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Ancient, lost 9-13 · Tue 10 Nov, 20:36

FalcoN ™23,165

The match

Aim

414 msTTD446 msTTK2.3°Crosshair↓27%1st bullet25%Spray17%Head64%Counter-strafe

Scoreboard

52ADR36%KAST

Positioning

Shots

18/39Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP76722%
AK-473126%
Glock-182218%
M4A1-S1020%
Desert Eagle667%
USP-S30%
FAMAS333%
M4A420%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10919 1:31 2 kills (Deagle ×2), all headshots, in 4.3 s T6.8
20/1099 1:43 2 kills (Deagle ×2), all headshots, in 51.9 s CT2.9
36/10916 1:02 1 kill (AK-47), a wallbang T1.5
92/1092 1:12 1 kill (MP7) CT-0.6
104/1098 1:16 1 kill (AK-47) CT-1.6
106/10913 bomb 0:40 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:07 1v2 before the plant CT · 100 HP · Houselost - died in the first fight · saw each other
9 0:58 1v2 before the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
21 1:20 1v4 before the plant T · 100 HP · T Side Lowerlost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:22 goodblinded 𐂃𐂃 4.8 s (2.0 s white)
2 1:39 weakbarely blinded CO3M1N 1.9 s (0.1 s white), bendo 1.0 s (0.1 s white), 𐂃𐂃 0.8 s (0.1 s white)
7 1:02 wastedno enemy blinded for long
7 bomb 0:36 goodblinded bendo 4.8 s (2.0 s white)
16 1:44 wastedno enemy blinded for long; blinded themselves 3.0 s on the move through Outside - safe
22 1:45 misled a peekbarely blinded 𐂃𐂃 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked 𐂃𐂃 1.9 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 16 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:24 exposeda flash at Bombsite A - seen by 3 enemies for 1.1 s, the nearest 321 units away; a jump throw
2 1:41 exposeda flash at Main Hall - seen by 1 enemy for 0.2 s, the nearest 898 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:44 tradeAnTi was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
8 1:20 tradeAgnostic was killed 420 units away: you traded in 4,484 ms (pros: 1,641 ms)
8 1:15 holdheld with AnTi, 127 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before AnTi)
13 bomb 0:39 tradeAgnostic was killed 207 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:29 holdheld with BerciK, 965 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before BerciK)
16 1:21 tradeAnTi was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
17 1:46 tradeAnTi was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
19 1:39 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:37 tradeAgnostic was killed 494 units away: not traded within 5 s (pros: 625 ms)
21 1:33 tradeAnTi was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
21 1:20 tradeVanila was killed 525 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 Bakkakilled by themGlock-18344 ms344 ms5.0°
2 1:43 bendohit themMP7359 ms–3.5°
2 1:32 bendohit by themP250266 ms–1.1°
2 1:15 bendohit by themP250469 ms–2.5°
2 1:12 bendokilled themMP7500 ms500 ms1.9°
2 1:06 Bakkahit by themM4A4438 ms–0.6°
2 1:06 Bakkahit themMP7766 ms–1.0°
3 1:27 Markkilled by themAK-47766 ms1266 ms3.9°
3 1:27 Markhit themMP7781 ms–3.0°
4 1:21 Markhit by themAK-47734 ms–6.6°
4 1:21 Markhit themM4A4828 ms–5.3°
4 1:19 Markkilled by themAK-47391 ms484 ms1.6°
5 1:36 bendokilled by themAK-47453 ms656 ms14.5°
6 1:26 bendokilled by themAK-473438 ms3734 ms17.8°
6 1:26 bendohit themFAMAS3625 ms–1.3°
7 bomb 0:34 𐂃𐂃hit themMP7328 ms–4.3°
7 bomb 0:34 𐂃𐂃killed by themAK-47375 ms1375 ms0.9°
8 1:17 bendokilled themAK-47266 ms1359 ms2.4°
8 1:16 bendohit by themAK-47469 ms–3.2°
8 1:15 𐂃𐂃killed by themAK-47406 ms406 ms2.5°
9 1:43 bendokilled themDesert Eagle266 ms266 ms0.9°
9 0:51 CO3M1Nhit by themM4A4250 ms–1.8°
9 0:51 CO3M1Nkilled themDesert Eagle312 ms312 ms4.3°
9 0:50 Markkilled by themAK-47312 ms609 ms2.2°
10 1:41 bendokilled by themAK-47266 ms766 ms0.4°
11 1:18 𐂃𐂃killed by themAK-47562 ms672 ms2.1°
12 1:40 bendokilled by themAK-4747 ms344 ms0.3°
13 bomb 0:40 Markhit by themP20001031 ms–1.4°
13 bomb 0:40 Markkilled themGlock-181328 ms1641 ms14.1°
13 bomb 0:38 bendohit themGlock-18250 ms–2.2°
13 bomb 0:29 𐂃𐂃killed by themUSP-S266 ms266 ms0.7°
14 1:22 CO3M1Nkilled by themDesert Eagle812 ms1172 ms3.2°
15 1:42 𐂃𐂃hit themMP7438 ms–2.6°
15 1:42 𐂃𐂃killed by themMP9516 ms859 ms8.2°
16 1:05 CO3M1Nhit by themDesert Eagle562 ms–5.4°
16 1:05 CO3M1Nhit themAK-47797 ms–3.5°
16 1:03 CO3M1Nkilled themAK-47328 ms1719 ms1.2°
16 1:03 CO3M1Nhit by themDesert Eagle703 ms–3.3°
16 0:54 𐂃𐂃killed by themFive-SeveN438 ms438 ms9.3°
17 1:17 Bakkahit themGlock-181031 ms–1.0°
17 1:16 Markkilled by themAK-47172 ms266 ms1.8°
18 1:24 Markkilled by themM4A1-S500 ms891 ms2.9°
18 1:24 Markhit themAK-47812 ms–4.9°
19 1:31 𐂃𐂃hit by themM4A4297 ms–1.3°
19 1:31 𐂃𐂃killed themDesert Eagle391 ms391 ms2.0°
19 1:27 bendokilled themDesert Eagle250 ms250 ms0.3°
20 1:00 Markkilled by themM4A1-S0 ms391 ms0.2°
20 1:00 Markhit themAK-47141 ms–0.3°
21 1:14 Markkilled by themAK-47594 ms594 ms8.2°
22 1:43 𐂃𐂃killed by themAK-47234 ms734 ms2.2°

Shots

You fired 18 of your 39 first shots too soon: 9 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 bendoUSP-S1028aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/17% / 40%
2 1:43 bendoMP7803fine - pros would have fired it too2/535% / 46%
2 1:39 CO3M1NMP7950fired while moving (169 u/s), too fast to be accurate - stop first0/526% / 49%
2 1:32 bendoMP7759fine - pros would have fired it too0/756% / 56%
2 1:12 bendoMP7434fired while moving (214 u/s), too fast to be accurate - stop first1/9killed them10% / 63%
2 1:06 BakkaMP71416fired while moving (174 u/s), too fast to be accurate - stop first0/423% / 47%
2 1:06 BakkaMP71379fine - pros would have fired it too3/753% / 53%
2 1:05 BakkaMP71380aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/3cut short (a death, a reload)4% / 55%
3 1:27 MarkMP7698fired while moving (95 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload)25% / 53%
4 1:21 MarkM4A1-S1070fired while moving (126 u/s), too fast to be accurate - stop first2/919% / 53%
4 1:19 bendoM4A1-S1091fine - pros would have fired it too0/1cut short (a death, a reload)73% / 73%
5 1:37 bendoUSP-S274fine - pros would have fired it too0/2cut short (a death, a reload)34% / 54%
6 1:26 bendoFAMAS796fine - pros would have fired it too1/3cut short (a death, a reload)47% / 48%
7 bomb 0:34 𐂃𐂃MP7782fired while moving (127 u/s), too fast to be accurate - stop first5/14cut short (a death, a reload)26% / 46%
8 1:17 bendoAK-47920fine - pros would have fired it too2/966% / 66%
8 1:16 bendoAK-47921aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/4killed them7% / 52%
8 1:15 𐂃𐂃AK-471048aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2cut short (a death, a reload)6% / 55%
9 1:43 bendoDesert Eagle330fine - pros would have fired it too1/1killed them61% / 61%
9 0:51 CO3M1NDesert Eagle507fine - pros would have fired it too1/1killed them72% / 72%
9 0:50 MarkDesert Eagle429aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)8% / 53%
10 1:41 bendoDesert Eagle427fine - pros would have fired it too0/1cut short (a death, a reload)21% / 42%
11 1:18 𐂃𐂃M4A41069aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)6% / 45%
12 1:39 bendoMP7505aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)16% / 47%
13 1:42 CO3M1NGlock-18865fired while moving (224 u/s), too fast to be accurate - stop first0/547% / 50%
13 1:35 MarkGlock-18344aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/10killed them14% / 44%
13 bomb 0:38 bendoGlock-18950fine - pros would have fired it too1/550% / 51%
14 1:22 CO3M1NMP7281aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2cut short (a death, a reload)6% / 49%
15 1:42 𐂃𐂃MP7771fired while moving (125 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)34% / 54%
16 1:05 CO3M1NAK-471373fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 45%
16 1:05 CO3M1NAK-471373fine - pros would have fired it too1/348% / 48%
16 1:03 CO3M1NAK-471328fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
16 1:03 CO3M1NAK-471328fine - pros would have fired it too1/470% / 70%
17 1:17 BakkaGlock-181288fine - pros would have fired it too1/6cut short (a death, a reload)45% / 45%
18 1:24 MarkAK-47647fine - pros would have fired it too1/4cut short (a death, a reload)45% / 48%
19 1:31 𐂃𐂃Desert Eagle1039fine - pros would have fired it too1/1killed them57% / 57%
19 1:27 bendoDesert Eagle930fine - pros would have fired it too1/1killed them52% / 52%
20 1:21 CO3M1NAK-47833fine - pros would have fired it too0/160% / 60%
20 1:00 MarkAK-471700fine - pros would have fired it too1/2cut short (a death, a reload)68% / 68%
21 1:15 MarkAK-47139fired while moving (173 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 62%

Positioning

In none of your 32 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 22 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.