Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 67 | 22% |
| AK-47 | 31 | 26% |
| Glock-18 | 22 | 18% |
| M4A1-S | 10 | 20% |
| Desert Eagle | 6 | 67% |
| USP-S | 3 | 0% |
| FAMAS | 3 | 33% |
| M4A4 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/109 | 19 1:31 | 2 kills (Deagle ×2), all headshots, in 4.3 s T | 6.8 |
| 20/109 | 9 1:43 | 2 kills (Deagle ×2), all headshots, in 51.9 s CT | 2.9 |
| 36/109 | 16 1:02 | 1 kill (AK-47), a wallbang T | 1.5 |
| 92/109 | 2 1:12 | 1 kill (MP7) CT | -0.6 |
| 104/109 | 8 1:16 | 1 kill (AK-47) CT | -1.6 |
| 106/109 | 13 bomb 0:40 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:07 | 1v2 before the plant CT · 100 HP · House | lost - died in the first fight · saw each other |
| 9 0:58 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 21 1:20 | 1v4 before the plant T · 100 HP · T Side Lower | lost - died in the first fight · they saw them first |
Flashes
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:22 | good | blinded 𐂃𐂃 4.8 s (2.0 s white) |
| 2 1:39 | weak | barely blinded CO3M1N 1.9 s (0.1 s white), bendo 1.0 s (0.1 s white), 𐂃𐂃 0.8 s (0.1 s white) |
| 7 1:02 | wasted | no enemy blinded for long |
| 7 bomb 0:36 | good | blinded bendo 4.8 s (2.0 s white) |
| 16 1:44 | wasted | no enemy blinded for long; blinded themselves 3.0 s on the move through Outside - safe |
| 22 1:45 | misled a peek | barely blinded 𐂃𐂃 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked 𐂃𐂃 1.9 s after the pop; got hit first |
Throws
18 grenades: 16 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:24 | exposed | a flash at Bombsite A - seen by 3 enemies for 1.1 s, the nearest 321 units away; a jump throw |
| 2 1:41 | exposed | a flash at Main Hall - seen by 1 enemy for 0.2 s, the nearest 898 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:44 | trade | AnTi was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:20 | trade | Agnostic was killed 420 units away: you traded in 4,484 ms (pros: 1,641 ms) |
| 8 1:15 | hold | held with AnTi, 127 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before AnTi) |
| 13 bomb 0:39 | trade | Agnostic was killed 207 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:29 | hold | held with BerciK, 965 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before BerciK) |
| 16 1:21 | trade | AnTi was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:46 | trade | AnTi was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:39 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:37 | trade | Agnostic was killed 494 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:33 | trade | AnTi was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:20 | trade | Vanila was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed by them | Glock-18 | 344 ms | 344 ms | 5.0° | ||
| 2 1:43 | hit them | MP7 | 359 ms | – | 3.5° | ||
| 2 1:32 | hit by them | P250 | 266 ms | – | 1.1° | ||
| 2 1:15 | hit by them | P250 | 469 ms | – | 2.5° | ||
| 2 1:12 | killed them | MP7 | 500 ms | 500 ms | 1.9° | ||
| 2 1:06 | hit by them | M4A4 | 438 ms | – | 0.6° | ||
| 2 1:06 | hit them | MP7 | 766 ms | – | 1.0° | ||
| 3 1:27 | killed by them | AK-47 | 766 ms | 1266 ms | 3.9° | ||
| 3 1:27 | hit them | MP7 | 781 ms | – | 3.0° | ||
| 4 1:21 | hit by them | AK-47 | 734 ms | – | 6.6° | ||
| 4 1:21 | hit them | M4A4 | 828 ms | – | 5.3° | ||
| 4 1:19 | killed by them | AK-47 | 391 ms | 484 ms | 1.6° | ||
| 5 1:36 | killed by them | AK-47 | 453 ms | 656 ms | 14.5° | ||
| 6 1:26 | killed by them | AK-47 | 3438 ms | 3734 ms | 17.8° | ||
| 6 1:26 | hit them | FAMAS | 3625 ms | – | 1.3° | ||
| 7 bomb 0:34 | hit them | MP7 | 328 ms | – | 4.3° | ||
| 7 bomb 0:34 | killed by them | AK-47 | 375 ms | 1375 ms | 0.9° | ||
| 8 1:17 | killed them | AK-47 | 266 ms | 1359 ms | 2.4° | ||
| 8 1:16 | hit by them | AK-47 | 469 ms | – | 3.2° | ||
| 8 1:15 | killed by them | AK-47 | 406 ms | 406 ms | 2.5° | ||
| 9 1:43 | killed them | Desert Eagle | 266 ms | 266 ms | 0.9° | ||
| 9 0:51 | hit by them | M4A4 | 250 ms | – | 1.8° | ||
| 9 0:51 | killed them | Desert Eagle | 312 ms | 312 ms | 4.3° | ||
| 9 0:50 | killed by them | AK-47 | 312 ms | 609 ms | 2.2° | ||
| 10 1:41 | killed by them | AK-47 | 266 ms | 766 ms | 0.4° | ||
| 11 1:18 | killed by them | AK-47 | 562 ms | 672 ms | 2.1° | ||
| 12 1:40 | killed by them | AK-47 | 47 ms | 344 ms | 0.3° | ||
| 13 bomb 0:40 | hit by them | P2000 | 1031 ms | – | 1.4° | ||
| 13 bomb 0:40 | killed them | Glock-18 | 1328 ms | 1641 ms | 14.1° | ||
| 13 bomb 0:38 | hit them | Glock-18 | 250 ms | – | 2.2° | ||
| 13 bomb 0:29 | killed by them | USP-S | 266 ms | 266 ms | 0.7° | ||
| 14 1:22 | killed by them | Desert Eagle | 812 ms | 1172 ms | 3.2° | ||
| 15 1:42 | hit them | MP7 | 438 ms | – | 2.6° | ||
| 15 1:42 | killed by them | MP9 | 516 ms | 859 ms | 8.2° | ||
| 16 1:05 | hit by them | Desert Eagle | 562 ms | – | 5.4° | ||
| 16 1:05 | hit them | AK-47 | 797 ms | – | 3.5° | ||
| 16 1:03 | killed them | AK-47 | 328 ms | 1719 ms | 1.2° | ||
| 16 1:03 | hit by them | Desert Eagle | 703 ms | – | 3.3° | ||
| 16 0:54 | killed by them | Five-SeveN | 438 ms | 438 ms | 9.3° | ||
| 17 1:17 | hit them | Glock-18 | 1031 ms | – | 1.0° | ||
| 17 1:16 | killed by them | AK-47 | 172 ms | 266 ms | 1.8° | ||
| 18 1:24 | killed by them | M4A1-S | 500 ms | 891 ms | 2.9° | ||
| 18 1:24 | hit them | AK-47 | 812 ms | – | 4.9° | ||
| 19 1:31 | hit by them | M4A4 | 297 ms | – | 1.3° | ||
| 19 1:31 | killed them | Desert Eagle | 391 ms | 391 ms | 2.0° | ||
| 19 1:27 | killed them | Desert Eagle | 250 ms | 250 ms | 0.3° | ||
| 20 1:00 | killed by them | M4A1-S | 0 ms | 391 ms | 0.2° | ||
| 20 1:00 | hit them | AK-47 | 141 ms | – | 0.3° | ||
| 21 1:14 | killed by them | AK-47 | 594 ms | 594 ms | 8.2° | ||
| 22 1:43 | killed by them | AK-47 | 234 ms | 734 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | USP-S | 1028 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 7% / 40% | ||
| 2 1:43 | MP7 | 803 | fine - pros would have fired it too | 2/5 | 35% / 46% | ||
| 2 1:39 | MP7 | 950 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/5 | 26% / 49% | ||
| 2 1:32 | MP7 | 759 | fine - pros would have fired it too | 0/7 | 56% / 56% | ||
| 2 1:12 | MP7 | 434 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/9 | killed them | 10% / 63% | |
| 2 1:06 | MP7 | 1416 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/4 | 23% / 47% | ||
| 2 1:06 | MP7 | 1379 | fine - pros would have fired it too | 3/7 | 53% / 53% | ||
| 2 1:05 | MP7 | 1380 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 4% / 55% | |
| 3 1:27 | MP7 | 698 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload) | 25% / 53% | |
| 4 1:21 | M4A1-S | 1070 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/9 | 19% / 53% | ||
| 4 1:19 | M4A1-S | 1091 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 73% / 73% | |
| 5 1:37 | USP-S | 274 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 34% / 54% | |
| 6 1:26 | FAMAS | 796 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 48% | |
| 7 bomb 0:34 | MP7 | 782 | fired while moving (127 u/s), too fast to be accurate - stop first | 5/14 | cut short (a death, a reload) | 26% / 46% | |
| 8 1:17 | AK-47 | 920 | fine - pros would have fired it too | 2/9 | 66% / 66% | ||
| 8 1:16 | AK-47 | 921 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/4 | killed them | 7% / 52% | |
| 8 1:15 | AK-47 | 1048 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 55% | |
| 9 1:43 | Desert Eagle | 330 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 9 0:51 | Desert Eagle | 507 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 9 0:50 | Desert Eagle | 429 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 53% | |
| 10 1:41 | Desert Eagle | 427 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 21% / 42% | |
| 11 1:18 | M4A4 | 1069 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 45% | |
| 12 1:39 | MP7 | 505 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 47% | |
| 13 1:42 | Glock-18 | 865 | fired while moving (224 u/s), too fast to be accurate - stop first | 0/5 | 47% / 50% | ||
| 13 1:35 | Glock-18 | 344 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/10 | killed them | 14% / 44% | |
| 13 bomb 0:38 | Glock-18 | 950 | fine - pros would have fired it too | 1/5 | 50% / 51% | ||
| 14 1:22 | MP7 | 281 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 49% | |
| 15 1:42 | MP7 | 771 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 34% / 54% | |
| 16 1:05 | AK-47 | 1373 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 45% | |
| 16 1:05 | AK-47 | 1373 | fine - pros would have fired it too | 1/3 | 48% / 48% | ||
| 16 1:03 | AK-47 | 1328 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 16 1:03 | AK-47 | 1328 | fine - pros would have fired it too | 1/4 | 70% / 70% | ||
| 17 1:17 | Glock-18 | 1288 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 45% / 45% | |
| 18 1:24 | AK-47 | 647 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 45% / 48% | |
| 19 1:31 | Desert Eagle | 1039 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 19 1:27 | Desert Eagle | 930 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 20 1:21 | AK-47 | 833 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 20 1:00 | AK-47 | 1700 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 68% / 68% | |
| 21 1:15 | AK-47 | 139 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 3% / 62% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.