°
3 1:27 FalcoN ™hit by themMP7781 ms–3.0°
3 0:55 BerciKkilled by themFAMAS453 ms1078 ms1.1°
3 0:55 BerciKhit themAK-47500 ms–1.1°
4 1:21 FalcoN ™hit themAK-47734 ms–6.6°
4 1:21 FalcoN ™hit by themM4A4828 ms–5.3°
4 1:19 FalcoN ™killed themAK-47391 ms484 ms1.6°
5 1:26 BerciKkilled by themMP9797 ms1188 ms6.7°
6 1:35 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:32 BerciKkilled themAK-47406 ms609 ms14.5°
6 1:29 Agnostichit themAK-47547 ms–1.7°
6 1:28 Agnostickilled by themM4A4141 ms500 ms3.5°
7 1:41 AnTikilled by themM4A1-S328 ms516 ms4.7°
8 1:44 AnTikilled by themM4A1-S375 ms781 ms0.9°
8 1:44 AnTihit themAK-47453 ms–2.0°
9 1:04 AnTikilled themAK-47406 ms703 ms4.6°
9 0:50 FalcoN ™killed themAK-47312 ms609 ms2.2°
10 1:40 Vanilakilled themAK-47375 ms969 ms3.3°
10 1:40 Vanilahit by themDesert Eagle422 ms–1.5°
10 bomb 0:17 Agnostickilled themAK-47188 ms188 ms2.6°
11 1:17 AnTikilled themAK-47406 ms703 ms3.4°
11 1:16 AnTihit by themGalil AR609 ms–20.8°
12 bomb 0:27 Vanilakilled themAK-47312 ms812 ms5.8°
12 bomb 0:26 Vanilahit by themM4A4641 ms–24.8°
13 1:46 AnTikilled themUSP-S344 ms344 ms1.1°
13 bomb 0:40 FalcoN ™hit themP20001031 ms–1.4°
13 bomb 0:40 FalcoN ™killed by themGlock-181328 ms1641 ms14.1°
14 1:21 Agnostickilled by themAK-47375 ms1375 ms1.1°
15 1:31 BerciKkilled by themAK-47750 ms1047 ms8.7°
15 1:31 BerciKhit themM4A4891 ms–45.1°
16 1:34 BerciKhit themP250328 ms–3.4°
16 1:34 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:00 Agnostickilled themAK-47281 ms875 ms3.4°
16 1:00 Agnostichit by themAK-47328 ms–8.7°
16 0:31 Vanilakilled themAK-47391 ms891 ms3.1°
17 1:47 AnTihit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:47 AnTikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:16 FalcoN ™killed themAK-47172 ms266 ms1.8°
17 1:10 BerciKkilled themAK-47500 ms594 ms1.8°
17 1:09 Vanilakilled by themAK-47625 ms922 ms3.9°
18 1:24 FalcoN ™killed themM4A1-S500 ms891 ms2.9°
18 1:24 FalcoN ™hit by themAK-47812 ms–4.9°
19 1:29 AnTikilled by themAK-47484 ms594 ms3.3°
20 1:00 FalcoN ™killed themM4A1-S0 ms391 ms0.2°
20 1:00 FalcoN ™hit by themAK-47141 ms–0.3°
20 0:24 Agnostickilled themM4A1-S297 ms297 ms2.8°
21 1:33 AnTihit by themAK-47594 ms–1.8°
21 1:33 AnTikilled themAK-47625 ms922 ms50.9°
21 1:14 FalcoN ™killed themAK-47594 ms594 ms8.2°
22 1:24 BerciKkilled themAK-47578 ms688 ms2.2°

Shots

You fired 17 of your 37 first shots too soon: 14 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:39 VanilaGlock-18591fine - pros would have fired it too1/3cut short (a death, a reload)39% / 40%
3 1:27 FalcoN ™AK-47689fired while moving (88 u/s), too fast to be accurate - stop first4/12killed them7% / 50%
3 0:55 BerciKAK-47733fired while moving (205 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)7% / 46%
4 1:21 FalcoN ™AK-471077fine - pros would have fired it too2/928% / 49%
4 1:19 FalcoN ™AK-471122fine - pros would have fired it too2/5killed them28% / 45%
5 1:26 BerciKAK-47903too soon: your crosshair was still moving onto them, about 18.5 player widths (591 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 46%
6 1:32 BerciKAK-47636fired while moving (108 u/s), too fast to be accurate - stop first2/7killed them9% / 59%
6 1:29 AgnosticAK-47453fired while moving (192 u/s), too fast to be accurate - stop first1/442% / 77%
6 1:28 AgnosticAK-47468fine - pros would have fired it too0/1cut short (a death, a reload)47% / 48%
7 1:41 AnTiDesert Eagle718aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)14% / 38%
8 1:44 AnTiAK-47720fine - pros would have fired it too2/6cut short (a death, a reload)38% / 52%
9 1:04 AnTiAK-47623fine - pros would have fired it too4/8killed them52% / 52%
9 0:50 FalcoN ™AK-47433fired while moving (151 u/s), too fast to be accurate - stop first3/9killed them18% / 49%
10 1:40 VanilaAK-47827fine - pros would have fired it too4/12killed them37% / 61%
10 bomb 0:17 AgnosticAK-47434fine - pros would have fired it too1/5killed them67% / 67%
11 1:17 AnTiAK-47725fired while moving (117 u/s), too fast to be accurate - stop first4/8killed them28% / 68%
11 bomb 0:19 BerciKAK-47319fired while moving (183 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
12 bomb 0:27 VanilaAK-47361fine - pros would have fired it too4/9killed them74% / 74%
13 1:46 AnTiUSP-S1493fine - pros would have fired it too1/1killed them28% / 36%
13 1:35 FalcoN ™USP-S347aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 58%
13 bomb 0:40 FalcoN ™USP-S349fine - pros would have fired it too1/2cut short (a death, a reload)30% / 50%
14 1:29 AgnosticUSP-S1199fine - pros would have fired it too0/160% / 60%
14 1:21 AgnosticUSP-S1163fine - pros would have fired it too0/147% / 47%
14 1:20 AgnosticUSP-S1164fine - pros would have fired it too0/1cut short (a death, a reload)40% / 42%
15 1:31 BerciKM4A1-S680fine - pros would have fired it too1/4cut short (a death, a reload)27% / 48%
16 1:34 BerciKP2501390fine - pros would have fired it too1/248% / 48%
16 1:00 AgnosticAK-47150fired while moving (105 u/s), too fast to be accurate - stop first4/10killed them35% / 58%
16 0:31 VanilaAK-47439fine - pros would have fired it too4/10killed them64% / 64%
17 1:16 FalcoN ™AK-47219fine - pros would have fired it too2/4killed them66% / 66%
17 1:10 BerciKAK-47940fired while moving (77 u/s), too fast to be accurate - stop first2/7killed them10% / 50%
18 1:25 FalcoN ™M4A1-S655fired while moving (98 u/s), too fast to be accurate - stop first4/9killed them12% / 47%
19 1:29 AnTiAK-47418fired while moving (96 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 47%
20 1:00 FalcoN ™M4A1-S1699fine - pros would have fired it too3/6killed them59% / 59%
20 0:24 AgnosticM4A1-S592fired while moving (139 u/s), too fast to be accurate - stop first1/5killed them27% / 59%
21 1:33 AnTiAK-47763fired while moving (173 u/s), too fast to be accurate - stop first3/8killed them0% / 48%
21 1:15 FalcoN ™AK-47141fired while moving (215 u/s), too fast to be accurate - stop first1/8killed them45% / 61%
22 1:24 BerciKAK-47763fine - pros would have fired it too2/4killed them27% / 47%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 24 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 32 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 9 of your 27 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.